User blog comment:Dethyl/Thoughts on preparations for large scale (and difficult) events/@comment-16526045-20150917144140/@comment-25174240-20150917165001

Thanks for your comment.

The general rule of thumb is to develop all aspects concurrently,  and incrementally. Basically the priority will be ship training > equipment > upgrading of final equipment.

To elaborate, if you don't have high level ships to equip it on, the best equipment won't do much good on a level 1 ship using +10 equipment on hard mode of the final event map.

Equipment, early on you'll be crafting and even your upgrades will be tilted more in favour of that. Example of which would be quintuple torpedo launchers - barring training multiple Kitakami/Ooi just for the equipment, upgrading your quads into quints uses 1 screw from +1 to +6 and it's not that hard to push them to quints from there since quads are quite common.

BB guns is where it gets a bit more complicated. Do you go for fit guns only? (which means accuracy) It's an important consideration since accuracy of guns is heavily penalised while in a combined fleet. This means (i) 35.6cm +10 for Kongou class, (ii) some others swear by 41cm+10 which isn't a bad choice but isn't exactly a fit gun for certain ships like Kongou class and Ise class but a 41cm +10 tries to give that bit of extra firepower. (iii) Yet some other players go for a hybrid approach, 1 heavy overweight gun like the 46cm and 1 fit gun like a 35.6cm for Kongou or 41cm for Nagato class, (iv) some players will "YOLO" and put things like 2x46cm +10 on all their BBs hoping to hit hard (provided they hit)

My point is that when upgrading certain things you really need to think hard about how your fleet will look like during events and try to approximate their performance. Approximating performance requires understanding of the game's theoretical concepts (fit guns, combined fleet buffs/debuffs. etc.) as mentioned above.

I would recommend to build up all aspects of your naval base together but in an incremental fashion.

(1) keep training your ships

(2) keep crafting if you lack anything but use your daily quest craft attempts only (4 each day)

(3) Upgrade something each day to clear the quest and slowly build up your fleet's capabilities.

One thing I never neglect to do is to clear all the dailies every day. Weeklies is where you need to use your discretion to decide if the reward isn't worth the effort. Never use any buckets for daily quests. This is save up the quest rewards and will grab you a few hundred buckets between every 2 events. I set aside 2 to 3 hours a day for Kancolle without fail just for quest clearing, pvp and training ships up. This is what I mean by being disciplined - which isn't addressed in other guides.

Equipment upgrading helps but isn't essential for late game. Sure, having +10 equipment will help but if my entire combined fleet of 12 ships for E-7 are all over level 100 (i.e. married), their equipment being +10 or +0 doesn't really show that much of a difference. Upgraded equipment mainly helps when you're constrained by locking or have ships that aren't doing so well due to being only mid levels (55 -79) and are having problems with accuracy on later event maps.