KanColle Wiki

Editing

Module:Combat Ration (Special Onigiri)

1
  • This is a Scribunto module page. Pages in this namespace are written in the Lua programming language. The code is run, usually from a template. Hide this message Some helpful links…

This page is a data Lua module for the equipment Combat Ration (Special Onigiri).

The name, stats, and other data for the equipment Combat Ration (Special Onigiri) will be located here.

Click "more+" in the bottom right corner of this box to see how this equipment data module works. Or read about it here.

Equipment Data Format

This module should return a table with key value pairs describing the equipment.

_name

String. The name of the equipment.

If unknown, omit or set to nil.

_page

String. The Kancolle Wiki page for the equipment. If it is the same as the name, set to false.

_id

Integer. The id of the equipment. Refer to api_sortno.

If unknown, omit or set to nil.

_japanese_name

String. The japanese name of the equipment. Refer to api_name.

If unknown, omit or set to nil.

_localized_name

String. The localized name of the equipment. Specify this if the equipment has a non-translated name, like Reppuu.

Set to false if not needed.

If unknown, omit or set to nil.

_type

Integer. The type of the equipment. Refer to api_type[2].

If unknown, omit or set to nil.

_icon

Integer. The icon that the equipment uses. Refer to api_type[3].

If unknown, omit or set to nil.

_rarity

Integer. The rarity of the equipment. Refer to api_rare.

If unknown, omit or set to nil.

_back

Integer. The background of the equipment card. Defaults to the rarity.

_stars

Integer. The amount of stars on the equipment card. Defaults to the background value.

_card

String. The name of the ship card image on Kancolle Wiki. Omit the "File:" namespace.

If unknown, omit or set to nil.

_card_name

String. The name of the equipment on the card.

Set to false if the name on the card is not different.

If unknown, omit or set to nil.

_card_japanese_name

String. The japanese name of the equipment on the card. See _japanese_name. Only used if _card_name is set.

If unknown, omit or set to nil.

_card_reading

String. The furigana for the name of the equipment on the card. See _reading. Only used if _card_name is set.

If unknown, omit or set to nil.

_card_localized_name

String. The localization of the name of the equipment on the card. See _localized_name. Only used if _localized_name is set.

If unknown, omit or set to nil.

_firepower

Integer. The firepower bonus granted by the equipment. Refer to api_houg.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_bombing

Integer. The bombing bonus granted by the equipment. Refer to api_baku.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_torpedo

Integer. The torpedo bonus granted by the equipment. Refer to api_raig.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_aa

Integer. The AA bonus granted by the equipment. Refer to api_tyku.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_armor

Integer. The armor bonus granted by the equipment. Refer to api_souk.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_asw

Integer. The ASW bonus granted by the equipment. Refer to api_tais.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_shelling_accuracy

Integer. The accuracy bonus granted by the equipment. Refer to api_houm.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_torpedo_accuracy

Integer. The torpedo accuracy bonus granted by the equipment. Refer to api_raim.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_evasion

Integer. The evasion bonus granted by the equipment. Refer to api_houk.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_los

Integer. The LOS bonus granted by the equipment. Refer to api_saku.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_speed

Integer. The speed granted by this equipment. Refer to api_soku.

If no speed is granted, set to false.

If unknown, omit or set to nil.

_luck

Integer. The luck bonus granted by this equipment. Refer to api_luck.

If no bonus is granted, set to false.

If unknown, omit or set to nil.

_range

Integer. The range granted by this equipment. Refer to api_leng.

If no range is granted, set to false.

If unknown, omit or set to nil.

_special

String. The special effect granted by this equipment.

If no effect, set to false.

If unknown, omit or set to nil.

_scrap_fuel

Integer. The amount of fuel returned when this equipment is scrapped. Refer to api_broken[0].

If no fuel is returned, set to false.

If unknown, omit or set to nil.

_scrap_ammo

Integer. The amount of ammo returned when this equipment is scrapped. Refer to api_broken[1].

If no ammo is returned, set to false.

If unknown, omit or set to nil.

_scrap_steel

Integer. The amount of steel returned when this equipment is scrapped. Refer to api_broken[2].

If no steel is returned, set to false.

If unknown, omit or set to nil.

_scrap_bauxite

Integer. The amount of bauxite returned when this equipment is scrapped. Refer to api_broken[3].

If no bauxite is returned, set to false.

If unknown, omit or set to nil.

_buildable

Boolean. Whether the equipment is buildable through Development.

If unknown, omit or set to nil.

_upgradable

Table. A table containing information on the equipment's upgradability in Akashi's Improvement Arsenal.

If the equipment is not upgradable, set to false.

If unknown, omit or set to nil.

_fuel

Integer. The amount of fuel it takes to upgrade this equipment.

If unknown, omit or set to nil.

_ammo

Integer. The amount of ammo it takes to upgrade this equipment.

If unknown, omit or set to nil.

_steel

Integer. The amount of steel it takes to upgrade this equipment.

If unknown, omit or set to nil.

_bauxite

Integer. The amount of bauxite it takes to upgrade this equipment.

If unknown, omit or set to nil.

_ship

Table. A table containing key-value pairs of the ships that can help in upgrading the equipment, and a table describing the days they can help in upgrading.

ship_name or ship_name/suffix or false

String: Table. As explained above.

Use false in lieu of a ship name if no helper ship is required.

Use just the ship_name if all forms of the ship apply.

Use a blank suffix to refer to the base form of a ship. Use two different ship_name/suffix keys if more than one, but not all forms of a ship apply.

Monday

Boolean. Whether the equipment is upgradable on Monday.

If unknown, omit or set to nil.

Tuesday

Boolean. Whether the equipment is upgradable on Tuesday.

If unknown, omit or set to nil.

Wednesday

Boolean. Whether the equipment is upgradable on Wednesday.

If unknown, omit or set to nil.

Thursday

Boolean. Whether the equipment is upgradable on Thursday.

If unknown, omit or set to nil.

Friday

Boolean. Whether the equipment is upgradable on Friday.

If unknown, omit or set to nil.

Saturday

Boolean. Whether the equipment is upgradable on Saturday.

If unknown, omit or set to nil.

Sunday

Boolean. Whether the equipment is upgradable on Sunday.

If unknown, omit or set to nil.

tier

Integer: Table. A table describing the requirements to upgrade at this tier.

The _fuel, _ammo, _steel, _bauxite, and _ship properties may be specified here as well if the tier has special requirements for upgrading.

_development_material

Integer. The amount of development materials it takes to upgrade at this tier.

If unknown, omit or set to nil.

_development_material_x

Integer. The amount of development materials it takes to upgrade at this tier with guaranteed success.

If unknown, omit or set to nil.

_improvement_material

Integer. The amount of improvement materials it takes to upgrade at this tier.

If unknown, omit or set to nil.

_improvement_material_x

Integer. The amount of improvement materials it takes to upgrade at this tier with guaranteed success.

If unknown, omit or set to nil.

_equipment

Table. A table containing the equipment consumed at this tier when upgrading.

Use "self" to refer to the current equipment. Use the name of the equipment otherwise.

If no equipment is consumed at this tier when upgrading, set to false.

_to

String. The equipment that results from an upgrade at this tier.

If the equipment does not upgrade to another at this tier, set to false.

If unknown, omit or set to nil.

+
+
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template