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  • Please reply this message in two weeks, or according to our new staff policy we may remove your staff title(s). This rule requires staff made at least one edit in past six months.

    Have a nice day.

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    • A FANDOM user
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  • Yo pagoda, I'm thinking about setting a new page titled "Ship optimal loadout" With the exception of CV/CVL (people can figure out those themselves). Do you know any good source other than having to go through the forum post for the ship loadouts?

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  • Hey pagoda, I was thinking about making a page called "advanced mechanics" or something like that, with explanations about how AA works, cut-ins and double attacks, the differences between red-yellow-highangle-green weapons, and mechanics that maybe are on another part of the wiki but they are pretty hidden and its better to have them all on one place

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    • Okay, now I'm going to go ahead and oppose you on this.  You're basing all of your thoughts on the assumption that equipment order matters for anything.  It does not, as wikiwiki users have found out.

      "why your bb miss all the attacks" RNG.  Accuracy mechanics are still hidden and have not been formulated yet by anyone, ever.  Putting specifc weapons with higher accuracy on ships is something players do right now because they "believe" it should work, not because they know.

      "why your shimakaze only hits once and for 2" Battles with battleships in them are the only ones in which destroyers can shoot twice.  Also there are many reasons why Shimakaze is awful at shooting ships (during the day), please read the damage forumla.

      "That's why the yellow guns exists, and you are not going to shoot 2x46cm hits, the 2nd one is really likely to miss or hit really low" Actually, they hit just fine the second time around, and your theory is based on a real-life issue that doesn't exist in the game.

      "12.7cms hit first, then you can put the 10cm on the 2nd slot to make a 2nd good attack with your destroyer" They have the same firepower, there is no difference.

      "I tried by myself putting 2x15.5s on Maya and 20.3 and 15.5" This is comfirmation bias at work, you'll find that both guns are pretty much the same, even in night battle.

      Noshiro's 15.2 is relatively bad compared to the 15.5 yellow, especially since for the purposes of shooting ships, they have the same function, nothing extra that you may have theorized yourself.


      In general, I'm glad that you want to help, but right now your thoughts on that kind of stuff aren't really based on any actual math.  What I was talking about was like: *looking at the Night Battle damage formula* "Because Kitakami and Ooi have both extremely high torpedo stats and decent firepower stats that stack on top of each other at night, they are the best choice for night battle and should be given two red or yellow guns for double attacks."

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    • Not the real "order" but the range. I mean, I tried to put Red+Red on Mutsu (someone who hits almost always, as she's one of the best ships for daytime) and she was missing at the 2nd volley. The first was good, but the 2nd was bad and she didn't crit or miss. I mean, maybe its just me as I tried with most of my ships loads of combinations and this is what worked for me and for my Kancolle friends too. 

      I saw somewhere saying the same thing as me, 2xred being actually bad. Also I saw some old E-4 runs and everybody was using my way to put the items. I know I have no real base for this besides my personal experience.. but well...

      I'll just keep telling the guys how to build her shipdaughters by myself :P

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    • A FANDOM user
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