For the last three days I've been encountering catbombs when I go on sortie, return from sortie, click on the home screen to get Expedition results or return to the home screen from any of the other screens like repair docks or fleet selection.
At first I thought it was just the server being busy or work with the EOs being prepared but it keeps happening. When I log in, the game works fine for a few minutes and then starts to act up with the console filling with errors like these which eventually leads to the catbomb:
Another strange occurence is battle voices from previous sorties playing out of nowhere.
I've tried clearing the cache and installing Adobe Flash instead of using the built-in Chrome version, and tried muting the game and disabling the voices but it keeps happening. Is this a problem with the game or is there something I need to do to fix it? Thank you for any assistance.
It is network issues coming from your end. All those MP3 files along with one JSON file (towards the bottom of that screenshot) are all showing that the connection was reset. MP3 files are typically voice lines (may contain BGM as well) but JSON file contains the results of your actions (these are results the server sends in JSON format to the viewer to say whether something has succeeded or not, etc).
I manually resynchronised my clock which was off by 2 minutes and this alleviated the problem slightly as I'm down to only a few catbombs now and then instead of constantly, but I may have found the root of the problem.
This is a log of the traffic of the flash applet. Previously the source port used to be 9229 as well as the destination, but the source port is now getting slightly randomised with incremental values from 50,000 to 65,000 which I believe is causing the dropped connections. Is this from a setting I can change somewhere or has something been corrupted? I'm going to do a full malware scan later, but I'm hoping this is just a setting that got messed up somehow.
Interesting, you have a similar user as someone on KC discord yet you two solved it in the exact same way - uninstalling and reinstalling Chrome.
Anyway off-topic aside. I suggested to the other user that they could probably try looking into creating another user on Chrome and try playing the game through the newly created user. This way, one doesn't lose those cookies and such. May be this is an idea for you in the future.
I'll keep that in mind, thank you. I just wish there was a log or something one could export to pinpoint the exact issue, but a fix is a fix I suppose. I exported and imported all my KC3 data to the new installation so I just need to gradually recache all the images and so on.
I am currently experiencing this issue. At first it was just the DDOS attacks during the event, but since then it's been happening more and more frequently to where the game only loads every once in awhile, and it crashes within the first few clicks. Reinstalling Chrome/deleting cookies and whatnot did not solve the issue, nor did trying from a different computer on the same internet connection. I am at a loss.
Someone with more technical knowledge could help you out better than I can, but have you tried using a VPN? I'm guessing it could be your Internet connection since that didn't change. Your ISP might be having routing problems which cause timeouts in the game, but I doubt this cause would last for so long.
My connection is decent. I don't have connectivity issues with any other games. It does seem to be some sort of connection issue though. Routing problems sounds like it could be the culprit, I hope someone else can comment more as well.
I had a similar problem (relentless but unpredictable catbombs, especially after leaving the game idle) and diagnosed it as Chrome by installing a VPN and playing through Firefox. Fixed it by clearing my Chrome cache and cookies, no reinstall needed.
I'm still troubleshooting but nothing conclusive yet. What else can I do, not play KanColle? I do know that KC3 gives a crash error having to do with communicating with whatever action I was at in game, but that it's likely unrelated to my API link.