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|G/empty -> H = * 90% if fleet contains CV; random without CV |
|G/empty -> H = * 90% if fleet contains CV; random without CV |
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− | |G/empty -> I = * 10% if fleet contains CV; random |
+ | |G/empty -> I = * 10% if fleet contains CV; random without CV |
|L -> M/resource = * 70% chance if the fleet contains a DD |
|L -> M/resource = * 70% chance if the fleet contains a DD |
Revision as of 08:08, 26 May 2018
World 2-1: カムラン半島 Cam Ranh Peninsula
Template:Sortieworld
Stage Guide
2-1 Branching Rules | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
D | ||
D |
E |
|
F |
Tips
- This is a good place to finish Bw2 (20 CV/CVL) since all end nodes consist of 2-3 CV/CVL in every enemy's fleet composition allowing you to finish it in at most 10 runs while possibly finishing your Bd7 (5 Bosses) along the way.
Nodes and Enemy Encounters
Drops
World 2-2: バシー島沖 Bashi Island
Template:Sortieworld
Stage Guide
2-2 Branching Rules | ||
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Nodes | Rules | |
Start | A |
|
E | ||
A |
B |
|
E | ||
B |
C |
|
D | ||
E |
F |
|
G |
|
- Armored Carriers like Saratoga Mk.II Mod. 2, Taihou , Shoukaku Kai Ni A and Zuikaku Kai Ni A don't count as regular or light carriers for the specific E to F routing, which is one of the few rare exceptions in-game.
Tips
A perfect place for low level HQ Admiral to catch some BB class; just make sure you have at least 2 CV(L) loaded with torpedo and fighter Aircraft. The fastest route & easy way to clear quest:
Nodes and Enemy Encounters
Area | # | Encountered vessels | Form | Air |
---|---|---|---|---|
A 敵水雷戦隊 |
1 | |||
2 | ||||
3 | ||||
B | + 5, 10, 15 | |||
C | + 1 | |||
D 敵運送船団 Transport Fleet |
1 | |||
2 | ||||
3 | ||||
E | + 15, 20, 25, 30, 35 | |||
F 敵通商破壊艦隊 |
1 | |||
2 | ||||
3 | ||||
AS+ 162 | ||||
AS 81 | ||||
G 敵運送船団 Transport Fleet |
1 | |||
2 | ||||
3 | ||||
4 |
Drops
World 2-3: 東部オリョール海 Eastern Orel Bay
Template:Sortieworld
Stage Guide
2-3 Branching Rules | ||
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Nodes | Rules | |
Start | A |
|
C | ||
C |
D |
|
H |
| |
E |
F |
|
G |
| |
I |
J |
|
K |
|
- Conclusion for chance to go to boss node:
- 37.5% chance if fleet doesn't contain CV(L) or AV
- 42.5% chance if fleet contains CV(L)
- 59.5% chance if fleet contains AV
Tips
After leveling submarines to about level 10 and modernizing them to 4-5 stars, you can use them to grind 2-3 for some Daily and Weekly quests while picking up resources. (A tactic most admirals call "Orel Cruising".)
1. A fleet which contains at least 3 submarines is recommended. The more submarines you use, the easier the map will be.
2. Submarines with high luck should be placed at the bottom of the fleet list to increase their chance of performing cut-in attacks on the stronger enemies during night battles. Doing this can help you achieve an A or S rank victory, especially if you have to fight the enemy fleet located at node G.
3. Submarines should be fully modernized (at least fully upgraded torpedo attack and armor) and non-remodeled because non-remodeled submarines have shorter repair time and consume very few resources when resupply (especially ammo). Please note that compared to a non-remodeled submarine, a remodeled sub will take twice the amount of time to repair. [SSV requires twice amount of time to repair than SS*]
*This does not include I-168 , U-511/Ro-500
or Luigi Torelli/UIT-25/I-504
as they do not remodel into SSVs. However, their increased health means a longer repair time should they take more damage.
4. This method does not guarantee victory every time, especially if you hit the boss node and have an unlucky run.
Trivia
Quests B14 OR B19 AND B17 can be done at the same time. 1 boss for 2 quests. you can mix B20 with B17, however it is not recommended due to the lack of firepower.
Nodes and Enemy Encounters
Drops
World 2-4: 沖ノ島海域 Okinoshima Island
Template:Sortieworld
Stage Guide
2-4 Branching Rules | ||
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Nodes | Rules | |
A |
B |
|
F |
| |
K |
| |
D |
E |
|
G | ||
G |
H |
|
I |
| |
L |
M |
|
O |
| |
O |
J |
|
P |
Tips
- A fleet with CVL is recommended as that may give you (upwards of 60%) a chance take on the south route (A → K). A fleet without CVL gives you a lesser chance with the same south route.citation
- If you are aiming for the boss node to clear the map and failed to take the A-F route, it is recommended to just end the sortie, unless you have an AO (Hayasui or Kamoi normal/Kai Bo) in the fleet, with at least one can of Underway Replenishment equipped.
- A-F route will guarantee you a boss fight and take only 3 fight before boss node because node G will always be avoid battle node if your fleet comes from node F.
- On the other hand, A-B-C-D-G route is impossible for boss clear without resupplying on the way. Approaching G node from D node will result in enemy encounter (red node) and you will run out of fuel and ammo (5 battles) by the time you get to boss node, causing you to do only scratch damage. If you still wish to continue, for highest EXP gain, end the sortie around the G-H/-I node.
- Of course, having a fleet oiler in the fleet would be a different story. Reaching the boss node will prompt the activation dialog for Underway Replenishment(s) to be triggered, meaning that regardless of which approach the player's fleet used to reach the boss, their ships will always have the fuel and ammo necessary to fight. Obviously, it goes without saying that the AO has to be equipped with at least one Underway Replenishment for this method to work. Also, the fragility of the ship has to be taken into consideration. Putting her at the flagship position, bringing AACI ships to deal with enemy planes in the bombing phase (more often than not they'll successfully hit the flagship, to great effect), or in the most extreme of cases, give her a Emergency Repair Personnel, are the several possible solutions to keep her safe during the sortie.
- The A-K route is an alternative route that can also lead to the boss. The chance of reaching the boss this way however, is lower due to the potential offroutes L-M and O-P.
- A most conventional way to finish 2-4 is using 「BBx4 CVx2」or「BBx3 CVx3」. (BBs are stronger; Modernizing/Leveling them is highly recommended). 「BBx2 CVx4」 may be slightly cheaper for high-level fleets with strong fighters and bombers.
- It is strongly recommended to make use of the Artillery spotting and Night Combat mechanics to deal higher damage.
- Subs can be a cheap way to clear the map, but will require a lot of patience. This generally involves trying over and over so you can avoid the highly dangerous line abreast formations and get to the boss node. It is possible to clear 2-4 with a single moderately leveled, maxed armor sub. Consider farming 1-5 if you are in need of subs.
Sample Fleet and Equipment Setup
Beginners are recommended to try to follow these exact setups as much as possible.
- Note to Beginners: You do not need to gain S-Rank Victory on the Boss node to clear this map. Just obtain rank B or higher victory and you will be able to clear the map.
- The ships do not have to be the exactly the same ship as listed in the sample.
- Ex. Kongou Kai who is in the sample can be Kirishima Kai instead, or Nagato Kai, or even Hyuuga Kai, depending on the Battleship you have in your fleet.
- You are recommended to follow the equipment setup, but exceptions may occur where you might need to equip more fighters or more seaplane bombers for the extra fighter power.
- You need at least 123/246 fighter power to get AS/AS+ respectively assuming you have to go through node H.
Fleet: 4 Battleships (BB/BBV/FBB) and 2 Standard Aircraft Carriers (CV)
View 4 BB 2 CV Sample Fleet | ||||
---|---|---|---|---|
Ship | Equipment #1 | Equipment #2 | Equipment #3 | Equipment #4 |
35.6cm Twin Gun Mount | 35.6cm Twin Gun Mount | Recon | AP Shell (Recommended) | |
35.6cm Twin Gun Mount | 35.6cm Twin Gun Mount | Recon | AP Shell (Recommended) | |
35.6cm Twin Gun Mount |
35.6cm Twin Gun Mount |
Bomber |
Bomber | |
35.6cm Twin Gun Mount |
35.6cm Twin Gun Mount |
Bomber |
Bomber | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 |
Fleet: 3 Battleships (BB/BBV/FBB) and 3 Standard Aircraft Carriers (CV)
- 1 CV can be substituted by a remodeled (kai) CVL.
View 3 BB 3 CV Sample Fleet | ||||
---|---|---|---|---|
Ship | Equipment #1 | Equipment #2 | Equipment #3 | Equipment #4 |
35.6cm Twin Gun Mount | 35.6cm Twin Gun Mount | Recon | AP Shell (Recommended) | |
35.6cm Twin Gun Mount |
35.6cm Twin Gun Mount |
Bomber |
Bomber | |
35.6cm Twin Gun Mount |
35.6cm Twin Gun Mount |
Bomber |
Bomber | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 |
Fleet: 2 Battleships (BB/BBV/FBB) and 4 Standard Aircraft Carriers (CV)
- 1 to 2 CV can be substituted by 1 to 2 remodeled (kai) CVLs.
View 2 BB 4 CV Sample Fleet | ||||
---|---|---|---|---|
Ship | Equipment #1 | Equipment #2 | Equipment #3 | Equipment #4 |
35.6cm Twin Gun Mount | 35.6cm Twin Gun Mount | Recon | AP Shell (Recommended) | |
35.6cm Twin Gun Mount |
35.6cm Twin Gun Mount |
Recon |
Bomber | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Type 0 Fighter Model 52 | |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Bomber (Recommended) OR |
Nodes and Enemy Encounters
Drops
World 2-5 【Extra Operation】
沖ノ島沖 Okinoshima Sea
Template:Sortieworld
Stage Guide
2-5 Branching Rules | ||
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Nodes | Rules | |
Start | A |
|
B |
| |
A |
C |
|
D |
| |
B |
E |
|
F |
| |
D |
G |
|
H |
| |
E |
H |
|
I |
| |
H |
J |
|
L |
| |
I |
H |
|
K |
| |
L |
|
- Clearing this map rewards a Medal and 100 ranking points.
Tips
- You are required to SINK the flagship at boss node 4 times to clear the map.
- A certain amount of eLoS is required to reach the boss node:
- Below 31 - using formula 33 - will not go H to L
- With the same formula, 33 or more guarantees H to L. In between 31 and 33 will resulted in random routing.
- There are 3 routes to the boss node:
- North route, 3 battles (A-D-H-L)
- South route I, 3 battles (B-E-H-L)
- South route II, 4 battles (B-E-I-L)
- North route, 3 battles (A-D-H-L):
- Only two battles before the boss node. The second node is a night battle node
- Recommended fleet composition: 2CAV 3CA(V) 1CLT, 1CA 1CL 4DD
- No BB(V) or CV(L) are allowed for this quest composition
- Two ships need to be equipped with a Drum Canister in order to guarantee node A OR have at least 3DD + 1DD or 1CL; otherwise, you risk being diverted to B.
- It's possible to bring 0-2 CLT
- Useful for their opening strike for easier Node A but too many will make reaching the required eLoS difficult (more feasible at lower levels).
- North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
- The monthly quest Bm7 forces you to go through this route. Order your fleet as DD-CA-CL-DD-DD-DD to maximize the efficiency of the firing order while also meeting the requirement for the quest.
- Double attack setups (both day and night) are recommended for consistency
- Consider bringing Star Shells, Searchlights and/or Type 98 Recon Seaplanes (Night Scout) to make the night battle and boss node easier.
- South Route I, 3 battles (B-E-H-L):
- Only two battles before the boss node
- Recommended fleet compositions: 2CA/CAV 2DD 2CVL; 3CVL 1CL 2DD
- No BB(V) or CV allowed
- 2 DD are needed to secure this route
- Use either 2 CA or 2 CAV. Mixing CA/CAV can lead to I instead of H.[citation needed]
- This route has an enemy carrier on the first node and BBs, which can easily damage low-armor ships. You are advised to bring high-level ships.
- South Route II, 4 battles (B-E-I-L):
- Three battles before the boss node
- Recommended fleet compositions: 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 6CVL; 3 CA(V) 3 CVL
- Heavy fleets have a chance of off routing to node F, a dead end.
- This is recommended to players with ship levels below 50 as it can cause fewer retreat than other composition despite being more expensive.
- 6CVLs is a viable option due to its strong opening; however, it can also lead to node F. It may go through South Route I while evading node I: 6 CVL
- Summary:
- North route, 3 battles (A-D-H-L):
- South route I, 3 battles (B-E-H-L):
- (+) low resource consumption & repair costs
- (+) no night battle node
- (+) able to bring light carriers
- (-) you need strong planes and carriers for this to be reliable
- (-) weaker ships are vulnerable due to the enemy battleship
- South route II, 4 battles (B-E-I-L):
- (+) a very strong fleet
- (+) no night battle node
- (-) has a high chance of dead-end
- (-) has a chance to encounter BWS
- (-) high resource consumption & repair costs
Quest Guide
These are the quests that are related to World 2-5.
Please note that if the quest's composition is similar, it will be sorted under the same tab and the most notable one will be featured. Such cases are as followed:
- Under Bm1 : B34
- Under Bm7 : B57, B59, B79
- Under B85 : N/A
- Under B100 : N/A
- Under B102 : B114
The following quest is not listed as you can clear with basic setup.
NOTE
- For Quest Composition, ships in non-base form (e.g. Kai, Kai-ni) means that it requires that form. If base form, it means that any form is acceptable. This does not apply to suggested ships (e.g. Bm7)
Common Composition: 3-4 CA and 2-3 Wildcards
Possible Route: North and South
Bm1 - North Route
- Required: 3 CA - Myoukou, Haguro , Nachi + 3 Wildcards
- Suggested - North: Myoukou, Haguro , Nachi + 2 CAV + 1 CA/CLT
- Equipping 2 Drum Canisters, one on each CAV.
- Equip Zuiun on CAV for easy air superiority)
- Add another CLT gives you an opening strike but makes it harder to reach eLoS at node H; adding another CA has vice versa effect of CLT.
- Suggested - South II: Myoukou, Haguro , Nachi + 3 CVL
- There is another additional battle and having a chance to derail to dead end, F node; however, the opening strike of the CVLs and air superiority provide enough support to make up for its cons.
B34- North Route
Common Composition: 3+ DD and 3 Wildcards
Possible Routes: North and South
Bm7- North Route only
- Required: 4DD (DD as flagship) + 1CL + 1CA (Not CAV)
- Due to 4 DD and no composition leeway, this composition will be forced to go north no matter what. In addition, there is a line of sight requirements from node H to boss node making this quest one of the more challenging ones:
- All destroyers will need radars and is unlikely to equip any night battle equipment. Try balancing between ships that can provide high firepower and ships that have good base LoS (or both):
- Kasumi Kai Ni B is useful as she is currently the only DD that can equip Large radar (e.g.Type 32 Surface Radar), allowing you some space to equip other equipment (e.g. Searchlight).
- Akatsuki Kai Ni is great due to her high base LoS and decent firepower.
- Some other candidates are Asashio Kai Ni (not D), Ooshio Kai Ni, Fubuki Kai Ni, Ayanami Kai Ni,Kawakaze Kai Ni, and Yuudachi Kai Ni.
- CA will probably need 1-2 seaplanes to gain enough LoS.
- Choukai Kai Ni is currently the best CA to use with her ridiculously all-high stats (except luck) compared to all other CAs. In addition, her high FP and base LoS (losing LoS only to the Tone-class Kai) makes her the ideal ship for this quest.
- Otherwise, Myoukou Kai Ni, Haguro Kai Ni , Nachi Kai Ni , Ashigara Kai Ni are also viable selection.
- Having Zara Kai or Pola Kai will allow you to bring seaplane bombers (e.g. Zuiun) despite using a CA, allowing you to achieve Air Superiority
- Choukai Kai Ni is currently the best CA to use with her ridiculously all-high stats (except luck) compared to all other CAs. In addition, her high FP and base LoS (losing LoS only to the Tone-class Kai) makes her the ideal ship for this quest.
- CL might need to have 1-2 seaplanes equipped to bring the fleet up to the required LoS.
- Four-slot CLs such as Ooyodo Kai are especially useful for this as you do not sacrifice double attacks at night; her Base LoS is the highest among the CLs and one of the highest in the game.Yuubari Kai, another 4-slot CL, can also carry seaplane despite her 0 slot; however, she has the lowest base LoS of all the CL-kai.
- It is possible to use Abukuma Kai Ni for her opening torpedo, but you need to distribute your LoS carefully.
- Stat-wise, Kuma Kai and Nagara Kai are strong CL due to their ridiculously high stat despite being a Kai-ship, but having no unique gimmick like those previously mentioned. Sendai-class Kai ni are also viable with a bit more base LoS; Kuma and Nagara do cost less in terms of ammo than the Sendai-class Kai ni.
- All destroyers will need radars and is unlikely to equip any night battle equipment. Try balancing between ships that can provide high firepower and ships that have good base LoS (or both):
- Due to 4 DD and no composition leeway, this composition will be forced to go north no matter what. In addition, there is a line of sight requirements from node H to boss node making this quest one of the more challenging ones:
B57 - North and South Route
- Required - North: Kasumi as Flagship, Asashimo, Kiyoshimo, Ooyodo, Ashigara + 1 Wildcard
- Since 1 Wildcard is allowed, another CA is highly recommended since it gives you decent firepower while lessening your load on LoS as you can bring additional seaplanes. Other options (CLT or Abukuma opening torpedo) are possible.
- Alternative - South: On the other hand, you can use 1 CVL (avoid dead end and possibly node I) and go South Route I instead. LoS became a lot less problematic when you have carriers.
B59 - North and South Route
- Required: Kasumi Kai Ni as Flagship + 2 DD + 3 Wildcard
- Even better, a lot more wiggling room. Follow suggestions as above, but remember that now, you can equip up to 2-3 CA for easy LoS along with possibly 0-1 CLT.
- Alternative - South: With even more flexibility, you can even do 3 CVL and go, mostly, South Route I (still can derail to I).
B79 - North and South Route
- Required: Ayanami, Shikinami, Uranami, Isonami + 2 Wildcard
- Only A-rank is needed
- As above, but with 1 less wildcard. But a bit more difficult due to the 4 DD restriction. This forces you to plan your fleet carefully since you are not bringing any unique stat ships with you other than Ayanami. Depending on your preference, you can choose what your 2 wildcards will be. However, you must consider the fact that the base LoS stat from will be lower than if you sortie, let's say, Akatsuki.
- Alternative - South: As above but with 2 CVL instead. Bringing CVL will help deal with LoS requirement but traded with going through a node with BB.
B85 - North or South Route
- Required: Kinu Kai Ni as flagship + 5 of the following 6 members: Aoba Kai, Kuma Kai, Kitakami Kai Ni , Ooi Kai Ni , Shikinami Kai and/or Uranami Kai
- Since you can only bring 2 DD at max, this allows you to pick between a definite North route (i.e. put Drums) or a random South I Route (no drums)
- There is a small wiggling room for this quest. As you only need 5/6 of the ships, the only ship that you must pick no matter what is Kinu Kai Ni.
- Due to the LoS requirement, night battle equipment may not be possible to bring and your fleet's fire power might be low. Consider this fact when you want to bring drums for definite A node too.
- DD - Uranami Kai and/or Shikinami Kai is recommended to be outfitted with only surface radars (e.g. Type 33 Surface Radar) to give other ships more firepower. Although, giving them 2 Guns + 1 Radar is viable but other ships will suffer.
- CL - Kinu Kai Ni and/or Kuma Kai will also need radars and/or seaplanes.
- CA - Aoba Kai is recommended to have two seaplanes + 2 main guns.
- CLT - Kitakami Kai Ni and/or Ooi Kai Ni is recommended to have their normal configuration of 2 Guns and Kouhyouteki.
- Due to the LoS requirement, night battle equipment may not be possible to bring and your fleet's fire power might be low. Consider this fact when you want to bring drums for definite A node too.
B100 - North or South Route
- Required: 1 Light Cruiser, 2 Destroyers or Coastal Defense Ships, 1 Aviation Cruiser or Light Carrier, up to 2 additional ships
- The reason that this quest is separated from the rest is because of its freedom to go either north or south despite leaning toward the north:
- North: This will bring you back to the Bm7 composition-like, but your composition will be 3 DD 1 CL 1 CA(V) and two wildcards.
- This gives you more relaxation on your LoS because of CAV's higher Base LoS and your freedom to bring two other ships. Everything else, just look at Bm7's tab.
- South: South is plausible with the composition:
- 1 CL 2 DD 2 CA(V) and 1 CVL
- A carrier will force you south. Use the advantage of forcing you to bring 2 DD to go the B-E-H-L (2 battles) route by adding an additional 2 CA(V) to your fleet. The CVL will help you deal with Air Denial if you happened to meet the carrier at node B, and give you Air superiority and Air-strike power. Make sure you bring at least one fighter to reach AS.
- 1 CL 2 DD 3 CVL
- Similar to above but with stronger Opening Strike.
- 1 CL 2 DD 2 CA(V) and 1 CVL
- North: This will bring you back to the Bm7 composition-like, but your composition will be 3 DD 1 CL 1 CA(V) and two wildcards.
- Requirements for B102: Ise Kai and Hyuuga Kai (both above level 50) as flagship and 2nd ship with 1 Light Cruiser, 2 Destroyers and 1 additional ship.
- Requirements for B114: Ise Kai, Hyuuga Kai, Ooyodo Kai, along with 1 Destroyers and 2 additional ship. At least A-rank(?)
- Ise Kai and Hyuuga Kai do not need to be at the specified position. Positioning is flexible. Despite the inclusion of Ooyodo, you do have more freedom to choose.
- This is a peculiar quest. Not only is there a minimum level, but it also forced you North with 2 BB. This will most likely be your fleet's composition that provides certain routing:
- Ise Kai, Hyuuga Kai, 2 DD, 1 CL + 1 DD/AV/CA
- Due to the presence of both Ise and Hyuuga, you are not allowed to go South route as it will always lead you to Node F, a dead-end. Therefore, the only other option left is to go north.
- DD/AV is suggested if you wish to satisfy the routing requirement without/with drums.
- CA is considered because of their efficiency at both day battle and night battle node compared to BB(V)/DD. Equip two of your DD/CL with at least 1 drum if you wish to bring a CA. However, there's a chance to get off routed to Node G due to random routing.
- Due to the presence of both Ise and Hyuuga, you are not allowed to go South route as it will always lead you to Node F, a dead-end. Therefore, the only other option left is to go north.
- Ise Kai, Hyuuga Kai, 2 DD, 1 CL + 1 DD/AV/CA
- Node D (night battle) will be the usual; just survive it.
Nodes and Enemy Encounters
Drops
Note
Akashi will drop with a small chance in 2-5 only for Admirals who do not currently own her. So, if you already have had her but sunk/scrapped/used her in modernization, she will drop in this map again.
Trivia
- The LoS value required to have 100% chance of going to the boss was 38 in F33 or 70.4 in 2-5 Fall formula before Bm7's implementation in December 2014, but is reduced to 33 in F33 after the implementation.
Links
Sortie Worlds | ||
---|---|---|
World 1: 鎮守府海域 | World 2: 南西諸島海域 | World 3: 北方海域 |
World 7: 南西海域 | ||
World 5: 南方海域 | World 6: 中部海域 | |