Board Thread:Fleet's Prepared-ness/@comment-26547464-20150712151756/@comment-26289480-20150714232231

Shinden is not generally important. (as Reppeu is just simply better)

Starting equipment (passable for hard ) is:

4 AP shell. 4 Type 3 shell. 6 Reppeu (8+ ideal, but a few Shinden can be used), numerous attack plane (the better plane, more damage you will do, but you can get away with using slightly less powerful planes)

some ASW gear (depends on the event, not always useful)

Night battle gear (night recon, search light, star shell)

Numerous 41 cm (ideally some 46 cm ). 20.3 cm (no 3 ideal, but no 2 is ok as well)

Some radar (32 and 33 are the best, but they are hard to obatin)

and a 94 Fire director (ideally upgrade to the 10cm + 94 so save 1 slot)

Then it's about modification.

Just give you an example a 41cm+4 has +4 bonus on accuracy and +3 fire power. so 2 of them will give your ship +8 on accuracy (this is close to a 32 Radar) and 6 firepower.

Modification is what seperate a really strong fleet and a normal fleet in end game.