Talk:Summer 2016 Event/@comment-49.3.44.194-20160824184339/@comment-26082284-20160824190839

I strongly disagree.

In my opinion, we have much more options and control now, than we ever had before. We have  difficulty selection, debuffs, support, LBAS, FCF, damecons in extra slots, route selection, Hayasui supplies, amphibious tanks on DDs, seaplane fighters etc. etc. Sure, final maps on events are challenging, but thats their raison d'être. They are supposed to require every ounce of preparation and pain, every trick in the book to beat them. At least nowadays we can choose normal and still get best rewards. Not to mention, that we have guaranteed routing. And things like boss support, AACI and even LBAS actually perform quite consistently with proper setup and sparkling/proficiency.

I understand that you are frustrated, but your assessment is simply untrue. The game - as it is now - is way less rng dependent than it was in the past, when you were forced into max difficulty and only thing you could do was to pray to rng that compass girls will have mercy, that Wo-kyu don't taiha any of your ships, that random sub won't taiha any of your ships, that you somehow survive that f$#%@ CV Hime in pre-boss node, and, last but not least, that your CLT will trigger cut-in and that it will target boss. Because before all the things I listed in paragraph above were introduced, praying to rng was all that we could do.