Intro to the Exp't []
This is my 6th part of the ASTRE project, in which one exp't was done in 2 days. The exp't was designed as comparison with Exp't F, and trying to estimate different radar modifiers on DA chance. Since DA activation chances are generally lower than CI, I used a larger sample size (~300 Attack Chances). According to limited time & resources, I used fatigue leveling method at 3-2a. Besides, test ships will tank damage, but HP always beyond 50% (moderate damage).
[ Exp't K ][]
Information About the Exp't[]
- Fleet & Test ship condition:
- Morale <20 (severe fatigue / red face)
- Always beyond moderate damage (中破)
- Line ahead
- AS+ achieved for every battle
- No Saiun equipped
- Enemy condition:
- Either Line Ahead or DL.
- Test ship & equipment:
[ Exp't K ][]
- Completed in 2 days (2h + 2h + 1h + 3h)
- # Battles & engagement form counting
Total | +// | -// | gT | rT |
---|---|---|---|---|
210 | 105 | 57 | 29 | 19 |
- Fleet total LoS: 448 -> 458 (+9% DA Chance)
Ashigara Kai {Flagship} lv.48~> 68 |
Tone K2 lv.96~>97 |
Myoukou K2 lv.95~>96 |
Chikuma K2 lv.95~>96 |
Haguro K2 lv.95~>96 |
Fusou Kai lv.95~>97 | |
---|---|---|---|---|---|---|
#ATK | 304 | 305 | 284 | 269 | 267 | 272 |
#DA | 233 | 194 | 178 | 185 | 181 | 182 |
Actual DA Rate | 76.6% | 63.6% | 62.7% | 68.8% | 67.8% | 66.9% |
DA Chance Estimate | 77% = 50%+15%+[3%]+(9%) | 63% = 50%+[3%]+(9%)+<1%> | 62% = 50%+[3%]+(9%) | 70% = 50%+[10%]+(9%)+<1%> | 69% = 50%+[10%]+(9%) | 69% = 50%+[6%]+(12%)+<1%> |
Difference (Est - Actual) |
+0.4% |
-0.6% |
-0.7% |
+1.2% | +1.2% | +2.1% |
- #Buckets: 51
- #Non-S: 40
Comparative Study on the Effects of Different Radars (DA)[]
Using test results from Exp't F. Test ships were kept w/ the same placement, using same equipment (except radar), very close FLoS, and having negligible level differences.
[ Exp't F ] FLoS: ~449~ |
[ Exp't K ] FLoS: ~453~ |
Difference [Radar %] |
Error (90% C) | |
Tone K2 | 63.1% | 63.6% (#33) | +0.5% | +/- 4.5% |
Myoukou K2 | 60.3% | 62.7% (#33) | +2.4% | +/- 4.7% |
Chikuma K2 | 59.6% | 68.8% (#32) | +9.2% | +/- 4.7% |
Haguro K2 | 57.6% | 67.8% (#32) | +10.2% | +/- 4.9% |
Fusou Kai | 60.7% |
66.9% (FuMO) |
+6.2% | +/- 4.7% |
Brief Conclusion:[]
- Comparative:
- Radars, especially those with good stats, will marginally increase a ship's DA chance.
- Between the 2 surface radars, #32 gives up to 8% higher DA chance than #33.
- Assuming radars do not reduce DA chance, #33 boosts DA chance by 0% ~ 6%.
- Assuming data were not off the 90% interval, #32 boosts DA chance by around 10%, within 5% ~ 14.5%
- Same assumption as above: FuMO boosts DA chance by around 6%, no more than 11%
- ASTRE:
- Using comparative method,K-Test No.6a+b & No.15 suggests a modifier of +10% DA chance for #32 radar (error +/- 3.8%). This is consistent with our finding from this exp't. For future exp't I will assume this value (+10%) as #32's DA chance modifier.
- Using ASTRE, K-Test No.14 suggests a modifier of +6% DA chance for #33 radar (error +/- 5.2%). This is within our tolerance interval above (0~6%). For future estimation I'll try a best fitted value (+3% DA chance) as #33's DA chance modifier, until further evaluation. Due to limited reports & samples size, I will be more cautious on this assumption.
- Both CAV has 1%~2% higher DA chance than their counterpart CA. If we assume CA & CAV have the same base DA chance at the same FLoS,
this suggests the effects from the type of seaplane (Zuiun vs Type 0 Recon), since Zuiun has essentially better stats (+6 LoS).The effects, however, could owe to larger plane slot as well. Since the same thing was obsvered from Exp't F. For future exp't I will count for this minor factor (CAV's larger plane slot & better seaplane) when calculating trigger rate estimates.