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Recommended Equipment per Ship Class

See also: Further optimized equipment set ups - Reddit intermediate players' guide

There is no "Equipment Setup You Should Always Have". Admirals have the freedom to choose among different setups, depending on preference and situation.

Destroyer (DD)

Points for equipment selection:

  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated destroyer for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight Wildcard N/A
Standard+AACI GreenGunDP10cm HA+AAFD GreenGunDP10cm HA+AAFD RadarAir Radar N/A
Standard+Anti-Installation GreenGunDP OR RedGunLight GreenGunDP OR RedGunLight LandingCraft OR Bản mẫu:WG42 N/A
Torpedo Cut In Torpedo p2Torpedo Torpedo p2Torpedo Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
(O)ASW duties+Utility SonarSonar DepthChargeORSonar Wildcard N/A

Standard Setup

  • RedGunLightORGreenGunDPMain Gun x2 + Wildcard
  • Using 2x Main Guns allows Double Attack for destroyers in night battle.
  • Wildcard can be anything except a RedGunLight,GreenGunDP or Torpedo p2
    • Adding any Torpedo p2 or a 3rd RedGunLight/GreenGunDP to this setup will turn it into an inferior cut-in attack.
  • Allows AACI as well if you combine 2xGreenGunDP10cm HA+AAFD + RadarAir Radar
  • For Anti-Installation duties, you can use a LandingCraft or Bản mẫu:WG42 depending on the type of installation you're facing.


Night Battle Cut-in type

Anti-Submarine type

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar
  • Setup for destroyers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW p2 AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the destroyer can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.


Light Cruiser (CL)

Note:

Points for equipment selection:

Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Seaplane OR Wildcard N/A
Night Double Attack (No AS
Artillery Spotting
)
Torpedo p2Torpedo YellowGun OR GreenGunDP YellowGun OR GreenGunDP N/A
Night Cut In Torpedo p2Torpedo Torpedo p2Torpedo Torpedo p2 OR Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR DepthCharge N/A
Anti-Installation+Kouhyouteki
(Abukuma Kai Ni)
Torpedo p2Kouhyouteki Wildcard LandingCraftLanding Craft N/A
Anti-Installation DA
Double Attack
RedGunMediumORYellowGun RedGunMediumORYellowGun LandingCraftLanding Craft N/A
4 Slot (O)ASW) SonarSonar SonarSonar SonarSonar Sonar OR DepthCharge
4 Slot Anti-Installation RedGunMediumMain RedGunMediumMain Bản mẫu:WG42WG42 Bản mẫu:WG42WG42

Standard Setup

  • RedGunMediumMain Gun x2 + SeaplaneRecon Seaplane OR Wildcard
  • Standard setup for light cruisers which enables Artillery Spotting.
    • A seaplane is mandatory for artillery spotting.
  • Allows for double attacks during day and night, great damage can be expected at night.
  • Requires getting air superiority.
    • In case you cannot utilize Artillery Spotting or you want to use the 3rd slot for something else, feel free to use the 3rd slot as a wildcard. The wildcard can be anything except a RedGunMedium, GreenGunDP, YellowGun or Torpedo p2.


Night Double Attack (No AS)

  • Torpedo p2 + YellowGun OR GreenGunDP Secondary Guns x2
  • Make sure it's a Secondary Gun and not a Main Gun, as GreenGunDPSmall Caliber Guns are treated as Main Guns, while GreenGunDPMedium Caliber Guns are treated as Secondary Guns.
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • This setup is not recommended if you only have access to YellowGun15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In

  • 2x Torpedo p2 + Wildcard; 3x Torpedo p2
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • As no CL has a high base Icon Luck p2 to efficiently utilize Cut In attacks, this setup is mostly reserved for ships that have their luck increased through modernization.
  • Because such attacks have a Icon Luck p2 factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck light cruisers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or FlareIconStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.


Anti-Submarine

  • SonarSonar x2 + DepthChargeDepth Charge OR SonarSonar OR Wildcard
  • Setup for light cruisers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW p2 AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5. Especially useful in 1-5.
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the light cruiser can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.

Anti-Installation Setup


4 Slot CL


4 Slot Anti-Submarine
  • SonarSonar 3x + DepthChargeDepth Charge OR SonarSonar
  • The same rules applies to the 4 slots light cruisers, the only difference is that you now have another equipment slot available.
  • You only receive the synergy bonus once. Equipping 2x Sonar and 2x DepthCharge will not do anything extra.
  • Because of how poor the base Icon ASW p2 stats is of Ooyodo, Yuubari is better suited for this role.


4 Slot Anti-Installation


CLT Abukuma

Torpedo Cruiser (CLT)

Note:

Points for equipment selection:

  • Are you fighting a very tough surface boss?
  • Do you need a dedicated torpedo cruiser for (O)ASW duties?
  • Is an opening torpedo important?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Setup Torpedo p2Kouhyouteki RedGunMediumORYellowGun RedGunMediumORYellowGun N/A
Torpedo Setup Torpedo p2Kouhyouteki Torpedo p2Torpedo Torpedo p2Torpedo N/A
Anti-Submarine Setup Wildcard SonarSonar SonarORDepthCharge N/A

Standard Setup

  • RedGunMediumMain Gun x2 ORYellowGunSecondary Gun x2 + Torpedo p2Kouhyouteki
  • Decent single attack during day battle and double attack during night battle
  • Since Artillery Spotting is not a factor here, the only thing that matters are stats. It does not matter whether you use a RedGunMedium or a YellowGun.
  • Because CLTs have innate very high Icon Gun p2 and Icon Torpedo p2 stats, their double attack is incredibly powerful, being able to destroy most of the toughest enemies in the game.


Torpedo Setup


Anti-Submarine Setup

  • SonarSonar + DepthChargeDepth Charge OR SonarSonar + SonarSonar OR Wildcard
  • Allow torpedo cruisers to have an ASW role.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Icon ASW p2 AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND DepthCharge, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • If it is possible to reach OASW requirements with 2 slots, you can use the 3rd slot for something else.
    • It is definitely possible to use a Torpedo p2Kouhyouteki in this scenario, which allows them to perform opening torpedo attacks aside from ASW duties.

Heavy Cruiser (CA)

Note:

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you using Maya Kai Ni for her AACI?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Radar OR Wildcard SeaplaneRecon
Standard+Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoType 3 SeaplaneRecon
Night Double Attack (No AS
Artillery Spotting
)
RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary
Night Cut In Torpedo p2Torpedo Torpedo p2Torpedo Torpedo p2 OR Wildcard Torpedo p2 OR Wildcard
Maya AACI GreenGunMGCD
Concentrated Deployment
GreenGunDPHA
High Angle
Gun
RadarAir Radar RedGunMedium OR GreenGunDP


Standard Setup


Night Double Attack (No AS)

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun p2 is what matters in the end with this setup, simply use your strongest guns to build this setup with your CA.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In

  • Torpedo p2Torpedo x2 + Wildcard x2; Torpedo p2Torpedo x4
  • Setup focused on dealing heavy damage (150%*2) through a Torpedo Cut In during night battle.
  • This setup is generally reserved for high Icon Luck p2 ships.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary.


Maya AACI


Aviation Cruiser (CAV)

Note:


Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you fighting against an installation?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunMediumMain RedGunMediumMain Wildcard SeaplaneSeaplane
Anti-Installation RedGunMediumMain RedGunMediumMain GreenAmmoORBản mẫu:WG42 Bản mẫu:WG42WG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunMediumMain RedGunMediumMain Bản mẫu:Seaplane FighterFighter Bản mẫu:Seaplane FighterFighter
Night Double Attack (No AS
Artillery Spotting
)
RedGunMediumMain YellowGunSecondary YellowGunSecondary YellowGunSecondary


Standard


Anti-Installation

Seaplane Bomber Mule

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use CAVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter Setup


Night Double Attack (No AS)

  • RedGunMediumMain Gun + YellowGun OR GreenGunDPSecondary Gun x3
  • Very rarely used on CAV, mainly because of the other utility options a CAV has in comparison to CA.
    CA also generally have marginally more Icon Gun p2 compared to CAV.
  • Mainly used when Artillery Spotting is not possible and you cannot use CA for some reason.
  • Maximizes firepower while maintaining double attack.
  • Icon Gun p2 is what matters in the end with this setup, simply use your strongest guns to build this setup with your CAV.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


(Fast)Battleship ((F)BB)

Note:

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain SeaplaneRecon RedAmmoAP Shell
Armor Piercing Shell
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneRecon Wildcard
Anti-Installation RedGunHeavyMain RedGunHeavyMain SeaplaneRecon GreenAmmoORRedAmmo
Night Battle Focus RedGunHeavyMain RedGunHeavyMain SeaplaneNight Recon Radar OR Wildcard


Standard

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun p2 is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.


Standard Double Attack

  • RedGunHeavyMain Gun x2 +SeaplaneRecon Seaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Night Battle Focus

  • RedGunHeavyMain Gun x2 + SeaplaneNight Recon OR Wildcard + RadarRadar OR Wildcard
  • The setup for night battle focused maps.
  • Since RedAmmo bonuses does not apply to night battles, it becomes less useful.
  • Important for maps like 5-3
  • In case you don't have a SeaplaneNight Recon, you can treat the slot as a wildcard.
  • The wildcards can be anything, as long it's not a RedGunHeavy or YellowGun

Aviation Battleship (BBV)

Note:

  • Basically Battleship with additional equipment possible
  • Can equip SeaplaneBombers for Aerial Combat, HeliAutogyro for anti-submarine attack
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Each equipment slot have their own size, make sure you make the most of it by equipping SeaplaneSeaplane Bombers on the largest slot sizes.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
  • Are carriers not available and you still need to establish air superiority?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard RedGunHeavyMain RedGunHeavyMain RedAmmoAP Shell
Armor Piercing Shell
SeaplaneSeaplane
Standard Double Attack RedGunHeavyMain RedGunHeavyMain SeaplaneSeaplane Wildcard
Anti-Installation Night Focus RedGunHeavyMain RedGunHeavyMain GreenAmmoORBản mẫu:WG42 Bản mẫu:WG42WG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup RedGunHeavyMain RedGunHeavyMain Bản mẫu:Seaplane FighterFighter Bản mẫu:Seaplane FighterFighter


Standard

  • RedGunHeavyMain Gun x2 +SeaplaneSeaplane + RedAmmo AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Icon Gun p2 is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.
  • Using a SeaplaneBomber can help you reach air superiority.
    • If equipped with a seaplane bomber, your BBV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Standard Double Attack


Anti-Installation Night Focus


Seaplane Bomber Mule

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use BBVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred than being able to do double attacks.
  • It is perfectly possible to replace SeaplaneBombers with HeliAutogyro if your goal is only ASW related.


Seaplane Fighter Setup


Aircraft Carrier (CV(B)) and Light Aircraft Carrier (CVL)

Because the way of how carriers works, there simply is no static setups available for them as each map demands a different setup depending on the situation. However, we will provide guidelines here on how you want to equip your planes on your carriers, so you can maximize your efficiency as much as possible.


Note:

  • Aircraft are capable of ranking up, making them much more efficient in their role.
  • Carriers are capable of launching an opening airstike when equipped with bombers.
  • RedPlaneDive Bomber and BluePlaneTorpedo Bomber can participate in shelling phase
  • Carriers can NOT attack if they are not equipped with any bombers.
    • Carriers can NOT attack either if all the bombers are shot down during the opening phase.
  • Carriers cannot shell during day when they are medium damaged (中破).
  • Carriers cannot participate in night battle.
  • Do not use bombers in a PvP match, because the bauxite loss can be terrifying depending on your opponent setup.
  • Take caution when you are facing enemies with high Icon AA p2 stats like the Tsu-class.
  • Establishing Air Superiority is your priority, Aerial bombing is just a bonus.
  • Your opening airstrike damage is affected by the plane slots and whether you use a RedPlane or a BluePlane.
  • Shelling damage is unrelated to plane count, as long as there is at least one plane.
    • Default range is Short for most of the carriers, but it may be increased by equipping YellowGun Secondary gun with range Medium or Bản mẫu:AviationPersonnelSCAMP with range Long
  • Light Aircraft Carrier can attack submarines


Guidelines

Best practices when setting up your equipment where carriers are involved. Keep in mind that you can always freely switch slots around on the same ship, by holding your mouse for a few seconds and dragging it.

  • Always try to prioritize getting at least AS and preferably AS+ with GreenPlaneFighters. Do not overshoot your fighter power target, fighter power itself only helps you achieve a specific air control, but does not do anything else extra. Do not make the mistake in believing that having more fighter power equals to more opponent planes being shot down.
  • When equipping GreenPlaneFighters, prioritize equipping them on the smallest slots. Do not worry about the low plane slots, because fighters only suffer from proportional shot downs.
  • After that, use either RedPlane or BluePlaneBombers to fill in the rest of the slot. Always attempt to use bombers on the biggest slots or the first slot if possible.
    • When trying to conserve bauxite, avoid using big slots and prioritize using plane slot numbers that are closer to 17. This is to minimize proportional shot downs. Do not attempt this though, if the map does not allow you to conserve bauxite.
  • Now that your slots are loaded out, it is time to decide whether you want to use a YellowPlane
    Máy bay trinh sát
    Recon or not. Recons have a higher chance of initiating Contact, which increases the airstrike damage.
  • If you are using a CVL in an submarine infested map like 1-5 for example, you can choose to replace the bombers with Bản mẫu:SubPlane and Heli.

Example 1: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.

Map 2-5 requires 35/69 to reach AS/AS+
Air Superiority/Air Supremacy
respectively, if you use the south route. With 3 CVL, you can easily reach AS+ with the following setup:
2-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
CVL Zuihou Kai 117 Battle BluePlaneTenzan(Murata) x18 BluePlaneRyuusei x12 BluePlaneRyuusei x12 BluePlaneRyuusei x6
Ryuujou kai2 card BluePlaneRyuusei Kai x18 BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei x6 YellowPlane
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Saiun x3
Junyou kai2 card BluePlaneRyuusei Kai x24 BluePlaneRyuusei x18 RedPlaneSuisei(Egusa) x20 GreenPlaneM53(Iwamoto) x4


Example 2: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.

Map 4-5 requires 207/414 to reach AS/AS+
Air Superiority/Air Supremacy
respectively, while you're using a 2CV(B) setup. Since the boss is an installation and getting AS+ with only 2 carrier is unrealistic, we use RedPlaneBombers as well as try to aim for AS instead. As you're simply lacking slots on carriers while the engagement modifier is not a threat, a YellowPlane
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Saiun was not necessary.
4-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
Zuikaku Kai Ni card BluePlaneTenzan(Tomonaga) x28 RedPlaneSuisei Model 12A x26 GreenPlaneShiden Kai 2 x26 GreenPlaneM53(Iwamoto) x13
Taihou kai card BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 RedPlaneSuisei(Egusa) x24 GreenPlaneM52C(Iwai) x8


Example 3: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.

Map 5-5 requires 207/414 to reach AS/AS+
Air Superiority/Air Supremacy
respectively and assume you have 2 CV(B) and 1 CVL available. A YellowPlane
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Saiun is out of the question as Red-T is very advantageous to you, simply because of how dangerous the enemy Re-class is. To make the most out of it, you can also opt to use one of your CVL as a fighter mule and achieve AS+.
5-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
Junyou kai2 card GreenPlaneReppuu x24 GreenPlaneReppuu x18 GreenPlaneReppuu x20 GreenPlaneReppuu x4
Taihou kai card BluePlaneTenzan(Murata) x30 BluePlaneRyuusei Kai x24 BluePlaneRyuusei Kai x24 GreenPlaneM52C(Iwai) x8
Zuikaku Kai Ni card BluePlaneTenzan(Tomonaga) x28 BluePlaneRyuusei Kai x26 BluePlaneRe.2001 G Kai x26 GreenPlaneM53(Iwamoto) x13

Fighters

  • GreenPlaneFighters
  • Primarily used to increase your fighter power for establishing air superiority.
  • Higher ranks gives more flat fighter power bonuses.
  • Keep in mind, if your opponent has no GreenPlaneFighters, your own GreenPlaneFighters become useless as well.
  • Having more fighter power than required will not do anything beneficial, avoid doing that to maximize the efficiency of your slots as much as possible.
  • GreenPlaneFighters only participate in the first phase of Aerial Combat. This means that GreenPlaneFighters only lose planes proportional to the slot size and are immune to Icon AA p2 fire.
    • This makes it very beneficial to equip fighters to very small slot sizes, because that will effectively prevent you from losing any planes provided you can consistently achieve air superiority or higher.
    • Another reason why equipping GreenPlaneFighters in smaller slots works, is because the majority of your fighter power comes from Aircraft Proficiency.


Torpedo Bomber

  • BluePlaneTorpedo Bomber
  • The primary bomber which you will always be using, except for a few exceptions.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • BluePlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage damage.
  • Has a 0.8x or 1.5x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Weaker in shelling compared to RedPlaneBomber, but irrelevant as you use stronger planes.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA p2 fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA p2 is going to be high.
  • Performs weaker in Support Expeditions.
  • BluePlaneBombers CAN attack installations.
  • Has a chance to trigger contact, unlike RedPlaneBomber.


Dive Bomber

  • RedPlaneDive Bomber
  • The secondary bomber which you will be using, in scenarios where using a BluePlaneBomber is disadvantageous.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • RedPlaneBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Has a static 1x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Stronger in shelling compared to BluePlaneBomber, but irrelevant as stronger planes are obtained.
  • Unlike GreenPlaneFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Icon AA p2 fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA p2 is going to be high.
  • Prevents carriers from attacking installations during the shelling phase if the carrier has at least 1 RedPlaneBomber equipped.
    • This can be advantageous, because carriers lack the necessary anti-installation equipment to be able to efficiently deal with them. Instead, they can help assist in clearing out the other surface enemies.
  • The primary bomber you will be using for Support Expedition.
  • Cannot trigger contact.


Fighter Bomber

  • BluePlane or RedPlaneBombers with fighter properties.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • RedPlane and BluePlaneFighter Bombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Known fighter bombers are:
  • Functions exactly like a bomber, while providing a reasonable amount of AA power.
    • Because they function exactly like a bomber, they too are susceptible to enemy Icon AA p2 fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Icon AA p2 is going to be high.
  • While they have an unique mechanic, their stats are worse than the GreenPlaneFighters and genuine RedPlane and BluePlaneBombers.
  • Unless you have no choice and you have to use those fighter bombers just to barely increase your fighter power above the AS/AS+ range, you generally should attempt to switch your carrier slots around to maximize your fighter power.


Recon Aircraft

  • YellowPlane
    Máy bay trinh sát
    Saiun; YellowPlane
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    Type 2 Recon; YellowPlane
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    Keiun
  • Higher ranks gives increased contact chance.
  • Does not participate in Aerial Combat phases and thus, cannot be shot down.
  • YellowPlane
    Máy bay trinh sát
    Saiun is primarily used to prevent Red-T while also giving you a decent modifier for contact.
    • Note that preventing Red-T is not always advantageous or necessary. As Red-T also affects your enemy, it is sometimes even better to get Red-T.
  • YellowPlane
    Máy bay trinh sát
    Type 2 Recon or the YellowPlane
    Máy bay trinh sát
    Keiun is used to increase your contact rate and damage modifier in scenarios where you don't want to prevent Red-T.
  • The use of a YellowPlane
    Máy bay trinh sát
    Recon should only be considered when you can efficiently achieve air superiority while also maintaining a lot of bombers to attack your enemy with it or if the Icon LOS p2 stats provided is necessary for the branching rules.


Jet Aircraft


Anti-Submarine Aircraft


Seaplane Tender (AV)

Seaplane Tenders are basically an even lighter and flexible version of CVLs
Light Carriers
, with most of them having the ability to equip a Torpedo p2Kouhyouteki. While they function pretty similar to a carrier, they perform their shelling without seaplanes, the aircraft they have access to are a lot weaker compared to standard aircrafts and they can attack as normal even when 中破, which separates them from carriers.


Currently, Mizuho, Akitsushima, Chitose, Chiyoda, Commandant Teste and Kamoi Kai are the only members of this versatile, but fragile class. Chitose and Chiyoda remain as seaplane tender on first and second remodels and change class to light aircraft carrier on third. Kamoi starts as a fleet oiler and changes class to seaplane tender on her first remodel, on her second remodel she reverts back to fleet oiler.


Akitsushima, while being listed as an AV, is actually a giant flying boat tender. Take note that Akitsushima may not be able to equip the same equipments as the other AVs do.

Note:


Points for equipment selection:

  • Which AV are you using and how many slots does she have available?
  • Is the air power requirement low?
  • Do you want them to be able to perform Artillery Spotting?


Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard 3 slot AV SeaplaneSeaplane SeaplaneSeaplane Torpedo p2Bản mẫu:EquipmentLink N/A
Full Seaplane focus SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane
Commandant Teste Double Attack RedGunLightMain RedGunLightMain SeaplaneSeaplane Wildcard
Akitsushima SeaplaneSeaplane Bản mẫu:Seaplane FighterFighter Bản mẫu:Seaplane FighterFighter N/A

Standard 3 slot AV

  • SeaplaneFighter or Bomber / SeaplaneFighter or Bomber + Torpedo p2Bản mẫu:EquipmentLink
  • This setup deals an airstrike as well as an opening torpedo attack against your enemies. This will be the most common setup you will be using.
  • AV have small slots to begin with, so be careful of using bombers on small slots and prioritize them in big slots instead.
    • However, there's no problem with fighters on smaller slots, as they are immune to Icon AA p2 fire from the enemies.

Full Seaplane focus

Commandant Teste Double Attack

  • RedGunLightMain / RedGunLightMain / SeaplaneRecon or Bomber / Wildcard
  • Allows you to deal double attacks during day and night.
  • A setup which is only realistic for those who either cannot equip the Torpedo p2Bản mẫu:EquipmentLink or if they have 4 equipment slots available, while also having reasonable plain slots and base Icon Gun p2 stats. As of now, only Commandant Teste fits this criteria.
  • You can substitute the wildcard with either a SeaplaneSeaplane or a RedGunLightMain gun.
    • Keep in mind while it is possible to equip a third main gun for increased shelling power during day, you will lose your double attack during night. If this is undesirable, avoid doing that.

Akitsushima


Amphibious Assault Ship

The only ship class outside of carriers who is capable of equipping GreenPlaneFighters. While definitely not strong by any means, she has her uses in certain maps.

Characteristics:

  • Can participate in Aerial Phase
    • Can equip Fighters, though unremodeled Akitsumaru has 0 plane slots, so this is only effective after remodelling
  • Can participate in shelling
  • Can attack submarines when equipped with Ka-type Observation Autogyro or Type 3 Spotter/Liaison (ASW)
  • Can participate in night battle, but cannot attack submarines at night
  • Can equip Daihatsus to increase resource gained from expedition
Currently, Akitsu Maru is the only member of this class.

Firepower and Armor are lower than a Destroyer, and her plane count is lower than that of a Light Aircraft Carrier, she is not suited at all to fight against other ships. But, she can act as a fighter mule by equipping fighters. This can be useful for maps where LHA branching rules comes into play.

Recommended equipment for Amphibious Assault Ship:

  • Aerial Support type (GreenPlaneFighter x3)
    • To get higher Fighter Power for Air Superiority.
  • Anti-submarine type (GreenPlaneFighter + (HeliAutogyro OR SubplaneType 3 (ASW)) x2)
    • Can attack submarines while also contributing fighters.


Submarine (SS) Aircraft-Carrying Submarine (SSV)

Before level 10, can participate in opening torpedo only when equipped with midget subs. At Level 10 and higher, will always participate in opening torpedo.

Recommended Equipment for Submarines:

  • Torpedo type (Torpedo p2Torpedo x2)
    • Only setup for submarines that allows for night cut-in.
    • For maps where night battle is important or to increase preemptive torpedo damage
  • Aerial Bombing type (SeaplaneSeaplane x2)
    • SSV are capable of equipping Seaplane fighters as well as bombers.
    • As your plane sizes are really small, trying to use seaplane bombers is not recommended at all.

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