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|1 -> C/empty = |
|1 -> C/empty = |
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* Meet all of the following requirements: |
* Meet all of the following requirements: |
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− | ** Amount of Kurita Fleet members ≧ 2/ |
+ | ** Amount of Kurita Fleet members ≧ 2/4/7 on Easy/Medium/Hard |
** Surface Task Force |
** Surface Task Force |
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* Or meet all of the following requirements: |
* Or meet all of the following requirements: |
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** No CV(L/B) |
** No CV(L/B) |
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+ | ** Amount of DD ≧ 2 |
||
− | ** No LHA |
||
** ??? |
** ??? |
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** If '''Slow Fleet''': |
** If '''Slow Fleet''': |
||
− | *** Amount of DD ≧ |
+ | *** Amount of DD ≧ 4 (Hard) |
+ | *** Amount of BB(V) ≦ 2 |
||
|Y/battle/empty -> Z7 = |
|Y/battle/empty -> Z7 = |
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** Fleet must have started from point 2. |
** Fleet must have started from point 2. |
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** No CV(L/B). |
** No CV(L/B). |
||
+ | ** Amount of Nishimura Fleet members ≧ 0/3/6 on Easy/Medium/Hard |
||
− | ** Pass the LoS check. (Nishimura members in the fleet reduces LoS requirement) |
||
+ | ** Pass the LoS check. |
||
}} |
}} |
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===Task Description:=== |
===Task Description:=== |
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==Introduction== |
==Introduction== |
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− | |||
*'''Three Phases.''' The map can be considered to be divided into [[Fall_2017_Event/E-4#Map_progression|three distinct phases.]] |
*'''Three Phases.''' The map can be considered to be divided into [[Fall_2017_Event/E-4#Map_progression|three distinct phases.]] |
||
− | *'''Ship-locks and Starting Points''' This map allows all shiptags from previous maps, but your starting points are determined by the tags on your ships. |
+ | *'''Ship-locks and Starting Points''': This map allows all shiptags from previous maps, but your starting points are determined by the tags on your ships. Keep in mind that your 3rd fleet will always be recognized as a Strike Force when you sortie, whether it contains 7 ships or just 1. |
− | **''Starting Point 1'': Combined Fleet. |
+ | **''Starting Point 1'': Combined Fleet. Ship tags are irrelevant. |
− | **''Starting Point |
+ | **''Starting Point 2'': Any fleet (normal or striking force) formed in the '''third fleet''', unless they are all green tagged. |
− | **''Starting Point |
+ | **''Starting Point 3'': Any fleet that consist of '''only green tagged''' ships (from E-1, E-2). Fleets sortied from the 1st, 2nd or 4th fleets will also start here. |
**Untagged ships will be given a yellow (Nishimura) tag if they start at point 2. |
**Untagged ships will be given a yellow (Nishimura) tag if they start at point 2. |
||
− | *'''Historical Ships |
+ | *'''Historical Ships''': Be advised that this map will require a certain number of [[Fall_2017_Event/E-4#Historical_Fleets:_Battle_of_Surigao_Strait_and_Shibuyan_Sea|historical ships.]] |
− | **Members of the Nishimura Fleet will gain a post-cap damage bonus (approximately 1. |
+ | **Members of the Nishimura Fleet will gain a post-cap damage bonus (approximately 1.44x) at the boss node. Other post-cap modifiers also exist (see [[Fall_2017_Event/E-4#Historical Fleets: Battle of Surigao Strait and Sibuyan Sea|below]]<span style="font-weight:normal;">).</span> |
+ | **On Hard, you are required to have at least 6 of the Nishimura Fleet members to reach node Z9. Failure to do so will effectively prevent you from clearing this map on Hard. |
||
*'''The Boss Node of this map is hidden.''' You will be required to go through Two Phases of fulfilling certain requirements to reveal the hidden boss node. |
*'''The Boss Node of this map is hidden.''' You will be required to go through Two Phases of fulfilling certain requirements to reveal the hidden boss node. |
||
− | *''' |
+ | *'''This Map requires you to defeat two different Bosses.''' [[Night Strait Princesses]] as the initial boss, and [[Entombed Anti-Air Guardian Princess]] as the final boss. |
**At the boss node, you will fight against the Abyssal Combined Fleet at night |
**At the boss node, you will fight against the Abyssal Combined Fleet at night |
||
**The battle has two night shelling phases |
**The battle has two night shelling phases |
||
**The attack order is determined by range for both night shelling phases |
**The attack order is determined by range for both night shelling phases |
||
**Your fleet can target any ship from either Abyssal main or escort fleet during both shelling phases |
**Your fleet can target any ship from either Abyssal main or escort fleet during both shelling phases |
||
− | **In most cases, the battle will transition to a normal day battle afterwards against the enemy main fleet. (However, it is possible for the battle to end after night battle.) |
+ | **In most cases, the battle will transition to a normal day battle afterwards against the enemy main fleet. (However, it is possible for the battle to end after night battle if you have defeated all the enemies during the night phase.) |
*'''New Type of Night Battle nodes.''' The night battle nodes in E-4 are indicated by dark purple color. |
*'''New Type of Night Battle nodes.''' The night battle nodes in E-4 are indicated by dark purple color. |
||
− | **Some Night Battle nodes will require you to face the enemy fleet in Night Battle at the start, but then be dragged into fighting them in Day Battle after the Night Battle Phase is over. |
+ | **Some Night Battle nodes will require you to face the enemy fleet in Night Battle at the start, but then be dragged into fighting them in Day Battle after the Night Battle Phase is over. This is depicted by a node being dual colored. While this is not visible due to the boss icon, the boss node will also go through a night to day phase. |
**Shelling support expeditions will now attack the enemy fleet before the night battle. |
**Shelling support expeditions will now attack the enemy fleet before the night battle. |
||
**LBAS will only attack when the night battle has transitioned to day battle. |
**LBAS will only attack when the night battle has transitioned to day battle. |
||
+ | **Aerial Combat will take place during the day after the LBAS phase. This means that any support expeditions you have activated can potentially contribute to lowering your enemy's fighter power. |
||
**'''NOTE''': Starting from this event, the 'Vanguard Formation' is available for all fleets with 4 or more ships in the fleet. While the formation's effect is still pending investigation, this formation is known to be defensive and is highly recommended for all the non-aerial nodes all the way up until the boss. Take into account that the first 3 ships in the fleet will suffer day shelling and night firepower penalties, to fully make use of this new formation. |
**'''NOTE''': Starting from this event, the 'Vanguard Formation' is available for all fleets with 4 or more ships in the fleet. While the formation's effect is still pending investigation, this formation is known to be defensive and is highly recommended for all the non-aerial nodes all the way up until the boss. Take into account that the first 3 ships in the fleet will suffer day shelling and night firepower penalties, to fully make use of this new formation. |
||
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==Map progression== |
==Map progression== |
||
+ | {{Warning|One of the requirements to unlocking the boss nodes requires you to S-rank node Z9. To reach Z9 however, you will require at least 6 historical members on hard and fewer on lower difficulties. Those who do not meet the requirements to reach node Z9 will be unable to beat this map on the difficulty they have selected, as they will have no way of unlocking the 3rd phase. If you are one of those people, you are recommended to drop to a lower difficulty.}} |
||
{{#tag:gallery| |
{{#tag:gallery| |
||
Fall 2017 Event E-4 part 1.png{{!}}Map before route unlock. |
Fall 2017 Event E-4 part 1.png{{!}}Map before route unlock. |
||
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====The Southern Force (Nishimura Fleet)==== |
====The Southern Force (Nishimura Fleet)==== |
||
− | The vanguard of the "Southern Force" during the Battle of Leyte Gulf led by Shōji Nishimura |
+ | The vanguard of the "Southern Force" during the Battle of Leyte Gulf led by Shōji Nishimura. |
+ | |||
+ | Members of the Nishimura Fleet will gain <span style="font-weight:normal;">post-cap modifers of 1.15x on Z9, </span><span style="font-weight:normal;">1.25x on node ZZ2, and </span>1.44x on node ZZ3 (boss). |
||
* BB(V): {{ShipLink|Yamashiro Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou Kai Ni|text=Fusou}} |
* BB(V): {{ShipLink|Yamashiro Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou Kai Ni|text=Fusou}} |
||
* CA(V): {{ShipLink|Mogami|Mogami Kai|text=Mogami}} |
* CA(V): {{ShipLink|Mogami|Mogami Kai|text=Mogami}} |
||
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====The Second Striking Force (Shima Fleet)==== |
====The Second Striking Force (Shima Fleet)==== |
||
The rear of the "Southern Force" during the Battle of Leyte Gulf led by Kiyohide Shima. |
The rear of the "Southern Force" during the Battle of Leyte Gulf led by Kiyohide Shima. |
||
+ | |||
+ | Members of the Shima Fleet will gain post-cap modifiers of <span style="font-weight:normal;">~1.15x on node Y </span>and <span style="font-weight:normal;">~1.25x on node Z8</span>. |
||
* CA: {{ShipLink|Ashigara Kai Ni|text=Ashigara}}, {{ShipLink|Nachi Kai Ni|text=Nachi}} |
* CA: {{ShipLink|Ashigara Kai Ni|text=Ashigara}}, {{ShipLink|Nachi Kai Ni|text=Nachi}} |
||
* CL: {{ShipLink|Abukuma Kai Ni|text=Abukuma}} |
* CL: {{ShipLink|Abukuma Kai Ni|text=Abukuma}} |
||
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{{Clear}} |
{{Clear}} |
||
⚫ | |||
− | ==Unlocking the Hidden Boss Node== |
||
− | {{Warning| |
||
− | The following are not 100% confirmed as of this time, where some of the requirements listed below may turn out to be actually not required. Please follow this at your discretion}} |
||
⚫ | |||
[[File:【KanColle】Fall 2017 Event E-4 Phase 1 Opening the 'Z' nodes|right|250 px]] |
[[File:【KanColle】Fall 2017 Event E-4 Phase 1 Opening the 'Z' nodes|right|250 px]] |
||
− | '''NOTE:''' |
+ | '''NOTE:''' The order does not matter, but progress towards Phase 2 will not count if Phase 1 isn't done yet. |
− | + | ===S-Rank node U=== |
|
− | + | *''Starting Point 1'' |
|
− | + | *Must be Combined Fleet |
|
− | + | **A certain number of Kurita Fleet Members are required to take the shortest and safer route. |
|
− | + | ***Easy: 2 / Medium: 4 / Hard: 7 |
|
− | + | **If you take any slow ships, you will be off-routed to node J, which contains {{ShipLink|New Submarine Princess}}. |
|
− | + | **You may only take up to 5 [F]BB(V)+CV(L/B) combined (Ex. 3 FBB 2 CVL, 4 FBB 1 CV); otherwise, you will be off-routed to Node H from G. |
|
+ | **While Carrier Task Force is a possibility, you will always be forced to go through node A and B regardless of how many historical ships you bring. On Medium and Hard, you will also be forced to go through node J, which contains the {{ShipLink|New Submarine Princess}}. |
||
− | + | *Possible Composition: |
|
− | + | **Fast Surface Task Force - 3FBB CA(V) 2CVL + 1CL 2DD 3XX - {{Event/Route|C|lightblue|F|lightblue|D|lightblue|G|red|L|lightblue|P|lightblue|U|red}} |
|
− | + | ***Must use the specified members of Kurita Fleet |
|
⚫ | |||
⚫ | |||
⚫ | |||
− | ***Using any CV(L) will cause you to off-routed from V --> S |
||
+ | {{Clear}} |
||
− | *'''Obtain Air Superiority (AS) in node V and node N (Not required on EASY mode)''' |
||
⚫ | |||
⚫ | |||
+ | *''Starting Point 3'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | + | **Using any CV(L), more than 2 Battleships, and having less than 2 Destroyers will cause you to off-routed from V --> S |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ****For Hard, having 6-Nishimura Fleet Members can allow you to bring CV(L) in the <span style="font-weight:400;">Striking Force</span>. |
||
+ | {{Clear}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | + | ===Obtain Air Superiority (AS) in node V and node N (Not required on EASY mode)=== |
|
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ***If you only wish to reach node V, use your First Fleet full of carriers and stack all of them with {{GreenPlane}} to easily achieve Air Superiority. |
||
⚫ | |||
⚫ | |||
+ | ***(Easy: 2 / Medium: 4 / Hard: 6) Nishimura Fleet Members. |
||
⚫ | |||
+ | ***In case you do meet the historical requirements, it is definitely possible to bring a carrier in order to make achieving Air Superiority on node N a breeze. |
||
+ | |||
+ | |||
+ | {{Clear}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | |||
+ | {{Clear}} |
||
⚫ | |||
+ | * For node Y, you can decide on yourself whether you want to approach it from point 2 or 3. Take note however, that going from point 3 is shorter and is recommended. While not necessary, you can use LBAS to bomb the node after the night phase has ended. |
||
⚫ | |||
+ | **7 Submarine Strike Force with all GREEN TAGs |
||
*** {{Event/Route|Q|lightblue|T|blue|V|orange|S|red|R|blue|W|blue|Y|purple}} |
*** {{Event/Route|Q|lightblue|T|blue|V|orange|S|red|R|blue|W|blue|Y|purple}} |
||
+ | **Strike Force with all GREEN TAGs or First Fleet with (F)BB(V) ≦ 2, DD ≧ 2, No CV(L/B) |
||
⚫ | |||
− | *** (F)BB(V) ≦ 2, DD ≧ 2, CV(L/B) = 0 |
||
***{{Event/Route|Q|lightblue|T|blue|V|orange|X|red|Y|purple}} |
***{{Event/Route|Q|lightblue|T|blue|V|orange|X|red|Y|purple}} |
||
+ | |||
⚫ | |||
+ | {{Clear}} |
||
⚫ | |||
+ | {{Warning|One of the requirements to unlocking the boss nodes requires you to S-rank node Z9. To reach Z9 however, you will require at least a certain amount of historical members on harder difficulties. Those who do not meet the requirements to reach node Z9 will be unable to beat this map on the difficulty they have selected.}} |
||
[[File:【KanColle】Fall 2017 Event E-4 Phase 2 Revealing the ZZ nodes|right|250 px]] |
[[File:【KanColle】Fall 2017 Event E-4 Phase 2 Revealing the ZZ nodes|right|250 px]] |
||
− | + | ===Obtain Air Superiority (AS) in node Z1 & Z2 (not required for Easy)=== |
|
⚫ | |||
⚫ | |||
⚫ | *This node has Enemy carriers with very high Air Power. You are recommended to bring CVLs equipped with your best [[List of Fighters by stats|Fighters]], CAVs equipped with {{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighter}}. On Hard, consider equipping both of your CVLs with a full {{Fighter}} load-out. |
||
⚫ | |||
+ | |||
+ | |||
+ | {{Clear}} |
||
+ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | |||
+ | {{Clear}} |
||
+ | ===Obtain S-Rank in node Z6=== |
||
⚫ | |||
+ | **While it is possible to divide your LBAS in order to make node U more survivable, it will make node Z6 harder to S-rank. |
||
+ | **LBAS on the Sub node can help a lot if your combat fleet is strong enough to clear Z6. |
||
⚫ | |||
**''Starting Point 1'' |
**''Starting Point 1'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ***If you have access to {{ShipLink|Yamato Kai|text=Yamato}} or {{ShipLink|Musashi Kai|text=Musashi}}, you can use engine equipment to increase their speed to Fast and use them here without any routing penalties. |
||
⚫ | ***In case you are having trouble with your CVLs survival rate, using a single CV(B) will allow to bring an additional FBB for the fleet. Roma Kai and Italia with a Seaplane Fighter each are a good choice here in addition to 2 fast Kurita fleet BBs. However it will become harder to obtain AS at nodes Z1 and Z2 on the way to Z6. |
||
+ | **Fast Carrier Task Force - 2FBB 3CV(B) 1 CAV + 1CL2DD 3XX |
||
+ | ***Route is the longer, going north to A, B before joining up back at G node {{Event/Route|A|orange|B|orange|G|red|L|blue|P|blue|U|red|Z1|orange|Z2|orange|Z3|purple|Z4|purple|Z6|red}} |
||
+ | ****Node A is a submarine night battle node; using the vanguard formation + sparkling escort fleet + enemy echelon formation means that there is little danger here |
||
+ | ***Using fighter bombers and putting torp bomber in smaller slots, it is possible to run 3 CVCI with only a CAV Seafighter mule, for 5 full powered attackers in fleet 1. Additional CAV with fighters in fleet 2 and LBAS can help with getting air superiority reliably even with 4 CV enemy composition. |
||
+ | ***Superior firing order in Combine fleet to combined fleet engagements means better outcomes at node U and Z6. |
||
+ | **Having a submarine to tank nodes Z3 and Z4 can help a lot. However, there may still be enemy heavy cruisers in Z4 which can damage your surface ships. |
||
⚫ | |||
⚫ | |||
+ | {{Clear}} |
||
⚫ | |||
⚫ | |||
− | ***You may also divide your LBAS to help you in both node U and Z6 respectively. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | *** |
||
− | + | ===Obtain A-Rank or higher in node Z8=== |
|
− | + | *You may use your E-1/E-2 Green Tagged Fleet to go into Z8 from the North in Point#3. Again, it is possible to reach the destination from point 2, but it is not recommended. |
|
− | + | *Possible Composition: |
|
− | + | **''Starting Point 3'' |
|
− | + | **Striking Force composed of ships with green tags only '''OR''' by utilizing the First Fleet. |
|
− | + | ***(F)BB(V) ≦ 2, DD ≧ 2, CV(L/B) = 0 |
|
− | + | ***Striking Force - 2CA 2CL 3DD |
|
− | + | ***Striking Force - 2 BBV 1 CAV 3 DD 1 SS |
|
− | + | **{{Event/Route|Q|blue|T|purple|V|orange|X|red|Y|purple|Z7|purple|Z8|purple}} |
|
+ | **Having a submarine to tank all the shots can help a lot, as it will effectively prevent them from using cut-in attacks on your surface fleets. However, this will do nothing against enemy heavy cruisers. |
||
⚫ | |||
+ | ** This node will transpose to day after the night phase has ended, it is possible to use LBAS to attack this node. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | ** While Nishimura fleet members are not necessary, they will make it easier as you will not go I --> K at the start if you fail to meet the other requirements. |
||
⚫ | |||
− | ***''Starting Point 2'' |
||
− | ***Striking Force composed of ships with mixed tags |
||
⚫ | |||
− | ****Alert Formation for all pre-Z9 nodes, Line Ahead for Z9 |
||
⚫ | |||
⚫ | |||
− | ***'''NOTE'''<span style="color:rgb(0,0,0);font-size:14px;font-weight:400;">: For phase 2, node W is still a night battle node while node Y changes to a night battle node with subs.</span> |
||
+ | {{Clear}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | *'''WARNING:''' Having Nishimura fleet members is mandatory to reach this node on harder difficulties. Those who do not have enough historical members will not be able to reach this node, effectively making it impossible to beat this map until you lower your difficulty. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | ***Vanguard Formation for all submarine/Night nodes before Z9 and Diamond on all aerial nodes. You can choose between Line Ahead or Vanguard on node S, but go for Line Ahead on Z9 |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | |||
+ | {{Clear}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | {{Clear}} |
||
==Final Showdown VS [[Night Strait Princesses]] & [[Entombed Anti-Air Guardian Princess]]== |
==Final Showdown VS [[Night Strait Princesses]] & [[Entombed Anti-Air Guardian Princess]]== |
||
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*Use of the new 6th fleet formation, the 'Vanguard Formation', is highly recommended to use in all Pre-Boss Nodes, excluding nodes M, N and V which are air raid nodes. |
*Use of the new 6th fleet formation, the 'Vanguard Formation', is highly recommended to use in all Pre-Boss Nodes, excluding nodes M, N and V which are air raid nodes. |
||
*For Nodes X and S, it's up to the admirals' preferences of whether to choose Line Ahead or go with the Vanguard Formation. |
*For Nodes X and S, it's up to the admirals' preferences of whether to choose Line Ahead or go with the Vanguard Formation. |
||
− | *Regardless of route, branching requirements limit fleets to 2 (F)BB |
+ | *Regardless of route, branching requirements limit fleets to 2 (F)BB(V), 0 CV(L) and require 2+ DD for shortest routing to the boss. |
*'''Nishimura route''' |
*'''Nishimura route''' |
||
*{{Event/Route|E|lightblue|I|red|M|orange|N|orange|S|red|W|lightblue|Y|blue|Z9|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
*{{Event/Route|E|lightblue|I|red|M|orange|N|orange|S|red|W|lightblue|Y|blue|Z9|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
||
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**Nishimura Fleet Historical Members will be required, requirement being 2 (Easy) / 4 (Medium) / 6 (Hard) ships for each respective difficulties. |
**Nishimura Fleet Historical Members will be required, requirement being 2 (Easy) / 4 (Medium) / 6 (Hard) ships for each respective difficulties. |
||
**A maximum of 2 BB(V) and a minimum of 2 (Easy) / 3? (Medium) / 4 (Hard) DD are required to route from S to W. |
**A maximum of 2 BB(V) and a minimum of 2 (Easy) / 3? (Medium) / 4 (Hard) DD are required to route from S to W. |
||
− | ***The 2 BB(V) restriction applies to all difficulties. |
+ | ***The 2 BB(V) restriction applies to all difficulties, otherwise off-route to R. |
**There is a LoS check at Y, failing it will result in Z7-Z8 routing instead of the shorter Z9. The requirement fairly high. Retreating ships before the branch at Y can often lead to off-routing. |
**There is a LoS check at Y, failing it will result in Z7-Z8 routing instead of the shorter Z9. The requirement fairly high. Retreating ships before the branch at Y can often lead to off-routing. |
||
***Bringing more Nishimura Fleet members seems to lower the requirement(?) |
***Bringing more Nishimura Fleet members seems to lower the requirement(?) |
||
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**Ships taking this route arrive at the boss node with around 30% fuel, 40% ammo remaining. |
**Ships taking this route arrive at the boss node with around 30% fuel, 40% ammo remaining. |
||
**Using a high armor SSV (''i.e.'' I-14, I-13, I-401, I-400) can help reduce losses from enemy destroyers and PT Imp Packs. |
**Using a high armor SSV (''i.e.'' I-14, I-13, I-401, I-400) can help reduce losses from enemy destroyers and PT Imp Packs. |
||
− | *''' |
+ | *'''Submarine Shima route''' |
*{{Event/Route|Q|lightblue|T|blue|V|orange|S|red|R|blue|W|lightblue|Y|blue|Z7|blue|Z8|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
*{{Event/Route|Q|lightblue|T|blue|V|orange|S|red|R|blue|W|lightblue|Y|blue|Z7|blue|Z8|blue|ZZ1|blue|ZZ2|blue|ZZ3|purple}} |
||
− | * |
+ | *7 SS(V) |
**Starts at the northern start point (3) & requires all 7 ships to have the green Shima Fleet tag from E-1 & E-2. |
**Starts at the northern start point (3) & requires all 7 ships to have the green Shima Fleet tag from E-1 & E-2. |
||
− | ** |
+ | **This fleet takes a longer route to the boss, but have significant advantages over the shorter routes. |
**7 submarines are fairly cost effective for chipping the boss gauge, but will have an incredibly difficult time killing the boss completely. |
**7 submarines are fairly cost effective for chipping the boss gauge, but will have an incredibly difficult time killing the boss completely. |
||
***However, because submarines cannot equip the Striking Force Fleet Command Facility, pre-boss taiha is a concern. |
***However, because submarines cannot equip the Striking Force Fleet Command Facility, pre-boss taiha is a concern. |
||
***In non-PT nodes, Line Ahead formation is an option due to higher shelling support damage and higher damage from the first 3 submarines, but sacrifices the evasion from the Vanguard formation. |
***In non-PT nodes, Line Ahead formation is an option due to higher shelling support damage and higher damage from the first 3 submarines, but sacrifices the evasion from the Vanguard formation. |
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**SSVs I-14, I-13, I-401, I-400 are recommended due to their higher fuel capacity, which allows them to keep higher fuel levels than their 10 fuel SS/SSV counterparts on the way to the boss. (29% fuel at boss compared to 0%). Putting them in the 4th-7th slots will allow them to tank more enemy fire. |
**SSVs I-14, I-13, I-401, I-400 are recommended due to their higher fuel capacity, which allows them to keep higher fuel levels than their 10 fuel SS/SSV counterparts on the way to the boss. (29% fuel at boss compared to 0%). Putting them in the 4th-7th slots will allow them to tank more enemy fire. |
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− | **Ships taking this route arrive at the boss with around |
+ | **Ships taking this route arrive at the boss with around 35% ammo remaining. |
===Nishimura Fleet Members' Equipment Setups=== |
===Nishimura Fleet Members' Equipment Setups=== |
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+ | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
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− | {{:Sandbox/E-4 Fleet Setup}} |
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+ | |- |
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+ | !colspan="6"|Press [Expand] to View Recommended Nishimura Fleet Equipment Setups |
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+ | |- |
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+ | !Ship |
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+ | !Equipment #1 |
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+ | !Equipment #2 |
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+ | !Equipment #3 |
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+ | !Equipment #4 |
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+ | ![[Reinforcement Expansion]] |
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+ | |- |
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+ | |{{ShipBattleCard|Fusou/Kai Ni}}<br>{{ShipBattleCard|Yamashiro/Kai Ni}} |
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+ | |{{RedGunHeavy}}<br>Main Gun |
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+ | |{{RedGunHeavy}}<br>Main Gun |
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+ | |{{RedAmmo}}<br>AP Shell |
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+ | |{{Seaplane}}<br>[[List of Seaplanes by stats#Reconnaissance_Seaplanes|Recon Seaplane]]<br>or<br>[[List of Seaplanes by stats##Seaplane_Bombers|Seaplane Bomber]] |
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+ | |style="background:gold"|{{ArmorEquipment}}<br>Bulge<br>OR<br>{{GreenGunMG}}<br>Anti-Air Gun |
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+ | |- |
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+ | |{{ShipBattleCard|Mogami/Kai}} |
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+ | |{{RedGunMedium}}<br>Main Gun<br>OR<br>{{YellowGun}}<br>Secondary Gun |
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+ | |{{Seaplane}}<br>{{EquipmentLink|Type 0 Reconnaissance Seaplane|text=Recon Seaplane}}/{{EquipmentLink|Zuiun|text=Bomber}}<br>OR<br>{{Seaplane Fighter}}<br>{{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighter}} |
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+ | |{{RedGunMedium}}<br>Main Gun<br>OR<br>{{YellowGun}}<br>Secondary Gun |
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+ | |{{Seaplane}}<br>{{EquipmentLink|Zuiun|text=Seaplane Bomber}}<br>OR<br>{{Seaplane Fighter}}<br>{{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighter}} |
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+ | |style="background:gold"|{{ArmorEquipment}}<br>Bulge<br>OR<br>{{GreenGunMG}}<br>Anti-Air Gun |
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+ | |- |
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+ | |{{ShipBattleCard|Shigure/Kai Ni}}<br>{{ShipBattleCard|Michishio/Kai Ni}}<br>{{ShipBattleCard|Yamagumo/Kai}}<br>{{ShipBattleCard|Asagumo/Kai}} |
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+ | |{{RedGunLight}}{{GreenGunDP}}<br>Main Gun |
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+ | |{{RedGunLight}}{{GreenGunDP}}<br>Main Gun |
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+ | |[[File:Ssp c.png]]<br>{{EquipmentLink|Skilled Lookouts}}<br>OR<br>{{Radar}}<br>Radar |
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+ | |style="background:grey"| |
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+ | !style="background:gold"|{{GreenGunMG}}<br>Anti-Air Gun<br>OR<br>{{Turbine}}<br>{{EquipmentLink|Improved Kanhon Type Turbine|text=Turbine}} |
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+ | |} |
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===Special Notes on Choice of Equipment=== |
===Special Notes on Choice of Equipment=== |
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*At least 1-2 {{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighters}} are practically mandatory if you wish to obtain Air Superiority (AS) at Boss Node easily while using less to no Fighters on your [[Land Base Aerial Support|LBAS]]. |
*At least 1-2 {{EquipmentLink|Type 2 Seaplane Fighter Kai|text=Seaplane Fighters}} are practically mandatory if you wish to obtain Air Superiority (AS) at Boss Node easily while using less to no Fighters on your [[Land Base Aerial Support|LBAS]]. |
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**If you lack or outright do not have any Seaplane Fighters in your possession, you will be required to bring multiple {{EquipmentLink|Zuiun|text=Seaplane Bombers}} on your Fusou/Yamashiro/Mogami and/or any CAV in the fleet instead, and have your LBAS equipped with [[List of Fighters by stats|Fighters]] equipped sent to the Boss node to decrease the [[Night Strait Princesses]]' Air Power to a value where you will be able to obtain Air Superiority (AS - <span style="color:green">航空優勢</span>) through Seaplane Bombers alone. Please note that this is hard to achieve if you do not have access to strong fighters or interceptors. |
**If you lack or outright do not have any Seaplane Fighters in your possession, you will be required to bring multiple {{EquipmentLink|Zuiun|text=Seaplane Bombers}} on your Fusou/Yamashiro/Mogami and/or any CAV in the fleet instead, and have your LBAS equipped with [[List of Fighters by stats|Fighters]] equipped sent to the Boss node to decrease the [[Night Strait Princesses]]' Air Power to a value where you will be able to obtain Air Superiority (AS - <span style="color:green">航空優勢</span>) through Seaplane Bombers alone. Please note that this is hard to achieve if you do not have access to strong fighters or interceptors. |
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+ | **You may also swap out a DD for {{ShipLink|Akitsu Maru|text=Akitsu Maru}} loaded with fighters, Air Supremacy (AS+ <span style="color:green">'''制空権確保!'''</span>) can be achieved easily with this method. AS+ also increases the rate of [[Artillery Spotting]] in the day battle. |
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*Please note that using {{EquipmentLink|Zuiun|text=Seaplane Bombers}} when against the [[Night Strait Princesses]] is fine in the prior phases, when you enter the Final Phase of facing against the [[Entombed Anti-Air Guardian Princess]], use of Seaplane Bombers on {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}} makes it very likely that her Anti-Air will eradicate your bombers down to 0 with ease (It will still result in Air Superiority - <span style="color:green">航空優勢</span>, but if they have 0 Seaplanes remaining, they will not be able to utilize [[Artillery Spotting]] at all). |
*Please note that using {{EquipmentLink|Zuiun|text=Seaplane Bombers}} when against the [[Night Strait Princesses]] is fine in the prior phases, when you enter the Final Phase of facing against the [[Entombed Anti-Air Guardian Princess]], use of Seaplane Bombers on {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}} makes it very likely that her Anti-Air will eradicate your bombers down to 0 with ease (It will still result in Air Superiority - <span style="color:green">航空優勢</span>, but if they have 0 Seaplanes remaining, they will not be able to utilize [[Artillery Spotting]] at all). |
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**You are solely recommended to equip CAV with Seaplane Fighters and not use Seaplane Bombers to gain Air Superiority against the [[Entombed Anti-Air Guardian Princess]]. |
**You are solely recommended to equip CAV with Seaplane Fighters and not use Seaplane Bombers to gain Air Superiority against the [[Entombed Anti-Air Guardian Princess]]. |
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*Bringing a [[List of submarines by upgraded maximum stats|Submarine]] as a wildcard can help you very much as she can force and tank all of Enemy Destroyers and {{ShipLink|PT Imp Pack}}'s attacks and disable them from attacking your ships. |
*Bringing a [[List of submarines by upgraded maximum stats|Submarine]] as a wildcard can help you very much as she can force and tank all of Enemy Destroyers and {{ShipLink|PT Imp Pack}}'s attacks and disable them from attacking your ships. |
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**Please beware the enemies in node S can be fatal towards your Submarine, and there is a chance that Enemy Destroyers equipped with ASW Equipment or {{ShipLink|PT Imp Pack}} in Line Abreast or Echelon can damage your Submarine. Use of the Vanguard Formation in the nodes and Sparkling may help decrease the chance of such damages happening before you reach the Boss node. |
**Please beware the enemies in node S can be fatal towards your Submarine, and there is a chance that Enemy Destroyers equipped with ASW Equipment or {{ShipLink|PT Imp Pack}} in Line Abreast or Echelon can damage your Submarine. Use of the Vanguard Formation in the nodes and Sparkling may help decrease the chance of such damages happening before you reach the Boss node. |
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+ | **For EASY mode, there are additional Ro-class late model DDs in nodes Z9 and ZZ2. Due to the nature of night battle and enemy formation, these DDs have a high chance to damage your Submarine. (Ironically, these do not appear in the higher difficulties.) Use of subcheesing tactic should be considered impractical in phase 3 unless you are prepared to use up to 2 damecons per run. |
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*Please note that your {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}} and {{ShipLink|Fusou/Kai Ni|text=Fusou}} (or any other Battleship you bring as their replacement if you are doing Easy/Medium mode) are the key players in defeating the Boss. Therefore it is important they are in Light or Medium Damage minimum by the time your fleet reaches the Day Battle. If both Battleships are in Heavy Damage by the start of the Day Battle, unfortunately your chance of defeating the Boss in that Battle will be very small. |
*Please note that your {{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}} and {{ShipLink|Fusou/Kai Ni|text=Fusou}} (or any other Battleship you bring as their replacement if you are doing Easy/Medium mode) are the key players in defeating the Boss. Therefore it is important they are in Light or Medium Damage minimum by the time your fleet reaches the Day Battle. If both Battleships are in Heavy Damage by the start of the Day Battle, unfortunately your chance of defeating the Boss in that Battle will be very small. |
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====[[Night Strait Princesses]]==== |
====[[Night Strait Princesses]]==== |
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====Hard Mode (甲)==== |
====Hard Mode (甲)==== |
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*Hard Mode requires '''6 Nishimura Fleet Historical Members''' to be in the Fleet. |
*Hard Mode requires '''6 Nishimura Fleet Historical Members''' to be in the Fleet. |
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− | *Hard Mode requires your fleet to have 4 Destroyers present in the fleet. |
+ | *Hard Mode requires your fleet to have 4 Destroyers present in the fleet if you have a SLOW fleet. |
*Possible Fleet Compositions: |
*Possible Fleet Compositions: |
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**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Shigure/Kai Ni|text=Shigure}}, {{ShipLink|Michishio/Kai Ni|text=Michishio}}, {{ShipLink|Asagumo/Kai|text=Asagumo}}, {{ShipLink|Yamagumo/Kai|text=Yamagumo}} + 1 CA(V)/CL(T)/SS(V) |
**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Shigure/Kai Ni|text=Shigure}}, {{ShipLink|Michishio/Kai Ni|text=Michishio}}, {{ShipLink|Asagumo/Kai|text=Asagumo}}, {{ShipLink|Yamagumo/Kai|text=Yamagumo}} + 1 CA(V)/CL(T)/SS(V) |
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**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 Destroyer of your Choice |
**{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 Destroyer of your Choice |
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+ | *Possible Subcheese Composition: |
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+ | **{{ShipLink|Yamashiro/Kai Ni|text=Yamashiro}}, {{ShipLink|Fusou/Kai Ni|text=Fusou}}, {{ShipLink|Mogami/Kai|text=Mogami}}, 3 Nishimura Fleet Destroyers + 1 SS(V) if Yamashiro, Fusou, and the SS(V) are FAST (through use of boilers+turbines) |
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*The eLoS(F33) Value required for going Y -> Z9 is approximately above 24.0+ for Hard mode. (Exact value currently unknown) |
*The eLoS(F33) Value required for going Y -> Z9 is approximately above 24.0+ for Hard mode. (Exact value currently unknown) |
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</tabber> |
</tabber> |