Thanks for the feedback, and taking the time to look over everything, I really do appreciate it.
I read over your responses and I have some of my own.
PeroimFeld wrote:
The only DDs with noteworthy equipment are the Akizukis. Unless you’re farming searchlights or Poiguns for improvement fodder or something like that, you really shouldn’t care about what equipment they have, since they are all craftable anyway. The fact that you’re dismissing Ayanami and Asashio, who have 2nd and 3rd best stats of all DDs (1st is Yuudachi) shows how screwed your priorities are on this point.
It’s fine to stick with the girls you like, and you can probably get through Easy with just them, but if you want to be able to tackle Hard maps, you’ll definitely need some top-stat ships.
I am not dismissing Asashio or Ayanami.
For Asashio, I am not sure I see the benefit getting her to K2 D, where she is giving up her surface-combat superiority for better ASW stats is worthwile at this time. I am well aware that she is one of the strongest DDs, and I'm not sure I want to give that up in return for a marginal improvement to ASW, especially since I'm not going to do much with her after doing the upgrade. Will she get level 99+? Sure, but not in the immediate future.
For Ayanami, I stated I was not sure what 'category' I put her in, regarding getting ships to K2. Some ships I do want at K2 for their obvious benefits in stats or gear, and I recall making some notes for Ayanami, just not what those were at the time I wrote my response.
As far as gear, there is nothing in specific that I am necessarily looking for, but I won't turn down 12.7 Twin Bs, Poiguns, Searchlights, Engines/Turbines or Skilled Lookouts either.
PeroimFeld wrote:
Again, top stats. CAVs are regularly used both for branching and on Transport maps, so what you have is certainly not enough; you should at the very least give them some levels, and get Suzuya and Chikuma to Kai Ni when you can spare the blueprint. Yes, Kumano is marginally better than Chikuma, but unless you’re planning on power-leveling her all the way to 84, there’s no point in waiting.
Not going to disagree with you. My CAV game is weak.
However, up until last week, my intent was to give my newest set of blueprints to Chikuma so I could have a second good CAV at suffecntly high level. Unfortunately, out of the list of ships that needed a BP that were ready to go 'now', I was advised to give it to Shoukaku/Zuikaku and the next BP to the other one next month. I have no problem in putting Kumano 'on the list to level up to K2' and give her a higher priority than someone else...but there are about half a dozen other ships that need Blueprints (Choukai, Chikuma, Amagi, Shokaku and Kinu off the top of my head).
Regarding my thoughts on Myoukou/Haguro:
I actually looked at that chart before making my assessment on that class of CA (and as a point of clarity, I do consult that table from time to time). Thing is, is that the stat difference between them is marginal (1-4 points pending stat), and I have yet to see anything that tells me 2 points of FP, Armor, AA, Luck, etc. makes much of a difference. So, at the time I made the initial decision of 'what ships to keep, which ones to drop', based on character and artwork/design. But that was months ago. I have more space and gotten the higher priority CA's I have since re-acquired those two and am leveling them up.
PeroimFeld wrote:
Jun’you is slow, and will regularly get screwed by branching. Ryuujou is very situational due to her slot spread, as well as being very weak unless she’s Kai Ni – you should definitely get her there ASAP if you plan on using her regularly.
Not gonna lie, I like Jun'You's character and design. I don't intend on using her regularly. And I do like Ryuujou... I want to like her more, but I am aware of her limitations. Those 2 are only getting leveled up to K2 for the sake of leveling them to K2. As of right now, if I absolutly need CVLs, I will probably use the Chitose Sisters more often than not.
That said, I bring both of Jun'You and Ryuujou to my 2-5 runs (either map-completion or Taigei hunting) for the levels/EXPs they need.
PeroimFeld wrote:
Ok, to put it bluntly, the majority of your upgrades have been nothing more than a waste of time. There’s no reason whatsoever to improve junk like base 12.7cm, base 20.3cm or T94 DCs, especially considering you have better versions of them just sitting there, as well as plenty of equipment that are already top-tier, such as quint torpedoes and AP shells.
And yes, I’m aware that most of them are free in terms of screws since they only cost 1, but time is very important resource as well. It’ll take a looong time to get a decent amount of upgrades to deal with the many situations the game will throw at you, and you’ve wasted at least a couple of months on stuff that is completely useless.
I am aware of the situation of my equipment... however, something I ask that you keep in mind is that most of those upgrades were done either when I had no f**king clue what I was doing or I had an idea of what I was doing, but not the helper ships needed.
For example, I upgraded the T94 DCs when I didn't know what I was doing and I wanted to make sure I had the ability to run a full Anti-Sub fleet (6x DC 6-12 Sonar) because of the Spring 2017 event taught me that all Abyssal Subs need to die a firty death.
The 20.3 (no.2/no.3) were only recent acquisitions... as in I got them towards the end of or shortly after the Summer 2017 event.
The 12.7cms are holdovers from when I didn't have a better spread of helper ships and/or equipment upgrade goals.
Time and resources wasted on these things? Certainly. But that's usually what ends up happening when folks are just starting out and trying to learn things and figure them out.
To be clear, right now my equipment upgrade goals are getting some Seaplane Fighters (I got screwed hard more than once due to not having any Seaplane Fighters in the Summer Event) or improving the fighters I do have. I am favoring the Ro.44 because they're cheaper to make than Type 2 Seaplane Fighter and their stats are close enough that it's harder to argue the cost difference IMHO. Since I can't do those every day because I don't have the helpers, I drop what I can into the M32 (Skilled) or T96's in preperation for the quarterly Skilled Crewmember Training.
If you feel that building up Seaplane Fighters (an area I know I am lacking) is a poor use of my time and resources, I am open to suggestions of what a better use would be.
PeroimFeld wrote:
AnimeFreak40K wrote: Now, I am aware that many of my choices for ships in particular (such as Hamakaze getting the first ring and is first waiful) are waifu/art/character-based rather than stat-based...which may or may not be a hinderance... but meh?
This is fine - motivation to keep playing is a very important point - but again, balance is key if you want to progress beyond clearing events on Easy.
Here's the thing, and this may not have come across very well, but I do understand and appreciate stats. I understand that there are just some things that are objectivly superior, plain and simple. I get that, and I do take a look at those stats and hem and haw and take them into account before making a decision. However, if there is an area where stats are very close or, the difference isn't significant, then I find I have to fall back to something else.
No, Hamakaze is not the best DD out there, but I got her out of nowhere during the Spring 2017 event (I did muck around in E1 and E2) and I was hooked. It didn't hurt that at that time, she was possibly the most powerful DD I had to date at that time either.
Alternitively, I have seen the power of Yuudachi, and I am a true believer in the power of Poi...and as much as I love Hamakaze, Yuudachi is just outright better. If I can run those 2 side by side, I will do so, but I understand that stats do matter and are a factor.
As far as clearing events other than Easy, I cleared E1 and got to Last Dance on E2 on Medium using my 3rd Tier ships (which consisted of no K2-level ships). I probably could have muscled through E2 on Medium as well, had I just kept more patience with RNG-Sama...but instead, I got frusterated, switched to Easy Mode and brought the biggest guns I could bring and steamrolled through most of the rest of the event. I only ran into problems/frusteration again on E7's Last Dance until I made a couple of adjustments...but I still finished it with about 2 weeks to spare.
That may not sound like much to more experienced players, but considering that I started just before the Spring 2017 event (I reached the level where I could choose Medium *during* that event), I would like to think that's a pretty good bit of progression.
In any event, I want to thank you again for taking the time to look over everything and give your feedback. I do appreciate it. Please do not take my rebuttals or snark as negative pushback or anything. My default sense of humor is 'Mildly Sarcastic' and I think some of my decisions bear explaining because while my HQ is level 101 and I have a variety of gear and ships, I have only been at this thing for 6-7 months or so.