Clearing & Graf Zeppelin Farming Composition
Difficulty: Hard
Surface Task Force Combined Fleet
Main Fleet
No. 1 (Flagship)
| Ooyodo/Kai 89
| Type 3 Active Sonar
| Type 3 Active Sonar
| Type 3 Depth Charge Projector
| Fleet Command Facility
No. 2
| Mutsu/Kai 99
| Prototype 51cm Twin Gun Mount
| Prototype 41cm Triple Gun Mount
| Type 0 Observation Seaplane
| 15m Duplex Rangefinder + Type 21 Air Radar Kai Ni
No. 3
| Nagato/Kai 99
| Prototype 51cm Twin Gun Mount
| Prototype 41cm Triple Gun Mount
| Type 0 Observation Seaplane
| FuMO25 Radar
No. 4
| Maya/Kai Ni 96
| 90mm Single High-angle Gun Mount
| 90mm Single High-angle Gun Mount
| 25mm Triple Autocannon Mount (Concentrated Deployment)
| Type 14 Air Radar
No. 5
| Chiyoda-Kou/Kai Ni 95
| Reppuu
| Ryuusei Kai
| Reppuu
| Type 0 Fighter Model 62 (Fighter-bomber)
No. 6
| Junyou/Kai Ni 96
| Reppuu
| Type 0 Fighter Model 62 (Fighter-bomber)
| Ryuusei Kai
| Saiun
Escort Fleet
HQ level: 110
Fighter Power: 0
eLoS: -5.16
I just pointed only for Graf and Maruyu (improving KTKM's luck), others are just bonus glitches.
Route: D-E-F-I-K-N-O
Clearing attempts: 7
Maruyu drops: 2 (attempt #39 & #76)
Graf drop: 1 (attempt #83)
Neither boss support nor debuff efforts involved. 3 CLTs are able to knock 2 trash enemies out of the shelling phase, even they're more expensive cost than DDs.
Radars used instead of AP shells to reduce amount of annoying missfest attacks.