Board Thread:Wikia Discussion/@comment-25283969-20150511171714/@comment-26232447-20150607103121

Hi Guys, I've done a number of runs on 22 & 23 and recorded the XP gains.. got some interesting results that you may be interested.

For 64 runs on 22 & 23 - non sparkled, not refuel, failed missions (I'm just after the XP). The XP gains are interesting..Flag gets GS of 4 times XP about 40% (28/64) of time. The rest of fleet's 5 ships gets exactly same (11/64) nos. of GS XP or around 16-17% of time..the GS XP gain for each ship does not occur on same runs. I get failed exped. every time 22 & 23 returns but I'm getting the XP gains of GS is there.

I think because the other conditions for GS (resupply, ship levels/type, ..etc) is not present in my expeds, the normal game GS mechanics is not fully activated...but the "built-in base" GS for each ship in fleet is consistently activated in the ship XP gains results that I'm getting.

It appears that Flag probably has a built-in base of adding 40% chance of GS while rest of every ship in fleet has 16% chance.

- For 4 sparkled ships, give or take the GS seems to be 40%+3x16% = 88%. I think for 4 or less sparkled ships, Flag probably adds 40% to GS while rest adds around 16%.

- For 5 or more sparkled ships, i think the maths for GS changes.. Flag has to reduce to down from 40% otherwise GS  >100%... I think there is a maths for Flag which probably reduce the base 40% down to between 40% to 16% for more than 4 sparkles... ie. Flag may goes down to 20%, for 5 sparkles for GS is 84% and for 6 sparkles, Flag probably gets reduce to 16% for GS 96%..

It seems clear to me that the Flag has higher weigtage for GS than the rest of fleet.

Hope the info. is useful.