Talk:Spring 2015 Event/@comment-26340617-20150504085520/@comment-24894280-20150504105651

I agree with the above Mr 114.121.156.107

This event has alot of those (come here pick your route nodes). This makes the branching no longer random. They are pretty much fixed and you WILL get to the boss so long you have the proper comp. The last events usually has RNG elements even within the branching itself and when you do finally get near to the boss, you still have to contend with the ridiculous RNG elements which allows their ships to 1shot you to red forcing a retreat. This resulted in alot of resource wastage and extra time spent on sparkling if any.

Most of this event's routes allow you to reach the boss by the 3rd fight. This indirectly meant that your chances of retreating are alot lower since you just need to be lucky twice and you are home free. The lower number of battles also meant that your ammo level is higher which indirectly meant that you hit the boss harder and therefore allow you to sink the boss easily.

The certainty in this event made clearing it easier. I think this should be the case. An event should be hard because it requires proper equips and fleet comp to clear and should not be hard by virtue of praying that the enemy misses you ALL the time whilst you get lucky crits in. That was precisely what happened previously and hence a cause of sanity loss.