KanColle Wiki
Tag: sourceedit
Tag: sourceedit
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=== new fall simplified ===
 
=== new fall simplified ===
  +
It is a simplified version of 2-5 fall formula. Click [[Line_of_Sight/Deprecated_Formula#new_fall_simplified|this link]] for details.
This formula is newer than the formula mentioned above, the difference between this one and the 2-5 fall formula is that it simplified the calculation process a bit by dividing the 2-5 fall formula with a factor of 1.6841056 and tidying up (round off and matching test result graph) some numbers. However, values obtained from this formula are NOT compatible with 2-5 fall eLoS values, and thus it is not yet in active use as of today.
 
 
The formula to obtain a new fall simplified eLoS value is as follows:
 
 
Dive Bomber × 0.6 + Torpedo Bomber × 0.8 + Reconnaissance Aircraft × 1.0 + Reconnaissance Seaplane × 1.2 + Seaplane Bomber × 1.0 + Radar × 0.6 + Search Light × 0.5
 
- HQ Level ×0.4 + Sum of square root of individual kanmusu LoS value
 
<ref>http://jbbs.shitaraba.net/bbs/read_archive.cgi/netgame/12394/1416371100/#237</ref><ref>http://jbbs.shitaraba.net/bbs/read_archive.cgi/netgame/12394/1418551798/#344</ref>
 
 
[[List of Fighters by stats|Fighters]], [[Fleet Command Facility|FCF]], [[Skilled Carrier-based Aircraft Maintenance Personnel|SCAMP]], as well as [[Type 3 Command Liaison Aircraft (ASW)]] values are still unknown, and can be treated with a 0.5 multiplier when factored into the formula here.
 
 
====Model====
 
There are two different models applied to calculate the new fall simplified eLoS.<ref name=HoppoAlpha>http://nekokan333.blog.fc2.com/blog-entry-345.html</ref> Model A is used by tools like Hoppo Alpha, while Model B is used by tools like Electronic Observer.<ref>http://jbbs.shitaraba.net/bbs/read_archive.cgi/netgame/12394/1428728232/#566</ref>
 
 
The difference is that, in model A, after the eLoS value from the kanmusu is added, they are first rounded off before being added up together, and so as with the multiplied HQ level. On the other hand, in model B, kanmusu and HQ level values are added together before being rounded down. According to post from Hoppo Alpha's author, applying model A onto existing data gives a more linear increase in boss entry rate per every point increment, and thus he applied Model A onto Hoppo.Alpha. <ref name="HoppoAlpha" />
 
 
* P.S. The LoS value from kanmusu in the above paragraph = summation of all equipment's LoS value following the rule (equipment LoS value multiply by equipment multiplier) plus the square root of kanmusu's own naked LoS value (without equipment) after.
 
   
 
===Unknown Factors in 2-5 Fall/NFS Formula calculation===
 
===Unknown Factors in 2-5 Fall/NFS Formula calculation===

Revision as of 15:12, 8 July 2016

Introduction

Currently, there are three known purposes for Line of Sight (LoS):

  • Increasing success rate in the detection phase, which allows participation in aerial combat.
  • A higher Fleet total LoS (FLoS, or known as Simple LoS) positively correlates with the trigger chance of artillery spotting for a ship's double/cut-in attack in day battle.
    • Fleet total LoS is simply the summation of all LoS stats from your ships, including bonuses from the equipment.
  • Effective LoS (eLoS), which allows the fleet to reach a specific node (usually a pre-boss or boss node) instead of being diverted to a dead end.
    • Effective LoS has been employed in many Event Maps since Spring 2014 Event, Extra Operation Maps (including 1-6, 2-5, 3-5, 4-5), and some World 6 Maps.
    • There are special formula being used to calculate eLoS. As a general consensus, LoS bonuses from equipment (especially reconnaissance seaplanes) are more important than an individual ship's LoS stats.
    • See sections below for the current established formula on how to calculate eLoS.
  • Reconnaissance Seaplane equipped on a light cruiser with no plane slots can contribute to LoS.[1] But if it is equipped onto ships and then shot down, it cannot contribute to LoS check performed afterward.

Effective Line of Sight calculation method

2-5 old formula

To avoid confusion, content here is archived into a sub-page which only serves as a reference. Note that the values obtained from the 2-5 old formula are not compatible with those from 2-5 new/fall formula nor the simplified formula.

2-5 fall formula 【current de facto standard】

With the advent of the 2014 Fall Event, a new formula for Effective LoS has been devised to account for inconsistencies of the old formula. [2][3]

Also known as 2-5 autumn formula, 2-5 new formula or new eLoS formula in some places. It is also the eLoS formula or the LoS formula as it has already become a de-facto standard on how to calculate (e)los.

  • Effective LoS = Dive Bomber LoS x (1.04) + Torpedo Bomber LoS x (1.37) + Carrier-based Reconnaissance Plane LoS x (1.66) + Reconnaissance Seaplane LoS x (2.00) + Seaplane Bomber LoS x (1.78) + Small Radar LoS x (1.00) + Large Radar LoS x (0.99) + Searchlight LoS x (0.91) + √(base LoS of each ship) x (1.69) + (HQ level rounded up to the next multiple of 5) x (-0.61)
  • √(base LoS of each ship) x (1.69) = Calculate the square root of each ship's LoS (base value without any equipment) separately, then add the values together and multiply by 1.69
  • Regarding the HQ Level: For example, if your HQ level is 101~105, use 105. If it's 106~110, use 110. And so on.

Excel file that calculates the fleet's LoS for you: http://1drv.ms/1IlzXGX (courtesy of Kouma231)

new fall simplified

It is a simplified version of 2-5 fall formula. Click this link for details.

Unknown Factors in 2-5 Fall/NFS Formula calculation

Currently, how the ELoS would be affected by following items are still unknown.

Formula 33

Requires further testing. Similar to the New Fall Simplified formula, but reportedly more accurate. Using this model, a value of 31 eLoS would guarantee failing the 2-5 LoS check, while a value of 33 eLoS would succeed 100% of the time. It is described as follows[4]:

  • is the equipment multiplier:
    • Carrier-Based Fighter: 0.6
    • Carrier-Based Dive Bomber: 0.6
    • Carrier-Based Torpedo Bomber: 0.8
    • Carrier-Based Reconnaissance Aircraft: 1
    • Reconnaissance Seaplane: 1.2
    • Seaplane Bomber: 1.1
    • Small Radar: 0.6
    • Large Radar: 0.6
    • ASW Patrol Aircraft: 0.6
    • Searchlight (Small and Large): 0.6
    • Fleet Command Facility: 0.6
    • SCAMP: 0.6
    • Skilled Lookouts: 0.6
    • Sonar: 0.6
    • Large Flying Boat: 0.6
    • Seaplane Fighter: 0.6
  • is the displayed LoS value of the equipment
  • is the equipment's improvement bonus to eLoS
    • This is calculated by multiplying , the improvement multiplier of that equipment, with the square root of the equipment's improvement level.
      • The improvement multiplier of all Radars is 1.25, Reconnaissance Seaplanes is 1.2, and Searchlight is 0 (that is, it receives no eLoS bonus when improved)
  • is the ship's base LoS
  • is the HQ level. The ceil operation means that the value is rounded up every 2.5 HQ levels.
  • is an additional variable representing the number of empty ship slots in your fleet. For instance, if your fleet contains only 2 ships, would be 4 and thus would yield 8.
    • It is unknown whether this value increases mid-sortie if a ship disappears from your fleet (e.g. sinking).

Special Notice to KCV v 4.2.5 users

  • Please update ypur software to a more recent version which patched a calculation mistake.

References