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Tawi-Tawi Anchorage

タウイタウイ泊地沖

7-2 Banner
7-2 Map
Information
Special Mechanics None
Experience HQ: 180 non-boss, 360 1st boss, 2360 2nd boss
Boss gauge
(HQ 120)
Easy: ? HP
Medium: ? HP
Hard: ? HP
Kills required 3+4?
Rewards
Casual:
Easy:
Medium:
Hard:
In-game description
Operation セレベス海戦闘哨戒
Celebes Sea Combat Patrols
7-2 Branching Rules Part 1
Nodes Rules
Start
A
  • Do not meet the requirements to go to either B or C.
B
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to C.
    • Amount of DE+DD ≥ 2
    • Amount of CV(B) ≤ 1
    • Amount of (F)BB(V)+CV(B) ≤ 3
    • Amount of CL+CT ≤ 2
    • No SS(V)
C
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 3
    • Amount of ships in fleet ≤ 5
    • Amount of ships in fleet ≤ 4 OR DE ≥ 3
    • Amount of CL+CT ≤ 1
    • No (F)BB(V) or CV(B)
    • No SS(V)
C
D
  • Meet ANY of the following to FORCE node D
    • (F)BB(V)+CV(B) ≥ 2
    • Fleet contains AO
  • If the amount of ships in fleet = 6
    • Go to D if fleet contains (F)BB(V), CV(B) or DD+DE ≤ 3
    • Go to E if DD+DE ≥ 4
  • If the amount of ships in fleet = 5
    • Go to E if DD+DE ≥ 4 OR DE ≥ 3
    • Otherwise, D
  • If the amount of ships in fleet ≤ 4
    • Go to E if DD+DE = 3 OR DE ≥ 2
    • Otherwise, D
E
E
F
  • Always node G if fleet contains only 5 ships
  • Random routing if the amount of ships in fleet is not 5 AND CL ≥ 2 (More likely to go to F)
  • If the fleet contains 6 ships
    • Go to G if DE ≥ 3
    • Go to F if the fleet contains (F)BB(V), CV(L/B), CLT or CA(V) AND Fail the LoS check (≤ 46 F33 Cn4)
  • Otherwise, G
G


7-2 Branching Rules Part 2
Nodes Rules
D
H
  • Always node I if Fast+ fleet
  • Meet ANY of the following requirements to go to H:
    • Amount of (F)BB(V)+CV(L/B) ≥ 4
    • Amount of (F)BB(V)+CV(L/B) ≥ 3 and fleet contains slow ship
  • Random routing if Slow Fleet AND amount of (F)BB(V)+CV(L/B) = 2
  • Otherwise, I.
I
I
J
  • Fleet contains AO
L
  • Fail the LoS check.
M
  • Meet ALL of the following requirements:
    • Pass the LoS check (≥ 69 F33 Cn4)
    • No AO

Map Guide

  • This map is divided in 2 phases, a HP phase at node G against a submarine boss and another HP phase at node M against a surface fleet. The 2nd HP phase will be hidden (alongside its related nodes) on the map until the 1st phase is not cleared (see map progression below).
  • This map will reset each month, it will be necessary to re-deplete both HP phases again in order to clear the map.

Phase 1

  • To clear this phase, the boss Submarine So-ClassSubmarine So-Class Elite
    Submarine So-Class Flagship
    must be sunk 3 times.
  • There is no speed limitation.
  • This is an anti-submarine operation, use of ships capable of using opening ASW attacks (OASW) is highly recommended.
  • Route:C E G
    • 3DD/DE 1XX, No [(F)BB(V)/CV(B)/SS(V)]
    • 3DE 2XX, No [(F)BB(V)/CV(B)/SS(V), Max 1 CL]
  • Unlike 7-1, there is no surface battle before the boss node on this route.
    • Use of CL(T) and/or DDs capable of using opening ASW attacks either from being able to reach 100 Anti-Submarine stat or having built-in OASW capabilities (e.g. Isuzu Kai NiIsuzu Kai Ni, Tatsuta Kai NiTatsuta Kai Ni, Jervis KaiJervis Kai, Samuel B. Roberts KaiSamuel B and JohnstonJohnston) is highly recommended, however do keep in mind that you are limited in the number of CL(T)s in your fleet (only 1 max).
    • DEShimushu Kai
      Etorofu Kai
      Matsuwa Kai
      Tsushima Kai
      Sado Kai
      Fukae Kai
      Daitou Kai
      Hiburi Kai
      are able to perform OASW at only 60 Anti-Submarine and are very cheap to run so they are also highly recommended.
  • Bringing 2CVEs as the wildcards in the 3DE composition is recommended if you have TaiyouTaiyou Kai, ShinyouShinyou Kai and/or Gambier BayGambier Bay Kai at a mimimum of Kai remodel, or Zuihou Kai Ni BZuihou Kai Ni B. Giving them dive bombers Dive Bomber Aircraft or torpedo bombers Dive Bomber Aircraft with high Anti-Submarine stat alongside sonars and depth charges (launchers) will allow them to OASW easily while still maintaining a high anti-surface firepower to deal with the DDs at the boss node.
    • As for the other CVLs, it is recommended to equip them with enough torpedo bombers Dive Bomber Aircraft to clear out at boss node most if not all of the surface enemies.

Phase 2

  • To clear this phase, the boss Standard Carrier Wo-Class Kai FlagshipStandard Carrier Wo-Class Kai Flagship must be sunk 4 times.
  • Route:B C D I M
    • 1CV(B) 1(F)BB(V) 1CVL 1CA(V)/CL(T) 2DD
    • 1CV(B) 2(F)BB(V) 1CA(V)/CL(T) 2DD
      • Fast Fleet
  • Route:A B C D I M
    • 6XX, No [AO]
      • 6SS(V)
      • Beware of heavy enemy Anti-Submarine en route.
  • Must be fast fleet or submarine fleet in order to avoid any risk of routing to nodeH
  • It is recommended to have at least 370+ airpower to be able to obtain AS at boss node for any possible formation.
  • CVLs and (F)BB(V) are interchangeable, however keep in mind that with no Battleship in the fleet you lose second shelling on EVERY node (boss included) which is NOT recommended.
  • AACI setup on DDs is highly recommended in order to mitigate airstrike damage at the boss node.
    • Node C is a weak submarine node so bringing Anti-Submarine equipments for it is not necessary.
  • There are Light Cruisers Tsu-ClassLight Cruiser Tsu-Class
    Light Cruiser Tsu-Class Elite
    at both node B and boss node M, use of seaplane bombers Seaplane on your CA(V)s or BB(V)s is NOT recommended as they can get easily shot down.
  • Keep in mind that there is a LoS check at node I
    • 69+ View Range using the F33(Cn=4) formula is required in order to safely pass.
      • Cn=4 means that LoS from equipments weights 4 times more than usual.
  • NOTE: After clearing the map, the 2nd boss node will lock to the easiest pre-clear formation (Nu-class Elite, Ne-class base, Tsu-class base). This greatly reduces the required Air Power needed for AS from 359 to 266.

Map progression

Enemy patterns

7-2 Map

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Drop list

Type Ship? B G I M
DD Amagiri
DD Kazagumo
DD Minazuki
AV Mizuho
DD Tanikaze
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