World 1

Stage Guide
The route from D to C is one-way only (you can not move from C to D). All compass spins in this stage are random. Keep trying if you're getting detoured to the maelstrom. Do note that F has heavy cruisers and the boss node has a battleship.

Stage Guide
After playing this stage once you may notice that standard aircraft carriers kind of hurt. For now your only countermeasures are to pick up a few heavy cruisers in this stage or 1-3 and train them up or just trying to craft battleships for doing the same just to push through with firepower and armor. Otherwise you can try to build your own aircraft carrier and put on fighters of your own to shoot down enemy aircraft. Note that this last suggestion will also help in completing the Akagi quest (A11 and B10).

Stage Guide
This is a complete submarine map, unless your fleet composition is wrong and you go off-course. Considering the experience you can achieve per sortie *~1500 exp) and compared to the consumption (8-9 bars), this map is a good map to level up your low-levelled DDs and CLs.
 * To reach the boss, a fleet of no more than 4 ships is required.


 * Having exactly 1 CVL/AV prevents being sent to node G from E, 50-50 otherwise.
 * Having more than 2 CL or a normal BB or having more than 4 ships will send you from C to F (enemy carrier)
 * Node F and G consists of very strong enemies, even after being adjusted to your admiral level. If you aiming for the boss, simply leave the game (reload the game) at the moment you heading those nodes. Do not select any formations, so you won't be considered entering the battle.


 * Being sent to node D requires more than 4 ships, as yet no D -> I (boss) route is known.


 * At least 1 BBV is highly recommended as it can equip seaplanes to hit subs while allowing you to enter the 2nd shelling phase.


 * Clearing this map gives you bonus medals and boost to your admiral points for ranking. By the beginning of each month, boss HP bar will be resetted, thus the medal dan bonus point can be re-obtained again.


 * The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit a certain admiral level.