Talk:Spring 2016 Event/@comment-28422068-20160531124043/@comment-25284995-20160531134928

AP shell is more effective in dealing damages to the boss'  thick-armored   colleagues like BB Hime or CV Hime in Daytime. When combined with damages from LBAS, BSE (boss support expedition) and your main fleet's aerial combat phase, (double) shelling phases with the buffs from AP shell can do chipping any Chuuha or Taiha BB/CV Himes to go rekt (and even better when your fleet has no ammo penalty too). Which help escort fleet has more chances in killing the boss in Nighttime (so, less colleagues to have dealing with).

Meanwhile, T3 shell is more  effective in dealing damages to the boss since she is an installation type. Although  damage  from  AP shell buffs for some BBs like Yamato-class is very high and sometimes (again, with no ammo penalty) can do dealing damages against the boss badly, unlike  Daytime,  you still need highter (300) power cap from Nighttime for finishing her if your Daytime cannot do.

Processing for killing the E7 boss, your steps  ended   when the boss gone rekt.

* LBAS

* Aerial combat phase

*  BSE

* Daytime combat

* Nighttime combat

* If not die yet, do it again.