That aside, if you are willing to replace (scrap, sink, modfood) all those high level ships you level for one quest with the ones required for other quests, do it all over again for the next quest, then sure?
As for 'be good'...define. For me, being able to clear at my chosen difficulty is good enough. If you are looking for "Hard" mode event clear with lots of specific ships' branching and/or advantages, I'd say you're in for one hell of a ride if you don't cough up some cash.
Make sure to limit your mainstay ships. This often leads to 80 or 85 hard limit for ships you really, really don't want to be disposed of. Most of the time the ships would be those stupid powerhouses, swiss-knife ships, and capital ships like BBs/CVs.
The remaining slot can be used for those ships you need for quests, or dupes of things you want to farm.
Completing all A and B quests with only 100 slots seems pretty hard but you can focus on the most important ones and clear that using a lot of part-timer ships (e.g. excluding the first pair that got scrapped when I needed fre slots, I hired other 2 pairs of Ise/Hyuuga for completing their quests over the time). Since I started playing before the introduction of the difficulty selection in the events and I'm still a 100-slotter, you can be fine at endgame just like me as long as you keep a balanced and functional fleet (my main exception is Aquila) and have all hard clear during events (just like my last one) and rank (quite happy to get the Re.2001CB for my weakest carrier).
There is no P2W in this game. It's complete rng, which at best you can influence the odds a bit but nothing game breaking that will guarantee you victory. I do just fine with fleet of level 99s and married Iowa (ring from quest).
Tennousu wrote: In a sense, yeah. The benefits are there, but this game employs so many square roots in their formula and thus many things get diminishing returns at higher number.
But benefits are still benefits and they help you to win.
The benefit with the most impact from 'marriage' is the sortie cost reduction since 15% reduction (especially on big eaters like Yamato) is huge.
Then there are stuff like Reinforcement Expansion, straight up buying resources, buying screws, Repair Team/Goddess...
Even Ship Slot Expansion IS a P2W, masked behind "This game is about C.O.L.L.E.C.T.I.O.N!". Think for a moment and you'll realise P2W aspect of Ship Slot Expansion is huge.
RNG doesn't give a shit either you're paid user or not. Buying RE+Damegod only allows you to continue your sortie (rather than retreat and start over again) if one of your ships (with those Damegod) get taiha'd. Marriage is just optional and yes it reduces 15% fuel/ammo, increases LOS, Eva, ASW but still RNG doesn't give a shit about that. Buying screws isn't necessary since you can get them mostly on quests and present boxes.
I can't possibly imagine the inconvenience, rage-inducing and disappointments I would find in being an eternal 100 ship slots.
I see some proud 100 slotters heart-locking 95 ships and carrying the F on :V.
If you are playing for 6 months/a year and you feel like you'll be playing for months/years to come, consider buying yourself 10 slots or a ring for your favorite ships :3.
And support this apparently "dying" browser game. (I have no source, I just read some japs talking about this in 2018's KC JP Ice festival)
I think I bought 10 slots per month, in my first 8 months. Now I'm buying 10 slots twice-three times a year. (by no means a rule.) I think the biggest "charm" in this "card game", is precisely your capability to "collect" ship girls and equipments.
So true, maybe because I grew up on Pokémon and baseball cards, I need to collect them all!
My rule of thumb for buying slots in the beginning was a dock expansion every event. I mean $10 every 3 months shouldn't be that hard to procure.