Summer 2017 Event/E-7

Note: Due to the extreme length of the map, this section is still incomplete and multiple information, especially branching rules will be uncertain (nonexistent). However, the map gimmicks are tested and valid.

Guides and Tips

 * This map DOES NOT have a tag; therefore, any previously used ships can be used here.
 * This is a combined fleet map.
 * There are two hidden gimmicks (see below).  Activating both is strongly recommended in order to make the map defeatable.
 * There are 3 LBAS available for you to use.
 * A minimum range of 9 is required to reach the boss node U. (See map below)
 * Because of the high range requirements, it is recommended to use Type 2 Large Flying Boat or PBY-5A Catalina in order to increase the maximum range of your land bases and reach the boss node.
 * Alternatively, bases comprising of entirely 9+ range attack aircraft may be used.
 * Unlike previous maps, this map has enemy air raids against player land bases that can damage your LBAS aircraft and resources, however on easy mode the air raids won't appear.
 * You can consider setting up one of the land bases in air defense mode and fill it with Interceptors and Fighters to reduce the amount of damage dealt to your bases and resources.
 * This is not advisable on Hard, due to loss of firepower.
 * This map is infested with boss-level ships at multiple nodes including 3 that guard the boss route and there is no way around them
 * awaits at node J, node K and node H.
 * Having at least 2 OASW ships in the escort fleet is advised to mitigate damage from these nodes.
 * For S-ranking submarine nodes for the gimmick (see below), 5+ OASW ships is recommended.
 * awaits in an abyssal combined fleet at node Q.
 * Bringing  and/or for AACI is highly recommended.
 * One to three await at preboss node T.
 * Her escort contains many PT Imps. Sending one base full of land-based bombers here (range 8+) can help mitigate damage here, as many admirals will not have enough high range planes to sortie all three bases to the boss node.
 * Both support fleets are highly recommended for clearing the gauge.
 * If you are doing Hard, don't forget to pray.

Player Submitted Fleet compositions

 * Gimmick 1: Opening shortcuts
 * Surface Task Force(Fast):
 * 2 FBB 2 CA(V) 2 CVL + 1 CL 3 DD 2 CLT
 * 1 FBB 3 CA(V) 2 CVL + 1 CL 3 DD 2 CLT
 * Surface Task Force:
 * 1 FBB 3 CA(V) 2 CVL(fast) + 1 CL 3 DD 2 CLT
 * 2 FBB 3 CA(V) 1 CV + 1 CL 3 DD 2 CLT
 * Carrier Task Force:
 * 2 CA(V) 2 CV(B) 2 DD + 1 CL 1 CLT 4 DD
 * 2 CA(V) 2 CV(B) 2 DD + 1 CL 1 CLT 1 CA(V) 3 DD
 * Carrier Task Force:
 * 2 CA(V) 2 CV(B) 2 DD + 1 CL 1 CLT 4 DD
 * 2 CA(V) 2 CV(B) 2 DD + 1 CL 1 CLT 1 CA(V) 3 DD
 * 2 CA(V) 2 CV(B) 2 DD + 1 CL 1 CLT 1 CA(V) 3 DD


 * Gimmick 2: The Debuff
 * Surface Task Force:
 * 2 FBB 2 CA(V) 2CVL + 1 CL 3 DD 2 CLT
 * Transport Combined Fleet:
 * 2 BBV 4 DD + 1 CL 2 CA 3 DD
 * 1 BBV Taiyou 4 DD + 1 CL 2 CA 3 DD
 * 1 BBV 1 CAV 4 DD + 1 CL 2 CA 3 DD
 * 2 BBV 4 DD + 1 CL 2 CA 3 DD
 * 1 BBV Taiyou 4 DD + 1 CL 2 CA 3 DD
 * 1 BBV 1 CAV 4 DD + 1 CL 2 CA 3 DD


 * Defeating the Boss (shortcut used)
 * Carrier Task Force:
 * 4 CV(B) 1 BB(fast) 1 CL + 1 CL 2 DD 0-2 CA(V) 0-3 CLT 0-1 FBB(fast) 0-1 AO(fast)
 * 4 CV(B) 1 BB(fast) 1 DD + 1 CL 2 DD 0-2 CA(V) 0-3 CLT 0-1 FBB(fast) 0-1 AO(fast)
 * 4 CV(B) 1 BB(fast) 1 DD + 1 CL 2 DD 0-2 CA(V) 0-3 CLT 0-1 FBB(fast) 0-1 AO(fast)

Map Gimmicks
There are currently TWO gimmicks on this map.

Unlocking the First Gimmick
S rank each of the following nodes once: H, J, K. Obtain A+ rank once on nodes P and R. After unlocking the first gimmick, two shortcuts (H → O and L → O) will appear.
 * Node H, J, and K:
 * These nodes feature New Submarine Princess, requiring a large amount of ASW equipment in order to obtain an S rank victory. Because this is a combined fleet map, even if submarines are not defeated in day, they may still be damaged normally and sunk in night battle.
 * Node P:
 * This node contains installations, and a pattern that can feature submarines. Only an A rank is required here (8 out of 12 enemy ships sunk) so defeating the installations is not necessary.
 * It is recommended to equip ships with machine guns, DD small-caliber guns, Skilled Lookouts and/or RADAR to help deal with PT imps.
 * Support shelling and LBAS support have relatively high accuracy versus PT imps.
 * Node R:
 * This node contains mostly transports and destroyers (flagship may vary). It's relatively simple to obtain an A rank or higher here, so it may be worthwhile to use some of the land bases to reduce the difficulty of E node.

Unlocking the Second Gimmick
The second gimmick can be unlocked only after unlocking the first gimmick. In order to trigger the second gimmick, obtain A+ rank victories on both nodes P and R one more time. After successfully unlocking the second gimmick, the "Quest Completion Sound Effect" will play when returning from sortie.
 * Node P:
 * Node P can be reached with a Transport Combined Fleet. Other fleets are possible, but due to the appearance of the H → O and L → O routes, additional branching conditions make Transport Combined Fleets more convenient for unlocking the second gimmick.
 * Route support expeditions, seaplane fighters, Taiyou Kai Ni, AACI, Abukuma Kai Ni and OASW can help stabilize reaching P node while using a transport fleet.
 * Node R:
 * The same approach as when unlocking the hidden routes may be used.
 * Alternatively, the shortcut may be utilized with a fast Carrier Task Force with a DD or CL in the first fleet to take advantage of the new route.

Second Gimmick Effects

 * If air superiority or higher is achieved at the Boss node, a post-cap modifier of at least 1.3x is applied to all allied attacks.
 * Certain other conditions (AO in fleet?) may increase this bonus further (under investigation)
 * A post-cap modifier of 1.3x is applied to all allied attacks at Q node.