User:DynamitMC/sandbox

An event is a special occasion in which the players are given a chance to participate in order to obtain valuable rewards (such as new shipgirls, equipment, etc...) on some new maps. These maps are specific to each event and usually related to World War 2 battles.

Events occur once per season (winter, spring,summer and fall). The duration of the events may vary, however they usually last for 2-3 weeks. When an event is concluded, it is no longer possible to play on those maps and obtain the rewards. However, those rewards may become available at a later time (from 3 months to a year).

On these event maps, some special enemy bosses may be encountered. These enemies are usually very strong and require the players to have a certain amount of knowledge (and luck) about the game to be able to beat them.

List of Events

 * Spring 2013 Event
 * Summer 2013 Event
 * Fall 2013 Events (Ironbottom Sound)
 * Christmas 2013 Event (Arpeggio x Kancolle)
 * Spring 2014 Event (Java Sea and Darwin Port)
 * Summer 2014 Event (AL/MI)
 * Fall 2014 Event (KON)
 * Winter 2015 Event (Truk)
 * Spring 2015 Event (Indian Ocean/Operation #11/Operation C)
 * Summer 2015 Event (2nd Operation SN)

Usual Requirements
The standard requirements to participate in an Event are: These requirements must be met each time you begin a sortie. If not, you won't be allowed to sortie on any event maps.
 * At least a 75% sortie win-rate. This is shown in the Fleet HQ Stats page.
 * At least 5 free ship slots for new kanmusu to join before sortie.
 * At least 20 free equipment slots before sortie.

Usual Mechanics
In every event, there are different mechanics which are mostly exclusive to the event maps. These mechanics may change the gameplay drastically.

New mechanics keep being added to the game with each event.

Combined Fleet
The Combined Fleet system was first introduced in the Summer Event of 2014, the Battle of Midway.

You will need to use two fleets such that during a sortie, a total of up to 12 ships are involved as opposed to the usual 6. See the dedicated page for more info about combined fleets.

Combined fleets can only be formed on maps that require it.



Ship Locking
Started during the Summer 2014 Event, ship-locking, as the name implies locks the ships you use to specific maps and therefore, you will not be able to use them on the other maps.



(Example image from 2015 summer event: Different colors represent the fleets that you can use on the certain operations)



For example, using Kumano on E-3 locks her to E-3 only where you cannot use her on E-4 and E-5. This mechanic varies every event so make sure you check the specific Event pages themselves for more info on which maps are locking. This is also a reason why you should keep multiple ships per ship-type prepared. If you only have one to few, you may not be able to fulfill branching routes on further maps or may be forced to use a very difficult composition. However, this locking system only applies to the ship's specific ID and only to the fleet that actually goes to the map, so any other ship with same names as well as support expedition fleets will not gain the lock.

A ship girl will receive her lock as soon as she sorties on a map. After this moment, it won't be possible to remove the lock from her. Remodeling or marriage will NOT disable shiplock either.



Difficulty Selection
<p data-parsoid="{"dsr":[3495,3678,0,0]}">Starting from Winter 2015 Event, players can choose from the difficulty they want to play on each event map among three available difficulties: easy (丙), medium (乙), and hard (甲).

Differences
<p data-parsoid="{"dsr":[3700,4109,0,0]}">Different difficulties yield different rewards with harder ones either giving more items, or better version of the same item. However, ship rewards are always given regardless of difficulty. Drops also differ with some ships available only on medium to hard maps, and drop rates are believed to be better. Enemy compositions also differ with bosses and their escorts are usually weaker on easier difficulties.

<p data-parsoid="{"dsr":[4111,4210,0,0]}">Clearing the last map on Hard (甲) mode will reward a First Class Medal.

Requirements
*Easy difficulty is unlocked by default
 * Click the button circled in red to change difficulty
 * Medium is unlocked at HQ level 35
 * Hard is unlocked at HQ level 80

Constraints
<p data-parsoid="{"dsr":[4996,4996,0,0]}">
 * Players may not change difficulty after clearing the map (emptying the boss gauge).
 * Players may change difficulty anytime before clearing the map but the boss gauge will be fully restored upon doing so.
 * <span class="ve-pasteProtect" data-parsoid="{"stx":"html","dsr":[4810,4923,24,7]}" data-ve-attributes="{"style":"color:red"}" style="color:red">Players may not select Hard difficulty if the previous map was cleared on Easy . It's possible to jump to and from other difficulties though.

Relation with Shiplocking
<p data-parsoid="{"dsr":[4996,4996,0,0]}">Starting from the 2015 Summer Event, devs allowed the players to use their shiplocked girls on the maps which were in easy mode. For exapmle : If you used Ooi in E-4 Hard mode, you can use her in E-5 Easy mode, since easy mode allows using shiplocked girls. But if you used Mogami in E-2 Easy mode, you can not use her in E-3 Med or Hard modes.

<p data-parsoid="{"dsr":[4996,4996,0,0]}">

Manual Node Selection
<p data-parsoid="{"dsr":[5025,5315,0,0]}">Started during the Spring 2015 Event, there are certain nodes where you can click on the map to specify which route you want to take. This means you are not under the mercy on compass RNG. This usually only applies to one node per map though and other branching nodes still has compass.

Event-only ships
<p data-mw="{"parts":[{"template":{"target":{"wt":"Event Drop","href":"./Template:Event_Drop"},"params":{},"i":0}}]}" data-parsoid="{"dsr":[5338,5352,0,0],"pi":}" data-ve-attributes="{"typeof":"mw:Transclusion","about":"#mwt5"}">Legend: <span class="ve-pasteProtect" data-parsoid="{"stx":"html"}" data-ve-attributes="{"style":"color:lime"}" style="color:lime">R =Reward, <span class="ve-pasteProtect" data-parsoid="{"stx":"html"}" data-ve-attributes="{"style":"color:gold"}" style="color:gold">D =Drop, Empty= haven't implement, <span class="ve-pasteProtect" data-parsoid="{"stx":"html"}" data-ve-attributes="{"style":"color:grey"}" style="color:grey">N = not found (after implement)

Tips
An unprepared admiral during last hours of an eventSince these events are limited, it will not be possible to obtain some rewards after it for some time. And the maps consist of tough enemy compositions, therefore it is strongly advised to be prepared for an event.
 * A stockpile of resources &  buckets. Experienced admirals may have suggestions.
 * Common knowledge says that resources' natural regeneration will allow the completion of all event maps in the usual two-weeks window. However, it depends on the mercy of RNG for the fleet's consumption, damage dealt & received, pathing, & the amount of retries to clear an event map.
 * The natural regeneration tip is not applicable for buckets. It's recommended to stock-up before the event.
 * Although it's also a game rule-of-thumb, it must be reiterated: always have at least two of each ship type ready & leveled as the event maps' fleet composition requirements will never be known beforehand. (And it is assuming there are no shiplocking and haven't consider Combined Fleet requirement.)

Preparation Guides

 * Shinhwalee's Major Event Preparation Guide for Admirals
 * [Spring 2015 Pre-Event: Some FAQS, Tips and Q&A]