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This page include players report on devices that can run the kancolle Android client.

Interrim Summary[]

According to reports contributed by users below and on other sites, it appears that

  • The game can run on almost any device with Android 4.0 or above
  • Device with higher resolution, for instance, 2K screen, can lead to laggy expericence. It can be countered by using apps like Game Tuner to reduce the rendering resolution for the app.
  • No clear sign in which company's cpu/gpu being superior to others'.
  • Enable the "Force GPU Rendering" option in your device's setting menu → developer setting appears to help increase the performance in most of the cases. "Force 4x MSAA" and "Disable HW overlays" also seems help.
  • According to a few reports from those who tested multiple smartphones, it have been reported that experience on Samsung phones, even S7 Edge, are not as smooth compare to phones from other brands.
  • Although it can run on device with down to 512MB RAM, but having at least 2GB RAM seems to help.

Smartphone[]

Alcatel[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
One Touch Soleil 5021E 4.2.2 Mediatek MT6577 1.0Ghz Dual Core PowerVR SGX531 800x480 1.0.8 Runs fine, with some FPS issues. Rooted

ASUS[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Zenfone 2 ZE551ML 5.0 Atom Z3580 PowerVR G6430 1920×1080 1.0.0 Working rather smoothly.
Zenfone C ZC451CG 4.4.2 Intel Atom Z2520 Dual Core 1.2 Ghz PowerVR SGX544MP2 480 x 854 1.0.0 Works fine, but have connection issues
Zenfone 2 Laser ZE500KG 5.0.2 Quad-core 1.2 GHz Cortex-A53 Adreno 306 720 x 1280 1.0.0 Works fine but some fps issue during battle with sound.
Zenfone 2 Laser ZE601KL 6.0.1 Qualcomm MSM8939v2 Snapdragon 616 Octa-core (4x1.7 GHz Cortex-A53 & 4x1.2 GHz Cortex-A53) Adreno 405 1080 x 1920 1.0.9 Playable, but expect some dropped framerate. Upgraded android from 5.0.2 to 6.0.1
Zenfone Go X014D 5.1.1 Quad-core 1.2 GHz Cortex-A7 Adreno 302 480 x 854 1.0.0

(Phase 3)

A few frame lags but works fine.
Zenfone 5 A501CG 4.4.2 Intel Atom Z2520

Dual-core 1.2 GHz

PowerVR SGX544MP2 720 x 1280 1.0.0 slight lag but otherwise, playable
Zenfone 4 Max ZC520KL 7.1.1 Quad-core 1.4 GHz Cortex-A53 Adreno 308 720 x 1280 1.0.13 Run smoothly

HTC[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Evo 3D N/A 4.0.3 Dual-core 1.2 GHz Scorpion Adreno 220 960×540 1.0.0 Working. (Some fps issues.)
One A9 6.0.1 Qualcomm Snapdragon™ 617 Octa-core

(4x1.5 GHz Cortex-A53 & 4x1.2 GHz Cortex-A53)

Adreno 405 1920x1080 1.0.0 Works fine overall
M9+ OPK7110 5.0.2 Mediatek MT6795T Helio X10 PowerVR G6200 1440 x 2560 1.0.0 Works fine, but suffered alot of fps drops during attack animations and sound issues during battle sequences.
Pixel 2 N/A 8.1.0

Qualcomm Snapdragon™ 835 Octa-core (4 × 2.35 GHz, 4 × 1.9 GHz) Kryo

Adreno 540 1920 × 1080 1.0.13 Works great, have yet to encounter an issue.

Huawei[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Stream S 302HW 4.4.2 Kirin 910 Mali 450 1280×720 1.0.0 Working smoothly, no any problems yet.
P8 Lite ALE-L 5.0.1 Snapdragon 615 Mali 450 1280x720 1.0.0 Running smoothly.
P10 Lite WAS-LX1A 7.0 Kirin 658 Mali-T830 MP2 1920x1080 1.0.11 Running smoothly.
Nova 2i RNE-L22 8.0.0 Kirin 659 Mali-T830 MP2 1080x2160 1.0.13 Runs smoothly. Does not fully fit in screen due to 18:9 ratio.

LG[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Nexus 4 E960 6.0.1 4x Qualcomm Krait @ 1512 MHz Adreno(TM) 320 768×1280 1.0.0 Lags when scrolling through 230+ Kanmusus Not Working after upgrading to Android 7.1
G5 H860N 6.0.1 Qualcomm Snapdragon 820 Kryo

Dual core @ 2.15 Ghz & Dual core @ 1.2 Ghz

Adreno™ 530 1440 x 2560 1.0.0 Lags, especially on Compass screen and while scrolling through ship list.

Motorola[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Moto X (1st Gen.) XT1058 5.1 Snapdragon S4 Pro 1.7 GHz Dual Core Adreno 320 720 x 1280 1.0.8 Working. FPS drop at the battle report screen.
Moto X Play Dual SIM XT1562 6.0.1 Snapdragon 615 MSM8939 Adreno 405 1920×1200 1.0.0 Working rather smoothly, occasionally slowing down when in the battle.
Moto X Pure XT1575 6.0 Snapdragon 808 MSM8992 Adreno 418 1440x2560 1.0.8 Working.
Moto G (2nd Gen.) XT1068 6.0 Snapdragon™ 400 quad-core 1.2 GHz Adreno 305 720×1280 1.0.9 Operational
Moto G (3rd Gen.) XT1540 6.0 Snapdragon 410

MSM8916

Adreno 306 720×1280 1.0.0 Working. (FPS drop when smoke animation is present)
Moto E (2nd Gen.) XT1526 5.1 Snapdragon 410 Adreno 306 540x960 Working, no major drops in FPS noticed.

Nokia[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Nokia 6 TA-1021 8.1 Octa-core 1.4 GHz Cortex-A53 Adreno 505 1920x1080 1.0.13 Some FPS issues, especially during battle, but otherwise working. There is a slight heat during playing sessions. Didn't test Nokia 6.1 yet.

Nvidia[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Shield K1 940-81761-2500-500 6.0.1 Quad-core 2.2 GHz Cortex-A15 GK20A (Kepler) 1920×1200 1.0.0 Working, maybe have a stuttering.

OnePlus[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
OnePlus One A0001 6.0.1 Snapdragon 801 4x Krait@2.5GHz Adreno 330 1080x1920 1.0.6 Working Minor FPS lag
OnePlus 2 A2005 6.0.1 Snapdragon 810 4x Cortex-A53@1.56GHz & 4x Cortex-A57@1.82GHz Adreno 430 1080x1920 1.0.6 Working
OnePlus

3

A3003 6.0.1 Qualcomm Snapdragon 820

Quad Core, Kryo: 2x 2.2 GHz, 2x 1.6 GHz

Adreno 530 1080x1920 1.0.8 Working Minor

FPS

Lag

OnePlus X E1005 5.1.1 Snapdragon 801 4x Krait@2.3Ghz Adreno 330 1080x1920 Working

OPPO[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
OPPO Mirror 3 3006 4.4.4 Qualcomm MSM8916 Snapdragon 410 Quad-core 1.2 GHz 64-bit Adreno 306 1280 x 720 1.0.8 Working.
OPPO Neo 7 A33w 5.1 Mediatek MT6582 Quad-core 1.3 GHz Cortex-A7 Mali-400MP2 540 x 960 Doing terribly well beyond my expectation. Just test it twice cause some internet problem (yeah, I`m Indonesian)
OPPO R815 Find Clover 4.2.1 Mediatek MT6589 Quad-core 1.2 GHz Cortex-A7 PowerVR SGX544 480 x 800 pixels (~217 ppi pixel density) 1.0.9 Smooth Gameplay, Just a little bit of stutter during Battle.

Stucked with 3G connection.

OPPO F3 6.0 Mediatek MT6750T

Octa-core 1.5 GHz Cortex-A53

Mali-T860MP2 1080x1920 1.0.10 Working. FPS drops during post-battle confetti and the sparkle animation when acquiring a new ship, but perfectly playable.

Samsung[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Galaxy Exhibit SGH-T599N 4.1.2 Cortex A9 Mali-400MP4 480 x 800 1.0.8 Working

(A bit laggy sometimes but playable)

GalaxyllSM-G900I 5.0 (Currently) Quad-core 2.5 GHz Krait 400 Adreno 330 1080×1920 1.0.0 Working. (Few fps drops here and there.)4412 Mali 400 1280×720 1.0.0 Working. (Some fps issues from time to time.)
Galaxy S5 SM-G900F 6.0.1 Quad-core 2.5 GHz Krait 400 Adreno 330 1080×1920 1.0.0 Working. (Minor fps drop on compass animation)
Galaxy S6 SM-G920A 6.0.1 Exynos 7420 Mali T760 2560×1440 1.0.8 Working. Minor slowdowns when loading screens.
Galaxy S6 Edge SM-G925I 6.0.1 Exynos 7420 Mali-T760 2560×1440 1.0.6 Working smoothly but with minor lags here and there.
Galaxy Note 8.0 GT-N5110 4.4.2 Quad-core 1.6 GHz Cortex-A9 Mali 400MP4 1280×800 1.0.0 Working rather smoothly but little lag.
Galaxy Xcover 2 GT-S7710L 4.1.2 Dual-core 1.0 GHz Cortex-A9 Mali 400MP 1280×800 1.0.0 Working. (Some fps issues her and there.)
Galaxy XCover 3 SM-G388F 5.1.1 Quad-core 1.2 GHz Cortex-A53 Vivante GC7000 480x800 1.0.8 Working.
Galaxy Tab 7.7 GT-P6800 4.1.2 Dual-core 1.4 GHz Cortex-A9 Mali 400 1280×800 1.0.0 Working.
Galaxy Tab A SM-T550 6.0.1 Quad-Core 1.2 GHz Cortex-A53 Adreno 306 1024 x 768 1.0.6 Working.
Galaxy Note II SGH-I317M 4.4.2 Quad-core 1.6 GHz Cortex-A9 Mali 400MP4 1280×720 1.0.0 Working but little lag.
Galaxy Note III SM-N9005 5.1.1 Quad-core 2.3 GHz Krait 400 Adreno 330 1080×1920 1.0.0 Working fine
Galaxy Note Edge SM-N915G 5.1.1 (currently) Qualcomm APQ8084 Snapdragon 805 Quad-core 2.7 GHz Krait 450 Adreno 420 2560x1600 1.0.8 Working with some lag. Rooted
Galaxy A5 SM-A500F 5.0.2 Quad-Core 1.2GHz Cortex-A53 Adreno 306 1280x720 1.0.0 Working with some lag.
Galaxy S4 mini GT-I9190 4.4.2 (latest update) Dual-core 1.7 GHz Krait 300 Adreno 305 540 x 960 pixels 1.0.6 Working. Minor rps fluctuation during sorties.
Galaxy S4 GT-I9500 5.0.1 Quad-core 1.6 GHz Cortex-A15 Adreno 320 1080 x 1920 pixels Working. Lags during expedition.
Galaxy J7 SM-J700F 5.1.1 Quad-core 1.4 GHz Cortex-A53 Adreno 405 1280x720 1.0.8 Working
Galaxy J7 Prime Dual Sim SM-G610F/DS 6.0.1 Exynos 7870 Mali-T830 1080 x 1920 1.0.8 Working with some lag
Galaxy S8 Exynos SM-G950F 7.0 Exynos 8895 2.3 GHz Mali-G71 GPU 5.8 pouces WQHD+ HDR Super Amoled 1.0.11 Working. App crashes in "fill screen" mode
Galaxy J2 Prime G532G 6.0.1 Quad-core 1.4 GHz Cortex-A53 Mali-T720MP2 540 x 960 pixels 1.0.11 Working.

-expect frequent fps drops (it's a low-end phone). -the resolution is kinda bad.

(source)

Sony[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Xperia Z1 Compact D5503 5.1.1 Snapdragon 800 MSM8974 Adreno 330 1280×720 1.0.8 Works great.
Xperia C4 Dual E5333 5.1 MediaTek MT6752 Mali-T760 1920×1080 1.0.6 FPS drops on results, smokes, texts appearance.
Xperia SP C5303 4.1.2 Dual-core 1.7 GHz MSM8960T Snapdragon S4 Pro Adreno 320 1280×720 1.0.8 Working fine since 1.0.0.
Xperia Z5 Compact E5823 6.0 Snapdragon 810 MSM8994 Adreno 430 1280x720 1.0.0 Works great so far. Shipgirl thumbnails can take a few seconds to load, but doesn't really pose a problem.
Xperia Z C6603 5.1.1 Snapdragon S4 Pro Adreno 320 1920x1080 1.0.0 Working fine
Xperia C5 Ultra E5553 5.1 Cortex-A53 (1.7 GHz octa-core) Mali-T760MP2 1920x1080 1.0.8 Working fine since 1.0.0. Minor slowdowns / FPS drops; sometimes hangs up, requiring killing KCA. Rooted

Starmobile[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Up Snap N/A 4.4.2 Quad-core 1.2 GHz Cortex-A7 VideoCore IV 854×480 1.0.0 Working smoothly with choppy frame rate when overheating.

tp-link[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Neffos X1 Max TP903C 7.0

Helio P10 Octa-core Processor MT6755 4*Cortex-A53 2.0GHz + 4*Cortex-A53 1.2GHz

ARM mali-T860MP2 728MHz 1920×1080 1.0.13 Operational N/A

Xiaomi[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
Mi 5 64GB N/A 6.0 Snapdragon 820 MSM8996 Adreno 530 1920×1080 1.0.0 Working rather smoothly. (Fps drops while rotating compass and has sparkly animation while opening new ship.)
Redmi Note 4G N/A 4.4.4 Snapdragon 400 MSM8928 Adreno 305 1280×720 1.0.0 Working smoothly, but frame rate drops when overheating. Rooted
Redmi 2 N/A 4.4.4 Qualcomm Snapdragon 410 Adreno 306 1280 x 720 1.0.0 fps drop everywhere. rotating compass, modernizating, incoming new equip or ship. but at least better than my PC. So all good
Redmi 1S N/A 4.4.4 Qualcomm MSM8228 Snapdragon 400 Adreno 305 1280 x 720 1.0.0 It's working, with some FPS drop. better than expected.
Redmi 3 Pro N/A 5.1.1 Qualcomm Snapdragon 616 (MSM8939v2) Adreno 405 1280*720 1.0.8 Working Smoothly as expected.

no fps drops atm, will test further.

Rooted Devices
Mi 4i N/A 5.0.2 Qualcomm MSM8939 Snapdragon 615 Adreno 405 1080 x 1920 pixels (~441 ppi pixel density) 1.0.8 Slight lags when playing on balanced mode especially on compass rotation. Performance mode somewhat eases the lag but expect a few crashes on either mode. Clearing the cache before you play seems to ease the lag as well.

Factory Settings

Redmi Note 3

(3GB RAM/32GB Internal)

N/A 5.1.1 Qualcomm Snapdragon 650 Adreno 510 1080 x 1920 (~403 ppi 1.0.8 Work smoothly

Developer setting :

- Force GPU Rendering

- Force 4x MSAA

- Disable HW Rendering

Redmi

Note 4

(3GB

RAM/64GB

Internal)

Nickel 6.0.0 MediaTek

Helios x20

Adreno

506

1080 x 1920 (~401 ppi pixel density) 1.0.10 Work with some lag du to network connectivity Rooted Device / ROM MIUI changed for AOSP

ZTE[]

Name Model Android Version CPU GPU Resolution Client Version Status Note
ZTE Blade V7 Lite ZTE Blade V0720 6.0 Quad-core 1.0 GHz Cortex-A53 Mali-T720MP2 720 x 1280 1.0.6 Working smoothly with choppy frame rate occasionally when have smoke

Lenovo[]

Name Model Android

Version

CPU GPU Resolution Client

Version

Status Note
Vibe K4 Note N/A 5.1.1

Octa-core

1.3 GHz Cortex-A53

Mali-T720MP3 1080 x 1920 1.0.8 Start Up OK, Voice Playback OK, appears to work fine in general. Tested on a new phone - will require further testing & verification
Vibe P1m N/A 5.1 Quad-core 1.0 GHz Cortex-A53 Mali-T720MP2 720 x 1280 1.0.8 Working smoothly even with 300MB free memory. frame rate is choppy when have smoke.
A 2010 N/A 5.1 Quad-core 1.0 GHz Cortex-A53 Mali-T720MP2 480 x 854 1,0.8 Start up often stuck. but, frame rate normal in battle, on repair dock and consumption, always lags when have smoke.

  

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