Talk:Harbour Water Demon/@comment-26352329-20150504142330/@comment-25733368-20150506100201

As for the bonus damage, it's so small you can ignore that to some extent. I don't get why people are making such a huge deal out of it. AP Shell's main strength lies in in the cut-in and the rumored (imo it's quite obviously right) increased crit chance. Crits are landing left and right. AP Shell cut-in has 150% modifier and crit gives another 150% modifier, resulting in 225% modifier. This way, despite damage cap at 150, your BBs can deal way over 100 damage to bosses with ~200 armor. Like my Fusou hitting CV Hime for 242 damage in E6 preboss, immediately taking her down to 108/350 HP.

Fusou: [ ( 99 + 2 * 22 + 10 + 15 ) * 1.1 ] x day cap * 1.5 * 1.5 = 184.8 x soft cap * 2.25 = 155.9 * 2.25 = 350.7 damage. Let's subtract the armor (170, so it can roll 113.3 - 226.7): 124 - 237 damage depending on the roll. My Fusou dealt 242 and the only time I saw bigger number despite watching maaany streams was someone's Musashi's hit for 250 (for Musashi damage without bonus would be 132-244). So yes, the bonus damage must have applied here but vast majority of damage comes from AP Shell modifier and crits.

[ (fp + guns + upgraded AP Shell + combined fleet bonus1) * combined fleet bonus2 ] x soft cap * AP Shell cut-in * crit

Thanks to this, you can easily kill Harbour Water Demon during day. Carriers landing crits or good armor rolls can also penetrate her.