FANDOM


IntroductionEdit

Abyssal Combined

An abyssal combined fleet

The Abyssal Combined Fleet was first introduced in Map 6-5 after the 5th October 2016 update. Instead of facing a regular 6 Abyssal ship formation, player fleets encountered 12 Abyssal ships in a Combined Fleet formation at the boss node.

Starting from Fall 2016 Event, it is possible to engage an Abyssal Combined Fleet in a Combined Fleet maps in a 12 versus 12 battle.

Table of ContentsEdit

Combat OrderEdit

Normal Fleet vs. Abyssal Combined Fleet (6 v. 12)Edit

Order Phase Additional notes
1. Scouting No different from normal.
2. Land-Based Air Support If available on that map. Either enemy fleet may be targeted.
3. Aerial Combat Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.

As of the Winter 2017 event ships from both escort and main fleets can launch planes.

Both Main and Escort enemy fleets can be targeted by the airstrike.

4. Opening Engagement

If there is a support fleet (see Expedition:Support Expeditions), and its support conditions are met, it activates.
Opening torpedo salvo by only the escort fleet (e.g. CLT, SS) and enemy fleet.  Either enemy fleet may be targeted by torpedoes.

5. Engagement Type Engagement type is declared (e.g. Head-on, Parallel, T-Cross).
6. Escort Fleet Shelling Allied fleet engages the enemy escort fleet, one round only.

Firing order determined by range.

7. Escort Fleet Closing Torpedo Allied torpedoes may hit both enemy main and escort fleets.
8. Main Fleet Shelling Allied fleet engages the enemy main fleet during first round. Shelling order is determined by range.

Only enemy main fleet ships may be targeted.

9. Main Fleet Second Shelling Allied fleet engages the enemy main fleet and escort fleet. Shelling order is by lineup order.

Requires a battleship or special enemy class to be present at the start of battle to trigger.

10. Night Battle (optional) Only one enemy fleet will remain. (See trigger conditions below.)
Night battle is performed as normal.

Carrier Task Force/Transport Combined Fleet vs. Abyssal Combined Fleet (12 v. 12)Edit

Order Phase Additional notes
1. Scouting No different from normal.
2. Land-Based Air Support If available on that map. Either enemy fleet may be targeted.
3. Aerial Combat Only ships in the main fleets can launch planes. All ships can respond with AA and can be hit by enemy planes.

As of the Winter 2017 event ships from both escort and main fleets can launch planes.

4. Opening Engagement

If there is a support fleet (see Expedition:Support Expeditions), and its support conditions are met, it activates.
Opening torpedo salvo by only the escort fleet (e.g. CLT, SS) and Enemy Escort Fleet.  Any fleet may be targeted by torpedoes. Enemy Opening ASW may target allied submarines in the escort fleet only.

5. Engagement Type Engagement type is declared (e.g. Head-on, Parallel, T-Cross).
6. Main Fleet Shelling Allied Main Fleet engages the Enemy Main Fleet during first round.  Shelling order is by range.

Only main fleet ships may be targeted.

7. Escort Fleet Shelling Allied Escort fleet engages the Enemy Escort Fleet, one round only. Firing order determined by range.

Only escort fleet ships may be targeted.

8. Escort Fleet Closing Torpedo Torpedoes may hit any fleet.
9. Main Fleet Second Shelling Allied Main Fleet engages the Enemy Main Fleet. Either main fleet may target the opposing escort fleet. Shelling order is by lineup order.

Requires a battleship or special enemy class to be present in a main fleet at the start of battle to trigger.

10. Night Battle (optional) Allied Escort Fleet engages either the enemy's main or fleet in night battle. (See trigger conditions below.)
Night battle is performed as normal.
  • Compared to Surface Task Force engagements, the combat order makes damaging the Enemy Main Fleet easier but has a higher chance of enemy escorts remaining.

Surface Task Force vs. Abyssal Combined Fleet (12 v. 12)Edit

Order Phase Additional notes
1. Scouting No different from normal.
2. Land-Based Air Support If available on that map. Either enemy fleet may be targeted.
3. Aerial Combat Only ships in the main fleets can launch planes. All ships can respond with AA and can be hit by enemy planes.

As of the Winter 2017 event ships from both escort and main fleets can launch planes.

4. Opening Engagement

If there is a support fleet (see Expedition:Support Expeditions), and its support conditions are met, it activates.
Opening torpedo salvo by only the escort fleet (e.g. CLT, SS) and Enemy Escort Fleet.  Any fleet may be targeted by torpedoes. Enemy Opening ASW may target allied submarines in the escort fleet only.

5. Engagement Type Engagement type is declared (e.g. Head-on, Parallel, T-Cross).
6. Main Fleet Shelling Allied Main Fleet engages the Enemy Main Fleet during first round.  Shelling order is by range.

Only main fleet ships may be targeted.

7. Main Fleet Second Shelling Allied Main Fleet engages the Enemy Main Fleet. Either main fleet may target the opposing escort fleet. Shelling order is by lineup order.

Requires a battleship or special enemy class to be present in a main fleet at the start of battle to trigger.

8. Escort Fleet Shelling Allied Escort fleet engages the Enemy Escort Fleet, one round only. Firing order determined by range.

Only escort fleet ships may be targeted. If all enemy ships in escort fleet has been sunk, skip to the closing torpedo phase.

9. Escort Fleet Closing Torpedo Torpedoes may hit any fleet.
10. Night Battle (optional) Allied Escort Fleet engages either the enemy's main or fleet in night battle. (See trigger conditions below.)
Night battle is performed as normal.
  • Compared to Carrier Task Force engagements, the combat order makes damaging the Enemy Escort Fleet easier but the Enemy Main Fleet is more difficult to target.
  • For additional information about battle mechanics, see the Combined Fleet page.

Night BattleEdit

  • Only one enemy fleet will remain after entering night battle.
  • The fleet that remains is determined through a point system, totaling the damage states of the Enemy Escort Fleet
    • As current theories have not completely ascertained the exact numbers, two differing tables will be listed.

Damage Status Points
Healthy/Lightly Damaged(小破) 1
Moderately Damaged(中破) 0.5
Heavily Damaged(大破) 0.25
Sunk(轟沈) 0
Modifiers
If Escort Flagship >0HP +1

Damage Status Points
Healthy/Lightly Damaged(小破) 1
Moderately Damaged(中破) 0.7
0.5 (If PT Imp Pack)
Heavily Damaged(大破) 0
Sunk(轟沈) 0
Modifiers
If Escort Flagship >0HP +1

  • If the total amount of points is equal to 3 or higher, the enemy escort fleet will be faced at night. Otherwise, the enemy main fleet will be fought.

Victory ConditionsEdit

  • Rank determinations are performed similarly to battles against normal fleets.
  • S rank: all 12 enemy ships must be sunk/destroyed.
  • A rank: at least 8 of 12 enemy ships (these can be from either fleet) must be sunk/destroyed to achieve.
  • B, C, D, E rank: as normal.

Start a Discussion Discussions about Combat/Abyssal Combined Fleet

Community content is available under CC-BY-SA unless otherwise noted.