Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-26410416-20150716130535

202.166.14.133 wrote: OatMealFriend wrote:

On the other hand the other routes could provide far more challenging nodes and much better rewards for those that want them, this could be implemented in a way that the node rewards are even better than the map clearing rewards. Hmm that might require some intricate coding for equipment rewards though which would be the main thing. Also, there would be an issue of equipment farming if they were to become node drops which would exacerbate the difference between newbies and vets.

Also, most veterans already have the ship rewards from past events so mere ship rewards for the challenging nodes is not good enough (unless they come with great equipment (Akizuki) or can be put to good use (Maruyu) of course)

A counter argument to your Utilitarianism approach that all TTKs (novices included) should be able to "finish" the event would be the fact that the final few maps are technically "Extra Operations" maps. Looking at the Ex Ops of the normal campaign where they are maps of a considerable difficulty (to novices at least). It seems to be a contradiction to allow novices to finish those as well. How would you address that? Stop calling those final maps "Extra Operations"?

Remember, the maps aren't easy, they are fair. They are designed to be as difficult as they are supposed to be, EOs are not exception to this rule. For obvious reasons, rare cheaps and gears should not be available to lower difficuly levels. In exchange they could give lesser, yet useful ships/gears.

Oh and on the super gear farming potential, we currently have a system on 2-5 that gives Akashi only if you don't have her already. Something like that could be implemented for the event. (Drop only once)

Also, a ship can be a reward too for those elite ttks, just make it unique to the hardest routes... you can't find it anywhere else: there is no bigger "bragging right" item in this game that a lovely ship. (Her power/utility is something I'll leave for another post)

Well this ship could drop in other routes, but with painfully low chances, just something interesting to consider.

Flonnaru wrote:

OatMealFriend wrote: Here is the thing, a single map can give the same rewards, even with routes of varying degrees of difficulty.

The trick is to make the easiest route comply with the challenge you would expect from the selected difficulty. In other words, the easiest route isn't easy, it's fair.

On the other hand the other routes could provide far more challenging nodes and much better rewards for those that want them, this could be implemented in a way that the node rewards are even better than the map clearing rewards.

Edit: better wording. that would mean: Im gonna clear the map with the easy route,save resources and sanity after that,im gonna come back and farm the hard route for the rewards(rewards = dropps?)

no one is gonna use the hard route if he has all ships except the ones given in the event(vets) people who dont have these ships are forced afterwards to use the hard route to get them (newbies as well) where is your 'balance' ? Hmm... finishing the event and then proceding to farm is standard procedure. I'm not suggesting anything different from that point of view. My suggestion only gives a new option to those that have the ships, gears and resources to farm for better valuables, if they can face the challenge. Or to put it in other words, an evolved E-7.

I believe I already addressed your other concerns, except the risk for not getting an event ship. Well, here is the thing, the game currently does that already: Roma. Not only her drop chances and nodes were limited on lower difficulties, to increase the chances to obtain her you had to face harder routes that the one with the lowest risk.

So, I'm afraid that developers already don't care if not everyone can score the new ships from an event.