World 5-1: 南方海域前面 the Forefront of the Southern Sea
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Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CA(V) will always send you to node A. Otherwise, there is a 75% chance to go to node B instead. |
B | ||
A | C | Random |
F | ||
C | E | Having at least 2 DD will always send you to node H Otherwise, there is a 75% chance to go to node E instead. |
H | ||
H | E | Having at least 2 CA(V) will always send you to node I. Otherwise, there is a 80% chance to go to node E instead. |
I |
Tips
- Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
- Two DD for C to H.
Nodes and Enemy Encounters
Drops
World 5-2: 珊瑚諸島沖 the Coral Islands
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Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
A | B |
Having 2CV and 1CVL will always send you to node B. Otherwise, there is a 75% chance to go to node F instead. |
F | ||
B | C | Random |
G | ||
F | G | Random |
I | ||
G | E | Having 2CV + 1CVL will always send you to node E. There is a 95% chance that 2-3 CVs will go to node E. Otherwise, there is a 75% chance to go to node H instead. |
H | ||
I | H |
Having at least 1CAV will always send you to node H Otherwise, there is a 80% chance to go to node J instead. |
J |
Tips
- Two CV and one CVL (no more or less!) will guarantee a boss fight. Other compositions may reach the boss but have less than a 100% chance of doing so.
- Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
- Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).
Nodes and Enemy Encounters
Drops
World 5-3: サブ島沖海域 The Sav Island
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Stage Guide
Branching Rules | ||
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Nodes | Movement Condition | |
A | B | if all ship speed is fast will take you to node C otherwise (have 1 or more slow ship) will random with 80% to node B |
C | ||
D | E | Contain 3 or more BB will take to deadend node E Contain 1 or more CV/CVL will have high probability (?%) to dead end node E 2CA/CAV + 1CL always to node F otherwise will random between node I or node F |
I | ||
F | ||
G | H | Random |
I | ||
I | K | Contain 2 DD will high probability (about 95%) to boss node K otherwise will random with 75% to deadend node J |
J |
Tips
- All nodes, except end nodes, are night battles only; there's also a submarine node if you have any slow ship in your fleet.
- Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
- 2DD, fast ship, and high torpedo stat (for night battle) is recommended. You can also use an all submarine fleet, but you won't reach the boss node often.
- Night battle equipment (Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout) ) are recommend for prevent enemy critical hit/cut-in, and Sparkle buff for double your evasion
- Unless you need S rank for drops, you do not need to destroy the Hime and can bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose.
- There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, finish the fight in night battle. This fleet composition is the most resource efficient and almost certainly guarantees a boss kill. Try double line or echelon on pre-boss nodes to better absorb enemy cut-in attacks.
- A possible strategy is to run 2 Fast Battleships, 2 Heavy Cruisers and 2 Destroyers. This has a high chance of reaching the boss node and can get a lucky kill on the Wa-Class, but is extremely expensive in fuel, steel and ammo.
- A possible strategy is to run 3 CLTs, 1CA(V), and 2 DDs. This is the most efficient with highest Attack power/torpedo and possible to lowest encounter rate (C-D-I-K)
- Both enemy and ally submarines have lowered defence in battles starting with night battles.
- The last possible and efficient tactic is to send a fleet consist of 4 SS (all high level, recommend SSV). Will not always go to boss, will not always defeat the boss, but at the moment, it's the best fleet composition so far in order to defeat this map. One advantage, 4SS Fleet will also avoid battle at node B. Node B will always be a Defeat but will allow you to pass without suffering any damage.
Nodes and Enemy Encounters
Drops
World 5-4: サーモン海域 Salmon Sea Area
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Stage Guide
Branching Rules | ||
---|---|---|
Nodes | Movement Condition | |
Sortie | A | Having at least 2 CV(L)s will take you to node A. Equipping 3 Drum Canisters (1 per ship) and having no more than 1 CV will take you to node C. otherwise will take you to node B. |
B | ||
C | ||
A | D | Fleet with only fast ships will take you to node E. otherwise will random with 95% to maelstorm node D. |
E | ||
L | M | if come from node C (fleet with 3 drum caniser) will take you to node M (need confirmation) always take you to node N if come from node B |
N | ||
H | J | Having 4 Drum Canisters equipped will take you to boss node M. otherwise will random between deadend node J or K |
K | ||
M |
Tips
- Nodes G and I are night battles.
- Since the March 14 update, Node I is now a submarine node.
- Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
- For farming rare ships or Admiral exp, recommended formation is a flagship that can carry 4 drums (Yuubari, CAV), any combination of 3 Kongou class BBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H without hitting the whirlpool before reaching the boss. Using Diamond formation at Node H also lower chances of enemy ships targeting your flagship.
Nodes and Enemy Encounters
Drops
World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area
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Stage Guide
- Nodes C, H, K and M are night battles.
- Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
- Fleet with 3 SS or more will take you to node F, where enemy CLs and DDs with ASW can slaughter you.
- Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other composition will take you to node C, where you will meet 6 enemy SS in night battle.
- The recommended fleet composition is 3 BB, 2 CV and 1 CVL for maximum firepower and survivability. You may want to bring slow BBs as they can equip AP ammo for a higher crit chance to pierce the enemy's armor more easily.
- There is a troll sub at the boss node. Getting S rank at the boss is possible, but not recommended. It is advisable to ignore the troll sub and just settle for an A or B rank.
- Partial subcheesing of the map (3 BB 3 SS) taking you to A-F-G-N is possible. 3+ SS gets you to node F but more than 3 SS gets you to node H instead of N.
- Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at the beginning of each month, allowing the reward to be obtained again.
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A | |||||||
B | |||||||
C | |||||||
D | Shikinami, Shiratsuyu, Kagerou | Yura | |||||
E | Shigure | Yura | Myoukou | ||||
F | |||||||
G | |||||||
H | |||||||
K | |||||||
M | |||||||
N | Yura |
Links
Sortie Worlds | ||
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World 1: 鎮守府海域 | World 2: 南西諸島海域 | World 3: 北方海域 |
World 7: 南西海域 | ||
World 5: 南方海域 | World 6: 中部海域 | |