No edit summary |
No edit summary |
||
Line 272: | Line 272: | ||
| exp = 380 |
| exp = 380 |
||
| code = 珊瑚諸島沖海戦 ([[wikipedia:Battle_of_the_Coral_Sea|Coral Islands Naval Battle]]) |
| code = 珊瑚諸島沖海戦 ([[wikipedia:Battle_of_the_Coral_Sea|Coral Islands Naval Battle]]) |
||
− | | text = MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け! |
+ | | text = MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け! <br /> Execution of MO operation. Develop Aircraft Carrier battle group, and beat enemy task force in south sea area! |
}} |
}} |
||
===Stage Rule=== |
===Stage Rule=== |
||
Line 314: | Line 314: | ||
|} |
|} |
||
− | === |
+ | ===Tips=== |
*Two CV and one CVL (no more or less!) will guarantee a boss fight. Other compositions may reach the boss but have less than a 100% chance of doing so. |
*Two CV and one CVL (no more or less!) will guarantee a boss fight. Other compositions may reach the boss but have less than a 100% chance of doing so. |
||
*Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate. |
*Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate. |
||
Line 610: | Line 610: | ||
| exp = 400 |
| exp = 400 |
||
| code = 第一次サーモン沖海戦 ([[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]]) |
| code = 第一次サーモン沖海戦 ([[wikipedia:Battle_of_Savo_Island|First Battle of the Solomon Sea]]) |
||
− | | text = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け! |
+ | | text = 敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け! <br /> The dared night battle assault by Water Strike Force against enemy anchorage, beat the enemy transport ship of the fleet behind! |
}} |
}} |
||
− | ===Stage |
+ | ===Stage Rule=== |
+ | <div class="mw-customtoggle-myTable wikia-menu-button">Show/Hide Stage Rule</div> |
||
⚫ | |||
+ | |||
− | *A to B 80% of the time with a slow fleet. |
||
+ | {| class="mw-collapsible mw-expanded wikitable" id="mw-customcollapsible-myTable" |
||
− | *A to C with a fast fleet. |
||
+ | !Nodes |
||
− | *D to E with at least 3 BB or 1 CV(L), otherwise is random with low chance to E. Some reports of using 1+ CV(L) claim that E was avoided (needs confirmation). |
||
+ | !Route |
||
− | *High chance (99%?) of D to F with at least 2 CA(V) and 1 CL. |
||
+ | ! width="500px" |Movement Condition |
||
− | *I to K 95% of the time with at least 2 DD, 25% otherwise. |
||
+ | |- |
||
+ | |rowspan=2 style="text-align:center;" |A |
||
+ | |B |
||
+ | |rowspan=2 | if all ship speed is fast will take to node C <br /> otherwise (have 1 or more slow ship) will random with 80% to node B |
||
+ | |- |
||
+ | |C |
||
+ | |- |
||
+ | |rowspan=3 style="text-align:center;" |D |
||
+ | |E |
||
+ | |rowspan=3 | Contain 3 or more BB will take to deadend node E <br /> Contain 1 or more CV/CVL will have high probability (?%) to dead end node E <br />2CA/CAV + 1CL always to node F <br /> otherwise will random |
||
+ | |- |
||
+ | |I |
||
+ | |- |
||
+ | |F |
||
+ | |- |
||
+ | |rowspan=2 style="text-align:center;" |G |
||
+ | |H |
||
+ | |rowspan=2 | Random |
||
+ | |- |
||
+ | |I |
||
+ | |- |
||
+ | |rowspan=2 style="text-align:center;" |I |
||
+ | |K |
||
+ | |rowspan=2 | Contain 2 DD will high probability (about 95%) to boss node K <br /> otherwise will random with 75% to deadend node J |
||
+ | |- |
||
+ | |J |
||
+ | |- |
||
+ | |} |
||
+ | ===Tips=== |
||
⚫ | |||
*'''Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%.''' You need to do this 5 times to clear the map. |
*'''Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%.''' You need to do this 5 times to clear the map. |
||
+ | *2DD, fast ship, and high torpedo stat (for night battle) is recomended. You can also use an all submarine fleet, but you won't reach the boss node often. |
||
+ | *sparkle, Night battle warfare(Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout) ) is recomend for prevent enemy critical hit/cut-in |
||
*Unless you need S rank for drops, '''you can ignore the Hime''' and bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose. |
*Unless you need S rank for drops, '''you can ignore the Hime''' and bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose. |
||
*There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, finish the fight in night battle. This fleet composition is the most resource efficient and almost certainly guarantees a boss kill. Use double line or echelon on pre-boss nodes to absorb better enemy cut-in attacks. |
*There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, finish the fight in night battle. This fleet composition is the most resource efficient and almost certainly guarantees a boss kill. Use double line or echelon on pre-boss nodes to absorb better enemy cut-in attacks. |
Revision as of 12:46, 23 June 2014
World 5-1: 南方海域前面 the Forefront of the Southern Sea
Template:Sortieworld
Stage Rule
Nodes | Route | Movement Condition |
---|---|---|
Sortie | A | 2 CA/CAV always to node A otherwise will random with 75% to node B |
B | ||
A | C | Random |
F | ||
C | E | 2 DD always to node H otherwise will random with 75% to node E |
H | ||
H | E | 2 CA/CAV always to boss node I otherwise will random with 80% to node E |
I |
Tips
- Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
- Two DD for C to H.
Nodes and Enemy Encounters
Drops
World 5-2: 珊瑚諸島沖 the Coral Islands
Template:Sortieworld
Stage Rule
Nodes | Route | Movement Condition |
---|---|---|
A | B | 2CV + 1CVL always to node B otherwise will random with 75% to node F (in reality Shoukaku, Zuikaku, and Shouhou participate in this battle) |
F | ||
B | C | Random |
G | ||
F | G | Random |
I | ||
G | E | 2CV + 1CVL always to node B otherwise will random with 75% to node E 2~3CV have chance 95% to node E otherwise will random with 80% to node H |
H | ||
I | H | 1CL always to node H, otherwise will random with 80% to node J |
J |
Tips
- Two CV and one CVL (no more or less!) will guarantee a boss fight. Other compositions may reach the boss but have less than a 100% chance of doing so.
- Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
- Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).
Nodes and Enemy Encounters
Drops
World 5-3: サブ島沖海域 The Sav Island
Template:Sortieworld
Stage Rule
Nodes | Route | Movement Condition |
---|---|---|
A | B | if all ship speed is fast will take to node C otherwise (have 1 or more slow ship) will random with 80% to node B |
C | ||
D | E | Contain 3 or more BB will take to deadend node E Contain 1 or more CV/CVL will have high probability (?%) to dead end node E 2CA/CAV + 1CL always to node F otherwise will random |
I | ||
F | ||
G | H | Random |
I | ||
I | K | Contain 2 DD will high probability (about 95%) to boss node K otherwise will random with 75% to deadend node J |
J |
Tips
- All nodes, except end nodes, are night battles only; there's also a submarine node if you have any slow ship in your fleet.
- Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
- 2DD, fast ship, and high torpedo stat (for night battle) is recomended. You can also use an all submarine fleet, but you won't reach the boss node often.
- sparkle, Night battle warfare(Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout) ) is recomend for prevent enemy critical hit/cut-in
- Unless you need S rank for drops, you can ignore the Hime and bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose.
- There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, finish the fight in night battle. This fleet composition is the most resource efficient and almost certainly guarantees a boss kill. Use double line or echelon on pre-boss nodes to absorb better enemy cut-in attacks.
- Since the map focuses on night battles, it is discouraged to bring a heavy fleet with BB or CA. It can work but is less efficient.
- Both enemy and ally submarines have lowered defense in battles starting with night battles.
The last posssible and efficient tactic is to send a fleet consist of 4 SS (all high level, recommend SSV). Will not always go to boss, will not always defeat the boss, but at the moment, it's the best fleet composition so far in order to defeat this map. One advantage, 4SS Fleet will also avoid battle at node B. Node B will always a Defeat but allow you to pass without suffering any damage. this composition will only consume your buckets and rage.
Nodes and Enemy Encounters
Drops
World 5-4: サーモン海域 Salmon Sea Area
Template:Sortieworld
Stage Guide
- Having at least 2 CV(L)s will take you to node A.
- Equipping 3 Drum Canisters (1 per ship) and having no more than 1 CV will take you to node C.
- Fleet with only fast ships is needed to go from A to E.
- Having 4 Drum Canisters equipped will take you from node H to M.
- Nodes G and I are night battles.
- Since the March 14 update, Node I is now a submarine node.
- Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
- For farming rare ships or Admiral exp, recommended formation is a flagship that can carry 4 drums (Yuubari, CAV), any combination of 3 Kongou class BBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H without hitting the whirlpool before reaching the boss. Using Diamond formation at Node H also lower chances of enemy ships targeting your flagship.
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A |
Akatsuki, Ayanami, Mikazuki, Mochizuki, Mutsuki, Hibiki, Kagerou, Yuudachi, Samidare, Makigumo, Suzukaze |
Jintsuu, Isuzu, Yura, Tenryuu, Nagara |
Furutaka, Kako, Aoba, Kinugasa, Takao, Atago,Choukai Tone, Chikuma |
Chitose | Jun'you | ||
C | |||||||
F | Satsuki, Mikazuki, Akatsuki, Makigumo | Nagara | Kinugasa | ||||
G | |||||||
H |
Fubuki, Murakumo, Kagerou, Yuudachi, Mikazuki, Makigumo, Naganami |
Jintsuu, Nagara | Kako, Furutaka, Aoba, Kinugasa, Takao, Atago, Haguro, Maya, Chikuma | Chitose | |||
I | Tenryuu | Ryuujou | |||||
K | Murakumo, Inazuma | Nagara | |||||
N | Naganami | Aoba, Kako | |||||
O |
Mochizuki, Inazuma, Yuudachi, Yayoi, Uzuki, Yukikaze, Akigumo, Yuugumo, Makigumo, Naganami, Hamakaze |
Kinugasa, Suzuya, Kumano, Takao, Aoba, Kako | Chitose | Kongou, Hiei, Haruna , Kirishima, Mutsu |
World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area
Template:Sortieworld
Stage Guide
- Nodes C, H, K and M are night battles.
- Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
- Fleet with 3 SS or more will take you to node F, where enemy CLs and DDs with ASW can slaughter you.
- Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other composition will take you to node C, where you will meet 6 enemy SS in night battle.
- The recommended fleet composition is 3 BB, 2 CV and 1 CVL for maximum firepower and survivability. You may want to bring slow BBs as they can equip AP ammo for a higher crit chance to pierce the enemy's armor more easily.
- There is a troll sub at the boss node. Getting S rank at the boss is possible, but not recommended. It is advisable to ignore the troll sub and just settle for an A or B rank.
- Partial subcheesing of the map (3 BB 3 SS) taking you to A-F-G-N is possible. 3+ SS gets you to node F but more than 3 SS gets you to node H instead of N.
- Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at the beginning of each month, allowing the reward to be obtained again.
Nodes and Enemy Encounters
Drops
Node | Destroyer | Light Cruiser | Heavy Cruiser | Seaplane Tender | Aircraft Carrier | Submarine | Battleship |
---|---|---|---|---|---|---|---|
A | |||||||
B | |||||||
C | |||||||
D | Shikinami | ||||||
E | Yura | ||||||
F | |||||||
G | |||||||
H | |||||||
K | |||||||
M | |||||||
N |
Links
Sortie Worlds | ||
---|---|---|
World 1: 鎮守府海域 | World 2: 南西諸島海域 | World 3: 北方海域 |
World 7: 南西海域 | ||
World 5: 南方海域 | World 6: 中部海域 | |