This page include players report on devices that can run the kancolle Android client.
Interrim Summary[]
According to reports contributed by users below and on other sites, it appears that
- The game can run on almost any device with Android 4.0 or above
- Device with higher resolution, for instance, 2K screen, can lead to laggy expericence. It can be countered by using apps like Game Tuner to reduce the rendering resolution for the app.
- No clear sign in which company's cpu/gpu being superior to others'.
- Enable the "Force GPU Rendering" option in your device's setting menu → developer setting appears to help increase the performance in most of the cases. "Force 4x MSAA" and "Disable HW overlays" also seems help.
- According to a few reports from those who tested multiple smartphones, it have been reported that experience on Samsung phones, even S7 Edge, are not as smooth compare to phones from other brands.
- Although it can run on device with down to 512MB RAM, but having at least 2GB RAM seems to help.
Smartphone[]
Alcatel[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
One Touch Soleil | 5021E | 4.2.2 | Mediatek MT6577 1.0Ghz Dual Core | PowerVR SGX531 | 800x480 | 1.0.8 | Runs fine, with some FPS issues. | Rooted |
ASUS[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Zenfone 2 | ZE551ML | 5.0 | Atom Z3580 | PowerVR G6430 | 1920×1080 | 1.0.0 | Working rather smoothly. | |
Zenfone C | ZC451CG | 4.4.2 | Intel Atom Z2520 Dual Core 1.2 Ghz | PowerVR SGX544MP2 | 480 x 854 | 1.0.0 | Works fine, but have connection issues | |
Zenfone 2 Laser | ZE500KG | 5.0.2 | Quad-core 1.2 GHz Cortex-A53 | Adreno 306 | 720 x 1280 | 1.0.0 | Works fine but some fps issue during battle with sound. | |
Zenfone 2 Laser | ZE601KL | 6.0.1 | Qualcomm MSM8939v2 Snapdragon 616 Octa-core (4x1.7 GHz Cortex-A53 & 4x1.2 GHz Cortex-A53) | Adreno 405 | 1080 x 1920 | 1.0.9 | Playable, but expect some dropped framerate. | Upgraded android from 5.0.2 to 6.0.1 |
Zenfone Go | X014D | 5.1.1 | Quad-core 1.2 GHz Cortex-A7 | Adreno 302 | 480 x 854 | 1.0.0
(Phase 3) |
A few frame lags but works fine. | |
Zenfone 5 | A501CG | 4.4.2 | Intel Atom Z2520
Dual-core 1.2 GHz |
PowerVR SGX544MP2 | 720 x 1280 | 1.0.0 | slight lag but otherwise, playable | |
Zenfone 4 Max | ZC520KL | 7.1.1 | Quad-core 1.4 GHz Cortex-A53 | Adreno 308 | 720 x 1280 | 1.0.13 | Run smoothly |
HTC[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Evo 3D | N/A | 4.0.3 | Dual-core 1.2 GHz Scorpion | Adreno 220 | 960×540 | 1.0.0 | Working. (Some fps issues.) | |
One A9 | 6.0.1 | Qualcomm Snapdragon™ 617 Octa-core
(4x1.5 GHz Cortex-A53 & 4x1.2 GHz Cortex-A53) |
Adreno 405 | 1920x1080 | 1.0.0 | Works fine overall | ||
M9+ | OPK7110 | 5.0.2 | Mediatek MT6795T Helio X10 | PowerVR G6200 | 1440 x 2560 | 1.0.0 | Works fine, but suffered alot of fps drops during attack animations and sound issues during battle sequences. | |
Pixel 2 | N/A | 8.1.0 |
Qualcomm Snapdragon™ 835 Octa-core (4 × 2.35 GHz, 4 × 1.9 GHz) Kryo |
Adreno 540 | 1920 × 1080 | 1.0.13 | Works great, have yet to encounter an issue. |
Huawei[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Stream S | 302HW | 4.4.2 | Kirin 910 | Mali 450 | 1280×720 | 1.0.0 | Working smoothly, no any problems yet. | |
P8 Lite | ALE-L | 5.0.1 | Snapdragon 615 | Mali 450 | 1280x720 | 1.0.0 | Running smoothly. | |
P10 Lite | WAS-LX1A | 7.0 | Kirin 658 | Mali-T830 MP2 | 1920x1080 | 1.0.11 | Running smoothly. | |
Nova 2i | RNE-L22 | 8.0.0 | Kirin 659 | Mali-T830 MP2 | 1080x2160 | 1.0.13 | Runs smoothly. | Does not fully fit in screen due to 18:9 ratio. |
LG[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Nexus 4 | E960 | 6.0.1 | 4x Qualcomm Krait @ 1512 MHz | Adreno(TM) 320 | 768×1280 | 1.0.0 | Lags when scrolling through 230+ Kanmusus | Not Working after upgrading to Android 7.1 |
G5 | H860N | 6.0.1 | Qualcomm Snapdragon 820 Kryo
Dual core @ 2.15 Ghz & Dual core @ 1.2 Ghz |
Adreno™ 530 | 1440 x 2560 | 1.0.0 | Lags, especially on Compass screen and while scrolling through ship list. |
Motorola[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Moto X (1st Gen.) | XT1058 | 5.1 | Snapdragon S4 Pro 1.7 GHz Dual Core | Adreno 320 | 720 x 1280 | 1.0.8 | Working. FPS drop at the battle report screen. | |
Moto X Play Dual SIM | XT1562 | 6.0.1 | Snapdragon 615 MSM8939 | Adreno 405 | 1920×1200 | 1.0.0 | Working rather smoothly, occasionally slowing down when in the battle. | |
Moto X Pure | XT1575 | 6.0 | Snapdragon 808 MSM8992 | Adreno 418 | 1440x2560 | 1.0.8 | Working. | |
Moto G (2nd Gen.) | XT1068 | 6.0 | Snapdragon™ 400 quad-core 1.2 GHz | Adreno 305 | 720×1280 | 1.0.9 | Operational | |
Moto G (3rd Gen.) | XT1540 | 6.0 | Snapdragon 410
MSM8916 |
Adreno 306 | 720×1280 | 1.0.0 | Working. (FPS drop when smoke animation is present) | |
Moto E (2nd Gen.) | XT1526 | 5.1 | Snapdragon 410 | Adreno 306 | 540x960 | Working, no major drops in FPS noticed. |
Nokia[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Nokia 6 | TA-1021 | 8.1 | Octa-core 1.4 GHz Cortex-A53 | Adreno 505 | 1920x1080 | 1.0.13 | Some FPS issues, especially during battle, but otherwise working. There is a slight heat during playing sessions. | Didn't test Nokia 6.1 yet. |
Nvidia[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Shield K1 | 940-81761-2500-500 | 6.0.1 | Quad-core 2.2 GHz Cortex-A15 | GK20A (Kepler) | 1920×1200 | 1.0.0 | Working, maybe have a stuttering. |
OnePlus[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
OnePlus One | A0001 | 6.0.1 | Snapdragon 801 4x Krait@2.5GHz | Adreno 330 | 1080x1920 | 1.0.6 | Working | Minor FPS lag |
OnePlus 2 | A2005 | 6.0.1 | Snapdragon 810 4x Cortex-A53@1.56GHz & 4x Cortex-A57@1.82GHz | Adreno 430 | 1080x1920 | 1.0.6 | Working | |
OnePlus
3 |
A3003 | 6.0.1 | Qualcomm Snapdragon 820 Quad Core, Kryo: 2x 2.2 GHz, 2x 1.6 GHz |
Adreno 530 | 1080x1920 | 1.0.8 | Working | Minor
FPS Lag |
OnePlus X | E1005 | 5.1.1 | Snapdragon 801 4x Krait@2.3Ghz | Adreno 330 | 1080x1920 | Working |
OPPO[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
OPPO Mirror 3 | 3006 | 4.4.4 | Qualcomm MSM8916 Snapdragon 410 Quad-core 1.2 GHz 64-bit | Adreno 306 | 1280 x 720 | 1.0.8 | Working. | |
OPPO Neo 7 | A33w | 5.1 | Mediatek MT6582 Quad-core 1.3 GHz Cortex-A7 | Mali-400MP2 | 540 x 960 | Doing terribly well beyond my expectation. | Just test it twice cause some internet problem (yeah, I`m Indonesian) | |
OPPO R815 Find Clover | 4.2.1 | Mediatek MT6589 Quad-core 1.2 GHz Cortex-A7 | PowerVR SGX544 | 480 x 800 pixels (~217 ppi pixel density) | 1.0.9 | Smooth Gameplay, Just a little bit of stutter during Battle.
Stucked with 3G connection. |
||
OPPO F3 | 6.0 | Mediatek MT6750T
Octa-core 1.5 GHz Cortex-A53 |
Mali-T860MP2 | 1080x1920 | 1.0.10 | Working. | FPS drops during post-battle confetti and the sparkle animation when acquiring a new ship, but perfectly playable. |
Samsung[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Galaxy Exhibit | SGH-T599N | 4.1.2 | Cortex A9 | Mali-400MP4 | 480 x 800 | 1.0.8 | Working
(A bit laggy sometimes but playable) |
||||
GalaxyllSM-G900I | 5.0 (Currently) | Quad-core 2.5 GHz Krait 400 | Adreno 330 | 1080×1920 | 1.0.0 | Working. (Few fps drops here and there.)4412 | Mali 400 | 1280×720 | 1.0.0 | Working. (Some fps issues from time to time.) | |
Galaxy S5 | SM-G900F | 6.0.1 | Quad-core 2.5 GHz Krait 400 | Adreno 330 | 1080×1920 | 1.0.0 | Working. (Minor fps drop on compass animation) | ||||
Galaxy S6 | SM-G920A | 6.0.1 | Exynos 7420 | Mali T760 | 2560×1440 | 1.0.8 | Working. Minor slowdowns when loading screens. | ||||
Galaxy S6 Edge | SM-G925I | 6.0.1 | Exynos 7420 | Mali-T760 | 2560×1440 | 1.0.6 | Working smoothly but with minor lags here and there. | ||||
Galaxy Note 8.0 | GT-N5110 | 4.4.2 | Quad-core 1.6 GHz Cortex-A9 | Mali 400MP4 | 1280×800 | 1.0.0 | Working rather smoothly but little lag. | ||||
Galaxy Xcover 2 | GT-S7710L | 4.1.2 | Dual-core 1.0 GHz Cortex-A9 | Mali 400MP | 1280×800 | 1.0.0 | Working. (Some fps issues her and there.) | ||||
Galaxy XCover 3 | SM-G388F | 5.1.1 | Quad-core 1.2 GHz Cortex-A53 | Vivante GC7000 | 480x800 | 1.0.8 | Working. | ||||
Galaxy Tab 7.7 | GT-P6800 | 4.1.2 | Dual-core 1.4 GHz Cortex-A9 | Mali 400 | 1280×800 | 1.0.0 | Working. | ||||
Galaxy Tab A | SM-T550 | 6.0.1 | Quad-Core 1.2 GHz Cortex-A53 | Adreno 306 | 1024 x 768 | 1.0.6 | Working. | ||||
Galaxy Note II | SGH-I317M | 4.4.2 | Quad-core 1.6 GHz Cortex-A9 | Mali 400MP4 | 1280×720 | 1.0.0 | Working but little lag. | ||||
Galaxy Note III | SM-N9005 | 5.1.1 | Quad-core 2.3 GHz Krait 400 | Adreno 330 | 1080×1920 | 1.0.0 | Working fine | ||||
Galaxy Note Edge | SM-N915G | 5.1.1 (currently) | Qualcomm APQ8084 Snapdragon 805 Quad-core 2.7 GHz Krait 450 | Adreno 420 | 2560x1600 | 1.0.8 | Working with some lag. | Rooted | |||
Galaxy A5 | SM-A500F | 5.0.2 | Quad-Core 1.2GHz Cortex-A53 | Adreno 306 | 1280x720 | 1.0.0 | Working with some lag. | ||||
Galaxy S4 mini | GT-I9190 | 4.4.2 (latest update) | Dual-core 1.7 GHz Krait 300 | Adreno 305 | 540 x 960 pixels | 1.0.6 | Working. Minor rps fluctuation during sorties. | ||||
Galaxy S4 | GT-I9500 | 5.0.1 | Quad-core 1.6 GHz Cortex-A15 | Adreno 320 | 1080 x 1920 pixels | Working. Lags during expedition. | |||||
Galaxy J7 | SM-J700F | 5.1.1 | Quad-core 1.4 GHz Cortex-A53 | Adreno 405 | 1280x720 | 1.0.8 | Working | ||||
Galaxy J7 Prime Dual Sim | SM-G610F/DS | 6.0.1 | Exynos 7870 | Mali-T830 | 1080 x 1920 | 1.0.8 | Working with some lag | ||||
Galaxy S8 Exynos | SM-G950F | 7.0 | Exynos 8895 2.3 GHz | Mali-G71 GPU | 5.8 pouces WQHD+ HDR Super Amoled | 1.0.11 | Working. App crashes in "fill screen" mode | ||||
Galaxy J2 Prime | G532G | 6.0.1 | Quad-core 1.4 GHz Cortex-A53 | Mali-T720MP2 | 540 x 960 pixels | 1.0.11 | Working. |
-expect frequent fps drops (it's a low-end phone). -the resolution is kinda bad. |
Sony[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Xperia Z1 Compact | D5503 | 5.1.1 | Snapdragon 800 MSM8974 | Adreno 330 | 1280×720 | 1.0.8 | Works great. | |
Xperia C4 Dual | E5333 | 5.1 | MediaTek MT6752 | Mali-T760 | 1920×1080 | 1.0.6 | FPS drops on results, smokes, texts appearance. | |
Xperia SP | C5303 | 4.1.2 | Dual-core 1.7 GHz MSM8960T Snapdragon S4 Pro | Adreno 320 | 1280×720 | 1.0.8 | Working fine since 1.0.0. | |
Xperia Z5 Compact | E5823 | 6.0 | Snapdragon 810 MSM8994 | Adreno 430 | 1280x720 | 1.0.0 | Works great so far. Shipgirl thumbnails can take a few seconds to load, but doesn't really pose a problem. | |
Xperia Z | C6603 | 5.1.1 | Snapdragon S4 Pro | Adreno 320 | 1920x1080 | 1.0.0 | Working fine | |
Xperia C5 Ultra | E5553 | 5.1 | Cortex-A53 (1.7 GHz octa-core) | Mali-T760MP2 | 1920x1080 | 1.0.8 | Working fine since 1.0.0. Minor slowdowns / FPS drops; sometimes hangs up, requiring killing KCA. | Rooted |
Starmobile[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Up Snap | N/A | 4.4.2 | Quad-core 1.2 GHz Cortex-A7 | VideoCore IV | 854×480 | 1.0.0 | Working smoothly with choppy frame rate when overheating. |
tp-link[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Neffos X1 Max | TP903C | 7.0 |
Helio P10 Octa-core Processor MT6755 4*Cortex-A53 2.0GHz + 4*Cortex-A53 1.2GHz |
ARM mali-T860MP2 728MHz | 1920×1080 | 1.0.13 | Operational | N/A |
Xiaomi[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
Mi 5 64GB | N/A | 6.0 | Snapdragon 820 MSM8996 | Adreno 530 | 1920×1080 | 1.0.0 | Working rather smoothly. (Fps drops while rotating compass and has sparkly animation while opening new ship.) | |
Redmi Note 4G | N/A | 4.4.4 | Snapdragon 400 MSM8928 | Adreno 305 | 1280×720 | 1.0.0 | Working smoothly, but frame rate drops when overheating. | Rooted |
Redmi 2 | N/A | 4.4.4 | Qualcomm Snapdragon 410 | Adreno 306 | 1280 x 720 | 1.0.0 | fps drop everywhere. rotating compass, modernizating, incoming new equip or ship. but at least better than my PC. So all good | |
Redmi 1S | N/A | 4.4.4 | Qualcomm MSM8228 Snapdragon 400 | Adreno 305 | 1280 x 720 | 1.0.0 | It's working, with some FPS drop. better than expected. | |
Redmi 3 Pro | N/A | 5.1.1 | Qualcomm Snapdragon 616 (MSM8939v2) | Adreno 405 | 1280*720 | 1.0.8 | Working Smoothly as expected.
no fps drops atm, will test further. |
Rooted Devices |
Mi 4i | N/A | 5.0.2 | Qualcomm MSM8939 Snapdragon 615 | Adreno 405 | 1080 x 1920 pixels (~441 ppi pixel density) | 1.0.8 | Slight lags when playing on balanced mode especially on compass rotation. Performance mode somewhat eases the lag but expect a few crashes on either mode. Clearing the cache before you play seems to ease the lag as well. |
Factory Settings |
Redmi Note 3 (3GB RAM/32GB Internal) |
N/A | 5.1.1 | Qualcomm Snapdragon 650 | Adreno 510 | 1080 x 1920 (~403 ppi | 1.0.8 | Work smoothly |
Developer setting : - Force GPU Rendering - Force 4x MSAA - Disable HW Rendering |
Redmi Note 4 (3GB RAM/64GB Internal) |
Nickel | 6.0.0 | MediaTek
Helios x20 |
Adreno
506 |
1080 x 1920 (~401 ppi pixel density) | 1.0.10 | Work with some lag du to network connectivity | Rooted Device / ROM MIUI changed for AOSP |
ZTE[]
Name | Model | Android Version | CPU | GPU | Resolution | Client Version | Status | Note |
---|---|---|---|---|---|---|---|---|
ZTE Blade V7 Lite | ZTE Blade V0720 | 6.0 | Quad-core 1.0 GHz Cortex-A53 | Mali-T720MP2 | 720 x 1280 | 1.0.6 | Working smoothly with choppy frame rate occasionally when have smoke |
Lenovo[]
Name | Model | Android
Version |
CPU | GPU | Resolution | Client
Version |
Status | Note |
---|---|---|---|---|---|---|---|---|
Vibe K4 Note | N/A | 5.1.1 |
Octa-core 1.3 GHz Cortex-A53 |
Mali-T720MP3 | 1080 x 1920 | 1.0.8 | Start Up OK, Voice Playback OK, appears to work fine in general. | Tested on a new phone - will require further testing & verification |
Vibe P1m | N/A | 5.1 | Quad-core 1.0 GHz Cortex-A53 | Mali-T720MP2 | 720 x 1280 | 1.0.8 | Working smoothly even with 300MB free memory. frame rate is choppy when have smoke. | |
A 2010 | N/A | 5.1 | Quad-core 1.0 GHz Cortex-A53 | Mali-T720MP2 | 480 x 854 | 1,0.8 | Start up often stuck. but, frame rate normal in battle, on repair dock and consumption, always lags when have smoke. |