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InformationEdit

Commence! : Operation Shingle
E3

発動!「シングル作戦」

Summer 2019 Event E-3 Banner
Summer 2019 Event E-3 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Casual: 1600 HP + 4000 HP
Easy: 1600 HP + 4000 HP
Medium: 1800 HP + 4200 HP
Hard: 2200 HP + 4800 HP
Kills required
Rewards
All:
Janus Banner
Casual:
JantaitedNothing
Easy:
Item Card Medal1Me 163B 350 Card1
Medium:
Item Card Medal2Fw 190 A-5 Kai (Skilled) 353 Card1Fw 190 D-9 354 Card1
Hard:
Item Card Medal2Fw 190 A-5 Kai (Skilled) 353 Card1Fw 190 D-9 354 Card1Shuusui 352 Card1Item Card First Class Medal1
In-game description
E-3 Branching Rules
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ALL of the following requirements:
    • Unlock the 2nd starting point.
    • Carrier Task Force OR Transport Combined Fleet
A
B
  • If Single Fleet OR Transport Combined Fleet, go to B.
  • Else, if amount of CV(L/B) ≥ 3, go to C.
  • Else, if amount of (F)BB(V)+CV(L/B) ≥ 5, go to C.
  • Else, go to F.
C
F
B
D
  • Active branching
F
D
E
  • Single Fleet OR Transport Combined
F
  • Surface/Carrier Task Force
F
G
  • If Single Fleet OR Transport Combined Fleet, go to I.
  • Else, go to G if you meet ANY of the following:
    • Slow Fleet
    • Fleet contains CV(B)
    • Amount of (F)BB(V)+CV(L/B) ≥ 4
  • Finally, go to I if you do not meet any of the above.
I
G
H
  • Do not meet the requirements to go to either I or M.
I
  • Meet ALL of the following requirements:
    • Node M is **not** unlocked.
    • Amount of (F)BB(V)+CV(B) ≤ 2
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 3
M
  • Meet ALL of the following requirements:
    • Node is unlocked.
    • Amount of CV(L/B) ≤ 2
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 4
H
I
  • Go to M if it is unlocked.
  • Else, go to I.
M
M
L
  • Active branching
N
N
O
  • Do not meet the requirements to go to T.
T
  • Meet ANY of the following requirements after unlocking node T:
    • Fleet contains TaigeiTaigei AND amount of SS(V) ≥ 3
    • Amount of SS(V) ≥ 6
L
Q
  • Fleet contains Akashi Kai OR Akitsushima Kai.
K
  • Do not meet the requirements to go to Q.
Q
K
  • Do not meet the requirements to go to P.
P
  • Fast+ Fleet
  • Alternatively, meet ALL of the following requirements:
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • Amount of (F)BB(V)+CA(V)+CLT+AV ≤ 6?
K
P
  • Pass the LoS check, but do not meet the requirements to go to R.
R
  • Fleet contains Akashi Kai OR Akitsushima Kai.
  • Alternatively, meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (Easy+)
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 4
S
  • Fail the LoS check.

Overview

  • Both Single and Combined Fleets can be sortied to this map.
  • There are two boss nodes, ask well as multiple gimmicks present for unlocking routes on the map and debuffing the boss.
  • The first boss is Anchorage Water Demon Vacation ModeAnchorage Water Demon Vacation Mode, who is susceptible to anti-installation equipment.
  • The second boss is a mixed fleet with installations, and the heavily armored Anzio PrincessAnzio Princess
    Anzio Princess Damaged
    as flagship.
  • This map has a hard only orange tag.

Map progression

Ship Bonuses

Template:Ambox/Disclaimer Mapwide

  • German, Italian, US - 1.1x
  • British - 1.15x(?)

Node J

  • German, US - 1.1x
  • Italian - 1.2x
  • British - 1.25x

Node U

  • German - 1.1x
  • Italian - 1.15x
  • USN - 1.25x
  • British - 1.3x
  • Shortcut Modifier - 1.07x
  • Debuff Modifier - 1.15x (against Anzio Princess, and Anchorage Water Demon only)

Part 0: Before you start, especially if you wish to do Medium/Hard

The following section discusses a mechanic present in this map that is exclusive to Medium and Hard difficulties. If you tackling this map on Casual or Easy, the information here does not apply to you.

High-altitude Abyssal Bombers

When LBAS raids occur in this map on Medium and Hard difficulties, your bases will be subjected to attacks from High-altitude Abyssal Bombers. When defending your bases against these bombers, an additional modifier is applied to the total defense air power of your land bases; this modifier is influenced by the total number of rocket-powered interceptors present on all of your bases:

  • 0: x0.5 (Total fighter power is halved)
  • 1: x0.8
  • 2: x1.1
  • 3 or more: x1.2

The following interceptors are considered to be "rocket-powered interceptors":

  • Me 163BMe 163B 350 Card (E-2 Medium/Hard reward)
  • Prototype ShuusuiPrototype Shuusui 351 Card (E-1 reward for all difficulties)
  • ShuusuiShuusui 352 Card (E-3 Hard reward)
  • You will want at least the Me 163BMe 163B 350 Card from E-2 Medium/Hard and the Prototype ShuusuiPrototype Shuusui 351 Card from E-1 to obtain the 1.1x modifier.
    • If you cannot clear E-2 Medium/Hard, at least try to clear E-3 Easy as it also gives Me 163BMe 163B 350 Card so the 1.1x modifier is obtainable in future events which feature this mechanic.
  • Ranking up these fighters up to Double Chevron (>>) will require at least 35+ runs which can be tedious.
  • The best options to rank them up are E-1 Node C (Range Extender Aircraft required) and World 6-5 Node B.

AS Air Defense Requirements

Both Medium and Hard require you to obtain Air Superiority (AS) on air defense against the enemy's air raid. The AS values required are as followed for all possible compositions.

  • Medium: 644, 683, or 780 (Locked on Anzio PrincessAnzio Princess
    Anzio Princess Damaged
    Final Form)
  • Hard: 956, 1092, or 1365 (Locked on Final Form)

There are 2 (3 for Hard) instances when you need to achieve this: unlocking the final bossAnzio Princess
Anzio Princess Damaged
(Part 2, Hard only), unlocking the 2nd starting point & shortcut (Part 3), and unlocking the debuff while the boss is at her Final Form (Part 5).

  • You can unlock the boss, the starting point, and the shortcut by achieving at least 644 (Medium) or 956 (Hard) defense air power and hope the easiest enemy raid comp shows up. This is doable with a bunch of fighters/interceptors.
  • However, upon reaching the boss' Final Form, the AS requirement will lock to 780 (Medium) or 1365 (Hard). If you are unable to reach this threshold, you will not be able to unlock the debuff.
    • It is nearly impossible to reach 1365 defense air power unless you have a collection of interceptors from previous events.
    • Note that achieving at least 780 (or 956 for Hard's 2 other gimmicks) defense air power is doable even with non-event equipment. If you cannot reach 1365 defense air power, consider either trying to clear Hard without the debuff (but with the start point/shortcut unlocked) or dropping to Medium.

Note: Calculation of Defense Air Power

Part 1: Defeat Anchorage Water Demon Vacation Mode

Route: A F I J

  • STF
    • Fast STF | 1-2 (F)BB / 2-1 CVL / CAV / XX + CL / 3 DD / 2 CA(V)
    • Maximum of 3 BB+CVL in STF
    • Fleet must be fast if STF.
    • Bringing CV(B) will off-route you F to G; it must be CVL.
  • Single Fleet
    • No ship nor speed restriction. You can bring whatever you want.
  • Boss
    • Anchorage Water Demon is a normal surface ship, but also takes bonus damage from anti-installation equipment, which are the followings (ordered from least to most effective).
  • LBAS
    • If you have Prototype ToukaiPrototype Toukai 269 Card available, it is recommended to send a Land Base to Node F.
    • LBAS Range of 8 is required to be sent to Node J.
    • On Last Dance, there is no Air Power at the boss. It is thus possible to run 4 LBAS bombers to the boss for Last Dance.

Part 2: Unlock Boss Node U

Hard: A+ Rank Node O twice, S-Rank Node K & E, AS Air Defense twice.

  • It is recommended to do the Air Defense requirement last as the next section of unlocking (Starting point) also requires Air Defense. This is to save resources.

Normal: A+ Rank Node O & E, S-Rank Node K.
Easy: B+ Rank Node O, A+ Rank Nodes E & K.

  • Nodes O & K can be reached by using a fleet with 4 (F)BB(V)+CV(B/L). Using any more will result in a detour to H
  • Node E can be reached with either Single Fleet or TCF. Single Fleet is recommended as it has access to vanguard formation, and has higher base shelling accuracy compared to TCF.

Part 3: Unlock Start Point #2 & Shortcut

Requirements:

  • S Rank Node T
    • Twice for Hard
    • Once for Casual/Easy/Medium
  • AS on Nodes D R
    • Required for at least Easy+. No test on Casual yet.
      • Use Single Fleet for D
      • AS only on ​​​​​D for easy mode.
  • A+ Rank Node U twice.
    • Twice for Hard
    • Once for Casual/Easy/Medium
  • Obtain AS via LBAS Air Defense once.
    • Required for Medium/Hard
    • Not required for Casual/Easy

Part 4: Chip Anzio Princess to Last Dance

  • Please be advised that to use the Start Point #2 you have opened up, you may only access it via Carrier Task Force or Transport Combined Fleet.

Part 5: Unlock Debuff on Anzio Princess

  • Boss Gauge must be on Last Dance before requirements are made, and any requirements done in prior will not count.
  • Unlike all previous Gimmicks, you will not hear the 'Quest Completion' Sound Effect upon return to Home after completing each requirements below. Instead upon the completion of the Final Requirement, you will hear the Boss' Voiceline "チッ…ナマイキッ!" while still in the Map, and you will not retreat automatically.
    • Due to this fact, it is highly recommended that you play with the Game Volume On (With Headphones/Earphones), and pay attention to the Sound to not miss this, as otherwise you will have no way of finding out whether the Debuff has activated without actually visiting the Boss Node.
    • The Boss debuff audio may not play if ending the debuff step on air defense node D. To check Boss debuff manually, sortie to the boss and notice her introduction CG. If the eyes are purple, the boss is without debuff. If the eyes are orange, the boss has been debuffed.

Requirements:

  • A+ Rank Node J with Single fleet/TCF and O with STF/CTF.
    • Required for all difficulties.
  • Obtain AS on Node D
    • Required for Easy+
  • Obtain AS on Air Defense once.
    • Required for Medium+
  • Obtain AS on Node H with STF and A+ rank Node E with Single fleet.
    • Hard Only

Part 6: Defeat Anzio PrincessAnzio Princess

Compositions & Routes – Carrier Task Force

  • 2 D F G M L K R U - Reaches boss with no ammo penalty
  • Possible composition: 2 (F)BB / 2 CV(B) / 0-2 CA(V) / 0-2 AV + 1 CL / 2 DD / 1-2 CA / 1-2 CLT / 0-1 FBB
    • For slow speed fleets (F)BB(V)+CV(L/B)≤ 4
    • For fast speed fleets (F)BB(V)+CV(L/B)≤ 5
      • An additional CV(L/B) can be included in exchange for an additional node at H and small ammo penalty. Adding another BB is not recommended as it will route to P.
    • This fleet has high combat potential, but the escort fleet may have difficulties at G and K due to CTF vs single fleet shelling order.
      • Pre-boss support expedition is highly recommended.
      • Utilizing FBB will increase combat power and durability of the 2nd fleet, especially against enemy torpedoes.
      • Bringing CLT helps stabilize G and K nodes, and they can also act as finishers at the boss node
  • 2 D F G H M L Q K R U - Reaches boss with ~8% damage penalty from ammo
    • 1 AkitsushimaAkitsushima / 2 (F)BB / 3 CV(B) + 1 CL / 2 DD / 1 CAV / 2 FBB
      • 2nd fleet CAV cannot be substituted with CA
      • 1 FBB in the 2nd fleet may be substituted with CA or CLT
    • This fleet takes a slightly longer route but can bring 2 battleships in the escort fleet.

Compositions & Routes – Surface Task Force

  • 1 A F G M L K R U - Reaches boss with ~28% ammo penalty
  • 2 (F)BB / 1 CV(B) / 0-3 CAV / 0-2 AV/ 0-1 AO + 1 CL / 2 DD / 2 CA / 1 CLT
    • AO is recommended to reduce ammo and fuel penalties at the boss node 
      • They can also double as anti-land base, or for increasing air power


LBAS – Utilization

  • LBAS requires 7+ range to reach boss node. Possible usages are as followed:
    • 0-1 base of Prototype Toukai to attack Node F
    • 2-3 bases of 3 Bombers + 1 Fighter to Node U (Pre Final)
    • 2-3 bases of 4 Bombers to Node U (Final)


Boss Node Battle

  • Anzio PrincessAnzio Princess has high armor near the night battle damage cap (339 on hard last form). The general approach against this is to try to sink or destroy all other enemies before night battle occurs. Then, use multiple attacks at or close to the night damage cap preferably with historical post-cap modifiers to score either low armor rolls or critical hits to deal large damage to her.
  • There are a wide variety of historical post-cap bonuses that can be utilized.  Notable ships:
    • CV: American carriersSaratoga Mk.II Mod
      Intrepid Kai
      are ideal due to their post-cap damage bonus and high slot capacity
      • Ark RoyalArk Royal is also a good option, although her capacity is somewhat lower and the map is rife with anti-air enemies
    • BB: NelsonNelson and WarspiteWarspite have high damage modifiers
      • Although not historically relevant, Nagato Kai NiNagato Kai Ni and Mutsu Kai NiMutsu Kai Ni can equip bonus equipment and have high modifiers on their special attacks
    • FBB: IowaIowa has a high damage modifier and is able to be placed in either the main or escort fleet
      • BismarckBismarck has lower modifiers, but also fulfills this role
      • ItaliaItalia and RomaRoma are options, but they are also useful in E-2
    • CA: ZaraZara and PolaPola are available CAs with historical bonuses, and due to their innate long range are good for leading shelling at preboss and boss nodes
      • For Prinz EugenPrinz Eugen, although less potent in day battle, she can be used for either double attack or TCI
    • DD: For escort TCI, JervisJervis, JohnstonJohnston, and FletcherFletcher are viable options due to post-cap bonuses, which put their damage above typical TCI ships like Ayanami
  • Anzio Princess herself is a surface ship with no special equipment weaknesses known.  But the rest of the boss main fleet contains 4 installations, as well as Anchorage Water Demon Vacation Mode who shares many weaknesses with installations
    • Thus, the approach is to bring many ships with anti-installation equipment in the allied main fleet
      • For AV and DD, combining Type 2 Amphibious Tanks with WG42 as well as Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) or M4A1 DD will result in high damage to all enemies besides Anzio Princess
    • For battleships, AP shells will increase damage against Turret Imps
      • Type 3 shell will increase damage against Airfield Princess, Supply Depot Princess Vacation Mode
      • Nagato Kai Ni can equip the M4A1 DD or other landing craft, which has a large post-cap bonus against installations
        • Mutsu Kai Ni can equip Type 2 Amphibious Tanks but not other landing crafts, but it still provides considerable bonuses
    • For heavy cruisers, Type 3 shells with double attack artillery spotting is ideal
    • For carriers, equipping dive bombers that disable attacking installations can be desirable
      • Up to two dive bombers will give post-cap bonus against Anchorage Water Demon Vacation Mode, with high probability to target her.
  • The escort fleet engages the enemy escort fleet in the day and is usually responsible for finishing the boss off during night battle
    • On Hard, the escort is fairly bulky (Ta, Tsu and Na flagships) and clearing any remnants after opening phases is not always trivial
    • If using CTF, for route safety and damage output in the day bringing 1-2 ships equipped for day double attacks is advisable
    • Otherwise, TCI, or possibly night DA for CLTs, is preferred
      • Night bonus equipment (searchlight, star shell, night scout) are good to have to increase cut in effectiveness
    • During chipping, opening ASW can help stabilize safety on route to the boss node, but during final kill phase damage it should be balanced against damage output at the boss node

Friend Fleets

Friend Fleet Usage

NOTE: friend fleets are disabled by default! Please toggle it on before proceeding!

Friend fleet must be manually toggled from the Home port (see the image) in order for it to appear at the boss node. You can request for a stronger friend fleet at the price of 6 flamethrowers; however, the definition of "stronger fleet" is still unknown.

J

U

E-3 U, Regular, Powerful

Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
Nisshin A Banner 70 14cm Twin Gun Mount Kai 310 Card14cm Twin Gun Mount Kai 310 CardSpecial Type 2 Amphibious Tank 167 CardDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 166 Card 49 60 75 65 47
Nowaki Kai Banner 77 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardStar Shell 101 Card 32 48 79 49 49
Asagumo Kai Banner 75 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardShipborne Model Type 4 20cm Anti-ground Rocket Launcher 348 Card ~/31 49 79 49 49
Yamagumo Kai Banner 74 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardType 2 12cm Mortar Kai (Concentrated Deployment) 347 Card ~/31 49 77 49 48

E-3 U, Regular, Powerful

Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
Nowaki Kai Banner 77 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardSearchlight 074 Card 32 48 79 49 49
Asagumo Kai Banner 75 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardShipborne Model Type 4 20cm Anti-ground Rocket Launcher 348 Card ~/31 49 79 49 49
Yamagumo Kai Banner 74 12.7cm Twin Gun Mount Model C Kai 2 266 Card12.7cm Twin Gun Mount Model C Kai 2 266 CardType 2 12cm Mortar Kai (Concentrated Deployment) 347 Card ~/31 49 77 49 48

LBAS Flight Range

Summer19 E3 LBAS
The following enemy patterns and ship drops are autogenerated.
If in doubt, use tooltips to check sample sizes.

Enemy patterns

Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Drop list

Type Ship? E G I J K O U
DE Etorofu Casual+ Casual+ Hard+ Casual+
DE Tsushima Casual+
DD Amatsukaze Casual+
DD Grecale Casual+
DD Hatsukaze Casual+ Hard+ Casual+ Easy+ Casual+
DD Hayanami Casual+ Casual+ Medium+ Casual+
DD Jervis Casual+
DD Johnston Casual+
DD Kishinami Casual+
DD Libeccio Hard+ Casual+ Easy+
DD Maestrale Casual+
DD Maikaze Casual+ Medium+ Easy+ Casual+ Casual+ Casual+
DD Minegumo Casual+
DD Okinami Easy+ Casual+ Casual+
DD Tashkent Casual+ Medium+
DD Tokitsukaze Casual+
CL Gotland Casual+
CL Noshiro Casual+
CA Mikuma Casual+ Casual+ Casual+ Casual+ Casual+ Casual+
FBB Littorio Casual+
FBB Roma Casual+
BB Nelson Casual+
CV Aquila Casual+
SS I-26 Medium+ Casual+ Casual+
SS Luigi Torelli Casual+ Medium+
Notes
ship ignored: Akatsuki
ship ignored: Akebono
ship ignored: Arare
ship ignored: Arashio
ship ignored: Asashio
ship ignored: Ayanami
ship ignored: Fubuki
ship ignored: Fumizuki
ship ignored: Hatsuharu
ship ignored: Hatsushimo
ship ignored: Hatsuyuki
ship ignored: Hibiki
ship ignored: Ikazuchi
ship ignored: Inazuma
ship ignored: Isonami
ship ignored: Kagerou
ship ignored: Kasumi
ship ignored: Kikuzuki
ship ignored: Kisaragi
ship ignored: Kuroshio
ship ignored: Michishio
ship ignored: Mikazuki
ship ignored: Miyuki
ship ignored: Mochizuki
ship ignored: Murakumo
ship ignored: Murasame
ship ignored: Mutsuki
ship ignored: Nagatsuki
ship ignored: Nenohi
ship ignored: Oboro
ship ignored: Ooshio
ship ignored: Samidare
ship ignored: Satsuki
ship ignored: Sazanami
ship ignored: Shigure
ship ignored: Shikinami
ship ignored: Shiranui
ship ignored: Shiratsuyu
ship ignored: Shirayuki
ship ignored: Suzukaze
ship ignored: Ushio
ship ignored: Wakaba
ship ignored: Yuudachi
ship ignored: Isuzu
ship ignored: Jintsuu
ship ignored: Kiso
ship ignored: Kuma
node ignored: A for Nagara
node ignored: T for Nagara
ship ignored: Naka
ship ignored: Natori
node ignored: A for Sendai
node ignored: T for Sendai
ship ignored: Tama
ship ignored: Yura
ship ignored: Aoba
ship ignored: Ashigara
ship ignored: Furutaka
ship ignored: Haguro
ship ignored: Kako
ship ignored: Nachi
node ignored: T for Hiyou
node ignored: T for Junyou
node ignored: T for Ryuujou
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