KanColle Wiki
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* You can now drop all the fighters and go full (4x) bombers for both bases. Either target both to the boss node {{Event/Route|Y|Red}} or spread it out to pre-boss nodes to increase survivability. This depends on your fleet so play around. Increase range by adding Saiun if needed (you need 7 for boss).
 
* You can now drop all the fighters and go full (4x) bombers for both bases. Either target both to the boss node {{Event/Route|Y|Red}} or spread it out to pre-boss nodes to increase survivability. This depends on your fleet so play around. Increase range by adding Saiun if needed (you need 7 for boss).
 
'''LoS'''
 
'''LoS'''
*Required LoS to reach boss should be around >30 for Cn2, although it might be even lower.
+
*Required LoS to reach boss should be '''around >30 for Cn2''', although it might be even lower.
 
'''Fleet'''
 
'''Fleet'''
 
*Vanguard for pre-boss nodes, line abreast for submarines, diamond for air-node, and line ahead formation for boss.
 
*Vanguard for pre-boss nodes, line abreast for submarines, diamond for air-node, and line ahead formation for boss.

Revision as of 16:32, 2 August 2020

InformationEdit

Southern Front - Interisland Transport Operation
E5

南方戦線 島嶼海上輸送作戦

Rainy-Summer 2020 Event E-5 Banner
Rainy-Summer 2020 Event E-5 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Casual: 1740 HP + 480 TP
Easy: 1740 HP + 480 TP
Medium: 2040 HP + 720 TP
Hard: 2280 HP + 960 TP
Kills required
Rewards
Casual:
Item Icon Emergency Repair Material1Underway Replenishment 146 Card1Type 2 Land-based Reconnaissance Aircraft 311 Card1
Easy:
Item Icon Emergency Repair Material3Underway Replenishment 146 Card2Item Icon Action Report1Type 2 Land-based Reconnaissance Aircraft 311 Card1
Medium:
Item Icon Emergency Repair Material4Underway Replenishment 146 Card36inch Triple Rapid Fire Gun Mount Mk.16 386 Card★+21Item Icon Action Report1Type 2 Land-based Reconnaissance Aircraft (Skilled) 312 Card1
Hard:
Item Icon Emergency Repair Material5Underway Replenishment 146 Card36inch Triple Rapid Fire Gun Mount Mk.16 386 Card★+71Item Icon Action Report1Type 2 Land-based Reconnaissance Aircraft (Skilled) 312 Card★+21Item Icon Medal1
In-game description
E-5 Branching Rules Part 1
Nodes Rules
Start
C
  • Meet ALL of the following requirements:
    • Single Fleet
    • Fleet contains CAV/AV OR fleet contains only DD+DE
    • Amount of CL ≤ 2
    • No CLT, CA or CVL
  • Alternatively, use a fleet containing 1-2 SS(V) and nothing else. (Only 1 SS(V) allowed on Hard)
D
  • Do not meet any of the requirements to go to C.
C
A
  • Fail the LoS check.
B
  • Pass the LoS check.
E
G
  • Active branching
H
G
F
  • Active branching
I
F
I
  • Meet ANY of the following requirements:
    • Surface/Carrier Task Force
    • Do not have the required LoS to go to either X1 or Y1.
X1
  • Meet ALL of the following requirements:
    • Pass the LoS check
    • Surface/Carrier Task Force not allowed.
X3
  • Fail all LoS checks.
Y1
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Fast+ Fleet
H
J
  • Meet ALL of the following requirements:
    • Surface/Carrier Task Force
    • Amount of CVL ≤ 2
I
  • From top to bottom:
    • If Combined Fleet and you do not meet the requirements to go to J, go to I.
    • If fleet contains CA or CLT, go to I.
    • If amount of ships = 6 AND amount of CL ≥ 2, go to K.
    • If fleet contains CVL AND Slow fleet, go to K.
    • If amount of ships ≤ 5 AND Slow Fleet, go to K.
    • Go to I if you do not meet any of the above requirements.
K
J
N
  • Do not meet the requirements to go to P.
P
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of CVL ≤ 2
P
R
  • From top to bottom:
    • If amount of DD ≥ 4, go to T.
      • 5 or more can cause random offroutes to R.
    • If Slow Fleet and fleet contains either 2SS(V) or AO, go to R.
    • If Fast Fleet and amount of CA(V)+CL+CT ≥ 6, go to R.
      • 7 or more can cause random offroutes to T.
    • If Slow Fleet, go to T if you do not meet any of the above.
    • Else, go to R.
T
S
  • ???
T
S
  • Surface Task Force
W
  • Carrier Task Force
I
K
  • Do not meet the requirements to go to either L or M.
L
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 4
    • Single Fleet OR Transport Combined Fleet
    • Do not meet the requirements to go to M.
M
  • Use a Fast Fleet and meet ANY of the following requirements:
    • Fleet is 1CL 4DD.
    • Fleet is 1CL 5DD and came from node H.
L
M
  • Do not meet the requirements to go to O.
O
  • Fast+ Fleet
M
O
  • Do not meet the requirements to go to Q.
Q
  • Meet ALL of the following requirements:
    • Single Fleet
    • Fast Fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 4
Q
U
  • Do not meet the requirements to go to either Y or Y2.
Y
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to Y2.
    • Carrier Task Force not allowed.
    • Pass the LoS check.
Y2


E-5 Branching Rules Part 2
Nodes Rules
Start
C
  • Meet ALL of the following requirements:
    • Single Fleet
    • Fleet contains CAV/AV OR fleet contains only DD+DE
    • Amount of CL ≤ 2
    • No CLT, CA or CVL
  • Alternatively, use a fleet containing 1-2 SS(V) and nothing else. (Only 1 SS(V) allowed on Hard)
D
  • Do not meet any of the requirements to go to C.
C
A
  • Fail the LoS check.
B
  • Pass the LoS check, but fail to meet the requirements to go to either Z7 or Z8.
Z7
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Fast Fleet
    • Amount of ships ≤ 4
    • Amount of DD ≥ 3
    • No CAV
Z8
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of ships ≤ 5
    • If amount of ships = 5, fleet may only contain DD.
    • Amount of DD ≥ 2
    • No CAV
B
Z1
  • Do not meet the requirements to go to Z6.
Z6
  • Meet ANY of the following requirements:
    • Fast Fleet AND amount of DD ≥ 4
    • Amount of ships ≤ 5
Z4
Z
  • Pass the LoS check.
Z2
  • Fail the LoS check.

Map Progression


Map Bonuses

DISCLAIMER: This information is based on user submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Damage Bonus
Mapwide V W Q Y Z
Suzuya Kai Ni Banner Kumano Kai Ni Banner Choukai Kai Ni Banner 1.2x 1.44x 1.5x
Sendai Kai Ni Banner Yuubari Kai Ni Banner Shigure Kai Ni Banner
Kawakaze Kai Ni Banner Murasame Kai Ni Banner Kagerou Kai Ni Banner
Kuroshio Kai Ni Banner Tanikaze D Kai Banner Minegumo Kai Banner
Mochizuki Kai Banner
Jintsuu Kai Ni Banner Satsuki Kai Ni Banner Hamakaze B Kai Banner 1.35x 1.485x 1.89x 1.55x
Yukikaze Kai Banner Minazuki Kai Banner Matsukaze Kai Banner
Mikazuki Kai Banner 1.45x 1.595x 1.885x

Map Guide

Notes

  • (f)BB(V) and CV(B) cannot be sortied to this map; CVL is allowed
  • You are given 3 Land-base, but only 2 can be sent out; last one is for defending only.

Rather than being hard, this map is just tedious, especially the TP Phase. You will need at least:

  • 2 CVL - [Fast/Slow varies, See below in Phase 1]
  • 1 CL - Preferably Jintsuu
  • 5 DD - Preferably Historical ones and/or daihatsu carriers for TP Phase.
  • 1 CAV/AV - Fast preferred, or turbine/boiler needed.
  • Auxiliaries
    • 0 or 2 SS(V) [See Phase 1]
    • 0-1 AO [See Phase 1]

Don't forget about formations!

  • Line ahead, or Bottom-right formation in combined fleet - for damages
  • Line abreast, or Top-left formation in combined fleet - sinking submarines
  • Vanguard formation for single fleet - survivability
    • If you use Shelling Node Support, Vanguard is not recommended, as your support is affected by the formation (Vanguard's lower shelling modifier is 50%) that applies to the whole fleet, not just the bottom-half. In other words, your support will only do 50% of its intended damage.
      • If you bring Shelling Node Support, use Line Ahead.

Medium+ Only: High-altitude Air Raid: LBAS Defense Check for Boss Unlock

For Medium+ ONLY. Similar to E-3 and E-4. If you can pass E-4 then this one is a lot lower: LBAS Air Defense Values

  • For 0.5x: (for 0 high-altitude interceptor)
    • Hard: 390+
    • Medium: 246+
  • For 0.65x: (for 3 bases with at least one Saiun in each)
    • Hard: 300+
    • Medium: 190+

Phase 1: Opening Boss Node Y

Do the following in any order (Be advised some below may not be required for lower difficulties)

Unlock Requirements
Difficulty P F Q V W LB Defense
Hard - S S S S AS x2
Medium - S S S S AS
Easy - - S S S -
Casual S A S - - -

LBAS

  • If you still have the 0-1 Saiun 1-2 Fighter 2-3 Bombers setup on both of your bases from E-4, you can keep it as such for now. Node P and W have air power. Keep your 3rd Base in Defense because you still need to obtain two LBAS defense too. If you cannot achieve AS with 1 Base (see above), you will have to switch around your LBAS later.

Nodes P and V: D E H J P R V

  • CTF - 2 CVL 1 CL 2 SS(V) 1 XX + 1 CL 3 DD 2 XX [Slow allowed]
    • XX must not be DD, or you will go to T from P
    • 2 SS(V) can be replaced with AO.
  • CTF - 2 CVL 2 CA 2 CL + 2 CA(V) 1 CL 3 DD [Fast Required]
    • As long as the amount of CA(V)+CL+CT ≥ 6. However, 7 or more can cause random off-route to T.

Nodes P and W: D E H J P T W

  • CTF - 2 CVL 1 CL 2 SS(V) 1 XX + 1 CL 4 DD 1 XX [Slow allowed]
    • XX can be DD, but bringing more has more chance of routing to R. It is not recommended to bring more than 4.
  • CTF - 2 CVL 1-2 CA 1-2 CL + 1 CL 4-5 DD 0-1 CA(V) [Fast Required]
    • As long as the combination of of CA(V)+CL+CT = 6, as that will route you to R.

Nodes Q:

  • Single Fleet - 1 CL 4 DD [Fast Required] - D E G I M Q
    • Node I is a sub-node. Bring some OASW to get pass easier. If you don't have OASW, either bring some ASW to sink some after the opening strike or pick vanguard formation and pray.
    • Node Q's fleet can show up in vanguard formation.
  • Single Fleet - 1 CL 5 DD [Fast Required] - D E H I M Q
    • Node H and I are a sub-node. Bring some OASW to get pass easier.
    • If you bring 1 CL 5 DD and go through D E G I, then it will route you to L, an air-raid node.

Nodes F: D E G F

  • Single Fleet - 1 CL 5 DD [Fast Required]
    • Node F is a sub-node. Bring some OASW.

Phase 2: Sinking Abyssal JintsuuLight Cruiser Princess

LBAS

  • You can now drop all the fighters and go full (4x) bombers for both bases. Either target both to the boss node Y or spread it out to pre-boss nodes to increase survivability. This depends on your fleet so play around. Increase range by adding Saiun if needed (you need 7 for boss).

LoS

  • Required LoS to reach boss should be around >30 for Cn2, although it might be even lower.

Fleet

  • Vanguard for pre-boss nodes, line abreast for submarines, diamond for air-node, and line ahead formation for boss.
  • Single Fleet #1 - 1 CL 4 DD D E G I M Q Y [Fast Required]
    • Shortest route with no off-routing to L which is an air node.
    • Node I is a sub-node. Bring some OASW to get pass easier.
    • Node Q's fleet can show up in vanguard formation which makes them a lot harder to sink. If you have trouble passing, send LBAS there to help.
  • Single Fleet #2 - 1 CL 5 DD D E G I L M Q Y [Fast Required]
    • Going through an additional air node at L but allows you to bring one more DD.
    • You will have to gear some ship to with high-angle guns and AACI setup to minimize the damages from this node.
    • In addition, don't forget that Node I is a sub-node, and you are recommended to bring some OASW with you.
  • Single Fleet #3 - 1 CL 5 DD D E H I M Q Y [Fast Required]
    • Going through an additional sub node at L but allows you to bring one more DD.
    • Since you are going through 2 sub nodes, you should bring a lot more OASW, preferably, bring 2-3. If 3, you can sink all the submarines on both nodes most of the time since 3 submarines usually show up (Node I has a chance for 4).
  • Single Fleet #4 - 2 CL 4 DD D E H K M Q Y [Fast Required]
    • Similar to above, but this one goes through an additional surface node in exchange for an additional CL. You can use this if you somehow used 2 CLs prior to this.
    • Note that you will meet the boss with fuel/ammo debuff which means you're more prone to damage while damaging less too. This route is more for an unorthodox farming than clearing.
  • Combined Fleet D E G I K M O Q Y - Not recommended for Medium+
    • 0-2 CVL 0-4 CA(V) 0-3 CL 0-2 AO/AV + 1 CL 2-5 DD 0-2 CLT 0-3 CA(V) [Slow Allowed]
    • As you may notice above, you can pretty much bring anything for STF and it will still go this route. You go through 2 submarine nodes, 1 air node, and 3 surface node before reaching the boss.
      • This means that you will heavily rely on overwhelming your enemy than anything else while benefiting from STF as the main fleet hits first. This allows you to make adjust your escorts to be more flexible, such as 3 OASW DD/DE 2 CLTs 1 CL, as an example.
      • Do note that this method also cost a lot, both resources and ships, and as such is not recommended for Medium+, but still viable if desired.

Phase 3: Opening Boss Node Z

Do the following in any order (Be advised some below may not be required for lower difficulties)

Unlock Requirements
Difficulty B X2
Hard S S x2
Medium A A
Easy A A
Casual - -

LBAS Flight Range

Rainy2020E5LBAS

Enemy patterns

The following enemy patterns and ship drops are autogenerated.
If in doubt, use tooltips to check sample sizes.

Rainy-Summer 2020 Event E-5 Map

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Rainy-Summer 2020 Event E-5 Map

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Rainy-Summer 2020 Event E-5 Map

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Rainy-Summer 2020 Event E-5 Map

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Drop list

Type Ship? M P Q V W Y Z Z1
DE Daitou Casual+ Casual+
DE Hiburi Casual+ Easy+
DD Amagiri Hard+ Casual+ Casual+ Casual+ Casual+
DD Ariake Casual+
DD Matsukaze Medium+ Casual+ Casual+ Casual+ Casual+ Casual+
DD Minazuki Easy+ Casual+ Casual+ Casual+ Casual+
DD Minegumo Casual+ Casual+ Casual+ Casual+ Casual+ Casual+ Casual+ Casual+
DD Oyashio Casual+
DD Sagiri Easy+ Casual+
DD Tanikaze Casual+ Casual+ Casual+ Casual+ Casual+
DD Umikaze Hard+ Casual+ Hard+ Casual+
CL Helena Medium+ Casual+ Medium+ Casual+ Casual+
CL Perth Casual+
AV Akitsushima Casual+ Casual+
Notes
ship ignored: Akatsuki
ship ignored: Akebono
ship ignored: Asashio
ship ignored: Ayanami
ship ignored: Fubuki
ship ignored: Fumizuki
ship ignored: Hatsuharu
ship ignored: Hatsuyuki
ship ignored: Isonami
ship ignored: Kagerou
ship ignored: Kikuzuki
ship ignored: Kisaragi
ship ignored: Kuroshio
ship ignored: Mikazuki
node ignored: Y1 for Minegumo
ship ignored: Miyuki
ship ignored: Mochizuki
ship ignored: Murakumo
ship ignored: Murasame
ship ignored: Mutsuki
ship ignored: Nagatsuki
ship ignored: Satsuki
ship ignored: Shigure
ship ignored: Shikinami
ship ignored: Shiranui
ship ignored: Shiratsuyu
ship ignored: Shirayuki
ship ignored: Suzukaze
ship ignored: Yuudachi
ship ignored: Isuzu
ship ignored: Jintsuu
ship ignored: Kiso
ship ignored: Kuma
ship ignored: Naka
ship ignored: Natori
ship ignored: Tama
ship ignored: Yura
ship ignored: Aoba
ship ignored: Choukai
ship ignored: Furutaka
ship ignored: Haguro
ship ignored: Kako
ship ignored: Maya
ship ignored: Nachi