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Information

Report your fleet composition for branching rule determination here
To view the submitted fleet composition reports go here.
Discuss new mechanics, fleet & equipment setup, LBAS setup, farming strategies, etc here.

Preparation for Operation ’Hikari’

「光」作戦準備

Winter 2017 Event E-1 Banner
Winter 2017 Event E-1 Map
Information
Special Mechanics Ship Locking
Experience HQ: non-boss
Boss gauge
(HQ 120)
All: 100 TP
Kills required
Rewards
Casual:
Easy:
Food supply ship irako??Reinforcement Expansion1furniture1
Medium:
Zuiun (631 Air Group) 207 Card1Food supply ship irako2Reinforcement Expansion1furniture1
Hard:
Zuiun (631 Air Group) 207 Card1Food supply ship mamiya1Food supply ship irako3Reinforcement Expansion1furniture1
In-game description
E-1 Branching Rules
Nodes Rules
C
B
  • ???
F
  • 2DD / 1CL / 3SS lead to this node.
D
A
  • ???
C
  • ???
G
D
  • TP gauge is ≧ 1
  • If the TP gauge is destroyed (Incomplete)
    • Amount of CL ≧ 1
    • Amount of DD ≧ 3
    • Fast Fleet
    • Fleet contains no carriers
L
  • TP gauge is 0 and the gauge isn't destroyed yet
  • The gauge is destroyed and you do not meet the requirements to go to D

Fleet compositions

Normal Run

Last Run (0 TP Gauge)

Notes

  • FBB?/BB?/BBV? can't be used in this map.
  • The branching rules are heavily affected by the difficulty you select.
  • Node D is an air attack node.
  • Node A is a submarine node.
  • Node I has a Submarine PrincessSubmarine Princess.
  • Nodes G, C, E, H and J do not have any combat encounters.
  • Node F is a fuel node.
  • On Last Run J,K Node will disappear and L,M,N Node will appear.
  • Map will stay the same after last run (But fleet will no longer go to L,M Node.)

Tips

  • This map features a TP gauge. After depleting the TP gauge, doing 1 more successful run will clear the map for good.
    • The branching rules will change depending on the state of the TP gauge.
  • There is no boss at the final node, making it safe to advance with heavily-damaged ships after I node.
  • Equipping seaplane bomber like Zuiun or Seiran can help in depleting the TP gauge faster.
  • A submarine fleet consisting of 4 to 6 submarines has the lowest resource consumption when clearing the map, however their inability to kill the Submarine Princess at Node I makes this composition unsuitable for ship farming.
  • Destroyers and light cruisers equipped for preemptive anti-submarine capability are recommended for farming runs at Node I.
    • Having at least 1 DD equipped for AACI can help in safely getting past the air attack node at Node D.
  • One airbase for LBAS is available.
    • Since enemy cruisers and destroyers equip Depth Charge Projector and Sonar, using LBAS to destroy them can be helpful for the submarine fleet.
  • If the fleet contain some slow speed ships like submarine, slow CVL (before the TP gauge is 0 or destroyed) or LHA, equip them with at least one pair of turbine and boiler to make them fast. Can be helpful for neglecting in going to L node.

Enemy patterns

Winter 2017 Event E-1 Map

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Winter 2017 Event E-1 Map

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Winter 2017 Event E-1 Map

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Drop list

Notice
The information below are based on current reports and are subject to change
If you wish to have a better time getting the ship you wish to obtain, please wait until the Reports & Information are finalized by the Frontliners. Thank you.
Type Ship? B I M
SS I-26 Easy+
SSV I-401 Easy+
CT Kashima Hard+ Easy+
DD Tanikaze Easy+ Easy+
AV Mizuho Easy+
SS U-511 Easy+
DD Minazuki Easy+
SS Maruyu Easy+
AR Akashi Easy+
DD Isokaze Easy+
Notes
warning: no boss node(s) specified
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