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The Wind of Genova
E4

ジェノヴァの風

Early Fall 2018 Event E-4 Banner
Early Fall 2018 Event E-4 Map
Information
Special Mechanics None
Experience HQ: non-boss
Boss gauge
(HQ 120)
Casual: 220 TP + 3500 HP
Easy: 220 TP + 3500 HP
Medium: 280 TP + 3500 HP
Hard: 400 TP + 3500 HP
Kills required
Rewards
All:
Maestrale Banner
Casual:
MegaRotaitedNothing
Easy:
Medal1Emergency Repair Goddess 043 Card1
Medium:
Medal1Emergency Repair Goddess 043 Card2Reinforcement Expansion1S9 Osprey 304 Card5⋆
Hard:
Medal1Emergency Repair Goddess 043 Card3Reinforcement Expansion1S9 Osprey 304 Card5⋆Bofors 15.2cm Twin Gun Mount Model 1930 303 Card5⋆
In-game description
Branching Rules Part 1
Nodes Rules
1
A
  • Meeting ANY of the following FORCES you to A:
    • Carrier Task Force
    • Surface Task Force
  • Meet ANY of the following requirements to go to B:
    • Amount of CA(V) in ESCORT ≥ 2
    • Fleet contains CLT, (F)BB(V), CV(B) or SS(V)
  • Meet ALL of the following requirements to go to D:
    • Do not meet any of the requirements to go to either A or B.
    • Transport Escort
    • MAIN fleet contains CL.
    • Amount of in MAIN DD ≥ 4
    • Amount of in MAIN CAV+CVL ≤ 1
  • Go to D if Single Fleet and fleet only contains DDs.
  • Otherwise, random routing between B and D.
B
D
B
C
  • Meet ANY of the following requirements:
    • Amount of CVL ≥ 2
    • Fleet contains CV(B)
    • Amount of (F)BB(V) ≥ 4
    • Fleet contains SS(V)
D
  • Do not meet the requirements to go to C.
D
E
  • Meet ANY of the following requirements to go to E:
    • Surface Task Force
    • Single fleet AND amount of DD ≤ 1
  • Go to F if Single Fleet AND amount of DD ≥ 2
  • Go to H if Transport Escort.
F
H
F
G
  • Active branching
H
H
I
  • Active branching
J
K
L
  • Pass the LoS check.
M
  • Fail the LoS check.
Branching Rules Part 2
Nodes Rules
Start
1
  • Combined Fleet
2
  • Single Fleet
Q
P
  • Meet ANY of the following requirements to go to P:
    • Combined Fleet
    • Amount of DD+DE ≥ 2
    • Fleet contains SS(V)
  • Otherwise, go to R.
  • Note: Keep in mind that the above branching rules changes once node V and W are unlocked. Refer to part 3 after that.
R
P
N
  • Meeting ANY of the following FORCES you to N:
    • Fleet contains SS(V)
    • Carrier Task Force
    • Surface Task Force
  • Go to O if amount of DD ≥ 3
  • Otherwise, random routing.
  • Note: Keep in mind that the above branching rules changes once node V and W are unlocked. Refer to part 3 after that.
O
Branching Rules Part 3
Nodes Rules
Start
1
  • Combined Fleet
2
  • Single Fleet
Q
P
  • Meet ALL of the following requirements to go to W:
    • Amount of DD ≥ 2
    • Amount of Italian ships ≥ 2 OR Fast Fleet
    • Amount of CV(B) ≤ 1
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
    • No SS(V)
  • Meet ALL of the following requirements to go to R instead:
    • Amount of Italian ships ≥ 2 OR Fast Fleet
    • No CL
    • Do not meet the requirement to go to W.
  • Alternatively, meet ALL of the following requirements to go to T:
    • Amount of DD ≥ 2
    • Fleet contains CL
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
    • No SS(V)
  • Otherwise, go to P.
R
T
W
P
N
  • Amount of (F)BB(V)+CV(L/B) ≥ 4 FORCES you to T.
  • If fleet contains SS(V), the amount of ships with both Ka-MiSpecial Type 2 Amphibious Tank 167 Card and WG42WG42 (Wurfgerät 42) 126 Card equipped affects your routing:
    • 2 ships: Go to T
    • 3+ ships: Go to N
    • Anything else: Random routing between N and T.
      • Note: You cannot route to T if node W is not unlocked yet, even if you meet all the requirements!
  • Otherwise, random routing between N and O.
O
T
  • NOTE
    • Part 3 is based on having the alternate route (see below) unlocked. Those who did not unlock it may divert from the mentioned routing below.

Historical Fleet: Armistice of Cassibile

The Italian Navy during the 2nd World War.

Members of the historical fleet will enjoy a damage bonus of around 1.2 ~ 1.3x at V L O S T U. In addition, it has been confirmed that there is no historical routing

For HARD MODE: E-5 ship lock

E-5 routing depends on European ships (all foreign ships excluding US ships) which includes ItaliansAquila
Littorio
Roma
Pola
Zara due
Libeccio
Maestrale
Luigi Torelli
. On hard mode, you will need 6 and a combination of at least 4 French + German ship for best routing at 2nd phase of E-5; check your requirement on E-5 tab for other difficulty. You can have an additional 6 for Phase 1 but this is not necessary. PolaPola, ZaraZara due, and Prinz EugenPrinz Eugen are the only 3 historical CA available and can provide a lot of flexibility in ship composition.

Map Guide

NOTE: Not all these steps may apply to lower difficulties.

  • It has been confirmed that there is no historical routing, but all Italian ships have bonus damage (see above) in this map.
  • LBAS: 3 are available, but only 2 for attacking; the other one is for defending. An air raid will happen in this map.
  • Phase 1: Assault the TP gauge with Transport Combined Fleet (TCF)
    • As experienced in E-2, you should already know how TP phase works. However, to assert assumption for assured victory is less likely as Battleship summer princessBattleship Summer Princess is presented as boss. As such, it is recommended to aim for A-rank victory (sinking at least 8 of 12 enemy ships) instead of S-rank. There are two ways to tackle this phase: TCF and Single fleet
    • LBAS: Boss node requires a range of 6. 1 fighter 3 bombers or 4 bombers if you do not have the range; try to obtain at least AD if you went for 1 fighter.
    • It should be noted that TCF has a noticeable lower accuracy than both STF/CTF, consider using node support if you are really struggling against D. Unlike E-2, this phase has carriers. For TCF, there are three methods in handling this:
      • Fight under AS or lower. Equipping CAV and/or BBV with seaplane bombers or fighters. The former gives barely any air power and can be easily wiped by Light Cruiser Tsu-Class EliteLight Cruiser Tsu-Class Elite at I while the latter is un-craftable, and - unless obtained from their relative quests/improvements - is most reasonably obtainable at this moment from Pola KaiPola Kai that drops in E-2; Zara DueZara Due also has it but she needs blueprint. To contest AS, you will need at least 2-3 seaplane fighters for Medium+ but it is possible with just 1 at some composition in Easy (and even Medium).
        • Additionally, bringing a BBV will route you to an additional battle at B
      • Fight under AS or lower. Using Transport Escort CVL, which are those with ASW stats. There are currently 4 ships that fit that criteria: Zuihou Kai Ni BZuihou Kai Ni B requires at least level 80, TaiyouTaiyou (needs level 30) drops in E-3, Gambier BayGambier Bay is still lost, and ShinyouShinyou is handed to you from E-3 with ASW stat since level 1.
      • Fight under AP/AD/AI. AS is not everything. Only your BBV/CAV benefits from artillery spotting and you won't get much out of contact bonus unless you bring CVL. AP will negate the two aforementioned bonuses from both side. If you cannot obtain AD, don't bother bringing Night ReconType 98 Reconnaissance Seaplane (Night Recon) as it will not trigger. For a summary, refer to this table from en.kancolle.wiki.
  • Single fleet - Bring some AA guns to deal with PT Imps. Always go vanguard formation till boss.
  • STF - an option for Easy and Casual players
    • This option less viable to Medium/Hard players due to ship-locking and higher air power. Otherwise, this option allows Easy players to utilize STF
    • You can now bring specifically 1 CVL. Your main fleet will attack first making PT Imps more likely to be targeted by your escort fleet. The obvious downside is the two additional nodes in which one is a submarine node, and the slower TP depletion rate. Remember that this is TP Phase, consider bringing CL/DD on your main fleet to carry drums.
  • Unlocking Phase 2 - Using Single fleet to start from Starting Point 2.
    • A+ rank Q O R - See compositions below
  • Unlocking Phase 2's alternate route - Using combined fleet
    • A+ rank S and G (?)
  • Phase 2: Dock the Dock PrincessDock Princess with your ...
    • The boss is accompanied by the same Depot Princess from E-2 that is delighted to see you againSupply Depot Princess Vacation Mode - Damaged. The same method that you used against her prior can be used here. In LD, a CVLLight_Carrier_Nu-Class_Kai_Flagship_IV will appear. Your carrier might need to carry all fighter planes (fighter mule) in order to reach AS.
    • LBAS: 2 Attack, 1 Defense OR 2 Attack 1 Retreat - All bombers
      • Alternatively, you can add fighters into your LBAS and send them to boss however there is no fighter with 8 range meaning that at least 1 slot is needed for a scout plane (see link). This is not recommended and having all bombers will be more beneficial against sinking the boss escorts (especially PT ImpPT Imp Pack).
      • Setting your third base to 'defense' can be a double-edge sword. Defending may protect your other bases but, depending on difficulty, you may lose a lot of resource as you will fight the air raid under AP due to its high fighter power. Letting your land bases get bombed without defending will cost you less resource if you are forced to retreat before reaching boss.
    • For Hard mode, both side are equally hideous. Node T has CV HimeAircraft Carrier Summer Princess and two Ta-classBattleship Ta-Class Flagship that can send you home easily especially in double line. The other side (V) is elite Re-classBattleship Re-Class Elite. The silver lining is the possible echelon formation that makes V more tolerable. You are more likely to survive this node using Vanguard than the former. For Easy and below (also somewhat Medium), Re will be in her normal form which does not perform opening torpedo strike
  • Bonus against Dock PrincessDock Princess

    The boss herself is not a pushover. However, it has been observed that the following equipment have post-cap modifier damage against Dock PrincessDock Princess. This make decision like bringing T3 shellType 3 Shell 035 Card a better option than AP shellType 91 Armor Piercing Shell 036 Card in this phase:

    Composition

    As mentioned in Map Guide. Please remember that these are early compositions that works. It is not in anyway optimal.

    Phase 1

    The focus of the first phase is the clearing of the TP gauge. The boss is located on node L. LoS requirement is around 10 for a combined fleet (possibly lower).

    1 D H I K L

    This is the shortest route possible to the first boss.

    1 D H I K L or 1 B D H I K L

    Not using a CL in the main fleet will cause random routing between B and D.

    • 2CAV 4DD + 1-2CL 1CA(V) 3-4DD
    • 1CVE 1CAV 4DD + 1-2CL 1CA(V) 3-4DD

    1 B D H I K L

    Completely disregards the possibility of the shortest route, allowing you bring a stronger fleet.

    • 1CVE 1BBV 4DD + 1CL 2CA(V) 3DD
    • 2BBV 4DD + 1CL 2CA(V) 3DD

    1 A B D E F H I K L

    Disregarding TCF entirely and bring STF. More viable for Easy and Casual players who don't have to deal with ship-lock.

    • 1 CVL 5 XX + 1 CL 2 DD 3 XX
      • XX cannot be CV(L/B) nor SS(V)
      • XX cannot have (F)BB(V) ≥ 4
      • You can bring all your CLTs here if you wish.
      • The more drum carrier the faster, but now you can bring stronger force.
      • (+)Your escort fleet also attack after main fleet, making it possible to add DD in your main fleet to deal with PT Imps.
      • (-)You will be facing two additional nodes; one of the node is a submarine node with Submarine Summer PrincessSubmarine Summer Princess. Some OASW ship is recommended or Toukai if possible.

    Phase 2

    In the second phase, the focus is the unlocking of the 2nd boss.

    2 J Q P O

    A+ rank node O.

    • 2(F)BB 1CV 3DD
    • 1(F)BB 1CVL 1CV 3DD
    • 1(F)BB 1CV 1CA 3DD

    2 J Q R

    A+ rank node R.

    • 0-1DD 0DE 0SS(V) 5-6XX
      • XX may not be DD, DE and SS(V)
    • 2 BB 2 CV 2 DD
      • Will no longer route here after boss node is unlocked.

    Phase 3

    The focus of the third and final phase is the destruction of the 2nd boss. Remember that while there is no historical routing, bringing Italian ships will be beneficial at the boss. There are two options: unlock the alternate route or do not unlock. Other than the first three compositions below, every other compositions only works if and only if you have the alternate route unlocked.

    Not using the alternate route:

    2 J Q T U

    Fleets used to defeat the 2nd boss. Keep in mind that the use of Italian ships is recommended for bonus damage against the boss.

    • 2(F)BB(V) 1CV 1CL 2DD

    Using the alternate route:

    1. Unlock nodes W and V through A+ rank nodes G and S:

    1 A B D E F G S

    Avoids node C, but has restrictions to the number of carriers you can use. Surface Task Force.

    • 1CVL 5XX + 6XX
      • XX may not be CVL, CV(B) or SS(V).
      • Cannot bring more than 4(F)BB(V).

    1 A B C E F G S

    This option completely disregards the branching rules and allows you complete freedom as to how many carriers you want to bring.

    • 6XX + 6XX
      • Transport Escort does not work. You must use Carrier/Surface Task Force.

    2.  Defeat the boss at node U

    2 J Q W V U

    A small detour with an extra aerial node, but it does allow a CA over CL. If you have Zara or Pola, this is where you can use one of them (keep another for Phase 2 E-5); or use neither.

    • 1CA 2(F)BB(V) 1CV 2DD

    Considerations for this route:

    • (-) Additional aerial node 
    • (-) Re class at node V vs CV Hime at node T
    • (+) Additional CA vs CL for composition

    2 J Q P T U

    Submarine composition for chipping at the boss gauge. Unlikely to sink the boss.

    Friend Fleets

    E-4, Phase 2, U

    Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
    Okinami Kai Banner 78 12.7cm Twin Gun Mount Model D Kai 2 267 Card12.7cm Twin Gun Mount Model D Kai 2 267 CardSearchlight 074 Card 32 45 69 50 49
    Kishinami Kai Banner 72 12.7cm Twin Gun Mount Model D Kai 2 267 Card12.7cm Twin Gun Mount Model D Kai 2 267 CardStar Shell 101 Card 32 47 63 50 43
    Asashimo Kai Banner 80 12.7cm Twin Gun Mount Model D Kai 2 267 Card61cm Quadruple (Oxygen) Torpedo Mount 015 CardType 22 Surface Radar Kai 4 088 Card 33 41 61 51 40
    Naganami Kai Ni Banner 84 12.7cm Twin Gun Mount Model D Kai 2 267 Card61cm Quadruple (Oxygen) Torpedo Mount 015 CardType 22 Surface Radar Kai 4 (Calibrated Late Model) 240 Card 33 36 51 50 28

    E-4, Phase 2, U

    Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
    Aquila Kai Banner 70 Re.2001 OR Kai 184 CardJu 87C Kai Ni (w KMX) 305 CardJu 87C Kai Ni (w KMX) 305 Card 48 16 0 53 49
    Zara Due Banner 88 203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 CardRo.43 Reconnaissance Seaplane 163 Card 62 68 35 75 67
    Pola Kai Banner 79 203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 CardRo.44 Seaplane Fighter 164 Card 56 69 39 66 64
    Maestrale Kai Banner 82 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 50 63 60 50
    Libeccio Kai Banner 78 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 38 62 48 45

    E-4, Phase 2, U

    Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
    Gotland Banner 82 Bofors 15.2cm Twin Gun Mount Model 1930 303 CardBofors 15.2cm Twin Gun Mount Model 1930 303 CardS9 Osprey 304 Card 32 48 68 58 46
    Z1 Zwei Banner 74 12.7cm Single Gun Mount 078 Card12.7cm Single Gun Mount 078 CardWG42 (Wurfgerät 42) 126 Card 35 24 54 34 39
    Z3 Zwei Banner 73 12.7cm Single Gun Mount 078 Card12.7cm Single Gun Mount 078 CardWG42 (Wurfgerät 42) 126 Card 35 24 43 51 40
    Jervis Kai Banner 88 QF 4.7inch Gun Mk.XII Kai 280 CardQF 4.7inch Gun Mk.XII Kai 280 CardType124 ASDIC 260 Card 31 52 90 70 50
    Tashkent Kai Banner 85 130mm B-13 Twin Gun Mount 282 Card130mm B-13 Twin Gun Mount 282 Card533mm Triple Torpedo Mount 283 CardType 22 Surface Radar Kai 4 088 Card 39 66 68 69 56
    Maestrale Kai Banner 82 Catbomb533mm Triple Torpedo Mount 283 CardType 22 Surface Radar Kai 4 088 Card 29 50 63 60 50

    E-4, Phase 2, U

    Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
    Italia Banner 88 381mm 50 Triple Gun Mount 133 Card381mm 50 Triple Gun Mount 133 Card381mm 50 Triple Gun Mount 133 CardOTO 152mm Triple Rapid Fire Gun Mount 134 Card 92 96 0 69 86
    Roma Kai Banner 87 381mm 50 Triple Gun Mount 133 Card381mm 50 Triple Gun Mount 133 Card381mm 50 Triple Gun Mount 133 CardOTO 152mm Triple Rapid Fire Gun Mount 134 Card 92 92 0 82 90
    Maestrale Kai Banner 82 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 50 63 60 50
    Libeccio Kai Banner 78 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 38 62 48 45

    E-4, Phase 2, U

    Ship Lv. Equipment Icon HP Icon Gun Icon Torpedo Icon AA Icon Armor
    Zara Due Banner 88 203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 CardSearchlight 074 Card 62 68 35 75 67
    Pola Kai Banner 79 203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 Card203mm 53 Twin Gun Mount 162 CardRo.44 Seaplane Fighter 164 Card 56 69 39 66 64
    Maestrale Kai Banner 82 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 50 63 60 50
    Libeccio Kai Banner 78 CatbombCatbombWG42 (Wurfgerät 42) 126 Card 29 38 62 48 45

    Map Progression

    LBAS Flight Range

    Early Fall 2018 Event E-4 LBAS Range
    The following enemy patterns and ship drops are autogenerated.
    If in doubt, use tooltips to check sample sizes.

    Enemy patterns

    Early Fall 2018 Event E-4 Map

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    Early Fall 2018 Event E-4 Map

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    Early Fall 2018 Event E-4 Map

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    Early Fall 2018 Event E-4 Map

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    Drop list

    Type Ship? I L N O S T U V
    CL Agano Casual+ Casual+
    DD Amagiri Easy+ Casual+ Casual+ Casual+ Hard+
    CV Aquila Medium+ Casual+
    CL Gotland Casual+ Medium+ Casual+
    DD Hatsukaze Easy+ Casual+ Casual+
    DD Kawakaze Medium+ Casual+ Casual+ Casual+ Casual+ Casual+
    DD Kazagumo Casual+ Medium+ Casual+ Casual+ Casual+ Casual+
    DD Libeccio Casual+ Casual+
    FBB Littorio Casual+ Casual+
    SS Luigi Torelli Easy+ Casual+ Casual+
    DD Maikaze Casual+ Casual+ Easy+ Casual+ Medium+
    CL Noshiro Casual+ Casual+
    DD Nowaki Easy+ Casual+ Casual+ Casual+ Hard+
    FBB Roma Casual+ Casual+
    DE Sado Casual+ Casual+ Hard+
    DD Sagiri Casual+ Casual+ Casual+ Casual+ Medium+
    DE Tsushima Hard+ Casual+ Casual+ Casual+
    DD Umikaze Hard+ Casual+ Casual+ Casual+ Casual+ Easy+
    DD Uranami Casual+ Hard+ Casual+ Casual+ Casual+ Casual+
    DD Uzuki Casual+ Casual+
    Notes
    ship ignored: Akatsuki
    ship ignored: Akebono
    ship ignored: Aoba
    ship ignored: Arare
    ship ignored: Arashio
    ship ignored: Asashio
    ship ignored: Ashigara
    ship ignored: Ayanami
    ship ignored: Choukai
    ship ignored: Fubuki
    ship ignored: Fumizuki
    ship ignored: Furutaka
    ship ignored: Haguro
    ship ignored: Hatsuharu
    ship ignored: Hatsushimo
    ship ignored: Hatsuyuki
    ship ignored: Hibiki
    ship ignored: Houshou
    ship ignored: Ikazuchi
    ship ignored: Inazuma
    ship ignored: Isonami
    ship ignored: Isuzu
    ship ignored: Jintsuu
    ship ignored: Kagerou
    ship ignored: Kako
    ship ignored: Kasumi
    ship ignored: Kikuzuki
    node ignored: C for Kinugasa
    node ignored: G for Kinugasa
    ship ignored: Kisaragi
    ship ignored: Kiso
    ship ignored: Kuma
    ship ignored: Kuroshio
    ship ignored: Maya
    ship ignored: Michishio
    ship ignored: Mikazuki
    ship ignored: Miyuki
    ship ignored: Mochizuki
    ship ignored: Murakumo
    ship ignored: Murasame
    ship ignored: Mutsuki
    ship ignored: Nachi
    node ignored: B for Nagara
    node ignored: C for Nagara
    node ignored: G for Nagara
    node ignored: J for Nagara
    ship ignored: Nagatsuki
    ship ignored: Naka
    ship ignored: Natori
    ship ignored: Nenohi
    node ignored: A for None
    node ignored: B for None
    node ignored: C for None
    node ignored: D for None
    node ignored: G for None
    node ignored: H for None
    node ignored: J for None
    node ignored: P for None
    node ignored: Q for None
    node ignored: R for None
    node ignored: W for None
    ship ignored: Oboro
    ship ignored: Ooshio
    ship ignored: Samidare
    ship ignored: Satsuki
    ship ignored: Sazanami
    node ignored: C for Sendai
    node ignored: G for Sendai
    node ignored: J for Sendai
    ship ignored: Shigure
    ship ignored: Shikinami
    ship ignored: Shiranui
    ship ignored: Shiratsuyu
    ship ignored: Shirayuki
    ship ignored: Suzukaze
    node ignored: K for Suzuya
    ship ignored: Tama
    ship ignored: Ushio
    ship ignored: Wakaba
    ship ignored: Yura
    ship ignored: Yuudachi
    
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