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Information

Report your fleet composition for branching rule determination here
To view the submitted fleet composition reports go here.
Discuss new mechanics, fleet & equipment setup, LBAS setup, farming strategies, etc here.

Beyond the Shore
Decisive Fleet (Hard only)

渚を越えて

Fall 2016 Event E-5 Banner
Fall 2016 Event E-5 Map
Information
Special Mechanics Unlockable Starting Point
Combined Fleet
Abyssal Combined Fleet
Ship Locking(甲 only)
Boss Debilitation
Experience HQ: non-boss
Boss gauge
(HQ 120)
Easy: 3400 HP
Medium: 4200 HP
Hard: 4800 HP
Kills required
Rewards
All:
Saratoga Banner
Casual:
Easy:
Medal1
Medium:
F4F-3 197 Card1Screw8Medal2
Hard:
F4F-4 198 Card1Screw10Medal2First-class Medal 061 useitem
In-game description
Branching Rules for the First Part
Nodes Rules
C
E
  • Slow Fleet
  • (F)BB(V) + CV(B) ≧ 5
G
  • Does not meet the requirements to go to E
D
A
  • Pass the LoS check
Q
  • Fail the LoS check
H
D
  • Does not meet the requirements to go to F
F
  • (F)BB(V) + CV(B) ≧ 5
I
H
  • Choice
J
  • Choice
J
K

???

L

???

L
K
  • Pass the LoS check
R
  • Fail the LoS check
Branching Rules for the Second Part
Nodes Rules
2
K
  • Carrier Task Force
  • None of the below
M
  • Transport Escort Combined Fleet
  • STF and (F)BB+CV ≦ 1 in main fleet
U
  • Surface Task Force with the following requirements:
    • (F)BB+CV ≧ 4
K
M
  • Does not meet the requirement to go to N
  • Slow fleet
  • CLT ≧ 2
  • DD ≧ 4
N
  • (F)BB+CV ≦ 5 AND CLT = 1 in the ESCORT fleet
M
N
  • Slow Fleet
  • CLT ≧ 2
  • DD ≧ 4
  • (F)BB+CV ≧ 6
O
  • Does not meet the requirement to go to N
N
O
  • Fixed route
P
S
  • Fail the LoS check
T
  • Pass the LoS check

Warning on Difficulty Change from Hard mode

Players are to be advised that changing your difficulty from Hard(甲) mode to Easy(丙) or Normal(乙) difficulty after applying any debuffs/special mechanics will reset all of them upon the difficulty switch, forcing you to start from scratch.

Changing your difficulty from Hard(甲) to Normal(乙) does not reset any debuffs and special mechanics.

Changing your difficulty from Easy(丙) to Normal(乙) does not reset any debuffs and special mechanics.

However changing from Easy(丙) or Normal(乙) to Hard(甲) or vice versa will cause all your debuffs and special mechanics to reset. 

  • Easy(丙) => Hard(甲) = Reset
  • Easy(丙) <=> Normal(乙) = No Reset
  • Normal(乙) => Hard(甲) = Reset
  • Hard(甲) => Normal(乙) = No Reset

Tips

  • E-5 Hard(甲) has its own unique ship lock (orange tag), the 4th ship lock. In other words, E-5 Normal(乙) and Easy(丙) will give you NO tagging color and you are allowed to use any ships in the previous maps, while Hard(甲) applies the same ship locking rules.
  • Nagato, Prinz Eugen, Sakawa and Saratoga (not in bombing phase) are able to gain access to extremely high damage output (2.5x post-cap modifier[1]) to all enemy ships on the E-5 boss node regardless.[2]
    • However bringing Nagato will result in going through an extra node due to her being slow speed. You may opt to just bring Prinz and Sakawa while exempting Nagato out of the fleet if you prefer a shorter route.
  • Three land bases are available in this map. Only up to two land bases may be sortied out in this map. However, the third base may be used for air defense.
  • LBAS range requirements (these remain the same after 2nd start point unlock)
    • A: 5 range
    • O: 9 range
    • T (Boss): 11 range
    • Full map

Fleet compositions

If you have Nagato, Prinz Eugen, and/or Sakawa, depending on which option you choose, please bring them, duplicate Prinz Eugen & Sakawa included.

Carrier Task Force (CTF)

Most recommended setup to go with for E-5. Please note as per written on the Branching Rules, bringing any Slow ships or a second CLT will result in being taken K to M. However depending on player preferences, this can be turned into an advantage by bringing a more powerful fleet compared to the all Fast fleet which has limited options compared to the Slow fleet, where the trade off is going through an extra submarine node.

Unlocking the 2nd start point
View Carrier Task Force (CTF) Fleet Compositions
Option #1: Fast Fleet Shortest Route (B-C-G-I-H-D-A)
  • 1FBB 3CV(B) 2CA(V) + 1CL 2CLT 1CA 2DD
  • 1FBB 3CV(B) 1CA(V) 1CVL + 1CL 3CLT 2DD
Boss run
View Carrier Task Force (CTF) Fleet Compositions
Option #1: Slow Fleet (K-M-N-O-P-T)
  • 2 BB(V) 4 CV(B) + 1 CL 2 CLT 1 CA(V) 2 DD
  • 2 BB(V) 4 CV(B) + 1 CL 1 CLT 2 CA(V) 2 DD
  • 2 BB(V) 3 CV(B) 1 CVL + 1 CL 2 CLT 1 CA(V) 2 DD
  • 2 BB(V) 3 CV(B) 1 CVL + 1 CL 1 CLT 2 CA(V) 2 DD
  • 1 BB(V) 4 CV(B) 1 CA(V) + 1 CL 2 CLT 1 CA(V) 2 DD 
  • 1 BB(V) 4 CV(B) 1 CA(V) + 1 CL 1 CLT 1 CA(V) 2 DD
Option #2: All-Fast Fleet (K-N-O-P-T)
  • 1 FBB 4 CV(B) 1 CA(V) + 1 CL 1 CLT 2 CA(V) 2 DD
  • 2 FBB 3 CV(B) 1 CVL + 1 CL 1 CLT 2 CA(V) 2 DD
  • 2 FBB 2 CV(B) 2 CVL + 1 CL 1 CLT 2 CA(V) 2 DD
  • 1 FBB 1 CA(V) 2 CV(B) 2 CVL + 1 CL 1 CLT 1 FBB 1 CA(V) 2 DD
  • 2 CA(V) 4 CV(B) + 1 CL 1 CLT 1 FBB 1 CA(V) 2 DD
Option #3: Duplicate Prinz & Sakawa Fleet (K-N-O-P-T)
  • Prinz, Sakawa 4 CV(B) + Prinz, Sakawa 1 CLT 1 FBB 2 DD 

Surface Task Force (STF)

WARNING: Not recommended overall due to low Air Power, which is very critical especially for higher difficulties, but is an option in Easy mode if STF is preferred over CTF for the player. 

Using this composition makes achieving air superiority (AS) difficult against nodes N, O, P and T. Without air superiority artillery spotting is not possible and plane losses will be high.

Alternatively you may attempt to achieve Air Superiority (AS) with 2 CVLs loaded with fighters and an additional fighter-bomber to let them be able to participate in shelling, as well as CAVs with seaplane fighters to help with that.

However if you choose to go with this option, please make sure to calculate your Air Power accordingly.

View Surface Task Force (STF) Fleet Compositions
Option #1: Slow Fleet (K-M-N-O-P-T)
  • 2 BB(V) 3 CA(V) 1 CV(B) + 1 CL 2 CLT 1 CA(V) 2 DD
  • 2 BB(V) 2 CA(V) 2 CVL + 1 CL 2 CLT 1 CA(V) 2 DD
Option #2: All-Fast Fleet (K-N-O-P-T)
  • 2 FBB 3 CA(V) 1 CV(B) + 1 CL 1 CLT 2 CA(V) 2 DD
  • 2 FBB 2 CA(V) 2 CVL(Fast) + 1 CL 1 CLT 2 CA(V) 2 DD
Option #3: All-Fast Light Fleet (M-O-P-T)
  • 1 FBB 3 CA(V) 2 CVL(Fast) + 1 CL 1 CLT 2 CA(V) 2 DD
  • 1 CV 4 CA(V) 1 CL + 1 CL 1 CLT 1 CA 3 DD

How to Open up the Secret Node

Fall_2016_Event_E-5_Opening_up_the_Secret_Node

Fall 2016 Event E-5 Opening up the Secret Node

E-5 has an additional starting location[3] (2nd starting point and node U) that can be unlocked by doing the following in any order and can be done in separate runs:

  • Achieve two (2) Air Supremacy plus no damage taken Land-Base defenses from Enemy Air Raids against your land bases, receiving a white confirmation text after the base is attacked. [4]
    • Hard Mode: Same as above
    • If this is the final requirement you fulfill, you must complete the node you have landed on when the Air Raid against your base had occurred.
    • Setting all three LBAS into Air Defense mode with Interceptors/Fighters + 0~1 Saiun will give a high chance of success.
      • Saiun is only optimal if there is not a fourth fighter/interceptor plane with roughly equal stats available instead.
    • If your LBAS happens to get an Air Raid against three Wo-class however, gaining air supremacy will be very difficult (impossible on hard). The composition your LBAS gets attacked by is random.
    • It is recommended to use all available Interceptors with Double Chevron Aircraft Proficiency and Fighters with minimum of 8+ AA stats. Please refrain from using any aircraft with low AA such as Type 0 Fighter Model 52 or Type 0 Fighter Model 21 as it will likely result in failing to obtain air supremacy and/or damage taken.
    • The enemy air raid compositions have the following air power requirements for air supremacy:
      • Hard(甲) 2 Wo: 798, 3 Wo: 1191
      • Normal(乙) 2 Wo: 762, 3 Wo: 1137
      • Easy(丙) 2 Wo: 651, 3 Wo: 975
How to know whether you succeeded in getting a valid LBAS defense
Air supremacy?
(制空権確保!)
Attack miss/no damage? White text appeared after? Does it count as a successful defense?
Yes Yes Yes SUCCESS
No Yes Yes FAIL
No Yes No FAIL
  • Achieve S-Rank Victories in node A.[4]
    • Easy Mode: You must obtain one (1) S-Rank Victory in node A.
    • Medium Mode: You must obtain two (2) S-Rank Victory in node A.
    • Hard Mode: You must obtain three (3) S-Rank Victory in node A.


After completing the requirements above, a cutscene will occur where the secret node will reveal itself after the end of the next node.

The exact conditions to unlock the 2nd starting point still needs further confirmation for exact numbers.

Boss Debuff Mechanism 

After unlocking the secret node, there exists a secondary debuff mechanism which will trigger when certain conditions are met. When triggered, you will hear a quest clear sound for confirmation after you come back to your main screen, and the Boss Dialogue Sound, Text and CG will change, reflecting her debuffed state. [5]

Debuff Effects

  • Lower boss armor[4]
    • Armor is lower and most ships will be able to deal much more heavier damage against the Boss, although not as strong as Prinz Eugen, Sakawa or Nagato's damage output.

How to Debuff the Boss

1. S rank node F three (3) times for Hard(甲),  two (2) times for Normal(乙), or one (1) times for Easy(丙).[4]

  • Reaching node F requires a Surface Task Force containing 4 [F]BB(V) + 1 CV in total (Ex. 3 BB(V) + 1 CV & 1 FBB in 2nd fleet).
  • S ranks from before the 2nd start point unlock will count.

2. S rank two (2) times in node P[4]

  • Using Type 0 Fighter Model 21 (Skilled) x3 + Type 2 Large-sized Flying Boat to reduce enemy aircraft in node P can help with achieving S rank.
  • In the case obtaining S rank in node P is your final requirement, the Boss will be debuffed on the same run after you obtain the 2nd S rank.
  • S ranks from before the 2nd start point unlock will count.

3. Four (4) air supremacy plus white text  LBAS defense from Land Base air raids[4]

  • Does not include the ones from the opening of the secret node. You must get 4 new fresh.
  • Setup 3x LBAS in Air Defense mode with Interceptors/Fighters + Saiun.

After triggering the debuff, the "Quest Completion Sound Effect" () will play when returning from sortie.

Sample Videos

View Sample E-5 Runs
E-5 Hard mode (Boss Non-Debuffed) E-5 Hard mode (Boss Debuffed)
E-5 Easy mode Clear E-5 Medium mode Clear E-5 Hard mode Clear
N/A

References

Enemy patterns

Click the nodes on the map to see detailed patterns
Switch tab to view other difficulties

Fall 2016 Event E-5 Map

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Fall 2016 Event E-5 Map

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Fall 2016 Event E-5 Map

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Drop list

Type Ship? A O T
CL Agano Easy+
LHA Akitsu Maru Easy+
DD Asakaze Easy+ Easy+ Easy+
DD Hatsukaze Easy+
AO Hayasui Easy+ Easy+
DD Maikaze Easy+
SS Maruyu Easy+
CL Noshiro Easy+
DD Oyashio Easy+
CA Pola Easy+
CA Prinz Eugen Easy+
CL Sakawa Easy+ Easy+ Easy+
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