User blog:TenkouKuugen/Small Savings For Improving Type 0 Fighter Model 21/52

Hiya!

I'd like to share a little tip when it comes to improving your Zero Fighter Model 21/52 (skilled). Dunno if someone's already written about it, if that's case it never hurts to recap :)

Long story short (TL;DR)
Max out a vanilla Zero Fighter Type 21 throughout the month, then upgrade it to 21/52 (skilled) of your choice by end of the month via F22 & F25 respectively (both are Monthly Quests).

Pre-requisite:  A19,  Bm6 for F22 (Mod.21 skilled) and Bm5,  Bm6,  F24 for F25 (Mod.52 skilled)

Why do it at all?
Type 0 Fighter Model 21 (Skilled) and Type 0 Fighter Model 52 (Skilled) have moderately high Fighter Power (+8 and +9 respectively). Although they are out gunned by higher tier fighters such as Shiden Kai 2 and Reppuu, the 21/52 skilled version boasts excellent flight range (7 & 6 respectively) and are therefore suitable for the LBAS.

While one can send out Reppu with a flying boat or Catalina, the 21/52 skilled can give you more options when planning for events.

OK, so why not just improve the skilled version?
You can! Especially if you're a veteran with surplus of equipments and screws for modernisation.

However if your inventory is less well-off (or just wanna save) you might be interested in whatever savings this method can bring.

What are the savings?
Consider improving from 0 to max without using the slider, for a Type 0 Fighter Model 21 (Skilled) you'll need: And it costs extra 2 DevMat & 3 Screws if you choose to use sliders anytime beyond +6.
 * 6 x 2 + 4 x 3 = 24 Type 0 Fighter Model 21
 * 6 x 2 + 4 x 3 = 24 Development Materials
 * 10 x 2 = 20 Screws

Improving a Type 0 Fighter Model 52 (Skilled) from 0 to max  without using the slider  requires : ​Now for a vanilla Type 0 Fighter Model 21 the costs without slider are: These calculations can be summarised in tables below:
 * 6 x 2 + 4 x 3 = 24 Type 0 Fighter Model 52
 * 6 x 4 + 4 x 5 = 44 Development Materials
 * 6 x 3 + 4 x 4 = 28 Screws
 * Additional 1 DevMat & 2 Screws for sliders after +6.
 * 6 x 1 + 4 x 2 = 14 Type 0 Fighter Model 21
 * 6 x 2 + 4 x 3 = 24 Development Materials
 * 10 x 2 = 20 Screws
 * Additional 1 DevMat & 2 Screws for sliders after +6.

The Bottom Line
These savings may seem insignificant to some, but may help those in a pinch. Doing it slow and steady pays in the long run :)