Yo pagoda, I'm thinking about setting a new page titled "Ship optimal loadout" With the exception of CV/CVL (people can figure out those themselves). Do you know any good source other than having to go through the forum post for the ship loadouts?
I suggest you go over to http://kancolle.wikia.com/wiki/Suggestion and present the idea there. When you do so, make sure to explain what you think the page would look like. Also explain what sorts of ways people could use it, like for specific anti-class setups, setups for World 2-4, etc.
Hey pagoda, I was thinking about making a page called "advanced mechanics" or something like that, with explanations about how AA works, cut-ins and double attacks, the differences between red-yellow-highangle-green weapons, and mechanics that maybe are on another part of the wiki but they are pretty hidden and its better to have them all on one place
Technically if it's on the wikia, it's not "hidden" per se, but I do understand that people like the convenience of having the same information repeated on multiple pages redundantly. Night battle cut-ins and double attacks already have their section in Combat mechanics, and everything else you mentioned should be in a section inside of the same page. Please do not create a new page, just put it inside of Combat mechanics in a seperate section.
Well to answer your issues with cut-in and double attacks, those little tables were originally just example setups for those attacks. I don't know who the heck decided to think they were the only setups when they were moving them around on that page.
The mechanics page does need more work regarding "What does this infodump mean for players and what decisions should they make to get better", basically the info needs more conclusions for readers who are too lazy to decide what to do with it themselves.
Have you given any thought to trying to make a section for optimal equipment loadouts for ships?
Mostly to show why they hit or why they hit, or why your bb miss all the attacks, or why your shimakaze only hits once and for 2.
for example, I saw some people putting 2x46cm on Nagato. I mean, the fleet is moving together with the enemy, and the closer (the more the battle lasts) the harder for them to hit, and that's not on the combat page. That's why the yellow guns exists, and you are not going to shoot 2x46cm hits, the 2nd one is really likely to miss or hit really low.
Same with destroyers, people puts 10cms on them only (12.7cms hit first, then you can put the 10cm on the 2nd slot to make a 2nd good attack with your destroyer)
Or people putting 2x15.5cm on CAs and always hitting the 1st hit. Main cannons have higher range besides having the "same" range than the yellows, I tried by myself putting 2x15.5s on Maya and 20.3 and 15.5, and the 2nd works best by far.
There is a ship who has acuraccy red weapon now, so this maybe does not apply to her, unless you put 20.3cm on her like I did :P (noshiro)
Okay, now I'm going to go ahead and oppose you on this. You're basing all of your thoughts on the assumption that equipment order matters for anything. It does not, as wikiwiki users have found out.
"why your bb miss all the attacks" RNG. Accuracy mechanics are still hidden and have not been formulated yet by anyone, ever. Putting specifc weapons with higher accuracy on ships is something players do right now because they "believe" it should work, not because they know.
"why your shimakaze only hits once and for 2" Battles with battleships in them are the only ones in which destroyers can shoot twice. Also there are many reasons why Shimakaze is awful at shooting ships (during the day), please read the damage forumla.
"That's why the yellow guns exists, and you are not going to shoot 2x46cm hits, the 2nd one is really likely to miss or hit really low" Actually, they hit just fine the second time around, and your theory is based on a real-life issue that doesn't exist in the game.
"12.7cms hit first, then you can put the 10cm on the 2nd slot to make a 2nd good attack with your destroyer" They have the same firepower, there is no difference.
"I tried by myself putting 2x15.5s on Maya and 20.3 and 15.5" This is comfirmation bias at work, you'll find that both guns are pretty much the same, even in night battle.
Noshiro's 15.2 is relatively bad compared to the 15.5 yellow, especially since for the purposes of shooting ships, they have the same function, nothing extra that you may have theorized yourself.
In general, I'm glad that you want to help, but right now your thoughts on that kind of stuff aren't really based on any actual math. What I was talking about was like: *looking at the Night Battle damage formula* "Because Kitakami and Ooi have both extremely high torpedo stats and decent firepower stats that stack on top of each other at night, they are the best choice for night battle and should be given two red or yellow guns for double attacks."
Not the real "order" but the range. I mean, I tried to put Red+Red on Mutsu (someone who hits almost always, as she's one of the best ships for daytime) and she was missing at the 2nd volley. The first was good, but the 2nd was bad and she didn't crit or miss. I mean, maybe its just me as I tried with most of my ships loads of combinations and this is what worked for me and for my Kancolle friends too.
I saw somewhere saying the same thing as me, 2xred being actually bad. Also I saw some old E-4 runs and everybody was using my way to put the items. I know I have no real base for this besides my personal experience.. but well...
I'll just keep telling the guys how to build her shipdaughters by myself :P
Oh well... i found a way to extract those stuff i couldn't access before... but there are many hidden content, use with caution, dont post any stuff that hasn't release yet ! Please reply when you read this, or if you can edit my post here, remove the link below