Talk:World 3/@comment-84.90.161.45-20150103225642/@comment-3502824-20150104211015

What I do is a bit different and this was referenced from a Japanese website:

CA flagship (2 Red cannon 1 recon plane 1 32 Radar)

BBV (Full type 32 radars or alternatives which includes FuMO25, Type 33, 22)

CL/CA (1 Red cannon, 1 15.5cm secondary gun, 1 recon. Add radar if CA. Basically cut-in setup)

CL/CA (1 Red cannon, 1 15.5cm secondary gun, 1 recon. Add radar if CA. Basically cut-in setup)

CVL (3 Red plane 1 Saiun)

SS (Low level if possible. I don't use high leveled ones as I farm lv 1 Submarines from 1-5 when I require some 3-2A spam. This is to save repair times and increase efficiency. The previous ones that reach high level and high repair time excluding my main ones are all used for modernization or kept depending on circumstances)

Otherwise it's

CA Flagship (2 red cannon 1 recon plane 1 radar)

BBV (full type 32 radars or alternatives)

CL/CA (1 red cannon, 1 15.5cm secondary gun, 1 recon. 1 radar if CA)

CVL (2 red planes 2 saiun)

CVL (2 red planes 2 saiun)

SS (rotation)

The problem I found with CA/BBV/3 CVL/SS was that the CVLs tend to steal MVP a lot either because they somehow kill the entire enemy fleet during aerial phase, especially the 5-ship enemy fleet.

This was also recommended in the Japanese website and it was to purposely make the CVLs become moderate damage so they can't participate in the Day battle except aerial phase but there were those cases where CVLs get hit during torpedo phase and go Red damage which would mean long-time repair or bucket.

The compositions I have stated above totally ignores the support ships' morale where other than the Submarine, no rotation is required and you usually don't have to worry about your CVL taking MVP (it still sometimes happen mostly in the 5-ship enemy fleet in a weird way)