InformationEdit
Requiem for the Fleet Convoy Ki-504
鎮魂、キ504船団 | |
Information | |
Special Mechanics | None |
Experience | HQ: non-boss |
Boss gauge (HQ 120) |
Easy: 400 TP + ? HP Rainy-Summer 2020 Event/Info/Easy HP Medium: 600 TP + ? HP Rainy-Summer 2020 Event/Info/Medium HP Hard: 750 TP + 3000 HP Rainy-Summer 2020 Event/Info/Hard HP
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Kills required | |
Rewards | |
Casual:
Nothing | |
In-game description | |
Operation | |
Task |
E-1 Branching Rules | ||
---|---|---|
Nodes | Rules | |
C |
D |
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E | ||
G |
H |
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J |
| |
H |
I |
|
K |
| |
F |
N |
|
O |
| |
N |
P |
|
T |
| |
R |
Q |
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S |
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Before Starting the Event
If you wish to challenge any difficulty above Easy this event, it is highly advised for players to read up the Info Tab first to understand about difficulty selection and ship-locking.
Map Guide
- This is a single fleet map
- CV(L/B), (F)BB(V) and Akitsumaru cannot be sortied to this area.
- The map is split into 2 parts. Phase 1 is to perform a Transport Operation at Node M. Phase 2 is unlocking the 2nd part of the map and defeating the Abyssal Kuriles Princess at T.
- The time spent on Phase 1 heavily depends on how much Transport Load-Off Equipment you can bring to the boss node M. The Mechanics Tab includes a list of TP Load-Off Equipment and how many points are reduced from the TP-bar.
- The Phase 2 boss is a standard high-armour Abyssal Princess that needs to be defeated in order to clear the map. She is accompanied by DDs and in Easy+, a Submarine Yo-class.
Map Bonuses
DISCLAIMER: This information is based on user submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel. Some ships may also be useful in other maps.
Ship | Damage Bonus | |||
---|---|---|---|---|
Mapwide | Boss | |||
1.15x | 1.265x | |||
1.265x | 1.391x | |||
1.375x | 1.581x | |||
All Other Destroyers(DD) | 1.1x | |||
All Other Destroyer Escorts(DE) | 1.35x |
Map Progression
Phase 1: Transport Operation
The Boss Node M in this phase has some rare drops (DEs, Kamoi, Shinyou, Ooyodo). For admirals intending to farm for drops, not focusing too heavily on maximizing TP depletion per run in favor of damage and consistency can be an option.
1CL(T) 1AV 3DD or 1CL(T) 4DD
- Routes A B C D G J K L M
- Speed is irrelevant
- No LoS requirement
- Nodes D and G are small submarine fleets
- Bring 2-3 OASW and Line Abreast
- Node J is a torpedo squadron
- Boss node M is a single submarine with up to 5 destroyers in Line Ahead formation
- Vanguard formation with 1+ OASW in the top half (first 2 ships of 5)
- Alternatively, Line Ahead formation with 1+ 3 slot OASW
- If shelling firepower is sufficient, Double Line is also viable for shelling accuracy and ASW damage
Phase 2: Route Unlock & Defeating Abyssal Kuriles Princess
Unlocking Boss Route
Obtain an A Rank or higher at Node F. Only required for Hard.
Depleting the HP Gauge
Admirals have the option between a short route and a long route, which differ only by one submarine node.
Long Route
6XX
Ex. 1CL 1CLT 1AV 3DD
Ex. 1CL(T) 5DD
Ex. 1CA 1CL(T) 4DD
Ex. 1CA 1CLT 1CL 1AV 2DD
- Routes A B C E F O R Q T
- LoS Cn2 >= 29 needed to guarantee routing to boss
- Nodes F and R are small submarine fleets
- Bring 1-2 OASW and Line Abreast or Vanguard
- Node Q is a torpedo squadron
- Will sometimes contain a Light Cruiser He Class Kai on Hard
- Vanguard formation and position destroyers to take full advantage of evasion bonuses
- The boss node contains Abyssal Kuriles Princess and a submarine, along with several destroyers
- Use Vanguard formation (with 1+ OASW in the top half of the fleet), or Double Line formation to deal with the submarine
- Kuriles Princess is capable of damaging several ships alone (opening torpedo, shelling, closing torpedo, night battle DA), so it's better to have several ships capable of dealing high damage
- Consider sending boss shelling support if not using several historical ships
Short Route
1CL(T) 2DE 3XX (cannot contain CA)
Ex. 1CL 2DE 2DD 1CLT
Ex. 1CL 2DE 2DD 1AV
- Routes A B C E F N T
- LoS Cn2 >= 29 needed to guarantee routing to boss
- Since the need for ASW damage is not too high, considering equipping a DE with 2-3 radars if short on LoS
- Node F is a small submarine fleet
- Equip 1 or 2 DEs for ASW and Line Abreast or Vanguard
- Node N is a torpedo squadron
- Will sometimes contain a Light Cruiser He Class Kai on Hard
- Vanguard formation and position destroyers to take full advantage of evasion bonuses
- The boss node contains Abyssal Kuriles Princess and a submarine, along with several destroyers
- Formation
- Vanguard formation with 1+ OASW in the top half of the fleet
- Drawback of less damage from the first three ships is balanced by increased evasion from the boss's multiple attacks
- Will decrease damage from shelling support if used
- Double Line formation
- Higher shelling accuracy, but lower torpedo and day shelling firepower
- DEs may have trouble sinking enemy DDs sometimes
- Line Ahead with at least 1 3 equipment OASW setup on a DE
- Kai DEs can potentially sink destroyers in shelling phase in Line Ahead
- Useful if using ships capable of opening torpedo strikes
- Vanguard formation with 1+ OASW in the top half of the fleet
- Kuriles Princess is capable of damaging several ships alone (opening torpedo, shelling, closing torpedo, night battle DA), so it's better to have several ships capable of dealing high damage
- Consider sending boss shelling support if not using several historical ships
- Formation
Sinking Abyssal Kuriles Princess (Last Dance)
- On Hard, the boss's final form has 230 Armor
- If not using historical ships, it's somewhat necessary to use ships with high night battle power
- During day battle, it's fairly reasonable to expect the boss to be chipped down to low shouha/chuuha range. This leaves roughly 200-300 damage to be dealt at night battle
- Ushio Kai Ni TCI, Abukuma Kai Ni TCI, Kiso Kai Ni DA, Akebono DA, Shiranui DA and Kasumi DA/TCI are common setups for dealing finishing blows to the boss
- Abukuma, Kiso, Shiranui and especially Kasumi may be more useful to save for E4 for admirals not holding multiple copies
- Support shelling is not necessarily required, but can help deal with the stronger destroyers present
Enemy patterns
If in doubt, use tooltips to check sample sizes.
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Drop list
Type | Ship? | M | T |
---|---|---|---|
DE | Etorofu | Easy+ | Casual+ |
DE | Kunashiri | Casual+ | Casual+ |
DE | Shimushu | Easy+ | Casual+ |
DD | Fujinami | Casual+ | |
DD | Hamanami | Casual+ | |
DD | Hayanami | Casual+ | |
DD | Tashkent | Casual+ | |
DD | Uranami | Casual+ | |
CL | Ooyodo | Casual+ | Casual+ |
CVL | Shinyou | Hard+ | Casual+ |
FBB | Gangut | Casual+ | |
AO | Kamoi | Medium+ | Casual+ |
DD | Shimakaze | Casual+ | |
CL | Kinu | Casual+ | |
CL | Kitakami | Casual+ | |
CL | Nagara | Casual+ | Casual+ |
CL | Ooi | Casual+ | |
CL | Sendai | Casual+ | Casual+ |
CL | Yuubari | Casual+ | |
CA | Atago | Casual+ | Casual+ |
CA | Chikuma | Casual+ | Casual+ |
CA | Kinugasa | Casual+ | |
CA | Kumano | Casual+ | |
CA | Myoukou | Casual+ | |
CA | Suzuya | Casual+ | |
CA | Takao | Casual+ | |
CA | Tone | Casual+ | Casual+ |
CVL | Ryuujou | Casual+ | |
FBB | Haruna | Casual+ | |
FBB | Hiei | Casual+ | |
FBB | Kirishima | Casual+ | |
FBB | Kongou | Casual+ | |
BB | Fusou | Casual+ | |
BB | Yamashiro | Casual+ |
Notes |
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ship ignored: Akatsuki ship ignored: Akebono ship ignored: Arashio ship ignored: Asashio ship ignored: Ayanami ship ignored: Fubuki ship ignored: Fumizuki ship ignored: Hatsuharu ship ignored: Hatsuyuki ship ignored: Hibiki ship ignored: Ikazuchi ship ignored: Inazuma ship ignored: Isonami ship ignored: Kagerou ship ignored: Kasumi ship ignored: Kikuzuki ship ignored: Kisaragi ship ignored: Kuroshio ship ignored: Michishio ship ignored: Miyuki ship ignored: Mochizuki ship ignored: Murakumo ship ignored: Mutsuki ship ignored: Nagatsuki ship ignored: Nenohi ship ignored: Oboro ship ignored: Ooshio ship ignored: Satsuki ship ignored: Sazanami ship ignored: Shikinami ship ignored: Shiranui ship ignored: Shiratsuyu ship ignored: Shirayuki ship ignored: Suzukaze ship ignored: Ushio ship ignored: Isuzu ship ignored: Jintsuu ship ignored: Kiso ship ignored: Kuma node ignored: Q for Nagara ship ignored: Naka ship ignored: Natori ship ignored: Tama ship ignored: Tatsuta ship ignored: Tenryuu ship ignored: Yura ship ignored: Aoba ship ignored: Ashigara ship ignored: Choukai ship ignored: Furutaka ship ignored: Haguro ship ignored: Kako ship ignored: Maya ship ignored: Nachi ship ignored: Houshou ship ignored: Chitose ship ignored: Chiyoda |