Board Thread:Game Updates/@comment-24980562-20160417102801/@comment-26350588-20160422031411

realistically it takes no time to add the art and datasets.. they can and have done it live update many times before.... if they are doing quality production work, they will have a dev system that all the changes have already been tested in, so realistically all that needs to do for an update is validation the patches function on each machine... so its all about the "install time" for any patches and upgrades... and then validation on each server that everything works.... also to perform some maintance on the servers physical hardware... and if they need to do database scheme changes (ie have to rebuild user databases)... or like api functional changes... etc... and the stuff they have to coordinate with dmm, although those changes shouldnt happen very often.... while there is a lot that can be dont hot... its still nice to take a server offline to do... and considering they have what... 20 technical servers now .. and while kancolle really isn't a very high-bandwidth game... still thare is likely far more hardware than 20 machines... typically going to have a load balancer, and at least two physical servers for each "server" just to ensure up-time. Of course I make the horrible assumption the dev actually runs the game like a company would do its customer facing product servers :)