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![[Damage_Calculation|Pre-cap]]<br />Damage<br />Modifier |
![[Damage_Calculation|Pre-cap]]<br />Damage<br />Modifier |
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!Hits |
!Hits |
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+ | |||
− | !Trigger<br />Chance |
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|- |
|- |
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!style="background-color:#59f" rowspan="3"|{{color|white|Double Attack}} |
!style="background-color:#59f" rowspan="3"|{{color|white|Double Attack}} |
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|rowspan="3"|1.2 |
|rowspan="3"|1.2 |
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|rowspan="3"|2 |
|rowspan="3"|2 |
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− | |rowspan="3"|[[#Night Double Attack Chance|~99%]] |
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|nowrap|{{RedGunHeavy}}{{YellowGun}} |
|nowrap|{{RedGunHeavy}}{{YellowGun}} |
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|1.3 |
|1.3 |
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|2 |
|2 |
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− | |[[#Night Cut-In Chance|Luck-Based]]<br />e.g., {{tooltip|87%|For base value of 100}} |
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|- |
|- |
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!style="background-color:#ff7f50"|Mixed Gun Cut-In |
!style="background-color:#ff7f50"|Mixed Gun Cut-In |
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|1.75 |
|1.75 |
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|1 |
|1 |
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− | |[[#Night Cut-In Chance|Luck-Based]]<br />e.g., {{tooltip|77%|For base value of 100}} |
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|- |
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!style="background-color:#ff7f50"|Gun Cut-In |
!style="background-color:#ff7f50"|Gun Cut-In |
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|2 |
|2 |
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|1 |
|1 |
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− | |[[#Night Cut-In Chance|Luck-Based]]<br />e.g., {{tooltip|71%|For base value of 100}} |
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|- |
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!style="background-color:gold"|Torpedo Cut-In |
!style="background-color:gold"|Torpedo Cut-In |
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|1.5 |
|1.5 |
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|2 |
|2 |
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− | |[[#Night Cut-In Chance|Luck-Based]]<br />e.g., {{tooltip|82%|For base value of 100}} |
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|- |
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!style="background-color:gold" rowspan="2"|Submarine Cut-Ins |
!style="background-color:gold" rowspan="2"|Submarine Cut-Ins |
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|1.6 |
|1.6 |
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|2 |
|2 |
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⚫ | |||
|- |
|- |
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|nowrap|{{TorpedoWeapon|caption=New Submarine Torpedo|link=Partials/New Submarine Torpedo Cut-In}}{{SubmarineRadar}} |
|nowrap|{{TorpedoWeapon|caption=New Submarine Torpedo|link=Partials/New Submarine Torpedo Cut-In}}{{SubmarineRadar}} |
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|1.75 |
|1.75 |
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|2 |
|2 |
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− | |? |
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|- |
|- |
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− | !style="background-color:#ff7f50" rowspan=" |
+ | !style="background-color:#ff7f50" rowspan="4"|Destroyer Cut-Ins |
|rowspan="2" nowrap|{{RedGunLight}}{{TorpedoWeapon}}{{Radar}} |
|rowspan="2" nowrap|{{RedGunLight}}{{TorpedoWeapon}}{{Radar}} |
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| |
| |
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|1.3 |
|1.3 |
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|1 |
|1 |
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− | |? |
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|- |
|- |
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|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7D}} |
|With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7D}} |
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|{{tooltip|1.625|1.3 * 1.25}} |
|{{tooltip|1.625|1.3 * 1.25}} |
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|1 |
|1 |
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− | |? |
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|- |
|- |
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− | |nowrap|{{TorpedoWeapon}}{{Lookout}}{{Radar}} |
+ | |rowspan="2" nowrap|{{TorpedoWeapon}}{{Lookout}}{{Radar}} |
|Synergy with evasion bonus |
|Synergy with evasion bonus |
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|1.2 |
|1.2 |
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|1 |
|1 |
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− | | |
+ | |- |
+ | |With {{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2|text=12.7D}} |
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+ | |{{tooltip|1.5|1.2 * 1.25}} |
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⚫ | |||
|- |
|- |
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!style="background-color:#81c784" rowspan="13"|{{color|white|Carrier Cut-Ins}} |
!style="background-color:#81c784" rowspan="13"|{{color|white|Carrier Cut-Ins}} |
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|1.18 |
|1.18 |
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|1 |
|1 |
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− | |rowspan="9"|? |
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|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{NightCapableBomber}} |
|nowrap|{{NightFighterEn}}{{NightFighterEn}}{{NightCapableBomber}} |
Revision as of 03:41, 28 March 2020
In the scenario that the enemy fleet has not been defeated yet during Day Combat, the player has the choice to pursue them in a Night battle (夜戦) to finish them off. Ships who utilizes both Firepower and Torpedo stats have a drastically increased strength, giving them a stronger edge against the tougher armored opponents. The damage soft cap is raised to 300 during the night, allowing your ships to effectively unleash even more damage to your opponents. Bombers cannot attack during the night, unless they are equipped with the Night Operation Aviation Personnel or the Night Operation Aviation Personnel + Skilled Deckhands (exceptions being Saratoga Mk.II, Ark Royal, Graf Zeppelin and Taiyou Kai Ni).
The common way of entering a night battle is by selecting 夜戦 at the end of a day battle, although there exists nodes that forces the fleet to immediately start in a night battle. Battles that start during a night battle will not transition to a day battle usually, but such nodes do exist.
Night Battle Effects
During night battle, the following effects are applied:
General
- The ammo usage on that node is increased by 50% if night battle is entered from day. As most nodes on normal and event maps alike uses 20% ammo, this will be increased to 30% for example.
- Night battle damage depends on both the and stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
- Any vessel that is heavily damaged (大破), is not allowed to attack during the night.
- Certain combinations of weapon equipment (Main Guns, Secondary Guns, Torpedoes) will cause Cut-In or Double Attacks at night, greatly increasing accuracy and/or firepower.
- Auxiliary equipment (e.g RADAR, SONAR, Depth Charges, Searchlights, Turbines, Special ammunition, Pure AA Equipment, Torpedo Bulges, and Midget-subs) will not affect the combination.
- All ASW attacks during night battle are reduced to scratch damage. This means that submarines are impossible to kill during night, as you cannot sink a ship with scratch damages. However, in battles starting at night and/or Combined Fleet sorties, ASW damage will apply as normal.
- With the exception of Vanguard, formation damage modifiers and Engagement Form damage modifiers do not apply in Night Battle (i.e., they are always 100%).
Night Buffs
- All CA(V)s gain a +5 .
- All CA(V)s equipped with the 20.3cm series guns gain an accuracy boost (applied after modifiers, but before the hit rate cap).
- Destroyers equipped with Surface Radar and Skilled Lookouts will gain an evasion bonus.
The following night equipment buffs can trigger when equipped. Keep in mind that only one of them triggers if your fleet contains duplicate equipment (e.g. 2 searchlights, 2 starshells).
Equipment | Effect | Requirement(s) |
---|---|---|
Star Shell | ||
Searchlight |
||
Skilled Lookouts |
|
|
Night Recon |
|
While entering a night battle offers many benefits, keep in mind that this also applies to your opponents! Enemy destroyers who aren't as much as a threat during the day will also gain a huge increase in firepower during the night, so be careful that you don't end up on the short end of the stick.
Night Battle Special Attacks
Night battle special attacks allow your ship to Double Attack (DA) and Cut-In (CI) at night. Compared to artillery spotting, these special attacks are less demanding on equipment setups and give different bonuses. Note that it is important to realize the differences between the two types of special attack and know when to use which.
Requirements
- Not in heavily damaged (大破) state.
- CV(L) performing the attack is not in moderate damage (中破) state.
- Certain equipment setups (see below).
Setups and Attack Types
Different setups have chances to trigger different attack types. Attack types are only determined by the prerequisites.
- is used to indicate a Main Gun. is used for Destroyer Cut-Ins.
- is used to indicate a Secondary Gun.
- is used to indicate a Torpedo, note that Kouhyouteki is not a torpedo.
- For Carrier Cut-Ins (note that placeholders are used in order to avoid confusion):
- For a given attack type, any other equipment can be added on the remaining slots, as long as it does not switch the attack type. Feel free to add any auxiliary equipment ( AP shell, Seaplane, Anti-Air Gun, etc.).
- When your set up fulfills the prerequisites for multiple attack types, the one closer to the bottom of the list will be used.
- When the setup does not fulfill any prerequisites or when its special attack is not triggered, the ship will perform a normal single attack (one hit, no special damage modifiers).
- Two hit attacks will have two independent chances to miss, hit or deal a critical hit, as well as two independent armor rolls. For Double Attacks the damage values are displayed as is for each hit twice, for two hit Cut-Ins they are displayed as a sum once.
- The animation for ships equipped with 2 different torpedoes may be different but the damage output is always the same.
- A Prototype FaT Type 95 Oxygen Torpedo Kai + 61cm Quint (Oxygen) Torpedo Mount will show a cut-in animation of FaT + Quint + Quint and if equipped the other way around, the cut-in animation will show Quint + FaT + FaT. However, both animation produces the same damage output, so the order in which you equip them is purely aesthetic.
Attack Type | Prerequisites | Notes | Pre-cap Damage Modifier |
Hits |
---|---|---|---|---|
Double Attack | No additional | 1.2 | 2 | |
Additional allowed | ||||
Additional allowed | ||||
Mixed Torpedo Cut-In | Additional allowed | 1.3 | 2 | |
Mixed Gun Cut-In | No additional | 1.75 | 1 | |
Gun Cut-In | + Any on the remaining slots | 2 | 1 | |
Torpedo Cut-In | + Any on the remaining slots | 1.5 | 2 | |
Submarine Cut-Ins | With New Submarine Torpedoes | 1.6 | 2 | |
1.75 | 2 | |||
Destroyer Cut-Ins | 1.3 | 1 | ||
With 12.7D | 1.625 | 1 | ||
Synergy with evasion bonus | 1.2 | 1 | ||
With 12.7D | 1.5 | 1 | ||
Carrier Cut-Ins | is Swordfish or Iwai F/B is a Night Fighter |
1.18 | 1 | |
1.18 | 1 | |||
1.18 | 1 | |||
1.18 | 1 | |||
1.18 | 1 | |||
1.18 | 1 | |||
1.18 | 1 | |||
1.18 | 1 | |||
1.18? | 1 | |||
1.2 | 1 | |||
1.2 | 1 | |||
1.2 | 1 | |||
1.25 | 1 |
Sortable table | |||||||
---|---|---|---|---|---|---|---|
Setup | Hits | Pre-Cap modifier |
Norm | Total crit modifier |
Norm | Trigger | Accuracy |
- | 1 | 1 | 1 | 1.5 | 1.5 | 1 | ? |
TLR | 1 | 1.2 | 1.2 | 1.8 | 1.8 | 0.62? | ? |
TGR | 1 | 1.3 | 1.3 | 1.95 | 1.95 | ? | ? |
TGR (12.7D) | 1 | 1.625 | 1.625 | 2.4375 | 2.4375 | ? | ? |
GGS | 1 | 1.75 | 1.75 | 2.625 | 2.625 | 0.77 | ? |
GGG | 1 | 2 | 2 | 3 | 3 | 0.71 | ? |
GG | 2 | 1.2 | 2.4 | 1.8 | 3.6 | 0.99 | ? |
TG | 2 | 1.3 | 2.6 | 1.95 | 3.9 | 0.87 | ? |
TT | 2 | 1.5 | 3 | 2.25 | 4.5 | 0.82 | ? |
SS | 2 | 1.6 | 3.2 | 2.4 | 4.8 | ? | ? |
SR | 2 | 1.75 | 3.5 | 2.625 | 5.25 | ? | ? |
Night Double Attack Chance
Has a very high (~99%) and relatively consistent activation chance.[1] Activation rate is not dependent on luck. This typically results in more consistent and higher average damage than cut-in setup for ships with normal luck values.
Night Cut-In Chance
The probability of a Night Cut-In occurring is given by the general formula:
The result of which can be multiplied by 100 and interpreted as a percentage.
Where:
- Level is the ship's level
- Luck is the ship's luck
- Type Factor: is a modifier defined by the cut-in type:
Type | Value | % per Base Value |
---|---|---|
Destroyer Only (Torpedo-Radar-Lookout) | 150 | 0.66% |
Gun Cut-In | 140 | 0.71% |
Mixed Gun Cut-In | 130 | 0.77% |
Destroyer Only (Gun-Torpedo-Radar) | 130 | 0.77% |
Torpedo Cut-In | 122 | 0.82% |
Mixed Torpedo Cut-In | 115 | 0.87% |
- Modifiers: is a sum of various other modifiers:
Modifier | Value | % | ||||
---|---|---|---|---|---|---|
Gun Cut-In | Mixed Gun Cut-In | Torpedo Cut-In | Mixed Torpedo Cut-In | |||
Placement | Flagship | 15 | 10.7% | 11.5% | 12.3% | 13% |
Other | 0 | |||||
Health | Moderate damage (中破 Chuuha) |
18 | 12.9% | 13.8% | 14.8% | 15.7% |
Any other health state | 0 | |||||
Searchlight | Allied | 7 | 5% | 5.4% | 5.7% | 6.1% |
Enemy | -5 | -3.6% | -3.8% | -4.1% | -4.3% | |
Large Searchlight | Allied | ? | ||||
Enemy | -? | |||||
Star Shell | Allied | 4 | 2.9% | 3.1% | 3.3% | 3.5% |
Enemy | -10 | -7.1% | -7.7% | -8.2% | -8.7% | |
Skilled Lookouts | Allied | 5 | 3.6% | 3.8% | 4.1% | 4.3% |
Enemy | 0 |
- The effect of over the cap is negligible, thus going over it is generally not recommended. Starting at 51 , any extra luck will suffer from strong diminishing returns.
- No bonus is received when ships enter light damage state.[2]
- Marriage itself does not increase cut-in chances.[3]
- The above formula originates from KanColle Kai[4]. Generally, it's close to the previously researched formula and is in agreement with the experimental data.[5][6][7]
- According to this formula, torpedo cut-in types have higher probabilities than gun cut-in types.
- When Destroyer cut-in requirements are met, they will attempt to activate first. In the case of failure, the game will then attempt to activate any other cut-ins that the ship may fulfil. (Example: Gun/Torp/Radar will attempt to activate Mixed Torpedo cut-in after failing.) This gives Destroyer cut-ins effectively a "double roll" when attempting special attacks at night.
- 12.7cm Twin Gun Mount Model D Kai 2 can increase the multiplier of destroyer cut-ins, with one gun adding x1.25, and the second gun adding x1.125. Both modifiers are added multiplicatively, however, only Tashkent is able to use the second multiplier due to equipment slots and cut-in equipment requirements.
- In the case of Tashkent, if she is able to fulfil both destroyer cut-ins, as well as a normal night cut-in (Example: Gun/Torp/Radar/Lookout), she will attempt to activate all three cut-ins in succession, starting in priority of GTR > TRL > Mixed Torp. This makes her the only destroyer that is able to "triple roll" on attacks.
Reference
- ↑ Data on NB DA chance
- ↑ http://ch.nicovideo.jp/HSG/blomaga/ar1145767
- ↑ http://ch.nicovideo.jp/HSG/blomaga/ar1204798
- ↑ https://docs.google.com/document/d/1tqYyqzdc1RT_fYDKFMcUId0kOZHCdGpVsObm6yt-Yco
- ↑ Haru and Vita formulas plotted
- ↑ https://docs.google.com/spreadsheets/d/155L1l555hPgB2zidnw-uYu7sWYW6SAS6rC5M4mnFn9Y
- ↑ http://bs-arekore.at.webry.info/201504/article_4.html