Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-187.192.46.106-20150715183026

Ar-cen-ciel wrote: Suppose that a newbie TTK managed to get everything you got from the event when he had basically nothing but a hundred buckets when he started, plus a Shinden Kai which you didn't get. What would be your reaction then? Even a saint would decry this. A particularly impulsive admiral would flip out simply from the thought of this ever happening, because nobody would respect the elder, more experienced admirals then.

He cleared the event by a mix of brute force and dumb luck, I didn’t. End of the history.

This game is heavy luck dependent and every one that denied this is a mere fool. Sure, you can try to increase your odds with the knowledge of the game mechanics and access to right setup, but in the end that will not prevent that an enemy ship one shot your max level married, 85 morale, Yamato class or that things like clear a map with 5 subs and your unequipped level 1 Taigei as flagship happen.

Sometimes the only difference between a newbie and a veteran is their total play time and the resources (ships, equipment, consumables (fuel, ammo, steel, bauxite, buckets, etc)) at their disposal, and this gap is reduced by the time they spend in game. An experienced player will probably take better decisions based on it previous challenges but eventually both will have the same knowledge and their resources will be the only thing the separate them. At that point things like Shinden Kai should make the things easier for those who have it but not impossible for those sticked with the old-good Reppu, and thats something that it seems people don't get it.

We need a difficulty increase, yes, and I'm ok, but not in form of power creep. In my opinion, HQ 3-5, 4-5 and 5-5 could be a good example of the less that we should expect of one fleet hard difficulty event maps.