|Started Playing: Early July, 2014
Current HQ: 114
Event Ready Ships
Ships Still Missing
NONE! All ships achievement get! 5/25/15
This page contains notes on AS requirements and fleet comps that I use for reference.
2 x 10cm+FD *10
4 x 10cm+FD *4
2 x 20.3(2) *10
4 x 20.3(2) *6
2 x 20.3(3) *10
4 x 20.3(3) *6
2 x 15.2 kai *10
2x OTO 152mm *10
2 x 35.6 *10
1 x 35.6 proto *10
3 x 41 *10
1 x 41 *7
1 x 41 proto *7
2 x 38cm kai *10
2 x 51cm *1
4 x Type 1 AP Shell *4
2 x Type 91 AP Shell *6
7 x 61cm quint *6
1 x 61cm quint *4
1 x Type 4 SONAR *3
2 x Type 4 SONAR *2
2 x Type 3 SONAR *8
1 x Type 3 depth charge *6
2 x Type 22 kai 4 *1
3 x Type 32 *1
1 x Type 13 kai *4
1 x 90mm *9
1 x Type 96 150cm Searchlight *1
1 x Searchlight *10
Expeditions for Edit
Expeditions can be divided up into a few categories based on their duration.
Short: Under 1 hour. These are good for working towards the 3 + 10 expeditions daily. The 10 expedition daily is worth 150 , 300 , 300 , 150 , and 600 furniture coins. These are usually not worth sparkling for but still have decent efficiency.
Medium: 1.5 - 3 hours. These expeditions are bulkier in that you might only be able to run them a few times a night depending on how long you play. You should sparkle for these as they tends to have the best efficiency when sparkled.
Long: 4 - 9 hours. These are usually reserved for overnight or when you are at school/work. Their returns/hour aren't as good as shorter expeditions, but they require less visits to 1-1 for sparkling and you aren't playing the game during this time anyways. Always be sparkling.
When it comes to sparkling and expeditions, you can't just sparkle the minimum number of required ships. To guarantee great success you will need to send a full fleet of sparkled ships.
Feel free to mix and match expeditions based on your needs, time, and what you have available. This is just a list of the expeditions that I regularly run.
Expedition 2: 30 minutes
Short and a great source of ammo and buckets. If you have spare lv 1 DDs from 1-1 sparkling, you can put a SS as flag, and add in 3 DDs to run the expedition once, then scrap/modernize the DDs and rotate in fresh ones. Not worth the trouble to sparkle for as it doesn't increase bucket chance.
Expedition 6: 40 minutes
Short and a great source of bauxite. Although it is a lot of work to sparkle for this expedition, if you are really desperate for bauxite then you gotta do what you gotta do. I run this with 6 sparkled DDs (usually Mutsuki class)
Expedition 21: 140 minutes
A good return on fuel and ammo, but not as efficient as expedition 5. If you are against sparkling your ships, you can run this unsparkled with a roughly 50% chance of still getting a great success since it's a drum canister expedition.
Expedition 37: 165 minutes
Ammo and steel, although there's expedition 2 for that. Expedition 37 and 38 are used in the D9 and D11 weeklies for additional fuel, bauxite, and 1 screw. Another drum canister expedition.
Expedition 38: 175 minutes
Fuel and steel, but a whole lot of fuel. Unfortunately expedition 37 and 38 have long durations which limits how much they can be used. I usually run these on the weekends to get the weekly quests out of the way. Drum canister expedition.
Expedition 36: 9 hours
You probably don't sleep 9 hours, so run this an hour or so before you sleep. It gives a lot of fuel, steel, and bauxite, and if you have Daihatsus then you can use them on the AVs as well. One of my favorites to run overnight and during the day.
Expedition 13: 4 hours
Started running this during events when fuel and ammo are taking hard hits. It's second to expedition 38 in long term ammo returns but provides the always important fuel along with buckets. Similar to expedition 21 though you probably wouldn't run expedition 13 during playing hours.
Unfortunately it's boring, but the great returns from a sparkled expedition cannot be denied.
The table below includes the cost of one run of sparkling in 1-1 which is worth about 4 expeditions. The right columns are the equivalent additional resource cost of sparkling said ship for one expedition. ex. 6 sparkled DDs would cost an additional 9 fuel and 9 ammo for one expedition vs. fielding 6 non sparkled DDs. If you were looking at efficiency, you'd then have to consider the cost of fielding 6 DD instead of maybe 4 DD when comparing sparkled vs non-sparkled expeditions, but to put it simply it's just about always better to sparkle if you have time and energy to do so. Most of the numbers below are for unremodeled and/or efficient ships.
|Ship Type||1-1 Cost||1-1 Cost||Sparkle Cost||Sparkle Cost|
How to Prepare for EventsEdit
I'm placing this first as it can't be emphasized enough: develop, develop, develop. You can begin developing good stuff at a low HQ of 20-30. A lot of events have Line of Sight (LoS) checks which are highly equipment based. Your carrier's default planes are also pretty crappy and can receive a massive upgrade with developed planes. Developing equipment will help you succeed in events and sorties so there's no reason why you shouldn't start now. The last thing you need to happen during an event is realizing that you are short X item and are burning resources trying to develop an item that only has a 2% success chance. Following is a list of items that you should have developed before going into an event. You can research recipes here.
|Type 3 Shell||The Type 3 Shell or Sanshiki can be equipped on battleships or heavy cruisers to provide additional anti-air or extra damage against installation type enemies. Although absent from recent events, the possibility of an installation type event boss always exists and it is important to be prepared. The Type 91 Armor-Piercing (AP) Shell can now be used in place of the Type 3 Shell on battleships for attacking installations as well, so these will primarily be used on your heavy cruisers. Installation type enemies are also immune to torpedoes (but not torpedo bombers) and are difficult to damage without one of the aforementioned pieces of equipment.|
|Saiun||The Saiun (Iridescent Cloud) is used to prevent Red-T engagements which make it harder to S rank a boss. They also provide 9 LoS which is then doubled in LoS calculations. Event maps are almost guaranteed to have LoS checks along the way and these will help you to meet those checks.|
|Reppu||The Reppuu (Strong Gale) is the best craftable +AA plane in the game and are incredibly valuable for securing air superiority. The Shiden Kai 2 is a close substitute if you aren't able to develop enough Reppuu (Strong Gale).|
|46cm Triple Gun Mount||Now moving on to not required but good to have equipment, the 46cm Triple Gun Mount will help get your BB up to firepower cap while also providing additional AA cover. These have lately fallen out of popularity amongst fast BB and BBV due to overweight accuracy penalties so they are primarily used on slow BB nowadays.|
|Type 91 AP Shell||AP Shells are popular choices for the 4th slot on battleships nowadays. Although it lowers the double attack chance in a 2 reds + seaplane + AP shell daytime setup, it compensates for it with daytime cut-ins which tend to one shot targets anyways (or potentially heavy damage hard targets)|
|Type 0 Obs. Seaplane||Not to be confused with the Type 0 Recon Seaplane which you have a million of, the Type 0 Observation Seaplane has better stats and is cheap to make, but is pretty rare. The +1 additional LoS is doubled in LoS calculations. The more LoS the better when it comes to meeting LoS requirements during events.|
|Type 33 Surface Radar||The Type 33 Surface RADAR is the highest LoS radar that can fit on a DD. As DD cannot equip seaplanes to help with LoS checks, all they can do is equip small radars. These fit in nicely in their third slot should you need additional LoS.|
|Type 32 Surface Radar||RADARs are popular fillers for additional accuracy, but are often replaced with AP shells on battleships. The Type 32 Surface RADAR still offers a large amount of LoS and accuracy for those times when you need it or when you can't utilize artillery spotting.|
Since you can, you might as well. You can... can't you?
There's roughly 3 ways to set up AACI.
One of the most convenient ways to AACI is with a DD equipped with a 10cm Twin High-angle Mount + Anti-Aircraft Fire Director and an air radar like the Type 13 AIR RADAR Kai. You can also equip another primary gun so that your DD will be able to double attack at night. This setup sacrifices little if anything though it requires bringing a DD. Should you be lacking the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director, you will have to resort to using a Type 91 Anti-Aircraft Fire Director or Type 94 Anti-Aircraft Fire Director with your primary high angle guns and miss out on the radar bonus proc chance. If you don't have one of these, I recommend you level a Maya or Fubuki to kai ni ASAP.
2. Heavy Cruiser
For an alternative to the destroyer AACI, you can set up a heavy cruiser AACI. The downside to this is that you severely reduce the daytime attack power of the heavy cruiser, so choose carefully when you use this. An ideal composition would be a red gun, the 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director, seaplane, and air radar. This will at least allow weak artillery spotting and double attacks at night. Combinations can also be made with fire directors should you not have the 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director. Recommend you visit the Combat Page to review alternative setups.
3. Anything Goes
As with the Heavy Cruiser setup, other combinations will often result in reduced firepower or effectiveness in other areas. One alternate for example is with a CLT. You can equip a 10cm Twin High-angle Mount + Anti-Aircraft Fire Director or 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director with an air radar and a Type A Ko-hyoteki for a CLT with weaker day and night power, but at least you have a chance to proc an AACI! AACI setups on carriers in PVP, auxiliary ships should they be required, etc.
The general rule of thumb is take 2 ships of each type and level them up. It pays to be versatile though. Focus on getting your ships to Kai status first and modernized, then gradually work your way to Kai Ni or higher levels. Leveling up your ships is important, but so is having the appropriate ships for branching rules which you won't know until the event has started. Don't neglect developing your equipment!
"Two ships good, four ships better!"
These are a few ships which I higihly recommend leveling either for their unique abilities or for their equipment.
|Kitakami||Easy to obtain and incredibly valuable for events to the point of being practically required. Get Kitakami to Kai Ni as her and Ooi are your aces in events. Double attack setup preferred but torpedo cut-in is also an option.|
|Ooi||A little bit harder to get than Kitakami but just as valuable, treat Ooi like you would Kitakami though with a double attack setup.|
|Sendai||A great CL with unique equipment. The only source of the Type 98 Recon Seaplane (Night Scout), along with one of the two Star Shell in the game. Sendai's equipment will help make your night battle life just a little more bearable.|
|Ooyodo||A rare ship that you can only currently get during events, Ooyodo Kai in addition to having 4 slots, comes with the Fleet Command Facility which can play an invaluable role for Combined Fleet setups in events.|
|Yuudachi||Incredibly powerful for a DD with her double attacks at night and level 55 Kai Ni. Yuudachi is one of the best of the Elite Destroyers.|
|Yukikaze||With a torpedo cut-in setup and her 60 luck Yukikaze can one shot most targets at the boss node during night battles (assuming it procs).|
|Fubuki||Assuming you don't already have Akizuki, Fubuki kai ni comes with the Type 94 Anti-Aircraft Fire Director and is required to ultimately make the best destroyer gun in the game, the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director. This does require having an Akashi, but at least you can utilize the Type 94 Anti-Aircraft Fire Director in the meanwhile.|
Other ships for your consideration:
|Maya||Maya kai ni with the help of Akashi can make the 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director, and comes with a Type 94 Anti-Aircraft Fire Director.|
|Choukai||Although there are probably better uses for your first blueprints, Choukai kai ni comes with both the Type 22 Surface RADAR Kai 4 and Skilled Lookouts. In addition, she takes the lead for most powerful heavy cruiser.|
|Jintsuu||In terms of raw power, Jintsuu leads all the other light cruisers.|
|Yuubari||I hate using Yuubari since her poor armor and evasion make her a liability. Her only advantage is her 4 slots which i can't see using for anything besides carrying utility equipment. Ooyodo is much better overall IF you have her.|
|Ayanami||With the second highest firepower, decent luck, and a Star Shell, Ayanami is a good DD for both day and night battle.|
|Shimakaze||Shimakaze has both good offense and defense, well however much defense a DD can have...|
|Shigure||Shigure is my go-to ship when I want a second torpedo cut-in. She doesn't have as much power or luck as Yukikaze but it's close.|
|Tone||In addition to being the best CAV in the game (but requiring a blueprint), Tone and Chikuma are good enough to be fill the roles of the other elite CA should pathing allow for it.|
|Kaga||With her massive 46 plane slot, Kaga can command the greatest air power and is one of the best CV in the game.|
|Souryuu||You probably won't have Souryuu and Hiryuu if you are a newer TTK, but if you do get one it would be a good idea to level them up for their unique planes. The Tenzan Model 12 (Tomonaga Squadron) and Suisei (Comet) (Egusa Squadron) are the best blue and red bombers in the game. It does take quite a bit of work to both find them, level them to Kai Ni, and unlock the upgraded versions of their planes.|
BB? BBV? FBB? CVL? SS? While there are some ships which are better or slightly better than others, I'll leave that up to your personal preference on which you choose to level. Just remember that BB and BBV are slow speed, along with SOME of the CVL. Some branching rules might require a fast fleet or a slow feet so remember to be versatile.
Useful Kancolle LinksEdit
https://a4b81641afe20619f5ed716627d72ef95dcd42d1-www.googledrive.com/host/0B37L_d6zeTfUS0puRTRFVml1czA/ - Air Superiority Calculator. Very useful!
http://aircalc.net/ - JP version of the above, but tends to be more complete
http://kancolle.wikia.com/wiki/Elite_Destroyers - Short list of best destroyers
2013 Fall Event - Ironbottom Sound
「決戦！鉄底海峡を抜けて」 - Decisive Battle! Escape from Ironbottom Sound!
「敵超弩級戦艦を叩け！」 - Pressure of the Enemy's Super Dreadnought! (Boss)
2013 Winter Event - Arpeggio
「冬の抜錨！」 - Sallying Forth in Winter!
Random Kancolle VideosEdit
Taigei - Because Hnnnngggg
Kancolle MMD - 1, 2, 3, 4
【手書き】 艦これ絵日記〜第六駆逐隊〜 - Because sad video is sad
第13回MMD杯本選 イーノックが艦娘たちと踊ってみたようです - My favorite from the 13th MMD cup
第12回MMD杯Ex イーノックが艦娘たちと踊ってみたようです - The above guy's previous video
【第13回MMD杯本選】海の日なのです! - Because I happen to like Nichijou
Is the order a kanmusu? (niconico) 1, 2, 3, 4, 5, 6, 7, 8, 9
【最新版】艦これ 戦闘BGMまとめ【2014.8.8】 - BGM Music Collection
【艦これBGM】 艦これオーケストラアレンジメドレー 【完成版】 - Short collection of some instrumental BGM Music
艦娘とティータイム出来る様に艦これBGMを色々喫茶店風にアレンジ - Coffee house music
【作業用BGM】 艦これ『雨音これくしょん』 【アレンジ】 - Another nice collection of instrumental music