Talk:Summer 2014 Event/@comment-103.224.118.147-20140806154957/@comment-24430017-20140807005005

I think the concept was that higher difficulty, better rewards, but when the clear rewards are better than drop rewards it doesn't work out.

I think a major problem with spring event was a lack of good drops on the hard maps. Spring E-5 was really hard and all you wanted was the clear rewards. The drop rewards were terrible as well as being very difficult to S-rank.

I hope they remove this HQ difficulty tiering if it stops people from playing the game.