Talk:Combat/Accuracy and Evasion/@comment-99.45.168.53-20160925170719

This needs to be updated based on the latest information in http://s.webry.info/sp/bs-arekore.at.webry.info/201502/article_4.html (last revised 2016-07-27). In particular, that gives the Luck term in Accuracy not as (Luck * 1.5) / 1000, but as (sqrt(Luck) * 1.5) / 100: ten times as great for low Luck values, but only proportional to the square root of Luck; thus very high Luck gives diminishing returns.