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Tag: rte-source
m (Protected "Winter 2016 Event/E-3": Vandalism: http://kancolle.wikia.com/wiki/Fall_2015_Event/E-5?curid=355936&oldid=630815 (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite)))
 
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|image = Winter_2016_E3_Banner.png
 
|image = Winter_2016_E3_Banner.png
 
|label1 = Mechanics
 
|label1 = Mechanics
 
|value1 = [[Events#Transport_Load-Off_gauge|Transport Load-Off Gauge]]<br/>[[Combined Fleet]]<!--<br/>Selection node<br/>-->
|value1 =
 
[[Events#Transport_Load-Off_gauge|Transport Load-Off Gauge]]<br/>
 
[[Combined Fleet]]<!--<br/>
 
Selection node<br/>
 
-->
 
 
|label2 = TP gauge
 
|label2 = TP gauge
|value2 = 300 TP (Easy)<br />
+
|value2 = 300 TP (Easy)<br />400 TP (Medium)<br />500 TP (Hard)
  +
|label3 = Boss gauge [[Winter_2016_Event/Mechanics#Map_HP_dependent_on_HQ_level|<sup>?</sup>]]
400 TP (Medium)<br />
 
 
|value3 = 1600 HP (Easy)<br />1750 HP (Medium)<br />2250 HP (Hard)
500 TP (Hard)
 
|label3 = Boss gauge
 
|value3 = 1600 HP (Easy)<br />
 
1750 HP (Medium)<br />
 
2250 HP (Hard)
 
 
|label4 = Kills required
 
|label4 = Kills required
  +
|value4 ='''Easy:''' 5 kills<br/>'''Normal:''' 5 kills<br/>'''Hard:''' 6,5 kills
|value4 =
 
'''Easy:''' 5 kills<br/>
 
'''Normal:''' 5 kills<br/>
 
'''Hard:''' 6,5 kills
 
 
|label5 = Reward
 
|label5 = Reward
 
|value5 =
 
|value5 =
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{{ItemStack|item = {{EquipmentCardKai|Ro.43 Reconnaissance Seaplane|size=50px}} |text = 1}} <br/>
 
{{ItemStack|item = {{EquipmentCardKai|Ro.43 Reconnaissance Seaplane|size=50px}} |text = 1}} <br/>
 
'''Hard:''' <br/>
 
'''Hard:''' <br/>
{{ItemStack|item = [[File:First-Class_MedalReward.png{{!}}50px{{!}}link=Medal]] |text = 1}}{{ItemStack|item = [[File:Medal.png{{!}}50px{{!}}link=Medal]] |text = 2}}
+
{{ItemStack|item = [[File:First-class_Medal_061_useitem.png{{!}}50px{{!}}link=Medal]] |text = 1}}{{ItemStack|item = [[File:Medal.png{{!}}50px{{!}}link=Medal]] |text = 2}}
 
{{ItemStack|item = {{EquipmentCardKai|Ro.43 Reconnaissance Seaplane|size=50px}} |text = 1}}
 
{{ItemStack|item = {{EquipmentCardKai|Ro.43 Reconnaissance Seaplane|size=50px}} |text = 1}}
 
}}
 
}}
 
Use Transport escort for the Transport Load-Off phase to deplete the TP bar, then use any combined fleet you like to deplete the boss bar.
 
Use Transport escort for the Transport Load-Off phase to deplete the TP bar, then use any combined fleet you like to deplete the boss bar.
  +
===Quick Notes===
  +
*'''<span style="color:red">WARNING: </span>'''You can still change your difficulty even after clearing the TP bar phase. HOWEVER, doing so will also reset the TP bar and block you from entering the map with Surface Task Force/Carrier Task Force Combined Fleet until you re-clear the TP Bar again! You have been warned!
  +
**[https://www.youtube.com/watch?v=ZO3OYta20cc See Here for a demonstration of what happens when you reset difficulty for E-3]
  +
*After clearing Hard Mode, the boss comp reverts to pre-final form but since pre-final and final form use the same composition, you may not notice the difference other than the one less meat shield.
  +
 
===Branching rules===
 
===Branching rules===
  +
* Starting Point
Using [[Combined Fleet|Transport Escort Combined Fleet]] starts before node A, [[Combined Fleet|Surface Task Force]] starts before node J, and [[Combined Fleet|Carrier Task Force]] starts before node E/F
 
  +
** Left Edge: [[Combined Fleet|Transport Escort Combined Fleet]]
  +
** Bottom Left: [[Combined Fleet|Carrier Task Force]]
  +
** Top Centre: [[Combined Fleet|Surface Task Force]]
  +
 
===='''<span style="color:green">Transport Escort Combined Fleet Part (TP Bar)</span>'''====
 
===='''<span style="color:green">Transport Escort Combined Fleet Part (TP Bar)</span>'''====
  +
* '''B ⟶ C / D'''
*2 BBV 4 DD + 1 CL 3 DD 2 CA(V) [A - B - C - D - '''G''' - S]
 
  +
** Node D if fleet contains only fast ships, otherwise Node C
*1 CAV 4 DD 1 LHA + 1 CL 2 CAV 3 DD goes A - B - C - D - G - S
 
*4 DD 2 CAV + 1 CL 3 DD 2 CA skips Node C
 
*4 DD 1 CAV 1 AV + 1 CL 3 DD 1 CAV 1 CA
 
**Using a slow AV (Mizuho/Akitsushima) will send you to C. Use AV Chitose/Chiyoda to skip C.
 
*Fast fleets will skip node C.
 
   
 
===='''<span style="color:red">Boss Kills Part (HP Bar)</span>'''====
 
===='''<span style="color:red">Boss Kills Part (HP Bar)</span>'''====
  +
* '''Bottom Left Starting Point ⟶ E / F'''
*Surface Task Force starts from the Northeast and may go either J-K-I-L-T or J-M-P-N-Q-T
 
  +
** Node E if your fleet fulfils any of the following conditions, otherwise Node F
*<span style="font-weight:normal;">Surface Task Force with fast ships and Maximum 1FBB only will go </span><span style="font-weight:normal;">J-M-P-N-T</span>
 
  +
*** at least 2 CLT in 2nd fleet
*Carrier Task Force starts from the South.
 
  +
*** at least 3 CV
* LoS check at node L/P
 
  +
*** 4 CVL
* Node I/Q are air battle with 2 Airfield Hime
 
  +
*** 4 CV(L)
  +
*** at least 1 CVB
  +
  +
* '''J ⟶ K / M'''
  +
** Manual Selection
  +
  +
* '''P ⟶ N / R'''
  +
** Node R if 2nd fleet contains any slow ships
  +
** Node N if LOS check is successful, otherwise Node R
  +
  +
* '''N ⟶ Q / T'''
  +
** Node T if fleet contains only fast ships and at most 1 BB(V)/CV(B), otherwise Node Q
  +
  +
* '''L ⟶ T / O'''
  +
** Node O if 2nd fleet contains any submarines
  +
** Node T if LOS check is successful, otherwise Node O
   
 
===Tips===
 
===Tips===
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===='''<span style="color:red">Boss Kills Part (HP Bar)</span>'''====
 
===='''<span style="color:red">Boss Kills Part (HP Bar)</span>'''====
*CLTs are not banned in this map for this part and you may bring all 3. In fact, it is highly recommended to bring 2 or 3 CLTs along with Abukuma kai ni for multiple powerful Torpedo strikes.
+
*CLTs are not banned in this map for this part and you may bring all three. In fact, it is highly recommended to bring 2-3 CLTs along with Abukuma Kai Ni for multiple powerful torpedo strikes.
*Using Surface Task Force is the recommended fleet setup for this map.
+
*Using Surface Task Force is the recommended fleet setup for this map.  Taking the route JKILT will only use 45% fuel and ammo, allowing a boss fight with no low ammunition damage penalty.
  +
**Having 1 CVL equipped with mostly bomber squadrons as flagship (to prevent her from getting hit) and 1 CVL with mostly fighter squadrons can give an extra powerful shelling strike while still allowing air superiority at the boss node.
*Carrier Task Force is not recommended as the southern route has much more difficult enemies compared to the Northeastern route.
+
*Carrier Task Force is not recommended as the southern route has much more difficult enemies and more battles compared to the northeastern route.
*Use of Support Shelling Expedition Fleet is highly recommended for the Boss Node, especially during the Final kill.
+
*Use of Support Shelling Expeditions is highly recommended for the boss node, especially during the final kill.
*Due to the boss's extremely high armor (especially on Hard difficulty), bringing multiple torpedo cut-in ships and a searchlight in the escort fleet is recommended.
 
  +
**Vanguard support expeditions can also be helpful for reducing damage taken on the way to the boss node but are not necessary.
  +
*[[Heavy Cruiser Princess|The boss]] and her escorts have very high armor, especially on Hard.
  +
**2 CLTs usage is highly recommended.  Kitakami and Ooi are both capable of dealing high damage at night with either double attack or torpedo cut-in setups.
  +
**Consider using torpedo cut-in setups on high-luck DDs or CLs to raise damage output.
  +
**Equipping a [[Searchlight]] on the 3rd or 4th position can help lower enemy cut-in rate, raise allied cut-in rate, and reduce enemy targeting on other positions.
  +
**AP ammo cut-in setups are recommended on the main fleet.  One AP ammo cut-in in the escort fleet (especially on [[Bismarck drei|Bismarck Drei]]) can also be helpful.
  +
====Graf Zeppelin Farming ('''EASY ONLY)'''====
  +
*Graf Zeppelin drops from Node L in all three difficulties. HOWEVER...
  +
*Graf Zeppelin does '''NOT '''drop from Formation 1 on Easy, which contains 2x Transport Ship Wa-Class (white, base transports).
  +
*'''Locking E3 to Final Kill''' on Easy (1 Kill away from Map Clear or Less Than 350 on the Boss Gauge) forces Formation 3 on Node L. This formation contains the following:
  +
**​Ru-class Flagship, Ru-class Elite, 2x Transport Ship Wa-Class Elite, 2x I-Class Late Model
  +
  +
====Prinz Eugen Farming (EASY ONLY)====
  +
*Prinz Eugen is confirmed to drop on all three difficulties.'''<span style="color:red"> </span>'''
  +
*Prinz Eugen is confirmed to drop on all enemy compositions at node S.
  +
*'''<span style="color:red">HOWEVER!!!</span>'''
  +
*According to Poi Statistics, Prinz Eugen does NOT (as far as currently reported) drop from [[:File:No prinz drop.jpg|Formation 1]] at node T on Easy, which contains 2x Ru-class Elite.
  +
*It is recommended that you try to farm Prinz Eugen at node S as all enemy formations in node S are reported to drop Prinz Eugen.
   
 
===Recommended Fleets===
 
===Recommended Fleets===
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**4 BB(V) 2 CVL + 1 FBB 1 CL 2 CLT 2 DD
 
**4 BB(V) 2 CVL + 1 FBB 1 CL 2 CLT 2 DD
 
**4 BB(V) 2 CVL + 1 CL 3 CLT 2 DD
 
**4 BB(V) 2 CVL + 1 CL 3 CLT 2 DD
**'''1 FBB*''' 3CA(V) 2CVL + 1 CL 3 CLT 2 DD (J-M-P-N-T) '''Fast ships only'''
+
**'''1 FBB* '''3 CA(V) 2 CVL + 1 CL 3 CLT 2 DD '''Fast fleet only'''
   
 
{{clear}}
 
{{clear}}
   
 
==Drop list==
 
==Drop list==
  +
<!-- Refer to http://kancolle.wikia.com/wiki/Template:DropList/doc -->
 
{{DropList
 
{{DropList
 
|no_legend = true
 
|no_legend = true
  +
|filter_button = true
 
|nodes = L, S, T
 
|nodes = L, S, T
 
|boss = S, T
 
|boss = S, T
  +
<!-- Rare ships -->
|Akitsushima: S/Easy, T/Easy
+
|Asagumo: S/Easy, T/Easy
 
|Hatsukaze: T/Easy, S/Easy
 
|Kazagumo: S/Easy, T/Easy
  +
|Libeccio: L/Medium{Medium/Hard: ~0.8% per S rank; Easy: N/A}<!--poi-->
 
|Okinami: S/Easy, T/Easy
 
|Okinami: S/Easy, T/Easy
 
|Mikuma: S/Easy, T/Easy
 
|Mikuma: S/Easy, T/Easy
|Maruyu: L/Easy, S/Easy, T/Easy
 
 
|Prinz Eugen: S/Easy, T/Easy
 
|Prinz Eugen: S/Easy, T/Easy
  +
|Graf Zeppelin: L/Easy{For those who don't have her; Hard: ~0.57% per S rank; Medium: ~0.77% per S rank; Easy: ~0.73% per S rank (~1% on final dance)}<!--poi-->
|Libeccio: L/Hard
 
  +
|Maruyu: L/Easy{Hard: 3.2% per S rank; Medium: 1.5% per S rank; Easy: 0.25% per S rank}<!--poi-->, S/Easy, T/Easy
|Kazagumo: S/Easy, T/Easy
 
|Hatsukaze: T/Easy, S/Medium
+
|Akitsushima: S/Easy, T/Easy
|Graf Zeppelin: L/Easy
 
 
|Taigei: L/Easy
 
|Taigei: L/Easy
  +
<!-- Other non-ignored ships -->
|Asagumo: S/Easy, T/Easy
 
  +
|Shimakaze: S/Easy, T/Easy
  +
|Yamagumo: S/Easy, T/Easy
  +
|Yukikaze: T/Easy, S/Easy
  +
|Nagato: S/Easy, T/Easy
  +
|Mutsu: S/Easy, T/Easy
  +
|Zuihou: S/Easy, T/Easy
  +
|Akagi: S/Easy, T/Easy
 
|Zuikaku: L/Easy, S/Easy, T/Easy
  +
|Shoukaku: S/Easy
  +
|Hiryuu: S/Easy
  +
|Souryuu: S/Easy
  +
<!-- Inclusion of ignored ships has no effect! -->
 
}}
 
}}
   
 
{{:Winter 2016 Event/E-3/Enemy patterns}}
 
{{:Winter 2016 Event/E-3/Enemy patterns}}
  +
  +
==Trivia==
  +
The CTF start node location is where Hitokappu Bay locate at and the STF start node location is where Paramushiru locate at, so you can pick which base to start your sortie.

Latest revision as of 03:39, 19 April 2016

Report threads
  • Report your fleet composition here
  • Report enemy pattern here

Information

Shou 4th Battle Operation

捷四号作戦

Winter 2016 E3 Banner
Title
English Shou 4th Battle Operation
Japanese 捷四号作戦
Romaji Shou Yongou Sakusen
Information
Mechanics Transport Load-Off Gauge
Combined Fleet
TP gauge 300 TP (Easy)
400 TP (Medium)
500 TP (Hard)
Boss gauge ? 1600 HP (Easy)
1750 HP (Medium)
2250 HP (Hard)
Kills required Easy: 5 kills
Normal: 5 kills
Hard: 6,5 kills
Reward All:

Zara Banner
Easy:
Medal1
Normal:
Medal2 Ro.43 Reconnaissance Seaplane 163 Card1
Hard:
First-class Medal 061 useitem1Medal2 Ro.43 Reconnaissance Seaplane 163 Card1

Use Transport escort for the Transport Load-Off phase to deplete the TP bar, then use any combined fleet you like to deplete the boss bar.

Quick Notes

  • WARNING: You can still change your difficulty even after clearing the TP bar phase. HOWEVER, doing so will also reset the TP bar and block you from entering the map with Surface Task Force/Carrier Task Force Combined Fleet until you re-clear the TP Bar again! You have been warned!
  • After clearing Hard Mode, the boss comp reverts to pre-final form but since pre-final and final form use the same composition, you may not notice the difference other than the one less meat shield.

Branching rules

Transport Escort Combined Fleet Part (TP Bar)

  • B ⟶ C / D
    • Node D if fleet contains only fast ships, otherwise Node C

Boss Kills Part (HP Bar)

  • Bottom Left Starting Point ⟶ E / F
    • Node E if your fleet fulfils any of the following conditions, otherwise Node F
      • at least 2 CLT in 2nd fleet
      • at least 3 CV
      • 4 CVL
      • 4 CV(L)
      • at least 1 CVB
  • J ⟶ K / M
    • Manual Selection
  • P ⟶ N / R
    • Node R if 2nd fleet contains any slow ships
    • Node N if LOS check is successful, otherwise Node R
  • N ⟶ Q / T
    • Node T if fleet contains only fast ships and at most 1 BB(V)/CV(B), otherwise Node Q
  • L ⟶ T / O
    • Node O if 2nd fleet contains any submarines
    • Node T if LOS check is successful, otherwise Node O

Tips

Transport Escort Combined Fleet Part (TP Bar)

  • The first part of the Map requires you to use a Combined Fleet - Transport Escort to deplete and destroy the TP-Bar on the northern route. Afterwards, the Boss HP Bar will appear.
  • Consider equipping as many Drum Canisters and Daihatsu Landing Crafts as you can onto the main fleet to reduce the TP bar faster.

Boss Kills Part (HP Bar)

  • CLTs are not banned in this map for this part and you may bring all three. In fact, it is highly recommended to bring 2-3 CLTs along with Abukuma Kai Ni for multiple powerful torpedo strikes.
  • Using Surface Task Force is the recommended fleet setup for this map.  Taking the route JKILT will only use 45% fuel and ammo, allowing a boss fight with no low ammunition damage penalty.
    • Having 1 CVL equipped with mostly bomber squadrons as flagship (to prevent her from getting hit) and 1 CVL with mostly fighter squadrons can give an extra powerful shelling strike while still allowing air superiority at the boss node.
  • Carrier Task Force is not recommended as the southern route has much more difficult enemies and more battles compared to the northeastern route.
  • Use of Support Shelling Expeditions is highly recommended for the boss node, especially during the final kill.
    • Vanguard support expeditions can also be helpful for reducing damage taken on the way to the boss node but are not necessary.
  • The boss and her escorts have very high armor, especially on Hard.
    • 2 CLTs usage is highly recommended.  Kitakami and Ooi are both capable of dealing high damage at night with either double attack or torpedo cut-in setups.
    • Consider using torpedo cut-in setups on high-luck DDs or CLs to raise damage output.
    • Equipping a Searchlight on the 3rd or 4th position can help lower enemy cut-in rate, raise allied cut-in rate, and reduce enemy targeting on other positions.
    • AP ammo cut-in setups are recommended on the main fleet.  One AP ammo cut-in in the escort fleet (especially on Bismarck Drei) can also be helpful.

Graf Zeppelin Farming (EASY ONLY)

  • Graf Zeppelin drops from Node L in all three difficulties. HOWEVER...
  • Graf Zeppelin does NOT drop from Formation 1 on Easy, which contains 2x Transport Ship Wa-Class (white, base transports).
  • Locking E3 to Final Kill on Easy (1 Kill away from Map Clear or Less Than 350 on the Boss Gauge) forces Formation 3 on Node L. This formation contains the following:
    • ​Ru-class Flagship, Ru-class Elite, 2x Transport Ship Wa-Class Elite, 2x I-Class Late Model

Prinz Eugen Farming (EASY ONLY)

  • Prinz Eugen is confirmed to drop on all three difficulties.
  • Prinz Eugen is confirmed to drop on all enemy compositions at node S.
  • HOWEVER!!!
  • According to Poi Statistics, Prinz Eugen does NOT (as far as currently reported) drop from Formation 1 at node T on Easy, which contains 2x Ru-class Elite.
  • It is recommended that you try to farm Prinz Eugen at node S as all enemy formations in node S are reported to drop Prinz Eugen.

Recommended Fleets

Transport Escort Combined Fleet Part (TP Bar)

  • 2 BBV 4 DD + 1 CL 3 DD 2 CA(V)
  • 1 CAV 4 DD 1 LHA (or AV) + 1 CL 2 CAV 3 DD
  • 4 DD 2 CAV + 1 CL 3 DD 2 CA [Recommended for farming Prinz Eugen in Node S]
  • 4 DD 1 CAV 1 AV + 1 CL 3 DD 1 CAV 1 CA

Boss Kills Part (HP Bar)

  • Surface Task Force
    • 1 CA(V) 4 BB(V) 1 CV(B) + 1 FBB 1 CL 2 CLT 2 DD
    • 1 CA(V) 4 BB(V) 1 CV(B) + 1 CL 3 CLT 2 DD
    • 1 CA(V) 3 BB(V) 2 CVL + 1 CL 3 CLT 2 DD
    • 1 CA(V) 3 BB(V) 2 CVL + 1 FBB 1 CL 2 CLT 2 DD
    • 4 BB(V) 2 CVL + 1 FBB 1 CL 2 CLT 2 DD
    • 4 BB(V) 2 CVL + 1 CL 3 CLT 2 DD
    • 1 FBB* 3 CA(V) 2 CVL + 1 CL 3 CLT 2 DD Fast fleet only

Drop list

Type Ship? L S T
DD Asagumo Easy+ Easy+
DD Hatsukaze Easy+ Easy+
DD Kazagumo Easy+ Easy+
DD Libeccio Medium+
DD Okinami Easy+ Easy+
CA Mikuma Easy+ Easy+
CA Prinz Eugen Easy+ Easy+
CV Graf Zeppelin Easy+
SS Maruyu Easy+ Easy+ Easy+
AV Akitsushima Easy+ Easy+
AS Taigei Easy+

E-3 enemy patterns

The air power values for all aerial nodes may not be correct as the slot sizes, and thus the air power values, of the new Airfield Princess V, VI and VII forms are unknown. All other values with references are correct.

Click on the nodes to see pattern info
Winter 2016 E3 Map

Old Red node

Old Red node

Old Raid node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Raid node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Blue node

Old Boss node

Old Boss node

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Click on the nodes to see pattern info
Winter 2016 E3 Map

Old Red node

Old Red node

Old Raid node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Raid node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Blue node

Old Boss node

Old Boss node

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Cite error: <ref> tag with name "E3FNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3HNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3HNormSetakat" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3KNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3LNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3MNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3NNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3ONormWWJP" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3PNormPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3RNormWWJP" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3SNormPoi" defined in <references> has group attribute "" which does not appear in prior text.

Cite error: <ref> tag with name "E3TNormPoi" defined in <references> has group attribute "" which does not appear in prior text.

Click on the nodes to see pattern info
Winter 2016 E3 Map

Old Red node

Old Red node

Old Raid node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Raid node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Blue node

Old Boss node

Old Boss node

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Cite error: <ref> tag with name "E3FujiHard" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3FujiHard1" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3AHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3BHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3DHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3EHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3FHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3HHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3KHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3LHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3MHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3NHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3OHardWWJP" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3PHardPoi" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3RHardWWJP" defined in <references> has group attribute "" which does not appear in prior text.
Cite error: <ref> tag with name "E3SHardPoi" defined in <references> has group attribute "" which does not appear in prior text.

Cite error: <ref> tag with name "E3THardPoi" defined in <references> has group attribute "" which does not appear in prior text.

Trivia

The CTF start node location is where Hitokappu Bay locate at and the STF start node location is where Paramushiru locate at, so you can pick which base to start your sortie.