*{{Event/Route|2|black}} {{Event/Route|D|orange}} {{Event/Route|F|red}} {{Event/Route|G|red}} {{Event/Route|M|blue}} {{Event/Route|L|blue}} {{Event/Route|K|red}} {{Event/Route|R|orange}} {{Event/Route|U|red}} - Reaches boss with no damage penalty from ammo
+
*{{Event/Route|2|black|D|orange|F|red|G|red|M|blue|L|blue|K|red|R|orange|U|red}} - Reaches boss with no damage penalty from ammo
*(*)in which amount of (F)BB(V)<3 and (F)BB(V)+CV(L)(B)<5
*(*)in which amount of (F)BB(V)<3 and (F)BB(V)+CV(L)(B)<5
*This route passes air battle nodes instead of surface combat, so less ammo is used.
*This route passes air battle nodes instead of surface combat, so less ammo is used.
−
This fleet canbe built only with ships with combat power, but an escort fleet isgotmediumor heavily damage easily by the enemies of Node G and Node K. In particular, {{ShipLink|Light Cruiser Tsu-Class/Flagship||text=CL Tsu-Class Flagship}},{{ShipLink|LightCarrierNu-Class/Kai Flagship III||text=CVL Nu Class Kai Flagship}}, and {{ShipLink|Battleship Summer Princess}} are dangerous. A FBB in your escort fleet and a pre-boss support expedition are highly recommended.
+
This fleet has high combat potential, but the escort fleet may have difficulties at Node {{Event/Route|G|red}} and Node {{Event/Route|K|red}}. A FBB in your escort fleet and a pre-boss support expedition are highly recommended.
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−
*{{Event/Route|2|black}} {{Event/Route|D|orange}} {{Event/Route|F|red}} {{Event/Route|G|red}} {{Event/Route|H|orange}} {{Event/Route|M|blue}} {{Event/Route|L|blue}} {{Event/Route|Q|blue}} {{Event/Route|K|red}} {{Event/Route|R|orange}} {{Event/Route|U|red}} - Reaches boss with ~4% damage penalty from ammo
+
*{{Event/Route|2|black|D|orange|F|red|G|red|H|orange|M|blue|L|blue|Q|blue|K|red|R|orange|U|red}} - Reaches boss with ~4% damage penalty from ammo
*{{Event/Route|1|black}} {{Event/Route|A|red}} {{Event/Route|F|red}} {{Event/Route|G|red}} {{Event/Route|M|blue}} {{Event/Route|L|blue}} {{Event/Route|K|red}} {{Event/Route|R|orange}} {{Event/Route|U|red}} - Reaches boss with ~28% damage penalty from ammo
+
*{{Event/Route|1|black|A|red|F|red|G|red|M|blue|L|blue|K|red|R|orange|U|red}} - Reaches boss with ~28% damage penalty from ammo
The second boss is a mixed fleet with installations, and the heavily armored Anzio Princess as flagship.
This map has a hard only orange tag.
Map progression
Map during the first HP phase at node J
Map during the second HP phase but boss node U not unlocked
Map during the second HP phase at node U but second starting point and shortcut Q>P not unlocked
Full map during the second HP phase at node U after unlocking everything
Ship Bonuses
Mapwide
German, Italian, US - 1.1x
British - 1.15x(?)
NodeJ
German, US - 1.1x
Italian - 1.2x
British - 1.25x
NodeU
German - 1.1x
Italian - 1.15x
USN - 1.25x
British - 1.3x
Shortcut Modifier - 1.07x
Debuff Modifier - 1.15x (against Anzio Princess, and Anchorage Water Demon only)
Part 1: Defeat Anchorage Water Demon Vacation Mode
Route: AFIJ
Maximum 3 BB+CVL in STF or No BB/CV(L) limit with Single Fleet.
Fleet must be fast if STF. No speed restriction if Single Fleet.
Bringing CV(B) will off-route you F to G if using STF. CVLs are ok.
Anchorage Water Demon is a normal surface ship, but also takes bonus damage from anti-installation equipment.
She is also extremely weak towards the M4A1 DD and can be taken down in a single hit.
Recommended to send a Land Base to Node F if you have Prototype Toukai available.
LBAS Range of 8 is required to be sent to Node J.
On Last Dance, there is no Air Power at the boss. It is thus possible to run 4 LBAS bombers to the boss for Last Dance.
Part 2: Unlock Boss Node U
Hard: A+ Rank Node O twice, S-Rank Node K & E, AS Air Defense twice. Normal: A+ Rank Node O & E, S-Rank Node K. Easy: A+ Rank Node OEK.
Nodes O & K can be reached by using a fleet with 4 (F)BB(V)+CV(B/L). Using any more will result in a detour to H
Node E can be reached with either Single Fleet or TCF. Single Fleet is recommended as it has access to vanguard formation, and has higher base shelling accuracy compared to TCF.
Air Defense in this map is against High-altitude type Abyssal Bombers. Total Air Power against these planes is modified depending on the number of Rocket-powered Interceptors equipped on LBAS Bases on Air Defense mode:
0: x0.5 (Total Air Power is halved)
1: x0.8
2: x1.1
3 or more: x1.2
The following interceptors are considered Rocket-powered as of this event:
It is highly recommended that you Rank Up these Fighters up to Double Chevron beforehand
Best options to rank them up are E-1 Node C (Range Extender Aircraft required) and World 6-5 Node B.
Part 3: Unlock Start Point #2 & Shortcut
Requirements:
A+ Rank Node T
Twice for Medium/Hard
Once for Casual/Easy
AS on Nodes DR
Required for at least Easy+. No test on Casual yet.
Use Single Fleet for D
A+ Rank Node U twice with STF.
Twice for Hard
Once for Casual/Easy/Medium
Obtain AS via LBAS Air Defense once.
Required for Medium/Hard
Not required for Casual/Easy
Part 4: Chip Anzio Princess to Last Dance
Please be advised that to use the Start Point #2 you have opened up, you may only access it via Carrier Task Force or Transport Combined Fleet.
Part 5: Unlock Debuff on Anzio Princess
Boss Gauge must be on Last Dance before requirements are made, and any requirements done in prior will not count.
Unlike all previous Gimmicks, you will not hear the 'Quest Completion' Sound Effect upon return to Home after completing each requirements below. Instead upon the completion of the Final Requirement, you will hear the Boss' Voiceline "チッ…ナマイキッ!" while still in the Map, and you will not retreat automatically.
Due to this fact, it is highly recommended that you play with the Game Volume On (With Headphones/Earphones), and pay attention to the Sound to not miss this, as otherwise you will have no way of finding out whether the Debuff has activated without actually visiting the Boss Node.
Requirements:
A+ Rank Node E with Single Fleet.
A+ Rank Node J with Single Fleet/TCF.
A+ Rank Node O with STF.
AS Node H with STF.
AS on Air Defense once.
Part 6: Defeat Anzio Princess
Compositions & Routes – Carrier Task Force
2DFGMLKRU - Reaches boss with no damage penalty from ammo
Possible composition: 1-3 (F)BB / 2 CV(B) / 1-2 CA(V) / 1-2 AV + 1 CL / 2 DD / 1-2 CA / 1-2 CLT / 0-1 FBB/
(*)in which amount of (F)BB(V)<3 and (F)BB(V)+CV(L)(B)<5
This route passes air battle nodes instead of surface combat, so less ammo is used.
This fleet has high combat potential, but the escort fleet may have difficulties at Node G and Node K. A FBB in your escort fleet and a pre-boss support expedition are highly recommended.
2DFGHMLQKRU - Reaches boss with ~4% damage penalty from ammo
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Drop list
☑ All drops (enabled)☒ All drops (disabled, only rare drops)