InformationEdit
Decisive Battle! The Battle of the Santa Cruz Islands
決戦!南太平洋海戦 | |
Information | |
Special Mechanics | None |
Experience | HQ: non-boss |
Boss gauge (HQ 120) |
Easy: ? HP Rainy-Summer 2020 Event/Info/Easy HP Medium: ? HP Rainy-Summer 2020 Event/Info/Medium HP Hard: 4080 HP +5280 HP +6216 HP Rainy-Summer 2020 Event/Info/Hard HP
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Kills required | |
Rewards | |
Casual:
Nothing | |
In-game description | |
Operation | |
Task |
E-7 Branching Rules | ||
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Nodes | Rules | |
Start | 1 |
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2 |
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3 |
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4 |
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3 |
B |
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F |
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A |
B |
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C | ||
D |
F |
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H |
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F |
G |
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H |
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I |
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H |
I |
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J |
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V |
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I |
K |
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M |
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K |
L |
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N |
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O |
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M |
Q |
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R |
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N |
O |
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P |
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O |
S |
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X |
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Q |
O |
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R |
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T |
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V1 |
V2 |
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V3 |
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V3 |
V4 |
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R |
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W |
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V4 |
W |
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Y |
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R |
U |
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V4 |
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V5 |
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Y |
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V5 |
V6 |
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Y |
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Z2 |
W2 |
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Z1 |
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Z3 |
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Z1 |
W |
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W2 |
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W4 |
W3 |
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W5 |
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Z |
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W3 |
W1 |
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Z |
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Map Progression
Map Bonuses
DISCLAIMER: This information is based on user submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Additionally, the following equipment has additional multiplicative bonuses in specific nodes.
Note: Unlike E4, multiple Muratas equipped will not give a bigger bonus.
Equipment Bonuses | R | X | Y | Z |
---|---|---|---|---|
Murata Squadron | 1.17x | - | 1.22x | 1.3x |
Type 3 Shells | - | 1.25x | - | 1.12x 1.15x (Kumano Only) |
AP Shells | - | 1.1x | - | 1.17x |
Debuff Modifier (Multiplicative with above; Applies to All Ships) | ||||
Only when attacking South Pacific Aircraft Carrier Princess |
1.1x |
Hard Mode Ship Locks
E-7 has 3 unique locks for Hard Mode, with each lock applied depending on Fleet Type:
Ships with different tags will not be able to sortie together.
While tags will still be applied while doing lower difficulties below Hard, they will not be enforced and all ships are able to be used.
Phase1 : Destroy Lycoris Princess
- Surface Task Force: 2(F)BB(V) 0-2CA(V) 0-2AV 0-3DD 0-3CL + 1CL 2-4DD 0-2 CA(V) 0-2 CLT (Fast)
- Route:F I K N O X
- 4 DD required
- At least 4 Radars with 5+ LoS required
- I Node (at any stage) and O Node (except during final kill phases) may contain torpedo squadrons in Vanguard Formation
- Enemy ships will have high evasion in vanguard, so some skew towards accuracy over firepower when selecting equipment is recommended
- One full seaplane fighter carrier ship and at least one AACI ship recommended for increasing pass rate at the F and N air raids, as well as reducing damage taken at the boss
- More seaplanes are required for achieving AS at the boss on higher difficulties, but artillery spotting is not highly important to achieve over bringing more anti-LB setups in the main fleet
- The boss node has Lycoris Princess, 3 Supply Depot Princess B and an Artillery Imp (on Medium+)
- 2-3 ships (AV, CL or DD) with synergy anti-installation setups recommended in main fleet
- If combining highly upgraded Special Type 2 Amphibious Tank and Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) on a ship with map (historical) bonus, a Surface Radar can be used over anti-installation rockets/mortars to increase accuracy and fulfill routing requirements
- For ships without historical bonus, or for setups lacking upgrades, extra damage from anti-installation rockets is recommended
- Ships in the escort fleet will not fight installations until night battle, so double attack setups can be as effective as single attack anti-installation setups
- 2-3 ships (AV, CL or DD) with synergy anti-installation setups recommended in main fleet
- For Last Dance (on Hard), the boss formation has 3 Destroyer Na-Class Late Model II Elite which use opening torpedo attacks. LB Attack Aircraft will be shot down at a high rate, so boss support shelling is highly recommended.
Phase 2: Unlocking the 2nd Boss Node
Do the following to unlock the 2nd boss node
Unlock Requirements | |||||||
---|---|---|---|---|---|---|---|
Difficulty | E | F | H | J | R | LB Defense | |
Hard | AS | AS | AS | Reach | S | AS x2 | |
Medium | AS | AS | - | - | S | AS x1 | |
Easy | AS | - | - | - | S | AS x1 | |
Casual | - | - | - | - | - | - |
FHJ
- CTF: 2CV 1CVL + 1CL 2DD
- AACI recommended
- Route: DFHJ
- LB Defense can be done simultaneously
E
- Single fleet: 4+ SSV
- Single fleet: 2CV 4DE
- Unremodeled low level CV can be used if locks are an issue
- OASW recommended for C node submarines
- Route: ACE
- LB Defense can be done simultaneously, but is unlikely to trigger
R
- STF: 3+ BB, no CV(L/B) & Fast fleet
- Ex. 2BB 2CA 1CAV 1CL/AV + 1CL 4DD 1FBB
- Route: FIMR
- Toukai base to M + OASW recommended
- LB Defense can be done simultaneously
LB Defense
- Single sub (low level recommended)
- Route: ACEG
- May take multiple attempts to get the air raid to occur
Phase 3: Aircraft Carrier Summer Princess
Depleting the Boss Gauge
Carrier Task Force: 2CV(L/B) or less, 2 (F)BB(V) or less, 4+ DD & Fast Fleet
- Ex. 2CV 2FBB 0-2CAV 0-1 AV + 1 CL 4 DD 1 CA(V)
- Ex. 2CV 0-2CAV 0-1AV 1DD + 2FBB 1CL 3DD
- Route: D-H-V-V1-V3-V4-Y
- Node V is a submarine node
- OASW and 1 base of Toukais recommended for chipping runs
- H, V1, V4 are air raids
- Atlanta Kai with full AACI setup recommended to reduce chance of damage as well as to reduce plane counts at the boss
- V3 is the only surface battle before the boss, but it does contain fairly dangerous ships like Nu-class Flagship Kai and Ru-class Flagship BB (on Hard)
- Using Kongou-class BBs or South Dakota in the escort helps stabilze the route, and if using two Kongou-class BBs their special night battle attack is enabled for the boss
- Alternatively, shelling support can be used to increase pass rate
- The boss fleet is led by Aircraft Carrier Summer Princess (880 HP 239 Armor on hard)
- There's also Battleship Summer Princess (530 HP 168 Armor on hard) and Ne Class Kai Summer Mode (470 HP 244 Armor on hard)
- The boss on Hard also contains the formidable Destroyer Na-Class Late Model II Elite which has high anti-air capabilities and also performs opening torpedo strikes strong enough to chuuha/taiha carriers and battleships
- During chipping LBAS and opening airstrikes can be used to some effect to reduce potential damage from them
- If aiming for S ranks for drop farming purposes, boss shelling support may be cost-effective, but it is typically not needed otherwise if using relatively optimal fleet setups
- Fleet Recommendations
- CV(B)
- To deal with the boss fleet's relatively high bulk, carriers with high bonus multipliers and high capacity are recommended (Akagi Kai Ni, Saratoga Mk.II mod.2 are the two most suited) with 2-3 bomber setups
- High plane capacity is needed due to the multiple preboss nodes which combined with the high AA of the boss may deplete smaller bomber slots at high rates
- It's recommended to use primarily bombers that have some kind of AA resist
- High plane capacity is needed due to the multiple preboss nodes which combined with the high AA of the boss may deplete smaller bomber slots at high rates
- To deal with the boss fleet's relatively high bulk, carriers with high bonus multipliers and high capacity are recommended (Akagi Kai Ni, Saratoga Mk.II mod.2 are the two most suited) with 2-3 bomber setups
- Main Fleet CAV and/or AV
- Used for air power, since high airpower is needed due to the various preboss air battles and boss having fairly high air power as well
- Kumano-class Kai Ni CAVs as well as Nisshin are recommended due to capacity and Fast speed
- FBB
- Can be used as main fleet damage dealers or in the escort fleet to help stabilize escort performance
- South Dakota is notable because of high multiplier, good stats (even before Kai) and not needing to be used for E6
- Typically Kongou Kai Ni C is seen here, however disregarding E6 locks Hiei Kai Ni C and Kirishima Kai Ni have better damage output
- If using Kongou Kai Ni C and Hiei Kai Ni C in the escort together, their high night battle damage can be very useful with their special attack
- While they have some trouble dealing with Ne Kai and Aircraft Carrier Summer Princess, FBBs with historical bonus can clear the softer enemies at the boss relatively consistently
- CL
- Highly recommended to be Altanta due to the amount of air battles on the route and importance of anti-air at the boss
- DD
- At least 1 OASW historical ship is recommended (can double as a searchlight holder)
- Remaining DDs should be historical ships outfitted for TCI
- Escort CA(V)
- Highly recommended to use Suzuya Kai Ni due to her high historical bonus
- Can carry night recon with DA setup, allowing for good damage at the surface nodes and against the boss escorts in day battle
- CV(B)
- Land Base Setup
- 1 base toukais to M
- 2 bases 1 LB Recon 2 LBAA 1 LB Fighter
Destroying the Boss Gauge (Last Dance)
- Ex. 2FBB 2CV 1-2CAV 0-1AV + 1CL 4DD 1CA(V)
- Ex. 1FBB 2CV 2-3CAV 0-1AV + 1 FBB 1CL 4DD
- Ex. 1FBB 2CV 1BBV 1-2CAV 0-1AV + 1CL 4DD 1CA(V)
- Route: Same as above (still Fast required)
- Notable changes from chipping (on hard) are the later two air raids are fixed to more difficult formations, and there's guaranteed 1 So Flagship in the V fleet
- On hard, ASW aerial support is recommended to decrease threat at V node since using Toukais is not recommended
- ASW support typically consists of 2 CVL (Junyou Kai Ni and Hiyou Kai are ideal) and 2 high capacity CVs (Intrepid Kai, Kaga Kai, Taihou Kai are good picks)
- Carriers are fully equipped with high ASW stat planes
- CVL can equip autogyros and Type 3 Liason which on top of high ASW stat have a bonus of not being shot down like carrier-based bombers
- For bauxite conservation consider bringing one small slot of a fighter with ASW stat since there is a carrier at V3
- Only planes deal damage in ASW aerial support so other equipments are not needed
- The hard boss fleet gains a second bulky Aircraft Carrier Summer Princess and two more Destroyer Na-Class Late Model II Elite, leading to a boss with frighteningly high air power and anti-air capabilities, as well as several tanky targets
- It's not uncommon to see LBAS deal no damage even under Air Denial state
- To help deal with the threat of the Na-Class Late Model II destroyers, strong and accurate boss shelling support is recommended.
- The following firepower are needed to reach support shelling cap for BB/CV:
- BB
- Parallel: 147, Head-on: 185
- CV
- Parallel: 52, Head-on: 77 (For a single 10 Divebomber stat plane)
- Parallel: 39, Head-on: 64 (For two 10 Divebomber stat planes)
- BB
- Equipment accuracy, Ship Level, Ship Luck and sparkling state all affect accuracy
- Recommended ships for shelling support
- Musashi Kai Ni (Can reach head-on cap with 1 gun + 4 radars)
- Akagi Kai Ni/Kai Ni E (Extra slot for another radar and high base firepower)
- Nagato Kai Ni (High luck, high firepower. Can reach head-on cap with 2 guns and 2 radar)
- Warspite Kai (High luck, relatively high firepower)
- Nelson Kai (High firepower, allowing for guns with more accuracy to be used. Decent luck.)
- Mutsu Kai Ni (Not good luck, but high firepower. Can reach head-on cap with 2 guns 2 radar)
- Hiryuu Kai Ni (High luck, high firepower. Can reach head-on cap with 1 bomber 3 radars)
- The following firepower are needed to reach support shelling cap for BB/CV:
- Land Base Setup
- On hard 3 bases to boss recommended for reducing air power requirements, depleting enemy bombers, and increasing damage potential
- 3 bases 1 LB Recon 2 LBAA 1 LB Fighter
- (more detailed setups TBD)
Phase 4: Unlocking the 3rd Boss Node
Do the following to unlock the 3rd boss node
Unlock Requirements | |||||||
---|---|---|---|---|---|---|---|
Difficulty | X | H | V1 | V4 | LB Defense | ||
Hard | A | AS | AS | AS | AS x2 | ||
Medium | A | ? | AS | - | AS x1 | ||
Easy | A | AS | - | - | - | ||
Casual | - | - | - | - | - |
Notes:
- 3rd boss node unlocking requirements can be done during phase 3.
Phase 5: Unlocking the 4th Start Point
Do the following to unlock the 4th Starting Point
Unlock Requirements | |||||||
---|---|---|---|---|---|---|---|
Difficulty | X | Y | V4 | W | Z | ||
Hard | A x2 | A x2 | AS x2 | S x2 | A x3 | ||
Medium | A x1 | A x1 | AS x2 | S x2 | A x2 | ||
Easy | A x1 | A x1 | - | - | A x2 | ||
Casual | A x1 | A x1 | - | - | A x1 |
Phase 6: Debuffing the 3rd Boss on Last Dance
Do the following to unlock the debuff:
Unlock Requirements | |||||||||
---|---|---|---|---|---|---|---|---|---|
Difficulty | X | Y | Z2 | Z3 | W3 | N | Q | V1 | V4 |
Hard | A x2 | A x2 | S | S x2 | S | AS | AS | AS | AS |
Medium | A x1 | A x1 | S | S x1 (?) | - | - | AS | AS | AS |
Easy | A x1 | A x1 | ? | S x1 (?) | - | - | - | AS | - |
Casual | A x1 | A x1 | ? | S x1 (?) | - | - | - | - | - |
Friend Fleets
NOTE: friend fleets are disabled by default! Please toggle it on before proceeding!
Friend fleet must be manually toggled from the Home port (see the image) in order for it to appear at the boss node. You can request for a stronger friend fleet at the price of 6 flamethrowers; however, the definition of "stronger fleet" is still unknown.
E-7 Y
E-7 Z
E-7 Z, Powerful
Ship | Lv. | Equipment | |||||
---|---|---|---|---|---|---|---|
96 | ~/81 | 67 | 0 | 84 | 81 | ||
94 | ~/79 | 50 | 0 | 79 | 79 | ||
92 | ~/67 | 61 | 0 | 82 | 76 | ||
91 | ~/67 | 62 | 0 | 84 | 75 | ||
73 | ~/32 | 44 | 79 | 59 | 49 | ||
75 | ~/33 | 64 | 88 | 65 | 53 |
E-7 Z, Powerful
Ship | Lv. | Equipment | |||||
---|---|---|---|---|---|---|---|
96 | ~/81 | 67 | 0 | 84 | 81 | ||
94 | ~/79 | 50 | 0 | 79 | 79 | ||
92 | ~/67 | 65 | 0 | 82 | 76 | ||
91 | ~/67 | 61 | 0 | 84 | 75 | ||
76 | ~/33 | 58 | 78 | 87 | 54 | ||
76 | ~/33 | 57 | 81 | 79 | 51 |
LBAS Flight Range
Enemy patterns
If in doubt, use tooltips to check sample sizes.
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1 2 3 4 AB A B C D E F G H I J K L M N O P Q R S T U V1 V2 V3 V4 V5 V6 V W1 W2 W3 W4 W5 W X Y Z1 Z2 Z3 Z
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Drop list
Type | Ship? | O | V5 | W | W3 | X | Y | Z | Z3 |
---|---|---|---|---|---|---|---|---|---|
DE | Daitou | Casual+ | Casual+ | ||||||
DE | Hiburi | Medium+ | Casual+ | ||||||
DE | Yashiro | Casual+ | Casual+ | ||||||
DD | Akishimo | Hard+ | Casual+ | ||||||
DD | Amatsukaze | Casual+ | |||||||
DD | Arashi | Medium+ | Casual+ | ||||||
DD | Harusame | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | ||
DD | Hatsukaze | Medium+ | Casual+ | ||||||
DD | Isokaze | Casual+ | Casual+ | Medium+ | |||||
DD | Kazagumo | Easy+ | Casual+ | ||||||
DD | Maikaze | Easy+ | Casual+ | Hard+ | |||||
DD | Nowaki | Casual+ | Easy+ | Easy+ | Casual+ | Casual+ | Casual+ | ||
DD | Takanami | Casual+ | Casual+ | ||||||
DD | Tanikaze | Medium+ | Hard+ | Hard+ | Easy+ | Casual+ | Easy+ | ||
DD | Tokitsukaze | Casual+ | |||||||
CA | Houston | Easy+ | Casual+ | ||||||
CVL | Gambier Bay | Casual+ | |||||||
CV | Ark Royal | Casual+ | |||||||
CV | Graf Zeppelin | Medium+ | Casual+ | ||||||
CVB | Taihou | Medium+ | Casual+ | ||||||
DD | Hamakaze | Hard+ | Casual+ | Casual+ | Casual+ | Casual+ | Medium+ | ||
DD | Makigumo | Casual+ | Casual+ | ||||||
DD | Naganami | Casual+ | Casual+ | ||||||
DD | Urakaze | Easy+ | Medium+ | Medium+ | Casual+ | Casual+ | Casual+ | ||
DD | Yuugumo | Casual+ | Casual+ | ||||||
CL | Nagara | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ |
CL | Sendai | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ |
CA | Atago | Casual+ | Casual+ | ||||||
CA | Chikuma | Casual+ | Casual+ | ||||||
CA | Kumano | Casual+ | Casual+ | Casual+ | Easy+ | Casual+ | Casual+ | Casual+ | Casual+ |
CA | Myoukou | Casual+ | Casual+ | ||||||
CA | Suzuya | Casual+ | Casual+ | ||||||
CA | Tone | Casual+ | Casual+ | ||||||
CVL | Junyou | Casual+ | Casual+ | Casual+ | |||||
CVL | Zuihou | Easy+ | Casual+ | Medium+ | Casual+ | ||||
FBB | Haruna | Easy+ | Casual+ | ||||||
FBB | Hiei | Casual+ | Casual+ | ||||||
FBB | Kirishima | Casual+ | Casual+ | ||||||
FBB | Kongou | Casual+ | Casual+ | ||||||
CV | Akagi | Casual+ | |||||||
CV | Hiryuu | Casual+ | |||||||
CV | Kaga | Casual+ | |||||||
CV | Shoukaku | Casual+ | Casual+ | ||||||
CV | Souryuu | Casual+ | |||||||
CV | Zuikaku | Medium+ | Casual+ |
Notes |
---|
ship ignored: Akatsuki ship ignored: Akebono ship ignored: Arare ship ignored: Arashio ship ignored: Asashio ship ignored: Ayanami ship ignored: Fubuki ship ignored: Fumizuki ship ignored: Hatsuharu ship ignored: Hatsushimo ship ignored: Hatsuyuki ship ignored: Hibiki ship ignored: Ikazuchi ship ignored: Inazuma ship ignored: Isonami ship ignored: Kagerou ship ignored: Kasumi ship ignored: Kikuzuki ship ignored: Kisaragi ship ignored: Kuroshio ship ignored: Michishio ship ignored: Mikazuki ship ignored: Miyuki ship ignored: Mochizuki ship ignored: Murakumo ship ignored: Murasame ship ignored: Mutsuki ship ignored: Nagatsuki ship ignored: Nenohi ship ignored: Oboro ship ignored: Ooshio ship ignored: Samidare ship ignored: Satsuki ship ignored: Sazanami ship ignored: Shigure ship ignored: Shikinami ship ignored: Shiranui ship ignored: Shiratsuyu ship ignored: Shirayuki ship ignored: Suzukaze ship ignored: Ushio ship ignored: Wakaba ship ignored: Yuudachi ship ignored: Isuzu ship ignored: Jintsuu ship ignored: Kiso ship ignored: Kuma node ignored: R for Nagara ship ignored: Naka ship ignored: Natori ship ignored: Tama ship ignored: Tatsuta ship ignored: Tenryuu ship ignored: Yura ship ignored: Choukai ship ignored: Haguro ship ignored: Kako ship ignored: Maya ship ignored: Nachi |