(Confirmed 3 is needed for C9 Medium) |
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* Or meet all of the following requirements: |
* Or meet all of the following requirements: |
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** No CV(L/B) |
** No CV(L/B) |
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+ | ** Amount of DD ≧ 2 |
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** ??? |
** ??? |
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** If '''Slow Fleet''': |
** If '''Slow Fleet''': |
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− | *** Amount of DD ≧ |
+ | *** Amount of DD ≧ 4 (Hard) |
+ | *** Amount of BB(V) ≦ 2 |
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|Y/battle/empty -> Z7 = |
|Y/battle/empty -> Z7 = |
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*'''Ship-locks and Starting Points''': This map allows all shiptags from previous maps, but your starting points are determined by the tags on your ships. Keep in mind that your 3rd fleet will always be recognized as a Strike Force when you sortie, whether it contains 7 ships or just 1. |
*'''Ship-locks and Starting Points''': This map allows all shiptags from previous maps, but your starting points are determined by the tags on your ships. Keep in mind that your 3rd fleet will always be recognized as a Strike Force when you sortie, whether it contains 7 ships or just 1. |
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− | **''Starting Point 1'': Combined Fleet. |
+ | **''Starting Point 1'': Combined Fleet. Ship tags are irrelevant. |
− | **''Starting Point 2'': |
+ | **''Starting Point 2'': Any fleet (normal or striking force) formed in the '''third fleet''', unless they are all green tagged. |
− | **''Starting Point 3'': |
+ | **''Starting Point 3'': Any fleet that consist of '''only green tagged''' ships (from E-1, E-2). Fleets sortied from the 1st, 2nd or 4th fleets will also start here. |
**Untagged ships will be given a yellow (Nishimura) tag if they start at point 2. |
**Untagged ships will be given a yellow (Nishimura) tag if they start at point 2. |
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*'''Historical Ships''': Be advised that this map will require a certain number of [[Fall_2017_Event/E-4#Historical_Fleets:_Battle_of_Surigao_Strait_and_Shibuyan_Sea|historical ships.]] |
*'''Historical Ships''': Be advised that this map will require a certain number of [[Fall_2017_Event/E-4#Historical_Fleets:_Battle_of_Surigao_Strait_and_Shibuyan_Sea|historical ships.]] |
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− | **Members of the Nishimura Fleet will gain a post-cap damage bonus (approximately 1. |
+ | **Members of the Nishimura Fleet will gain a post-cap damage bonus (approximately 1.44x) at the boss node. Other post-cap modifiers also exist (see [[Fall_2017_Event/E-4#Historical Fleets: Battle of Surigao Strait and Sibuyan Sea|below]]<span style="font-weight:normal;">).</span> |
**On Hard, you are required to have at least 6 of the Nishimura Fleet members to reach node Z9. Failure to do so will effectively prevent you from clearing this map on Hard. |
**On Hard, you are required to have at least 6 of the Nishimura Fleet members to reach node Z9. Failure to do so will effectively prevent you from clearing this map on Hard. |
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====The Southern Force (Nishimura Fleet)==== |
====The Southern Force (Nishimura Fleet)==== |
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− | The vanguard of the "Southern Force" during the Battle of Leyte Gulf led by Shōji Nishimura |
+ | The vanguard of the "Southern Force" during the Battle of Leyte Gulf led by Shōji Nishimura. |
+ | |||
+ | Members of the Nishimura Fleet will gain <span style="font-weight:normal;">post-cap modifers of 1.15x on Z9, </span><span style="font-weight:normal;">1.25x on node ZZ2, and </span>1.44x on node ZZ3 (boss). |
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* BB(V): {{ShipLink|Yamashiro Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou Kai Ni|text=Fusou}} |
* BB(V): {{ShipLink|Yamashiro Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou Kai Ni|text=Fusou}} |
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* CA(V): {{ShipLink|Mogami|Mogami Kai|text=Mogami}} |
* CA(V): {{ShipLink|Mogami|Mogami Kai|text=Mogami}} |
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====The Second Striking Force (Shima Fleet)==== |
====The Second Striking Force (Shima Fleet)==== |
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The rear of the "Southern Force" during the Battle of Leyte Gulf led by Kiyohide Shima. |
The rear of the "Southern Force" during the Battle of Leyte Gulf led by Kiyohide Shima. |
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+ | |||
+ | Members of the Shima Fleet will gain post-cap modifiers of <span style="font-weight:normal;">~1.15x on node Y </span>and <span style="font-weight:normal;">~1.25x on node Z8</span>. |
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* CA: {{ShipLink|Ashigara Kai Ni|text=Ashigara}}, {{ShipLink|Nachi Kai Ni|text=Nachi}} |
* CA: {{ShipLink|Ashigara Kai Ni|text=Ashigara}}, {{ShipLink|Nachi Kai Ni|text=Nachi}} |
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* CL: {{ShipLink|Abukuma Kai Ni|text=Abukuma}} |
* CL: {{ShipLink|Abukuma Kai Ni|text=Abukuma}} |
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*''Starting Point 3'' |
*''Starting Point 3'' |
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*This can be done by using your First Fleet regardless of tags or a Striking Force composed of ships with green tags only; otherwise, you will start at Starting Point 2. |
*This can be done by using your First Fleet regardless of tags or a Striking Force composed of ships with green tags only; otherwise, you will start at Starting Point 2. |
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− | **Using any CV(L) will cause you to off-routed from V --> S |
+ | **Using any CV(L), more than 2 Battleships, and having less than 2 Destroyers will cause you to off-routed from V --> S |
− | |||
{{Clear}} |
{{Clear}} |
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+ | |||
===Obtain Air Superiority (AS) in node V and node N (Not required on EASY mode)=== |
===Obtain Air Superiority (AS) in node V and node N (Not required on EASY mode)=== |
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*This can be easily done by sending your 2 LBAS available for Sortie full of Fighters to each respective nodes and/or bringing ships with Seaplane Fighters. |
*This can be easily done by sending your 2 LBAS available for Sortie full of Fighters to each respective nodes and/or bringing ships with Seaplane Fighters. |
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*The path to this node is very difficult and Z6 itself is very hard to S-rank on harder difficulties. Use of Support Expedition and LBAS focused to this node is highly recommended. Keep in mind that Z6 is not a boss node, using a Boss Support will not work. |
*The path to this node is very difficult and Z6 itself is very hard to S-rank on harder difficulties. Use of Support Expedition and LBAS focused to this node is highly recommended. Keep in mind that Z6 is not a boss node, using a Boss Support will not work. |
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**While it is possible to divide your LBAS in order to make node U more survivable, it will make node Z6 harder to S-rank. |
**While it is possible to divide your LBAS in order to make node U more survivable, it will make node Z6 harder to S-rank. |
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+ | **LBAS on the Sub node can help a lot if your combat fleet is strong enough to clear Z6. |
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*Possible Composition: |
*Possible Composition: |
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**''Starting Point 1'' |
**''Starting Point 1'' |
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***If you have access to {{ShipLink|Yamato Kai|text=Yamato}} or {{ShipLink|Musashi Kai|text=Musashi}}, you can use engine equipment to increase their speed to Fast and use them here without any routing penalties. |
***If you have access to {{ShipLink|Yamato Kai|text=Yamato}} or {{ShipLink|Musashi Kai|text=Musashi}}, you can use engine equipment to increase their speed to Fast and use them here without any routing penalties. |
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***In case you are having trouble with your CVLs survival rate, using a single CV(B) will allow to bring an additional FBB for the fleet. Roma Kai and Italia with a Seaplane Fighter each are a good choice here in addition to 2 fast Kurita fleet BBs. However it will become harder to obtain AS at nodes Z1 and Z2 on the way to Z6. |
***In case you are having trouble with your CVLs survival rate, using a single CV(B) will allow to bring an additional FBB for the fleet. Roma Kai and Italia with a Seaplane Fighter each are a good choice here in addition to 2 fast Kurita fleet BBs. However it will become harder to obtain AS at nodes Z1 and Z2 on the way to Z6. |
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+ | **Fast Carrier Task Force - 2FBB 3CV(B) 1 CAV + 1CL2DD 3XX |
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+ | ***Route is the longer, going north to A, B before joining up back at G node {{Event/Route|A|orange|B|orange|G|red|L|blue|P|blue|U|red|Z1|orange|Z2|orange|Z3|purple|Z4|purple|Z6|red}} |
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+ | ****Node A is a submarine night battle node; using the vanguard formation + sparkling escort fleet + enemy echelon formation means that there is little danger here |
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+ | ***Using fighter bombers and putting torp bomber in smaller slots, it is possible to run 3 CVCI with only a CAV Seafighter mule, for 5 full powered attackers in fleet 1. Additional CAV with fighters in fleet 2 and LBAS can help with getting air superiority reliably even with 4 CV enemy composition. |
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+ | ***Superior firing order in Combine fleet to combined fleet engagements means better outcomes at node U and Z6. |
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+ | **Having a submarine to tank nodes Z3 and Z4 can help a lot. However, there may still be enemy heavy cruisers in Z4 which can damage your surface ships. |
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{{Clear}} |
{{Clear}} |
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+ | |||
===Obtain A-Rank or higher in node Z8=== |
===Obtain A-Rank or higher in node Z8=== |
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*You may use your E-1/E-2 Green Tagged Fleet to go into Z8 from the North in Point#3. Again, it is possible to reach the destination from point 2, but it is not recommended. |
*You may use your E-1/E-2 Green Tagged Fleet to go into Z8 from the North in Point#3. Again, it is possible to reach the destination from point 2, but it is not recommended. |
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*Use of the new 6th fleet formation, the 'Vanguard Formation', is highly recommended to use in all Pre-Boss Nodes, excluding nodes M, N and V which are air raid nodes. |
*Use of the new 6th fleet formation, the 'Vanguard Formation', is highly recommended to use in all Pre-Boss Nodes, excluding nodes M, N and V which are air raid nodes. |
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*For Nodes X and S, it's up to the admirals' preferences of whether to choose Line Ahead or go with the Vanguard Formation. |
*For Nodes X and S, it's up to the admirals' preferences of whether to choose Line Ahead or go with the Vanguard Formation. |
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− | *Regardless of route, branching requirements limit fleets to 2 (F)BB |
+ | *Regardless of route, branching requirements limit fleets to 2 (F)BB(V), 0 CV(L) and require 2+ DD for shortest routing to the boss. |
*'''Nishimura route''' |
*'''Nishimura route''' |
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*{{Event/Route|E|lightblue|I|red|M|orange|N|orange|S|red|W|lightblue|Y|blue|Z9|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
*{{Event/Route|E|lightblue|I|red|M|orange|N|orange|S|red|W|lightblue|Y|blue|Z9|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
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**Nishimura Fleet Historical Members will be required, requirement being 2 (Easy) / 4 (Medium) / 6 (Hard) ships for each respective difficulties. |
**Nishimura Fleet Historical Members will be required, requirement being 2 (Easy) / 4 (Medium) / 6 (Hard) ships for each respective difficulties. |
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**A maximum of 2 BB(V) and a minimum of 2 (Easy) / 3? (Medium) / 4 (Hard) DD are required to route from S to W. |
**A maximum of 2 BB(V) and a minimum of 2 (Easy) / 3? (Medium) / 4 (Hard) DD are required to route from S to W. |
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− | ***The 2 BB(V) restriction applies to all difficulties. |
+ | ***The 2 BB(V) restriction applies to all difficulties, otherwise off-route to R. |
**There is a LoS check at Y, failing it will result in Z7-Z8 routing instead of the shorter Z9. The requirement fairly high. Retreating ships before the branch at Y can often lead to off-routing. |
**There is a LoS check at Y, failing it will result in Z7-Z8 routing instead of the shorter Z9. The requirement fairly high. Retreating ships before the branch at Y can often lead to off-routing. |
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***Bringing more Nishimura Fleet members seems to lower the requirement(?) |
***Bringing more Nishimura Fleet members seems to lower the requirement(?) |
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===Nishimura Fleet Members' Equipment Setups=== |
===Nishimura Fleet Members' Equipment Setups=== |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
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− | {{:Sandbox/E-4 Fleet Setup}} |
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+ | |- |
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+ | !colspan="6"|Press [Expand] to View Recommended Nishimura Fleet Equipment Setups |
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+ | |- |
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+ | !Ship |
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+ | !Equipment #1 |
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+ | !Equipment #2 |
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+ | !Equipment #3 |
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+ | !Equipment #4 |
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+ | ![[Reinforcement Expansion]] |
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+ | |- |
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+ | |{{ShipBattleCard|Fusou/Kai Ni}}<br>{{ShipBattleCard|Yamashiro/Kai Ni}} |
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+ | |{{RedGunHeavy}}<br>Main Gun |
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+ | |{{RedGunHeavy}}<br>Main Gun |
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+ | |{{RedAmmo}}<br>AP Shell |
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+ | |{{Seaplane}}<br>[[List of Seaplanes by stats#Reconnaissance_Seaplanes|Recon Seaplane]]<br>or<br>[[List of Seaplanes by stats##Seaplane_Bombers|Seaplane Bomber]] |
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+ | |style="background:gold"|{{ArmorEquipment}}<br>Bulge<br>OR<br>{{GreenGunMG}}<br>Anti-Air Gun |
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+ | |- |
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+ | |{{ShipBattleCard|Mogami/Kai}} |
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+ | |{{RedGunMedium}}<br>Main Gun<br>OR<br>{{YellowGun}}<br>Secondary Gun |
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+ | |{{Seaplane}}<br>{{EquipmentLink|Type 0 Reconnaissance Seaplane|text=Recon Seaplane}}/{{EquipmentLink|Zuiun|text=Bomber}}<br>OR<br>{{Seaplane Fighter}}<br>{{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighter}} |
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+ | |{{RedGunMedium}}<br>Main Gun<br>OR<br>{{YellowGun}}<br>Secondary Gun |
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+ | |{{Seaplane}}<br>{{EquipmentLink|Zuiun|text=Seaplane Bomber}}<br>OR<br>{{Seaplane Fighter}}<br>{{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighter}} |
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+ | |style="background:gold"|{{ArmorEquipment}}<br>Bulge<br>OR<br>{{GreenGunMG}}<br>Anti-Air Gun |
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+ | |- |
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+ | |{{ShipBattleCard|Shigure/Kai Ni}}<br>{{ShipBattleCard|Michishio/Kai Ni}}<br>{{ShipBattleCard|Yamagumo/Kai}}<br>{{ShipBattleCard|Asagumo/Kai}} |
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+ | |{{RedGunLight}}{{GreenGunDP}}<br>Main Gun |
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+ | |{{RedGunLight}}{{GreenGunDP}}<br>Main Gun |
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+ | |[[File:Ssp c.png]]<br>{{EquipmentLink|Skilled Lookouts}}<br>OR<br>{{Radar}}<br>Radar |
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+ | |style="background:grey"| |
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+ | !style="background:gold"|{{GreenGunMG}}<br>Anti-Air Gun<br>OR<br>{{Turbine}}<br>{{EquipmentLink|Improved Kanhon Type Turbine|text=Turbine}} |
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+ | |} |
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===Special Notes on Choice of Equipment=== |
===Special Notes on Choice of Equipment=== |
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*At least 1-2 {{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighters}} are practically mandatory if you wish to obtain Air Superiority (AS) at Boss Node easily while using less to no Fighters on your [[Land Base Aerial Support|LBAS]]. |
*At least 1-2 {{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighters}} are practically mandatory if you wish to obtain Air Superiority (AS) at Boss Node easily while using less to no Fighters on your [[Land Base Aerial Support|LBAS]]. |
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**If you lack or outright do not have any Seaplane Fighters in your possession, you will be required to bring multiple {{EquipmentLink|Zuiun|text=Seaplane Bombers}} on your Fusou/Yamashiro/Mogami and/or any CAV in the fleet instead, and have your LBAS equipped with [[List of Fighters by stats|Fighters]] equipped sent to the Boss node to decrease the [[Night Strait Princesses]]' Air Power to a value where you will be able to obtain Air Superiority (AS - <span style="color:green">航空優勢</span>) through Seaplane Bombers alone. Please note that this is hard to achieve if you do not have access to strong fighters or interceptors. |
**If you lack or outright do not have any Seaplane Fighters in your possession, you will be required to bring multiple {{EquipmentLink|Zuiun|text=Seaplane Bombers}} on your Fusou/Yamashiro/Mogami and/or any CAV in the fleet instead, and have your LBAS equipped with [[List of Fighters by stats|Fighters]] equipped sent to the Boss node to decrease the [[Night Strait Princesses]]' Air Power to a value where you will be able to obtain Air Superiority (AS - <span style="color:green">航空優勢</span>) through Seaplane Bombers alone. Please note that this is hard to achieve if you do not have access to strong fighters or interceptors. |
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+ | **You may also swap out a DD for {{ShipLink|Akitsu Maru|text=Akitsu Maru}} loaded with fighters, Air Supremacy (AS+ <span style="color:green">'''制空権確保!'''</span>) can be achieved easily with this method. AS+ also increases the rate of [[Artillery Spotting]] in the day battle. |
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*Please note that using {{EquipmentLink|Zuiun|text=Seaplane Bombers}} when against the [[Night Strait Princesses]] is fine in the prior phases, when you enter the Final Phase of facing against the [[Entombed Anti-Air Guardian Princess]], use of Seaplane Bombers on {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}} makes it very likely that her Anti-Air will eradicate your bombers down to 0 with ease (It will still result in Air Superiority - <span style="color:green">航空優勢</span>, but if they have 0 Seaplanes remaining, they will not be able to utilize [[Artillery Spotting]] at all). |
*Please note that using {{EquipmentLink|Zuiun|text=Seaplane Bombers}} when against the [[Night Strait Princesses]] is fine in the prior phases, when you enter the Final Phase of facing against the [[Entombed Anti-Air Guardian Princess]], use of Seaplane Bombers on {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}} makes it very likely that her Anti-Air will eradicate your bombers down to 0 with ease (It will still result in Air Superiority - <span style="color:green">航空優勢</span>, but if they have 0 Seaplanes remaining, they will not be able to utilize [[Artillery Spotting]] at all). |
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**You are solely recommended to equip CAV with Seaplane Fighters and not use Seaplane Bombers to gain Air Superiority against the [[Entombed Anti-Air Guardian Princess]]. |
**You are solely recommended to equip CAV with Seaplane Fighters and not use Seaplane Bombers to gain Air Superiority against the [[Entombed Anti-Air Guardian Princess]]. |
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*Bringing a [[List of submarines by upgraded maximum stats|Submarine]] as a wildcard can help you very much as she can force and tank all of Enemy Destroyers and {{ShipLink|PT Imp Pack}}'s attacks and disable them from attacking your ships. |
*Bringing a [[List of submarines by upgraded maximum stats|Submarine]] as a wildcard can help you very much as she can force and tank all of Enemy Destroyers and {{ShipLink|PT Imp Pack}}'s attacks and disable them from attacking your ships. |
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**Please beware the enemies in node S can be fatal towards your Submarine, and there is a chance that Enemy Destroyers equipped with ASW Equipment or {{ShipLink|PT Imp Pack}} in Line Abreast or Echelon can damage your Submarine. Use of the Vanguard Formation in the nodes and Sparkling may help decrease the chance of such damages happening before you reach the Boss node. |
**Please beware the enemies in node S can be fatal towards your Submarine, and there is a chance that Enemy Destroyers equipped with ASW Equipment or {{ShipLink|PT Imp Pack}} in Line Abreast or Echelon can damage your Submarine. Use of the Vanguard Formation in the nodes and Sparkling may help decrease the chance of such damages happening before you reach the Boss node. |
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+ | **For EASY mode, there are additional Ro-class late model DDs in nodes Z9 and ZZ2. Due to the nature of night battle and enemy formation, these DDs have a high chance to damage your Submarine. (Ironically, these do not appear in the higher difficulties.) Use of subcheesing tactic should be considered impractical in phase 3 unless you are prepared to use up to 2 damecons per run. |
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*Please note that your {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}} and {{ShipLink|Fusou/Kai Ni|text=Fusou}} (or any other Battleship you bring as their replacement if you are doing Easy/Medium mode) are the key players in defeating the Boss. Therefore it is important they are in Light or Medium Damage minimum by the time your fleet reaches the Day Battle. If both Battleships are in Heavy Damage by the start of the Day Battle, unfortunately your chance of defeating the Boss in that Battle will be very small. |
*Please note that your {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}} and {{ShipLink|Fusou/Kai Ni|text=Fusou}} (or any other Battleship you bring as their replacement if you are doing Easy/Medium mode) are the key players in defeating the Boss. Therefore it is important they are in Light or Medium Damage minimum by the time your fleet reaches the Day Battle. If both Battleships are in Heavy Damage by the start of the Day Battle, unfortunately your chance of defeating the Boss in that Battle will be very small. |
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====[[Night Strait Princesses]]==== |
====[[Night Strait Princesses]]==== |
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====Hard Mode (甲)==== |
====Hard Mode (甲)==== |
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*Hard Mode requires '''6 Nishimura Fleet Historical Members''' to be in the Fleet. |
*Hard Mode requires '''6 Nishimura Fleet Historical Members''' to be in the Fleet. |
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− | *Hard Mode requires your fleet to have 4 Destroyers present in the fleet. |
+ | *Hard Mode requires your fleet to have 4 Destroyers present in the fleet if you have a SLOW fleet. |
*Possible Fleet Compositions: |
*Possible Fleet Compositions: |
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**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Shigure/Kai Ni|text=Shigure}}, {{ShipLink|Michishio/Kai Ni|text=Michishio}}, {{ShipLink|Asagumo/Kai|text=Asagumo}}, {{ShipLink|Yamagumo/Kai|text=Yamagumo}} + 1 CA(V)/CL(T)/SS(V) |
**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Shigure/Kai Ni|text=Shigure}}, {{ShipLink|Michishio/Kai Ni|text=Michishio}}, {{ShipLink|Asagumo/Kai|text=Asagumo}}, {{ShipLink|Yamagumo/Kai|text=Yamagumo}} + 1 CA(V)/CL(T)/SS(V) |
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**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 Destroyer of your Choice |
**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 Destroyer of your Choice |
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+ | *Possible Subcheese Composition: |
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+ | **{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 SS(V) if Yamashiro, Fusou, and the SS(V) are FAST (through use of boilers+turbines) |
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*The eLoS(F33) Value required for going Y -> Z9 is approximately above 24.0+ for Hard mode. (Exact value currently unknown) |
*The eLoS(F33) Value required for going Y -> Z9 is approximately above 24.0+ for Hard mode. (Exact value currently unknown) |
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</tabber> |
</tabber> |