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|image = Fall_2015_E5_Banner.png
 
|image = Fall_2015_E5_Banner.png
 
|label1 = Mechanics
 
|label1 = Mechanics
  +
|value1 = [[Event#Ship_Locking|Ship locking]] (orange/green)<br/>[[Events#Debuffing_Mechanism|Debuffing Mechanism]]<br/>[[Fall_2015_Event/Info#New_mechanic:_Transport_off-load_Gauge|Transport off-load Gauge]]<br/>[[Event#Manual_Node_Selection|Node Selection]]<br/>[[Event#LoS_Check|LoS Check]]<br/>[[PT Imp Pack]]<br/>[[Fall_2015_Event/Info#Map_HP_dependent_on_HQ_level|HQ dependent Map HP]]
|value1 =
 
[[Event#Ship_Locking|Ship locking]] (orange/green)<br/>
 
[[Events#Debuffing_Mechanism|Debuffing Mechanism]]<br/>
 
[[Fall_2015_Event#Special_Mechanics|Transport off-load Gauge]]<br/>
 
[[Event#Manual_Node_Selection|Node Selection]]<br/>
 
[[Event#LoS_Check|LoS Check]]<br/>
 
[[PT Imp Pack]]
 
 
|label2 = Boss gauge
 
|label2 = Boss gauge
|value2 = Easy: 120 TP / 720 HP<br>Medium: 240 TP / 1000 HP<br>Hard: 360 TP / 1060 HP
+
|value2 = Easy: 120 TP / 720 HP<br>Medium: 240 TP / 1000 HP<br>Hard: 360 TP / 1060 HP<br>See also [[Fall_2015_Event/Info#Map_HP_dependent_on_HQ_level|this]] table
 
|label3 = Kills required<br>(second gauge)
 
|label3 = Kills required<br>(second gauge)
 
|value3 =
 
|value3 =
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<span style="color:#f00;">If you see long colored boxes and not round nodes, clear your cache to see the updated styles.</span>
 
<span style="color:#f00;">If you see long colored boxes and not round nodes, clear your cache to see the updated styles.</span>
 
* '''[[Sendai]], [[Kawakaze]], [[Shigure]], 1 CLT, 2 DD'''
 
* '''[[Sendai]], [[Kawakaze]], [[Shigure]], 1 CLT, 2 DD'''
  +
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
|A|#777777;
 
|A|#777777;
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* Only '''[[Shigure]]'''
 
* Only '''[[Shigure]]'''
  +
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
|A|#777777;
 
|A|#777777;
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|N|#FF0000;
 
|N|#FF0000;
 
}}</div>
 
}}</div>
  +
 
* Only '''[[Sendai]]''' and '''[[Shigure]] OR''' '''[[Shigure]] '''and''' [[Kawakaze]]'''
 
* Only '''[[Sendai]]''' and '''[[Shigure]] OR''' '''[[Shigure]] '''and''' [[Kawakaze]]'''
  +
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
<div style="padding:0px 0px 0px 50px;">{{Route
 
|A|#777777;
 
|A|#777777;
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|N|#FF0000;
 
|N|#FF0000;
 
}}</div>
 
}}</div>
  +
 
* LoS check preboss when the gauge becomes red
 
* LoS check preboss when the gauge becomes red
* 15 eLoS is enough for hard mode (6-8 eLoS seems also enough, even less for pre-final runs)
+
* 15 eLoS {{cite}} is enough to guarantee 100% boss routing for Hard mode. With lower values than the threshold, deadend node M routing is possible at rates dependent on eLoS.
 
** wikiwiki give around 9
   
 
===Tips===
 
===Tips===
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===='''Fleet composition'''====
 
===='''Fleet composition'''====
* For the branching at '''A C G J K L N''', the '''CLT''' can be replaced with '''CAV'''<ref>[https://www.facebook.com/oniisamasasuga/posts/1672747176275650 @oniisamasasuga on Facebook]</ref>
+
* For the branching at '''A C G J K L N''', the '''CLT''' can be replaced with '''CAV'''<ref name='onsFB'>[https://www.facebook.com/oniisamasasuga/posts/1672747176275650 @oniisamasasuga on Facebook]</ref>
 
** Equip seaplane for LoS boost
 
** Equip seaplane for LoS boost
** Equip sanshiki for bonus against PT imp
 
 
** Equip CA with 20.3(2) or similar strong variants
 
** Equip CA with 20.3(2) or similar strong variants
   
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Defeating a certain amount of PT Imp Packs within the Map will weaken the Boss: Destroyer Water Demon.
 
Defeating a certain amount of PT Imp Packs within the Map will weaken the Boss: Destroyer Water Demon.
 
*[[#Gallery|The boss' voice and appearance changes after the weakening]]
 
*[[#Gallery|The boss' voice and appearance changes after the weakening]]
'''During TP-Bar Depletion Stage:'''
+
'''During Boss-HP Depletion Stage:'''
*Sinking at least 30 [[PT Imp Pack]]s total within the Map in node H or L will weaken the Boss.
+
* Sinking at least '''30''' [[PT Imp Pack]]s total within the Map in node H or L will weaken the Boss in TP-Bar phase{{cite}}
  +
** Other sources claim TP-Bar phase cannot be debuffed at all
'''During Boss HP Bar Depletion Stage:'''
 
* Sinking at least 15 [[PT Imp Pack]]s total within the Map in node H or L will weaken the Boss.
+
* Sinking at least '''15''' [[PT Imp Pack]]s total within the Map in node H or L will weaken the Boss in HP-Bar phase
  +
<!--Sources: Fujihita, Hayashi H. Wikiwiki claims it is 20, but given how frequently they have been completely wrong this event, we can ignore the Wikiwiki claim. Debuff KC3 screenshot: http://imgur.com/a/UhfA1; debuffed boss screenshots: http://i.imgur.com/R3KV2XG.png; http://i.imgur.com/SbQdUQI.png-->
** wikiwiki says 20+
 
 
'''Other Notes to take on Debuffing''':
 
'''Other Notes to take on Debuffing''':
 
* Node H is the fastest and the most recommended node to defeat several PT Imp Packs easily.
 
* Node H is the fastest and the most recommended node to defeat several PT Imp Packs easily.
* Recommended to use Sendai and Shigure in the fleet to go '''A C E H''' and then retreat.
+
* Recommended to use any two of the branching ships in the fleet to go '''A C E H''' and then retreat.
* The Debuffs between the TP-Bar and Boss HP Bar are SEPARATE.
+
* The Debuffs between the TP-Bar and Boss HP Bar are SEPARATE.{{cite}}
* If you have debuffed the boss during the TP-Bar stage, this will RESET once you enter the Boss HP Bar Depletion stage.
 
* You must sink the [[PT Imp Pack]]s during each stage separately for the debuff to take effect again.
 
 
* Always remember generally the Debuff will reset at 5:00 AM JST.
 
* Always remember generally the Debuff will reset at 5:00 AM JST.
  +
* Unconfirmed report about no. of PT needed to debuff vary according to difficulty.
   
 
==== TP Bar Depleting====
 
==== TP Bar Depleting====
 
* It is recommended to bring a CAV as they can equip Drum Canisters.
 
* It is recommended to bring a CAV as they can equip Drum Canisters.
 
** Although not required, you may try bringing at least 3 to 4 Drum Canisters to quickly deplete the TP Bar Gauge.
 
** Although not required, you may try bringing at least 3 to 4 Drum Canisters to quickly deplete the TP Bar Gauge.
* LoS requirement does not until the appearance of the boss gauge.
+
* LoS requirement does not apply until the appearance of the boss gauge.{{cite}}
 
* TP gauge does not reset
 
* TP gauge does not reset
   
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==== '''General'''====
 
==== '''General'''====
*For those having trouble sinking [[PT Imp Pack]], you can use:<ref>[https://www.facebook.com/oniisamasasuga/posts/1672747176275650 @oniisamasasuga on Facebook]</ref>
+
*For those having trouble sinking [[PT Imp Pack]], you can use:
** [[Type 3 Shell]] (if using a CA or other ships that can carry it)
+
** [[Type 3 Shell]] (for CAs or other ships that can carry it)<ref name='onsFB'/>{{cite}}
** [[12cm 30-tube Rocket Launcher]] on DDs
+
** [[12cm 30-tube Rocket Launcher]] on DDs<ref name='onsFB'/>{{cite}}
** Secondary guns (yellow) on your CL(T)
+
** Secondary guns (yellow) on your CL(T)s
  +
** [[Type 98 Reconnaissance Seaplane (Night Recon)]] for Night Battle nodes; it has no effect in any other nodes unless Air Superiority or higher is granted (with a CAV).
** You may choose to use Support Expedition for the Boss Node to get S Rank Victories more consistently.
+
* You may choose to use Support Expeditions for the Boss Node to get S Rank Victories more consistently.
*** Use of Aerial Support Expedition is viable for the Boss Node as other than the Boss, it doesn't have much heavy ships. (Note: does not seem to be as effective as before, after the Nov20 fix)
+
** Use of Aerial Support Expedition is viable for the Boss Node on lower difficulties as other than the Boss, the node doesn't have many heavy ships.
*** A recommended support fleet is 4cvls+2dds, bring 2 to 3 '''blue planes''' on cvls since damage of Aerial Support is different from Support shelling. And fulfill the rest of the slots with radars, be mindful that accuracy bonus for anti-air radar is halved for support expedition.
 
  +
*** A recommended airstrike support fleet is 4 CVLs + 2DDs
*** For more information about Aerial support damage calculation, see http://wikiwiki.jp/kancolle/?%BB%D9%B1%E7%B4%CF%C2%E2 (Japanese).
 
  +
*** Sparkling the flagship DD will virtually guarantee full trigger rate on boss. Sparkling carriers has little effect or no effect as morale has no effect on airstrikes. The DDs do not participate in airstrike support and thus any DD can be used.{{cite}}
 
*** For more information about Aerial support damage calculation, see [http://wikiwiki.jp/kancolle/?%BB%D9%B1%E7%B4%CF%C2%E2 here] (Japanese).
  +
*** Airstrike support is not recommended on Hard Final due to the higher survivability of Late Model Elite DDs.
  +
** On Hard Final, shelling support with 2 CAs + 2 DDs + 2 CVLs will deal sufficient damage to sink the DDs; airstrike support may fail to get kills as the Contact mechanic is unavailable to airstrike support expeditions.
   
 
==== '''Trivia'''====
 
==== '''Trivia'''====
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==Drop list==
 
==Drop list==
 
<div style="width:96%; border:2px solid #aa5; background:#ffc; text-align:left; margin:15px auto 20px;">
 
{| width="100%"
 
|For editors
 
|-
 
|
 
*See [[Template:DropList]] documentation for ship drop markup
 
|}
 
</div>
 
 
<span style="font-weight:normal;">Red ship names indicate notable drops.</span>
 
 
Click the small arrow next to the header cells on the first row to sort by ship types/names (Type/Ship) or group drops in that particular node together according to ship drop difficulty (A, B, C, etc.). You also can [[Wikipedia:Help:Sorting#Secondary_key|multi-sort]].
 
 
{{DropList
 
{{DropList
 
|nodes = B, D, F, G, H, I, J, L, N
 
|nodes = B, D, F, G, H, I, J, L, N
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|Yahagi: N/Easy
 
|Yahagi: N/Easy
 
}}
 
}}
Kawakaze, Arashi, Nowaki, Maikaze, Tanikaze drop in N node A Rank.
+
Kawakaze, Arashi, Nowaki, Maikaze, Tanikaze, Hamakaze drop in N node A Rank.
 
{{:Fall 2015 Event/E-5/Enemy patterns}}
 
{{:Fall 2015 Event/E-5/Enemy patterns}}
 
[[Category:Events]]
 
[[Category:Events]]

Latest revision as of 00:13, 22 April 2018


Report threads
  • Report your fleet composition here
  • Report enemy pattern here

Information

To enter the map, you need to have a CL flagship plus min. one DD, and at most CL + 4 DD + X. X can only be CA, CAV, CT, CLT, CL or DD.

Overcome! Nightbattle of Vanilla Gulf!

乗り越えろ!バニラ湾夜戦!

Fall 2015 E5 Banner
Title
English Overcome! Nightbattle of Vanilla Gulf!
Japanese 乗り越えろ!バニラ湾夜戦!
Romaji Norikoero! Vanilla-wan yasen!
Information
Mechanics Ship locking (orange/green)
Debuffing Mechanism
Transport off-load Gauge
Node Selection
LoS Check
PT Imp Pack
HQ dependent Map HP
Boss gauge Easy: 120 TP / 720 HP
Medium: 240 TP / 1000 HP
Hard: 360 TP / 1060 HP
See also this table
Kills required
(second gauge)
Easy: 3 kills (255 HP)
Destroyer Water Demon Banner

Normal: 4 kills (255 HP)
Destroyer Water Demon Banner
Hard: 5 kills (255 HP)
Destroyer Water Demon Banner

Reward Easy:
Medalx1

Normal:
Medalx2
Hard:
Medalx2First-Class Medal
All:
Hagikaze Banner

Branching rules

If you see long colored boxes and not round nodes, clear your cache to see the updated styles.

A
C
G
J
K
L
N
A
C
F
G
J
K
L
N
A
C
E
H
J
K
L
N
  • LoS check preboss when the gauge becomes red
  • 15 eLoS [citation needed] is enough to guarantee 100% boss routing for Hard mode. With lower values than the threshold, deadend node M routing is possible at rates dependent on eLoS.
    • wikiwiki give around 9

Tips

AS Values

  • Anything above zero will result in Air Supremacy.

Fleet composition

  • For the branching at A C G J K L N, the CLT can be replaced with CAV[1]
    • Equip seaplane for LoS boost
    • Equip CA with 20.3(2) or similar strong variants

Debuffing/Weakening

Defeating a certain amount of PT Imp Packs within the Map will weaken the Boss: Destroyer Water Demon.

During Boss-HP Depletion Stage:

  • Sinking at least 30 PT Imp Packs total within the Map in node H or L will weaken the Boss in TP-Bar phase[citation needed]
    • Other sources claim TP-Bar phase cannot be debuffed at all
  • Sinking at least 15 PT Imp Packs total within the Map in node H or L will weaken the Boss in HP-Bar phase

Other Notes to take on Debuffing:

  • Node H is the fastest and the most recommended node to defeat several PT Imp Packs easily.
  • Recommended to use any two of the branching ships in the fleet to go A C E H and then retreat.
  • The Debuffs between the TP-Bar and Boss HP Bar are SEPARATE.[citation needed]
  • Always remember generally the Debuff will reset at 5:00 AM JST.
  • Unconfirmed report about no. of PT needed to debuff vary according to difficulty.

TP Bar Depleting

  • It is recommended to bring a CAV as they can equip Drum Canisters.
    • Although not required, you may try bringing at least 3 to 4 Drum Canisters to quickly deplete the TP Bar Gauge.
  • LoS requirement does not apply until the appearance of the boss gauge.[citation needed]
  • TP gauge does not reset

Nodes

  • I, J and L are Night Battle nodes
  • H and L have Enemy patterns that can include PT Imp Packs.

General

  • For those having trouble sinking PT Imp Pack, you can use:
  • You may choose to use Support Expeditions for the Boss Node to get S Rank Victories more consistently.
    • Use of Aerial Support Expedition is viable for the Boss Node on lower difficulties as other than the Boss, the node doesn't have many heavy ships.
      • A recommended airstrike support fleet is 4 CVLs + 2DDs
      • Sparkling the flagship DD will virtually guarantee full trigger rate on boss. Sparkling carriers has little effect or no effect as morale has no effect on airstrikes. The DDs do not participate in airstrike support and thus any DD can be used.[citation needed]
      • For more information about Aerial support damage calculation, see here (Japanese).
      • Airstrike support is not recommended on Hard Final due to the higher survivability of Late Model Elite DDs.
    • On Hard Final, shelling support with 2 CAs + 2 DDs + 2 CVLs will deal sufficient damage to sink the DDs; airstrike support may fail to get kills as the Contact mechanic is unavailable to airstrike support expeditions.

Trivia

Gallery

References

Drop list

See Template:DropList/doc on how to use/edit the table
Type Ship? B D F G H I J L N
CL Agano Easy+
DD Arashi Easy+
DD Harusame Easy+ Easy+
DD Kawakaze Easy+ Easy+ Easy+
DD Maikaze Easy+
SS Maruyu Easy+
CA Mikuma Easy+
CL Noshiro Easy+
DD Nowaki Easy+ Easy+ Easy+
CL Sakawa Easy+
DD Tanikaze Easy+
CL Yahagi Easy+

Kawakaze, Arashi, Nowaki, Maikaze, Tanikaze, Hamakaze drop in N node A Rank.

E-5 enemy patterns

  • All fleets marked with * next to the node name are sourced from Poi-Statistics only, and are probably correct.
  • All fleets with no symbol marks are confirmed either with an API source, screenshot source or two independent sources, and are guaranteed to be correct.

To increase the accuracy of symbol-marked fleets, please submit the relevant screenshots to this thread.

Click on the nodes to see pattern info
Fall 2015 E5 Map

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Blue node

Old Boss node

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Click on the nodes to see pattern info
Fall 2015 E5 Map

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Blue node

Old Boss node

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Click on the nodes to see pattern info
Fall 2015 E5 Map

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Blue node

Old Red node

Old Red node

Old Red node

Old Red node

Old Red node

Old Green node

Old Red node

Old Blue node

Old Boss node

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