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  • Dragonjet
    Dragonjet closed this thread because:
    Continue on Thread:317621
    02:13, August 26, 2015
    Se2015 ns1 Se2015 ns2 Se2015 ns3 Se2015 ns4
    Se2015 ns5 Se2015 ns6 Se2015 ns7 EVENTMAPS2015ENEMIES
    Equipment143-1 Equipment144-1 Equipment145-1 Equipment146-1 Equipment147-1
    5KraBc1 SUMMER2015 EnemyEquipment

    Contents

    1. Start of Summer 2015 Event
      • Please visit the article above for more info
    2. New Ships
      • Shipgirl icon Kawakaze, Shiratsuyu Class Destroyer (E-2 Reward)
      • Shipgirl icon Mizuho, Mizuho Class Seaplane Tender (E-3 Drop)
      • Shipgirl icon Hayasui, Kazahaya Class Fleet Oiler (E-4 Reward)
      • Shipgirl icon Umikaze, Shiratsuyu Class Destroyer (E-4 Drop)
      • Shipgirl icon Libeccio, Maestrale Class Destroyer (E-5 Reward)
      • Shipgirl icon Kazagumo, Yuugumo Class Destroyer (E-6/E-7 Drop)
      • Shipgirl icon Teruzuki, Akizuki Class Destroyer (E-7 Reward)
    3. New Equipment
    4. New Enemy Ships
    5. New Enemy Equipment
    6. New Quests
      • Red 1st (250/0/250/0): Clear E-2
      • Brown (100/100/100/100): Scrap 6 Equipment
      • Red 2nd (0/250/0/250): Sink 6 Submarines
    7. New Mechanics
      • New Aircraft Skill System
        • Planes (Torpedo Bomber, Dive Bomber, Fighter, different kind of Recon, etc.) will bear marking that the amount of marking would increase according to increase of their trained skill.
        • Plane squadron with high skill system provide higher power and more reconnaissance(i.e. contact rate)
        • Plane Skill would increase as they repeatedly sortie, but losing some of those plane during battle would result in decrease in their skill and if the plane squardon is completely wiped then its status would reset back to original. Note that their performance won't drop below their initial value.
      • Reinforcement Expansion
        • See linked article above for more info
    8. New Furniture
      • 「観艦式」掛け軸 FCoins 880
      • Removed 「第六駆逐隊」掛け軸 from store to make room for the new furniture above
    9. New Consumables


    Patch Notes

    Twitter logo blue @KanColle_STAFF Patch Notes I

    JP

    The limited period map 'Retaliate! Second SN Operation' operation starts! The KanColle Summer Event 2015 operation has been prepared and started. The length of the operation is scheduled to be 20 days. This operation is a 'Large Scale Operation.' We will be following up with announcements on the details of the operation. #kancolle

    01▼期間限定海域【反撃!第二次SN作戦】作戦開始! 「艦これ」夏イベント2015:期間限定海域【反撃!第二次SN作戦】を実装、同作戦を開始致します!作戦期間は今夏約20日間の予定です。同作戦は【大規模作戦】です。この後、作戦概要をお知らせしてまいります。 #艦これ

    JP

    Regarding 'Retaliate! Second SN Operation': This operation is comprised for 4 operational areas:
    Area 1: 'Initiation Preparation, Second SN Operation!' Area 2: 'To the Solomon Sea, Combined Fleet!' Area 3: 'Clash! Second South Pacific Sea Battle' Area 4: 'Rush into the Straits! Destroy the Enemy Airfield!'

    02▼【反撃!第二次SN作戦】前段作戦(主作戦)について 本作戦は、四つの作戦展開海域より構成されます。 第1海域【発動準備、第二次SN作戦!】 第2海域【連合艦隊、ソロモン海へ!】 第3海域【激突!第二次南太平洋海戦】 第4海域【海峡突入!敵飛行場を撃滅せよ!】 #艦これ

    JP

    Chance meeting with new fleetgirls in the first half of the operation (main operation): Admirals who conquer the 2nd operation 'To the Solomon Sea, Combined Fleet!' will have the new fleetgirl of summer, Shiratsuyu-class destroyer 'Kawakaze' added to their fleets. In addition, admirals who conquer the final area (the 4th area) will be joined by the refueller ship 'Hayasui'. Look forward to it! #kancolle

    03▼前段作戦(主作戦)海域突破による新艦娘との邂逅 第2海域【連合艦隊、ソロモン海へ!】攻略の提督の艦隊には、今夏の新艦娘…白露型駆逐艦「江風」が加わります。また、主作戦の最終海域(第4海域)を攻略された提督の元には、航空機搭載給油艦「速吸」が合流します。お楽しみに! #艦これ

    JP

    Regarding 'combined fleets: The second area 'To the Solomon Sea, Combined Fleet!' and third area 'Clash! Second South Pacific Sea Battle' are to be sortied with 'Combined Fleets' The First Fleet will be the main force, and the second accompanying fleet can be organised by dragging the icon for the Second Fleet over the First Fleet. #kancolle

    04▼「連合艦隊」編成について 第2海域【連合艦隊、ソロモン海へ!】及び第3海域【激突!第二次南太平洋海戦】は「連合艦隊」での出撃となります。第一艦隊に主力艦隊を、第二艦隊に随伴護衛艦隊をし、第二艦隊のアイコンを第一艦隊に重ねることで、「連合艦隊」の編制が可能です。 #艦これ

    JP

    Regarding special items and equipment obtainable in the Summer event 1/3: Completion of the third area 'Clash! Second South Pacific Sea Battle' will result in the addition of the carrier based aircraft equipment 'Type 97 Torpedo Bomber (Murata Squadron)' to your military forces. The same Squadron can be upgraded to a different type of aircraft through the completion of a mission. #kancolle

    05▼夏イベで入手できる特別な装備&アイテムについて 1/3 第3海域【激突!第二次南太平洋海戦】を攻略することで、新たな艦載機装備「九七式艦攻(村田隊)」を戦力に加えることが可能です。同艦載機隊は、任務を達成することよって機種改変することも可能です。 #艦これ

    JP

    Regarding special items and equipment obtainable in the Summer event 2/3: In the Summer Event, it is possible to obtain new items through conquering maps. Obtainable items include the 'Reinforcement Extension', 'Combat Rations' and 'Sea Resupply' consumables and items.

    06▼夏イベで入手できる特別な装備&アイテムについて 2/3 夏イベでは、作戦海域攻略によって、新たなアイテムを入手することも可能です。「補強増設」「戦闘糧食」「洋上補給」などの新たな消費アイテム/装備の入手が可能です。

    JP

    Regarding special items and equipment obtainable in the Summer event 3/3: While the new ships it is possible to encounter through the conquering of operation maps do not change regardless of the difficulty of the operations, the items and equipment obtained will be different depending on the difficulty of the operations. * The 'Type 97 Torpedo Bomber (Murata Squadron)' mentioned earlier will be obtainable at all difficulties. #kancolle

    07▼夏イベで入手できる特別な装備&アイテムについて 3/3 作戦海域攻略により邂逅できる新艦娘は作戦難易度によって変わりませんが、入手できる装備/アイテムは、選択された作戦難易度によって変化します。 ※先にご案内した「九七式艦攻(村田隊)」は、全難易度で入手可能です。 #艦これ

    JP

    Regarding the 'Reinforcement Extension' system: The new item 'Reinforcement Extension' allows any shipgirl of your choice above a proficiency of Level 30 to be remodelled to include an additional equipment slot capable of equipping Damage Control (Emergency Repair Crew/Goddess) or Combat Rations. While this item will be available at the Item Store, it is also possible to obtain several of these items in the Summer Event. #kancolle

    08▼「補強増設」について 新アイテム「補給増設」は、練度(レベル)30以上の任意の艦娘を1隻、ダメコン(応急修理要員/女神)や戦闘糧食などを兵装とは別に装備できる補強装備スロットを増設改修することが可能です。アイテム屋さんでも扱っていますが、夏イベで複数入手可能です。 #艦これ

    JP

    Regarding the 'Combat Rations': The 'Combat Rations' are a new type of item equippable in equipment slots. In the event of multiple combats in a battle sortie, the item will activate at a certain rate before the battle is joined. The shipgirl which activates the item will have her morale greatly increased, while the two shipgirls in adjacent slots will also have a fraction of the morale increase. * Upon activation, the item will be consumed. #kancolle

    09▼「戦闘糧食」について 「戦闘糧食」は、装備スロットに用意できる新アイテムです。戦闘航海時において連戦する場合、合戦前に一定の確率で発動します。発動艦娘と大きく、上下の隣の艦娘にも少しお裾分け…戦闘開始前に士気が少し高揚します。※発動するとアイテムは消費されます。 #艦これ

    JP

    Regarding the new system 'Carrier-based Aircraft Skill': Carrier-based Fighter, Bomber, Torpedo Bomber and various Reconnaissance Aircraft will increase in 'Carrier-based aircraft skill' when they participate in battle or successfully perform a reconnaisance mission. As each aircraft squadron's skill level increases, in the equipment slot, a belt-like divider in the icon will change to match the skill level of the squadron. #kancolle TL note: The system described will resemble the black-belt, brown-belt etc system used in martial arts, though the colours used here are not yet known.

    10▼新システム「艦載機熟練度」について 艦戦・艦爆・艦攻・各種偵察機などは、交戦や偵察などによって「艦載機熟練度」を上げていくことが可能となります。各艦載機隊の練度があがっていくと、装備スロットに艦載機の胴体の帯のような識別線が、その練度に応じてつくようになります。 #艦これ

    Twitter logo blue @KanColle_STAFF Patch Notes II

    JP

    The effects of the 'Carrier-based Aircraft Skill': Squadrons with high 'Carrier-based Aircraft Skill' will trigger reconnaissance (Contact) at a higher rate than normal squadrons. You can expect better battle results when using highly skilled squadrons in critical battles. #kancolle

    11▼「艦載機熟練度」の効果 「艦載機熟練度」の高い艦載機隊は、戦闘や偵察において、通常の部隊より高い戦闘力や偵察(触接率)を発揮するようになります。練度の高い部隊をここぞという戦局で集中運用することで、より大きな戦果を期待することが可能になります。 #艦これ

    JP

    Increasing and decreasing 'Carrier-based Aircraft Skill': While 'Carrier-based Aircraft Skill' will increase together with the number of times the squadrons are sortied for battle, taking too many losses will conversely result in the reduction of 'Carrier-based Aircraft Skill'. If the entire sortied squadron is annihilated in combat, the skill level of the squadron will be reset to its default value. * It is not possible for the battle potential of the squadrons to be reduced below their current values. #kancolle

    12▼「艦載機熟練度」の向上と低下 「艦載機熟練度」は戦闘出撃を重ねるたびに上がっていきますが、大きな損耗をうけると逆に低下します。出撃部隊が全滅すると、練度は元の状態に戻ります。 ※現在の戦闘力より下がることはありません。 #艦これ

    JP

    Regarding Extended Operations 1/2: After the completion of the main 4 maps in the main operation, the first half of the 'Second SN Operation' (main opration) will be completed, which will allow participation in the Extended Operations. * As the Extended Operation 'Area 5' takes place in a different area, please pay attention to the distribution of your military forces. #kancolle TL Note: This implies that ships used in the Main Operation may be locked and disallowed from participation in the Extended Operations - or that Map 5 specifically may lock ships and prevent participation in the other Extended Operation maps.

    13▼拡張作戦について 1/2 本作戦の四つの作戦展開海域を全て突破し、「第二次SN作戦」前段作戦(主作戦)を全て攻略することで、拡張作戦に参加することも可能です。 ※拡張作戦「第5海域」は別方面作戦となるため、艦隊戦力の配分には十分ご留意ください。 #艦これ

    JP

    Regarding Extended Operations 2/2: Admirals who complete Extended Operation 'Area 5' will be able to take part in further Extended Operations 'Operation FS'. The second level of Extended Operations 'Operation FS' will begin tomorrow, 11 August at 1800h JST. At that time, it will become possible to advance into the 'Area 6' and 'Area 7' operational areas. #kancolle

    14▼拡張作戦について 2/2: 拡張作戦「第5海域」を見事攻略された提督は、さらなる拡張作戦【FS作戦】に参加することも可能です。拡張作戦第二段階【FS作戦】は、明日【8/11 18:00】より作戦開始です。同時刻以降、第6/第7作戦海域への進出が可能となります。 #艦これ

    Twitter logo blue @KanColle_STAFF Patch Notes III

    JP

    The Summer Event: Second Extended Operation (Latter Operation) 'Operation FS' begins! This is the continuation of the 'KanColle' Summer Event Extended Operation (Latter Operation)... 'Operation FS'. It's finally time for the operation to begin! * To participate in 'Operation FS', it is necessary to conquer the 'Second SN Operation' and the Extended Operation of the 'Second SN Operation'. * To begin the operation, a specific mission has to be completed. #kancolle

    01▼夏イベ:第二拡張作戦(後段作戦)【FS作戦】作戦開始! 「艦これ」夏イベのさらなる拡張作戦(後段作戦)…【FS作戦】。いよいよ作戦開始です! ※【FS作戦】に進むには、【第二次SN作戦】及び同拡張作戦の攻略が必要です。 ※作戦開始には、特定任務の達成が必要です。 #艦これ

    JP

    Regarding the process of the Summer Event: Second Extended Operation 'Operation FS': 'Operation FS' is comprised of the Area 6 and Area 7 Operations. The 'Carrier Task Force' that formed the main thrust of the Area 6 'Second South Pacific Sea Battle' will also be able to participate in the final battle, Area 7 'The Deployment of full military strength to the Solomon Area'. #kancolle

    02▼夏イベ:第二拡張作戦【FS作戦】の作戦展開について 【FS作戦】は、第6作戦海域、第7作戦海域から構成されます。第6海域では「第二次南太平洋海戦」で活躍した【機動部隊】を主軸とした艦隊、最終決戦の第7海域では【ソロモン海域方面に展開する全戦力】の投入が可能です。 #艦これ

    JP

    Regarding the new shipgirls it is possible to meet in the Second Extended Operation 'Operation FS': While it is possible to meet the Italian Destroyer Shipgirl 'Libeccio' who fought in the Western Naval Front, in the middle of the operation it is also possible to meet the Yuugumo-class Destroyer 'Kazagumo', and in the twilight of the completion of the entire operation, it is possible to encounter the Akizuki-class Anti-Air Destroyer 'Teruzuki'! #kancolle

    03▼夏イベ:第二拡張作戦【FS作戦】の作戦展開について 【FS作戦】は、第6作戦海域、第7作戦海域から構成されます。第6海域では「第二次南太平洋海戦」で活躍した【機動部隊】を主軸とした艦隊、最終決戦の第7海域では【ソロモン海域方面に展開する全戦力】の投入が可能です。 #艦これ

    JP

    Regarding bugfixes for 'Carrier-based Aircraft Skill' in PvP Exercises: When participating in Exercises initiated by the user, it is possible to raise 'Carrier-based Aircraft skill', but there was a bug where even when one is being challenged in an Exercise by another user, 'Carrier-based Aircraft Skill' was also affected. This has been fixed. * The intended behaviour is for the skill level to be unaffected when the user does not do anything with the fleet. #kancolle

    04▼演習時の「艦載機熟練度」不具合の修正 自らが仕掛ける演習において「艦載機熟練度」を上げることは可能ですが、演習を仕掛けられた場合も、「艦載機熟練度」が増減する不具合が発見され、これを修正致しました。 ※正しい仕様では、放置時の演習で同熟練度の増減はありません。 #艦これ

    JP

    Regarding bugfixes for the introduction sequence of Destroyer 'Kawakaze': Bugs in the introductory text of the Shiratsuyu-class Destroyer 'Kawakaze' have been fixed. #kancolle

    05▼駆逐艦「江風」登場時の表示不具合の修正 白露型駆逐艦「江風」登場時のテキスト表示に不具合があり、これを修正致しました。 #艦これ

    JP

    Extension of the 'Hashirajima Harbour Server': As the newly instituted 20th Server Cluster 'Hashirajima Harbour Server' has reached its capacity limit, the limit has been extended. In addition, upgrading of the server cluster will commence. * When the connection quota is fully utilized, the continuous non-lottery recruitment of new admirals will be temporarily discontinued. #kancolle

    06▼「柱島泊地サーバ」の拡張 現在新規着任受け入れ中の最新第20サーバ群「柱島泊地サーバ」のキャパシティが上限に達しつつありましたので、これを拡張しました。また、同サーバ群の階級更新を開始します。 ※同サーバ着任枠満員時には無抽選常時着任開放を一時中断させて頂きます。 #艦これ

    Twitter Avatars

    Teaser-2015-08-10-A Teaser-2015-08-10-B Teaser-2015-08-10-C Teaser-2015-08-11-A Teaser-2015-08-14-A
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    • HYPE!

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    • this will be my honor to fight alongside with all of you gentlemen

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    • Obligatory HYPE post.

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    • S-senpai... this is my... first... so please... be gentle...

      dual-wielding this with LLSIF but eh

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    • INB4 postponed to 20:30 or later...

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    • Good luck to all, especially for The Frontliners Team. 

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    • will just go on Easy~ \ :v /

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    • easy all the way XD

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    • HYPE <3

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    • Probably not ready for All Hard but gonna try for all medium at least.

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    • Yosha! i'm going All Hard Mode again this time

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    • too much hype... Not playing KC until morning [due to work]. Can only do easy anyways.

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    • This is a reply to Nicky008's:

      Is it only me and my friend heard no any mentions about the airfield on E3 yet? Wonder what's an airfield on E3 coming from...


      https://twitter.com/sakitubaki

      it came from this guy's twitter, who has corrected his mistake

      So it has been confirmed that E-4 will have airfield, NOT E-3, E-3 will just be a Carrier Combined Fleet's map.

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    • I am looking forward to battling alongside those here, good luck to everyone

      D
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    • This is gonna be my first event. good luck frontliners!

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    • HYYYYPPEEEE!

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    • HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

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    • MY BODY IS READY.

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    • Bluezzz527 wrote:
      This is gonna be my first event. good luck frontliners!

      Goodluck rookie! Remember, if you hit a wall and can't pass a map. You can still get very rare ships from farming. Especially Ooyodoo, who dropped on the 1st map in the last event.

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    • Nicky008 wrote:
      INB4 postponed to 20:30 or later...

      Not seen on the twitter, the latest twitter 2 mins ago still states a 20:00 ETA.

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    • Need that rangefinder

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    • I wonder if I'll have my chance to get Yuu/Ro again... I just hope that I don't lose too much time on the first stages.

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    • IZI MODO CONFIRMED-

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    • Shiplocking from E1/E2? Godspeed, and may the RNG bless us all.

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    • Vcharng wrote:

      https://twitter.com/sakitubaki

      it came from this guy's twitter, who has corrected his mistake

      So it has been confirmed that E-4 will have airfield, NOT E-3, E-3 will just be a Carrier Combined Fleet's map.

      GJ...

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    • Vcharng wrote:

      Not seen on the twitter, the latest twitter 2 mins ago still states a 20:00 ETA.

      Hope there is no any postponed memes announcements later again.

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    • The announcement was that further delays are possible, and they apologize in advance if that occurs.

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    • Hayashi H wrote:
      The announcement was that further delays are possible, and they apologize in advance if that occurs.

      Will Rabaul server be affected? 

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    • ah, still 5 hours to wait

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    • Stremespoats wrote:
      Hayashi H wrote:
      The announcement was that further delays are possible, and they apologize in advance if that occurs.
      Will Rabaul server be affected? 

      Rabaul faced abnormally high server load prior to the update, should've been fine since the event started. If they are delaying the start of the event, they're gonna do it to all servers.

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    • It'l be an honor to battle alongside with you all.

      Last event couldn't pass E-5 but medium-cleared all but E-3 (on purpose). I wasn't prepared but this time I am!

      Wish you all luck! 

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    • THE HYPE IS ALIVE

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    • GOOD LUCK FOR EVERYONE WHO PARTICIPATE AT THIS EVENT :3

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    • Goodbye to the resource that everyone collected

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    • Osegueda wrote:
      I wonder if I'll have my chance to get Yuu/Ro again... I just hope that I don't lose too much time on the first stages.

      God I hope so!! I've stockpiled for a month just to get as many shots as possible to get her back!

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    • 193.33.149.190 wrote:
      Goodbye to the resource that everyone collected

      I have 100,000 fuel  110,000 ammo and 50, 000 baux. + 400 buckets. I'm ready to dominate this thing.

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    • Tsurupettan hype! She must be carrying a box of salt.

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    • メンテナンス完了見込み時間のお知らせ:申し訳ありません、進捗が遅れています。 本日実施中「艦これ」全サーバ群共通メンテナンス&アップデート作業は、予定の作業行程の消化が遅れており、現時点で本日【21:30】完了見込みです。提督の皆さん、お待たせして大変申し訳ありません。

      Maintenance time delayed again, ETA 21:30 GMT+9

      The good news? Server reinforcement done, they are doing the event and update now.

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    • I wonder who the artist is.

      Delayed again? Well, more time to sleep, or read, or play other games.

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    • BTW the first twitter avatar being a new ship teaser has appeared, it features a tiny dual-gun mount on the forward deck, looks like Hayasui.

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    • Tennousu wrote:
      I wonder who the artist is.

      looks like the one who did Abukuma, I could be wrong though

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    • online report said hayasui is by konishi.

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    • PETTANNN POWEERRRRR <3

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    • Qunow wrote:
      online report said hayasui is by konishi.


      Called it. :D

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    • Less hype for more shock and awe stuning in the later part...

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    • Get ready all Teitoku ... I wish you all will get blessing from RNG-sama ... me either :3

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    • Don't push your kanmusu too much, or else ...

      The case that always happened at an event was "wanting new rare ship, but my ship got sunk" ... Just don't push it if you don't stand against the difficulty you choose :3 ... 

      • note : Though, it was my experience at the last event :3
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    • Good luck to all other teitokus and may rng-sama smile upon you with your dodges, crits, and drops ! 

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    • teru is good

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    • GLHF boiz

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    • Teru's a—

      owait—


      yeah that should be a good motivator

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    • The second teaser avatar has appeared, she wears the same uniforme as Akizuki, presumably Teruzuki.

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    • Hoping, she will that 10cm HA+FD gun. I can save some screws if she do have it.

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    • Is that braided hair with a propeller on the end?

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    • Kuuderes shadow wrote:
      Is that braided hair with a propeller on the end?

      I believe so. Her hair is kinda light blonde or brown.

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    • Manga2x wrote:
      Hoping, she will that 10cm HA+FD gun. I can save some screws if she do have it.

      It would suck if she doesn't have the exact same load out as Akizuki.

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    • 110.159.128.231 wrote:
      Manga2x wrote:
      Hoping, she will that 10cm HA+FD gun. I can save some screws if she do have it.
      It would suck if she doesn't have the exact same load out as Akizuki.


      if all akizuki class DDs have 10cm HA + FDs though, that would devaluated screws alot.


      not surer if thats good or bad news.

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    • This is my second event. So hyped! Anyway, last event, I wasn't around when it started. Rather I started playing the event after about a day, so all intel regarding the maps have been reported. I have some time now, though, so what time do reports from the frontliners come in? Thanks in advance!

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    • Or rather, how long before they're usually posted?

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    • Quote from Fearpils

      "if all akizuki class DDs have 10cm HA + FDs though, that would devaluated screws alot.

      not surer if thats good or bad news."


      Well, only if you manage to get more than one Akizuki class from event drop. sure enough than it is no longer worth to spent your screws on type 94 to create 10cm HA+FD. I already have 3 10cm HA+FD. but I have 2 type 94 FD.

      hmmm... If I got one Akizuki class then at least I will have 4 10cm HA+FD. yeah. no need to create another 10cm HA+FD. but smashing type 94 FD, damn.... should I smash it? or should I not to? I got to many junk equipments.

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    • Fearpils wrote:
      110.159.128.231 wrote:
      Manga2x wrote:
      Hoping, she will that 10cm HA+FD gun. I can save some screws if she do have it.
      It would suck if she doesn't have the exact same load out as Akizuki.

      if all akizuki class DDs have 10cm HA + FDs though, that would devaluated screws alot.


      not surer if thats good or bad news.

      The bigger problem of Akizuki-class is balancing, having more Aegis-like AA ships is not good for balancing.

      (currently a lone Akizuki can shoot down 371 out of 450+ aircrafts on PVP, not even possible for real-world AEGIS-equipped ships.)

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    • Vcharng wrote:
      Fearpils wrote:
      110.159.128.231 wrote:
      Manga2x wrote:
      Hoping, she will that 10cm HA+FD gun. I can save some screws if she do have it.
      It would suck if she doesn't have the exact same load out as Akizuki.

      if all akizuki class DDs have 10cm HA + FDs though, that would devaluated screws alot.


      not surer if thats good or bad news.

      The bigger problem of Akizuki-class is balancing, having more Aegis-like AA ships is not good for balancing.

      (currently a lone Akizuki can shoot down 371 out of 450+ aircrafts on PVP, not even possible for real-world AEGIS-equipped ships.)

      Reminds me of one of the anime titled 'Zipang' : 1 vs 40

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    • they have been planning an AA system rework for ages. will probably be done before we get all akizuki class members.

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    • but, this is ww2 era plane we're talking about... and this is just a game

      i believe that guy was carrrying a lot of bombers, fighters dont get shot down that much...


      anyway, teruzuki's butt and bewbs are <3

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    • Or just meet on the middle of the road, also have 10cm HA+FD as stock equipment but no self-ability in AACI like Akizuki?

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    • CookiePoi wrote:
      but, this is ww2 era plane we're talking about... and this is just a game

      i believe that guy was carrrying a lot of bombers, fighters dont get shot down that much...


      anyway, teruzuki's butt and bewbs are <3

      Even an aegis shooting WWII aircrafts won't score so well. A typical Aegis-equipped destroyer carries less than 100 missiles.

      Supposedly, a WWII-era AA system (without VT fuse) should bring down one aircraft every 35,000 shots (yes, thirty-five THOUSAND shots), currently even non-AACI AA fires are actually too effective. Of course we can't let AAs be completely useless as they were, but shooting down 80% aircrafts from 6 carriers with one DD alone is just too much.

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    • Why only Akizuki gets to be unique? Drop for those who don't have her please.

      I'd flip if this event drops are U-chan, Amagi, Katsuragi and Roma only.

      Prinz and Aki will be forever myth to new players if this keeps going.

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    • good luck guys. May the RNG bless you(Not troll you).

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    • Nicky008 wrote:
      Or just meet on the middle of the road, also have 10cm HA+FD as stock equipment but no self-ability in AACI like Akizuki?

      The problem is more of the AACI system, and less of Akizuki herself.

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    • My second event and the biggest one. But I won't be able to play till 15th. Today I need to finish some levelling and then I have 4 days work. While I work I'll be running long expeditions (15 to 48 hrs ones) to gather a bit more resources. Based on my schedule I have a total of 8 days of gameplay plus one last evening on the 30st. I don't know how far can I go in this event but I'll be mostly relying on information from this wiki.

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    • da-dun! another 15-minute delay...

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    • メンテナンス状況:中間報告です。 現在「艦これ」稼働全ゲームサーバ群は、メンテナンス&アップデート実施中です。同実装進捗は、最終シークエンスの二つ前です。この後大きな問題が発生しなければ、【21:45】前後にアップデート完了が可能です。お待たせして大変申し訳ありません。


      Further delay by another 15 minutes. ETA 21:45 GMT+9

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    • Vcharng wrote:
      CookiePoi wrote:
      but, this is ww2 era plane we're talking about... and this is just a game

      i believe that guy was carrrying a lot of bombers, fighters dont get shot down that much...


      anyway, teruzuki's butt and bewbs are <3

      Even an aegis shooting WWII aircrafts won't score so well. A typical Aegis-equipped destroyer carries less than 100 missiles.

      Supposedly, a WWII-era AA system (without VT fuse) should bring down one aircraft every 35,000 shots (yes, thirty-five THOUSAND shots), currently even non-AACI AA fires are actually too effective. Of course we can't let AAs be completely useless as they were, but shooting down 80% aircrafts from 6 carriers with one DD alone is just too much.

      i have not seen the test video but is there really no other ships than akizuki? why would one even bring 6 CVs fully loaded with only bombers anyway, by far this is the most ridiculous... we already know since the beginning of the bauxite horror we first got akagi, and that was before introduction of AACI

      and the OP AACI we currently have are meant to defend out shipgirls from the abyssals, not fight among ourselves in PVP. from my little knowledge about ww2 i got from this game, i already knew that the japanese navy actually suck terribly in AA... 

      and why are you so against more OP AA DDs? is it because you cant use 6 CVs in PVP without heavy bauxite losses anymore?

      im verry sorry, but i didnt mean to argue. lets just enjoy what the devs have in store for us shall we..?

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    • I'm gonna try going on hard this time. GL EVERYONE

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    • The third teaser Avatar has appeared,. It looks like the left side of Hayasui, an aircraft catapult and liquid container can be seen.

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    • This better be worth the wait,  i got catbombed since 7(JST time) in the morning till now. This is currently my first event, i hope to clear Normal after 2 months of exstreme training + busy advising fleet prepared-ness board since July. Good luck and good hunting to all ttk including the ones who have been inspected in the fleet prepared-ness board! o7 

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    • http://kancolle.wikia.com/wiki/Summer_2015_Event

      people posting maps and new equipment (idk how)

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    • The devs are starting to give out update details, I will keep everyone posted.

      This doesn't count as spamming, right?

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    • 7 maps, ALL SHIP-LOCKED

      .

      .

      .

      .

      .

      .

      .

      back to easy mode it is then

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    • All maps have shiplocks

      4 different shiplocks

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    • CookiePoi wrote:
      Vcharng wrote:
      CookiePoi wrote:
      but, this is ww2 era plane we're talking about... and this is just a game

      i believe that guy was carrrying a lot of bombers, fighters dont get shot down that much...


      anyway, teruzuki's butt and bewbs are <3

      Even an aegis shooting WWII aircrafts won't score so well. A typical Aegis-equipped destroyer carries less than 100 missiles.

      Supposedly, a WWII-era AA system (without VT fuse) should bring down one aircraft every 35,000 shots (yes, thirty-five THOUSAND shots), currently even non-AACI AA fires are actually too effective. Of course we can't let AAs be completely useless as they were, but shooting down 80% aircrafts from 6 carriers with one DD alone is just too much.

      i have not seen the test video but is there really no other ships than akizuki? why would one even bring 6 CVs fully loaded with only bombers anyway, by far this is the most ridiculous... we already know since the beginning of the bauxite horror we first got akagi, and that was before introduction of AACI

      and the OP AACI we currently have are meant to defend out shipgirls from the abyssals, not fight among ourselves in PVP. from my little knowledge about ww2 i got from this game, i already knew that the japanese navy actually suck terribly in AA... 

      and why are you so against more OP AA DDs? is it because you cant use 6 CVs in PVP without heavy bauxite losses anymore?

      im verry sorry, but i didnt mean to argue. lets just enjoy what the devs have in store for us....

      http://www.nicovideo.jp/watch/sm25694300

      The video was intentionally made to examine Akizuki's AA power. That's why they use 6 CVs full of bombers against one single Akizuki. Akagi's bauxite problem was a bug, but AACI isn't being considered as one for now.


      Carriers are even more underpowered in PVP than on usual sorties, AACI worsened this problem further. And let's face the truth: AACI is going to be added to Abyssals, sooner or later. If they don't change the AACI system before that happens, CVs will become officially useless when that day comes.

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    • 前段作戦(主作戦)海域突破による新艦娘との邂逅 第2海域【連合艦隊、ソロモン海へ!】攻略の提督の艦隊には、今夏の新艦娘…白露型駆逐艦「江風」が加わります。また、主作戦の最終海域(第4海域)を攻略された提督の元には、航空機搭載給油艦「速吸」が合流します。お楽しみに!


      E-2 Reward is Shiratsuyu-class DD "Kawakaze" (江風)

      E-4 Reward is confirmed as Hayasui. The devs marked her as "aircraft-carrying fleet oiler"

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    • then what could e7's reward be...

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    • Please E-7's reward is Teruzuki :v

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    • @Vcharng

      Abyssals already have AACI or something close to that. In one of my 4-5 sorties this month, Tone's seaplane bomber in the 9 plane slot and Kaga's dive bomber in the 12 plane slot got completely wiped out. It's the Tsu class that is believed to be capable of AACI.

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    • Vcharng wrote:

      Carriers are even more underpowered in PVP than on usual sorties, AACI worsened this problem further. And let's face the truth: AACI is going to be added to Abyssals, sooner or later. If they don't change the AACI system before that happens, CVs will become officially useless when that day comes.

      AACI doesn't affect green planes (If you haven't noticed). So CVs won't be "useless" in the absolute sense as they'd still grab AS or AS+ for your fleet. But i guess you're going to go back to your previous grumble about CVs being Reppu mules to make your argument sound right. But still, I disagree with your use of the word "useless"

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    • please dev, please.. make teruzuki as map reward... i'm begging on you

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    • CXu

      E3 clear reward seems to be the Type 97 Torpedo Bomber (Murata Squadron)

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    • the wait is killing my sanity point

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    • >Shiratsuyu Class

      ALL OF MY YES!

      2 more to go (7th and 8th)

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    • Here we go then!

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    • Best of luck to all of you lads.

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    • 第3海域【激突!第二次南太平洋海戦】を攻略することで、新たな艦載機装備「九七式艦攻(村田隊)」を戦力に加えることが可能です。同艦載機隊は、任務を達成することよって機種改変することも可能です。

      E-3 Gives "Type 97 torpedo bomber (Murata Squadron)", can be upgraded via quests.

      Further info: it is rewarded in ALL DIFFICULTIES.


      Murata: https://ja.wikipedia.org/wiki/%E6%9D%91%E7%94%B0%E9%87%8D%E6%B2%BB

      Was Shoukaku's Squad lead during Battle of Santa Cruz, KIA after attacking USS Hornet.

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    • 139.216.148.160 wrote:
      Vcharng wrote:

      Carriers are even more underpowered in PVP than on usual sorties, AACI worsened this problem further. And let's face the truth: AACI is going to be added to Abyssals, sooner or later. If they don't change the AACI system before that happens, CVs will become officially useless when that day comes.

      AACI doesn't affect green planes (If you haven't noticed). So CVs won't be "useless" in the absolute sense as they'd still grab AS or AS+ for your fleet. But i guess you're going to go back to your previous grumble about CVs being Reppu mules to make your argument sound right. But still, I disagree with your use of the word "useless"

      Correct, Reppu-mules is not considered "not useless". The aim of the game is to sink enemy ships anyway. That's why the devs (finally) gives attackers a buff. And last time you appeared, there was a guy mentioned that AS isn't really that important for BBs, too.

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    • CXu

      More delays, yay!

      Scheduled to finish at 22:15, so +30min

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    • メンテナンス完了時間のお知らせ:全サーバ群【22:15】開放開始予定です。 大変申し訳ありません、現在実施「艦これ」全サーバ群共通メンテナンス&アップデートの最終シークエンスですが、問題が発生致しました。申し訳ありません、もう少しだけお時間を頂けますと幸いです。

      Further delay to 22:15 GMT+9


      夏イベでは、作戦海域攻略によって、新たなアイテムを入手することも可能です。「補強増設」「戦闘糧食」「洋上補給」などの新たな消費アイテム/装備の入手が可能です。

      There will be 3 kinds of new consumable items given (dropped?) in the event maps. When used, they can:

      1. Perform reinforcing or increase certain parameters of a ship.

      2. "Battle Rations"

      3. "Resupply at sea"

      (all translations are temporary and literal)

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    • Vcharng wrote:
      139.216.148.160 wrote:
      Vcharng wrote:

      Carriers are even more underpowered in PVP than on usual sorties, AACI worsened this problem further. And let's face the truth: AACI is going to be added to Abyssals, sooner or later. If they don't change the AACI system before that happens, CVs will become officially useless when that day comes.

      AACI doesn't affect green planes (If you haven't noticed). So CVs won't be "useless" in the absolute sense as they'd still grab AS or AS+ for your fleet. But i guess you're going to go back to your previous grumble about CVs being Reppu mules to make your argument sound right. But still, I disagree with your use of the word "useless"
      Correct, Reppu-mules is not considered "not useless". The aim of the game is to sink enemy ships anyway. That's why the devs (finally) gives attackers a buff. And last time you appeared, there was a guy mentioned that AS isn't really that important for BBs, too.

      Ugh a double negative to make your point seem confusing? I'm not even going to attempt to rack my brain to analyze what you meant

      Well. I'm sure if you have played long enough you'd know what to make of that guy's statement. AS/AS+ will definitely provide a considerable bonus to Day Battle. Yeah sure it isn't a definite must (Do you really have to consider everything in absolutes?) but it definitely reduces the window that RNG can screw with you. There is definitely many other factors to consider than just whether your BBs benefit from AS (Such as whether you can taiha'd by an abyssal DA in Air Denial etc.)

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    • CXu
      M5ZEK9h
      While we wait I guess.
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    • ALL HARD MODE

      LETS GET THIS FUCKING DONE

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    • Is it Just me or is the timer going backwards....

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    • Apokita wrote:
      ALL HARD MODE

      LETS GET THIS FUCKING DONE

      Salt

      hope you have enough


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    • CXu

      not sure if I understood the tweet correctly (nihongo muzukashii), but a new item that'll be available in the item store, but also a lot during the event, can be used to improve your ships above lvl 30 to give them one additional slot for damecon and similar items.

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    • 139.216.148.160 wrote:

      Ugh a double negative to make your point seem confusing? I'm not even going to attempt to rack my brain to analyze what you meant

      Well. I'm sure if you have played long enough you'd know what to make of that guy's statement. AS/AS+ will definitely provide a considerable bonus to Day Battle. Yeah sure it isn't a definite must (Do you really have to consider everything in absolutes?) but it definitely reduces the window that RNG can screw with you. There is definitely many other factors to consider than just whether your BBs benefit from AS (Such as whether you can taiha'd by an abyssal DA in Air Denial etc.)

      I started in September 2013.

       Fleet defense is something a Destroyer or a CVE should do, not a Fleet Carrier. That's why Reppu-mule definitely can't count as useful. Historically, resource-wise and balance-wise, Reppu-muleing means the carriers are indeed useless (not giving a non-negligible contribution).

      If team bonus really counts, Akitsushima won't be what she is now.

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    • Wait what??!!

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    • CXu wrote:
      not sure if I understood the tweet correctly (nihongo muzukashii), but a new item that'll be available in the item store, but also a lot during the event, can be used to improve your ships above lvl 30 to give them one additional slot for damecon and similar items.

      新アイテム「補給増設」は、練度(レベル)30以上の任意の艦娘を1隻、ダメコン(応急修理要員/女神)や戦闘糧食などを兵装とは別に装備できる補強装備スロットを増設改修することが可能です。アイテム屋さんでも扱っていますが、夏イベで複数入手可能です。

      New item "Extra resupply", can be used on any ship above lvl30, gives them an extra slot that cannot equip weapons, but can equip Damage Controls, "Battle Rations" etc. This item can be obtained via store or in the event.

      (Note: I asked my friend who majored Japanese on this, and even he isn't sure of the exact meaning.)

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    • CXu

      Fair enough. Next tweet is all about that onigiri. Since you're translating these tweets better than me anyway I might as well just not do it :V

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    • 「戦闘糧食」は、装備スロットに用意できる新アイテムです。戦闘航海時において連戦する場合、合戦前に一定の確率で発動します。発動艦娘と大きく、上下の隣の艦娘にも少しお裾分け…戦闘開始前に士気が少し高揚します。※発動するとアイテムは消費されます。

      "Battle Rations": Equipped in a slot, gives a chance to raise the ship's morale largely, and the neighboring ships slightly before battle. (unclear if this is before each sortie or each node)

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    • 新システム「艦載機熟練度」について 艦戦・艦爆・艦攻・各種偵察機などは、交戦や偵察などによって「艦載機熟練度」を上げていくことが可能となります。各艦載機隊の練度があがっていくと、装備スロットに艦載機の胴体の帯のような識別線が、その練度に応じてつくようになります。


      「艦載機熟練度」の効果

      「艦載機熟練度」の高い艦載機隊は、戦闘や偵察において、通常の部隊より高い戦闘力や偵察(触接率)を発揮するようになります。練度の高い部隊をここぞという戦局で集中運用することで、より大きな戦果を期待することが可能になります。


      12▼「艦載機熟練度」の向上と低下 「艦載機熟練度」は戦闘出撃を重ねるたびに上がっていきますが、大きな損耗をうけると逆に低下します。出撃部隊が全滅すると、練度は元の状態に戻ります。 ※現在の戦闘力より下がることはありません。



      Aircraft SLOTS (not the aircraft themselves) receives experience from all sorts of combat (including recon). A squad of highly-experienced aircrafts will have better combat power as well as recon ability(a system from Spring 2014 that if the recons success, bombers will have better hit rates, didn't find the translation of this term).


      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. (Not possible to be even lower than before the update)

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    • Vcharng wrote:
      新システム「艦載機熟練度」について 艦戦・艦爆・艦攻・各種偵察機などは、交戦や偵察などによって「艦載機熟練度」を上げていくことが可能となります。各艦載機隊の練度があがっていくと、装備スロットに艦載機の胴体の帯のような識別線が、その練度に応じてつくようになります。


      「艦載機熟練度」の効果

      「艦載機熟練度」の高い艦載機隊は、戦闘や偵察において、通常の部隊より高い戦闘力や偵察(触接率)を発揮するようになります。練度の高い部隊をここぞという戦局で集中運用することで、より大きな戦果を期待することが可能になります。


      12▼「艦載機熟練度」の向上と低下 「艦載機熟練度」は戦闘出撃を重ねるたびに上がっていきますが、大きな損耗をうけると逆に低下します。出撃部隊が全滅すると、練度は元の状態に戻ります。 ※現在の戦闘力より下がることはありません。



      Aircraft SLOTS (not the aircraft themselves) receives experience from all sorts of combat (including recon). A squad of highly-experienced aircrafts will have better combat power as well as recon ability(a system from Spring 2014 that if the recons success, bombers will have better hit rates, didn't find the translation of this term).


      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. (Not possible to be even lower than before the update)

      So...  that's mean aircarft slot and aircarft have their own level?

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    • Vcharng wrote:

      I started in September 2013.

      Fleet defense is something a Destroyer or a CVE should do, not a Fleet Carrier. That's why Reppu-mule definitely can't count as useful. Historically, resource-wise and balance-wise, Reppu-muleing means the carriers are indeed useless (not giving a non-negligible contribution).

      If team bonus really counts, Akitsushima won't be what she is now.

      Yeah wow. DMaybe you considering things from a Real Life perspective instead of a game perspective? Even in a real life perspective, do you think that the Akizuki-class AA (and all the other ships remodelled into AA) were effective in stopping the US Air Force armada? "Fleet defense is something a Destroyer or a CVE should do". Lol what are you a naval scholar?

      I don't think you understand the meaning of the word "useful". (Not a native english maybe?) As long as they help in the battle, they are still "useful". Be it if they're a supporting role or whatever. Discrediting them because it is not their "role" to support is not addressing the point in question (The question of whether they are "useful")

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    • nyone got in alredy ? mine says still maintenance

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    • Vcharng wrote:

      I started in September 2013.

      Fleet defense is something a Destroyer or a CVE should do, not a Fleet Carrier. That's why Reppu-mule definitely can't count as useful. Historically, resource-wise and balance-wise, Reppu-muleing means the carriers are indeed useless (not giving a non-negligible contribution).

      If team bonus really counts, Akitsushima won't be what she is now.

      however this game isnt really a ww2 simulator, so history is followed very loosely... its too bad that the game system itself made fighter aerial phase crucial for AS or AS+, so that you can get aerial spotting advantage, aside from slightly crippling the enemy bomber power. AACI just adds icing to the cake with helping to shoot down additional bombers (the defence you're talking about).

      as far as my gameplay goes, i noticed that current CVs shelling phase is quite underwhelming that only CLs and DDs actually gets one-shotted (if they actually hit) on later and harder maps. i hated making my CVs useless in shelling by reppu-muleing as well, but sometimes when you are forced to only carry one CV (ie: surface task force) her shelling doesnt even matter anymore as your BBs are the main damage dealer and shes there only to provide fighte cover.

      devs can only get rid of reppu-muleing by making aerial phase deal better damage and reducing AS requirements so that people are more encouraged to depend on CVs instead of BBs

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    • Vcharng wrote:

      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. 

      Does this means if we unequip a plane from carrier, the experience will be resets to 0? If it is so, then this is some next-level "equipment-lock-like" feature.

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    • Aircraft SLOTS (not the aircraft themselves) receives experience from all sorts of combat (including recon). A squad of highly-experienced aircrafts will have better combat power as well as recon ability(a system from Spring 2014 that if the recons success, bombers will have better hit rates, didn't find the translation of this term).

      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. (Not possible to be even lower than before the update)

      The recon ability you're talking about is Contact: http://kancolle.wikia.com/wiki/Combat#Contact

      I really hope this slot training thing doesn't happen in PVP. Will really suck to get an unlucky AACI from an Akizuki or Maya or similar high-AA ship and lose the slots (I've seen this happen with CVLs)

        Loading editor
    • Tnting wrote:

      Does this means if we unequip a plane from carrier, the experience will be resets to 0? If it is so, then this is some next-level "equipment-lock-like" feature.

      I think the devs means the levels are recorded on the ship's equipment slots, and not the aircraft.

      Imagine the equipments are just equipments, all the sailors or pilots inside are from the ship.

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    • 本作戦の第4海域以前の海域でも、敵主力艦隊との交戦、これの撃滅により、さらに別の新艦娘と邂逅することが可能です。主作戦では、先にご紹介した新艦娘の他に、 水上機母艦「瑞穂」 白露型駆逐艦「海風」 との邂逅が可能です。

      New ship from before E-4:

      Seaplane tender Mizuho

      Shiratsuyu-class DD "Umikaze"

      Caution: not specified to rewards or drops.

        Loading editor
    • Tnting wrote:
      Vcharng wrote:
      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. 
      Does this means if we unequip a plane from carrier, the experience will be resets to 0? If it is so, then this is some next-level "equipment-lock-like" feature.

      it probably means when all the planes of that slot get shot down completely. so changing aircrafts wouldnt actually affect anything. 

      this means we should now avoing putting bombers on the smallest slot, or that slot will remain lvl 0 forever

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    • Tnting wrote:
      Vcharng wrote:
      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. 
      Does this means if we unequip a plane from carrier, the experience will be resets to 0? If it is so, then this is some next-level "equipment-lock-like" feature.

      Basically what I see the devs are doing are giving each 'slot' experience and veterancy  (which means the actual 'reciever' of the exp you earn goes to the pilots that belong to the individual 'slot' , instead of going to the planes.)

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    • Tnting wrote:
      Vcharng wrote:
      Aircraft slot experience rises for each battle fought, and lowers when facing large losses, resets to zero when the slot is completely eliminated. 
      Does this means if we unequip a plane from carrier, the experience will be resets to 0? If it is so, then this is some next-level "equipment-lock-like" feature.

      I think the idea is that each slot of a carrier is supposed to represent a group of pilots, and the aircraft you set in the slot is what they fly. So as they become more experienced their ability to fly any plane in the slot goes up - the actual pilot fairies are improving, rather than the aircraft itself improving.

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    • If that is so, then getting AS or AS+ can be a challenge if you want to prevent the losses of experiences for smallest slot, having the smallest slot equipped with fighter while sacrificing a larger slot for bomber. This can be a indirect nerf for Kaga and Taihou?

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    • 139.216.148.160 wrote:

      Yeah wow. DMaybe you considering things from a Real Life perspective instead of a game perspective? Even in a real life perspective, do you think that the Akizuki-class AA (and all the other ships remodelled into AA) were effective in stopping the US Air Force armada? "Fleet defense is something a Destroyer or a CVE should do". Lol what are you a naval scholar?

      I don't think you understand the meaning of the word "useful". (Not a native english maybe?) As long as they help in the battle, they are still "useful". Be it if they're a supporting role or whatever. Discrediting them because it is not their "role" to support is not addressing the point in question (The question of whether they are "useful")

      Well, if you really have to be THAT strict on the term, yea. But look at those game forums, they use "useless" every day, and none of them fits your strict definition of being "useless". It's fine as long as you know what I mean.

      And, Carriers are no longer support role since (technologically) 1930s/ (actually, due to the way admirals think)1942, I am seriously against all those game designs that limit them to be "supports". I'll say it again, Mahan is dead, and so is his theory.

      I'm no scholar, but I do know one who is quite famous in my country, he taught me quite a lot.

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    • Oh, hype hype hurah hurah!

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    • 拡張作戦「第5海域」を見事攻略された提督は、さらなる拡張作戦【FS作戦】に参加することも可能です。拡張作戦第二段階【FS作戦】は、明日【8/11 18:00】より作戦開始です。同時刻以降、第6/第7作戦海域への進出が可能となります。

      E-6 and E-7 is Operation FS, won't start until 1800 hrs GMT+9 tomorrow

      (https://en.wikipedia.org/wiki/Operation_FS)

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    • http://acgspace.wsfun.com/kancolle/src/1439213218138.png

      http://acgspace.wsfun.com/kancolle/src/1439213375309.jpg

      Taiwanese hacking suggests the rest new ships being Japanese Destroyer Kazagumo and Italian Destroyer Libeccio.

      If true, new ships consists of 5 Destroyers, 1 Auxiliary ship and 1 Seaplane Tender.

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    • For such a big event, have to say the ship rewards seem a bit weak. Already have a surfeit of destroyers, can't see Mizuho being much more useful than Akitsushima, and Hayasui seems like she'll only be useful in events or specific maps, if at all.

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    • Mizuho likely means you can at least get rid of a Chitose-class AV, since she historically had both planes and mini subs

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    • Atomicstrawberry wrote:
      For such a big event, have to say the ship rewards seem a bit weak. Already have a surfeit of destroyers, can't see Mizuho being much more useful than Akitsushima, and Hayasui seems like she'll only be useful in events or specific maps, if at all.

      Agreed, so I'm aiming for that Type 97 only. But I'll probably check for Libeccio's doujin in C89 (lol)

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    • I agree...

      "This is the most hyped event in my ttk's duty"

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    • Vcharng wrote:
      Atomicstrawberry wrote:
      For such a big event, have to say the ship rewards seem a bit weak. Already have a surfeit of destroyers, can't see Mizuho being much more useful than Akitsushima, and Hayasui seems like she'll only be useful in events or specific maps, if at all.
      Agreed, so I'm aiming for that Type 97 only. But I'll probably check for Libeccio's doujin in C89 (lol)

      I'll still try and get all of them but I'm honestly only in this time for Teruzuki, since she'll be useful. Hopefully some nice equip bonuses as well. The others will depend on VA. Their CGs are all reasonable but not amazing.

      Hoping that Roma drops somewhere. RNG hated me so I missed her in the last event.

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    • Atomicstrawberry wrote:

      Hoping that Roma drops somewhere. RNG hated me so I missed her in the last event.

      I'm afraid Libeccio might have the same droprate (luck) like Roma...

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    • Nicky008 wrote:
      Atomicstrawberry wrote:

      Hoping that Roma drops somewhere. RNG hated me so I missed her in the last event.

      I'm afraid Libeccio might have the same droprate (luck) like Roma...

      i'm also thinking about this lol...


      god i really want libeccio

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    • Nicky008 wrote:
      Atomicstrawberry wrote:

      Hoping that Roma drops somewhere. RNG hated me so I missed her in the last event.

      I'm afraid Libeccio might have the same droprate (luck) like Roma...

      E-5 is in the western seas (Indian Ocean, where all previous Italian ship came from) so I think she might be reward instead of drop.

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    • Vcharng wrote:
      Nicky008 wrote:
      Atomicstrawberry wrote:

      Hoping that Roma drops somewhere. RNG hated me so I missed her in the last event.

      I'm afraid Libeccio might have the same droprate (luck) like Roma...
      E-5 is in the western seas (Indian Ocean, where all previous Italian ship came from) so I think she might be reward instead of drop.

      Oh, nice guessing. I forgot there is also the West Sea-based E5 in this event too.

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    • Aircraft












      what the.... Devs said the proficiency follows the SLOT, but here we can see that they actually follows the plane!

      Also, certain aircrafts seems to have proficiency marks by default, it is possible that their marks cannot fall beyond this default value.

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    • Vcharng wrote:

      Aircraft

      what the.... Devs said the proficiency follows the SLOT, but here we can see that they actually follows the plane!

      Also, certain aircrafts seems to have proficiency marks by default, it is possible that their marks cannot fall beyond this default value.

      Makes the farming for Egusa planes all the more sweeter.
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    • there are some new quests as well.

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    • I tried having one run with all CVs in 2-3, out of 24 squadrons sortied, 4 of them gained one mark. 3 of those are 601-related attacker planes who has default 1 mark, the last is Reppu-kai.

      I think we can conclude that gaining marks is related to actual contribution. So be careful if you sortie a bunch of rookies with an ace, the ace may end up getting all the credit, stopping those rookies from leveling up.


      Update: made another run at 3-3 (3 nodes including boss), it seems that as long as you are AS+, the plane level will go up faster when facing tougher enemies.

      All my Ryuusei-kais are now 1-marked (total 10), and all but one Reppus are 1-marked (5 out of 6)

      And my Tomonaga Squadron is now 3-marked (default 2)! Even the Saiun got 1 mark.

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    • 【爆撃能力のある水上機及び軽空母を運用中の提督方へ】 現在、対潜航空攻撃が行われない症状が報告されています。できるだけ早く確認&対処致しますので、同対潜運用を少しだけお待ち頂けますと幸いです。艦隊の対潜哨戒にご迷惑お掛けして申し訳ありません。確認と対処に努めます。

      Bug following the event: all aviational anti-sub attack is currently disabled, devs are working on it.

      Update, the devs states that this has been fixed.

        Loading editor
    • Vcharng wrote:

      I think we can conclude that gaining marks is related to actual contribution. So be careful if you sortie a bunch of rookies with an ace, the ace may end up getting all the credit, stopping those rookies from leveling up.

      Really WoT style for me... higher skill players (or more contributions) in the team are stealing more MVP.

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    • hope somebody translates those equipment names and everything

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    • Vcharng: No wonder my Fusou and Hiyou aren't hitting an Imuya in PVP.

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    • Ar-cen-ciel wrote:

      Vcharng wrote:

      Aircraft

      what the.... Devs said the proficiency follows the SLOT, but here we can see that they actually follows the plane!

      Also, certain aircrafts seems to have proficiency marks by default, it is possible that their marks cannot fall beyond this default value.

      Makes the farming for Egusa planes all the more sweeter.

      So this is limited to named squadrons only?

      Edit: OK I see its not. All planes can get EXP including recon. But its too fast. A few sorties and there's already a blue slash near a plane. What I want to know is how exactly a levelled plane improves its performance.

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    • Nicky008 wrote:
      Vcharng wrote:

      I think we can conclude that gaining marks is related to actual contribution. So be careful if you sortie a bunch of rookies with an ace, the ace may end up getting all the credit, stopping those rookies from leveling up.

      Really WoT style for me... higher skill players (or more contributions) in the team are stealing more MVP.

      You might actually be right! KC crew had met those WOT guys! And then WG got Wot Generals (a CCG, just like KC), so maybe this aircraft marking system actually came from the WoT's barrel marks!

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    • The plane leveling seems to apply to midget subs too!

      http://i.imgur.com/CaYDbfC.png

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    • guys any recommendations on the fleet compositions?

      i also know there is this ship lock where you can't use your ships that you used in the E-1 in E-2 (right?).

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    • Either new plane is an event reward or it's only from Shoukaku-nee's K2
      116665498966541

      was hoping for a AA pilot plane

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      • 4inch連装両用砲+CIC

      This thing could be this https://en.wikipedia.org/wiki/QF_4_inch_Mk_XVI_naval_gun

      But I wonder what CIC means. What if its capable of AACI like Akizuki's gun?

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    • 68.74.185.252 wrote: The plane leveling seems to apply to midget subs too!

      http://i.imgur.com/CaYDbfC.png

      Didn't saw a thing.
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    • Ar-cen-ciel wrote:

      68.74.185.252 wrote: The plane leveling seems to apply to midget subs too!

      http://i.imgur.com/CaYDbfC.png

      Didn't saw a thing.

      There's a white triangle next to the blue X that seems to indicate a slot getting skilled.

        Loading editor
    • After playing around a little more. It does not seem like midget subs themselves gain experience, but the slot they are in still does.

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    • 68.74.185.252 wrote:
      After playing around a little more. It does not seem like midget subs themselves gain experience, but the slot they are in still does.
      • The midget subs themselves do NOT gain experience.
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    • What's this? A game for collecting destroyers?? (lol seriously)

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    • @68.74.185.252

      The white triangle means that the equipment is locked from scrapping.

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    • Zeraphix wrote:
      @68.74.185.252

      The white triangle means that the equipment is locked from scrapping.


      My appologies, I was mistaken about the midget subs.

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    • 試製甲板カタパルト

      Experimental Deck Catapult?

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    • 68.74.185.252 wrote:

      Ar-cen-ciel wrote:

      68.74.185.252 wrote: The plane leveling seems to apply to midget subs too!

      http://i.imgur.com/CaYDbfC.png

      Didn't saw a thing.

      There's a white triangle next to the blue X that seems to indicate a slot getting skilled.

      bro that's the equipment lock

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    • Tnting wrote:
      If that is so, then getting AS or AS+ can be a challenge if you want to prevent the losses of experiences for smallest slot, having the smallest slot equipped with fighter while sacrificing a larger slot for bomber. This can be a indirect nerf for Kaga and Taihou?

      Just put scout in smallest slot.. Doing maps without scouts is silly anyways.. :x

        Loading editor
    • 68.74.185.252 wrote: There's a white triangle next to the blue X that seems to indicate a slot getting skilled.
      *facepalms*
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    • 68.74.185.252 wrote:
      Ar-cen-ciel wrote:

      68.74.185.252 wrote: The plane leveling seems to apply to midget subs too!

      http://i.imgur.com/CaYDbfC.png

      Didn't saw a thing.
      There's a white triangle next to the blue X that seems to indicate a slot getting skilled.

      Press Esc. to doubt (dayum bruh)

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    • still waiting...

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    • New quest 第二次SN作戦、初動作戦完了!

      Looks like somthing to do with E-1 or E-2

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    • Abyssal getting FCS+CIC *-*

      Next year summer they probably gonna get Aegis Combat System + Guided Taiha Missile.

      And SAM to rekt all your plane and baux.

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    • NattWara wrote:
      Abyssal getting FCS+CIC *-*

      Next year summer they probably gonna get Aegis Combat System + Guided Taiha Missile.

      And SAM to rekt all your plane and baux.

      I take it FCS means Fire Control System, but what does CIC mean?

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    • Archer88 wrote:
      NattWara wrote:
      Abyssal getting FCS+CIC *-*

      Next year summer they probably gonna get Aegis Combat System + Guided Taiha Missile.

      And SAM to rekt all your plane and baux.

      I take it FCS means Fire Control System, but what does CIC mean?

      Combat information center, I presume?

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    • Atomicstrawberry wrote:
      For such a big event, have to say the ship rewards seem a bit weak. Already have a surfeit of destroyers, can't see Mizuho being much more useful than Akitsushima, and Hayasui seems like she'll only be useful in events or specific maps, if at all.

      The majority of IJN combatants were destroyers. They're by far what we've got the most not-yet-implemented ships for.

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    • 36.238.132.96 wrote:
      Archer88 wrote:
      NattWara wrote:
      Abyssal getting FCS+CIC *-*

      Next year summer they probably gonna get Aegis Combat System + Guided Taiha Missile.

      And SAM to rekt all your plane and baux.

      I take it FCS means Fire Control System, but what does CIC mean?
      Combat information center, I presume?

      Oh, Christ I'm Confused. Then its like an enemy version of SCAMP then.

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    • http://acgspace.wsfun.com/kancolle/src/1439222480216.jpg

      Taiwanese picture for ship lock.

      E-1 and E-2 is the same ship lock (those who fought E-1 can fight E2)

      E-3 and E-6 same ship lock (likewise)

      E-4 and E-5 has their own respective ship lock.

      E-7 can be fought by anyone that DIDN'T PARTICIPATE in E-5.


      BTW, the plane level are like this:

      (Blue) I ---- II---III------(Yellow) \-------\\-----\\\------->>

      seven different stages in total.

      It was reported that 34 AS with Yellow >> is equivilant to 60 ~84AS with no marks.

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    • Vcharng wrote:
      I think we can conclude that gaining marks is related to actual contribution. So be careful if you sortie a bunch of rookies with an ace, the ace may end up getting all the credit, stopping those rookies from leveling up

      Reminds me of stories I heard about some of the great German aces (though I'm sure it happened elsewhere); squadmades letting their ace get kills to boost their count and such, thereby decreasing the actual combat experience of the group as a whole. 

      Also, just so people are aware, planes can definitely go below the default marks. My Suisei (Egusa) dropped 3 ranks (to 0) in one sortie. 

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    • Vcharng wrote:

      BTW, the plane level are like this:

      (Blue) I ---- II---III------(Yellow) \-------\\-----\\\------->>

      seven different stages in total.

      It was reported that 34 AS with Yellow >> is equivilant to 60 ~84AS with no marks.

      ??? clarify it sensei.

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    • Azurekaito15 wrote:
      Vcharng wrote:

      BTW, the plane level are like this:

      (Blue) I ---- II---III------(Yellow) \-------\\-----\\\------->>

      seven different stages in total.

      It was reported that 34 AS with Yellow >> is equivilant to 60 ~84AS with no marks.

      ??? clarify it sensei.

      There's a guy who made a "Yellow >>" Reppu squad, with total Fighter power of 34.

      He challenged a stage that gives you AS for 60, AS+ for 84, and he got AS.

      So we can conclude that a squad with Yellow >> marks and has 34 power will act like a unmarked squad with 60~84 power, the difference is the level's effect.

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    • Kaiki Deishuu wrote: Also, just so people are aware, planes can definitely go below the default marks. My Suisei (Egusa) dropped 3 ranks (to 0) in one sortie. 

      The horror of placing a maxed level torp/bomber into the smallest slot.

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    • Kenji135 wrote:

      Kaiki Deishuu wrote: Also, just so people are aware, planes can definitely go below the default marks. My Suisei (Egusa) dropped 3 ranks (to 0) in one sortie. 

      The horror of placing a maxed level torp/bomber into the smallest slot.

      It was Chitose's 11 slot, so I was asking for it. Still, seems pretty harsh for 1-1 (I was toying around with the leveling system).  

      Seems it's even more important now to put bombers in the largest slots and save smaller slots for fighters. 

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    • Kaiki Deishuu wrote:
      Kenji135 wrote:

      Kaiki Deishuu wrote: Also, just so people are aware, planes can definitely go below the default marks. My Suisei (Egusa) dropped 3 ranks (to 0) in one sortie. 

      The horror of placing a maxed level torp/bomber into the smallest slot.
      It was Chitose's 11 slot, so I was asking for it. Still, seems pretty harsh for 1-1 (I was toying around with the leveling system).  

      Seems it's even more important now to put bombers in the largest slots and save smaller slots for fighters. 


      So, the levels are on the planes and not on the slots? That right?

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    • finally clear E-1 on easy. take me 6 sortie to clear it.first sortie has to cut short due to the flagship on node E one shot crit my full modernize fubuki,full hp to 1(RNG trolling me). is it normal for CV opening torpedo to deal around 60 damage to destroyer princess and shelling dive bomber deal around  87 damage to the princess.

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    • Azurekaito15 wrote: finally clear E-1 on easy. take me 6 sortie to clear it.first sortie has to cut short due to the flagship on node E one shot crit my full modernize fubuki,full hp to 1(RNG trolling me). is it normal for CV opening torpedo to deal around 60 damage to destroyer princess and shelling dive bomber deal around  87 damage to the princess.

      Keep those in the summer page comment >.>

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    • Oh look! another remove and scrap event, I hoped there would be any actual useful drop instead of a bunch of crappy destroyers.. i'll take that Seaplane tender tho.

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    • Fearpils wrote:


      So, the levels are on the planes and not on the slots? That right?

      Correct.

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    • I should clarify that at the time when the patch notes were released, aircraft did not have any 'bars' whatsoever. The dev post did not mean that if your squadron appears to have 2 bars when you logged in, that it cannot go below 2 bars - but rather that it cannot go below zero, because zero bars was the default value of the aircraft.

      Aircraft can either be equal to the power they had before the update or above it in some way, there is no way for the aircraft to be rekt so bad they become weaker than they were before the patch. The wording of the statement by the Kancolle dev team was likely to pre-empt 'WE GOT NERFBATTED' tweets before they start.

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    • Actually, someone should test this

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    • Did anyone notice that the night scout plane can get proficiency too? mines triple blue strips already lol.

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    • 104.14.131.29 wrote: Did anyone notice that the night scout plane can get proficiency too? mines triple blue strips already lol.

      Holy shit, I'm gonna clear my weekly with night scout now >.>. Never thought of that.

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    • about fighters:
      Fighter ranks


      I also noticed it while getting AS+ during E-2 while every single run before I only achieved AS and I thought i imagined that AS+...

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    • Flonnaru wrote:
      about fighters:
      Fighter ranks

      I also noticed it while getting AS+ during E-2 while every single run before I only achieved AS and I thought i imagined that AS+...

      Yup, that's the effect of skilled pilots.


      BTW anyone knows where to get those "Prototype deck catapult"? Those are definitely what the crane sisters' K2 requires.

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    • 99.999% from either E6 or E7

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    • Some people claim he obserbed that after planes get shoot down, the decrease of skill of the plane do not happen immediately, but instead after resupply. What will happen if user take down those planes before resupply?

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    • I'm taking it easy and still on E-1. I would observe the API data when I do get to air battle nodes though. but currently I'm far from reaching

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    • Qunow wrote:
      Some people claim he obserbed that after planes get shoot down, the decrease of skill of the plane do not happen immediately, but instead after resupply. What will happen if user take down those planes before resupply?

      False, thought about that last night, increase/ decrease happenes immediately.

      Will try again later on E2, we can't rule out the possibility yet.

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    • Qunow wrote:
      99.999% from either E6 or E7

      Hmm, I thought it's gonna be Hayasui's stock equipment.

      Hayasui's catapult (as planned) is capable of launching Suiseis, sure thing we can fit it onto a carrier, right?

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    • now after i see those updates

      i dont want to go medium and hard

      just easy

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    • Archer88 wrote:

      36.238.132.96 wrote:
      Archer88 wrote:
      NattWara wrote:
      Abyssal getting FCS+CIC *-*

      Next year summer they probably gonna get Aegis Combat System + Guided Taiha Missile.

      And SAM to rekt all your plane and baux.

      I take it FCS means Fire Control System, but what does CIC mean?
      Combat information center, I presume?

      Oh, Christ I'm Confused. Then its like an enemy version of SCAMP then.

      And then you find out it's a sonar...

      ...yeah...

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    • well using unryuu-class or souryuu and hiryuu it seems the best option the leveling the bomber planes 

      accompanied by akagi or kaga wth bunch of reppuu

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    • Vcharng wrote:
      Qunow wrote:
      Some people claim he obserbed that after planes get shoot down, the decrease of skill of the plane do not happen immediately, but instead after resupply. What will happen if user take down those planes before resupply?
      False, thought about that last night, increase/ decrease happenes immediately.

      Will try again later on E2, we can't rule out the possibility yet.

      Observed again, confirm that decrease happens immediately.

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    • Kenji135 wrote:

      Azurekaito15 wrote: finally clear E-1 on easy. take me 6 sortie to clear it.first sortie has to cut short due to the flagship on node E one shot crit my full modernize fubuki,full hp to 1(RNG trolling me). is it normal for CV opening torpedo to deal around 60 damage to destroyer princess and shelling dive bomber deal around  87 damage to the princess.

      Keep those in the summer page comment >.>

      sorry i won't post it here.so this is a question about the plane marking, my souryuu kai suisei 12A is 3 yellow stripe then i sortie to E-2 and my souryuu got taiha on the first node after i went back and repair it the suisei 12A lost all marking. isn't the plane need to be shoot down to go to lose it marking not after being taiha?

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    • can i assume it like this...?

      yellow marked means performance downgrade..
      Yellow mark

      blue marked measn performance upgrade..


      or yellow mark means upgraded blue mark??

      look the reppu (601th squadron) and tenzan (tomonaga squadron) , i still remember that they have 3 blue stripes before i sent them to sortie E-2..

      taiha'd junyou

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    • Vcharng wrote:

      BTW, the plane level are like this:

      (Blue) I ---- II---III------(Yellow) \-------\\-----\\\------->>

      seven different stages in total.

      Yellow is upgraded blue mark.

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    • Those stripes, it reminded me to Naval officers insignia.

      It kinda sad, so those experiences got actually killed in action (KIA). then, since being downgrade, that's because a bunch of new seaman fairy pilots just joined.

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    • Manga2x wrote: Those stripes, it reminded me to Naval officers insignia.

      It kinda sad, so those experiences got actually killed in action (KIA). then, since being downgrade, that's because a bunch of new seaman fairy pilots just joined.

      Yeah that is what I think about

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    • The follow up tweet revealed that there was a problem where when people were challenged in PvP, their aircraft rank would be reduced if those aircraft were shot down.

      Repeat: being challenged. In other words, people had no idea they were being attacked, and no idea their planes were being shot down.

      This bug has since been fixed, but this is the likely explanation when people noticed weird phenomena such as aircraft being downgraded even though none of the aircraft were visibly fired at, other aircraft being downgraded when resupplied, and in some cases where the planes did well, aircraft levelling up for no explicable reason.

      This should no longer happen.

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    • Could somebody edit the opening post to include a link to the Aircraft Proficiency page? 

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    • added

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    • 最終拡張作戦【FS作戦】における「複数の作戦展開」によって、最深部の凶悪な中枢旗艦に対して、有効な打撃を与えやすくすることが可能です。ひとつひとつの効果は決して大きくありませんが、それらはある程度蓄積&複合して効果を発揮します。※深夜零時に同作戦効果は一旦元に戻ります。

      E-7 Boss flagship can be softened by "conducting multiple combat operations" The effect is accumulated and have some kind of combination effect, and WILL RESET EVERY DAY AT 00:00 GMT+9.

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    • ^ 2013 Gauge Resetting mode... lelelelelelelelel

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    • You mean we'll have to subdue all the map bosses and defeat AA Hime in one day?

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    • Ar-cen-ciel wrote:
      You mean we'll have to subdue all the map bosses and defeat AA Hime in one day?

      I'm guessing it means that the more times you sortie and damage AA Hime in one day, the more damage you do, meaning you can still take a week to complete E-7 if you need to, but the harder you push in one day, the better.

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    • so how to make AA hime weaker ?

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    • I know node X and Y from E-7 supposedly weakens the boss but, what about node L with battleship princess and Node X from E-3?

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    • Vcharng wrote:
      最終拡張作戦【FS作戦】における「複数の作戦展開」によって、最深部の凶悪な中枢旗艦に対して、有効な打撃を与えやすくすることが可能です。ひとつひとつの効果は決して大きくありませんが、それらはある程度蓄積&複合して効果を発揮します。※深夜零時に同作戦効果は一旦元に戻ります。

      E-7 Boss flagship can be softened by "conducting multiple combat operations" The effect is accumulated and have some kind of combination effect, and WILL RESET EVERY DAY AT 00:00 GMT+9.

      Can someone do a Hitler edit of this...

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    • Tadano Hitoshi wrote:
      Vcharng wrote:
      最終拡張作戦【FS作戦】における「複数の作戦展開」によって、最深部の凶悪な中枢旗艦に対して、有効な打撃を与えやすくすることが可能です。ひとつひとつの効果は決して大きくありませんが、それらはある程度蓄積&複合して効果を発揮します。※深夜零時に同作戦効果は一旦元に戻ります。

      E-7 Boss flagship can be softened by "conducting multiple combat operations" The effect is accumulated and have some kind of combination effect, and WILL RESET EVERY DAY AT 00:00 GMT+9.

      Can someone do a Hitler edit of this...

      I think we're gonna have a Hitler edit of the whole damn event soon....

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    • Vcharng wrote:
      I think we're gonna have a Hitler edit of the whole damn event soon....

      What do you call a Hitler edit?

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    • Archer88 wrote:
      Vcharng wrote:
      I think we're gonna have a Hitler edit of the whole damn event soon....
      What do you call a Hitler edit?

      I think he means an edit of the movie "Downfall" to reflect the event, like this

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    • Kaiki Deishuu wrote:
      Archer88 wrote:
      Vcharng wrote:
      I think we're gonna have a Hitler edit of the whole damn event soon....
      What do you call a Hitler edit?
      I think he means an edit of the movie "Downfall" to reflect the event, like this

      Wow, even "Downfall" Hitler plays Kancolle now. I'd imagine Fegelein is behind RNG then.

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    • Oh yeah I saw a bunch of those. I remember one about poor U-511 getting remodeled into a loli but it was in french. Always made me crack a smile.

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    • Archer88 wrote:
      Kaiki Deishuu wrote:
      Archer88 wrote:
      Vcharng wrote:
      I think we're gonna have a Hitler edit of the whole damn event soon....
      What do you call a Hitler edit?
      I think he means an edit of the movie "Downfall" to reflect the event, like this
      Wow, even "Downfall" Hitler plays Kancolle now. I'd imagine Fegelein is behind RNG then.

      Man I love those Hitler Edits.

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    • Archer88 wrote:

      Wow, even "Downfall" Hitler plays Kancolle now. I'd imagine Fegelein is behind RNG then.

      RNG is an allied plot to get Hitler to ragequit his ambitions for conquest.

      SerialConvort wrote:

      Man I love those Hitler Edits.

      I haven't seen too many, but there are definitely some good ones out there. The gravity of what's actually going on in that scene sometimes makes me feel like they're in bad taste, though, and I'm not usually one to worry about things like that.

      Still, that Kaga line and the Yamato one always make me laugh.

      (I also feel like the discussion became rather off topic. Hopefully somebody will have something insightful to say to bring it back on topic.)

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    • also known as hitler rage video. if you actually look it up theres alot made for other things as well. cracks me up everytime

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    • CookiePoi wrote:
      also known as hitler rage video. if you actually look it up theres alot made for other things as well. cracks me up everytime

      There are thousands of them now, but the funniest are made by HitlerRantsParodies (a.k.a. HRP), KakashiBallz and vzorkic. They even have their own wikia now.

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    • 98.202.101.144 wrote:
      (I also feel like the discussion became rather off topic. Hopefully somebody will have something insightful to say to bring it back on topic.)


      So, how do you think the devs will utilize Hayasui after this event? I'm thinking of some exped that gives out Underway Repl— oh crap it's purchaseable from the shop, forget about it then

      But still I'm wondering, because at this point I think she's about as (forgive the term) "useless" as Akitsumaru

      (that enough?)

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    • Martirsadota wrote:
      98.202.101.144 wrote:
      (I also feel like the discussion became rather off topic. Hopefully somebody will have something insightful to say to bring it back on topic.)

      So, how do you think the devs will utilize Hayasui after this event? I'm thinking of some exped that gives out Underway Repl— oh crap it's purchaseable from the shop, forget about it then

      But still I'm wondering, because at this point I think she's about as (forgive the term) "useless" as Akitsumaru

      (that enough?)

      well last event Dev said "kamo" is not into battle but then this event she was useful in E-5 for easiest Rute. maybe next or nextnextnext event she will get way to use. maybe.

      and the bucket that can buy in shop too may be that can find in Quest ro some exped but that will not as easy as bucket imop.

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    • I hope the day Hayasui becomes relevant will never arrives, I hate using consumables in my RPG v.v.

      Imo, the best way to deal with Underway Replenishment is for it to be buildable in development (with 300 Fuel 300 Ammo as per the usual recipe). This will allows people to stock up before and during any events in case it's required. Expeditions will lead to an overabundance while weekly/monthly quests meant that you're screwed if you ever run out of the drums during event.

      At least I can solve any problem that may arise with the sheer amount of my resources if it's buildable >_>.

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    • in Aug 10 dev tweet they said new consumables will be obtainable from periodic quests., see patch notes in update thread that day.

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    • Martirsadota wrote:
      98.202.101.144 wrote:
      (I also feel like the discussion became rather off topic. Hopefully somebody will have something insightful to say to bring it back on topic.)

      So, how do you think the devs will utilize Hayasui after this event? I'm thinking of some exped that gives out Underway Repl— oh crap it's purchaseable from the shop, forget about it then

      But still I'm wondering, because at this point I think she's about as (forgive the term) "useless" as Akitsumaru

      (that enough?)

      Akitsu maru is very useful as the only non-carrier ship that can provide serious fighter power, very handy when branching rule restricts carrier usage. She also comes with 2 very strong ASW aircrafts that can be utilized on monthly 1-5. There is also a few maps (some are from events) that needs her for branching.

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    • Kenji135 wrote:
      I hope the day Hayasui becomes relevant will never arrives, I hate using consumables in my RPG v.v.

      Imo, the best way to deal with Underway Replenishment is for it to be buildable in development (with 300 Fuel 300 Ammo as per the usual recipe). This will allows people to stock up before and during any events in case it's required. Expeditions will lead to an overabundance while weekly/monthly quests meant that you're screwed if you ever run out of the drums during event.

      At least I can solve any problem that may arise with the sheer amount of my resources if it's buildable >_>.

      Really? so you hate using buckets, too?

      Replenishment is not an equipment, so it won't be buildable, but they will be repeatedly available by weekly or monthly quests as Qunow has mentioned. And the devs are not gonna make Hayasui necessary for events anytime soon, because they just got scolded hard (in Japan) for making this event too noob-unfriendly.

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    • Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)

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    • Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.

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    • Fearpils wrote:
      Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.

      and then the newbs already got to e6 while the vets stuck at e3 or e4, GG m8

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    • 202.67.44.19 wrote:
      Fearpils wrote:
      Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.
      and then the newbs already got to e6 while the vets stuck at e3 or e4, GG m8

      And then the newbies find out they lost out on a reppuu 601 cause they didn't play medium on e-2 while they might have been able to clear it if they used special branching the vets found.

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    • Fearpils wrote:
      And then the newbies find out they lost out on a reppuu 601 cause they didn't play medium on e-2 while they might have been able to clear it if they used special branching the vets found.

      Hah, I have to give creds to the vets, I played E-3 specifically on Medium (the rest save E-6 were/would be on Easy) for the Duplex Rangefinder, worth all the salt. I wouldn't know it was there if it weren't for them.

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    • Some salt?

      Wadaxcv
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    • Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)

      Those whiners already learnt their lesson on Fall 2013...

      Devs: You want something hard? There you go!


      Anyway, the meaning of an event has changed since then, from a veteran-only challange to a festival for everyone to find his/her place.

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    • 202.67.44.19 wrote:
      Fearpils wrote:
      Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.
      and then the newbs already got to e6 while the vets stuck at e3 or e4, GG m8

      so why are who you call vets still stuck in e3 or e4 when the newbs are done with it??

      who calls themselves vets are people with more knowledge to beat the event and more resource to challenge the hardest difficulty the dev can give right?. not someone who only bark and jealuosy for some newbs can clear to e6.

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    • Blankon21
      Blankon21 removed this reply because:
      doble post
      09:19, August 18, 2015
      This reply has been removed
    • Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)

      this event ib the early day of kancolle? you mean IBS?

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    • Fearpils wrote:


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.

      Guessing you're one of those who joined when the events started becoming so easy that even a casual with less than a month of gameplay can complete the hard difficulty?

      Just be thankful that newbs don't have to face ship locking. If you're complaining about E7, it isn't uncommon for newbs to not finish their first event. If it's your second event and you're still having trouble then clearly you haven't been doing enough leveling in between the events (Or you're jumping the gun too early and you're still probably going to clear E7 by the end of the month). This is the game you signed up for, if it isn't to your liking then maybe you should find an easier game to play

      This event is definitely what was needed. Something for the newbs to experience what we went through and finally understand why we look at them as greedy entitled brats (Some of you would probably do the same to the newbs that join after this event) 

      It's also a good event for those mid-range admirals who think they're hot stuff to prove their worth or know thy place. There have been too many of those who think they can theorycraft better than vets after gaining some worthless sense of confidence for clearing Hard in Spring 2015

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    • 202.67.44.19 wrote:

      and then the newbs already got to e6 while the vets stuck at e3 or e4, GG m8

      Yeah because apparently all vets have to be NEETs who don't have lives and spend 24/7 on the game.. If you actually attempted Hard instead of cowering in your easy modo you'll realize the need of time to sparkle support expeditions, fleets etc. Not to mention the numerous failed attempts that take up more time.

      The pace of clearing the event doesn't reflect whether you're a vet or a newb. It only reflects whether you're a NEET or someone who actually has a life

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    • 139.216.148.160 wrote:
      Fearpils wrote:


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.

      Guessing you're one of those who joined when the events started becoming so easy that even a casual with less than a month of gameplay can complete the hard difficulty?

      Just be thankful that newbs don't have to face ship locking. If you're complaining about E7, it isn't uncommon for newbs to not finish their first event. If it's your second event and you're still having trouble then clearly you haven't been doing enough leveling in between the events (Or you're jumping the gun too early and you're still probably going to clear E7 by the end of the month). This is the game you signed up for, if it isn't to your liking then maybe you should find an easier game to play

      This event is definitely what was needed. Something for the newbs to experience what we went through and finally understand why we look at them as greedy entitled brats (Some of you would probably do the same to the newbs that join after this event) 

      It's also a good event for those mid-range admirals who think they're hot stuff to prove their worth or know thy place. There have been too many of those who think they can theorycraft better than vets after gaining some worthless sense of confidence for clearing Hard in Spring 2015

      What you promote is a sense of respect toward better and more experienced players, which is usually considered part of what we call "Veteran Player Bias". And unfortunately, from the introduction of difficulty selection, this is exactly what the devs wanna get rid of. And this doesn't seem like the first time I mentioned this....

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    • Blankon21 wrote:
      202.67.44.19 wrote:
      Fearpils wrote:
      Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)


      they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies.
      and then the newbs already got to e6 while the vets stuck at e3 or e4, GG m8
      so why are who you call vets still stuck in e3 or e4 when the newbs are done with it??
      who calls themselves vets are people with more knowledge to beat the event and more resource to challenge the hardest difficulty the dev can give right?. not someone who only bark and jealuosy for some newbs can clear to e6.

      There is a difference between people who think they're vets and those who actually are. By the second day of the event the frontliners here already reached E6, and JP's first frontliner already cleared E7 hard and posted it on Twitter. People stuck at e3/e4 are simply refusing to acknowledge that they are attempting a difficulty above that which was meant for them, and they pay for maintaining that illusion in having to spend a much larger amount of resources in failed tries and getting a lot fewer drops. It's still a legit way to do things, if feeling better about your fleet's potential is more important than getting more drops. Everyone plays for a different reason after all.

      There are also TTK who've been around long enough to understand the mechanics and how events work, but don't grind much and thus have only midlevel fleets who also frontlined on the first few days on lower difficulties. It's thanks to them that we know things such as 'E6 Easy doesn't drop the catapult', so grinding a lot, being able to make a positive contribution and being experienced in the game can come in any number of combinations. Some of the faster ones also are the major reasons why we know about branch rules, because the veterans frontlining in Hard simply couldn't possibly test the ship combinations due to shiplocking, while the veterans frontlining in Easy had no shiplocking issues whatsoever.

      My only personal complaint about the event's difficulty is the inconsistency of it - E7 easy being significantly harder than E2 hard for instance. The event rewards are also quite weak in terms of battle potential relative to previous events, with only Teruzuki, the catapult, and the rangefinder being worth getting. But the stratification is a good gauge - far better than previous events when everyone and their dog could clear all maps on Hard with minimal resource outlay.

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    • I smelled the devs are still working so hard and also doing it better and better, whatever the obstacles they found from KDKW's money greediness hunger to game balancing for everyone.

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    • what does salt mean?

      just wanna know

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    • Teitoku-Kami wrote:
      what does salt mean?

      just wanna know

      tear maybe?

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    • hmmm, i see....

      some people say wanna have some salt and such, so i was thinking it was something else...

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    • Looks like I can only reply, no new topic. coque cuir sony xperia z3+ housse sony xperia z3+

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    • Hayashi H wrote:

      There is a difference between people who think they're vets and those who actually are. By the second day of the event the frontliners here already reached E6, and JP's first frontliner already cleared E7 hard and posted it on Twitter. People stuck at e3/e4 are simply refusing to acknowledge that they are attempting a difficulty above that which was meant for them, and they pay for maintaining that illusion in having to spend a much larger amount of resources in failed tries and getting a lot fewer drops. It's still a legit way to do things, if feeling better about your fleet's potential is more important than getting more drops. Everyone plays for a different reason after all.

      From what i know, people who cleared E7 hard before the dev announcement all spent multiple thousand yen for the purpose, and also before the dev announcement that X/Y node weakening effect were not detected even though some people does have beat those nodes before reaching boss at that time.

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    • Qunow wrote:

      Martirsadota wrote:

      Vcharng wrote:
      And the devs [...] just got scolded hard (in Japan) for making this event too noob-unfriendly.

      I laugh. I heard there was this event in the early days of Kancolle (I wasn't playing back then) where the veterans complained it was too easy?

      And now they tailor-made it for the veterans and the newbs are complaining.

      (As a newb myself though, I didn't really care. I just sat in my corner and ate all the salt silently.)

      this event ib the early day of kancolle? you mean IBS?

      i thought IBS were the saltiest of salt in the history of kc

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    • i thought IBS were the saltiest of salt in the history of kc
      Because it was the only large-scale event around back when regenerating boss gauge are still in effect, which means you'll go through sparkling morale real quick trying to kill the boss. Not to mention that you have to fight Airfield Princess (at night!) and Battleship Princess in the last two map, which are really tough customers with regenerating health.

      That being said, this event's E7 was no slouch though. There aren't many event maps that has random branching, but this one has it so you could get occasional raid on enemy installations and whatnots to reduce the boss's stats.

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    • Is it true that the devs of this event got scolded? Mind give the source?

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    • In my opinion, events shouldn't be able to be cleared completely by all players, especially a large scale one such as the current. Even though I still need to get the final kill on E-7, I think this event is a pretty good one, unlike previous ones. I have to say that E-7 is a bit too troll for my liking. I'm okay with big walls, but random compass rules.. E-7 is more about the latter than the former.

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    • A few hours ago when I lauched the game I saw a new thumbnail below the game window (where you have Glossary and all those). It said "Telegram". I had never seen it before and it disappeared when the game started so I couldn't see what it said but when I tried to see it again it never reappeared. Can someone explain it to me?

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    • That´s always there for me and opens the newest tweets from Kancolle-Staff

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    • Scroubignon wrote:
      A few hours ago when I lauched the game I saw a new thumbnail below the game window (where you have Glossary and all those). It said "Telegram". I had never seen it before and it disappeared when the game started so I couldn't see what it said but when I tried to see it again it never reappeared. Can someone explain it to me?

      Telegram is the rightmost button under the game window, the reason why you never saw it might be due to resolution issues cutting off some of the buttons, it's always there.

      The Telegram itself works as a twitter plug-in.

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    • Current “Kancolle” summer event: [Counterattack! Second SN strategy is in progress. In accordance with respective fleet strength, proficiency, and resource stockpile you can challenge as far as you are able to. The strategy deployment period is extended for [five days] , early next month [9/7 (Mon) AM11: 00] will now be the end of the event. #KanColle] THE EVENT HAS BEEN EXTENDED

      NEW END DATE IS THE SEVENTH OF SEPTEMBER

      DO NOT GIVE UP HOPE

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    • Kuras wrote:
      In my opinion, events shouldn't be able to be cleared completely by all players, especially a large scale one such as the current. Even though I still need to get the final kill on E-7, I think this event is a pretty good one, unlike previous ones. I have to say that E-7 is a bit too troll for my liking. I'm okay with big walls, but random compass rules.. E-7 is more about the latter than the former.

      The devs announced that only 19% of all participants have made it through E7, even on easy. To me this is still too low, even as a "high-difficulty" event as the devs have declared.

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    • They want players to get Teruzuki that bad? Then, why don't they redistribute Akizuki?

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