Thread:Kuras/@comment-19203513-20150827001840/@comment-25289497-20150828083532

Two boss encounters and a boss kill in 7 attempts doesn't seem too bad without support expeditions. I hope it gets even better with your FCF. Before Summer 2015 E-7, I never have had used a FCF. I was never a great fan of said equipment. However, having observed that usually just one of my girls would get heavily damaged at node J or M, if any, I decided to go with it. My main fleet's flagship, Maya, wouldn't really miss that equipment slot anyway, as she had an AACI setup. It worked really well indeed, even with 2 ships retreating, I was still able to get the boss to ~50% health. Also, with the skilled lookout equipped, my Prinz Eugen was able to cut-in a 100% (in my runs), partly due to her relatively high base luck of course. Again, good luck with clearing E-7! May RNGesus be with you! ^_^

"Freedom" of speech comes with prices, and those types of comments are small ones. As much as I dislike those, it is still better than an oppressed community with heavy censoring.

You cleared E-6 after "only" 25 final kill runs? People start screaming on the net after 10. I have not checked whether you did so too though.. xD

I think I know you mean with Shoukaku and Yahagi, I guess. Before I started playing KanColle, I really liked Yamato's design (from fan art on pixiv). It was my goal to obtain her even before I got into the game. Later, I found out about Kongou. She was my first ship girl to reach level 99 and remained there for a while, as I wanted to consider who to marry to at a later point, after getting Yamato (and Nagato). Kongou, Yamato, and Nagato were the "candidates". After more than a year since I started playing, I finally was lucky enough for Nagato, and, even later, Yamato to reach my base. However, it was too late. I was married to Kongou already. Firstly, because I like Kongou's personality the most. (Though I prefer Yamato's design over Kongou's.) Secondly, it took too long. And thirdly, the Kongou-class girls are the ones I sortie the most.

I have watched neither Shinsekai Yori or Nagi no Asukara. Anime shows/movies I watched that I consider masterpieces include: Mushishi, Great Teacher Onizuka, Black Lagoon, Code Geass, Azumanga Daioh, Sayonara Zetsubou Sensei, Nichijou, Lucky Star, K-On!, Clannad (and other Key shows), AnoHana, Haruhi, Monogatari series, Summer Wars, Ghibli movies, and some other. (My MAL profile: http://myanimelist.net/profile/Tikkiee )

I absolute adore Shinsekai Yori's and Nagi no Asukara's ending songs, Wareta Ringo, and Aquaterrarium by Nagi Yanagi, one of my favourite singers. Nagi Yanagi has such a good and soft voice. Her music is often quite soothing/relaxing too. I can listen to these songs on repeat for literally hours (and I have).

You are right, I am indeed a little bored with KanColle. I used to be really hardcore in KanColle, spending countless hours each day. Now this game feels like a part of my life I can hardly put away. I still spam expeditions whenever I'm behind my computer, even at school (but to a much lesser extent). I think I have achieved "too much" in the game and I'm running out of goals to aim for. I reached HQ level 120 and got into at least the top 500 virtually every month, though only once in top 20. Map 6-3 still needs to be cleared though. However, I have only a handful of girls I still need to obtain. I have almost all equipment cards unlock too (Goddamn legendary Shinden Kai, 53cm Bow Oxy torp, and other unobtainable equipment. Also, the weakest boiler/engine and Large Anti-torp Bulge.) Furthermore, I have all BBs (fBBs and BBVs included), CA(V)s, CV(L)s, and all at level 99 (except for some slow CVLs). I have "Oh! Yodo!", Sendai-class, and Agano-class (save for Sakawa.. T_T) at level 99 too. The only Kai Nis or second remodels I'm missing are Z1 and Z3 Zwei. I have every ship remodel that require a blueprint too and still have too many blueprints than I know what to do with. Furniture coin boxes are piling up too, even after having purchased every single furniture piece that showed up in the store and don't require a token. Not to brag, but first world problems... :/

Though I have a good amount of some of the best equipment, a vast majority of those are either not improved or have just a couple of stars. Thus the one thing I need most of are improvement materials for even better improved equipment. I made the mistake of spending pretty much all of it expanding my armory, rather than improving the already best ones. However, there is only so much you can do to acquire more of it. :/

Don't get me wrong. Though the paragraphs above may have a negative tone, I still really love the KanColle universe, its characters, and even still the game. As mentioned before, I used to spend countless hours in this game every day, and I still play this game more than is actually good for me. One thing I really like about this game is that you can play it on the background, during anime, meals, and homework.

PVP currently feels like something I have to do in order to clear the daily quests and earn some ship experience (especially for girls I cannot take to daily 5-4 grinds). It is quite uninteresting and flawed indeed. There is no interaction with the opposing player, though partly due to the nature of the game, it being a dice game, in which everything is just RNG, beside picking your fleet composition and equipment. Also, enemy fleets not getting "locked" is a major flaw in PVP. With which I refer to the disparity between the actual fleet you're fighting against and the one that showed up in the list. Not to mention the troll fleets in PVP... It would probably be a good thing to overhaul the whole PVP system in my opinion.

To my knowledge, KanColle used to have a "social" feature (the 24/7 disabled button). It would also probably be nice if the devs would implement a feature that allows for some player interaction (like a "real" online game), though not require it for the good stuff.