Phase 1/World 6/6-3


 * You CANNOT bring BB(V), CA(V), CLT, CV(L), SS, DE or Auxiliary Ships.
 * Katori/Kashima can be brought to this map.
 * At least 1 AV, 1 CL/CT and 1 DD must be in the fleet to be able to sortie to the map.
 * It is not possible however to bring more than 3 [CL+CT] or more than 2 AV.
 * There is a LoS check from H->J. The LoS requirement is 38 for guaranteed routing is F33(Cn=3) according to tests (data yet to be published )
 * Node G and H are a new type of "Aviation Detection" node
 * Resources obtained in these nodes can only be received if you have obtained Rank B or higher at the Boss Node. **Otherwise, the resources obtained are nullified. The mechanism was first introduced into this map and then subsequently used in future events.
 * It's possible to fail gathering resources at the node itself if fleet LoS is too low.  Bringing RADAR, seaplane scouts/bombers/large flying boats can increase success chance.
 * Node B and C are Submarine nodes with no warning. So watch out.
 * You may also opt to farm either nodes to complete Quests Bd8 and Bw5.
 * Going to Node B route is not recommended as you will increase the amount of battles before reaching the Boss.
 * Battleship Ta-Class Flagship is the Flagship of node J before the 4th Final Kill
 * Destroyer Princess becomes the Flagship at the 4th Final Kill.

Compositions

 * A-C-E-G-H-J : 1 AV + 1 CL + 4 DD or 1 AV + 1 CT + 1 CL + 3 DD (3 Battles Total)
 * Guarantees node G, letting you avoid node F which has Heavy Cruiser Ne-Class Elite. This route also lets you go through only 2 battles before the Boss Node (J).
 * Great fleet to use for consistent routing to Boss. However, your DDs may be heavily damaged during Day Battle.
 * A-C-E-F/G-H-J : 1 AV + 2 CL + 3 DD (3~4 Battles Total)
 * Sacrifices 100% routing to node G by introducing a chance to be sent to node F.
 * Higher combat capability compared to the previous fleet composition due to the 2 CLs with double attack potential via Artillery Spotting.
 * This is the recommended composition for completing Bq4.
 * With 1 AV + 2 CL + CT + 2 DD, there's a chance that you could go either way. Source: Nicovideo
 * A-C-E-F-H-J : 1 AV + 3 CL + 2 DD OR 2 AV + 3 CL + 1 DD (4 Battles Total)
 * This option completely gives up the routing to node G and will go down to node F all the time which permanently increases battles to 4 total.
 * Prioritizes Firepower by using more AV or CL.
 * Recommended ships:
 * CL: Ooyodo Kai with 3 main guns + seaplane scout for maximum day firepower. Jintsuu Kai Ni with 2 main guns + seaplane has lower day firepower than Ooyodo but performs double attacks at night. Abukuma Kai Ni for 2 CL fleets with midget submarine, 2 torpedoes.
 * AV: Mizuho Kai with midget submarine + 2 seaplane bombers. Commandant Teste with 4 seaplane bombers or 2 seaplane bombers + 2 main guns
 * DD: Naganami Kai Ni, Kagerou-class Kai Nis with 2 main guns + RADAR + anti-torpedo bulge. High firepower and higher than average survivability compared to other DDs. Other high combat capability DDs for damage output.
 * OASW DD: Arare Kai Ni, Urakaze D Kai, Asashio Kai Ni D (assuming high enough base ASW stat for single SONAR OASW).