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    Wikia Winter 2018 Event Banner

    Event Information

    • Event Details:
      • Official Title: 捷号決戦!邀撃、レイテ沖海戦(後篇)
      • Unofficially titled: Showdown at Operation Shō-Gō! Battle of Leyte Gulf (Part 2)
      • Starting Date: February 16th, 2018
      • Duration: 4.5 Weeks
      • Scale: LARGE.
    • Limited-time Event Maps
      • Number of Maps: 7
        • Main Operation : 4 Maps
        • Extra Operation : 3 Map

    Special Notes

    • Winter 2018 Event will be the FINAL event of Kancolle Phase 1.
    • Winter 2018 Event will be based on the remaining Naval Battles from the Battle of Leyte which were not covered in the Fall 2017 Event.
      • Will contain a Large Battle of the Surface Combined Fleet.
      • It will feature a Grand Hot Battle for MusashiMusashi Banner, and ZuikakuZuikaku Kai Ni A Banner in the Event.
      • In the December 27th Update, the LSC Success Rate for MusashiMusashi Banner has been increased for Players who do not own her yet, in preparation before the Winter Event.
        • It has been stated that MusashiMusashi Banner isn't completely mandatory however.
      • Medium (乙) and Hard (甲) mode has been stated to be "Suitably Difficult".

    New

    Ships

    Hiburi Banner DE Hiburi
    Gambier Bay Banner CVL Gambier Bay
    Daitou Banner DE Daitou
    Jervis Banner DD Jervis
    Hamanami Banner DD Hamanami
    Tashkent Banner DD Tashkent
    Intrepid Banner CV Intrepid

    Equipment

    10cm Twin High-angle Gun Mount Kai + Additional Machine Guns 275 Card 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns GreenGunDP Secondary Gun Musashi Kai Ni Stock Equipment
    130mm B-13 Twin Gun Mount 282 Card 130mm B-13 Twin Gun Mount RedGunLight Small Caliber Main Gun E-4 Reward
    QF 4.7inch Gun Mk.XII Kai 280 Card QF 4.7inch Gun Mk.XII Kai RedGunLight Small Caliber Main Gun Jervis Stock Equipment
    533mm Triple Torpedo Mount 283 Card 533mm Triple Torpedo Mount Torpedo Torpedo ?
    SK Radar 278 Card SK Radar Radar Large Radar ?
    SK + SG Radar 279 Card SK + SG Radar Radar Large Radar ?
    Shiden Kai (343 Air Group) 301st Fighter Squadron 263 Card Shiden Kai (343 Air Group) 301st Fighter Squadron Interceptor Fighter Icon Interceptor Fighter ?
    51cm Twin Gun Mount 281 Card 51cm Twin Gun Mount RedGunHeavy Large Caliber Main Gun ?

    Abyssal

    Units

    Escort Water Princess Banner
    Escort Water Princess - Damaged Banner
    Escort Water Princess
    • 3 normal + 3 damaged forms
    Abyssal Light Carrier
    Light Carrier Nu-Class Elite BannerHell plane 1Abyssal Patrolling Attack Hawk 574 Equipment
    Light Carrier Nu-Class Flagship BannerAbyssal Hell Dive Bomber Kai 557 EquipmentAbyssal Revenge Torpedo Bomber Kai 558 Equipment
    Light Carrier Nu-Class
    • 2 new elite forms
    • 1 new kai elite form
    • 2 new kai flagship forms
    Abyssal Light Carrier
    Aircraft Carrier Princess BannerAbyssal Hell Dive Bomber Kai 557 EquipmentAbyssal Night Revenge Torpedo Bomber 583 Equipment Aircraft Carrier Princess
    • 2 new forms
    Abyssal Standard Carrier
    New Submarine Princess Flagship Banner New Submarine Princess
    • 1 new form
    Abyssal Submarine

    Equipment

    Abyssal Night Cat Fighter 581 Equipment Abyssal Night Cat Fighter Night Fighter Aircraft Icon Carrier-based Fighter Aircraft
    Abyssal Night Dive Bomber 582 Equipment Abyssal Night Dive Bomber RedPlane Carrier-based Dive Bomber
    Abyssal Night Revenge Torpedo Bomber 583 Equipment Abyssal Night Revenge Torpedo Bomber Night Torpedo Bomber Icon Carrier-based Torpedo Bomber

    February 16th Updates

    MusashiMusashi Banner Second Remodel

    Event-Exclusive Special CG/Voicelines

    • Winter 2018 Event Exclusive Special CGs and Voicelines will be given to certain Ship Girls.
      • ZuikakuZuikaku Kai Ni Banner
        Zuikaku Kai Ni A Banner
        and ShimakazeShimakaze Banner will have special CGs applied for the Event.
        • Several Ship Girls have been applied with Special Hachimakis on their current CGs for the Event.
      • Over 20 Ship Girls will receive Event-Special Voicelines.

    New Event Mechanics

    New Event Hard to Easier Difficulty Change Mechanic

    • Starting from this Event, if you happen to be in Medium (乙) OR Hard (甲) Mode and have at the time depleted a high volume of the Boss total HP Bar, but decide to change down into an Easier Difficulty, your progress from the higher difficulty will be applied to the lower difficulty to a certain level.
      • Hidden Gimmicks Required are different depending on the Difficulty played.
      • If you change your difficulty down from a Hard/Medium into an Easier Difficulty, the Gimmick(s) you have already accomplished will be inherited onto the Lower Difficulty you have chosen up to an extent.
      • At certain Maps, if you were in progress of doing Hard Mode, but change your difficulty down to Easy Mode, then there are chances that a New Operation Route may appear in the Map.

    New Difficulty: "Very Easy (丁)" Mode

    • Starting from this Event, there will be a New Difficulty known as the "Tei" (丁) Difficulty (Tentatively called "Very Easy" Mode).
      • They are for Admirals who are extremely busy with Life, and hasn't been able to play all that much as well, but wish to clear the Event.

    Friend Fleet

    • The Friend Fleet is a NPC Support Fleet that appears during the Night Battle Phase of a Boss Battle in certain Event Maps to support your fleet in sinking the Boss.
      • In certain Event Maps when you are against the Main Boss of the Map, when your Fleet enters the Night Battle Phase against the Boss, before your fleet initiates their attack against the Boss, the Friend Fleet will appear to attack the Boss first.
      • The Friend Fleets have multiple Fleets with preset Ships and Equipment Setups.
      • The Ships appearing in the Friend Fleet are Non-Modernized.

    February 21st Live Update

    Zuihou 2nd Remodel

    Zuihou has received Two Convertible Remodels between Kai Ni and Kai Ni B remodel Vice-Versa.

    Opening of Extra Operations

    • The Winter 2018 Event Extra Operations (E-5 to E-7) will now be available for Players to participate in.

    New Friend Fleet Compositions

    • New Compositions of the Friend Fleet are now available and will be appearing in the Extra Operation.

    Historical Ships Preparation

    The Center Historical Ships & Fleet

    The Following are Names of the Fleet and the Ships who had historically participated in the Naval Battles listed above which the Winter 2018 Event will be based off, which you are highly recommended to take priority and focus on preparing for the next Event.

    The Center Force (Kurita Fleet)

    The most powerful attacking force during the Battle of Leyte Gulf led by Takeo Kurita.

    The Northern Force (Ozawa Fleet)

    The Northern Force led by Jisaburō Ozawa during the Battle of Leyte Gulf.

    Other Historical Ships

    The following are the Fleets & Ships of the Nishimura and Shima Fleet, who were the centerpiece of the Fall 2017 Event. They have been hinted to possibly be required for the next Winter Event as well. Please be advised Whether you prepare the following Ships or not is under your discretion.

    The Southern Force (Nishimura Fleet)

    The vanguard of the "Southern Force" during the Battle of Leyte Gulf led by Shōji Nishimura.

    The Second Striking Force (Shima Fleet)

    The rear of the "Southern Force" during the Battle of Leyte Gulf led by Kiyohide Shima.

    Recommended Equipment Preparation

    The Following are specific types of Equipment you should take priority preparing when you are considering to participate in an Event.

    Aircrafts

    Shells

    ASW Equipment

    Anti-Installation Equipment

    If you are not familiar with Installation-type Bosses, please make sure to visit the Installation Type Information Page.

    Anti-PT Imps Equipment

    The PT Imp PackPT Imp Pack Banner are based on PT Boats treated as Abyssal Destroyers, and are very high in evasion and can only be effectively hit by certain Equipment.

    Night Battle Equipment

    • Equipment that are specialized in giving you an edge during the night battle phase.
    • Each equipment works uniquely and either needs a certain requirement for it to activate, or it gives you an immediate boost at the cost of something else.
    • SearchlightSearchlightSearchlight 074 Card and Type 96 150cm SearchlightType 96 150cm Searchlight 140 Card
      • Fleet's accuracy and cut-in rate increases while enemy fleet's cut-in rate decreases. The stronger the searchlight, the stronger the effect applied.
      • Ships equipped with a Searchlight will receive an Icon Evasion penalty and will also be targeted more often.
      • The regular SearchlightSearchlight 074 Card can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship and Aviation Battleship.
      • The larger Type 96 150cm SearchlightType 96 150cm Searchlight 140 Card can only be equipped by Battleships, Zara dueZara Due Banner and Commandant TesteCommandant Teste Banner.
    • FlareIconStar ShellStar Shell 101 Card
      • Fire flares to illuminate the skies and discover the enemies.
      • Fleet's accuracy and cut-in rate increases while enemy fleet's cut-in rate decreases.
      • Unlike the Searchlight, the Star Shell does not have any negative effects when triggered, but this comes at the cost of not being guaranteed to always trigger.
      • The Star ShellStar Shell 101 Card can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship, Aviation Battleship, Torpedo Cruiser, Repair Ship and Submarine Tender.
    • SeaplaneType 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 102 Card
      • Similar to Recon Seaplane in functionality, but has additional effects during night battle.
      • If successfully triggered, will result in 'Night Contact' which boosts the following:
      • 10% Icon Hit Accuracy boost
      • Increased critical hit rate
      • +5 Icon Gun Firepower
      • Night Contact will only trigger if the air state is not Air Incapability or Air Parity if it started during day.
      • Night Contact will always have a chance to trigger if the battle started during night.

    Hints and Advice

    • Make sure your fleet is prepared in all departments (Ex. Do not neglect your AV, SS, and/or AO).
    • Make sure to prepare a large amount of resources.
      • Give yourself at least 1 month of time to start stockpiling your resources.
    • Make sure to prepare a good amount of Aircrafts with good stats, especially with large range for Land Base Aerial Support and for your Aircraft Carriers (Ex. Do not neglect your Skilled Aircraft Conversion Monthly Quests as they give good aircrafts and are excellent to use in Land Base Aerial Support).
    • Do not jump into the Event on Day 1 if you aren't a Frontliner. Wait for the Frontliners to gather/publish confirmed fleet compositions and branching rules for each Event Maps. Be patient.
      • Some Initial Information may turn out to be partially confirmed, so please be patient until all information are completely verified first if you wish for a more smoother time running your Event.
    • Most important advice: Keep your sanity high.

    Possible Mechanics


    Links

    Twitter logo blue @KanColle_STAFF Pre-Event

    JP

    Currently KanColle Development Team is preparing for the preparation of release for the next Limited-time Operation of Winter 2018 Event scheduled to start next month. This Year's Winter 2018 Event is expected to start next Middle of the next month. For Admirals who are expecting to participate in this Operation, please make sure to thoroughly prepare your Fleet Strength and Resources!

    現在「艦これ」運営鎮守府では、来月作戦開始予定の冬イベント2018:期間限定海域の作戦準備を進めています。本年の冬イベは、【来月中旬】より作戦開始予定です。本作戦に参加予定の提督方は、艦隊戦力の拡充、そして戦備の充実をよろしくお願い致します!

    JP

    Currently KanColle Development Team is preparing for the release of the KanColle Winter 2018 Event: Limited-time Operation [Showdown at Operation Shō-Gō! Battle of Leyte Gulf (Part 2)], scheduled to start in the middle of next month. This Season Winter Event's Scale will be a Large Scale Decisive Battle. For Admirals who are planning to participate, please make sure to thoroughly prepare your Fleet Strength, and Resources!

    現在「艦これ」運営鎮守府では、来月中旬作戦発動予定「艦これ」冬イベント2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】の作戦準備を進めています。今季冬イベの作戦規模は、大規模な決戦です。同作戦参加予定の提督の皆さん、艦隊戦力及び戦備の拡充をよろしくお願い致します!

    JP

    The KanColle development team currently working on preparations for Operation Shō-Gō 1, the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)". The Main Operation of the event is slated to start on the 16th February. Alongside the Main Operation we're also going to implement the second remodel of the 2nd ship of the Yamato-class battleships.

    現在「艦これ」運営鎮守府では、捷一号作戦、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】の作戦準備を進めています。同前段作戦の作戦開始は、今月【2/16(金)】を予定しています。同前段作戦開始と共に、【大和型戦艦二番艦】の改二改装も実装予定です。

    JP

    Currently KanColle Development Team is preparing for the next upcoming KanColle Server Maintenance & Update scheduled for next week Friday, February 16th. Through the completion of this Maintenance, the Operation Shō-Gō 1, the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" will be having its Main Operation finally begin!

    現在「艦これ」運営鎮守府では、次回「艦これ」稼働全サーバ群メンテナンス&アップデートを【2/16(金)】実施予定で準備を進めています。同メンテナンス完了を以て、捷一号作戦、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】前段作戦、作戦開始予定です!

    JP

    For the Operation Shō-Gō 1, the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" scheduled to start this Winter, the Number #2 Ship of the Yamato-class Battleship who had fought multiple times against the U.S. Navy Carrier Task Force while on course towards Leyte Gulf, and as of result sunk under the Sibuyan Seas, will be receiving her Second Remodel. The Ship receiving this Second Remodel will be equipped with a 5th Main Equipment Slot!

    今冬展開予定の捷一号作戦、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】では、レイテ湾を目指す途上、数次に渡る米機動部隊艦載機群の大編隊と交戦、シブヤン海に没した大和型戦艦二番艦の改二改装を実装予定です。同改二艦は第五装備スロットも搭載予定です!

    JP

    Currently KanColle Development Team is at their best for the preparation of the upcoming release of this season's Winter Event. For this Event which will be the Final Event of Phase 1, we are preparing for the release of various kinds of New Ship Girls. This includes the New-class of Coastal Defense Ships who were teased in the Comptiq's Commercial, and a certain 'Lucky Destroyer' from the Country of Black Tea who was loved its Blessing and Fierce Battles!

    現在「艦これ」運営鎮守府は、今季冬イベ準備に両舷全速一杯で邁進しています。第一期最終イベとなる本イベでは、多彩な新艦娘の実装準備しています。まず、コンプティークさんのCMにも登場した新しいクラスの海防艦達、紅茶の国からはその幸運と奮戦を愛されたあのLuckyな駆逐艦も参戦です!

    JP

    KanColle's next scheduled Maintenance & Update is scheduled for this Friday, February 16th. With the completion of this Maintenance, the Operation Shō-Gō 1, the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" Main Operation will finally begin! The First Main Operation scheduled to be released is Battle Stations! Perform Thorough Patrols of the Route Ahead! [Battle of the Palawan Passage Route Patrols].

    次回「艦これ」稼働全サーバ群メンテナンスは【2/16(金)】実施予定です。同メンテ完了を以て、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】前段作戦、展開開始!同第一作戦海域は【作戦開始 前路哨戒を厳とせよ!「パラワン水道前路哨戒戦」】を展開予定です!

    JP

    The next KanColle server maintenance is slated for the 16th February. It's completion marks the start of the main operation of the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)"! The second map is going to be "The Grand Sortie! Kurita Fleet's "Battle of the Sibuyan Sea""!

    次回「艦これ」稼働全サーバ群メンテナンスは【2/16(金)】実施予定です。同日夜予定の同メンテ完了を以て、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】前段作戦、作戦開始予定!第二作戦海域は【威風堂々 出撃!栗田艦隊「シブヤン海海戦」】を展開予定です!

    JP

    The Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" will feature at least six new ship girls. All voice recordings were finished yesterday! Furthermore, this afternoon Kitakami and Ooi will receive time-limited attack voice lines. CLT admirals may want to look forward to them!

    「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】では六隻以上の新艦娘の実装を予定しています。同ボイス収録も昨日全て完了致しました!また、本日午後以降、北上さまと大井っちに期間限定攻撃ボイスを実装予定です。重雷装艦提督の皆さんは、少しだけお楽しみに!

    JP

    次回「艦これ」稼働全サーバ群メンテナンス&アップデートを明日【2/16(金)】に実施させて頂く予定です。同晩完了予定の本メンテナンス&アップデート作業完了を以て、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】、その前段作戦、作戦開始となります!

    JP

    The KanColle Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" that is scheduled to start after tomorrow's maintenance & update will consist of a total of four (4) Main Operation maps. Furthermore, four (4) new ship girls will be available in the Main Operation as rewards or drops.

    明日実施のメンテナンス&アップデート完了を以て開始される「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】の【前段作戦】は、全四海域の作戦海域より構成されます。また、同前段作戦では、最大【四隻】の新艦娘が実装、邂逅または艦隊合流が可能となる予定です。

    JP

    Continuing on, the Extra Operation of this season's Winter Event will be added in a live update on the 18th February (Sunday) in the evening without shutting down the servers. The Extra Operation will consist of three (3) maps, which means that this Winter Event will consist of a total of seven (7) maps. A total of three (3) new Ship Girls will be available in the Extra Operation as drops or rewards!

    続く今季冬イベ【後段作戦】は、【2/18(日)】夜に各サーバ群を停止するメンテナンスを実施せずに投入予定です。同後段作戦では、さらに三つの拡張作戦海域を開放、冬イベは全七作戦海域より構成されます。後段作戦では新たに最大【三隻】の新艦娘を実装、邂逅または艦隊合流が可能となります!

    JP

    フタフタサンマル。提督の皆さん、お疲れさまです! St. Valentine's Dayも終わり、艦隊泊地は作戦行動の準備に入っています。次回稼働全サーバ群メンテナンス&アップデートは、明日【11:00】より突入予定です。全サーバ群同作業完了は【23:00】を予定しています。頑張ってまいりましょう!

    JP

    「艦これ」稼働全サーバ群は、本日この後【2/16(金) 11:00】よりメンテナンス&アップデートに突入致します。同作業完了は【23:00】を予定しています。本メンテナンス完了を以て、「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】、その前段作戦、作戦開始です!

    JP

    「艦これ」稼働全サーバ群は、本日この後【2/16(金) 11:00】より大規模メンテナンス&アップデートに突入致します。メンテナンス開始前にブラウザを閉じ、「艦これ」を一旦終了して頂けますと幸いです。提督の皆さん、ご協力、どうぞよろしくお願い致します!

    Twitter logo blue @KanColle_STAFF Maintenance progress Tweets

    JP

    メンテナンス状況:稼働全サーバ群はメンテナンス作業に突入しました! 「艦これ」稼働全サーバ群は、大規模メンテナンス&アップデート作業に突入しました。本大規模メンテナンス及びそれに伴う同アップデート完了を以て、今季冬イベ捷一号作戦、そのレイテ決戦が開幕します!

    JP

    Maintenance status: large-scale server maintenance currently in progress The KanColle server maintenance & update is currently in progress. We have reached the halfway point. The update accompanying this maintenance includes Home Port Showdown and Decisive Battle voice lines for at least 20 ship girls.

    メンテナンス状況:稼働全サーバ群は大規模メンテナンス作業中です。 「艦これ」稼働全サーバ群はメンテナンス&アップデート作業を実施中です。作業は中盤のシークエンスに入りました。本メンテに伴うアップデートでは、20隻以上の艦娘に母港決戦ボイスや決戦戦闘ボイスなども実装中です。

    1. 艦これ
    JP

    For this event we've changed the progress bar system so that if you switch from a high difficulty level such as Hard Mode or Medium to an easier one and, for example, have already chipped away a large chunk of the HP gauge, you'll be able to keep your progress to a certain extent.

    本イベより、「甲」作戦や「乙」作戦などの高い作戦難易度から、より簡単な作戦難易度に変更する場合、敵戦力ゲージを大きく削っていたケースなどではそれまでの作戦進捗の成果がある程度活かされる形に実装を更新予定です。

    1. 艦これ
    JP

    Musashi, second ship of the Yamato-class battleships, is going to receive her second refit at the same the time we're done implementing this winter event. The remodelled Yamato-class battleship "Musashi K2" will feature a fifth equipment slot. Whether it's several main batteries, anti-air equipment, radars, or a combination of new boilers and turbines, as a huge and powerful battleship she'll be able to use a large variety of different setups.

    今回の冬イベ実装/開幕と同時に、大和型戦艦二番艦「武蔵」、その改二改装「武蔵改二」を実装予定です。改装大和型戦艦「武蔵改ニ」は第五装備スロットを持つ改ニ改装艦です。多数の大口径主砲や対空装備、電探、新型缶やタービンの組み合わせなど強力な大型戦艦として多彩な運用が可能です。

    JP

    As usual veteral admirals will be able to select Hard Mode, Medium Mode etc. The required gimmicks you'll have to unlock to progress through maps will differ depending on the selected difficulty level. Even if you try a high difficulty level only to switch to a lower one halfway through the progress you've made for a map gimmick will carry over to a certain extent

    従来通り、歴戦の提督方は「甲作戦」や「乙作戦」の選択も可能です。作戦遂行に必要な作戦ギミックは、選択した作戦難易度によって異なります。高難易度作戦に挑み、途中まで作戦を進行させて低難易度に移行した場合でも、作戦ギミックの進捗はある程度引き継ぎ可能です。

    JP

    As the map gimmicks differ between difficulty levels such as Hard Mode or Easy Mode, should you make progress in a map on Hard Mode up until a certain point and then lower that map's difficulty level, a new route may become available among other things. As far as map rewards and ship drops are concerned the higher the difficulty level the better.

    「甲作戦」や「丙作戦」などの【作戦難易度】によって作戦ギミックは異なるため、甲作戦をある程度進行させて、その後作戦難易度を再選択して下げた場合、新たな作戦航路などが出現する場合もあります。作戦成功褒賞や艦娘との邂逅などは、高難易度作戦の方がよいものとなっています。

    JP

    Every single new ship girl we're implementing today can be obtained regardless of difficulty level. Clearing the second map of the Main Operation will reward you with the new ship girl "Hiburi", name ship of the Hiburi-class escort ships. Admirals who clear the last map of the Main Operation will obtain the escort carrier "Gambier Bay"!

    全ての作戦難易度で、本日実装する【新艦娘】と邂逅すること可能です。前段作戦第二作戦海域の攻略突破で、新艦娘:日振型海防艦一番艦「日振」が艦隊に合流します。前段作戦最終作戦海域を見事突破された提督の元には、あの護衛空母、航空母艦「Gambier Bay」が合流します!

    JP

    [To admirals who participate in an event for the first time:] Welcome to the world of KanColle! In order to clear event maps it is important to expand your fleet in normal maps, level your ships, hoard resources and possess a large equipment arsenal. Even if you think that's too difficult there's no need to try to bruteforce maps or throw money at the game. Instead you should make good use of the normal maps.

    【始めて期間限定海域に参加する提督の皆さんへ】 「艦これ」の世界にようこそ!期間限定作戦海域の攻略には、通常海域での艦隊戦力の拡充、艦隊練度向上や資源の備蓄、装備の充実が大切です。これは難しい…と感じたら、反復出撃を強行したり、課金したりせず、通常海域もお役立てください。

    Twitter logo blue @KanColle_STAFF Patch notes

    JP

    For this event we're going to implement the new "Casual Mode". It is a new difficulty level for admirals who simply don't have the time to play or have joined only recently and just want to clear the event anyway.

    現在実装中の冬イベより、新たに【丁作戦】を実装します。この【丁作戦】はどうしてもプレイする時間が十分にない…艦隊運営を始めてまだ月日があまり経っていないけれど何とか期間限定海域を攻略したい…という提督のための新しい作戦難易度です。手応えのある作戦海域を望む提督方は…(続く)

    JP

    Admirals who want a challenge can still select Hard Mode as usual, admirals with a decent fleet can go for Medium Mode, and of course there's always Easy Mode. Please select the difficulty levels that suit your fleet or playstyle the most.

    (続き) 手応えのある作戦海域を望む提督方は、引き続き最難関の【甲作戦】、そして充実の艦隊を運用している提督方への【乙作戦】、そして通常通りの【丙作戦】選択もそれぞれの艦隊運用スタイルに合わせてご選択ください。

    JP

    "Musashi K2", the second refit of the second ship of the Yamato-class battleships, will be implemented together with this winter event. Due to the immense power of this remodelled Yamato-class battleship the refit will need several blueprints among other things. Three blueprints, three new artillery armament materials and one action report will be required. Oh my gooooooooooooooood! However...!

    今回の冬イベ実装/開幕と同時に実装される、大和型戦艦二番艦「武蔵」、その改二改装【武蔵改二】。同改装大和型戦艦は、その強力さ故に、その改装には多くの改装設計図などが必要です。改装設計図×3、新型砲熕兵装資材x3、戦闘詳報x1が必要です。なんだ、それは!……しかし!

    JP

    However, as long as you clear everything at least on Easy Mode, you'll be able to obtain all the required items, including the three blueprints, as rewards by clearing the Main Operation of the Winter 2018 Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)"

    しかし、【丙作戦】以上の作戦難易度による攻略であれば。現在実装中の「艦これ」冬イベ2018:期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】、その前段作戦において【改装設計図】x3を含むこれら全てを、作戦海域突破褒賞として獲得することが可能です。

    JP

    If you're already all set and ready to remodel "Musashi" into "Musashi K2" ASAP, that's fine. If you have a bunch of other ship girls just waiting for their K2s and want to remodel them first, that's also fine! In either case you'll be able to obtain three blueprints etc. in the Main Operation of this winter event.

    既に準備万端の「武蔵」がいるのであれば即「武蔵改二」改装するもよし、逆にたまりにたまった改二改装候補艦娘が沢山待っている場合は、彼女たちに投入していくこともよし、です!現在実装中の今季冬イベ「前段作戦」において、改装設計図x3他の入手が新たに可能となります。

    JP

    Oh... and we're terribly sorry. Due to the immense workload we unfortunately have to announce that there will be delays. We're really sorry. Please give us about three more hours. The event duration will be extended and the Extra Operation start date will be pushed back accordingly. Just a quick update and apology. We'll try to fix this as fast as possible

    そして…申し訳ありません。ごめんなさい。諸々詰め込みすぎた結果、実装作業に遅れが発生しています。大変申し訳ありません。あと三時間半ほどお時間を頂けないでしょうか。本作戦期間、及び後段作戦開始日も少し延ばさせて頂きます。まずはご報告と取り急ぎお詫びまで。回復実装を急ぎます。

    JP

    Again, we're sorry. Working on it.

    申し訳ありません。急ぎます。

    JP

    メンテナンス状況:稼働全サーバ群は大規模メンテナンス作業中です。 「艦これ」稼働全サーバ群はメンテナンス&アップデート作業を実施中です。現在、作業は最終シークエンスに移行中しつつあります。お待たせして申し訳ありません。各サーバ群の足並みと開放開始可能時間を確認作業中です。

    JP

    The KanColle Winter 2018 Limited-time Operation: Showdown at Operation Shō-Gō! Battle of Leyte Gulf (Part 2)'s Main Operation will consist of the following Operational Areas: E-1: Battle Stations! Perform Thorough Patrols of the Route Ahead! [Battle of the Palawan Passage Route Patrols] E-2: The Grand Sortie! Kurita Fleet's [Battle of the Sibuyan Sea]

    「艦これ」冬イベ2018 : 期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】 前段作戦は下記の作戦海域より構成されます。 第一作戦海域 : 作戦開始 前路哨戒を厳とせよ!【パラワン水道前路哨戒戦】 第二作戦海域 : 威風堂々 出撃! 栗田艦隊【シブヤン海海戦】

    JP

    The KanColle Winter 2018 Limited-time Operation: Showdown at Operation Shō-Gō! Battle of Leyte Gulf (Part 2)'s Main Operation's Third and Forth Operational Areas will consist of the following: E-3: Ozawa Carrier Task Force, Sortie All Out! [1st Battle of Cape Engano]. E-4: Beyond the Sea of Samar - [Battle of Leyte Gulf]

    「艦これ」冬イベ2018 : 期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】 前段作戦第三作戦海域以降は、下記より構成されます。 第三作戦海域 : 小沢機動部隊 全力出撃!【第一次エンガノ岬沖海戦】 最終作戦海域 : サマール沖 その先へ――【レイテ沖海戦】

    JP

    Starting with the second map of the Main Operation you can form a "Combined Fleet". The main fleet consists of fleet #1 and the escort fleet of fleet #2. Drag & drop the fleet #2 icon at the top of the composition screen onto the fleet #1 icon to form a Combined Fleet with a maximum of 12 ships, provided the requirements are met, and sortie it to event maps.

    前段作戦、第二作戦海域からは【連合艦隊】編成が可能です。主力艦隊を第一艦隊、随伴護衛艦隊を第二艦隊に編成。編成画面上部の第二艦隊の艦隊アイコンを第一艦隊の同アイコンにドラッグ&ドラップすることで、条件が合えば、最大12隻編成の連合艦隊編成での作戦海域出撃が可能となります。

    JP

    Furthermore, for the duration of the event it is once again possible to select the "Vanguard Formation", a battle formation that focuses on breaking through enemy lines, while using a regular fleet (or a strike force consisting of 7 ships that can be formed with fleet #3). During the event the "Vanguard Formation" can also be used in regular maps. It might help you clear regular maps if you happen to be stuck at one!

    また、作戦期間中、通常艦隊(または第三艦隊で編成可能な7隻編成の遊撃部隊)では、敵中突破に主眼をおいた戦闘隊形【警戒陣形】をとることも可能です。【警戒陣形】は作戦期間中は、通常海域でも運用可能です。何気に詰まっている通常海域の突破攻略にも、ぜひお役立てください!

    JP

    When the event starts several ship girls will wear headbands and be on stand-by duty. Furthermore, "Zuikaku", second ship of the Shōkaku-class aircraft carriers and who commanded Japan's last task force, will wear her "Battle of Cape Engaño" outfit instead of her regular K2 or K2A clothes and join the fight. Main Task Force... get ready to head out!

    本作戦が開始されると何隻かの艦娘は、決戦白鉢巻きを結び、臨戦態勢に入ります。また、日本最後の機動部隊を率いて出撃した翔鶴型航空母艦二番艦「瑞鶴」、その改二改装「瑞鶴改二」及び「瑞鶴改二甲」は【エンガノ岬決戦mode】に着替え、作戦に参加します。機動部隊本隊……抜錨準備ッ!

    JP

    The carriers Zuikaku, Zuihō, Chitose & Chiyoda of Ozawa's Northern Fleet, Atago, Takao, Chōkai & Maya of DesRon 4 that sortied as part of Force A & B of the first striking force under Kurita's Fleet and who were ambushed by enemy submarines at the Palawan Passage, as well as many other ships will receive "Decisive Battle" voice lines!

    「小沢艦隊」機動部隊本隊の各空母群「瑞鶴」「瑞鳳」「千歳」「千代田」はもちろん、1YB第一部隊及び同第二部隊「栗田艦隊」の一翼として出撃、パラワン水道で敵潜の待伏せを受けた四戦隊「愛宕」「高雄」「鳥海」「摩耶」の各艦など、多くの艦娘に艦娘【決戦】ボイスが新規に実装されます!

    JP

    メンテナンス状況:稼働全サーバ群は最終シークエンスに入りました。 「艦これ」稼働全サーバ群はメンテナンス&アップデート作業を実施中です。現在、作業は最終シークエンスに入りました!全サーバ群の開放予定は、現在【03:30】を予定しています。午前三時を回りまして…申し訳ありません。

    JP

    The Winter 2018 KanColl Event "Showdown at Shō-Gō! Battle of Leyte Gulf (Part 2)" is currently being implemented. In the fourth map of the Main Operation, E-4 "Beyond the Sea of Samar... [Battle of Leyte Gulf]", during the night battle phase at the final destination, the Allied Fleet might arrive and provide close quarters support!

    現在実装中の「艦これ」冬イベ2018 : 期間限定海域【捷号決戦!邀撃、レイテ沖海戦(後篇)】。その前段作戦の最終海域たる、第四作戦海域 : サマール沖 その先へ――【レイテ沖海戦】最終目的地の夜戦フェイズでは、友軍艦隊(NPC)が突入、同近接戦闘援護を受けられる場合があります!

    JP

    ※ The supporting Allied Fleet will have several different lineups. ※ The supporting Allied Fleet will be an NPC fleet for this event. ※ The supporting fleet's lineup will depend on the fleet setup of the 1YB (First Striking Force) that enters Leyte Gulf under the admiral's command. Now go to Leyte Gulf and carve your victory upon its horizon of dawn!

    *友軍艦隊の援護突入する艦隊の陣容は複数存在します。

    • 友軍艦隊の援護突入は本作戦ではNPC艦隊です。
    • 同突入艦隊の陣容は、レイテ湾に突入する提督指揮下の1YB(第一機動部隊)の艦隊構成によっても変化します。
    レイテ湾…その暁の水平線に、勝利を刻め――!
    JP

    大事なとこで噛んでしまったので、修正してお詫びです! 第一遊撃部隊です、第一遊撃部隊! 1YB! …ごめんなさい。

    JP

    メンテナンス状況:【AM 03:30】に作業完了、サーバ開放予定です。 「艦これ」稼働全サーバ群はメンテナンス&アップデート作業を実施中です。この後【AM 03:30】に稼働全サーバ群を開放、捷一号作戦、いよいよ決戦開始です!提督の皆さん、大変お待たせ致しました。作戦発動まで、あと少し!

    Twitter logo blue @KanColle_STAFF Post maintenance tweets

    JP

    「艦これ」稼働全サーバ群メンテナンス&アップデート、作業完了しました!メンテ後暫くは接続が集中します。更新等が不安定な場合は、少しだけ時間をおいて、キャッシュクリア後の再接続をお試しください。大変お待たせしました、申し訳ありません! 捷一号作戦、レイテ決戦、作戦開始です!

    JP

    マルヨンヒトマル。起きている提督の皆さん、お疲れさまです! 大規模メンテナンス&アップデートは完了し、今季冬イベ、開幕しています。一部のサーバ群では接続が不安定になっています。現在安定化対応にあたっています。いま暫くだけお待ちください…安定化してまいります。

    JP

    各サーバ群の接続状況は、かなり安定してまいりました。まだ接続が不安定な提督の皆さんは、ブラウザのキャッシュをクリアする、PCの時刻設定を正しい現在時間に合わせる、を実施して「艦これ」を再起動すると症状が大きく改善される場合があります…お試しください!

    JP

    マルロクマルマル。提督の皆さん、おはようございます! 本日は土曜日!昨晩実施の大規模メンテナンス&アップデート、全サーバ群共に完了しています!大変お待たせして、申し訳ありませんでした。捷号決戦!レイテ沖海戦、前段作戦、開幕です。今冬もどうぞよろしくお願い致します!

    References

    Twitter Avatars

    Teaser-2018-02-15-A Teaser-2018-02-15-B Teaser-2018-02-16-A Teaser-2018-02-16-B
    Teaser-2018-02-16-C Teaser-2018-02-21-A
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    • I know I've seen this mentioned, but do we have any idea what phase 1 vs phase 2 means? Beyond the sarcastic "Its newer"

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    • So early Shinwalee. You are really excited aren't you?

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    • Yay, Musashi branching! Spending 2k fuel/run is going to be sooo much fun...

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    • Musashi required for unlocking the boss node in Easy. YOU HEAR IT HERE FIRST!

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    • Meh, Musashi or not, slow speed fleet is going to be discriminated again.

      "You gotta have Musashi or enjoy slow speed discrimination, so to help you fuckers we increased her LSC rate which also doubles as a resource sink so you'll run out of 'em in the middle of doing perfect base defense" I SEE THAT TNK.

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    • TheAntEater wrote:
      So early Shinwalee. You are really excited aren't you?

      Well Comptiq Jan 2018 Issue was released, and the Interview from there contained the information I have listed down on the main post, so rather than making some random post that will be buried off, might as well put it in an official thread. 

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    • Copokiller wrote:
      I know I've seen this mentioned, but do we have any idea what phase 1 vs phase 2 means? Beyond the sarcastic "Its newer"

      No one knows what Phase 2 will contain, but one thing we do know is that KanColle will be migrating into HTML 5 (And Friend Fleet System will be implemented). This was covered back in Autumn during the KanColle Naval Review.

      Click Here for more details

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    • Zel-melon wrote:
      Musashi required for unlocking the boss node in Easy. YOU HEAR IT HERE FIRST!

      Musashi / Yamato required for unlocking the boss node in Easy

      Musashi & Yamato required for unlocking the boss node in Normal

      Musashi & Yamato (both as fast ship) required for unlocking the boss node in Hard

      Musashi construction rate will be increased. LET THE LSCSTIVAL BEGIN

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    • I want Yamato. Is the only girl I need from LSC now. =/

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    • Welp. Time to farm dev mats and resources cause, Yama, your COMING HOME!! *tries one time and gets another Mutsu* ;-;

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    • Zuikaku and Musashi...

      I'm feeling a Lexington (Not Sara's sister, the Essex-class one) coming around soon, given she was responsible for sinking Zuikaku and Musashi (the latter being assisted with Essex, and later Enterprise, and Intrepid, and Franklin, and Cabot...)

      Musashi's had it rough.

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    • Predicting possible counterpart bosses here are:

      Musashi

      Zuikaku

      Samuel B. Roberts, Johnston and Hoel(?)

      St Lo. and Princeton(?)

      Atago or Maya(?)

      And I'm expecting some american ship to be introduced here.

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    • and the reward ship: British DD..... -.-

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    • Jffgvzl wrote:
      and the reward ship: British DD..... -.-

      They never said she is Reward. Just "Winter Release".

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    • Jffgvzl wrote:
      and the reward ship: British DD..... -.-

      It'll probably be the MO reward or a drop, don't worry.

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    • Shinhwalee wrote:
      Jffgvzl wrote:
      and the reward ship: British DD..... -.-
      They never said she is Reward. Just "Winter Release".

      Mini Chrismtas event?

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    • Copokiller wrote:
      Shinhwalee wrote:
      Jffgvzl wrote:
      and the reward ship: British DD..... -.-
      They never said she is Reward. Just "Winter Release".
      Mini Chrismtas event?

      No one knows.

      I am honestly just thinking Winter 2018 Event release because these days Devs never release New Ships in Normal Contents excluding Uranami.

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    • oh no

      Forced to burn lots of resources in LSC just for one ship that will sink? No thanks.

      that increased LSC chance for musashi can still have a chance to burn 50k resources in one day

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    • Guess I should start training some of these trophy DDs called Kagerou-class...

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    • FubakiChan wrote:
      oh no

      Forced to burn lots of resources in LSC just for one ship that will sink? No thanks.

      Every ship is capable of sinking. 

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    • SSTHZero wrote:
      I want Yamato. Is the only girl I need from LSC now. =/

      I know how that is.  Why would Musashi need increased rates, she drops fine already...but Yamato nowhere to be found going on 2+ years!

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    • "The LSC Success Rate for Musashi is planned to be increased for Players who do not own her yet before the Winter Event." Too late) I send my luck to everyone who does not have them yet.

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    • The final showdown between Zuikaku and Enterprise is coming huh...  This one's gonna be full of carriers: jeep carriers, large fleet carriers, you name it.  When Bull Halsey heard that the last Pearl Harbour carrier is coming to battle he moved his entire fleet north (leaving Kinkaid to fend for his own vs IJN main fleet).  Hoo boy this aint gonna be pretty =.=

      Wonder if we'll get a shot at Enterprise as reward though

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    • Musashi & Zui eh


      Gonna stock up a bit more resources

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    • I gotta say, I'm looking forward to this one. 

      I found that I really enjoyed Fall, with it's different facets and I am very curious about what Winter will bring as well.

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    • No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

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    • Shinhwalee wrote:
      Copokiller wrote:
      I know I've seen this mentioned, but do we have any idea what phase 1 vs phase 2 means? Beyond the sarcastic "Its newer"
      No one knows what Phase 2 will contain, but one thing we do know is that KanColle will be migrating into HTML 5 (And Friend Fleet System will be implemented). This was covered back in Autumn during the KanColle Naval Review.
      Even with these two upgrades Kancolle would still be hopelessly obsolete against the Chinese copies (nevermind that Azur Lane was right at their docks and started archiving the success Kancolle once did). The game was simply ill-equipped to give a convincing gameplay niche for foreign ships. Not to mention that it lacked so many features that modern browser games would have (such as gift boxes).

      That being said, Kancolle has a kind of gaming spirit that cannot be replicated by any of these cloned ship-personification games. I don't know how long hardcore Admirals would stay loyal to this game, but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.

      TenkouKuugen wrote:
      Wonder if we'll get a shot at Enterprise as reward though
      inb4 Enterprise Mk7 is a permanent flagship of the 5th fleet, which serves as a guest fleet that offers only aerial support in event maps only. Both her, and the two USN DDs that accompanied her will have very good stats and equipments, but they cannot be removed from the 5th fleet, neither can their equipments removed, and therefore cannot be sortied in your main fleet.

      And she's likely to remain that way until Kancolle's 7th Anniversary, but her stats is likely to be nerfed to be inferior to Saratoga's.

      Eboreg wrote:
      No mention of the Battle off Samar?
      It's likely to be the Extra Operation.

      As for Fall E3, that's not really Cape Engano.

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    • Ar-cen-ciel wrote:

      inb4 Enterprise Mk7 is a permanent flagship of the 5th fleet, which serves as a guest fleet that offers only aerial support in event maps only. Both her, and the two USN DDs that accompanied her will have very good stats and equipments, but they cannot be removed from the 5th fleet, neither can their equipments removed, and therefore cannot be sortied in your main fleet.

      And she's likely to remain that way until Kancolle's 7th Anniversary, but her stats is likely to be nerfed to be inferior to Saratoga's.

      Well that's a possibility.  The "Friendly Fleet" button may finally come into play in Phase 2.

      If Enterprise ever make it into our base, I'd expect devs locking out her later forms (to be released later, make us spend BPs/decks/etc).

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    • I believe this event focused more towards Shima and Nishimura Fleet.  We only got little bit of taste both Kurita and Ozawa Fleet.  I'm sure we're going to see a lot more action for Winter event.  I wouldn't be surprised if it turn into large scale event.  I'm sure a lot of folks here want slow fleet instead of fast fleet. 

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    • Ar-cen-ciel wrote:
      Even with these two upgrades Kancolle would still be hopelessly obsolete against the Chinese copies (nevermind that Azur Lane was right at their docks and started archiving the success Kancolle once did). The game was simply ill-equipped to give a convincing gameplay niche for foreign ships. Not to mention that it lacked so many features that modern browser games would have (such as gift boxes).

      That being said, Kancolle has a kind of gaming spirit that cannot be replicated by any of these cloned ship-personification games. I don't know how long hardcore Admirals would stay loyal to this game, but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.


      Well, Kancolle never was supposed to be an arcade-y action game. It's more on the lines of a resource management game where you're in charge of training and managing from the top. What happens during the action sequence is entirely RNG to represent each girl's individual decision. It's not like Red Alert where you command your troops in their exact maneuvers or their individual tactics like XCOM.

      You're an Armchair Admiral. You're not a Destroyer Commander. You don't get to make field commands. At the very least, that's one thing that Azur Lane decided it doesn't want to do, which is fine. Azur Lane is much better as an action-oriented game.

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    • Ar-cen-ciel wrote:
      ...Not to mention that it lacked so many features that modern browser games would have (such as gift boxes).

      But... but.... we do have gift boxes

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    • Adventwings wrote:

      Well, Kancolle never was supposed to be an arcade-y action game. It's more on the lines of a resource management game where you're in charge of training and managing from the top. What happens during the action sequence is entirely RNG to represent each girl's individual decision. It's not like Red Alert where you command your troops in their exact maneuvers or their individual tactics like XCOM.

      You're an Armchair Admiral. You're not a Destroyer Commander. You don't get to make field commands. At the very least, that's one thing that Azur Lane decided it doesn't want to do, which is fine. Azur Lane is much better as an action-oriented game.
      I'm not directly comparing Kancolle to Azur Lane, I only referenced it in an offhand remark. What I really meant by my previous post is that other browser games has several features that Kancolle doesn't. Such as gift boxes, self-tracking quests, and login rewards, all of which are standard features in browser game.

      And Kancolle as it is now is optimized for IJN's strategem and is ill-equipped to really handle a multi-national navy. For example, if HMS Nelson and Rodney is introduced to game, they'll be practically similar to Nagato stat-wise. Another one is the fact that in Kancolle, the Type 93 oxygen torpedoes launchers are standard-issue torpedo launchers, and IJN destroyers at Kai are the standard measure of practical night battle firepower, effectively relegating foreign destroyers as ASW destroyers, or worse, drum carriers. The gameplay doctrine of cost-propotional shipgirl tiers also makes it impossible to introduce certain game-breaking shipgirls such as Tirpitz and Essex-class carriers into Kancolle.

      They've been improvising the game mechanics pretty well so far, but in the long run, statwhore gamers will eventually quit this game due to the lack of diversification of the shipgirl's capabilities, assuming they haven't quit from other factors.

      Ishira-san wrote:
      Ar-cen-ciel wrote:
      ...Not to mention that it lacked so many features that modern browser games would have (such as gift boxes).
      But... but.... we do have gift boxes
      Now, not that kind of gift box. I meant the mail box where you receive the event and quest rewards and stuff. We wouldn't have to contend with the 5 minimum ship slot remaining if we have that.
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    • LSC IS A LIE

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    • Xopowoh wrote:
      LSC IS A LIE

      LSC is not a lie, but the construction workers are. They're corrupt people fairies who embezzle allocated resources.

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    • When will Musashi LSC chance start?

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    • @FubakiChan: Most likely after maintenace is over.   I don't have either Saratoga or Musashi from LSC.  I'll work on Saratoga after Winter Event is over.

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    •  
      but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.


       


      I wouldn´t mind a kancolle kai-like gameplay.

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    • Hey evryone. Paul Allen got news for the newly discovered wrecks of ww2 ships. so here are 2 links:

      USS Ward

      https://www.paulallen.com/rv-petrel-explores-wreck-of-uss-ward/

      Nishimura Fleet

      https://www.paulallen.com/rv-petrel-explores-surigao-strait-wrecks/

      So yeah great timing right?

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    • Ar-cen-ciel wrote:

      I'm not directly comparing Kancolle to Azur Lane, I only referenced it in an offhand remark. What I really meant by my previous post is that other browser games has several features that Kancolle doesn't. Such as gift boxes, self-tracking quests, and login rewards, all of which are standard features in browser game.

      In defense of KanColle, I think they were one of the first browser games...or at least very early in the genre before a lot of the standard features you're talking about became 'standard issue' at any rate. Still, I agree, it would be nice if KanColle had similar things going for it in this regard. The daily log-in rewards wouldn't have to be much either.

      Ar-cen-ciel wrote:

      And Kancolle as it is now is optimized for IJN's strategem and is ill-equipped to really handle a multi-national navy. For example, if HMS Nelson and Rodney is introduced to game, they'll be practically similar to Nagato stat-wise. Another one is the fact that in Kancolle, the Type 93 oxygen torpedoes launchers are standard-issue torpedo launchers, and IJN destroyers at Kai are the standard measure of practical night battle firepower, effectively relegating foreign destroyers as ASW destroyers, or worse, drum carriers. The gameplay doctrine of cost-propotional shipgirl tiers also makes it impossible to introduce certain game-breaking shipgirls such as Tirpitz and Essex-class carriers into Kancolle.

      I think this is something that was intended at the beginning. While I have not been playing this game long (under a year still), it always struck me as an IJN-centric game with foreign ships added in 'just because'.

      I think this has far more to do with how the game started where the developers wanted to go at the time, but even they were caught off-guard by the intense popularity of the game and how rapidly it went beyond its intended niche audience both in Japan and overseas.

      While I understand their reasoning and perspective (this is a game created for a strictly Japanese audience in mind), I think it was a little short-sighted because it's a bit harder to expand elsewhere (either for more content such as ships and gear or mission/event ideas)...but then again, maybe they weren't expecting the game to be as popular and long-lasting as it has been.

      Ar-cen-ciel wrote:

      They've been improvising the game mechanics pretty well so far, but in the long run, statwhore gamers will eventually quit this game due to the lack of diversification of the shipgirl's capabilities, assuming they haven't quit from other factors.

      Yeah, I've noticed that there have been changes and adjustments to the mechanics, and I would like to see more of this. As far as adding diversification and dynamics to the gameplay, perhaps they could take a page out of GoGames' (now dead) version of the game.

      I know that GoGames (and other KC knock-offs) are dirty words here but please hear me out!

      - One of the things that several ships had in the GoGames version was a single learnable skill that could be upgraded at the cost of some time and resources (she had to be a certain level before you could learn the skill, and the level of the skill could never exceed the ship's level).

      - Most of these skills required the presence of at least one additional ship (usually a sister-ship) in the fleet, but others were 'self only'.

      - During the first shelling phase, if a ship had a skill, there was a chance it could activate and if it activated the skill was activated instead of taking the shelling attack.

      - In the case of multiple ships that are needed for a skill to activate, each ship that has the skill is checked, but it will only ever activate once.

      - As far as the actual skills go, different ones had different abilities. For example: Having all 4 ships of the Akatsuki-class the skill was an AA-barrage that increased all 4 ships' AA stat by a stupid-high amount.

      Tenryuu or Tatsuta would fire a "Torpedo Swarm" which was a daytime torp-attack that targeted all ships on the enemy fleet if they are together (imagine a Kouhyouteki strike coming from 1 ship to each enemy ship)

      One of the submarines had a skill that drastically improved her evasion and a battleship sent a single attack at a random enemy that dealt like 200% base damage and ignored armor/protection (but not evasion; the attack still had to hit!)

      Again, not all ships had one of these skills/abilities and some were better than others, but I think including a mechanic like that would add some color and diversification.

      Note - I know that something like this would require a LOT of work to come up with abilities and such as well as try to balance things out. It's really just an idle thought on things that could be done to adding diversification, planning and the like

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    • Wait, we're not even done yet with our current event-

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    • McDerp wrote:
      Wait, we're not even done yet with our current event-

      It was announced awhile ago that the Fall and Winter events were linked to each other...at least narritivly.

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    • We will see more focus towards Kurita and Ozawa fleet for Winter event.  We'll have some elements of Shima and Nishimura fleet from this event at much reduced scale.  I'm expecting large scale multi-phased map similar to E4.

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    • AnimeFreak40K wrote: I think this has far more to do with how the game started where the developers wanted to go at the time, but even they were caught off-guard by the intense popularity of the game and how rapidly it went beyond its intended niche audience both in Japan and overseas.

      While I understand their reasoning and perspective (this is a game created for a strictly Japanese audience in mind), I think it was a little short-sighted because it's a bit harder to expand elsewhere (either for more content such as ships and gear or mission/event ideas)...but then again, maybe they weren't expecting the game to be as popular and long-lasting as it has been.
      Kancolle was one of these conceptual moe games, and considering that the failure rate of browser games were pretty high, it's hardly a surprise that Kancolle had a very small budget back then. They even had a "final event" ready in case the game would be shut down soon, but then Hirako Shock happened and Kancolle soon become overwhelming popular... and become the victim of its own success.

      The game developers in Chinese couldn't quite compete with Kancolle due to several reasons, but now Azur Lane managed to gain its foothold in Japan and is nominated as one of the best mobile game of the year there. Both games have completely different genre and can certainly coexist, but if nothing is done to geniunely improve the game. Kancolle will soon end up at the short end of the stick.

      Jffgvzl wrote:
      but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.
      I wouldn´t mind a kancolle kai-like gameplay.
      Kancolle Kai is good gameplay-wise, but I don't think a copy-paste of the mechanic would be good enough. Skills and abilities were one thing, but the game mechanics (such as artillery spotting, AACI and ) need to be better documented in-game rather than being thrown to us as a guide-dang-it puzzle. We also need better equipment improvement mechanics as well.

      Personally I'd advocate as far as upping everyone's hard stats by 100 and reduce the gap between ships of the same hulltype while widening the gap between different hulltypes (I.e. battlecruisers <- battleships), but I digress since I wouldn't really expect the developers to really overhaul it that way.

      inb4 they spend more money into making an awesome TVCM than hiring the programmers for the Phase 2 upgrades, which would say something like "approved by Kensuke Tanaka". Or someone making a fanmade ad mocking Kancolle Phase 2 with this exact phrase.

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    • Ar-cen-ciel wrote:

      AnimeFreak40K wrote: I think this has far more to do with how the game started where the developers wanted to go at the time, but even they were caught off-guard by the intense popularity of the game and how rapidly it went beyond its intended niche audience both in Japan and overseas.

      While I understand their reasoning and perspective (this is a game created for a strictly Japanese audience in mind), I think it was a little short-sighted because it's a bit harder to expand elsewhere (either for more content such as ships and gear or mission/event ideas)...but then again, maybe they weren't expecting the game to be as popular and long-lasting as it has been.
      Kancolle was one of these conceptual moe games, and considering that the failure rate of browser games were pretty high, it's hardly a surprise that Kancolle had a very small budget back then. They even had a "final event" ready in case the game would be shut down soon, but then Hirako Shock happened and Kancolle soon become overwhelming popular... and become the victim of its own success.

      The game developers in Chinese couldn't quite compete with Kancolle due to several reasons, but now Azur Lane managed to gain its foothold in Japan and is nominated as one of the best mobile game of the year there. Both games have completely different genre and can certainly coexist, but if nothing is done to geniunely improve the game. Kancolle will soon end up at the short end of the stick.


      Jffgvzl wrote:
      but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.
      I wouldn´t mind a kancolle kai-like gameplay.
      Kancolle Kai is good gameplay-wise, but I don't think a copy-paste of the mechanic would be good enough. Skills and abilities were one thing, but the game mechanics (such as artillery spotting, AACI and ) need to be better documented in-game rather than being thrown to us as a guide-dang-it puzzle. We also need better equipment improvement mechanics as well.

      Personally I'd advocate as far as upping everyone's hard stats by 100 and reduce the gap between ships of the same hulltype while widening the gap between different hulltypes (I.e. battlecruisers <- battleships), but I digress since I wouldn't really expect the developers to really overhaul it that way.

      inb4 they spend more money into making an awesome TVCM than hiring the programmers for the Phase 2 upgrades, which would say something like "approved by Kensuke Tanaka". Or someone making a fanmade ad mocking Kancolle Phase 2 with this exact phrase.


      I said Kc kai because what i feel this game lacks is a world map. That is the root of all problems. since we can get to sortie at most 6 ships out of a hundred or more (or twelve with combined fleet), we have little to zero rewards for sortieing the non-staples ships. I don´t mind some "elite" ships like poi or yukikaze, but certainly they will get more action than samidare under the current system, where you have one concentrated base and deploy from there and poi is only one click away of subbing all other DDs.

      Now, if there is a world map that forces you to split your girls into sub-fleets (to recon, get resources, get info, building forward bases etc), now that would be interesting. What good does a Yamato back in yokosuka if you are ambushed on the phillipines? Your kako better be ready for that fight. Does it matter if iowa is broken if she is guarding Hokkaido and the abbysals come from australia, where you were scouting with the mutsuki class?. Your elite combined fleet is on the forward base, but the abbysals counter on you main base. What to do? Time to defend with ise and hyuga.

      That way all ships would see action. Like on those grand strategy games (total war series or Galactic Civilization or even daiteikoku comes to mind), you can plan and anticipate (to an extent) where the heavy action will come, but since you need to spread your forces, someone will sooner or later get in an uneven fight, since your elite forces cant/wont be everywhere, or are incapacitated recuperating from an earlier encounter.

      You know, like a real war. the participants on the field rarely were the spearheads of each army, it was more common that they were reserve guards posted in there.

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    • Ar-cen-ciel wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?
      It's likely to be the Extra Operation.

      As for Fall E3, that's not really Cape Engano.

      Why? Samar is earlier than Engano, Engano would more likely be the EO, if the EO is not something entirely fictional.

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    • Jffgvzl wrote: -snip-

      That actually is pretty good.

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    • Any updates on new historical ships needed for branching nodes?

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    • >Will be based off Battle of Palawan, the Sibuyan Seas and Cape Engano. Eh? It's kinda funny that E-3 already covered the Battle of Cape Engano lmao

      Battle of Palawan wasn't even really called a battle but more of an USN Submarine Ambush that leads to the sinking of a few ships.

      Battle of Shibuyan Sea was just a minor thing in E-4, so I guess they'll put this one though.

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    • Ar-cen-ciel wrote:

      Kancolle was one of these conceptual moe games, and considering that the failure rate of browser games were pretty high, it's hardly a surprise that Kancolle had a very small budget back then. They even had a "final event" ready in case the game would be shut down soon, but then Hirako Shock happened and Kancolle soon become overwhelming popular... and become the victim of its own success.

      Yeah, I figured that was pretty much the case. I know KanColle has been around for awhile and even if they weren't the 'first' browser game of its kind, it certainly was one of the most successful.

      From what I know up to this point, I don't think its a victim of its own success, but I do think the devs may have unintentionally painted themselves into a corner...which, again, I think is due more to them not expecting a short life due to the very transient nature of browser games. This doesn't mean that they can't get out of it... and I hope this migration and the updates that are intended going forward will do this.


      Ar-cen-ciel wrote: The game developers in Chinese couldn't quite compete with Kancolle due to several reasons, but now Azur Lane managed to gain its foothold in Japan and is nominated as one of the best mobile game of the year there. Both games have completely different genre and can certainly coexist, but if nothing is done to geniunely improve the game. Kancolle will soon end up at the short end of the stick.

      Agreed; I have little interest in Azur Lane myself, but I can certainly see the appeal (especially with the artwork and character designs), and both games are different enough that they are not necessarily in direct competition with each other.

      This said, I do think that more needs to be done to improve the game, just to keep things fresh, interesting and new otherwise it will end up losing out to games that both are in direct competition for it *and* don't have a problem with an international audience.
      Note - I am aware that the devs tacitly approve of non-Japanese players as they have not done much (to my knowledge) to lock down the loopholes we use to get in and play...but they aren't doing themselves many favors by continuing to do this, especially when competing games have no problems in throwing the doors open for everyone.


      Jffgvzl wrote:
      A bunch of really cool stuff

      Okay, this is a really REALLY neat idea. I do not see this as something that could be implemented with the game in its present form, but I *DO* think it is worth merit and is something that the Devs should look into working on as, perhaps, a KanColle II or something, you know?

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    • FubakiChan wrote:
      Any updates on new historical ships needed for branching nodes?

      ............ All you need to prepare are the ships on the main post.  There is no one else unless Devs add in one of the unimplemented members outside of Event.

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    • AnimeFreak40K wrote:
      Okay, this is a really REALLY neat idea. I do not see this as something that could be implemented with the game in its present form, but I *DO* think it is worth merit and is something that the Devs should look into working on as, perhaps, a KanColle II or something, you know?
      That idea was already implemented in Kancolle Kai. Unless if they somehow lost access to the Kancolle Kai assets, implementing it to the browser game is only a matter of technical expertise. But Kancolle Kai was designed as an offline game and would need several adjustments so it wouldn't come off as a lazy port.

      Another possible feature I can think of is the introduction of raid bosses as event boss. As long as you keep sortieing to the event map you'll eventually contribute to the overall score and rewards will be given to all participants. Even the ranking can be replaced with monthly raids, though it wouldn't mean much if the devs still limit their rewards to the top 500 rankers.

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    • wish they expand that to top 1000 instead.

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    • Dandan550 wrote: wish they expand that to top 1000 instead.
      Actually, I would be pleased if they expand it so that all Marshal Admirals gets the ranking reward.
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    • Ar-cen-ciel wrote:

      Dandan550 wrote: wish they expand that to top 1000 instead.
      Actually, I would be pleased if they expand it so that all Marshal Admirals gets the ranking reward.

      to be frank, with the rewards being either terrible or unattainable it would be nice that they revamp the ranking system...

      But I do agree that the Marshal TTKs should get rewards too

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    • Will be nice to at least have a chance to get some of the ranking stuff, like some rare daily reward or maybe something to buy with a large sum of coin or maybe some other value

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    • Ar-cen-ciel wrote:

      Another possible feature I can think of is the introduction of raid bosses as event boss. As long as you keep sortieing to the event map you'll eventually contribute to the overall score and rewards will be given to all participants. Even the ranking can be replaced with monthly raids, though it wouldn't mean much if the devs still limit their rewards to the top 500 rankers.

      It's funny you mention that, because that was something that the GoGames version of KC had:

      2x per day there was a massive raid where everyone could participate. You sortied your fleet and there was a fight against a single enemy that consisted of 1x shelling phase (the bosses last attack always did max damage against all ships and there was nothing you could do about it, but you didn't have to repair/rearm either so...). The damage you did chipped away at the boss' HP guage. There was a short cooldown before you could hit the boss again (I think it was 20 seconds) that you could bypass with cheap in-game currency that you could earn by logging in or paying a little real-money for. 

      Rewards were handed out to everyone in the top 100 (small audience, there were usually less than 50 even playing to begin with), but better rewards were for those that got in the top First, Second and 3rd damage and the person who got the killing blow got something too. 

      Overall, the rewards weren't huge (ships and gear that was rare/uncraftable but not game-breaking), but at the same time, these also ran 2x per day every day too.

      Either way, a sort of 'Raid' system would be really neat to see here as well. 

      Edit -

      It just hit me after hitting 'Post' was that maybe that is what the 'Friend Fleet' system would allow? I know that there are several games that allow you to attack a boss/target with in-game 'friends'. The boss attacks/acts on the individual participants through the normal combat cycle, but the boss' HP bar is shared.

      Maybe this is something that they are looking to impliment in the future?

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    • Musashi will be having a rate up...already spent ungodly amounts of resources to get Bismarck.

      Welp...at least I have something to look forward while I keep trying to get Biscuit.

      Thanks god I got the Zuizui in the Fall event.

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    • I did some LSC too and got my Biscuit while I was targeting Musashi.  That was about 5 days ago and I'm in the process of recovering my resource so I can try again for Musashi after the maintenance is over.  Nice job of getting your Zuizui Admiral Zero-A1.

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    • Thanks Devsquad74 

      I really want to complete my Kriegsmarine collection (plus they are my favorite foreing ships) Biscuit and Pudding are the only ones I'm missing.

      The best thing of getting Zuizui is that finally my Shoukaku is not talking with the sister she only had in her head..."Zuikaku don't cause trouble for other ships...Zuikaku? Zuikaku!?" "Shoukaku...Zuikaku is not here,she won't respond so please stop" was something I always said when Shokaku was my secretary.

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    • After the maintenance, power leveling of your Zuizui will begin.  You should able to complete 5th Carrier Group quests and get your catapult and additional upgrade for your aircraft especially the Iwamoto Fighter.  

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    • That's what I'm doing right now.

      My Zuizui is level 50 and I completed the first two quests,but looks like I have to complete other quests too because I don't have any new ones in my list.

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    • Good, keep going.  You want to get your Kai Ni soon as you can.  Once Kai Ni, you'll see a lot more quests and quite fun too.  Once Crane sisters become armored carrier, it's ridiculously powerful ship.  It's even better than Taiho Kai.  

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    • Speaking of Enterprise, inb4 Enterprise requires a whooping 20 medals for her final upgrade, because historical reasons.

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    • Damn, I'm really screwed.  Too bad they don't take lay away plan for the medal.

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    • Devsquad74 wrote: Damn, I'm really screwed.  Too bad they don't take lay away plan for the medal.
      That's just my conjecture. If I were in Tanaka's place I would've consider trolling the Kancolle's playerbase with the promise of Enterprise making it to the game. Perhaps the reason Tanaka didn't is because it would make his game sounds way more anti-American than it already was (and potentially getting fired, ending his future prospects of trolling Kancolle admirals).
      Something like:

      During Summer 2014: ...And USS Enterprise... will make a guest appearance in this event.
      (Enterprise is only seen at the post-event maintenance screen)
      Fall 2014: Where's Enterprise? Nope, but here's the Akizuki-class with OP AACI for you. Enjoy.
      Spring 2016: Where's Enterprise? She's the guest for E-2, but you can't put her as flagship. Here's a piece of story to reassure that we fight for righteous cause. Enjoy.
      Fall 2016: Where's Enterprise? She'll help at E-4, but not at E-5, cuz she had elsewhere to be.
      Fall 2017: Enterprise helps at E-3 and path to E-4 Z6, but laments that she can't help the Nishimura Fleet due to some damned silly Abyssal fogs.


      ...and so on.
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    • If I remember correctly, when you listen to Saratoga hourly lines, she does mention about Yorktown few times.  It might be one many ships to be implemented but no one knows when it's going to come out is the problem.   I've noticed several other ships may be coming in the future that is non-Japanese.  Bismarck hourly line mentioned Scharnholst may be possible implementation in the future. 

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    • Devsquad74 wrote:
      Bismarck hourly line mentioned Scharnholst may be possible implementation in the future. 

      "The future".

      Soon to be four years until it's said the first time.

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    • Tennousu wrote:
      Devsquad74 wrote:
      Bismarck hourly line mentioned Scharnholst may be possible implementation in the future. 
      "The future".

      Soon to be four years until it's said the first time.

      Chill, we've been waiting for Shinano for 4.5 years already.

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    • If the pattern hold true especially the historical timeline, we're under Oct 1944 which Battle of Leyte Gulf took place and that's what we're playing Fall 2017 and Winter 2018.   Carrier Shinano sank around Nov 1944. Assuming if dev follow the historical timeline then it's either Spring or Summer event.  Just a speculation.

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    • Devsquad74 wrote:
      If the pattern hold true especially the historical timeline, we're under Oct 1944 which Battle of Leyte Gulf took place and that's what we're playing Fall 2017 and Winter 2018.   Carrier Shinano sank around Nov 1944. Assuming if dev follow the historical timeline then it's either Spring or Summer event.  Just a speculation.

      Shinano sank in Nov 1944 without participating in Leyte, so that would be a bit difficult.

      Well Suzutsuki didn't participate as well though.

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    • Vcharng wrote:
      Chill, we've been waiting for Shinano for 4.5 years already.

      Why cling to something that resembles a distant hope that even light couldn't reach, then when you reach it somehow that hope is already vanished?

      At least Scharn doesn't.

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    • Tennousu wrote:
      Vcharng wrote:
      Chill, we've been waiting for Shinano for 4.5 years already.
      Why cling to something that resembles a distant hope that even light couldn't reach, then when you reach it somehow that hope is already vanished?

      At least Scharn doesn't.

      There was no words from Scharnhorst from the devs, but Shinano was officially claimed to be COMPLETED and ready for introduction since Oct. 2013.

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    • Musashi and Zuikaku. Both girls I dont have! :D

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    • Time to wait and see what the maintenance patchnotes will be bringing us, other than for end of event and seasonal CG implementation

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    • Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!

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    • I know the Fall event just ended, and it's a bit early to panick, but do we have any idea of when the Musashi LCS bonus is going to be implemented? Since last even left me dry, I was somewhat hoping that it would be active starting from this update, since it would allow players in a similar situation to make good use of the natural ressources regen to try crafting her.

      I don't want to appear overly pessimistic or anything, but if they only increase the success rate 1 month/a few weeks before the actual event, this could end up being a pretty bad ressources sink hole/gamble, since in addition to crafting her (which may or may not be an ordeal in itself depending on how high is the success rate increase), you would also have to train her to a reasonable level, especially if you're aiming for a hard mode clear (seeing how ridiculous her repair cost is, it would probably be a terrible idea to use an underleveled Musashi). Heck, technically, if her success rate increase end up being only very marginal, and if it's only added in one or two months, it might be better to try crafting her now if you still have ressources under your soft cap.

      If I remember correctly, Tanaka said in an interview that Musashi "wouldn't be mandatory", but this in itself is pretty vague. Her use could range from "skipping a sub node" to "having a super important damage modifier". I guess she could also be "not mandatory in easy/medium", but mandatory for hard. The whole thing would be a lot less nerve-wracking if we had more info on this.

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    • Musashi event? Bring in on *hug his level 120 Sushi-waifu

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      • sighs* really? hotels?....well sh*t i defenatly cant do the history runs...just please tell me death bunny sempai  if i can get my baby girl? *refering to the british DD*
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    • @Valdygar:

      The original implication of the boosted success rate for Musashi was for the 11 December Update, but it's possible they may wait until after Chistmas.

      Fact is that we don't know. 

      My suggestion is that if you don't have her right now, you should probably try crafting her at 1x LSC per day until 3-4 weeks before the event starts.

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    • Valdygar wrote:

      If I remember correctly, Tanaka said in an interview that Musashi "wouldn't be mandatory", but this in itself is pretty vague. Her use could range from "skipping a sub node" to "having a super important damage modifier". I guess she could also be "not mandatory in easy/medium", but mandatory for hard. The whole thing would be a lot less nerve-wracking if we had more info on this.


      Sign me up for extra damage modifier. And if it is that way, and that boost is the only thing capable of killing the hime, we will riot. Because maybe Iowa or another high power BB can compete with the Fuso Kai ni+Bonus thingy of this fall. But what can top an Hotel with Damage modifier? -.-

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    • Jffgvzl wrote:
      and that boost is the only thing capable of killing the hime


      I'm legitimately scared that this is going to be something like that. I feel like the Fusou sisters central role during last event was somewhat okay from a gameplay perspective, since they're ships that most players should have after a few months of playing. But demanding a Kanmusu like Musashi feels pretty insane, even for admirals who have been playing for a few years.

      At the same time, I kind of get that both Yamato and Musashi have been somewhat shunned during the last events, either because of speed restriction (where Iowa takes the spotlight) or because there were better specific candidates (Fusou sisters for this event, Nagato for Fall 2016...). I guess I just don't like the idea of being forced to do a massive gamble with my ressources before the event has even started.

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    • Now the upcoming event will be slow ship paradise especially the BBs.  I know a lot people in this community have complaining about slow ship discrimination for the past few events.  Softcap resource going to be a major problem when you start using two Hotel and Nagamon Kai Ni at the same time per each sortie assuming the long route like E4 map from Fall 2017.

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    • Devsquad74 wrote:
      Now the upcoming event will be slow ship paradise especially the BBs.

      Nope, not going to happen.

      Even if it will, it will be limited to just Musashi.

      It's Tanaka. If anything I should expect the opposite 95% of the time.

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    • Welp, I ended up going full yolo with the LCS and ended up getting her after only 5 tries with 4/7/7/2. 

      11/10, would panic again 3 months before an event.

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    • OtakuMage wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!
      Here you go:
      PT imp pack Tanaka

      LOL you expect Tanaka to oblige you with Murican lolis?

      Kitanda incoming
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    • Ar-cen-ciel wrote:
      OtakuMage wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!
      Here you go:
      PT imp pack Tanaka

      LOL you expect Tanaka to oblige you with Murican lolis?

      Kitanda incoming

      I don't know which is worse, Kitanda or Abyssal USS Johnston.

      Face it, if we're getting Samar, we're getting Abyssal Johnston.

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    • OtakuMage wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!

      If you are referring to USS Johnston, she is a DD.

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    • If Tanaka get's kicked out of that company that would be a miracle itself. :)

      But that would be the end of kancolle? nah

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    • Dandan550 wrote:

      If Tanaka get's kicked out of that company that would be a miracle itself. :)

      But that would be the end of kancolle? nah
      Nah, Kadokawa would just get another trolling producer to continue Tanaka's legacy of trolling.
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    • Based on Comptiq, 5 different fleets were written in colored bold text- 

      Ozawa Fleet, Kurita Fleet, Suzuki Fleet, Nishimura Fleet and Shima Fleet. 

      FYI, Suzuki Fleet is the 2nd Fleet of the Kurita's Center Force (1st Fleet was commanded by Kurita himself)

      So I would say at least 5 tags for the winter event.

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    • 124.35.178.162 wrote:

      Based on Comptiq, 5 different fleets were written in colored bold text- 

      Ozawa Fleet, Kurita Fleet, Suzuki Fleet, Nishimura Fleet and Shima Fleet. 

      FYI, Suzuki Fleet is the 2nd Fleet of the Kurita's Center Force (1st Fleet was commanded by Kurita himself)

      So I would say at least 5 tags for the winter event.

      then he will suffer just like the other :)

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    • Vcharng wrote:
      OtakuMage wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!
      If you are referring to USS Johnston, she is a DD.

      Actually, he's referring to USS Samuel B. Roberts. A kanmusu version of the fight between Sammy B and Chikuma would be flat out hilarious.

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    • Eboreg wrote:
      Vcharng wrote:
      OtakuMage wrote:
      Eboreg wrote:
      No mention of the Battle off Samar?

      Besides, I thought Fall E3 included the Battle of Cape Engano.

      I know, I need my Samar fight. Give me a US DE with cruiser stats!
      If you are referring to USS Johnston, she is a DD.
      Actually, he's referring to USS Samuel B. Roberts. A kanmusu version of the fight between Sammy B and Chikuma would be flat out hilarious.

      Well that's even better, USS Samuel B. Roberts has torpedo tubes, so if she is introduced, she will have to be classified as a DD, which means we would finally be able to correct the classification of Kaiboukans from DE to PF.

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    • My Current Ship Preparation Status

      84bad96d-8697-488c-a11f-c645df0e185d

      My personal Preparation schedule

      • Recover Resources to a reasonable level as it's low post-fall event
      • Level up Duplicate Suzuya & Kumano so I can have both CAV + CVL form.
      • Level up the Destroyers in Kurita (including Suzuki) Fleet (Especially the Yuugumo-class members)
      • Upgrade my Interceptors
      • Recover Resources within 1 month before Event

      Personal Speculations of Winter 2018 Event

      • Winter 2018 WILL BE DIFFICULT. Tanaka during the recent Interview specifically mentioned this Event will especially be difficult for Medium/Hard Mode, and I am all-hard Admiral, so... LOTS OF PREPARATION TO DO!
      • Nishimura & Shima Fleet is highly likely to be needed AGAIN. Although Ozawa & Kurita Fleet are the main centerpiece of the next Event, Nishimura & Shima Fleet may be required for branchings as well.
      • I am expecting another CV limitations probably by forcing Surface Task Force for anything related to Kurita Fleet, and requiring no-CV fleet with Shima, and Nishimura fleets AGAIN like in Fall Event, while Enemies have absurd Air Power through multiple Wo-class/Nu-class Kai.... Seaplane Fighters are most likely a MUST next Event again.
      • My speculation on Event Scale? Medium Scale Again. But Scales don't mean shit anymore these days because it doesn't stop Devs from putting all kinds of bullshit into One Single Map.... (Sigh...)

      Personal Expectations of Winter 2018 Event

      It's the FINAL Event of KanColle Phase 1, which means the possibility of having BIG REWARDS/DROPS in the next Event is a good possibility.

      • Iowa return is a possibility as she was present in Battle of Leyte Gulf, but Tanaka might just troll and just not bring her back next event either... (RIP...)
      • New USN Ship(s) a possibility as per Leyte Gulf historical motif? Maybe? Who knows. I am expecting them since Devs do like adding in Rewards as per Operation Motif, but they don't follow this 100% of the time.
        • I am also expecting the absent IJN Destroyers from Kurita/Ozawa Fleet in the next Event as well. (Please stop adding in so much DDs Devs!)
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    • Personally I think they'll put 6 maps and then call it Medium. And the last map doesn't allow anyone who had participated in the first 5 maps to enter, so it's basically surface-centric AL/MI, with multiple phases, all Abyssal Combined Fleet boss maps, and... all just a medium-scale?

      Shinhwalee wrote:
      • I am also expecting the absent IJN Destroyers from Kurita/Ozawa Fleet in the next Event as well. (Please stop adding in so much DEs Devs!)
      Don't you mean those loli Kaibokans? But we still have the Mikura-class...
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    • Ar-cen-ciel wrote:

      Shinhwalee wrote:
      • I am also expecting the absent IJN Destroyers from Kurita/Ozawa Fleet in the next Event as well. (Please stop adding in so much DEs Devs!)
      Don't you mean those loli Kaibokans? But we still have the Mikura-class...

      I would very much appreciate a kaibokan-only event. Cute lolis are pretty much the only reason I still play this thing.

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    • Ar-cen-ciel wrote:
      Personally I think they'll put 6 maps and then call it Medium. And the last map doesn't allow anyone who had participated in the first 5 maps to enter, so it's basically surface-centric AL/MI, with multiple phases, all Abyssal Combined Fleet boss maps, and... all just a medium-scale?
      Shinhwalee wrote:
      • I am also expecting the absent IJN Destroyers from Kurita/Ozawa Fleet in the next Event as well. (Please stop adding in so much DEs Devs!)
      Don't you mean those loli Kaibokans? But we still have the Mikura-class...

      And the Ukuru-class, as mentioned by Tsushima.

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    • Here we go again into part 2 ... Oh boy, I do really think Tanaka is going to prepare something even more special for this one.

      The fact that Musashi is going to get her LSC rate up should be read as a warning for those who do not have her, given how much emphasis is being put on historical fleets and their battles. 

      Personally I expect the event to be very tiresome and a sinkhole of all resources, given how much we are spending ( spent more on Fall E4 than all other 3 maps combined), especially with Interceptor ugrades and LBAS Defense Shenaningans (OH GOD NOT AGAIN PLEASE). I think another 4 or 5 maps could be the case, but given how devs have being doing things, we might as well have 2 maps a la E4 and call that an event. 

      In terms of rewards, I expect 3 or 4 ships, 2 or 3 being smaller and maybe a medium or large ship. What I am becoming more interested though , is in the equipment.

      In a general sense, will stockpile as much as possible eagerly await whats in stock for us.

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    • ...god DAMMIT...

      I was hoping I would have some time to actually enjoy the game (complete quests, advance through World 6, level my Dragons, work on LSCing Saratoga, etc.) for a little while.

      ...now it seems that I need to knuckle down and focus on resource recovery and getting the historicals to Kai 2 or at least level 70 (maybe 80 or 90 instead?) for those that don't have a Kai 2.


      ...bleh...

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    • ...and probably the return of a long and comprehensive guide to one of the Winter 2017 Event maps ala Fall Event 2017 E-4.

      ...and AnimeFreak40k...am i reading your 'bleh' as vomitting? or just you sticking your tongue out at Devs and RNG?

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    • @TTK TiongHwi:

      Neither actually. It's more of the annoyance at the fact that I have a lot of work to do on my fleet that I probably don't have the resources (read: screws) for.

      Then there's the fact that I have to hold off on certain advancements (completing some of the harder quests, pushing through World 6), putting my leveling-plans on hold (again), putting a hold on getting t several LSC-Only ships (Bismarck, Saratoga, Akitsu Maru, Taihou...) (again), all so I can make sure that I have enough resources for the event.

      I was *hoping* that I could at least get through December and into the first week or 2 of January before having to do any of this.

      I am well aware that I don't actually *have* to worry about these things, but I over-prepared for Fall and it served me very well. I mean, I didn't run into any of the resource-shortages that other folks were complaining about and I had well over my softcap in all resources by the time I was done farming.

      I would also like to try and clear on Medium Difficulty if possible. While this isn't some sort of hard standard, anti-easy mode or anything, it's that I cleared E1 and 2 on Medium and I regret not doing the same on E3 (I'm pretty sure I could have done it). I was forced to downgrade to Easy on E4 because I could not actually sink the Night Strait Princesses...and that irritated the hell out of me. So yeah, while the rewards are nice, I see it more as a challenge as a newer player because I've been playing for less than a year and this will be my 3rd full event.


      ...as far as the comprehensive guide that showed up for this event (tabs for LBAS, FAQ/fleet-deployment errors and the like), that was bloody BRILLIANT! I wish this sort of thing was around for Summer!

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    • You can LSC Sara and might get a Taihou. At least that's what happening to me and I won't stop until I get Sara.

      If 7-10 days before February (the Winter Event is always February) Sara is still missing, then it's time to stop with 5.5k bauxite spending every three days.

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    • My concern is less about the Bauxite and more about Steel and Ammo (as of last night, I did not have steel to make another LSC attempt for Sara). 

      This is especially true since I just got Yamato (Monday) and Musashi (Tuesday), and they will need to be trained and upgraded. 

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    • The talk about Kancolle's standing in the current browser game game, is very interesting for a guy like me who hasn't picked up anything else since mid 2014. Really curious to see what they'll do with phase 2. I'm not sure if Tanaka can fall back on "lol this was supposed to be a smalltime type of game, look where it is now" despite it completely blowing up in popularity since then. Ya gotta funnel some of that credit card cut-in & merchandising ¥ to modernize this nearly 5-year old game. Totally expecting them to just change to HTML5, add that friend function, and keep everything else the way it is, though...

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    • I can get 3 BPs b4 the next event. question is who should i give them to?

      Tone sisters, Suzuya sisters, Tama, Kinu, Nagato or the cranes? Most of them are close to remodelling levels.

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    • Zuikaku, Shoukaku and Nagato.

      The Cranes give a quest for a badass fighter, and, IIRC, they are one of the most powerful CVs in the game (also, Zuikaku is going to be a partial star of this event...)

      Nagato is one of the stronger and more powerful BBs in the game as well and given that she is part of Kurita Fleet, this means that there's going to be special stuff going on for her as well.


      ...I would also argue that Kinu may be a good choice (though maybe for after the event?) because not only does she give you a Daihatsu (which will most assuredly be wanted for any TP shenannigans), but when on an expedition she gives a bonus as if she is carrying one. This may not mean much in regards to the actual event itself, but it can help in preparation.

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    • Give one to Zuikaku if you have enough screws to develop the Jet Keiun Kai. Otherwise, just keep all your blueprints until the start of event.

      YamagumoKai420 wrote:
      Really curious to see what they'll do with phase 2. I'm not sure if Tanaka can fall back on "lol this was supposed to be a smalltime type of game, look where it is now" despite it completely blowing up in popularity since then. Ya gotta funnel some of that credit card cut-in & merchandising ¥ to modernize this nearly 5-year old game. Totally expecting them to just change to HTML5, add that friend function, and keep everything else the way it is, though...
      Yeah, considering how salty I was from all of those events (and the kill 50 transport weeklies), they'd better give some effort in modernizing the game.

      ...though I'm pretty sure they would be lax about it nevertheless, considering that Kancolle Kai carried through just fine despite the long delays. Someone please made a fanvid with a mocking advertisement for Kancolle Phase 2, preferably with "approved by Kensuke Tanaka" punchline.

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    • Shinhwalee wrote:
      (opening post)

      Thank you for the heads up. I was not prepare for the lastest event. Now's another chance.

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    • O.k what is a 'Grand Hot Battle'? Also any tips on how to Get Zuikaku? Been trying forever and can't seem to get her.

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    • You could try LSC and aim for Taiho Armored Carrier.  The drop rate is bad but it does drop Shokaku and Zuikaku.  Only problem is it does require a lot of buaxite so just keep that in mind.

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    • TenkouKuugen wrote:

      Wonder if we'll get a shot at Enterprise as reward though

      Unlikely, we would of found out by now if that was true. An Abyssal Big E? That I could see.

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    • FogRepairShipAkashi wrote:
      O.k what is a 'Grand Hot Battle'?


      Not to sound too much like a snarky jerk, but use your imagination.

      Seriously, this is the last event for the game in this phase, and two of the the largest, most powerful battleships ever constructed are going to be centerpieces for it.

      FogRepairShipAkashi wrote:
      Also any tips on how to Get Zuikaku? Been trying forever and can't seem to get her.


      She drops in World 4-4, 5-1, 5-3 and 5-4 on the boss nodes. She is craftable in Normal construction using a CV Recipe (300-350 Fuel, 30 ammo, 400-600 steel and 300-600 Bauxite) She is craftable in LSC with a CV Recipe (3,500-4,000 Fuel, 2,000 Ammo and 5000-7,000 Bauxite)

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    • Who knows, it may drop at unexpected time while you're contructing or sortieing some the boss nodes while doing your quest.

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    • calling it now...

      "grand hot battle" in the last EO.. in order to route from preboss node to boss node, you need to sink Musashi.

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    • Neoasis wrote:
      calling it now...

      "grand hot battle" in the last EO.. in order to route from preboss node to boss node, you need to sink Musashi.


      it definitely will be *hot* since Musashi's sinking was a heated affair from the skies. just ask about her historical counterpart.

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    • Me thinking the event is over i can start making some quests.

      Reading this post....

      Welp better start preparing for the next event.

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    • How do you think, how much seaplane fighter should I have ready for the next event?

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    • At least 4 regardless of the difficulty.

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    • Exill7 wrote:
      How do you think, how much seaplane fighter should I have ready for the next event?

      3 Minimum. 4 If possible. 

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    • I wonder if the next week's Comptiq Feb 2018 Volume will include more information on the next Event :P (It's another KanColle Special volume :) )

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    • Shinhwalee wrote: I wonder if the next week's Comptiq Feb 2018 Volume will include more information on the next Event :P (It's another KanColle Special volume :) )

      Then what about KanColle Style??

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    • 45.76.115.83 wrote:

      Shinhwalee wrote: I wonder if the next week's Comptiq Feb 2018 Volume will include more information on the next Event :P (It's another KanColle Special volume :) )

      Then what about KanColle Style??

      The next KanColle Style has not been announced for release yet... 

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    • Jffgvzl wrote:
      and the reward ship: British DD..... -.-

      A historical side point is this isn't as silly as it sounds, at the same time as the events of the Leyte Gulf battles were happening the British were carrying out Operation Millet, a US request naval assault on the Nicobar Islands to draw Japanese vessels away from the US fleet. Several DDs took part.


      (Of course the distraction failed as the allies weren't to know Leyte had been set as the final stand for the IJN).

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    • Saumarez wrote:
      Jffgvzl wrote:
      and the reward ship: British DD..... -.-
      A historical side point is this isn't as silly as it sounds, at the same time as the events of the Leyte Gulf battles were happening the British were carrying out Operation Millet, a US request naval assault on the Nicobar Islands to draw Japanese vessels away from the US fleet. Several DDs took part.


      (Of course the distraction failed as the allies weren't to know Leyte had been set as the final stand for the IJN).

      I'd complete the event for the british DD.

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    • Maybe we get a surprise with also a British BB :D

      Only god know what may happen in the next month :P

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    • Lo Callo wrote:
      Only god know what may happen in the next month :P

      Inb4 Iowa becomes LSC-craftable with 6/7/7/5/100 with Sara or Kamoi as a Flagship... because recent repeatable quests drop stupid amounts of DevMats and making wild speculations with little evidence can be fun.

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    • I am solely praying for new USN Ship(s) related to Leyte for next event... :(

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    • Shinhwalee wrote:
      I am solely praying for new USN Ship(s) related to Leyte for next event... :(

      Johnston or we riot.

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    • I'm praying for lolis.

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    • SSTHZero wrote:
      I'm praying for lolis.
      Its him officers jpn

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    • I just want a sub reward or easy node farming for one. I just can't complete a full fleet of 6 SS/SSV and have to use maruyu for the 6th one.

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    • Hartor wrote:
      I just want a sub reward or easy node farming for one. I just can't complete a full fleet of 6 SS/SSV and have to use maruyu for the 6th one.

      - There is no such thing as "Easy Farming" in Events -

      Tanaka lol

      And actually, there have been many Events which did allow you to farm some Submarines quite easily, but sounds to me you missed out on them all.

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    • Since 1-5 commonly drops 4 submarines already (I-8, I-19, I-58 and I-168), you'll just have to pray that U-511, I-26 or the twins drop in the next event.

      Well, there's I-401 in World 6 and LSC, but that's a fair bit of investment...

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    • No more night nodes please.

      and I hope that Z nodes won't come back

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    • FubakiChan wrote:
      No more night nodes please.

      and I hope that Z nodes won't come back

      I imagine that Winter 2018 will be at least as salt-inducing and difficult as Fall 2017 due to historical stuff...so expect plenty of Yasen.

      ...and given how vastly outnumbered the IJN was against the Allies, I would also expect more Z and ZZ nodes because that is about the only way you can portray the kind of numbers the Japanese were facing off against and still be able to beat the bloody thing.

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    • Winter2018leakhue
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    • The letter 'Z'. I remember that maritime flag on Yamato's left arm, and Ashigara Kai Ni's scarf.

      though..i do not wish to remember Fall 2017 'Z' alphabets.

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    • Shinhwalee wrote: I am solely praying for new USN Ship(s) related to Leyte for next event... :(

      Unless the devs reeeaaalllllyy have a mercy. 2017 is already a worst year for the ship reward event. Lack of gaijin ships, useless DE (wtf devs), nowadays devs just released a 'Japan-centered' new ship event (for drops and clear rewards) just what we got in every seasonal events back in 2013-2015. At least 2016 was a better year for a brand new foreign ships that doesn't always an Axis-centered, like Iowa, Warspite, Saratoga, C.Teste, and so on since they already planned and mentioned it in 2016 KanColle Style to release more overseas ships from around the world.

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    • 45.32.191.127 wrote:
      Lack of gaijin ships, useless DE (wtf devs), nowadays devs just released a 'Japan-centered' new ship event (for drops and clear rewards) just what we got in every seasonal events back in 2013-2015.
      Seems like GangutGangut Banner and Ark RoyalArk Royal Banner went under your radar cuz they have lackluster stats.
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    • Ar-cen-ciel wrote: Seems like GangutGangut Banner and Ark RoyalArk Royal Banner went under your radar cuz they have lackluster stats.

      And to think Ark Royal is the reward ship for the damecon-fest that is Summer 2017 _(:3」∠)_

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    • Kenji135 wrote:
      Ar-cen-ciel wrote: Seems like GangutGangut Banner and Ark RoyalArk Royal Banner went under your radar cuz they have lackluster stats.
      And to think Ark Royal is the reward ship for the damecon-fest that is Summer 2017 _(:3」∠)_

      <= Used 0 Damecons to Clear Hard Mode

      1de
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    • Kenji135 wrote:
      Ar-cen-ciel wrote: Seems like GangutGangut Banner and Ark RoyalArk Royal Banner went under your radar cuz they have lackluster stats.
      And to think Ark Royal is the reward ship for the damecon-fest that is Summer 2017 _(:3」∠)_

      ...was it really that bad?

      I mean, it was my first full event, I had very few K2 ships, very little in the way of 'cool' equipment and I cleared the event on Easy and I didn't use any damecons.

      Now, I admit I equipped some about midway through when I was feeling extra-salty, but the ships but nobody took anything more than scratch damage until the boss, so they didn't get used...and after reconfiguring my fleet a bit, I didn't use any on the last few runs, farming or Last Dance...but still, I'm not exactly sure what the problem folks were having with it...

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    • The main reward for Summer 2017 is, and only, Richelieu.

      Also I'd rather see foreign small ships rather than...HP fodders as map reward. I dunno about you but foreign small ships as rewards are more noticeable (and maybe memorable) than HP fodders as rewards.

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    • Please no more HP fodder lolis, Tanaka. I just want a foreign ship.

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    • AnimeFreak40K wrote:
      Kenji135 wrote:
      Ar-cen-ciel wrote: Seems like GangutGangut Banner and Ark RoyalArk Royal Banner went under your radar cuz they have lackluster stats.
      And to think Ark Royal is the reward ship for the damecon-fest that is Summer 2017 _(:3」∠)_
      ...was it really that bad?

      I mean, it was my first full event, I had very few K2 ships, very little in the way of 'cool' equipment and I cleared the event on Easy and I didn't use any damecons.

      The gap between E7 Hard and pretty much everything else was insane. In comparison, even E7 Medium was actually fairly easy. Hard mode was pretty much a ressource/damecon black hole for most players that even bothered trying it.

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    • AnimeFreak40K wrote:

      ...was it really that bad?

      I mean, it was my first full event, I had very few K2 ships, very little in the way of 'cool' equipment and I cleared the event on Easy and I didn't use any damecons.

      Now, I admit I equipped some about midway through when I was feeling extra-salty, but the ships but nobody took anything more than scratch damage until the boss, so they didn't get used...and after reconfiguring my fleet a bit, I didn't use any on the last few runs, farming or Last Dance...but still, I'm not exactly sure what the problem folks were having with it...

      It is. Large scale events are always insanely difficult on Hard relative to Easy.

      First you have the sub hime node where there's 2x chance your boss killers are gimped if not outright Taiha-ed.

      Then you have to deal with the 2~3 BB hime node where there's 6~9x chance of your ships getting rekt. There's also 3~4 imps to screw with you because why not.

      The boss itself isn't as crazy hard as Spring 2016 but the road there is just bloody. You can really feel the difference married ships and expansion slots can make.

      You can, of course, clear it without paid items, but that would meant pouring more hours into the game. It could take 2~3 hours to fully sparkle 24 ships for 3~4 failed run that last ~30 minutes. The first few runs are fine, but your sanity starts to crumble at ~20 runs and feels miserable after days of failed runs. Then you start slapping damecons at everyone but get trolled at sub node or have 3~4 of your ships rekt at BB nodes.

      Then Fall 2017 came about and practically bitch slap you for not buying slots / scrap your ships months in advance to make slot for the Nishimura ships.

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    • Kenji135 wrote:
      AnimeFreak40K wrote:

      ...was it really that bad?

      I mean, it was my first full event, I had very few K2 ships, very little in the way of 'cool' equipment and I cleared the event on Easy and I didn't use any damecons.

      Now, I admit I equipped some about midway through when I was feeling extra-salty, but the ships but nobody took anything more than scratch damage until the boss, so they didn't get used...and after reconfiguring my fleet a bit, I didn't use any on the last few runs, farming or Last Dance...but still, I'm not exactly sure what the problem folks were having with it...

      It is. Large scale events are always insanely difficult on Hard relative to Easy.

      First you have the sub hime node where there's 2x chance your boss killers are gimped if not outright Taiha-ed.

      Then you have to deal with the 2~3 BB hime node where there's 6~9x chance of your ships getting rekt. There's also 3~4 imps to screw with you because why not.

      The boss itself isn't as crazy hard as Spring 2016 but the road there is just bloody. You can really feel the difference married ships and expansion slots can make.

      You can, of course, clear it without paid items, but that would meant pouring more hours into the game. It could take 2~3 hours to fully sparkle 24 ships for 3~4 failed run that last ~30 minutes. The first few runs are fine, but your sanity starts to crumble at ~20 runs and feels miserable after days of failed runs. Then you start slapping damecons at everyone but get trolled at sub node or have 3~4 of your ships rekt at BB nodes.

      Then Fall 2017 came about and practically bitch slap you for not buying slots / scrap your ships months in advance to make slot for the Nishimura ships.


      Come on... If you fell this salty about an event, you should have go Easy from the start... No need to sparkle, no need for X Nishimura ship (only 2-3, gess what it's the Fuso + Shigure)... You still get the reward girl at the end, some drop and less salt from it...

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    • I think it's better to leave the harder modes for Maso TTK who can tank the salt. If you're feeling extra salty or losing SAN out the wazoo, it's clear you're not ready for the map's difficulties.

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    • Kenji135 wrote:

      It is. Large scale events are always insanely difficult on Hard relative to Easy.

      First you have the sub hime node where there's 2x chance your boss killers are gimped if not outright Taiha-ed.

      Then you have to deal with the 2~3 BB hime node where there's 6~9x chance of your ships getting rekt. There's also 3~4 imps to screw with you because why not.

      The boss itself isn't as crazy hard as Spring 2016 but the road there is just bloody. You can really feel the difference married ships and expansion slots can make.

      You can, of course, clear it without paid items, but that would meant pouring more hours into the game. It could take 2~3 hours to fully sparkle 24 ships for 3~4 failed run that last ~30 minutes. The first few runs are fine, but your sanity starts to crumble at ~20 runs and feels miserable after days of failed runs. Then you start slapping damecons at everyone but get trolled at sub node or have 3~4 of your ships rekt at BB nodes.

      Then Fall 2017 came about and practically bitch slap you for not buying slots / scrap your ships months in advance to make slot for the Nishimura ships.

      Given that you have the option of shifting difficulties to go 'Normal' or 'Easy' mode, I'm still not sure what the problem is.

      And I completed Fall with little problem as well using 4 Nishimuras. Granted, I had to look a little for Yamagumo (fortunatly she dropped while doing the EO maps for medals and) and only got Asagumo while trying to clear the boss. For further irony is that I didn't even use Yamagumo because it turned out while she was leveled high enough to work, there are DD's that were just plain better. 

      The only REAL problem I had with Fall was that I was trying to clear it on Medium, and I just couldn't do the damage to sink the Night Strait Princesses, even using a Sub-Tank. I chalk this up to my ships not being high enough level (neither of the Fusou Sisters were K2, for example). So while it pained me to move from Medium to Easy, I did it. And I completed the event.

      ...so again, given that Fall 2017 was my second event and that I was able to clear half of it on Medium with no problem (and I admit that I should have at least *tried* E3 on Medium...but I didn't), I still don't see the problem.

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    • > The entire premise of my first post is on Hard mode

      >> A reply came claiming that it's not that bad

      > Tried to explain why Summer 2017 Hard is a damecon-fest and make an offhand remark on the craziness of Fall 2017 Hard

      >> Various replies suggesting that I could tune down the difficulty

      The convo turns weird all of a sudden. I was justifying why Summer 2017 a damecon-fest on Hard mode, not implying I'm encountering any 'problem' per se.

      Also, I believe there's some weird misinterpretations going on here. Just because I feel salty doesn't mean I can't 'tank' the salt. Of course I would feel some level of saltiness; saltiness is a scale, not a binary state.

      Finally as for why I'm not doing it on lower difficulty: Because it would've been too easy and I would probably stop playing. There's already not much to do in Kancolle, take the excitement of event maps away then I might as well start farming potatoes.

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    • Tennousu wrote:
      The main reward for Summer 2017 is, and only, Richelieu.

      Also I'd rather see foreign small ships rather than...HP fodders as map reward. I dunno about you but foreign small ships as rewards are more noticeable (and maybe memorable) than HP fodders as rewards.

      I agree with you. So far the best rewards (both main and extra operations) is Summer 2017.  And I still wondering why the fuck devs suddenly replaced their plan to release "new type DD" back then with a DE bullshits. Even they also mentioned a Kai Ni for BB to be released right after Nagato got ones. Until now, the latest one that receive kai ni was Naganami.

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    • I agree with you. So far the best rewards (both main and extra operations) is Summer 2017.  And I still wondering why the fuck devs suddenly replaced their plan to release "new type DD" back then with a DE bullshits. Even they also mentioned a Kai Ni for BB to be released right after Nagato got ones. Until now, the latest one that receive kai ni was Naganami.

      About foreign ship I was wondering...

      How they can add foreign CL? I mean right now the best cruiser statwise is.... Kuma. An old super-sized DD, with 7 X14 cm gun with almost no armor and japanese AA gun. Every foreign CL would have a look then crush her without problems. And i'm not talking about monsters like Belfast, Cleverland or Brooklyn (who will need Myoko kai ni class firepower and armor)...

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    • How they can add foreign CL? I mean right now the best cruiser statwise is.... Kuma. 

      Wut? What about Jintsuu K2?

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    • Valdygar wrote:

      How they can add foreign CL? I mean right now the best cruiser statwise is.... Kuma. 

      Wut? What about Jintsuu K2?


      Well, it's kinda... the same (+3 FP). 7 X 14 cm gun, no armor and stuff. Oversized DD. Every foreign CL have a better layout, even the "old" one and if you add the "luck/historical achievement", some can give Shigure or Yukikaze a roll for her money (Hi Bellfast).

      You can adjust stats for foreign DD, CV, CA or BB (less torp, better AA/HP pool, poor luck and stuff) because most of the ship weren't that different. But since most of japanese cruiser exept Agano class are outdated one or prototype/single shot (Yodo/Melon-chan), It will be hard to add something like a Konigsberg, Jeanne d'arc or Kirov without giving them CA stats...

      The only way for Japanese CL shine would be then Yasen, Daihatsu, or midget sub....

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    • Nixangelus wrote:
      Valdygar wrote:

      How they can add foreign CL? I mean right now the best cruiser statwise is.... Kuma. 

      Wut? What about Jintsuu K2?

      Well, it's kinda... the same (+3 FP).

      Yeah, I was focusing more on her effective night battle firepower (170 vs 158) and her HPs, since night battle is usually where regular CLs shine in the game (not counting hybrid/gimmicky ones like ABKM or anti-installation CLs). This kind of go back to what you said about adding foreign CLs in the current state of the game though. Unless the way stats work in day battle/night battle is somehow reworked, it feels like they would mostly end up like Zara Due (very specialized day battle/anti-insta powerhouse at the cost of her general utility). 

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    • Meanwhile...

      "MATSU-CLASS WAS ABANDONED"

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    • Shinhwalee wrote:
      Meanwhile...

      "MATSU-CLASS WAS ABANDONED"

      Looks up Oh hey I'd completely forgotten about them, plus there's the Chidori + Otori class topredo boats and the Hiburi, Mikura, Ukuru, Type C and D class DEs.

      Basically we have a look more loli goodness to go, and then there's the rest of the Z destroyers and Libeccio's sisters (and whatever Brit loli we get).


      At the least the Nashi would be cool, old girl was the only IJN vessel used in JSDF service and survived till 1973

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    • Nixangelus wrote:
      How they can add foreign CL? I mean right now the best cruiser statwise is.... Kuma. An old super-sized DD, with 7 X14 cm gun with almost no armor and japanese AA gun. Every foreign CL would have a look then crush her without problems. And i'm not talking about monsters like Belfast, Cleverland or Brooklyn (who will need Myoko kai ni class firepower and armor)...
      You've clearly forgotten Jintsu K2, Yahagi and Ooyodo. And the Atlanta-class AA cruisers which had relatively poor armor (which is grounds enough to make them statistically identical to Akizuki-class).

      And lest you forget, torpedo stats contributes greatly to night battle performance. USN's torpedo really sucks up until late in the war, and none of the other navies have the torpedoes that is comparable to IJN, So whatever Cleveland would be in Kancolle, she'll be a slightly inferior Zara at best.

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    • Is there a possibility for Graf or Eugen to ever come back?

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    • Shinhwalee wrote:
      Meanwhile...

      "MATSU-CLASS WAS ABANDONED"

      MATSU ARE TOTAL BULLSHIT!!!!!!!!!!!!!!!!! JUST LIKE SHINANO REEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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    • Volvorino wrote:
      Is there a possibility for Graf or Eugen to ever come back?

      Sure, but with time, and low drop rate.....

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    • Volvorino wrote:
      Is there a possibility for Graf or Eugen to ever come back?

      Well they had come back in Summer Event, just in really cancerous locations ever to come back. =w=

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    • Thankfully I've got both Graf and Prinz Eugen drop by clearing the Summer Event.  I know a lot people tried to farm either Graf or Prinz Eugen in a cancerous locations eating up their resource like crazy.  I guess my luck was on my side for a change.

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    • Iam a sucker for pudding and especially coffee. If they ever appear again, i will direct all my sanity nevermind the actually event.

      Allready showering every day with saltwater and beaming with exitement.

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    • I'm also craving for pudding...I hope she drops this event,she is not getting away twice from me (but considering how mucho resources I'm burning trying to get Bisko and Sushi.....uffff)

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    • As long you're not trying to train both Yamato and Musashi at the same time, you'll manage when it comes to resource.  I got Bisko during Fall event and I need to hold off on the BP for Bisko for now and concentrate on training Musashi for the coming event. 

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    • Nah i took my hands off from construction entirely, the only ship i need, would be a Zuikaku who isnt interested in showing up. So id rather just do 2 or 3 daily runs of 5-4 for some rare drops + exp gain. Otherwise i wont waste any bit of rescources until i exactly know what poor lonely kanmusu wants to be rescued in the upcoming event.

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    • My Yamato is level 70 so no problems there,I'm really trying to get Bisko but getting Sushi with Bisko recipe is not rare...but Bisko hates me and transforms into Ise every time I do LSC.

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    • I know the feeling.  I tried to get Bisko back in June but I ended up getting Hotel instead.  I tried again after I completed Fall event and took me about 8 trys before Bisko dropped on me.  I got my Musashi after the 27th of December update and now it's up to level 76.  Trying to get rest of my destroyers for Kurita and Suzuki Fleet from level 67 to 70 by end of the month.

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    • Admiral Zero-A1 wrote:
      My Yamato is level 70 so no problems there,I'm really trying to get Bisko but getting Sushi with Bisko recipe is not rare...but Bisko hates me and transforms into Ise every time I do LSC.

      You and I share the same pain, except mine is a Kongou class parade.

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