while i was running low on resources while farming E-5 hopeless for isokaze,i sent 4 sparkled ships to exp 5,usually,you should get about 64% GS rate----
here is my problem,out of ~20 runs i had only 3 normal success,everything else was great success.
do you have any data,where someone tested the influence of sparkled ships on exp 5 or expeditions in general,where less than 6 ships are needed ?
hey, sorry I don't have any personal or external source for 4 sparkled non-drum exp :< but from what I've seen on Japanese sites, people find the GS rate with 5 sparkled ships is about 95%, which would be about 19% per ship (compared to your 21.25% per ship, which is pretty similar).
Considering I have a 100% GS rate on expedition 36 while running 6 sparkles (and I have run it at least once a day for over 7-8 months now), I honestly think GS rates for non-drum expeditions is higher than 16% per ship. Got my hands full so testing 5 non-drum sparkles to see if the rate is 20%+ is not an option for me atm, so unless someone else (preferably from this wiki) would be willing to test, it will have to wait a while :v
a little glance of my exp 5 (4 sparkle) GS rate
26 runs with 24 GS---92% GS rate with 4 sparkles,cookie-san has similar values,i guess we can start reworking the expedition pages section for great succes--- but first i wanna get my 100 runs
I think the best way to confirm if its 20% or higher though is if 5 sparkles are tested, which should theoreticallly be (over) 100% - so if it fails even once, then we know the rate is below 20% (A hard cap shouldn't exist since 6 sparkles is certainly 100%)
Only problem is, there aren't many non-drum expeditions that require 5 ships...and I doubt most people would want to bring/sparkle an extra ship for the 4 ship expeditions, so I think using the data from 4 sparkles is fine for the time being, then gradually people on the wiki can help pool together 5 sparkle data later :v
you could start by sparkling 5 ships for 36 11 and 35 : >
anyways,gonna test exp 2 with 3 sparkles and see if there are differences,because one of the people who submitted data had 0 GS with 2 sparkled ships in exp 3 (14 runs)
either he fucked up,or the GS rate increasing exponential with sparkled ships
Unlike drum expeditions (and the Katori exp I think), bringing an unsparkled ship to a normal expedition will result in normal success, even if every other ship is sparkled, hence the dilemma. I believe thats also why the person got 0 GS with 2 sparkles...unless something's changed, you should experience the same thing
Yeah its pretty silly, but thats how it is (it is also written in wikiwiki). I gave 35 and 36 a try with 5 sparkles when I first read that because I didn't believe it either, but both expeditions returned with normal success.
From a programming perspective, I'm fairly certain the game checks if all the ships are sparkled first before applying the formula. To give a super-simplified example, something like this:
IF all ships sparkled = true THEN
call GS formula;
success = normal success;
In case that didn't make sense (my pseudocode/programming is rusty now), what I mean is it instantly defaults to a normal success without even considering the formula if the game sees an unsparkled ship included in the team, thus it doesn't directly mess up the formula.
now for fully sparkled fleets of 4 ships (exp 2,3,5,9,11) with a sample size of 452 we get a GS rate of ~84% GS rate which would mean that every ship sparkled contributes 21% to GS chance
didnt one of the jap blogs/wiki or whatever stated something along that line?
Somewhere around there, maybe a bit less...but honestly I'd trust what has been done here more - you've got the sample size, more recent testing, and it was done by our own community. That's pretty much a tick for all the criteria in my boxes :P
No objections if you wanna change the rate in the article to 21% (at least from me personally :v)
on my part i wanted to run the test 1-2 weeks further
while the community continues collecting more data for 4/4 sparkles (4 sparkled ships of 4 total) im gonna test if 3/4 sparkles change the GS rate significantly
but first i have to pass my exam on monday qq
beside,there were 2 examples of where the GS rate shifted to ~50% with 4/4 for some reasons
one of them used pvp sparkle to run expeditions,the other said it was probably bad RNG---so i wanted to see if these values pop up again
long time not seen(written) kitahara,
the results for the expedition sparkle test are in and you can read them here .
as written there,we lack samples for expeditions with at least 5 required ships,and im currently running myself 5 sparkled ships for expeditions with at least 4 required ships(only great successes yet).
are we gonna wait till ive got ~150 runs or do we change the 16% sparkle bonus to 20% now?
From the comments there, I gathered 5 sparkles still isn't 100%. I also read that comment about different formulas for -4 and 5+ ship expeditions, although I'm not sure I'm convinced ~.~
It makes me wonder if other factors might play a role, since there was that concern about 50~53 morale, and for drum expeditions there appears to be a small difference (about 5%) in GS rate with the 'low level test' compared to the high level one. I think Zel and Homu found something similar in their tests as well (tbh I doubt it affects regular expeditions but who knows?)
If you are still testing 5 sparkles, you might want to set conditions for a high level flagship, and keep an eye out whenever you send an expedition with member(s) between 50~53 morale. If you get a normal success even with a high level FS and everything above 53 morale, then we can throw out the ideas that level and morale value is a factor, or that the chance is a linear 20% per sparkle... but on the other hand, if those normal successes only seem to happen when there is a 50~53 morale ship(s) on the team, it might suggest the lack of 100% with 5 sparkles is due to one of the many runs being done with ships between 50~53 morale. Just a wild guess based on that one guy's exp5 data :v
Of course. Its effectiveness is inferior to Sanshikis which is why its suggested only for DDs. The choice behind it is simple: a DA without it equipped is doomed to deal shit all damage, while a WG42 equipped attack has a chance of dealing more than scratch damage (about 40~70 iirc). Given every other enemy melts during the daytime battle, and that AACI can be done with just 2 slots, you don't actually sacrifice anything to get that bit more oomph (the only exception I can think of is people without the 10cm+FD)
It's simply a mattter of shit vs shitter :v you might as well bring it if you can AACI with 2 slots (or at least, set one DD for AACI)
edit: I see its gone again...if people are hell-bent on removing it, then it can't be helped. Still, I think it deserves a mention if you can AACI with 2 slots, because you really aren't losing anything for it.
Actually I want to hear the other side of the story, did you and AF actually try it before deleting that note? It does pretty well, especially when paired with a night scout:
Sorry, I asked over a dozen people and everyone agreed that it was not worth using. I personally have not used it because I judged it unnecessary, but many of the people I asked did try and said that it was not very effective. At the very worse w/o it, you should be able to do chip damage which is ~20% of current hp. If you put DD towards top of list they can also aim at other ships anyways and you can use the saved slots for night battle or other equipment.
Like I said before, everything else melts during the day so that doesn't really matter...but anyway forget it, its benefit isn't enough to warrant a discussion so we'll let this sink in the abyss. I just wanted it listed for any minmaxers seeking absolute anti-installation efficiency (I did put if for a reason :/ )
Oh and a bit unrelated but check the source for e4 fleet, there's still a note you wrote thats hidden because the grammar was all over the place and I didn't want to guess (wrong) what you were trying to say when fixing it :v
I have been trying out for a while, before the event and on the event, it's not exactly good result, well, the more HP boss have the more damage i do but it's really bad in the end EXCEPT for CAV, seems to be decent, i suppose if you actually don't have anything left, people should consider it on CAV, but in the end, if you have a type 3 shell, people should always pick it over WG42.
I will refrain from off topic in the PVP thread, so I'm just gonna reply here.
I've usually been somewhere up there except for this last february but don't keep track of my exact ranking, as I'm not really interested in the rewards. So I don't really know whether that was me or not, it's not impossible though.
Actually, right now your rank is a lot higher than mine. Let's see if I can catch up to you soon, maybe we'll meet in PVP then :)
Yeah I think it was you, your name and my friend's names are both 3 characters, starting with ラ and ending in ス。 You were both hovering around the 500 mark in January, although I stopped checking towards the end of the month :v
Maybe one day! I'll give you a buzz if I ever see your name on the daily hitlist :v
I think an easier solution would be to start a spreadsheet on live office or google docs, you can literally just copy+paste any new data from your local spreadsheet to the online spreadsheet, making it less of a hassle than sending a table or uploading a pic every week.
Just make sure its set so only you can edit it :v I'm sure there's an eager vandal or two waiting for a chance...