Board Thread:Special Events/@comment-25730832-20151117075059/@comment-3131745-20151125191230

E5 Easy - IF I SEE THOSE FEKIN LITTLE BUGGERS ONE MORE TIME!!!

Composition: 1 CL, 1 CLT, 4 DD /// 1 CL, 1 CAV, 4 DD

Route: A C G J K L N

Formations: G - Double Line; J + L - Echelon; N - Line Ahead or Double Line

OR

No debuff runs needed (self made while running).

No support expeditions used.

Runs: 12 total; 7 TP gauge + 5 HP gauge; no retreats; A x6, S x6

Buckets: 36

Boss drops: Naka, Kinugasa, Takao, Jintsuu, Agano, Choukai, Mikuma, Hyuuga, Tama, Sendai, Aoba, Noshiro

TP gauge: A rank = 15; S rank = 26

Notes:


 * This map confused me like no other. I was divided between using CAV for air supremacy and limited airstrike, or CLT for reliable opening torpedo. As for boss formation, Line Ahead for increased damage or Double Line for much needed accuracy against the PT Imps.


 * These fleets can be used for Medium+, using CAV for TP gauge and CLT for HP gauge. For TP gauge, everyone could carry a drum, and for damage reliability change Ayanami + Shigure from torp cut-in to night DA. For HP gauge, one could use any of the two fleets presented.


 * I've found that CLT fleet is more reliable for HP gauge and farming than CAV fleet. Sure, CAV fleet with 2 seaplane bombers can kill 2 DDs in first node with airstrike, but airstrike is usually harmless at boss due to lack of ammo. CLT is more reliable, in that it can almost surely kill one trash at both first node and boss, with the opening. Also, CLT night DA is stronger than CAV.


 * On Easy, I had the impression that the PT Imps at boss node are related to the debuff mechanic. My HP gauge run took 5 runs, with boss broken for the 4th and 5th runs. The only nodes in my runs that had PT Imps were node L (2) and boss (3~4). In those 4 runs, only managed to kill both PT Imps at node L once. That gives a total of 5 Imps kills for debuff, according to the rule, which should not be possible - supposedly 15+ Imp kills are needed for broken boss.