Board Thread:Game Updates/@comment-3502824-20180630051239/@comment-30538704-20180712231521

AnimeFreak40K wrote: Devsquad74 wrote: That's interesting about oilers don't belong in the frontline. I actually used an oiler in my fleet to help clear LD E7 map from Winter 2018 event. Replenishing your fleet prior to the boss node does help wipe away the ammo penalty which does make a big difference. I was talking more real-world stuff there. Support craft like oilers travel with the fleet and well before the main body of the fleet moves out to get into position, they get topped off. The way they must be used in-game does not make sense in this regard (hence why my comment was worded as such).

The way they have to be used in-game is that they take up a ship-slot that would be better served going to someone who can take a hit and/or bring firepower (Oilers do neither of these). Further, because they have frail armor, they tend to be taiha magnets.

This said, it was Hayasui that saved my butt in E4 and allowed me to complete it on Medium, though I had to pull 2nd Flagship shenannigans to do it because, again, taiha magnet...but that also brings me to the other point about having a niche use. Oilers might not have been on the frontlines in battle-lines much, but they were sometimes forced into frontline situations as convoy work. For example might I draw your attention to the Mediterranean convoys, Operation Pedestal and the SS Ohio being the famous one (after days of attacks she made it to port, literally wedged between two destroyers to keep her afloat lol.

But yes this doesn't really apply for the main missions in KC, it'd make more sense of Oilers were in a secondary fleet, like the Combined ones in events. Or if they added special convoy missions, where you need an oiler rather than drums.