KanColle Wiki
(Added Explanation about High-Alittitude)
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|colspan="2"| 1.08x
 
|colspan="2"| 1.08x
 
|}
 
|}
  +
  +
==='''For Medium+: Before you start! - Land Base Defense Check'''===
 
For '''Medium+ ONLY''', enemy raids on allied bases are considered high-altitude raids. These raids apply penalties or bonuses based on the high altitude interceptors available as shown below:
  +
*0: 0.5x (Total Air Power is halved)
  +
*1: 0.8x
  +
*2: 1.1x
  +
*3+: 1.2x
  +
Currently, there are only three available from previous events..
  +
*{{EquipmentLink|Me 163B}}
  +
*{{EquipmentLink|Prototype Shuusui}}
  +
*{{EquipmentLink|Shuusui}}
  +
If you do not have access to any of these, you will have to calculate based on the enemy's raid fighter power multiply by 0.5x (0.8x if you have 1). This makes it harder to obtain the AS requirement albeit not impossible. For E-3's requirement, you will need a combined Air Defense power from 1-3 base of 4-12 slots of at least (for 0.5x multiplier) to blaze it:
  +
*'''Hard''': 564+
  +
*'''Medium''': 420+
  +
  +
'''Alternative:''' If you find those values above still hard to obtain, you add in {{EquipmentLink|Saiun}} to each of the base. Any base with Saiun will gain bonus that reduces the penalty to 0.65 instead of 0.5. Note that it only applies to the base with Saiun presented. However, you will lose one slot for each Saiun added which means you will have at most 9 slots to obtain the requirement. If you have a Saiun in each of the 3 bases, the requirement becomes:
  +
*'''Hard''': 434+
  +
*'''Medium''': 324+
  +
Please perform calculations based on the LBAS that you have ([https://i.imgur.com/8fgG60S.png LBAS Air Defense Values]) before continuing as you cannot continue the map without unlocking the boss.
   
 
===E-3 Phase 1: Node R Opening Phase===
 
===E-3 Phase 1: Node R Opening Phase===
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|}
 
|}
   
Land Base Defense
+
'''Land Base Defense'''
*Enemy raids on allied bases are considered high-altitude raids (thus penalities/bonuses from high altitude interceptors apply)
 
 
*You can bait the LBAS raid with 1+ submarine
 
*You can bait the LBAS raid with 1+ submarine
   
Node B
+
'''Node B'''
 
*Route: {{Event/Route|D|blue|C|red|A|red|B|red}}
 
*Route: {{Event/Route|D|blue|C|red|A|red|B|red}}
 
**Ex. ''2CV CL 3DD''
 
**Ex. ''2CV CL 3DD''
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**LBAS not needed, but can help to reduce air power needed
 
**LBAS not needed, but can help to reduce air power needed
   
Node L
+
'''Node L'''
 
*Route: {{Event/Route|D|blue|E|blue|F|red|G|blue|H|red|I|red|L|red}}
 
*Route: {{Event/Route|D|blue|E|blue|F|red|G|blue|H|red|I|red|L|red}}
 
**Ex. ''2CV CL 3DD''
 
**Ex. ''2CV CL 3DD''
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**For LBAS, 1 fighter + 3 bomber per base can achieve AD
 
**For LBAS, 1 fighter + 3 bomber per base can achieve AD
   
Node N
+
'''Node N'''
 
*Route: {{Event/Route|D|blue|E|blue|F|red|G|blue|K|red|N|red}}
 
*Route: {{Event/Route|D|blue|E|blue|F|red|G|blue|K|red|N|red}}
 
**Ex. ''2CV CL 3DD '''(FAST)'''''
 
**Ex. ''2CV CL 3DD '''(FAST)'''''

Revision as of 12:25, 28 July 2020

InformationEdit

A Prayer From the Seafloor of the Gotou Islands Sea
E3

五島列島沖海底の祈り

Rainy-Summer 2020 Event E-3 Banner
Rainy-Summer 2020 Event E-3 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Casual: 2800 HP
Easy: 2800 HP
Medium: 2800 HP
Hard: 4000 HP
Kills required
Rewards
All:
I-47 Banner
Casual:
CatbombNothing
Easy:
Item Icon Improvement Material3Saiun (4th Recon Squad) 273 Card1
Medium:
Item Icon Medal1Item Icon Improvement Material4Item Card New Model Aerial Armament Material2Saiun (4th Recon Squad) 273 Card★+11
Hard:
Item Icon Medal1Item Icon Improvement Material5Item Card New Model Aerial Armament Material2Saiun (4th Recon Squad) 273 Card★+21Late Model Submarine Radar & Passive Radiolocator 384 Card1
In-game description
E-3 Branching Rules
Nodes Rules
D
C
  • Active branching
E
P
Q
  • Fail the LoS check.
R
  • Pass the LoS check: >=56 Cn3
F
G
  • Do not meet the requirements to go to U.
U
  • Meet ALL of the following requirements:
    • Route to node U is unlocked.
    • Single Fleet
G
H
  • Active branching
K
K
M
  • Do not meet the requirements to go to N.
N
  • Meet ALL of the following requirements:
    • Single Fleet
    • Amount of DD+DE ≥ 2
    • Amount of (F)BB(V)+CV(L/B) ≤ 2
    • If Slow Fleet, amount of (F)BB(V)+CV(L/B) ≤ 1
    • If amount of (F)BB(V)+CV(L/B) = 2, amount of DD+DE ≥ 3
H
I
  • Do not meet the requirements to go to S.
S
  • Meet ALL of the following requirements:
    • Route to node S is unlocked.
    • Single Fleet
I
J
  • Fail the LoS check.
L
  • Pass the LoS check: >=51 Cn3
U
S
  • Active branching
T
T
O
  • Meet ALL of the following requirements:
    • No BBV
    • Pass the LoS check: >=60 Cn3
V
  • Do not meet the requirements to go to O.
V
O
  • Pass the LoS check: >=60 Cn3
W
  • Fail the LoS check.

Map Progression

Map Bonuses

DISCLAIMER: This information is based on user submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Damage Bonus
Mapwide Boss O
Ise Kai Ni Banner Hyuuga Kai Ni Banner Isuzu Kai Ni Banner 1.1x 1.21x
Ooyodo Kai Banner Asashimo Kai Ni Banner Kiyoshimo Kai Banner
Yamakaze Kai Banner Satsuki Kai Ni Banner Uzuki Kai Banner
Matsu Kai Banner
Ashigara Kai Ni Banner Nachi Kai Ni Banner Aoba Kai Banner 1.15x 1.265x
Abukuma Kai Ni Banner Kinu Kai Ni Banner Shiranui Kai Ni Banner
Kasumi Kai Ni Banner Hatsuharu Kai Ni Banner Hatsushimo Kai Ni Banner
Wakaba Kai Banner Ushio Kai Ni Banner Akebono Kai Banner
Uranami Kai Banner
All Destroyer Escorts(DE) 1.25x
All Submarines (SS/SSV) 1.2x
All Other Non-Bonus Ships - 1.1x
Debuff Modifier (Multiplicative with above; Applies to All Ships) 1.08x

For Medium+: Before you start! - Land Base Defense Check

For Medium+ ONLY, enemy raids on allied bases are considered high-altitude raids. These raids apply penalties or bonuses based on the high altitude interceptors available as shown below:

  • 0: 0.5x (Total Air Power is halved)
  • 1: 0.8x
  • 2: 1.1x
  • 3+: 1.2x

Currently, there are only three available from previous events..

If you do not have access to any of these, you will have to calculate based on the enemy's raid fighter power multiply by 0.5x (0.8x if you have 1). This makes it harder to obtain the AS requirement albeit not impossible. For E-3's requirement, you will need a combined Air Defense power from 1-3 base of 4-12 slots of at least (for 0.5x multiplier) to blaze it:

  • Hard: 564+
  • Medium: 420+

Alternative: If you find those values above still hard to obtain, you add in SaiunSaiun 054 Card to each of the base. Any base with Saiun will gain bonus that reduces the penalty to 0.65 instead of 0.5. Note that it only applies to the base with Saiun presented. However, you will lose one slot for each Saiun added which means you will have at most 9 slots to obtain the requirement. If you have a Saiun in each of the 3 bases, the requirement becomes:

  • Hard: 434+
  • Medium: 324+

Please perform calculations based on the LBAS that you have (LBAS Air Defense Values) before continuing as you cannot continue the map without unlocking the boss.

E-3 Phase 1: Node R Opening Phase

Do the following in any order (Be advised some below may not be required for lower difficulties)

Unlock Requirements
Difficulty L N B LB Defense
Hard S S AS AS x2
Medium A+ S - AS x1
Easy A+ A+ - -
Casual D+ D+ - -

Land Base Defense

  • You can bait the LBAS raid with 1+ submarine

Node B

  • Route: D C A B
    • Ex. 2CV CL 3DD
    • Ex. BBV 2CV CL CA DD
    • Nodes C and B are Air Raid nodes
    • Node A is a submarine node
    • LBAS not needed, but can help to reduce air power needed

Node L

  • Route: D E F G H I L
    • Ex. 2CV CL 3DD
    • Ex. BBV 2CV CL CA DD
    • LoS check from I to L, Cn=3 51
    • Node H is an Air Raid node
    • Node F is a submarine node
    • Node L is a combined fleet
    • Shelling support is not highly needed but can help with I and L nodes
    • For LBAS, 1 fighter + 3 bomber per base can achieve AD

Node N

  • Route: D E F G K N
    • Ex. 2CV CL 3DD (FAST)
  • Route: D E F G K M N
    • Ex. BBV 2CV CL CA DD
    • Node K is an Air Raid node
    • Node F is a submarine node
    • Node N is a combined fleet
    • Shelling support is not highly needed but can help with M and N nodes
    • For LBAS, 1 fighter + 3 bomber per base can achieve AD

E-3 Phase 2: Boss Node Opening Phase

Do the following in any order (Be advised some below may not be required for lower difficulties)

Unlock Requirements
Difficulty R S
Hard S S
Medium A+ A+
Easy A+ -
Casual A+ -

Node R:

  • Route: D C A B P R
    • Ex. 2CV CL 3DD
    • Ex. BBV 2CV CL 2DD
    • Ex. BBV 3CV CL DD
    • LoS check from P to R, Cn=2 36(?)
    • Nodes C and B are Air Raid nodes
    • Node A is a submarine node
    • Node R is a combined fleet

Node S:

  • Route: D E F G H S
    • Ex. 2CV CL 3DD
    • Ex. BBV 2CV CA CL DD
    • Node H is an Air Raid node
    • Node F is a submarine node
    • Node S is a mixed surface and submarine node

E-3 Phase 3: Gotou Islands Seabed Princess

Node O:

  • Route: D E F U T O
    • Ex. 2CV 4(CL or DD or DE)
    • LoS check from T to O, Cn=2 38(?)
    • Node F is a submarine node
    • DE flagship recommended, heavier ships (i.e. CV) or DDs in bottom 3
    • Vanguard on T node
    • Line Abreast on Boss node O
    • Equip DD/DE/CL for full ASW
      • Using ships with post-cap bonuses recommended but not required
    • Equip CV with bombers+Saiun and (if needed) longer range for dealing with surface enemies at T and the boss
    • LBAS
      • Type 1 Land-based Attack Aircraft (Nonaka Squadron) recommended against the boss node since the boss fleet is usually in diamond formation and always has a Tsu-class light cruiser
      • T & Boss setup: 4 bombers to node T, 1-2 Toukai + 2-3 bombers to Boss
      • Boss only setup: 2-3 Toukai + 1-2 bombers first base, and as many 8 ASW scouts as possible + ASW bombers or surface bombers
        • 8 ASW scouts do not need to be resupplied
  • Route: D E F U T V O
    • Ex. BBV CV(L) 4DD
    • LoS check from V to O, Cn=2 36(?)
    • Node F is a submarine node
    • Allows a second round of shelling at the boss
    • Must fight an extra battle pre-boss which consists of a single sub and 5 Elite surface ships

Post-Clear Notes:

  • After clearing the map, a third land base is unlocked that can be used for Land Base Air Defense  or attack (potentially a bug)
  • On Hard, the boss will always be in the Diamond formation + Tsu Elite form after clearing
  • To conserve resources while farming:
    • Equip mainly bombers with enemy AA resistance (named squadrons like Tomonaga, Murata, Egusa, etc.)
    • Toukai can be resupplied after dropping to 3 or 4 planes since they can still oneshot the enemy Ka-Class Elite Submarines above that. But, they will lose ranks sometimes
    • Nonaka Squadron can maintain proficiency if resupplied at 10 or fewer planes
    • 8 ASW seaplane scouts highly recommended for 2nd base against boss, unless fleet ASW damage is lacking
      • These do not need to be resupplied as they are used for scratch damage and will not drop to 0

E-3 Phase 4: Last Dance Debuff

Not needed to clear the map, but does supply a small (~1.08x) post-cap bonus during the boss's final form only
Do the following in any order (Be advised some below may not be required for lower difficulties)
Note: Only attempt when on the boss' final form. Conditions performed before that will not count.

Unlock Requirements
Difficulty S LB Defense
Hard S x2 AS x2
Medium S x2 AS x2
Easy S x2 AS x2
Casual S x2 AS x2

Node S:

  • Route: D E F U S
    • Ex. 2CV CL 3DD
    • Node F is a submarine node

LB Defense: You can bait the LBAS raid with 1+ submarines

LBAS Flight Range

Rainy2020E3LBAS

Enemy patterns

The following enemy patterns and ship drops are autogenerated.
If in doubt, use tooltips to check sample sizes.

Rainy-Summer 2020 Event E-3 Map

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Rainy-Summer 2020 Event E-3 Map

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Rainy-Summer 2020 Event E-3 Map

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Drop list

Type Ship? I L M N O P R S T V
DE Hirato Casual+ Easy+
DE Tsushima Casual+ Casual+
DD Asashimo Casual+ Casual+ Casual+ Casual+ Casual+ Casual+ Easy+ Casual+
DD Isokaze Medium+ Medium+ Casual+
DD Tanikaze Hard+ Casual+ Hard+ Casual+ Hard+ Casual+ Medium+
SS I-26 Casual+ Easy+
SS Luigi Torelli Casual+
SS Maruyu Casual+ Medium+ Medium+
SS U-511 Casual+
SSV I-13 Casual+
SSV I-14 Casual+
SSV I-400 Hard+ Hard+ Casual+ Casual+
SSV I-401 Casual+ Easy+
AV Mizuho Casual+ Casual+ Casual+ Casual+ Casual+ Casual+ Casual+
AR Akashi Easy+ Casual+ Easy+ Casual+ Easy+ Casual+ Casual+
Notes
ship ignored: Akatsuki
ship ignored: Akebono
ship ignored: Arare
ship ignored: Arashio
ship ignored: Asashio
ship ignored: Ayanami
ship ignored: Fubuki
ship ignored: Fumizuki
ship ignored: Hatsuharu
ship ignored: Hatsushimo
ship ignored: Hatsuyuki
ship ignored: Hibiki
ship ignored: Ikazuchi
ship ignored: Inazuma
ship ignored: Isonami
ship ignored: Kagerou
ship ignored: Kasumi
ship ignored: Kikuzuki
ship ignored: Kisaragi
ship ignored: Kuroshio
ship ignored: Michishio
ship ignored: Mikazuki
ship ignored: Miyuki
ship ignored: Mochizuki
ship ignored: Murakumo
ship ignored: Murasame
ship ignored: Mutsuki
ship ignored: Nagatsuki
ship ignored: Nenohi
ship ignored: Oboro
ship ignored: Ooshio
ship ignored: Samidare
ship ignored: Satsuki
ship ignored: Sazanami
ship ignored: Shigure
ship ignored: Shikinami
ship ignored: Shiranui
ship ignored: Shiratsuyu
ship ignored: Shirayuki
ship ignored: Suzukaze
ship ignored: Ushio
ship ignored: Wakaba
ship ignored: Yuudachi
ship ignored: Isuzu
ship ignored: Jintsuu
ship ignored: Kiso
ship ignored: Kuma
ship ignored: Naka
ship ignored: Natori
ship ignored: Tama
ship ignored: Yura
ship ignored: Aoba
ship ignored: Choukai
ship ignored: Furutaka
ship ignored: Haguro
ship ignored: Kako
ship ignored: Maya
ship ignored: Nachi
ship ignored: Houshou
ship ignored: I-168
ship ignored: Chitose
ship ignored: Chiyoda