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Aircraft veterancy

The Aircraft Proficiency System (tentative name) is a system introduced in the August 10th 2015 update along with the Summer 2015 Event, which enables planes to acquire experience in sorties. This system applies to all aircraft in the game, with the exception of Autogyros and Liaison Aircraft.

By acquiring experience from repeated sorties, planes will eventually gain ranks. As planes reach higher ranks, they acquire hidden stat bonuses that increase their overall effectiveness during battle.

Planes may lose their ranks when shot down, or in the worst case, lose all their ranks. It is important to gain air superiority whenever possible to prevent plane loss.

Abyssal Planes do not have aircraft proficiency, but PvP opponents do!

RanksEdit

As the plane gains experience, they acquire a ranking insignia on the right of their name.

  • The ranks progress as follows: Aircraft Proficiency Blue Line 1Aircraft Proficiency Blue Line 2Aircraft Proficiency Blue Line 3Aircraft Proficiency Gold Line 1Aircraft Proficiency Gold Line 2Aircraft Proficiency Gold Line 3Aircraft Proficiency Gold Chevron
  • The double gold chevron insignia is the highest known attainable rank.
  • Planes without ranks have default stats without hidden bonuses.
  • Speculation has it that these ranks are just generalizations of the planes' actual proficiency, so two planes of the same rank may not have the same bonuses.

Acquiring ExperienceEdit

Scout planes can only get experience while used on ships in regular battles. Every other plane can rank in regular battles, as well as LBAS sortie and defense mode. Currently, only the Type 2 Land-based Reconnaissance Aircraft and its skilled counterpart cannot be ranked anywhere in the game.

Viable maps for planes levelingEdit

  • Method 1: Concentrating on training 4/3 bomber planes repetitively in quick succession. Train in 1-1-A, cycling Shouhou and Zuihou, or Chitose and Chiyoda. This can be done almost non-stop, low exp but uses fewer resources and requires less micro-management.
    • It's possible to bring two additional light carriers, to level up more non-bomber planes while retaining the ease of micromanagement, though the latter two ships would be subjected to fatigue.
  • Method 2: Concentrating on leveling multiple planes simultaneously. A red fatigue setup in 3-2-A with 3-4 CV/L and BBV+SS can be used to yield good ship and pilot experience.
  • Method 3: Utilizing the ASW capabilities of light aircraft carriers. Training planes in 1-5 allow one to rank up both seaplane bombers and carrier planes in a full run of the map, but may require buckets.
  • Method 4: 2-3 with 6 CV filled with planes.
  • Method 5: You can also just use CVs and planes normally to naturally level them.

Planes leveling speedEdit

  • Plane leveling speed has been changed after Nov 18, 2015 update. Further investigation is needed to figure out the new leveling speed, but in general, leveling planes is easier.
  • Currently, Type 3 Command Liaison Aircraft (ASW)s, and Ka-type Observation Autogyros don't gain ranks.
  • Plane slot size does not directly affect the rate of gaining ranks.
  • Generally, higher-tier aircraft takes longer to gain a rank compared to lower-tier aircraft.
  • Leveling speed isn't affected by battle rank, morale/fatigue, slot size, equipment order, sea area, enemy formation, MVP, training cruisers or air control status.[citation needed]

Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane.[1]

  • Each LBAS wave counts as one round of Aerial Combat (scouts do not participate and do not gain experience).
  • Because Seaplane Bombers participate in both Aerial Combat and Detection, they effectively level twice as fast as other planes of their group.
  • Jets receive experience from both the Jet Assault and the following Aerial Combat, effectively leveling twice as fast as other planes of their group. Note however that Jet Assault does not occur against all-submarine fleets, which effectively give half as much exp as usual.
Aircraft Leveling Speed to Aircraft Proficiency Gold Chevron
Fast (~16 Battles)
GreenPlane Type 96 FighterType 96 Fighter 019 Card · Type 0 Fighter Model 21Type 0 Fighter Model 21 020 Card · Fw 190T KaiFw 190T Kai 159 Card · Type 96 Fighter KaiType 96 Fighter Kai 228 Card
BluePlane SwordfishSwordfish 242 Card · Swordfish Mk.II (Skilled)Swordfish Mk.II (Skilled) 243 Card · Swordfish Mk.III (Skilled)Swordfish Mk.III (Skilled) 244 Card
Seaplane Type 0 Reconnaissance SeaplaneType 0 Reconnaissance Seaplane 025 Card · Ar196 KaiAr196 Kai 115 Card · OS2UOS2U 171 Card
Medium-Fast (~20 Battles)
GreenPlane Type 0 Fighter Model 52Type 0 Fighter Model 52 021 Card · Bf 109T KaiBf 109T Kai 158 Card · Re.2001 OR KaiRe.2001 OR Kai 184 Card · FulmarFulmar 249 Card
RedPlane Type 99 Dive BomberType 99 Dive Bomber 023 Card · SkuaSkua 248 Card · Re.2001 CB KaiRe.2001 CB Kai 316 Card
BluePlane Type 97 Torpedo BomberType 97 Torpedo Bomber 016 Card · Tenzan (931 Air Group)Tenzan (931 Air Group) 083 Card · Re.2001 G KaiRe.2001 G Kai 188 Card
Seaplane Type 0 Observation SeaplaneType 0 Observation Seaplane 059 Card · Type 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 102 Card
Seaplane ZuiunZuiun 026 Card
Large Flying Boat Icon Type 2 Large Flying BoatType 2 Large Flying Boat 138 Card · PBY-5A CatalinaPBY-5A Catalina 178 Card
Seaplane Fighter Icon Ro.44 Seaplane FighterRo.44 Seaplane Fighter 164 Card
Land-based Attack Aircraft Icon Type 96 Land-based Attack AircraftType 96 Land-based Attack Aircraft 168 Card · Type 1 Land-based Attack AircraftType 1 Land-based Attack Aircraft 169 Card · Type 1 Land-based Attack Aircraft (Nonaka Squadron)Type 1 Land-based Attack Aircraft (Nonaka Squadron) 170 Card · Type 1 Land-based Attack Aircraft Model 22AType 1 Land-based Attack Aircraft Model 22A 180 Card · Type 1 Land-based Attack Aircraft Model 34Type 1 Land-based Attack Aircraft Model 34 186 Card · Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) 224 Card · Prototype ToukaiPrototype Toukai 269 Card
Interceptor Fighter Icon 2 Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II 221 Card
Medium (~23 Battles)
GreenPlane Prototype Reppuu Late ModelPrototype Reppuu Late Model 022 Card · Shiden Kai 2Shiden Kai 2 055 Card · Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) 096 Card · Reppuu (601 Air Group)Reppuu (601 Air Group) 110 Card · Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) 152 Card · Type 0 Fighter Model 32Type 0 Fighter Model 32 181 Card · Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) 182 Card · Seafire Mk.III KaiSeafire Mk.III Kai 252 Card · Shiden Kai 4Shiden Kai 4 271 Card
RedPlane SuiseiSuisei 024 Card · Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) 060 Card · Ju 87C KaiJu 87C Kai 064 Card · Type 99 Dive Bomber (Skilled)Type 99 Dive Bomber (Skilled) 097 Card · Suisei (601 Air Group)Suisei (601 Air Group) 111 Card · Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) 219 Card · FM-2FM-2 277 Card · Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) 291 Card
BluePlane TenzanTenzan 017 Card · RyuuseiRyuusei 018 Card · Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) 082 Card · Type 97 Torpedo Bomber (Skilled)Type 97 Torpedo Bomber (Skilled) 098 Card · Ryuusei (601 Air Group)Ryuusei (601 Air Group) 113 Card · Type 97 Torpedo Bomber (931 Air Group/Skilled)Type 97 Torpedo Bomber (931 Air Group Skilled) 302 Card
YellowPlane SaiunSaiun 054 Card
Seaplane ShiunShiun 118 Card · Ro.43 Reconnaissance SeaplaneRo.43 Reconnaissance Seaplane 163 Card · Type 0 Reconnaissance Seaplane Model 11BType 0 Reconnaissance Seaplane Model 11B 238 Card · Type 0 Reconnaissance Seaplane Model 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled) 239 Card · S9 OspreyS9 Osprey 304 Card
Seaplane Zuiun Model 12Zuiun Model 12 080 Card
Seaplane Fighter Icon Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis 215 Card
Land-based Attack Aircraft Icon GingaGinga 187 Card · Toukai (901 Air Group)Toukai (901 Air Group) 270 Card
Interceptor Fighter Icon 2 Shiden Model 21 Shiden KaiShiden Model 21 Shiden Kai 202 Card · Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A 222 Card · Type 1 Fighter Hayabusa Model III A (54th Squadron)Type 1 Fighter Hayabusa Model III A (54th Squadron) 223 Card · Spitfire Mk.ISpitfire Mk.I 250 Card · Spitfire Mk.VSpitfire Mk.V 251 Card · Spitfire Mk.IX (Skilled)Spitfire Mk.IX (Skilled) 253 Card
Medium-Slow (~27 Battles)
GreenPlane Reppuu Model 11Reppuu Model 11 053 Card · Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) 109 Card · Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w Iwai Flight) 153 Card · Zero Fighter Model 21 (w/ Iwamoto Flight)Zero Fighter Model 21 (w Iwamoto Flight) 155 Card · Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w Iwamoto Flight) 156 Card · Re.2005 KaiRe.2005 Kai 189 Card · F4F-3F4F-3 197 Card · F4F-4F4F-4 198 Card · F6F-3F6F-3 205 Card · F6F-5F6F-5 206 Card
RedPlane Suisei Model 12ASuisei Model 12A 057 Card · Type 99 Dive Bomber (Egusa Squadron)Type 99 Dive Bomber (Egusa Squadron) 099 Card · Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber Iwai Squadron) 154 Card · SBDSBD 195 Card · Suisei Model 22 (634 Air Group/Skilled)Suisei Model 22 (634 Air Group Skilled) 292 Card · Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)Suisei Model 12 (634 Air Group w Type 3 Cluster Bombs) 319 Card · Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w Type 31 Photoelectric Fuze Bombs) 320 Card
BluePlane Type 97 Torpedo Bomber (Tomonaga Squadron)Type 97 Torpedo Bomber (Tomonaga Squadron) 093 Card · Tenzan Model 12 (Tomonaga Squadron)Tenzan Model 12 (Tomonaga Squadron) 094 Card · Tenzan (601 Air Group)Tenzan (601 Air Group) 112 Card · Type 97 Torpedo Bomber (Murata Squadron)Type 97 Torpedo Bomber (Murata Squadron) 143 Card · TBDTBD 196 Card · TBFTBF 256 Card
YellowPlane Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft 061 Card · Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model) 151 Card · Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) 212 Card
Seaplane Prototype SeiranPrototype Seiran 062 Card · Zuiun (634 Air Group)Zuiun (634 Air Group) 079 Card · Zuiun Model 12 (634 Air Group)Zuiun Model 12 (634 Air Group) 081 Card · Seiran (631 Air Group)Seiran (631 Air Group) 208 Card
Seaplane Fighter Icon Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai 165 Card
Interceptor Fighter Icon 2 Type 3 Fighter Hien (244th Air Combat Group)Type 3 Fighter Hien (244th Air Combat Group) 177 Card · Type 1 Fighter Hayabusa Model II (64th Squadron)Type 1 Fighter Hayabusa Model II (64th Squadron) 225 Card
Slow (~34 Battles)
GreenPlane Shinden KaiShinden Kai 056 Card · Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) 157 Card · F6F-3NF6F-3N 254 Card · F6F-5NF6F-5N 255 Card
RedPlane Suisei (Egusa Squadron)Suisei (Egusa Squadron) 100 Card · Prototype NanzanPrototype Nanzan 148 Card · F4U-1DF4U-1D 233 Card · Ju 87C Kai Ni (w/ KMX)Ju 87C Kai Ni (w KMX) 305 Card
BluePlane Ryuusei KaiRyuusei Kai 052 Card · Tenzan Model 12 (Murata Squadron)Tenzan Model 12 (Murata Squadron) 144 Card · TBM-3DTBM-3D 257 Card
Seaplane Laté 298BLaté 298B 194 Card · Zuiun (631 Air Group)Zuiun (631 Air Group) 207 Card · Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group Skilled) 237 Card · Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) 322 Card · Zuiun Kai Ni (634 Air Group/Skilled)Zuiun Kai Ni (634 Air Group Skilled) 323 Card
Seaplane Fighter Icon Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) 216 Card · Kyoufuu KaiKyoufuu Kai 217 Card
Interceptor Fighter Icon 2 RaidenRaiden 175 Card · Type 3 Fighter HienType 3 Fighter Hien 176 Card · Type 3 Fighter Hien Model 1DType 3 Fighter Hien Model 1D 185 Card · Type 4 Fighter HayateType 4 Fighter Hayate 218 Card · Shiden Kai (343 Air Group) 301st Fighter SquadronShiden Kai (343 Air Group) 301st Fighter Squadron 263 Card · Reppuu KaiReppuu Kai 333 Card · Reppuu Kai (352 Air Group/Skilled)Reppuu Kai (352 Air Group Skilled) 334 Card
Very Slow (~42 Battles)
GreenPlane Reppuu Kai (Prototype Carrier-based Model)Reppuu Kai (Prototype Carrier-based Model) 335 Card · Reppuu Kai NiReppuu Kai Ni 336 Card
RedPlane Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w KMX Skilled) 306 Card
BluePlane Ryuusei Kai (CarDiv 1)Ryuusei Kai (CarDiv 1) 342 Card
Interceptor Fighter Icon 2 Shiden Model 11Shiden Model 11 201 Card
Jet-powered Fighter-Bomber Icon 1 Jet Keiun KaiJet Keiun Kai 199 Card · Kikka KaiKikka Kai 200 Card
Very Slow- (~63 Battles)
GreenPlane Reppuu Kai Ni Model EReppuu Kai Ni Model E 338 Card
BluePlane Ryuusei Kai (CarDiv 1/Skilled)Ryuusei Kai (CarDiv 1 Skilled) 343 Card
Very Slow-- (~99 Battles)
GreenPlane Reppuu Kai Ni Model E (CarDiv 1/Skilled)Reppuu Kai Ni Model E (CarDiv 1 Skilled) 339 Card

Effects of Aircraft RanksEdit

Fighter PowerEdit

  • Planes (mainly fighters) gain an increase in fighter power. Experiments[2] show that:
    • With double chevron, pure (carrier-based/seaplane[3]) fighters gain an additional flat 24.6-25.5 fighter power per slot. However, further experimentation indicate that there are some additional and currently unknown variables affecting the bonus fighter power planes are getting within that range.[4]
    • (Carrier-based) Bombers get an extra 3-4 air power with double chevron regardless of whether they have anti-air stats or not.
      • Max Proficiency Bombers get an extra 3.443-3.519 air power.[5]
        • As such, for bombers without any built-in AA stats, the maximum AA value they get would be 3.00 as AA values are rounded down on a 'per slot' basis.
    • Seaplane Bombers with double chevron most likely get an extra 9 fighter power.
    • Carrier-based Reconnaissance plane, Reconnaissance Seaplane, or Flying Boat do not get Fighter Power from Chevrons.
    • Note that the final value is rounded down per slot, after adding with the actual air power given by the plane itself.[6]
    • Simplified Table:
Proficiency   Aircraft Proficiency Blue Line 1 Aircraft Proficiency Blue Line 2 Aircraft Proficiency Blue Line 3 Aircraft Proficiency Gold Line 1 Aircraft Proficiency Gold Line 2 Aircraft Proficiency Gold Line 3 Aircraft Proficiency Gold Chevron
Fighter Power Bonus Carrier-Based Fighters
Seaplane Fighters
0-11-23-47-811-1216-1716-1825-26
Seaplane Bombers 0-11-22-33-43-45-65-79-10
Carrier-Based Bombers 0-11-21-22-32-32-32-43-4

Note: The data displayed above is a rough estimation. See #Fighter Planes' Air Power Bonus Test Result for more information.

Critical HitEdit

Bombers (dive, torpedo, jet, seaplane, flying boat) gain increased post-cap damage when they score a critical hit.

  • This bonus applies to the shelling phase, opening airstrike, and anti-submarine attacks.
  • A double chevron bomber increases post-cap critical damage by 10%, two increase it by 20%, three by 30%, four by 40%.
  • Bombers equipped on the first slot receive a double bonus, so a double chevron bomber would get a 20% increase in post-cap critical damage when equipped on the first slot. As a result, a carrier carrying double chevron bombers in all 4 slots would receive a 50% increase in post-cap critical damage.
  • Planes loaded onto empty slots do not grant proficiency bonuses.
  • Doesn't affect support expeditions.
  • Accuracy and critical hit rate for bombers increase for both opening airstrike and shelling phase.[citation needed]
  • A current theory is that the critical damage bonus is (depending on internal proficiency)[7]
Formula Aircraft Proficiency Blue Line 1 Aircraft Proficiency Blue Line 2 Aircraft Proficiency Blue Line 3 Aircraft Proficiency Gold Line 1 Aircraft Proficiency Gold Line 2 Aircraft Proficiency Gold Line 3 Aircraft Proficiency Gold Chevron
Level 0 1 2 3 4 5 6 7
Level bonus $ b $ 0 1 2 3 4 5/7 7 10
Inner proficiency $ p $ 0-9 10-24 25-39 40-54 55-69 70-84 85-99 100-120
First slot $ \lfloor \sqrt{p} + b \rfloor $ 0-3% 4-5% 7-8% 9-10% 11-12% 13-16% 16% 20%
Other slots $ \lfloor \sqrt{p} + b \rfloor / 2 $ 0-1.5% 2-2.5% 3.5-4% 4.5-5% 5.5-6% 6.5-8% 8% 10%

LoS?Edit

  • According to the official Kancolle Twitter account, planes [with LoS stats ?] gain bonuses to Line of Sight and contact rate. [8] However, the amount its increased remains unconfirmed.[9]
    • People have failed to observe any effect from aircraft proficiency on eLoS either.[citation needed]
    • Comptiq Volume H28-01 claims that aircraft proficiency helps to increase the artillery spotting rate.
  • Appears to increase Night Reconnaissance's contact rate.[10]

OthersEdit

  • There's no sign of Saiun's Aircraft Proficiency system affecting engagement form, but it hasn't been thoroughly tested.[9]
  • No effect is provided from an empty plane slot.
  • Proficiency doesn't seem to affect plane resistance to anti-air, nor increasing quantity of planes shot down.[citation needed]

Factors Affecting Aircraft RankEdit

  • Numbered air group planes such as Zuiun (634 Air Group), Suisei (601 Air Group) and Reppuu (601 Air Group) start with single blue stripes.
  • Famed and skilled air group planes such as Type 21 Zero Fighter (Skilled), Type 99 Dive Bomber (Egusa Squadron) and Type 97 Torpedo Bomber (Tomonaga Squadron) start with double blue stripes.
  • The model conversion quest for Suisei (Egusa Squadron) and Tenzan Model 12 (Tomonaga Squadron) will retain their original rank if it's higher than the default rank.
  • Some model conversions such as Tenzan Model 12 (Murata Squadron), Jet Keiun Kai and Seaplane Fighters may downgrade by one rank due to the higher proficiency cap[citation needed][dubious] of the converted aircraft.
  • The Skilled Pilot conversion and model conversion for Iwamoto and Iwai flight requires the converting planes to be at Rank 7 and to start over from Rank 2 after the conversion, necessitating repeated training after every conversion.
  • Ranks can decrease slightly (1-2) if a large proportion of planes is shot down.
  • Planes will have their rank reset if the entire squadron occupying a slot is shot down.
  • When a slot of planes is completely shot down, it can still receive ranks for the sortie prior to being shot down, and the ranks will be added after the rank reset. So in some cases, a wiped-out squadron can still return to base with 1 or 2 stripes left, given that the squadron performed well before being wiped out.
  • Planes that are assigned to equipment slots with 0 planes will neither gain nor lose ranks.
  • Planes used in aerial supports do not lose ranks even if completely shot down.
  • As air superiority greatly reduces the amount of aircraft that are shot down during the air combat phase, it is important to maintain air superiority where possible to minimize plane loss and therefore plane rank, especially against enemies that have a high anti-air stat.
  • Bombers are vulnerable to enemy anti-air fire and are at risk of getting completely shot down in smaller plane slots, while fighters aren't. It is recommended to put fighters or reconnaissance planes instead of bombers in the smallest aircraft carrier slots.
  • Proficiency does not increase/decrease during sorties, it only changes when the fleet returns to port.
  • Improving a plane to another plane will carry over some (roughly 60%) of the plane's original proficiency.[11]
  • Planes may gain and lose ranks in Exercises (PvP) runs though the rank is not updated till the next sortie. As of 2019-04-22 update, planes no longer gain or lose ranks in PvP.

Internal Proficiency Level HypothesisEdit

In order to explain the different performance given by planes of the same rank as listed in #Fighter Planes' Air Power Bonus Test Result, a hypothesis has been created in an attempt to attribute the difference in performance.[6]

The hypothesis states that those aircraft proficiency markers are simply a generalization of the internal proficiency of those planes, and there is actually some internal proficiency level that also affects performance of those planes. For convenient purposes, when a Type 0 Fighter Model 21 plane fought a battle under AP or above status before Nov 18, 2015 update, the experience gained by that plane is treated as an one unit increase. Supposedly, the leveling speed of a Type 0 Fighter Model 21 is same as Type 97 Torpedo Bomber, Type 99 Dive Bomber, Zuiun, Type 0 Observatory Seaplane, and Type 2 Reconnaissance Aircraft. Base on this unit, a mapping between inner proficiency and displayed proficiency is drafted as follow:

Displayed Proficiency   Aircraft Proficiency Blue Line 1 Aircraft Proficiency Blue Line 2 Aircraft Proficiency Blue Line 3 Aircraft Proficiency Gold Line 1 Aircraft Proficiency Gold Line 2 Aircraft Proficiency Gold Line 3 Aircraft Proficiency Gold Chevron
Inner Proficiency Range  0- 9  10-24  25-39  40-54  55-69  70-84  85-99  100-120[12]
Hypothesis for Air Power bonus from the "Displayed-Rank-based" part for: Carrier-Based Fighters
Seaplane Fighters
00259141422
Seaplane Bombers 00111336
Carrier-Based Bombers 0
Theoretical Total Air Power Bonus Range:[† 1] Carrier-Based Fighters
Seaplane Fighters
0-0.9491-1.5493.581-3.9757-7.32411.345-11.62716.645-16.89916.915-17.14725.162-25.465
Seaplane Bombers 0-0.9491-1.5492.581-2.9753-3.3243.345-3.6275.645-5.8995.915-6.1479.162-9.464
Carrier-Based Bombers 0-0.9491-1.5491.581-1.9752-2.3242.345-2.6272.645-2.8992.915-3.1473.162-3.464

And as seen in #Fighter Planes' Air Power Bonus Test Result, while they do have variations within the same displayed range, those ranges are discontinuous over different displayed proficiency markings. It has been proposed that the total bonus given by the aircraft superiority system is given by adding up the bonus from the displayed value plus the bonus from inner proficiency value. The bonus from inner proficiency part is obtained by dividing the inner proficiency value by ten and then taking the square root. The bonus from the displayed value part for carrier fighter is assumed to be [0, 0, 2, 5, 9, 14, 14, 22] for displayed proficiency from 0 to 7 in air superiority calculation.[6] For Seaplane bombers, it is currently hypothesized that the value would be [0, 0, 1, 1, 1, 3, 3, 6] [13], and for carrier-based bombers, the displayed value bonus part is hypothesized to be all zero, i.e. only receiving bonus from internal proficiency part.[14]

Note: Please report any case that you seen/tested that does not match this hypothesis.

TriviaEdit

  • In the official Fubuki 4koma webcomic, the Aircraft Proficiency system is described as a process that fairies gain attachment toward their plane. When they lose their planes, they get resupplied new ones, meaning they would need to rebuild their attachment all over again.
  • When the system was first implemented on Aug 10, 2015, there was a bug causing your fleet's Aircraft Proficiency to change even if you didn't do anything. This was due to the program mistakenly counting in battle data when other players challenged player's fleet in PvP. This was fixed a day later.
  • Type 96 Fighter, Type 0 Reconnaissance Seaplane were capable of obtaining plane ranks since the implementation of the system, though it was basically impossible to level them till the Fall 2015 Event (November 18).
  • It has been suggested that the highest proficiency >> might be formed by combining \\ and //, thus >> = ////. This might explain the existence of double chevron but the lack of single/triple chevron.

AppendixEdit

Fighter Planes' Air Power Bonus Test ResultEdit

Carrier-Based Fighter[6]
Rank Bonus Air Power Value
Lower BoundUpper Bound
New0-0.0260.845+
Aircraft Proficiency Blue Line 11-1.0191.504-1.715
Aircraft Proficiency Blue Line 23.212-3.5963.845-3.984
Aircraft Proficiency Blue Line 36.845-7.0197.277-7.504
Aircraft Proficiency Gold Line 111.205-11.50511.613-11.786
Aircraft Proficiency Gold Line 216.639-17
Aircraft Proficiency Gold Line 3below 1717-17.205
Aircraft Proficiency Gold Chevron24.679-25.38425.458-25.467[15]
  • Upper bound refer to the maximum amount of additional fighter power obtained from plane of this rank, while lower bound mean the minimum. It is known that in same rank, under different condition, the additional fighter power varies between upper bound and lower bound
  • See text above for brief description for other types of planes.
  • See #Internal Proficiency Level Hypothesis for a theory on one of the potentially viable explanations to these numbers, especially the part about why planes with same rank giving different extra air power value as this table implies.

External LinkEdit

NotesEdit

  1. with 120 as contemporary assumption for max. internal proficiency value

ReferencesEdit

  1. https://docs.google.com/spreadsheets/d/1tGEtDid5q7ngve1m07TK5JO2MF2BCTd6OiyObPRpkqU/#gid=347908809
  2. http://ja.kancolle.wikia.com/wiki/スレッド:464
  3. https://twitter.com/Kensho_KanColle/status/728850181303631874
  4. http://jbbs.shitaraba.net/bbs/lite/read.cgi/netgame/13745/1400461230/983
  5. http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1439793270/24
  6. 6.0 6.1 6.2 6.3 http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1439793270/22-23
  7. http://ja.kancolle.wikia.com/wiki/%E3%82%B9%E3%83%AC%E3%83%83%E3%83%89:464#49
  8. Official Twitter Statement
  9. 9.0 9.1 http://kancolle.aemedia.org/thread-22344-1-1.html
  10. Cite error: Invalid <ref> tag; no text was provided for refs named aemedia22344p11
  11. https://mobile.twitter.com/7ka7a/status/709007770888982528
  12. http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1439793270/61
  13. http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1439793270/42
  14. http://ja.kancolle.wikia.com/wiki/艦載機熟練度
  15. http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1439793270/61
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