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{{Infobox
 
{{Infobox
 
|title = 'Operation Rei-Go' Preparation
 
|title = 'Operation Rei-Go' Preparation
|kanji = 「礼号作戦」準備
+
|kanji = {{SpanJa|「礼号作戦」準備}}
 
|romaji = Rei-Go Sakusen Jyunbi!
 
|romaji = Rei-Go Sakusen Jyunbi!
 
|image = Winter_2016_E1_Banner.png
 
|image = Winter_2016_E1_Banner.png
 
|label1 = Mechanics
 
|label1 = Mechanics
  +
|value1 = [[Events#Manual_Node_Selection|Manual Node Selection]]<br>[[Aerial_Combat|Aerial Combat Nodes]]<br/>[[Events#LoS_Check|LoS Check]]
|value1 =<!--
 
  +
|label2 = Boss gauge [[Winter_2016_Event/Mechanics#Map_HP_dependent_on_HQ_level|<sup>?</sup>]]
Combined fleet<br/>
 
  +
|value2 = '''Easy''': 550 HP<br>'''Normal''': 650 HP<br>'''Hard''': 800 HP
Selection node<br/>
 
Ship locking (Blue)
 
-->
 
|label2 = Boss gauge
 
|value2 = Easy: 490HP
 
Normal: 650HP
 
Hard: 800HP
 
 
|label3 = Kills required
 
|label3 = Kills required
|value3 ='''Easy:''' ? kills<br/>
+
|value3 ='''Easy:''' 5 kills<br/>'''Normal:''' 6 kills<br/>'''Hard:''' 6 kills
'''Normal:''' ? kills<br/>
 
'''Hard:''' 6 kills
 
 
|label4 = Reward
 
|label4 = Reward
  +
|value4 ='''All:'''<br>{{ItemStack|item = [[File:Food supply ship irako.png{{!}}50px{{!}}link=Fatigue]] |text = 1}}{{ItemStack|item = [[File:Food supply ship mamiya.png{{!}}50px{{!}}link=Fatigue]] |text = 1}}<br/>
|value4 ='''Easy:''' <br/>
 
  +
'''Easy:'''<br>{{ItemStack|item = [[File:Combat Provisions.png{{!}}50px{{!}}link=Combat Provisions]] |text = 1}}<br/>
'''Normal:''' <br/>
 
  +
'''Normal:'''<br>{{ItemStack|item = [[File:Combat Provisions.png{{!}}50px{{!}}link=Combat Provisions]] |text = 2}}{{ItemStack|item = [[File:Repair goddess.png{{!}}50px{{!}}link=]] |text = 1}}<br/>
'''Hard:'''}}
 
  +
'''Hard:'''<br>{{ItemStack|item = [[File:Combat Provisions.png{{!}}50px{{!}}link=Combat Provisions]] |text = 2}}{{ItemStack|item = [[File:Repair goddess.png{{!}}50px{{!}}link=]] |text = 1}}{{ItemStack|item = {{EquipmentCardKai|16inch Triple Gun Mount Mk.7|size=50px}} |text = 1}}
  +
}}
   
 
===Branching rules===
 
===Branching rules===
  +
'''Prohibited Ships''': (F)BB, CV(B) (''A fleet with any of these ships won't be able to enter the map'')
*Possible Ooyodo branching route. Testing
 
*CVL possible going 2-6-12-10. BBV/Ooyodo/CL/DD/DD/CVL Possible to go 2-5-12-10 (node 5 is selection thus both routes result in the same amount of battles)
 
*DD/CL/CVL/CVL/BBV/BBV possible, two tries yielded 2-6-4-10.
 
*Node E is a selection node. Requesting brave TTKs to scout nodes G, I and H since they seem to do nothing as they take the longest route to boss.
 
*Node G is Airfield Hime
 
*BBV/CVL/DD/DD/DD possible, 4 tries 2-6-4-10
 
   
  +
'''Allowed Ships in the Map''': DD, CL, CLT, CT, CA(V), BBV, CVL, AV, SS(V), Aux. Ships.
===Tips===
 
*This map's boss is the Sub Hime from E-4 last event. Prepare accordingly.
 
*This map is mostly enemy CLs, DDs and SS. Recommended to bring BB(V) to enable 2nd round shelling.
 
*'''THERE IS NO SHIP LOCKING FOR THIS MAP'''
 
*COMPOSITION: ISE, HYUGA, USHIO, KASUMI, 2DD GOES B-F-D-J
 
   
  +
* '''Starting Point ⟶ A / B'''
  +
** Node A if [[Kasumi]] is the flagship, otherwise Node B
  +
  +
* '''E ⟶ F / G'''
  +
** Manual Selection
  +
  +
* '''D ⟶ C / J'''
  +
** Node J if LOS check is successful, Node C if it fails
  +
** Node C if fleet contains at least 3 CVL
  +
 
===Tips===
 
*This map's boss is the Sub Hime from last event's E-4. Prepare accordingly.
  +
**Unlike last event E-4, it is a '''regular fleet map''' which means '''you can only do [[Damage_Calculation|scratch damage]] to the Submarine Hime at night and will be unable to sink her.'''
 
*This map is mostly enemy CLs, DDs, and SS. Recommended to bring BB(V) to enable 2nd round shelling.
 
*'''THERE IS NO SHIP LOCKING FOR THIS MAP.'''
  +
*RECOMMENDED COMPOSITION: 1 BBV for second shelling ([[Ise]]/[[Hyuuga]]), 1 CVL with [[Saiun]] to avoid Red-T at boss and 4DD/CL/CT (4 Slot cruisers are desired and picking those with High ASW base stat can help a little). 1 BBV & 5 DD/CL/CT will give more ASW for Hard Final clear; while this removes Saiun functionality, it is unlikely to sink the Submarine Princess Head-on and thus somewhat inapplicable.
  +
* [[Akizuki]] is a Node I S-Rank drop on Hard mode ONLY (~0.1-1% per S-Rank, only known to drop from Line Ahead enemy pattern).<ref name=E1Aki />
 
{{clear}}
 
{{clear}}
  +
  +
===Armor of Submarine Princess===
  +
*Players reported that killing Seaplane Tender Princess and/or Transports could debuff the armor value of Submarine Princess. However, after further data collection, the effect was found to exist for players who entered node I. The current hypothesis is that at some time during the data collection process, the developers performed a silent update for the Submarine Princess which universally add additional 22.1 damage for SS Hime with 110/130 armor and 16 damage for the 160 armor version.<ref name=Debuff /><ref name=ar970626>http://ch.nicovideo.jp/umya/blomaga/ar970626#-</ref>
   
 
==Drop list==
 
==Drop list==
  +
<!-- Refer to http://kancolle.wikia.com/wiki/Template:DropList/doc -->
 
{{DropList
 
{{DropList
  +
|no_legend = true
  +
|filter_button = true
  +
|nodes = D, F, I, J
  +
|boss = J
  +
<!-- Rare ships -->
  +
|Akizuki: I/Hard{under 1% per S}<!--poi, low sample size-->
  +
|Asashimo: J/Easy
  +
|Harusame: J/Easy
  +
|Kawakaze: J/Easy{Hard: ~1% per S; Medium: ~1.5% per S; Easy: ~0.5% per S}<!--poi-->, F/Medium{unconfirmed}<!--not in poi, questioned in wikiwiki-->
  +
|Kiyoshimo: D/Easy, F/Easy, I/Easy, J/Easy
  +
|Umikaze: J/Medium{Hard: ~2% per S; Medium: ~0.8% per S}<!--poi-->
  +
|Uzuki: D/Easy, F/Easy, I/Easy
  +
|Ooyodo: D/Easy, F/Easy, I/Hard, J/Easy
  +
|Sakawa: J/Hard{~0.8% per S}<!--poi-->
  +
|Yahagi: J/Medium{Hard: ~2% per S; Medium: ~1% per S}<!--poi-->
  +
|Mizuho: D/Medium, F/Medium, I/Medium
  +
<!-- Other non-ignored ships -->
  +
|Yayoi: D/Medium, F/Easy
  +
|Ooi: D/Easy, J/Easy, F/Easy
  +
|I-8: J/Medium
  +
|I-58: J/Easy
  +
|I-19: J/Easy
  +
<!-- Inclusion of ignored ships has no effect! -->
 
}}
 
}}
  +
<!--Ooyodo F, Umikaze J, both Hard S-->
 
  +
===References===
  +
<references>
  +
<ref name=Debuff>http://nga.178.com/read.php?tid=8995993</ref>
  +
<ref name=E1Aki>http://db.kcwiki.moe/drop/map/331/3/I-S.html</ref>
  +
</references>
  +
 
{{:Winter 2016 Event/E-1/Enemy patterns}}
 
{{:Winter 2016 Event/E-1/Enemy patterns}}

Latest revision as of 03:38, 19 April 2016

Report threads
  • Report your fleet composition here
  • Report enemy pattern here

Information

'Operation Rei-Go' Preparation

「礼号作戦」準備

Winter 2016 E1 Banner
Title
English 'Operation Rei-Go' Preparation
Japanese 「礼号作戦」準備
Romaji Rei-Go Sakusen Jyunbi!
Information
Mechanics Manual Node Selection
Aerial Combat Nodes
LoS Check
Boss gauge ? Easy: 550 HP
Normal: 650 HP
Hard: 800 HP
Kills required Easy: 5 kills
Normal: 6 kills
Hard: 6 kills
Reward All:
Food supply ship irako1Food supply ship mamiya1

Easy:
Combat Provisions1
Normal:
Combat Provisions2Repair goddess1
Hard:
Combat Provisions2Repair goddess116inch Triple Gun Mount Mk.7 161 Card1

Branching rules

Prohibited Ships: (F)BB, CV(B) (A fleet with any of these ships won't be able to enter the map)

Allowed Ships in the Map: DD, CL, CLT, CT, CA(V), BBV, CVL, AV, SS(V), Aux. Ships.

  • Starting Point ⟶ A / B
    • Node A if Kasumi is the flagship, otherwise Node B
  • E ⟶ F / G
    • Manual Selection
  • D ⟶ C / J
    • Node J if LOS check is successful, Node C if it fails
    • Node C if fleet contains at least 3 CVL

Tips

  • This map's boss is the Sub Hime from last event's E-4. Prepare accordingly.
    • Unlike last event E-4, it is a regular fleet map which means you can only do scratch damage to the Submarine Hime at night and will be unable to sink her.
  • This map is mostly enemy CLs, DDs, and SS. Recommended to bring BB(V) to enable 2nd round shelling.
  • THERE IS NO SHIP LOCKING FOR THIS MAP.
  • RECOMMENDED COMPOSITION: 1 BBV for second shelling (Ise/Hyuuga), 1 CVL with Saiun to avoid Red-T at boss and 4DD/CL/CT (4 Slot cruisers are desired and picking those with High ASW base stat can help a little). 1 BBV & 5 DD/CL/CT will give more ASW for Hard Final clear; while this removes Saiun functionality, it is unlikely to sink the Submarine Princess Head-on and thus somewhat inapplicable.
  • Akizuki is a Node I S-Rank drop on Hard mode ONLY (~0.1-1% per S-Rank, only known to drop from Line Ahead enemy pattern).[1]

Armor of Submarine Princess

  • Players reported that killing Seaplane Tender Princess and/or Transports could debuff the armor value of Submarine Princess. However, after further data collection, the effect was found to exist for players who entered node I. The current hypothesis is that at some time during the data collection process, the developers performed a silent update for the Submarine Princess which universally add additional 22.1 damage for SS Hime with 110/130 armor and 16 damage for the 160 armor version.[2][3]

Drop list

Type Ship? D F I J
DD Akizuki Hard+
DD Asashimo Easy+
DD Harusame Easy+
DD Kawakaze Medium+ Easy+
DD Kiyoshimo Easy+ Easy+ Easy+ Easy+
DD Umikaze Medium+
DD Uzuki Easy+ Easy+ Easy+
CL Ooyodo Easy+ Easy+ Hard+ Easy+
CL Sakawa Hard+
CL Yahagi Medium+
AV Mizuho Medium+ Medium+ Medium+

References

E-1 enemy patterns

Click on the nodes to see pattern info
Winter 2016 E1 Map

Old Red node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Raid node

Old Red node

Old Boss node

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Click on the nodes to see pattern info
Winter 2016 E1 Map

Old Red node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Raid node

Old Red node

Old Boss node

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The composition of node H is not yet spaded. Inferring from other difficulties, it is probably an aerial node with Airfield Princess VI.

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Click on the nodes to see pattern info
Winter 2016 E1 Map

Old Red node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Raid node

Old Raid node

Old Red node

Old Boss node

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