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AbsoluteLuck AbsoluteLuck 1 April 2016
3

In depth analysis of ASW

  • 1 Overview
  • 2 Definitions
  • 3 3-Slot Calculations
  • 4 4-Slot Calculations
  • 5 Recommended Set-Ups
  • 6 Conclusion
  • 7 Notes
  • 8 Thanks
  • 9 Additional Explanation/Details


Most people have been told that ASW stat has little impact on ASW damage, while equipment makes a significant difference. However, ASW is a little complicated to calculate. Therefore, in this blog I will quickly discuss how ASW is calculated and recommended set-ups. This is important since Submarine Princess has appeared in two consecutive events and will undoubtedly continue to appear in the future.


According to our combat page, ASW is calculated by:


ASW Daytime Cap is 100

To simplify calculations, I will use 64 as the base ship ASW.


Surprisingly, ASW cap is easy to reach in Parallel but very difficult to rea…





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AbsoluteLuck AbsoluteLuck 16 March 2016
1

Italian and Nagato-class equips

  • 1 Overview
  • 2 Equipment Setups
  • 3 Math
  • 4 Notes
  • 5 Credits


It should be noted that Roma, Nagato, and Mutsu can all hit head-on FP cap in combined fleets with non-overweight, modded guns if equiped propery. Italia can come close, missing FP cap by 1 FP.



Nagato/Mutsu: [99 (base FP) + 31.5 (51 proto FP) + 25 (22 proto FP) + 11 (AP shell FP) + 5 (daytime FP bonus)] * 1.1 (trident multiplier) * .8 (head-on multipler) = 150.92 daytime FP.

Roma: [105 (base FP) + 25.743*2 (381mm kai FP) + 11.1623 (AP shell FP) + 5 (daytime FP bonus)] * 1.1 (trident multiplier) * .8 (head-on multiplier) = 151.93 daytime FP

Italia: [102 (base FP) + 25.743*2 (381mm kai FP) + 11.1623 (AP shell FP) + 5 (daytime FP bonus)] * 1.1 (trident multiplier) * .8 (head-on multiplier) = 149.29 da…




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