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Requiem for the Fleet Convoy Ki-504
E1

鎮魂、キ504船団

Rainy-Summer 2020 Event E-1 Banner
Rainy-Summer 2020 Event E-1 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Easy: 400 TP + ? HP
Medium: 600 TP + ? HP
Hard: 750 TP + 3000 HP
Kills required
Rewards
All:
Usugumo Banner
Casual:
CatbombNothing
Easy:
Item Icon Food Supply Ship Mamiya1Emergency Repair Goddess 043 Card1
Medium:
Item Icon Food Supply Ship Mamiya2Emergency Repair Goddess 043 Card1Type 3 Depth Charge Projector (Concentrated Deployment) 287 Card1
Hard:
Item Icon Food Supply Ship Mamiya3Emergency Repair Goddess 043 Card2Prototype 15cm 9-tube ASW Rocket Launcher 288 Card1
In-game description
E-1 Branching Rules
Nodes Rules
C
D
  • Active branching
E
G
H
  • Do not meet the requirements to go to J.
J
  • Meet ALL of the following requirements:
    • Amount of ships ≤ 5 (Hard)
    • Amount of CL ≤ 1
    • Amount of DD ≥ 3 OR DD+DE ≥ 4
    • No CA(V)
H
I
  • Do not meet the requirements to go to K.
K
  • Meet ALL of the following requirements:
    • No CL
    • No CA(V)
    • Amount of DD ≥ 4
    • Fleet contains DE
  • Alternatively, use a Fast+ Fleet
F
N
  • Meet ALL of the following requirements:
    • No CA(V) (Medium+)
    • Amount of CA(V) ≤ 2
    • Amount of CL ≤ 1 (Hard)
    • Amount of DD+DE ≥ 3
    • If amount of ships = 6, amount of DE ≥ 2 (Hard)
O
  • Do not meet the requirements to go to N.
N
P
  • Fail the LoS check: < 43 Cn=3
T
  • Pass the LoS check: > 51 Cn=3
  • Random if between 43-51 Cn3
R
Q
  • Pass the LoS check: > 51 Cn=3
  • Random if between 39-46 Cn3
S
  • Fail the LoS check: < 39 Cn=3

Before Starting the Event

If you wish to challenge any difficulty above Easy this event, it is highly advised for players to read up the Info Tab first to understand about difficulty selection and ship-locking.

Map Guide

  • This is a single fleet map
  • CV(L/B), (F)BB(V) and Akitsumaru cannot be sortied to this area.
  • The map is split into 2 parts. Phase 1 is to perform a Transport Operation at Node M. Phase 2 is unlocking the 2nd part of the map and defeating the Abyssal Kuriles PrincessAbyssal Kuriles Princess at T.
    • The time spent on Phase 1 heavily depends on how much Transport Load-Off Equipment you can bring to the boss node M. The Mechanics Tab includes a list of TP Load-Off Equipment and how many points are reduced from the TP-bar.
    • The Phase 2 boss is a standard high-armour Abyssal Princess that needs to be defeated in order to clear the map. She is accompanied by DDs and in Easy+, a Submarine Yo-class.

Map Bonuses

DISCLAIMER: This information is based on user submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel. Some ships may also be useful in other maps.

Ship Damage Bonus
Mapwide Boss
Nachi Kai Ni Banner Ashigara Kai Ni Banner Kiso Kai Ni Banner 1.15x 1.265x
Tama Kai Ni Banner Abukuma Kai Ni Banner
Kasumi Kai Ni Banner Shiranui Kai Ni Banner 1.265x 1.391x
Akebono Kai Banner Ushio Kai Ni Banner Usugumo Kai Banner 1.375x 1.581x
All Other Destroyers(DD) 1.1x
All Other Destroyer Escorts(DE) 1.35x

Map Progression

Phase 1: Transport Operation

The Boss Node M in this phase has some rare drops (DEs, Kamoi, Shinyou, Ooyodo). For admirals intending to farm for drops, not focusing too heavily on maximizing TP depletion per run in favor of damage and consistency can be an option.

1CL(T) 1AV 3DD or 1CL(T) 4DD

  • Routes A B C D G J K L M
  • Speed is irrelevant
  • No LoS requirement
  • Nodes D and G are small submarine fleets
    • Bring 2-3 OASW and Line Abreast
  • Node J is a torpedo squadron
  • Boss node M is a single submarine with up to 5 destroyers in Line Ahead formation
    • Vanguard formation with 1+ OASW in the top half (first 2 ships of 5)
    • Alternatively, Line Ahead formation with 1+ 3 slot OASW
    • If shelling firepower is sufficient, Double Line is also viable for shelling accuracy and ASW damage

Phase 2: Route Unlock & Defeating Abyssal Kuriles Princess

Unlocking Boss Route

Obtain an A Rank or higher at Node F. Only required for Hard.

Depleting the HP Gauge

Admirals have the option between a short route and a long route, which differ only by one submarine node.

Long Route

6XX
Ex. 1CL 1CLT 1AV 3DD
Ex. 1CL(T) 5DD
Ex. 1CA 1CL(T) 4DD
Ex. 1CA 1CLT 1CL 1AV 2DD

  • Routes A B C E F O R Q T
  • LoS Cn2 >= 29 needed to guarantee routing to boss
  • Nodes F and R are small submarine fleets
    • Bring 1-2 OASW and Line Abreast or Vanguard
  • Node Q is a torpedo squadron
    • Will sometimes contain a Light Cruiser He Class Kai on Hard
    • Vanguard formation and position destroyers to take full advantage of evasion bonuses
  • The boss node contains Abyssal Kuriles Princess and a submarine, along with several destroyers
    • Use Vanguard formation (with 1+ OASW in the top half of the fleet), or Double Line formation to deal with the submarine
    • Kuriles Princess is capable of damaging several ships alone (opening torpedo, shelling, closing torpedo, night battle DA), so it's better to have several ships capable of dealing high damage
    • Consider sending boss shelling support if not using several historical ships

Short Route

1CL(T) 2DE 3XX (cannot contain CA)
Ex. 1CL 2DE 2DD 1CLT
Ex. 1CL 2DE 2DD 1AV

  • Routes A B C E F N T
  • LoS Cn2 >= 29 needed to guarantee routing to boss
    • Since the need for ASW damage is not too high, considering equipping a DE with 2-3 radars if short on LoS
  • Node F is a small submarine fleet
    • Equip 1 or 2 DEs for ASW and Line Abreast or Vanguard
  • Node N is a torpedo squadron
    • Will sometimes contain a Light Cruiser He Class Kai on Hard
    • Vanguard formation and position destroyers to take full advantage of evasion bonuses
  • The boss node contains Abyssal Kuriles Princess and a submarine, along with several destroyers
    • Formation
      • Vanguard formation with 1+ OASW in the top half of the fleet
        • Drawback of less damage from the first three ships is balanced by increased evasion from the boss's multiple attacks
        • Will decrease damage from shelling support if used
      • Double Line formation
        • Higher shelling accuracy, but lower torpedo and day shelling firepower
        • DEs may have trouble sinking enemy DDs sometimes
      • Line Ahead with at least 1 3 equipment OASW setup on a DE
        • Kai DEs can potentially sink destroyers in shelling phase in Line Ahead
        • Useful if using ships capable of opening torpedo strikes
    • Kuriles Princess is capable of damaging several ships alone (opening torpedo, shelling, closing torpedo, night battle DA), so it's better to have several ships capable of dealing high damage
    • Consider sending boss shelling support if not using several historical ships

Sinking Abyssal Kuriles Princess (Last Dance)

  • On Hard, the boss's final form has 230 Armor
    • If not using historical ships, it's somewhat necessary to use ships with high night battle power
  • During day battle, it's fairly reasonable to expect the boss to be chipped down to low shouha/chuuha range. This leaves roughly 200-300 damage to be dealt at night battle
  • Ushio Kai Ni TCI, Abukuma Kai Ni TCI, Kiso Kai Ni DA, Akebono DA, Shiranui DA and Kasumi DA/TCI are common setups for dealing finishing blows to the boss
    • Abukuma, Kiso, Shiranui and especially Kasumi may be more useful to save for E4 for admirals not holding multiple copies
  • Support shelling is not necessarily required, but can help deal with the stronger destroyers present


Enemy patterns

The following enemy patterns and ship drops are autogenerated.
If in doubt, use tooltips to check sample sizes.

Rainy-Summer 2020 Event E-1 Map

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Rainy-Summer 2020 Event E-1 Map

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Rainy-Summer 2020 Event E-1 Map

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Drop list

Type Ship? M T
DE Etorofu Easy+ Casual+
DE Kunashiri Casual+ Casual+
DE Shimushu Easy+ Casual+
DD Fujinami Casual+
DD Hamanami Casual+
DD Hayanami Casual+
DD Tashkent Casual+
DD Uranami Casual+
CL Ooyodo Casual+ Casual+
CVL Shinyou Hard+ Casual+
FBB Gangut Casual+
AO Kamoi Medium+ Casual+
Notes
ship ignored: Akatsuki
ship ignored: Akebono
ship ignored: Arashio
ship ignored: Asashio
ship ignored: Ayanami
ship ignored: Fubuki
ship ignored: Fumizuki
ship ignored: Hatsuharu
ship ignored: Hatsuyuki
ship ignored: Hibiki
ship ignored: Ikazuchi
ship ignored: Inazuma
ship ignored: Isonami
ship ignored: Kagerou
ship ignored: Kasumi
ship ignored: Kikuzuki
ship ignored: Kisaragi
ship ignored: Kuroshio
ship ignored: Michishio
ship ignored: Miyuki
ship ignored: Mochizuki
ship ignored: Murakumo
ship ignored: Mutsuki
ship ignored: Nagatsuki
ship ignored: Nenohi
ship ignored: Oboro
ship ignored: Ooshio
ship ignored: Satsuki
ship ignored: Sazanami
ship ignored: Shikinami
ship ignored: Shiranui
ship ignored: Shiratsuyu
ship ignored: Shirayuki
ship ignored: Suzukaze
ship ignored: Ushio
ship ignored: Isuzu
ship ignored: Jintsuu
ship ignored: Kiso
ship ignored: Kuma
node ignored: Q for Nagara
ship ignored: Naka
ship ignored: Natori
ship ignored: Tama
ship ignored: Tatsuta
ship ignored: Tenryuu
ship ignored: Yura
ship ignored: Aoba
ship ignored: Ashigara
ship ignored: Choukai
ship ignored: Furutaka
ship ignored: Haguro
ship ignored: Kako
ship ignored: Maya
ship ignored: Nachi
ship ignored: Houshou
ship ignored: Chitose
ship ignored: Chiyoda
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