Talk:World 2/@comment-1820055-20140528051803/@comment-24928130-20140528071557

That'll depend on what Dragonjet wants to do. If he just want to collect and display information in an easily accessible manner, then it shouldn't be too difficult to do. If you want to layer analytics on top of that to reflect trends on submitted data, it'll get more difficult considering that not all maps have the same branching mechanics and the number of variables aren't set in stone. With additions like LOS into branching rules, who knows what else the devs will throw in. It's up to Dragonjet and how much effort he wants to throw at it. I do agree though that such capabilities would make things much easier. Perhaps too easy.

One thing I do suggest though is to make a differientiation between FBB and SBB. I think what 2-5 showed was that fleets with the same class of ships will success/fail based on whether the fleet is fast or slow.