Talk:General Discussion/@comment-25189003-20141012162041/@comment-87.151.151.41-20141015154156

Trados:

You can like whichever girl you want. I love Shoukaku and she's my main CV, but that doesn't mean she doesn't suck. People who keep whining their waifus are da best need to stfu. Having waifus is what this game is about, but it doesn't make them magically awesome. Shoukaku is a great girl but a shit CV. Learn to separate the two.

Person above me:

The fact that the cranes need two bombers to reach the shelling cap single-handedly makes them worse than all other CVs without having to consider anything else, because it severely limits your ability to flexibly change the carriers loadout. The cranes have good AS potential, it's true, 4.7% better than Unryuu, but there's no way to use the even slot distribution because you need to waste two slots on bombers. You can use F/Bs on all other carriers to enable capped shelling while retaining 3 AS slots, but on the cranes this isn't possible. Due to the absolutely OP nature of recon-assisted shelling the main job of your CVs is providing air superiority, but that doesn't mean the carrier should be made useless.

You can make a case for the cranes if you plan on not using carrier shelling, I will admit that. If your fleet composition is such that a carrier would not add meaningful firepower, like if you use 5 BB or something ridiculous like that, then the cranes are better than most other carriers because of the evenly distributed and fairly large slots. If you actually plan on using carriers offensively, especially in Combined Fleet operations where they provide the main source of damage, then it is paramount that the carriers have capped shelling damage with one bomber to give the player maximum flexibility.