Talk:Events/@comment-126.125.115.56-20140609085021/@comment-139.193.105.119-20140609183517

Last year's Spring Event was also easier than Ironbottom Sound, so devs might stick to the pattern of "hard" Spring Event, "hellish" Summer Event, and bonus "easy" event during a year-end holiday. That said, in at least one interview a member of Kadokawa Games' development team admitted that they were surprised by how players came up with the sacrificial DD trick to beat health regen, which got them to reevaluate the system. We know the past two events didn't have health regen, so hopefully their final conclusion is that it was as evil as we think it was.

Alternatively, they might figure out a way to still implement health regen while preventing the use of sacrificial DD tactics. It should be fairly easy to make it so that "not losing a single ship" becomes a map requirement or even a requirement for reducing boss HP.