User blog comment:Dragonjet/Troubleshooting the Error Screen/@comment-24041219-20140629043025

Nice page you have here Jet!

Anyway, I just wanna write about my observations on the

"Succeeding game loads will not re-download this text and will be on cache."

From my experience watching the Network tab of the Chrome's Developer Tools, I can see that the 1MB worth of text is always downloaded every time you load the game, regardless if it is a succeeding game or not. The reason being is that the game loads from the cache any file downloaded by GET method, but not from the POST method.

The files downloaded via GET are the core, BGM, SE, common assets, icons, font and the office swf. These files (total of 11.6MB currently) can be read from the cache instead of redownloading them.

The 1MB text on the other hand must always be downloaded every time you get to the GAME START screen, because it is requested via POST method, and I don't think the game saves these data to the cache. This is why it may take a while to load the game when you are on a slow connection, even if you have the core files downloaded already.