KanColle Wiki
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==Resource Farming==
 
==Resource Farming==
 
Farming for Fuel and Bauxite is viable on this map utilizing AO/AV without CV(L/B)
 
Farming for Fuel and Bauxite is viable on this map utilizing AO/AV without CV(L/B)
  +
*Base Yield is 30-90 Fuel and 50-100 Bauxite per run
 
*Routing requirements here are not so strict that you may vary your farming fleet to suite your needs
 
*Routing requirements here are not so strict that you may vary your farming fleet to suite your needs
 
**DD/CL/AV can be used to carry Drums and Daihatsu to increase node yield
 
**DD/CL/AV can be used to carry Drums and Daihatsu to increase node yield

Revision as of 22:50, 15 September 2019

InformationEdit

Ri-Lanka Island

リランカ島

4-3 Banner
4-3 Map
Information
Special Mechanics None
Experience HQ: 140 non-boss, 1880 boss
Boss gauge
(HQ 120)
Easy: ? HP
Medium: ? HP
Hard: ? HP
Kills required
Rewards
Casual:
Easy:
Medium:
Hard:
In-game description
Operation リランカ島空襲
Ri-Lanka Air Raid
Branching Rules
Nodes Rules
Start
A
  • Go to C if fleet contains CV(B)
  • Random between A and C if meeting ALL of the following
    • Fleet contains no CL
    • DD ≥ 4
    • Fleet contains any BB(V) or CVL (FBB doesn't count)
    • Slow fleet
  • Meet ANY of the following to go to D
    • Fleet contains CL and DD ≥ 3
    • Fleet contains (F)BB(V) or CVL, no CL and DD ≥ 4 (All fast)
    • Fleet doesn't contain CL, (F)BB(V) or CVL, DD ≥ 4
  • Meet ANY of the following to go to A
    • Fleet contains AO or AV
    • Fleet contains CL and 2 DDs
  • Otherwise, random routing between A and C
C
D
A
B
  • Go to B if fleet contains AO or AV
  • Otherwise, random routing
D
B
E
  • Go to E if (F)BB(V)+CV(L/B) ≥ 3
  • Fleet containing slow ship will more likely go to E
  • Otherwise, go to G
G
C
D
  • Go to D if fleet contains CL and DD ≥ 2
  • Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4
  • Otherwise, random routing (More likely to go to F)
F
F
H
  • Go to K if fleet contains SS(V) or no DDs
  • Go to H if fleet contains DD ≥ 2 and CV(L/B) ≤ 2, no (F)BB(V)
  • Otherwise, random routing (The higher amount of DDs you have in fleet, the better chance you will go to H)
K
G
H
  • Go to J if fleet contains no CV(B/L)
  • Otherwise, random routing between H and I
I
J
H
I
  • Random (Higher chance for N if the fleet has 2 or 3 DDs)
N
K
L
  • Go to L if DD ≤ 1
  • Otherwise, random routing
N
L
M
  • Go to M if (F)BB(V)+CV(L/B) ≥ 5 or CL+DD+DE = 0
  • Go to N if (F)BB(V)+CV(L/B) ≤ 2
  • Random otherwise
N

Tips

Resource Farming

Farming for Fuel and Bauxite is viable on this map utilizing AO/AV without CV(L/B)

  • Base Yield is 30-90 Fuel and 50-100 Bauxite per run
  • Routing requirements here are not so strict that you may vary your farming fleet to suite your needs
    • DD/CL/AV can be used to carry Drums and Daihatsu to increase node yield
    • Opening torpedo/airstrike can be used to reduce incoming damage
    • Submarines can be used to tank incoming damage from light enemy ships

Compositions

  • D H N
    • 2 CVL 1 CL 3 DD
      • A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Daihatsu type equipment and WG42 to effectively fight the installation boss
  • C D H N or C F H N
    • 2 CV(B) 2 CA(V) 2 DD
      • A stronger composition than the above one, but you will fight one more pre-boss battle
      • Dealing with Harbour Princess is slightly easier as your CA(V) can carry Type 3 Shell to damage her
  • A B G H N
    • 1 CL 2 CVL 2 DD 1 AV
      • Goes through the resource node on the way that yields fuel, but there is a chance of off-routing to node I instead of going to H

Enemy patterns

4-3 Map

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Drop list

Type Ship? A D F G H I L N
CA Mikuma