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  • Hayashi H



    Hard Clear [Done] Route: ACGILM
    Main Fleet


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    If insufficient power to clear boss, replace Teruzuki's radar with a fourth Wurf™ to increase damage at the cost of reducing rate of reaching boss.

    Players having trouble with the Final boss clear may also opt to use Chikuma Kai Ni instead (since at this point no E6 branching rule has been found to require CAVs - the possibility of this was why I reserved her in the first place), and equip No.3-No.3-Wurf™-T3 on her in fleet slot 6. This will allow her to basically wipe out 50+% of the boss's HP alone in exchange for losing Artillery Spotting in all preboss nodes, regardless of whether she is healthy or chuuha (obviously you won't get it at boss anyway), as long as she targets the boss.


    Res…












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  • Hayashi H



    STF Hard Clear [Done] Route: BDEGHJ
    Main Fleet Escort Fleet






























    Tentatively, for E-1, run 4 CA 2 CVL in main fleet, 1 CL 5 DD in escort fleet. Use your weakest K2 CAs and DDs for this purpose, and Naka as the CL as the boss is extremely easy. CVLs run Air Superiority config against CV Hime. The Escort Fleet should run as many destroyers as possible due to the presence of Ka Flagships - a strong ASW punch that is also capable of high base AA AND night battle double attack is ideal. As the boss is extremely weak, no CI-based destroyers are necessary. Shouhou and Zuihou are optimal here as they are not only sufficient for AirSup, but will also do parallel damage cap in shelling due to the combined fleet's 1.1x multiplier; save the more powerful lig…











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  • Hayashi H

    This page is disabled since there was another solution to the page-not-loading problem.

    The main guide can be found here.

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  • Hayashi H

    This is partially for my own reference and partially for whoever wants to use them. Unlike the event pages that compile all the possibilities, for this I try to focus only on the possibility I care about - that is, the one most efficient at ship farming using only ships I possess.

    Anything with a [Done] tag is something I actually used and confirmed. Anything with a [Theoretical] tag should work in combat, but the branching cannot be guaranteed to work. While we know some branch rules, some other rules won't activate until you use a ship type it works on, so until I've confirmed it, you are using the build at your own risk of being offrouted.

    Initial resource state
    42108 , 36575 , 46702 , 39349 , 1413 , 632 .
    Resource state post-E1 Hard Clear
    4…

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  • Hayashi H
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