Board Thread:Game Updates/@comment-3502824-20170108030619/@comment-1915363-20170110023342

Mystia Lore. wrote: Besides, I expect a map with 1 start point and 2 boss nodes, each with a HP bar, and both need to be depleted to clear the map, that could be a great idea. I have an even better idea. One start point for CTF and another for STF, each has own bosses. Each boss have 5 kill's worth of HP gauge, but they start at 60% full, so you only need 3 kills... except that when you reduce the boss gauge of one boss, the other boss gains an equal amount of health, adjusted for max HP difference. By the time you're in Last Dance for one boss, the other will be in full health, and vice versa.

Start:
 * Boss A: 1800/3000HP (600HP)
 * Boss B: 1500/2500HP (500HP)

Failed First Kill:
 * Boss A: 1284/3000HP (600HP)
 * Boss B: 1930/2500HP (500HP)

Boss A Final Kill
 * Boss A: 284/3000HP (600HP)
 * Boss B: 2500/2500HP (500HP)

Switch to Boss B without clearing Boss A
 * Boss A: 2684/3000HP (600HP)
 * Boss B: 500/2500HP (500HP)