World 5-1: 南方海域前面 the Forefront of the Southern Sea
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Stage Guide
- Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
- Two DD for C to H.
Nodes and Enemy Encounters
Drops
World 5-2: 珊瑚諸島沖 the Coral Islands
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Stage Guide
- Two CV and one CVL (no more or less!) are needed to guarantee a boss fight.
- Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
- Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).
Nodes and Enemy Encounters
Drops
World 5-3: サブ島沖海域 The Sav Island
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Stage Guide
- ALL fights (except end nodes) are night battles only! There is also a 'fuck you' submarine node if you send any carrier or BB into the map! It is therefore highly recommended to use CA,CL or DD's only! (Note: Fast battleships (Kongou-class) can avoid the submarine node)
- Fast ship only : A to C node
- D to E,F or I is random
- Three or more battleships: D to E node
- with 2+ DD : I to K (boss) node
- Killing the boss will bring down map meter 20%. You need to defeat the boss 5 times. Map meter does not regenerate.
- There is a gold submarine in the boss node, unless you are confident to kill it quickly, bring less Light/Torpedo cruiser and more (aviation) heavy cruiser to hit the surface ship. Two destroyers are needed for I to K navigation, the rest should consist at least two heavy cruiser to hunt the boss.
- Both enemy and ally submarines have lowered defense in night battles(except for end nodes which are normal battles)
- To lower map meter, you do NOT have the kill the hime. You only have to kill the transport ship that is in the flagship spot.
Nodes and Enemy Encounters
Drops
World 5-4: サーモン海域 Salmon Sea Area
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Stage Guide
- Having 2 CVs will take you to node A. 3 or more CVs may take you to node B, but node A most of the time.
- Equipping 3 Drum Canisters and having no more than 1 CV will take you to node C.
- Fleet with only fast ships is needed to go from A to E.
- Having 4 Drum Canisters equipped will take you from node H to M.
- Nodes G and I are night battles.
- Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
- This map is a great alternative for 3-2-A to grind your low level ships. You must bring no more than 1 CV and without drums to send you to node B > F. Node F has only DD/CL, and having a submarine tanks all the damage you get. Be sure you have enough firepower to take down all red/gold enemies.
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A | Ayanami, Mikazuki , Mochizuki , Mutsuki , Hibiki , Kagerou, Yuudachi | Jintsuu, Isuzu, Yura | Furutaka, Aoba, Kinugasa, Takao, Atago, Tone | Chitose | Ryuujou | Haruna, Kirishima | |
C | |||||||
F | Mikazuki | ||||||
G | |||||||
H | Fubuki, Kagerou | Jintsuu | Kako, Furutaka, Aoba, Kinugasa, Atago , Haguro, Maya, Chikuma | Chitose | Ryuujou | Hiei , Haruna , Kirishima | |
I | Satsuki | Tenryuu | |||||
K | Murakumo, Inazuma | Nagara | |||||
N | Aoba | ||||||
O |
Yayoi, Uzuki, Yukikaze, Akigumo, Yuugumo, Makigumo, Naganami |
Kinugasa, Suzuya, Kumano | Chitose | Shoukaku, Zuikaku, Zuihou, Jun'you | I-19, I-58 | Kongou, Hiei, Kirishima, Mutsu |
Links
Sortie Worlds | ||
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World 1: 鎮守府海域 | World 2: 南西諸島海域 | World 3: 北方海域 |
World 7: 南西海域 | ||
World 5: 南方海域 | World 6: 中部海域 | |