Board Thread:Off Topic/@comment-27862274-20170529133907/@comment-26275332-20170530050446

Having played these two games for a while now, I could give an insight on both of them:

Fate Grand Order

+ Gameplay is fun, hit skills and NP the enemies out of oblivion, also versatile, running an arts, busters or quick team is up to you

+ Good looking visuals, looks really polished most of the time, even the game sprites are good looking as well

+ Easier to ascend servants due to events giving a lot of ascension materials away

+ SSR servants aren't necessary to finish events, you have grail ascension to make 1* servants stronger if you're into that and you have enough grails

+ Welfare SR servants can be as strong as SSRs, Rider Kintoki as an example

+ Mashu is the strongest SR you can get for free from the very beginning plus she's easy to max skills and easy to train

+/- Game is so easy you can complete the game with just merely either Merlin/Waver if you have either of them welcome to ez modo forever

+/- Only solo play at the moment, no PvP, no team collaboration like Granblue

- Gacha is complete awful with only 1% SSR rate meaning you need EX rank luck to get who you want or you must spend money to get them, it's even worse when you want to NP5 a character to make them better (though highly unnecessary)

- For collectors, there's too much limiteds than non-limiteds, meaning if you're waifu/husbando happens to be limited good luck getting them because you might have to wait a year for them or worse if you like Brynhildr you'll never get her

- If you miss out an event collab like F/Z or Illya once, you might miss welfares like Kuro forever

- Grinding for max skills on your servants will take forever, you might need to add friends with the Mona Lisa CE to get QP to afford levelling the skills on top of farming for huge amounts of materials to upgrade their skills

- Bond grinding while not necessary also takes forever so you might need add friends with a Lunchtime CE to make it go faster

- Content can get completely dry with all the reruns and whatnot, once you already have maxed all your servant skills, there's nothing much to do especially when there's lack of competitive gameplay in FGO

- Need to add friends to use their Servant's NP, otherwise it's just a servants with skills so it could affect your gameplay especially if you don't have your favourite servant

- Could only be run on a phone unlike GBF where you can play on PC and even if you have a phone, it has to be good otherwise you would experience a lot of app crashes because it requires a large amount of RAM

Granblue Fantasy

+ Gameplay is extremely addictive, lots of options depending on your playstyle, especially with the classes that makes you somewhat the strongest unit in your team, you can play Holy Saber if you want to be defensive or if you want to go aggro and solo, Dark Fencer is a solid choice

+ More generous than FGO even when KMR is on the reins, you get more gifts like crystals to roll, unlike FGO where if you finish all the free quests and the story quest, you only get 3 crystals and a ticket a week, which is barely 2 rolls

+ Six elements to choose from, therefore giving you more options to run different teams depending on what characters you have the most for your element when you roll during legfest

+ Weapon grids are the more important than getting SSR characters and getting the weapon drops to build your grid is entirely free, although there are whale primal grids that can obviously do better

+ SSR characters aren't necessary to progress although they can give you some sort of decent advantage

+ Like FGO, you can get by with SR (Event) characters, they can be strong but that only depends on how good your weapon grids are

+ If you need an SSR character, there are free but long to grind characters known as Guild Wars/Eternal characters that are as strong as a gacha SSR depending on the character

+ There are renown pendants that you can pick any SSR weapon for 5k pendants and can make you progress with your grid faster making your farming slightly easier especially with the rainbow meta

+/- Existence of crews to interact and chat away with, which unlike FGO there is hardly any interaction to tell players to switch to an event CE or whatnot, although this is only good if you're the social type

+/- If you want to play Dark/Light the droprates may seem to be bad to put people off farming them, however their no weaknesses is a such a good advantage to have that it definitely is worth it for the long arduous grind

+/- For moderate IAP, GBF is better than FGO because the existence of Suprise Tickets lets you pick any non-limited SSR you want for 30 dollars that appears once in two months or so

+/- Has the sparking system unlike FGO where you need to be a whale to take advantage of it (yeah right who would ever whale 10 dupes of same SSR?), so if you tend to save a lot to the equivalent of 90k crystals (don't worry seasonals like Golden Week or Christmas tend to give away good freebies), you get any character you want but ONLY when the character appears in the promotional banner when you spark

+/- Has PvP elements in the form of MvP racing, so if you like to see how much your grid compares to other people it could feel great to beat people for better rewards, however player interaction is merely coop most of the time barring guild wars

+/- Gacha can be better if you roll only during legfest with its decent 6% SSR rate, however you might roll an SSR summons that can be completely useless as reduce fodder (with Primals being the exception, i.e. Bahamut, Lucifer, Alexiel, Shiva)

+/- You can borrow other people summon's without repercussion (no auras being disabled unlike servants NP being disabled) although adding friends with good summons will be much better in the long run if RNG gives you a bad summon list to pick from

+/- Lots of lots of content to do, even when you have finished your main element, the meta is already moving to rainbow so you can grind for all elements forever, welcome to Grindblue Fantasy

+/- If you have a Primal summon, you will need sunlight stones to uncap them to max if you're F2P, however that means you must make an effort to join a competitive guild so you could compete for more valor badges

- Too much grinding, if you hate grinding, especially when you are farming for that one drop that might be that final Celeste claw you're looking for just like getting that particularly shipgirl with RNG

- If you're playing off element, rich whale Shiva Firelords or Zoeey Hadeslords (maybe the odd Murgleis Waterlords as well) might be hard to compete against if you aim for MvP, though they can be a rare sight

If I have to recommend a game, I would pick Granblue Fantasy especially if you're a moderate IAPer. I would definitely recommend GBF if you're F2P because you can easily get by playing a Wind team. You won't enjoy FGO as much if all you have are only bronze and silver servants and it can be very frustating if you didn't roll anything good and/or have bad luck. You're not even guaranteed anything if you play FGO no matter how much money you put in, it's all up to RNG. But with Granblue Fantasy, you can still build your weapon grids slowly and have fun with your progression towards the game although you might complain about the weapon drop rate rather than the character themselves. Plus the gacha rates for characters aren't bad with 6% SSR rate during legfest compared to the 1% SSR rate on FGO all the time.