Talk:Spring 2019 Event/@comment-32924908-20190527000250/@comment-34343339-20190527043618

To make a Slow ship Fast+ you need 1 Turbine + 2 Boilers, and 1 Turbine + 1 Boiler to make a Fast ship Fast+. To make the example fleet Fast+, you would need 6 Turbines and 8 Boilers (1 Turbine per ship with 2 Boilers per Slow ship and 1 Boiler per Fast ship) in which case every one of them would need a Reinforcement Expansion slot to have any sort of viable combat capability.

You would also lose a ton of LoS without Radars or Seaplanes which might completely prevent you from getting to the boss if there is an LoS check. Gun + Radar has minimal attack value since you would be limited to single attacks during both day battle and yasen. The basic 2 gun loadout means the ship would need a minimum of 5 slots for a Slow ship (Turbine + Boiler + Boiler + Gun + Gun) and 4 slots for a Fast ship (Turbine + Boiler + Gun + Gun).

That is why ships like Musashi K2, Ise K2, Hyuuga K2 and Akagi K2 who have base 5 slots and ships like Ooyodo, Tashkent or any other Fast ships with 4 slots are the best candidates for Fast+ fleets because their number of slots with the addition of a Reinforcement Expansion slot makes them capable of optimal loadouts for their class along with being speed modded.

Simply put, you need 3 slots for gear on all surface combat ships (Gun + Gun + Seaplane for Artillery Spotting CLs, CAs or (F)BB(V)s with night double attack, High-angle Gun + AA Gun + AA Radar for AACI, WG42 + Tank + different class Tank OR Gun + Gun + T3 Shell for anti-Installation, Torpedo + Torpedo + Skilled Lookouts for TCI) and then an additional 2 or 3 slots for speed modding, depending on inherent ship speed.