Talk:Mackerel/@comment-25637142-20151018174656/@comment-84.90.161.45-20151019220541

More advanced fleet, more susceptible to opening airstrike due to no AACI, but with potential to wipe more than half of enemy fleet on openings alone:

First 3 slots: high firepower CVs (I went with Shoukaku K2A, Taihou and Kaga) - enough fighters for AS+, one Saiun, one SCAMP, rest best bombers, all double chevron preferred.

Last 3 slots: 2 CLT + 4 slot CL - hyoteki + sonar + skilled lookouts on the CLTs, searchlight + sonar + depth charge + radar/skilled lookouts on the CL (blast fishing).

The SCAMP in this compo is pretty much mandatory, to force a CV to attack first, due to lack of BB. Trust me, you don't want a CLT or the CL to attack first after the opening. Giving a CV a yellow gun doesn't quite work the same, as she'll have the same range as the CLT/CL, most likely than not screwing up the shelling order.

The compo order should be as described, because of second shelling phase, when the enemy has BB and openings + first shelling does not wipe the enemy. Any survivors after the CLT/CL had their turns get pummeled by 5 CV strikes in a row (2 strikes at end of 1st shelling and 3 strikes at beginning of 2nd shelling).

There is no AACI, so this compo will take opening airstrike damage (just chipping damage if fleet is properly leveled and modernized and planes are double chevron). There is some risk of taking shelling damage too, specially if passing a maelstrom (reduce ammo/firepower) and/or RNG shenanigans.

Supply cost should be about the same (BB -> CV; CA -> CLT), with a slight increase on bauxite cost (more planes), but repair costs should be lower, due to stronger openings making shelling safer.