* Avoid using a Slow Fleet at all costs. Using slow fleets will give yield the longest routes possible.
* Avoid using a Slow Fleet at all costs. Using slow fleets will give yield the longest routes possible.
*For Transport Combined Fleet (TCF), it is recommended to bring 3 or more seaplane fighters ([[Type 2 Seaplane Fighter Kai]] or [[Ro.44 Seaplane Fighter]]) to gain Air Parity against the boss so that the enemy doesn't gain access to [[Artillery Spotting]].
*For Transport Combined Fleet (TCF), it is recommended to bring 3 or more seaplane fighters ([[Type 2 Seaplane Fighter Kai]] or [[Ro.44 Seaplane Fighter]]) to gain Air Parity against the boss so that the enemy doesn't gain access to [[Artillery Spotting]].
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**With a 4th seaplane fighter, and depending on the [[Land-Base Aerial Support]] setup, it is possible to gain Air Superiority (AS) at the boss while using the Transport Combined Fleet.
+
**With a 4th seaplane fighter, and depending on the [[Land Base Aerial Support]] setup, it is possible to gain Air Superiority (AS) at the boss while using the Transport Combined Fleet.
*It is possible to use Surface Task Force (STF) or Carrier Task Force (CTF) to deplete the TP gauge. However, compared to the use of the Transport Combined Fleet (TCF), fleets will be taking a longer route and depletion of the TP gauge will be slower.
*It is possible to use Surface Task Force (STF) or Carrier Task Force (CTF) to deplete the TP gauge. However, compared to the use of the Transport Combined Fleet (TCF), fleets will be taking a longer route and depletion of the TP gauge will be slower.
**But recommended over Transport Combined Fleet (TCF) if
**But recommended over Transport Combined Fleet (TCF) if
Latest revision as of 01:11, 4 March 2017
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Information[]
Report your fleet composition for branching rule determination here
To view the submitted fleet composition reports go here.
With a 4th seaplane fighter, and depending on the Land Base Aerial Support setup, it is possible to gain Air Superiority (AS) at the boss while using the Transport Combined Fleet.
It is possible to use Surface Task Force (STF) or Carrier Task Force (CTF) to deplete the TP gauge. However, compared to the use of the Transport Combined Fleet (TCF), fleets will be taking a longer route and depletion of the TP gauge will be slower.
But recommended over Transport Combined Fleet (TCF) if
Your TCF lacking too much of air control power.
You have many high level (F)BB,CV(B) but less high level DD.
You can't pass last dance with TCF.
Ranking Up Land-Based Attack Aircrafts' Aircraft Proficiency in node A[]
If in need of Power Ranking up your Aircraft Proficiency for your Land-based Attack Aircrafts, you may do so in E-2 Node A (also available in node C but then you need the historical ships)
You must setup a Transport Combined Fleet with 4 DDs minimum in 1st fleet, and have 1 CL 3~5 DDs in 2nd fleet, equipped with ASW equipment. It is recommended that these 1 CL 3~5 DDs in the 2nd fleet to have the ability to use OASW attacks by either having Isuzu Kai Ni included, and/or having members with 100 ASW stats, as much as possible.
Send your LBAS to node A, full of Land-based Attack Aircrafts (you may also add in Carrier-based Aircraft as well if you wish to rank their AIrcraft Proficiency as well)
Morale on both your LBAS and your fleet can be completely ignored, as ASW attacks aren't very affected by morale.
Retreat after finished, and repeat until all of your Aircrafts are fully ranked up to Double Chevron.
As node A is a Submarine node, it will not consume ammo.
User Submitted Fleet compositions[]
Transport Combined Fleet (TCF)[]
South Route
ADEHKM ADGJKM
2 BBV/CAV/AV (Fast-Only) 4 DD + 1 CL 2 CA(V) 3 DD
Most generic fleet setup to be used without the use of the historical ships.
All fleet members must be Fast speed. Any slow ships present will cause off-routing.
Once the TP gauge is at or below a certain amount (25%?), this fleet will route H -> J, and also J -> H even if H has already been visited once. Consider using Surface Task Force or Carrier Task Force instead.
Alternatively ADGJHKM route can be used to clear the remaining gauge.
A number of historical ships is required depending on the selected map difficulty. See Branching Rules above for details.
For hard, the minimum number possible is 2 Kamikaze-class DD and one other historical ship.
For normal, the minimum number possible is 2 Kamikaze-class DD.
For easy, the minimum number possible is 1 Kamikaze-class DD and one other historical ship.
Other combinations (that bring more historical ships) are possible.
All fleet members must be Fast speed. Any slow speed ships without speed boost present in the fleet will cause the fleet to start from south instead.
Once the TP gauge is at or below a certain amount (25%?), this fleet will route J -> H. Consider using Surface Task Force or Carrier Task Force instead.
Alternatively CFIJHKM route can be used to clear the remaining gauge.
This route is Transport Combined Fleet exclusive and cannot be taken via Surface Task Force or Carrier Task Force.
Carrier Task Force (CTF)[]
ABEGJKM
All members must be Fast speed to avoid G → F offroute.
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Drop list[]
☑ All drops (enabled)☒ All drops (disabled, only rare drops)