Just tested the theoretical comp: Maya K2 - Kitakami K2 - Ooi K2 - Kiso K2 - Shoukaku K2A - Zuikaku K2A.
Branching: BFEHK as predicted. First sortie oneshot req 1/2. Sortie costs: 256 fuel, 360 ammo, 390 bauxite.
Not too bad.
Branching: BFEHK as predicted. First sortie oneshot req 1/2. Sortie costs: 256 fuel, 360 ammo, 390 bauxite.
Not too bad.
could you post your equipment ?
nvm did it anyway since theres nothing to do except leveling zuikaku for marriage.
comp for 6-2 was CV CVB CLT CA CA BB. Worked great!
6-2 quest wasn't as bad as I though, I expected to waste more time on it. With 3CA/2CV/CLT it took 6 runs: 4 retreats, day S with easier enemy and night S with Wo compo. Just Myoukou class and Taihou with Kaga. Only on the last run Tsu cleared ranks from one Murata, other than that no significant losses.
Rei miko wrote:
Branching: BFEHK as predicted. First sortie oneshot req 1/2. Sortie costs: 256 fuel, 360 ammo, 390 bauxite.
Not too bad.
could you post your equipment ?
4 runs needed for 6-2 on the earlier comp. Run 1 was Perfect S Perfect S S S, Run 4 was Perfect S Perfect S Perfect S S. Never had to yasen.
Run 2 Kiso took 11 attacks in a row, including all 4 from node 3's dual Ru-flags. Run 3 Ooi took 7 attacks in a row, including all 4 from node 3's dual Ru-flags. They seem to like bullying the injured.
In any case, 6-2 wasn't as remotely bullshit as Quest 3's record of pathing me to transport 10 times for 2 kills or the followup additional 21 offroutes for the remaining 5 kills for the weekly. Then again, Quest 4's reward isn't remotely as good as Quest 3's Type 1 AP Shell either, so I guess it's fair.
Too lazy to build a proper table for something this easy.
Rei miko wrote:
Branching: BFEHK as predicted. First sortie oneshot req 1/2. Sortie costs: 256 fuel, 360 ammo, 390 bauxite.
Not too bad.
4 runs needed for 6-2 on the earlier comp. Run 1 was Perfect S Perfect S S S, Run 4 was Perfect S Perfect S Perfect S S. Never had to yasen.
Run 2 Kiso took 11 attacks in a row, including all 4 from node 3's dual Ru-flags. Run 3 Ooi took 7 attacks in a row, including all 4 from node 3's dual Ru-flags. They seem to like bullying the injured.
In any case, 6-2 wasn't as remotely bullshit as Quest 3's record of pathing me to transport 10 times for 2 kills or the followup additional 21 offroutes for the remaining 5 kills for the weekly. Then again, Quest 4's reward isn't remotely as good as Quest 3's Type 1 AP Shell either, so I guess it's fair.
Too lazy to build a proper table for something this easy.
so you bring 3 CLT huh ? ok imma try your build, thanks for the reply :)
Took me a lot to unlock 6-2 (No Taigei...) but I finally did it. The quest wasn't that hard, but it sure drains up the bauxite and plane's ranks...
I also unlocked 6-3 at the same time, because damn A Ranks, lol
In my quest menu appears SB08, but 2017 bullets of reward instead of fuel. I get S rank in 1--3 twice (1Cl+3DD, then 1CL+5DD), and the quest doesn't appear as clear. Then I clear 2-3 twice, and nothing again.
Does anybody suffering the same shit?
For the love of god! This is the LAST YEAR's thread, and the quest requirement is different (you need to clear 1-2 and 1-4 this year around). You should refer to the quest here instead.
Anyway, I'll close this thread once and for all.