should the info about fatigue and sparkle be merged? I tried to write down the plus and minus of those stuff and it became kinda messy and confusing. It might be easier if I just group them in terms of either fatigue or in terms of sparkle value.
I would suggest merging all of that (and possibly change the whole Fatigue page as well) to a section called "Morale", the sparkling effects and the orange/red faces could be expained under that section. A morale of less than XX would cause orange faces etc, which I think is better than the current jumbling of morale/fatigue etc.
As for the +- part, I think just a line on top explaining that fatigue and morale/sparkling value have an inverse relationship should be alright (since some users get confused about this whole morale/fatigue business as you can see from the fatigue page comments).
The values after that can then be in terms of morale points (return from sortie = -15 morale points, MVP = +10 morale points) to make it clear.
Looks like SlashZero fixed the alignment issue for you.
Regarding the effects of Mamiya, under which situations will the morale be reset to 50 and 40? Currently it's stated that it will be reset to 40 for 0-39 morale and reset to 50 for 0-49 morale, which doesn't sound right.
the blue line is the conclusion saying sparkling flagship increase overall support occur rate. The other line is for special event support expedition. Well...just make it the way u think its correct. I might be wrong although I've never seen my boss support expedition fail even with flagship slightly fatigued.
I see you are editing the resource cap part, I was planning to rewrite the whole thing. The word resource cap should be replaced with [Resource Storage Limit] as translated from the stats page. It should be rewrite as following
Ah, what I was saying is that resource storage limit sounds too similar to resource cap (if your resources are over cap you probably are doing storage in the first place), and the limit was about natural regeneration rather than storage (the absolute cap is the one that limits storage), hence resource regeneration limit would sound more suitable. I could re-overlay the text if you wish.
The equation image is also outdated now since it's still called Resource cap rather than max resource storage or resource regeneration limit. Once the new name for the limit is decided I can change it.
I know Akitsumaru kai can equip green plane. However when I checked the database, I found akitsumaru original form have 0 plane count. If im not wrong, she can only equip carrier-based fighter after remodel. For akitsumaru class, I classified her original form as Amphibious Assault Ship (LHA) and her Kai as Seaplane Carrier (AVG), and placed under Seaplane Carrier /Tender page. I believe Seaplane Carrier needs to be shown under the Refittable Class section for each equipment.
Akitsumaru can equip fighters, even with a plane-count of 0. As for Seaplane Carriers, since when can they equip fighters? Can't remember Chi-sisters being able to equip them before remodeling them into CVL.
Akitsu Maru in her base form can use green planes. Here's a screenshot:
Both of her forms are classified as 揚陸(LHA) in the card art (and possible in dragonjet's database as well), which means they share the same traits (one has plane slots while one doesn't, which results in thtis strange property)
Seaplane carrier is incorrect, Akitsu can't use seaplanes, she can only use green planes which are carrier-based planes.
in japanese,揚陸=generally called landing craft. After looking up for more info, they are also groupped as transport ships, anything that transports personnels, equipments, tanks and etc. Akitsumaru was classed as landing craft, landing aircraft carrier, aircraft carrier, seaplane carrier, escort carrier and amphibious assault ship. The more exact explaination for her plane count increase is because she was made an aircraft ferry. in 1943, she was remodelled to widen her flight deck. she was groupped into auxiliary aircraft ferry(AVG)