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InformationEdit

Commence! : Operation Shingle
E3

発動!「シングル作戦」

Summer 2019 Event E-3 Banner
Summer 2019 Event E-3 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Casual: 1600 HP + 4000 HP
Easy: 1600 HP + 4000 HP
Medium: 1800 HP + 4200 HP
Hard: 2200 HP + 4800 HP
Kills required
Rewards
All:
Janus Banner
Casual:
JantaitedNothing
Easy:
Item Card Medal1Me 163B 350 Card1
Medium:
Item Card Medal2Fw 190 A-5 Kai (Skilled) 353 Card1Fw 190 D-9 354 Card1
Hard:
Item Card Medal2Fw 190 A-5 Kai (Skilled) 353 Card1Fw 190 D-9 354 Card1Shuusui 352 Card1Item Card First Class Medal1
In-game description
E-3 Branching Rules
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ALL of the following requirements:
    • Unlock the 2nd starting point.
    • Carrier Task Force OR Transport Combined Fleet
A
B
  • If Single Fleet OR Transport Combined Fleet, go to B.
  • Else, if amount of CV(L/B) ≥ 3, go to C.
  • Else, if amount of (F)BB(V)+CV(L/B) ≥ 5, go to C.
  • Else, go to F.
C
F
B
D
  • Active branching
F
D
E
  • Single Fleet OR Transport Combined
F
  • Surface/Carrier Task Force
F
G
  • If Single Fleet OR Transport Combined Fleet, go to I.
  • Else, go to G if you meet ANY of the following:
    • Slow Fleet
    • Fleet contains CV(B)
    • Amount of (F)BB(V)+CV(L/B) ≥ 4
  • Finally, go to I if you do not meet any of the above.
I
G
H
  • Do not meet the requirements to go to either I or M.
I
  • Meet ALL of the following requirements:
    • Node M is **not** unlocked.
    • Amount of (F)BB(V)+CV(B) ≤ 2
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 3
M
  • Meet ALL of the following requirements:
    • Node is unlocked.
    • Amount of CV(L/B) ≤ 2
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 4
H
I
  • Go to M if it is unlocked.
  • Else, go to I.
M
M
L
  • Active branching
N
N
O
  • Do not meet the requirements to go to T.
T
  • Meet ANY of the following requirements after unlocking node T:
    • Fleet contains TaigeiTaigei AND amount of SS(V) ≥ 3
    • Amount of SS(V) ≥ 6
L
Q
  • Fleet contains Akashi Kai OR Akitsushima Kai.
K
  • Do not meet the requirements to go to Q.
Q
K
  • Do not meet the requirements to go to P.
P
  • Fast+ Fleet
  • Alternatively, meet ALL of the following requirements:
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • Amount of (F)BB(V)+CA(V)+CLT+AV ≤ 6?
K
P
  • Pass the LoS check, but do not meet the requirements to go to R.
R
  • Fleet contains Akashi Kai OR Akitsushima Kai.
  • Alternatively, meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 2 (Easy+)
    • Amount of (F)BB(V)+CV(L/B) ≤ 5
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 4
S
  • Fail the LoS check.

Overview

  • Both Single and Combined Fleets can be sortied to this map.
  • There are two boss nodes, ask well as a gimmicks in order to unlock routes and debuff the boss.
  • The first boss is Anchorage Water Demon Vacation ModeAnchorage Water Demon Vacation Mode, who is susceptible to anti-installation equipment.
  • The second boss is a mixed fleet with installations, and the heavily armored Anzio PrincessAnzio Princess
    Anzio Princess Damaged
    as flagship.
  • This map has a hard only orange tag.

Map progression

Ship Bonuses

Mapwide

  • German, Italian, US - 1.1x
  • British - 1.15x(?)

Node J

  • German, US - 1.1x
  • Italian - 1.2x
  • British - 1.25x

Node U

  • German - 1.1x
  • Italian - 1.15x
  • USN - 1.25x
  • British - 1.3x
  • Shortcut Modifier - 1.07x
  • Debuff Modifier - 1.15x (against Anzio Princess, and Anchorage Water Demon only)

Part 1: Defeat Anchorage Water Demon Vacation Mode

Route: A F I J

  • Maximum 3 BB+CVL in STF or No BB/CV(L) limit with Single Fleet.
  • Fleet must be fast if STF. No speed restriction if Single Fleet.
    • Bringing CV(B) will off-route you F to G if using STF. CVLs are ok.
  • Anchorage Water Demon is a normal surface ship, but also takes bonus damage from anti-installation equipment.
    • She is also extremely weak towards the M4A1 DDM4A1 DD 355 Card and can be taken down in a single hit.
  • Recommended to send a Land Base to Node F if you have Prototype ToukaiPrototype Toukai 269 Card available.
  • LBAS Range of 8 is required to be sent to Node J.
    • On Last Dance, there is no Air Power at the boss. It is thus possible to run 4 LBAS bombers to the boss for Last Dance.

Part 2: Unlock Boss Node U

Hard: A+ Rank Node O twice, S-Rank Node K & E, AS Air Defense twice.
Normal: A+ Rank Node O & E, S-Rank Node K.
Easy: A+ Rank Node O E K.

  • Nodes O & K can be reached by using a fleet with 4 (F)BB(V)+CV(B/L). Using any more will result in a detour to H
  • Node E can be reached with either Single Fleet or TCF. Single Fleet is recommended as it has access to vanguard formation, and has higher base shelling accuracy compared to TCF.
  • Air Defense in this map is against High-altitude type Abyssal Bombers. Total Air Power against these planes is modified depending on the number of Rocket-powered Interceptors equipped on LBAS Bases on Air Defense mode:
    • 0: x0.5 (Total Air Power is halved)
    • 1: x0.8
    • 2: x1.1
    • 3 or more: x1.2
  • The following interceptors are considered Rocket-powered as of this event:
  • It is highly recommended that you Rank Up these Fighters up to Double Chevron beforehand
    • Best options to rank them up are E-1 Node C (Range Extender Aircraft required) and World 6-5 Node B.

Part 3: Unlock Start Point #2 & Shortcut

Requirements:

  • A+ Rank Node T
    • Twice for Medium/Hard
    • Once for Casual/Easy
  • AS on Nodes D R
    • Required for at least Easy+. No test on Casual yet.
      • Use Single Fleet for D
  • A+ Rank Node U twice with STF.
    • Twice for Medium/Hard
    • Once for Casual/Easy
  • Obtain AS via LBAS Air Defense once.
    • Required for Medium/Hard
    • Not required for Casual/Easy

Part 4: Chip Anzio Princess to Last Dance

  • Please be advised that to use the Start Point #2 you have opened up, you may only access it via Carrier Task Force or Transport Combined Fleet.


Part 5: Unlock Debuff on Anzio Princess

  • Boss Gauge must be on Last Dance before requirements are made, and any requirements done in prior will not count.
  • Unlike all previous Gimmicks, you will not hear the 'Quest Completion' Sound Effect upon return to Home after completing each requirements below. Instead upon the completion of the Final Requirement, you will hear the Boss' Voiceline "チッ…ナマイキッ!" while still in the Map, and you will not retreat automatically.
    • Due to this fact, it is highly recommended that you play with the Game Volume On (With Headphones/Earphones), and pay attention to the Sound to not miss this, as otherwise you will have no way of finding out whether the Debuff has activated without actually visiting the Boss Node.

Requirements:

  • A+ Rank Node E with Single Fleet.
  • A+ Rank Node J with Single Fleet/TCF.
  • A+ Rank Node O with STF.
  • AS Node H with STF.
  • AS on Air Defense once.

Part 6: Defeat Anzio PrincessAnzio Princess Damaged

Compositions & Routes – Carrier Task Force

  • 2 D F G M L K R U - Reaches boss with no damage penalty from ammo
  • Possible composition: 1-3 (F)BB / 2 CV(B) / 1-2 CA(V) / 1-2 AV + 1 CL / 2 DD / 1-2 CA / 1-2 CLT / 0-1 FBB/
  • (*)in which amount of (F)BB(V)<3 and (F)BB(V)+CV(L)(B)<5
  • This route passes air battle nodes instead of surface combat, so less ammo is used.

This fleet can be built only with ships with combat power, but an escort fleet is got medium or heavily damage easily by the enemies of Node G and Node K. In particular, CL Tsu-Class FlagshipLight Cruiser Tsu-Class Flagship, CVL Nu Class Kai FlagshipLight Carrier Nu-Class Kai Flagship III, and Battleship Summer PrincessBattleship Summer Princess are dangerous. A FBB in your escort fleet  and a pre-boss support expedition are highly recommended.


  • 2 D F G H M L Q K R U - Reaches boss with ~4% damage penalty from ammo
  • 1 AkitsushimaAkitsushima / 2 (F)BB / 3 CV(B) + 1 CL / 2 DD / 1 CAV / 2 FBB
    • 2nd fleet CAV cannot be CA
    • 1 FBB in the 2nd fleet may be substituted with CA or CLT
  • This fleet takes a slightly longer route but can bring 2 battleships in the escort fleet.

Compositions & Routes – Surface Task Force

  • 1 A F G M L K R U - Reaches boss with ~28% damage penalty from ammo
  • 2 (F)BB / 1 CV(B) / 0-1 CAV / 1-2 AV/1AO + 1 CL / 2 DD / 2 CA / 1 CLT
  • (*)in which amount of (F)BB(V)<3 and (F)BB(V)+CV(L)(B)<5


  • LBAS requires 7+ range to reach boss node. Possible usages are as followed:
    • 0-1 base of Prototype Toukai to attack node F
    • 2-3 bases of 3 Bombers + 1 Fighter to Node U (Pre Final)
    • 2-3 bases of 4 Bombers to Node U (Final)


LBAS Flight Range

Summer19 E3 LBAS
The following enemy patterns and ship drops are autogenerated.
If in doubt, use tooltips to check sample sizes.

Enemy patterns

Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Summer 2019 Event E-3 Map

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Drop list

Type Ship? E G I J K O U
DE Etorofu Casual+ Casual+ Hard+ Casual+
DE Tsushima Casual+
DD Amatsukaze Casual+
DD Grecale Casual+
DD Hatsukaze Casual+ Hard+ Casual+ Easy+ Casual+
DD Hayanami Casual+ Casual+ Medium+ Casual+
DD Jervis Casual+
DD Johnston Casual+
DD Kishinami Casual+
DD Libeccio Hard+ Casual+ Easy+
DD Maestrale Casual+
DD Maikaze Casual+ Medium+ Easy+ Casual+ Casual+ Casual+
DD Minegumo Casual+
DD Okinami Easy+ Casual+ Casual+
DD Tashkent Casual+ Medium+
DD Tokitsukaze Casual+
CL Gotland Casual+
CL Noshiro Casual+
CA Mikuma Casual+ Casual+ Casual+ Casual+ Casual+ Casual+
FBB Littorio Casual+
FBB Roma Casual+
BB Nelson Casual+
CV Aquila Casual+
SS I-26 Medium+ Casual+ Casual+
SS Luigi Torelli Casual+ Medium+
Notes
ship ignored: Akatsuki
ship ignored: Akebono
ship ignored: Arare
ship ignored: Arashio
ship ignored: Asashio
ship ignored: Ayanami
ship ignored: Fubuki
ship ignored: Fumizuki
ship ignored: Hatsuharu
ship ignored: Hatsushimo
ship ignored: Hatsuyuki
ship ignored: Hibiki
ship ignored: Ikazuchi
ship ignored: Inazuma
ship ignored: Isonami
ship ignored: Kagerou
ship ignored: Kasumi
ship ignored: Kikuzuki
ship ignored: Kisaragi
ship ignored: Kuroshio
ship ignored: Michishio
ship ignored: Mikazuki
ship ignored: Miyuki
ship ignored: Mochizuki
ship ignored: Murakumo
ship ignored: Murasame
ship ignored: Mutsuki
ship ignored: Nagatsuki
ship ignored: Nenohi
ship ignored: Oboro
ship ignored: Ooshio
ship ignored: Samidare
ship ignored: Satsuki
ship ignored: Sazanami
ship ignored: Shigure
ship ignored: Shikinami
ship ignored: Shiranui
ship ignored: Shiratsuyu
ship ignored: Shirayuki
ship ignored: Suzukaze
ship ignored: Ushio
ship ignored: Wakaba
ship ignored: Yuudachi
ship ignored: Isuzu
ship ignored: Jintsuu
ship ignored: Kiso
ship ignored: Kuma
node ignored: A for Nagara
node ignored: T for Nagara
ship ignored: Naka
ship ignored: Natori
node ignored: A for Sendai
node ignored: T for Sendai
ship ignored: Tama
ship ignored: Yura
ship ignored: Aoba
ship ignored: Ashigara
ship ignored: Furutaka
ship ignored: Haguro
ship ignored: Kako
ship ignored: Nachi
node ignored: T for Hiyou
node ignored: T for Junyou
node ignored: T for Ryuujou
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