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** 2BB(V) + 4CV(B) should only be used in Last Dance due to high bauxite cost. When using this, try to aim for AS+ (Around 340 Fighter Power is enough) at boss node for less bauxite cost, higher chance of triggering Double Attack and preventing enemy from doing contact. All CV(B) should have Fighters and good Torpedo Bombers only (such as [[Ryuusei Kai]] with [[Aircraft Proficiency|Double Chevron Proficiency]]) so that they can hit [[Harbour Princess]] hard with proper critical hit. |
** 2BB(V) + 4CV(B) should only be used in Last Dance due to high bauxite cost. When using this, try to aim for AS+ (Around 340 Fighter Power is enough) at boss node for less bauxite cost, higher chance of triggering Double Attack and preventing enemy from doing contact. All CV(B) should have Fighters and good Torpedo Bombers only (such as [[Ryuusei Kai]] with [[Aircraft Proficiency|Double Chevron Proficiency]]) so that they can hit [[Harbour Princess]] hard with proper critical hit. |
||
** 3(F)BB(V) + 2CV(B) + 1SS(V) is a subcheesing strategy, which allows you to effectively tank the attacks from the enemy {{ShipLink|Floating Fortress}} and {{ShipLink|Harbour Princess II}} on the final form. Both their {{ASW}} stats are terrible to the point that they can only deal '''scratch damages''' against high armor submarines. High armor submarines practically become invincible on the boss node on the final form, because a ship cannot be sunk from scratch damages. While this strategy can be used before the final form, you cannot advance to the boss if your submarine is already heavily damaged, limiting the usefulness of this setup. |
** 3(F)BB(V) + 2CV(B) + 1SS(V) is a subcheesing strategy, which allows you to effectively tank the attacks from the enemy {{ShipLink|Floating Fortress}} and {{ShipLink|Harbour Princess II}} on the final form. Both their {{ASW}} stats are terrible to the point that they can only deal '''scratch damages''' against high armor submarines. High armor submarines practically become invincible on the boss node on the final form, because a ship cannot be sunk from scratch damages. While this strategy can be used before the final form, you cannot advance to the boss if your submarine is already heavily damaged, limiting the usefulness of this setup. |
||
− | *** '''WARNING''': Make sure your [[SS|submarine]] has at least |
+ | *** '''WARNING''': Make sure your [[SS|submarine]] has at least 22 {{Armor}} ({{ShipLink|I-400}}, {{ShipLink|I-401}}, {{ShipLink|I-13}} or {{ShipLink|I-14}} with sufficiently [[Modernization|modernized]] armor) and you are indeed on the '''final form''' before attempting this, you will then be able to advance '''to the boss node''' even if your submarine is heavily damaged. Your submarine will not sink on the boss node during the final form if done correctly. It is still advised to equip a {{EquipmentLink|Emergency Repair Personnel|text=damecon|icon=true}} (the above is based on the [[Damage_Calculation|damage ''theory'']], even though a well-tested one). |
*'''A-D-G-I-J or A-D-G-I''': 1 CL 2 DD 1 CVL/CA 2 XX |
*'''A-D-G-I-J or A-D-G-I''': 1 CL 2 DD 1 CVL/CA 2 XX |
||
** This route is designed for farming drops (like regular drops {{ShipLink|Z1}}, {{ShipLink|Libeccio}} or limited drops {{ShipLink|Littorio}}) and not for killing the boss. |
** This route is designed for farming drops (like regular drops {{ShipLink|Z1}}, {{ShipLink|Libeccio}} or limited drops {{ShipLink|Littorio}}) and not for killing the boss. |
Revision as of 16:43, 26 January 2018
World 4-1: ジャム島攻略作戦 Battle of Jam Island
Template:Sortieworld
Stage Guide
4-1 Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | A |
|
E | ||
B |
C |
|
D | ||
E |
F |
|
H |
| |
F |
G |
|
I | ||
G |
D |
|
I |
- B, G and H are submarine nodes.
- 2 or more DD: E -> F. Otherwise random.
Tips
- As the boss has no enemy submarines, using ASW gear is not necessary.
- Chance for reaching the boss node:
- With 2 or more DD: 37.5%
- With 1 or less DD: 31.25%
Nodes and Enemy Encounters
Drops
World 4-2: カレー洋制圧戦 Curry Ocean Pacification
Template:Sortieworld
Stage Guide
4-2 Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | A |
|
F | ||
A |
B |
|
E |
| |
C |
D |
|
H | ||
F |
E |
|
G | ||
H |
D |
|
I |
- Node C and F are submarines nodes.
- You will get sent from node A to E if you have two or more Destroyers in your fleet. Otherwise, the compass is random.
Tips
- Node B drops 20% of your remaining fuel in the fleet without radar equipped.
- If you are aiming to reach the Boss node, going without Destroyers (or with only one) may increase your odds of getting there (56.25% instead of 50%).
Nodes and Enemy Encounters
Drops
World 4-3: リランカ島空襲 Bombing of Ri Lanka
Template:Sortieworld
Stage Guide
4-3 Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | A |
|
F |
| |
J | ||
B |
C |
|
F | ||
D |
| |
D |
E |
|
G | ||
F |
D |
|
K | ||
G |
| |
G |
H |
|
I | ||
L | ||
J |
F |
|
K |
| |
K |
G |
|
L |
- Having 2 or more DDs will always direct you to node A which has BBs. 1 or less directs you to F or J.
- Having 2 or more CAs (not CAV) will direct you from F->G, otherwise, random but not F->G.
- Having 1 or more CAV/AV will direct you from J->K, otherwise, you will be directed from J->F.
- Having 1 or more CAV/AV will direct you from B->D.
- Any other setup not listed here will result in random zig-zags.
Tips
Note:
- D, F, and K are submarine nodes with mostly or only submarines.
- Node G always has a single submarine accompanying the enemy fleet.
- Boss Node I may have a single submarine. (2 out of 3 possible combinations)
- It is possible to farm the Bauxite node with fleets of at least 2 DD and at least 1 CAV or AV. You will always go A->B->D but going to E or G will be random.
Clearing:
- Using at least 2DD + 1CAV will force you to go to node A, while also avoiding the maelstrom node. This fleet will attempt to clear the map through the north route while maintaining excellent power to get a clear. Bring a DD with (O)ASW capabilities if you are attempting to S-rank the boss node.
- Sample setup for clearing: 1(F)BB(V) + 1CV(L) + 2DD + 1CAV + 1XX
- XX can be either another CV(L), (F)BB(V) or a CA(V).
- Using at least 2CA will give you a F > G routing if you opt for the middle route. You have a chance of getting sent to node J instead, but this setup allows you to bring heavier fleet setups and is a strong option for attempting to S rank the boss node.
- 1CL + 2CA + 3XX
- XX can be anything, as long as its not a CAV or an AV.
Leveling:
- 4-3 is a great place for DD/CL grinding and farming submarine kills, since there are 3 SS nodes (D,F and K):
- Put your DD/CL as flagship and give her all ASW equipment to ensure that she can get MVP at every SS node. Note that the flagship will not always get MVP due to BB/CVL/CLT in your fleet and varying enemy composition patterns. Keep in mind that red morale farming is also not feasible here.
- A fleet with 0-1 DD, and 0-1 CA will almost always let you reach two SS nodes (F->K or F->D). Avoid using more DDs or CAs than necessary, as it will cause off routing that makes this leveling method undesirable.
- Example fleet compositions:
- Flagship leveling: 1DD/CL (Flagship) + 2CL(T) + 1(F)BB(V) + 2CV(L)
- Flagship leveling: 1DD/CL (Flagship) + 2CL(T) + 1(F)BB(V) + 1CV(L) + CA
- When starting, you may go to Node J before moving to Node F. This cannot be prevented, which is a risk you have to take when leveling ships in 4-3. If that happens, Line ahead formation is recommended for maximum damage.
- Otherwise, on all submarine nodes, use Line Abreast formation to maximize your damage on the enemy submarines.
- CVL can also help with ASW.
- End the sortie after the two SS nodes.
Nodes And Enemy Encounters
Drops
World 4-4: カスガダマ沖海戦 Battle of Casgadama
Template:Sortieworld
Stage Guide
4-4 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
I | ||
F |
| |
C |
D |
|
E |
| |
G |
| |
F |
C |
|
G |
| |
G |
H |
|
J | ||
I |
G |
|
J |
Tips
- Recommended fleet composition: 2DD/1CAV/2BB/1CV , 2DD/1CAV/1BB/2CV
- F and I are Submarine Nodes. There is also a Submarine in the boss's evolved fleet. If possible, equip one of your destroyers for the preemptive anti-submarine attack.
- 2 DDs are needed to go from node A to node F. 1 CA/CAV is needed to go from Node F to Node G. This is the easiest way to the boss (A-F-G-H)
- G to H (boss) or J is random.
- This will be your first map outside of extra operations where simply defeating the boss node is not enough to 'defeat' the map. You must kill the flagship boss around FOUR times before being allowed to pass. Keep in mind that the boss node changes at 25% of the map health (i.e., after SINKING the boss 3 times), usually to a 'stronger' form.
- The boss gauge does NOT regenerate.
- To unlock World 5, you need to defeat the boss of World 3 too.
Nodes And Enemy Encounters
Drops
World 4-5: 【Extra Operation】 カレー洋リランカ島沖 Curry Ocean Ri-Lanka Island
Template:Sortieworld
Stage Guide
4-5 Branching Rules | ||
---|---|---|
Nodes | Rules | |
Start | A |
|
B |
| |
A |
C |
|
D | ||
B |
C |
|
E | ||
G |
F |
|
I | ||
I |
F |
|
J |
Do not meet the requirements to go to F | |
F |
H |
|
J |
| |
H |
K |
|
M |
| |
J |
L |
|
M |
|
- IMPORTANT: 5-1 MUST be cleared in order to unlock this map.
- Clearing this map gives you 1 medal & 180 ranking points. Like the other Extra Operations, it resets at the start of every month and then can be cleared again.
Tips
- By selecting the southern path (Node E), you'll only enter 2 battles before the boss, but you will have to endure a Night Battle followed by a battle with the Light Cruiser Demon
, Hellcat Wos and a Flagship Ru-Kai battleship. - Node F is a Submarine Node.
- The boss is a soft Installation Type. It is strongly recommended to equip Type 3 Shells or Wurfgerät 42s on participating ships when applicable.
- Carriers cannot target the boss if any Dive bombers are equipped. However, this may be preferable as they are forced to attack/sink something else, increasing the chance that your BBs and CAs target the boss instead of another ship.
- It is possible to bring a SS as bait against the boss, although it's not recommended. This is because your submarine is very vulnerable on the map and this will also sacrifice your fleet's firepower in wiping out the escort before finishing the flagship off.
- The boss flagship must be sunk 5 times in order to clear this map. After the first 4 kills, the boss node will change to its final form.
- The boss composition does not revert back to its original form and will change to a post-clear composition after clearing the map, but it will revert back at the start of a new month.
Recommended Compositions
- B-C-F-J-M: 2BB 1CV 3CA(V); 1FBB 2CV(B) 3CA(V); 2BBV 2CAV 1CA 1CV; 3CA(V) 3CV(B)
- B-C-F-H-M or B-E-H-M: 3 BB(V) + 2 CV + 1 CA / 4BB(V) + 2CV / 5BB(V) + 1CV ,(passing the night battle) / 2BB(V) + 4CV(B) / 3(F)BB(V) + 2CV(B) + 1SS(V)
- A more expensive alternative, but with better chances of killing the boss. This is also the recommended option during its final form.
- While traveling through node E will result in having a higher ammo reserve at the boss node due to the route being shorter, keep in mind that node E itself is incredibly hazardous due to it being a night battle node. It doesn't help either that your fleet usually at least consists of 2-3 carriers, which cannot attack during the night under normal circumstances.
- H-node may contain 2 Flagship Ru-Kai battleships. However, they are not especially dangerous due to its diamond formation.
- Using Zuiuns may cause you to be unable to artillery spot and are in general ineffective due to the presence of Tsu-class, so they are not recommended.
- Yamato-class battleships are a viable option on this map considering the high firepower and armor of the preboss and boss but are not required.
- 2BB(V) + 4CV(B) should only be used in Last Dance due to high bauxite cost. When using this, try to aim for AS+ (Around 340 Fighter Power is enough) at boss node for less bauxite cost, higher chance of triggering Double Attack and preventing enemy from doing contact. All CV(B) should have Fighters and good Torpedo Bombers only (such as Ryuusei Kai with Double Chevron Proficiency) so that they can hit Harbour Princess hard with proper critical hit.
- 3(F)BB(V) + 2CV(B) + 1SS(V) is a subcheesing strategy, which allows you to effectively tank the attacks from the enemy Floating Fortress and Harbour Princess II on the final form. Both their stats are terrible to the point that they can only deal scratch damages against high armor submarines. High armor submarines practically become invincible on the boss node on the final form, because a ship cannot be sunk from scratch damages. While this strategy can be used before the final form, you cannot advance to the boss if your submarine is already heavily damaged, limiting the usefulness of this setup.
- WARNING: Make sure your submarine has at least 22 (I-400, I-401, I-13 or I-14 with sufficiently modernized armor) and you are indeed on the final form before attempting this, you will then be able to advance to the boss node even if your submarine is heavily damaged. Your submarine will not sink on the boss node during the final form if done correctly. It is still advised to equip a damecon (the above is based on the damage theory, even though a well-tested one).
- A-D-G-I-J or A-D-G-I: 1 CL 2 DD 1 CVL/CA 2 XX
- This route is designed for farming drops (like regular drops Z1, Libeccio or limited drops Littorio) and not for killing the boss.
- Some ship drops in I/J node can be farmed via this route. Using this route to farm node J can save resources. If a certain ship drops in node I and J at similar rate, farming only node I might help save some buckets while increasing the amount of time and resource consumption.
- 1CL 2DD are required to enter this route.
- Due to the low firepower of the fleet composition used to enter this route, it is fairly difficult to defeat the boss using this route especially if the WG42 is not used. It will also increase bucket cost per run by quite a bit, thus it is not advised to advance to boss node with this composition.
- Note that while using regular carrier is possible, all nodes in this route have a chance to pop Light Cruiser Tsu-Class
, so the bauxite cost may be relatively high. - By using zero battleships, it is possible to avoid second round shelling by Ri-class Kai Flagship in node D.
- Having two BB will lead to node F which one would probably want to avoid.
- Having three BB(V)/CLT/CV/AR/SS(V) will lead to node B.
Nodes And Enemy Encounters
Drops
Links
Sortie Worlds | ||
---|---|---|
World 1: 鎮守府海域 | World 2: 南西諸島海域 | World 3: 北方海域 |
World 7: 南西海域 | ||
World 5: 南方海域 | World 6: 中部海域 | |