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## Ship Experience

### Experience from Sorties

Ship experience from sorties is given by

${\displaystyle \left [ base \times mvp \times flag \times rank \right ]}$

• base experience is dependent on a map (displayed as 基本経験値 on the battle result screen)
• mvp multiplier is 2 for MVP, 1 otherwise (always 1 for E rank, as there is no MVP)
• flag multiplier is 1.5 for flagship, 1 otherwise
• rank multiplier is dependent on a battle rank:
 Rank Multiplier S A B C D E 1.2 1.0 0.8 0.7 0.5
• Multiplier for flagship MVP is therefore 3, maximum multiplier for base experience (flagship MVP and S rank) is 3.6.

### Map Experience (Phase 1)

Notice
As of the introduction of KanColle Phase 2, base ship experience in normal world maps (with the exception of 6-1 and 6-2) is now defined on a per-composition basis instead of a per-map basis, meaning that experience varies between enemy patterns in every node in a map as opposed to being the same for all nodes. The base experience values for every enemy pattern in a map can be found by looking at the information page for said map. For posterity, the original Phase 1 experience values have been archived below.
• Base is base experience for a map
• Flag is experience for flagship (not MVP, A rank)
• MVP is for MVP (not flagship, A rank)
• F+M(A) is for flagship MVP on A rank, F+M(S) is for flagship MVP on S rank.
Map Base Flag MVP F+M(A) F+M(S) Map Base Flag MVP F+M(A) F+M(S) 1-1 30 45 60 90 108 4-1 310 465 620 930 1,116 1-2 50 75 100 150 180 4-2 320 480 640 960 1,152 1-3 80 120 160 240 288 4-3 330 495 660 990 1,188 1-4 100 150 200 300 360 4-4 340 510 680 1,020 1,224 1-5 150 225 300 450 540 4-5 Variable, 440 maximum base exp. 1-6 Variable, 220 maximum base exp. 2-1 120 180 240 360 432 5-1 360 540 720 1,080 1,296 2-2 150 225 300 450 540 5-2 380 570 760 1,140 1,368 2-3 200 300 400 600 720 5-3 400 600 800 1,200 1,440 2-4 300 450 600 900 1,080 5-4 420 630 840 1,260 1,512 2-5 250 375 500 750 900 5-5 450 675 900 1,350 1,620 3-1 310 465 620 930 1,116 6-1 380 570 760 1,140 1,368 3-2 320 480 640 960 1,152 6-2 420 630 840 1,260 1,512 3-3 330 495 660 990 1,188 6-3 Variable, 400 maximum base exp. 3-4 350 525 700 1,050 1,260 6-4 Variable, 600 maximum base exp. 3-5 400 600 800 1,200 1,440 6-5 Variable, 550 maximum base exp.

### Ship Experience Table

Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. 1 0 0 26 32,500 2,500 51 127,500 5,000 76 331,000 12,000 2 100 100 27 35,100 2,600 52 132,700 5,200 77 343,400 12,400 3 300 200 28 37,800 2,700 53 138,100 5,400 78 356,200 12,800 4 600 300 29 40,600 2,800 54 143,700 5,600 79 369,400 13,200 5 1,000 400 30 43,500 2,900 55 149,500 5,800 80 383,000 13,600 6 1,500 500 31 46,500 3,000 56 155,500 6,000 81 397,000 14,000 7 2,100 600 32 49,600 3,100 57 161,700 6,200 82 411,500 14,500 8 2,800 700 33 52,800 3,200 58 168,100 6,400 83 426,500 15,000 9 3,600 800 34 56,100 3,300 59 174,700 6,600 84 442,000 15,500 10 4,500 900 35 59,500 3,400 60 181,500 6,800 85 458,000 16,000 11 5,500 1,000 36 63,000 3,500 61 188,500 7,000 86 474,500 16,500 12 6,600 1,100 37 66,600 3,600 62 195,800 7,300 87 491,500 17,000 13 7,800 1,200 38 70,300 3,700 63 203,400 7,600 88 509,000 17,500 14 9,100 1,300 39 74,100 3,800 64 211,300 7,900 89 527,000 18,000 15 10,500 1,400 40 78,000 3,900 65 219,500 8,200 90 545,500 18,500 16 12,000 1,500 41 82,000 4,000 66 228,000 8,500 91 564,500 19,000 17 13,600 1,600 42 86,100 4,100 67 236,800 8,800 92 584,500 20,000 18 15,300 1,700 43 90,300 4,200 68 245,900 9,100 93 606,500 22,000 19 17,100 1,800 44 94,600 4,300 69 255,300 9,400 94 631,500 25,000 20 19,000 1,900 45 99,000 4,400 70 265,000 9,700 95 661,500 30,000 21 21,000 2,000 46 103,500 4,500 71 275,000 10,000 96 701,500 40,000 22 23,100 2,100 47 108,100 4,600 72 285,400 10,400 97 761,500 60,000 23 25,300 2,200 48 112,800 4,700 73 296,200 10,800 98 851,500 90,000 24 27,600 2,300 49 117,600 4,800 74 307,400 11,200 99 1,000,000 148,500 25 30,000 2,400 50 122,500 4,900 75 319,000 11,600

Marrying level 99 ships raises them to level 100. No experience is necessary for this level up.

Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. 100 1,000,000 120 1,255,000 32,000 140 2,760,000 120,000 160 6,120,000 150,000 101 1,010,000 10,000 121 1,290,000 35,000 141 2,887,000 127,000 161 6,320,000 200,000 102 1,011,000 1,000 122 1,329,000 39,000 142 3,021,000 134,000 162 6,580,000 260,000 103 1,013,000 2,000 123 1,372,000 43,000 143 3,162,000 141,000 163 6,910,000 330,000 104 1,016,000 3,000 124 1,419,000 47,000 144 3,310,000 148,000 164 7,320,000 410,000 105 1,020,000 4,000 125 1,470,000 51,000 145 3,465,000 155,000 165 7,820,000 500,000 106 1,025,000 5,000 126 1,525,000 55,000 146 3,628,000 163,000 166 7,920,000 100,000 107 1,031,000 6,000 127 1,584,000 59,000 147 3,799,000 171,000 167 8,033,000 113,000 108 1,038,000 7,000 128 1,647,000 63,000 148 3,978,000 179,000 168 8,172,000 139,000 109 1,046,000 8,000 129 1,714,000 67,000 149 4,165,000 187,000 169 8,350,000 178,000 110 1,055,000 9,000 130 1,785,000 71,000 150 4,360,000 195,000 170 8,580,000 230,000 111 1,065,000 10,000 131 1,860,000 75,000 151 4,564,000 204,000 171 8,875,000 295,000 112 1,077,000 12,000 132 1,940,000 80,000 152 4,777,000 213,000 172 9,248,000 373,000 113 1,091,000 14,000 133 2,025,000 85,000 153 4,999,000 222,000 173 9,705,000 457,000 114 1,107,000 16,000 134 2,115,000 90,000 154 5,230,000 231,000 174 10,266,000 561,000 115 1,125,000 18,000 135 2,210,000 95,000 155 5,470,000 240,000 175 10,950,000 684,000 116 1,145,000 20,000 136 2,310,000 100,000 156 5,720,000 250,000 117 1,168,000 23,000 137 2,415,000 105,000 157 5,780,000 60,000 118 1,194,000 26,000 138 2,525,000 110,000 158 5,860,000 80,000 119 1,223,000 29,000 139 2,640,000 115,000 159 5,970,000 110,000

#### Technicalities

As can be seen, for levels 1-89, experience values grow quadratically: they can be split into a family of ranges, depending on levels, with each range having different quadratic function (any coefficients beside c₀ (last non-zero derivative) are not so important and more or less arbitrary, a simpler formula may exist):

Range Formula Second difference (2c₀)
${\displaystyle x = lvl, exp(x) = c_0(x) x^2 + c_1(x) x + c_2(x)}$
[1, 49] ${\displaystyle 50 (x^2 - x)}$ 100
[50, 59] ${\displaystyle 50 (2 x^2 - 102 x + 2550)}$ 200
[60, 69] ${\displaystyle 50 (3 x^2 - 223 x + 6210)}$ 300
[70, 79] ${\displaystyle 50 (4 x^2 - 364 x + 11180)}$ 400
[80, 89] ${\displaystyle 50 (5 x^2 - 525 x + 17660)}$ 500

That is, leveling is slowing down within the ranges (the difference between experience values grows linearly), and also slowing down even more between them, as c₀ grows linearly.

For levels 90-98 experience values appear to be proportional to the cube (resulting in even slower leveling):

Range Formula Third difference (6c₀)
[90, 94] ${\displaystyle (500/3) (x^3 - 270 x^2 + 24413 x - 735897)}$ 1000
[95, 98] ${\displaystyle (500/3) (10 x^3 - 2820 x^2 + 265250 x - 8318031)}$ 10000

Then, a different family of quadratic functions is used for levels 101-155:

Range Formula Second difference (2c₀)
[101, 109] ${\displaystyle 500 (x^2 - 201 x + 10120)}$ 1000
[110, 114] ${\displaystyle 500 (2 x^2 - 422 x + 22330)}$ 2000
[115, 119] ${\displaystyle 500 (3 x^2 - 653 x + 35670)}$ 3000
[120, 129] ${\displaystyle 500 (4 x^2 - 894 x + 50190)}$ 4000
[130, 139] ${\displaystyle 500 (5 x^2 - 1155 x + 67220)}$ 5000
2c₀ = 6000 is skipped
[140, 144] ${\displaystyle 500 (7 x^2 - 1713 x + 106140)}$ 7000
[145, 149] ${\displaystyle 500 (8 x^2 - 2002 x + 127020)}$ 8000
[150, 155] ${\displaystyle 500 (9 x^2 - 2301 x + 149370)}$ 9000

### Experience from Expeditions

For ship experience from expeditions see introduction to expeditions.

### Experience from Exercises (PvP)

Experience from PvP is given by

${\displaystyle exp = \left\lfloor base \times mvp \times flag \times bonus \right\rfloor}$

${\displaystyle base = \begin{cases} \left\lfloor precap \times rank \right\rfloor , & precap \le 500 \\ \bigg\lfloor \left\lfloor 500 + \sqrt{precap - 500} \right\rfloor \times rank \bigg\rfloor , & precap > 500 \end{cases} }$

${\displaystyle precap = \left\lfloor \frac{e_1}{100} + \frac{e_2}{300} \right\rfloor + random \in [0, 3]}$

• ${\displaystyle \lfloor \dots \rfloor}$ denote floor function
• ${\displaystyle random \in [0, 3]}$ is a random integer from 0 to 3 (inclusive, uniformly distributed)
• base is displayed as 基本経験値 on the battle result screen, unlike sortie base experience, it includes rank multiplier
• e₁ and e₂ are minimal experience values corresponding to opponent's flagship and second ship levels, respectively
• mvp multiplier is 2 for MVP, 1 otherwise
• flag multiplier is 1.5 for flagship, 1 otherwise
• bonus is 1 + training cruiser bonus
• rank multiplier is dependent on a battle rank (can differ from sortie rank multiplier):
 Rank Multiplier S A B C D E 1.2 1.0 0.64 0.56 0.4
• Maximum possible experience for a non CT flagship is 3725 (3963 for CT).

#### Training Cruiser Bonus

Training Cruisers (CT: Katori and Kashima) provide a post-cap bonus to the final experience gain.

• The bonus is dependent on CT positions in the fleet and their levels.
• When 2 CT are deployed, one as the flagship, only flagship level is used.
• If both deployed as escort, only maximum level is used.
Composition Level
Flagship Escort 1-9 10-29 30-59 60-99 100+
CT 5% 8% 12% 15% 20%
CT 3% 5% 7% 10% 15%
CT CT 10% 13% 16% 20% 25%
2CT 4% 6% 8% 12% 17.5%
Tests
Base experience (includes rank multiplier) is shown at the battle result screen (基本経験値), and also is in API, so the rounded bonus can be calculated from API as {100 * min(api_get_ship_exp) / api_get_base_exp} / 100 (assuming there is a non-flagship non-MVP ship).
Flagship Level Escort Level 1 Escort Level 2 Base exp. Real exp. Bonus (Rounded)
37 618 661 1.07
38 669 749 1.12
1 38 768 844 1.1
38 5 723 838 1.16
39 7 716 773 1.08
40 10 555 599 1.08
11 49 668 754 1.13
12 642 674 1.05
45 36 702 758 1.08
45 684 731 1.07
70 73 735 823 1.12
71 723 831 1.15
71 74 684 820 1.2
74 828 910 1.1

Insignia Rank
Complete IJN Rank
In English Note Rank Number Percentile[1]

Captain 6 40

Commander 7 55

-
Commander (Novice) Does not officialy exist in IJN rankings, but in practical use, it is used as an intermediary rank between Lieutenant-Commander and Commander. 9 65

Lieutenant-Commander 10 80

-
Vice Lieutenant-Commander Does not officialy exist in IJN rankings, but in practical use, it is used as an intermediary rank between Lieutenant and Lieutenant-Commander 11 90

-
Lieutenant-Commander (Novice) 12 100

Notes:

• High scores update twice per day (along with PvP reset at 03:00 and 15:00 JST) and resets every month.
• You can get admiral experience (or HQ experience) from sorties, drills and expeditions.
• Admiral experience is shown in the profile page below the Admiral Level. Admiral levels increase with experience gained.
• Admiral levels increases the maximum resource soft cap and are speculated to improve Development results.
• Refer to the Ranking section below for more detailed explanation of the mechanics.

### HQ Experience from Sorties

Battle Ranks HQ exp. (Non-Boss) HQ exp. (Boss)
S Non-boss base exp. Boss base exp.
A 0.8 * Non-boss base exp. Boss base exp. - 0.5 * Non-boss base exp.
B 0.5 * Non-bos base exp. Boss base exp. - 0.8 * Non-boss base exp.
C 0 Non-boss base exp.
D, E 0 0
• Boss base exp. and non-boss base exp. are dependent on a map, see the table below
• The majority of HQ experience comes from achieving victory at boss nodes
Map Non-bossbase exp. Bossbase exp. Map Non-bossbase exp. Bossbase exp. Map Non-bossbase exp. Bossbase exp. Map Non-bossbase exp. Bossbase exp. 1-1 10 20 3-1 110 1,420 5-1 160 2,020 7-1 140 1,680 1-2 20 140 3-2 120 1,740 5-2 170 2,340 7-2 180 360 (Node G)2,360 (Node N) 1-3 40 380 3-3 140 2,280 5-3 190 2,680 1-4 60 720 3-4 160 3,320 5-4 210 3,020 1-5 80 1,060 3-5 190 2,880 5-5 240 3,480 1-6 100 2-1 60 720 4-1 110 1,520 6-1 180 2,160 2-2 70 840 4-2 120 1,640 6-2 200 2,600 2-3 90 1180 4-3 140 1,880 6-3 180 2,760 2-4 120 1,740 4-4 170 2,340 6-4 230 3,160 2-5 160 2,320 4-5 200 2,900 6-5 260 3,520
• For example, we can calculate experience gained from a 2-3 run as follows: A rank at a non-boss node followed by B rank at boss node, non-boss base exp. = 90, boss base exp. = 1180 (from the table), non-boss exp. (A rank) = 0.8 * 90 = 72, boss exp. (B rank) = 1180 - 0.8 * 90 = 1108, total exp. = 72 + 1108 = 1180.

### HQ Experience from Exercises (PvP)

Level diff. is a difference between opponent's and player's HQ levels.

Level diff. S A B C, D
≥5 160 120 96 80
3~4 120 80 64 60?
1~2 80 60 48 40?
0 60 40 32 30
-1~-2 40 30 24 20
-3~-4 30 20 16 15?
≤-5 20 15 12 10

### HQ Experience from Expeditions

Admiral experience gained from expeditions is not equal to the experience reward for your ships. Refer to the expedition page for information on experience values.

### HQ Experience Table

Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. Lv Exp. Exp. diff. 1 0 0 31 46,500 3,000 61 188,500 7,000 91 564,500 19,000 2 100 100 32 49,600 3,100 62 195,800 7,300 92 584,500 20,000 3 300 200 33 52,800 3,200 63 203,400 7,600 93 606,500 22,000 4 600 300 34 56,100 3,300 64 211,300 7,900 94 631,500 25,000 5 1,000 400 35 59,500 3,400 65 219,500 8,200 95 661,500 30,000 6 1,500 500 36 63,000 3,500 66 228,000 8,500 96 701,500 40,000 7 2,100 600 37 66,600 3,600 67 236,800 8,800 97 761,500 60,000 8 2,800 700 38 70,300 3,700 68 245,900 9,100 98 851,500 90,000 9 3,600 800 39 74,100 3,800 69 255,300 9,400 99 1,000,000 148,500 10 4,500 900 40 78,000 3,900 70 265,000 9,700 100 1,300,000 300,000 11 5,500 1,000 41 82,000 4,000 71 275,000 10,000 101 1,600,000 300,000 12 6,600 1,100 42 86,100 4,100 72 285,400 10,400 102 1,900,000 300,000 13 7,800 1,200 43 90,300 4,200 73 296,200 10,800 103 2,200,000 300,000 14 9,100 1,300 44 94,600 4,300 74 307,400 11,200 104 2,600,000 400,000 15 10,500 1,400 45 99,000 4,400 75 319,000 11,600 105 3,000,000 400,000 16 12,000 1,500 46 103,500 4,500 76 331,000 12,000 106 3,500,000 500,000 17 13,600 1,600 47 108,100 4,600 77 343,400 12,400 107 4,000,000 500,000 18 15,300 1,700 48 112,800 4,700 78 356,200 12,800 108 4,600,000 600,000 19 17,100 1,800 49 117,600 4,800 79 369,400 13,200 109 5,200,000 600,000 20 19,000 1,900 50 122,500 4,900 80 383,000 13,600 110 5,900,000 700,000 21 21,000 2,000 51 127,500 5,000 81 397,000 14,000 111 6,600,000 700,000 22 23,100 2,100 52 132,700 5,200 82 411,500 14,500 112 7,400,000 800,000 23 25,300 2,200 53 138,100 5,400 83 426,500 15,000 113 8,200,000 800,000 24 27,600 2,300 54 143,700 5,600 84 442,000 15,500 114 9,100,000 900,000 25 30,000 2,400 55 149,500 5,800 85 458,000 16,000 115 10,000,000 900,000 26 32,500 2,500 56 155,500 6,000 86 474,500 16,500 116 11,000,000 1,000,000 27 35,100 2,600 57 161,700 6,200 87 491,500 17,000 117 12,000,000 1,000,000 28 37,800 2,700 58 168,100 6,400 88 509,000 17,500 118 13,000,000 1,000,000 29 40,600 2,800 59 174,700 6,600 89 527,000 18,000 119 14,000,000 1,000,000 30 43,500 2,900 60 181,500 6,800 90 545,500 18,500 120 15,000,000 1,000,000

Notes:

• HQ experience is capped at 300,000,000[2][3]. After reaching the cap, it become impossible to gain ranking points via HQ experience gains.

#### Difficulty Tiers

In some older Event maps and Extra Operation (EO) maps, enemy appearance and rare drop rates vary depending on your HQ level. Newer events (starting from winter 2015) now allow you to choose your difficulty manually, rather than using HQ level as a proxy, as it once was. However, the difficulties you can choose are determined by your HQ level; some event maps HP (as well as number of boss kills required) can be also be influenced by HQ level. Here are the overall details of the existing difficulty tiers:

Tier Level Range Rare Drop Rates Enemy Appearances Notes
I Easy 1 - 34 (or 39) Seldom Mostly Normal tier.
Few Elites may appear.
Can only choose Easy in events
II Normal 35 (or 40) - 79 Few
(Moderate)
Normal and Elite tier.
Few Flagships may appear.
Can choose Easy or Normal in events
III Hard 80 - 99
(80 - 120)
Moderate
(High)
Mostly Elite and Flagship tier.
Few Flagship kai and special tier (bosses) may appear.
Can choose any difficulty in events.
Sometimes begins from Lv 75 or 85 (e.g. for 3-5).
IV Expert 100 - 120 High All possible tiers.
In some cases, special tiers (bosses) may appear.
Not always implemented.
Sometimes begins from Lv 105 or 110 (e.g. for 2015 fall E5H HP)

Notes:

• In case the 4th tier is not implemented, then the level ranges and drop rates in parentheses are used instead.
• If the 4th tier is implemented, there is a high possibility that rare ships from previous events may drop on certain nodes.

### Monthly Ranking

• You are ranked each month within your server based on your overall HQ ranking points gained during the month. These rankings are shown in the second left-hand tab in the profile page.
• Your title, insignia, ranking points, and rank update twice per day along with the PvP reset at 03:00 and 15:00 JST.
• Accounting for ranking points is performed at 02:00 and 14:00 JST; for example, any points gained after 14:00 JST will not show after 15:00 JST update, but only after 03:00 JST on the next update.
• Ranking points gained for the current month are given by
${\displaystyle \text{Initial points} + \text{Experience points} + \text{EO points} + \text{Quest points}}$
• Initial points are calculated as HQ experience for the current year / 50000 + EO points and Quest points for the previous month / 35.
• E.g., 20,000,000 HQ experience during the year (starting from January 1st of the current year) gives 400 initial points, all EO from the previous month give roughly 30 initial points.
• Experience points are calculated as HQ experience for the current month * 7 / 10000.
• Around 1428 HQ experience per 1 point, or 100,000 HQ experience per 70 points.
• EO points is a sum of ranking points for each EO map completed.
• 1030 points for all EOs.
• Quest points is any ranking points rewarded by quests during the current month.
• 1330 points for all quests.
• Experience and EO points are finalized at 22:00 JST on the last day of the month, experience points gained from 22:00 JST will be added to the next month's ranking points.[4]
• Displayed ranking points at 03:00 JST update on the first day of the month: Experience points from 22:00 to 02:00 + Initial points + EO points from 00:00 to 02:00.[1]
• EO points gained from 22:00 to 00:00 JST (i.e. before EO reset) on the last day of the month will be lost.[5]
• EO points gained after 00:00 JST (i.e. after EO reset) on the first day of the new month will be added to this new month's ranking points.
• Achieving top ranks for each month yields rewards that are distributed in the following month (typically around the end although it varies). Tiers are top 5, 20, 100, 500. Higher tiers generally have better rewards.
• See the table below for rewards from previous months.
• Different servers have different degrees of dedication from players. It may be worth finding out how many ranking points were required for your desired rank placement in your server from the previous month as a guide before attempting, as failing to reach the #500 cutoff means no rewards at all, even if you used a substantial amount of resources in the attempt; the amount required for some newer servers can be as little as half of that of the more hardcore servers.
• You can check the section below for previous months' records.
• On the DMM site you can see (incomplete) top 500 list (also include approximate ranking points for some ranks) for each server by pressing button (also can be accessed directly).
• As players also tend to complete some of their EOs at the last possible juncture (after 15:00 JST on the last day of the month) to lull competitors into complacency, players attempting a rank should be sure to gain an excess amount of required ranking points displayed to avoid being displaced at the last minute. This practice is colloquially referred to as firing the EO cannons.
• When players have the same amount of ranking points, they are sorted by their total HQ experience, from highest at the top to lowest at the bottom of the ranking list.
• Some players might get banned from obtaining ranking reward if they play in a way that does not comply with term of service. They would be remove from game ranking and unable to obtain ranking reward for an unknown number of months despite still able to play the game.

#### Extra Operations

• Extra Operations (EOs) can be completed once a month to earn ranking points along with medals.
• All EO map progress is reset at the beginning of every month (00:00 JST).
• The game may have to be refreshed after 00:00 JST in order to visibly see this reset. Note that any progress made before visibly seeing the reset will not be counted, and no ranking points or other rewards will be credited to your profile should you "clear" the maps.
Map Ranking Points Medals
1-5 +75 1
1-6 +75 0 (1 Present Box)
2-5 +100 1
3-5 +150 1
4-5 +180 1
5-5 +200 1
6-5 +250 1
Total without 5-5 and 6-5 +580 4 (one blueprint)
Total without 6-5 +780 5
Total with all EOs +1030 6

#### Quests

• Some quests award ranking points upon completion. Currently, all available quests which do so are repeatable quests that can only be completed once per quarter.
• These quests must be completed before 14:00 JST of the final day of the month for their points to count toward your ranking points for that month; completing the quests afterwards will result in their points counting toward next month's ranking.
Quest Ranking Points
Bq2
"Z Cannon"
+350
Bq7
"M Cannon"
+200
Bq8
"Tawi Cannon"
+300
Bq10
"Z2 Cannon"
+400
Bq11
"Small Cannon"
+80
Bq12
"World 4 Cannon"
+330
Bq13
"Melon Cannon"
+390
Total with all quests +2050

#### Past Monthly Rewards

Distribution Dates
Year For month
Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov
2013 05/02木 06/01土 07/03水 08/14水 09/16月 10/06日 11/13水 12/11水
2014 01/15水 02/19水 03/15土 04/21月 05/14水 06/14土 07/19土 08/16土 09/13土 10/13月 11/18火 12/17水
2015 01/19月 02/17火 03/18水 04/18土 05/19火 06/19金 07/21火 08/21金 09/22火 10/21水 11/24火 12/22火
2016 01/22金 02/24水 03/19土 04/25月 05/27金 06/26日 07/27水 08/27土 09/27火 10/26火 11/28月 12/28水
2017 01/27金 02/25土 03/27月 04/29土 05/29月 06/29木 07/28金 08/29火 09/28木 10/28土 11/29水 12/22金
2018 01/27金 02/28水 03/28水 04/28土 05/29火 06/29金 07/30月 08/30木 09/28金 10/30火 11/29木 12/25火
2019 01/30水 02/22金 03/29金 04/30火 05/30木 06/28金 07/30火 08/28水 09/29日 10/30水 11/28木 12/31火
2020 01/31金 02/28金 03/31火 04/30木 05/29金 06/30火 07/31金 08/31月 09/30水 10/29木

#### Past Monthly Ranking Points

For the final points of previous months, see here.