User blog comment:Dragonjet/KC3改/@comment-103.10.197.194-20150503131345/@comment-1820055-20150503135331

hm this has been suggested before, and I'm afraid it is not possible.

Quest translations are done by putting a "masking tape" on top of the game screen, whenever there is a server call for a quest list, where we receive the list of quests for a specific page so we know what you are viewing.

As you may notice, entering quest screen will load, there will be fading black bar at the bottom of the screen and a loading animation at the bottom-right. This is the server call.

The problem with translating ship and item names, they do not need a server call to show ships and items. Notice how you scroll though pages and pages of ships and items and it doesn't load. A new page of ships appear immediately on your screen.

With that, we don't know what you are viewing, neither what page your are on at the moment.

The only option, to modify ship names received by the flash client from the server, is not favorable. KC3改, to uphold the priority on safety, will not modify game data either on or between the game client and server. It will never replace data used by the flash client, as what KancolleTool has been doing.

Also I would like to dismiss the possibility of detecting actions within the flash environment, like the situation above, we will not go inside the game client