Board Thread:General Discussion/@comment-1820055-20150917034100/@comment-26320326-20150917121526

Martirsadota wrote: I don't have programming knowledge in mobile apps, but theoretically it should be easy—it just has to communicate with the servers in a fashion identical to the Flash client (I guess this is how bots/macros work in principle?), how it presents the data it gets from the server is up to the client (and I guess this is how KC3/KCV works in principle?).

So I don't really see any hurdles in iOS integration (a client to communicate with the Kancolle servers and run a few animations shouldn't be too tough)—unless DMM's data schema (for account linking and stuff) is incompatible with it or something. they have to remake the game for ios, it is possible to be insync with the existing data theoritically, but any complications or data mismatch would be fatal to the ios application. Or maybe the data form kadokawa stores in is not compatible with ios programming, who knows?