User blog:提督・ウサギ/Major Event Preparation Guide for Admirals (OUTDATED)



Introduction
Greetings all Admirals! Welcome to Shinhwalee/Death Usagi's Guide to Preparing for Major Events. This Guide was made in order to help all Admirals new or old alike in order to prepare for the Seasonal Major Events (Winter, Spring, Summer, Fall) that takes place every year.

This Guide will cover everything from training your ships, Equipment setup, gaining resources, which ships should be prepared and are mandatory for the Event to have an easier time in Branching Rules, Event Map mechanisms, and to prepare you for the worst in regards to the Event.

The current version of this guide is in regards to the Spring 2015 Event.

Just what is a Seasonal Major Event?
It is a limited-time Event (2 weeks mostly) that lets you go through a major operation to clear difficult maps while obtaining Major Exclusive-Rewards that are only available from the Event which includes Ships, Equipments, and sometimes an Item, which takes place every season Winter, Spring, Summer, and Fall.

Events are also known as the only place where some ships that are impossible to obtain from normal maps or requires to be constructed become obtainable in the Event Maps (Ex. Ooyodo). Events also start dropping previous Event Reward-only ships in some maps after about 2 Events.

These events are based on real World War campaigns that the Japanese War Ships have participated in the past and some Bosses seem to be apparently based on some of the ships that actually sunk during the real campaign (Ex. Light Cruiser Oni = Naka + Agano, Destroyer Princess = Harusame).

An Event's scale is scaled from Small, Medium and Large.

If we take a look at examples of previous events that took place; Most Admirals participated in these Events to challenge themselves using the Ship Girls they have worked hard to raise while obtaining exclusive rewards which they can enjoy raising.
 * Small Event: Fall 2014 Kon Operation - Was known to be easy but challenging mostly at the end. Requires moderate to high preparation. Contained only 4 Maps. (3 Main + 1 Extra)
 * Medium Event: Winter 2015 Operation Hailstone - First Event that introduced the Difficulty Selection System, while introducing a more difficult boss than AL/MI Event (Battleship Water Oni + 2 Battleship Princess at once) Requires very high preparation. Contained 5 Maps. (3 Main + 2 Extra)
 * Large Event: Summer 2014 AL/MI Operation - Was known as one of the most sanity draining Event of all times for players due to its extremely high difficulty. Large Events require extensive preparation of tons of resources including Buckets where not even 500 Buckets might not be enough. Contained 6 Maps while the Boss itself was extremely difficult as you faced 2 Battleship Princess at once while required to kill the Flagship Battleship Princess 10 TIMES.

One thing to note is that majority of Reward Ships & Equipment that you obtain from clearing each Event Map are very good in stats and the ships themselves have very good stock equipments (Ex. Prinz Eugen who was a reward for Fall 2014 Event E-3, has extremely good Guns and Radar), which makes it worth trying to obtain them for yourself.

Event Participation requirements

 * Must have a 75% sortie win ratio
 * Must have 5 empty ship slots for new ships
 * Must have 20 free equipment slots

Special Event Mechanics

 * 1) Combined Fleet (Click to see the details)
 * 2) Effective Line of Sight requirements on all maps to reach Boss or certain routes.
 * 3) Ship Locking: A mechanism where if a ship participates in a certain Event map, that ship cannot participate in the other maps until the semi-final and the final maps. (Ex. A ship that participates in E-1 or E-2 cannot participate in E-3, but may participate in E-4 or E-5). Very critical towards players who do not have a large pool of properly trained ships to use in the Event.
 * 4) Branching Rules: You must follow specific requirements in Fleet Composition in order to head into a more simpler and better route in the Event Maps. This includes the Type of Ship (Ex. CAV, CL, SS, Akitsu Maru), and whether Slow or Fast Ships are included in your Fleet, along with how many of them you have in your fleet.

Spring 2015 Event: What we know so far

 * Real Campaign Referenced: Indian Ocean Raid (The 11th Operation)
 * Event Overall Difficulty: N/A (Speculated to be Hard)
 * Event Start Date: Announced to begin on the "Final week of April".
 * Event Period: 3 Weeks (20 Days)
 * Event Ship Rewards: Vittorio Veneto-class Italian Battleship and more new ships.
 * Difficulty Selection System is available.

What is the Difficulty Selection System?
The Difficulty Selection System was a new system introduced in the Winter 2015 Event.

In the past, the Event difficulty was determined depending on your HQ Level. Because of this, many Admirals have tried to sustain their HQ Level at low levels and not have them be raised as much as possible so that they can avoid the Hard difficulty of the Event.

Now the Event will let you choose your difficulty. Except the more harder difficulties are only available to Admirals with high HQ level. The Event will have 3 ranks: Easy (丙), Medium (乙), Hard (甲).
 * HQ Level 35 unlocks Medium, HQ Level 80 unlocks Hard.
 * You can choose the difficulty in each map separately.
 * Different difficulties give different medals, equipment and materials when clearing the maps.
 * This was not the case in the past as rewards were the same for all difficulties.
 * Ships rewards will appear regardless of the difficulty.
 * Difficulties probably affect drop rates, but most drops are possible on any difficulty.
 * During Winter 2015 Event, some ships were only available as drops in Medium and Hard difficulty and were not available in Easy difficulty. This should be taken into consideration if you plan on farming ships from Event Maps.
 * When the difficulty is changed, the boss's health bar will be reset.
 * Once the map is cleared (boss HP bar is depleted and killed),  You CANNOT go back and change the difficulty .
 * The First Class Medal symbol (the one that appears beside your name in your Admiral page) is given, along with the medal item (the one in your inventory) the moment you clear the final map on hard, regardless of the difficulties chosen for previous maps.
 * It is highly advised that if a ship you would like to obtain is available in Easy mode of the map, you should spam the map in Easy mode to have an easier time doing the map while not putting too much strain on your resources. When the Boss Health Bar is near its end, reset the difficulty (Ex. Easy to Medium then back to Easy immediately) to continue if you still have not finished.

Prepare as much as Resources as possible!
This is the most basic of the basics when it comes to preparing for Events.

It is strongly advised that you prepare at least the following minimum amount of resources:

Admirals who will be doing Easy mode straight

 * Fuel: At least 15,000 to 30,000
 * Ammo: At least 15,000 to 30,000
 * Steel: At least 10,000 to 30,000
 * Bauxite: At least 10,000 to 20,000
 * Instant Repair Bucket: At least 100 to 200

Admirals who will be doing Medium or Hard mode, or mix of both
The basis of the minimum resources stated above is that  YOU WILL NOT BE RUSHING THROUGH THE EVENT  and will take things slowly and patiently. If you plan on rushing through the Event, you will probably need a lot more than the stated above.
 * Fuel: At least 25,000 to 40,000
 * Ammo: At least 25,000 to 40,000
 * Steel: At least 20,000 to 50,000
 * Bauxite: At least 20,000 to 30,000
 * Instant Repair Bucket: At least 250 to 300

Admirals who want to rush through the Event + Farm the Maps for Drops in Medium / Hard:

 * Fuel: At least 80,000 to 120,000
 * Ammo: At least 80,000 to 120,000
 * Steel: At least 100,000+
 * Bauxite: At least 40,000 to 50,000
 * Instant Repair Bucket: About 600+

Which Expeditions to do to gain these resources?
This all depends on how much expeditions you have pulled through and I hope you have been diligently trying to unlock as much as Expeditions as possible. If not then now is the time to open up new Expeditions as soon as possible.

Beginner Admirals

 * If you are able to access the game as much as possible:
 * Fuel + Ammo + Bucket Combo: 2 / 5 / 21
 * Fuel + Ammo + Bucket + Bauxite Combo: 2 / 6 / 21
 * Fuel + Ammo + Bucket + Steel Combo: 2 / 3 / 21
 * If you must AFK a lot due to work or school:
 * Fuel + Ammo + Bucket + Bauxite Combo: 9 / 11 / 13

Veteran Admirals

 * If you are able to access the game as much as possible:
 * Fuel + Ammo + Bucket + Steel Combo (Fuel Focused): 2 / 21 / 38
 * Fuel + Ammo + Bucket + Steel Combo (Ammo Focused): 2 / 21 / 37
 * Ammo + Bucket + Steel + Bauxite Combo: 2 / 6 / 37
 * Fuel + Ammo + Bucket + Steel + Bauxite Combo: 2 / 6 / 38
 * If you must AFK a lot due to work or school:
 * Fuel + Ammo + Bucket + Bauxite Combo: 9 / 11 / 13
 * Bauxite Focused: 11 / 35 / 36

Ships to consider using when doing Expeditions to save Resources
You should consider using the ships stated below in order to save resources even if they seem minor compared to standard consumption rates. In the long run it will save you a lot of resources, especially when more larger consumptions are involved (Ex. Expedition 37 and 38)
 * Destroyer (DD): Mutsuki-class [Regular + Kai] (Lowest Ammo Consumption). Recommended for expeditions that has ammo consumptions.


 * Light Cruiser (CL): Tenryuu and Tatsuta [Non-Kai] (Lowest Ammo Consumption). Recommended for expeditions that requires CL.


 * Heavy Cruiser (CA): Aoba, Kinugasa, Kako, and Furutaka [Non-Kai] (Lowest Ammo Consumption). Recommended for expeditions that requires CA (Expedition 35).


 * If Expedition requires Aircraft Carrier (CV): Houshou, Chitose and Chiyoda [Non-Kai] (Lowest Fuel and Ammo Consumption). Recommended for Expeditions that requires CV(L) or AV specifically. (Expedition 15, 35 requires CV(L) or AV. Expedition 36 requires AV specifically).


 * Submarines (SS): All non-remodeled Submarines, especially Maruyu should be considered to be used in Expeditions with the "Any Ships" option as they have very low fuel and ammo consumption (Ex. Expedition 2 and 6)

Orel Cruising (World 2-3)
Great way to obtain Fuel and Ammo, although it is mostly Fuel focused. The map has two nodes available majority of the time that will give you around 15 to 45 fuel per node. Recommended to use about 2 to 3 Submarines above level 20+ that are non-remodeled but maxed in stats via modernization. If you have U-511 or Ro-500 along with two New High Pressure-Temperature Steam Boiler, she can solo the map to obtain resources, which is very profitable in terms of gain and loss. ''' DO NOT USE SSV! '''

Bashi Island (World 2-2)
Somewhat good way to obtain some extra Bauxite. Recommended to use 2 to 3 Submarines above level 20+ as well, but beware you may be led to node A, where there are some potential enemies in Echelon or Line Abreast Formation that can wreck your Submarines, forcing you to retreat.

Kis Island (World 3-2)
Good way to obtain to 50 to 150 Steel in node B. However somewhat risky as node A has Light Cruiser Ho-class Flagship or Destroyer Ro-class Flagship who are equipped with SONAR and Depth Charge, and due to the patch on January, you cannot gain the steel from node B unless you fight in node C (Which should be a piece of cake for Submarines).

Ships Highly Recommended to use in Events
Although you could use standard ships or some Kai Ni Ships, some ships are highly recommended to be used in Events.

Destroyer (DD)
Destroyers are very important as about 3 to 4 of them will be required to be used in maps requiring Combined Fleet while they will be responsible for taking down the enemy boss during Night Battle. Also, having at least one DD with Anti-Air Cut-In setup is practically mandatory to avoid getting bombed by Enemy aircrafts.
 * Fubuki Kai Ni: Remodel Level 70. third highest AA, highest LOS, and solid stats. Remodel has rare equipment Type 94 Anti-Aircraft Fire Director, which is highly recommended as it is required to trigger Anti-Air Cut-In, which will help you quite a lot against enemy CVs.  Highest priority to obtain for players who do not have Akizuki.
 * Yuudachi Kai Ni: Remodel Level 55. Most Lowest Kai Ni Remodel Level. 1st Highest Firepower and 2nd highest Torpedo stats. Very effective in both Day Battle and especially Night Battle.
 * Shimakaze Kai: High Firepower and 1st Highest Torpedo stat. As good as Yuudachi Kai Ni in Day Battle and Night Battle.
 * Yukikaze Kai: Highest Luck in the game (60), solid Firepower and Torpedo stats. Extremely good at night battle thanks to consistent Cut-in attacks.
 * Hatsushimo Kai Ni: Remodel Level 70. 2nd Highest Luck (53). Average Firepower and Torpedo stats, but gives Type 91 Anti-Aircraft Fire Director. Good for Night Battles for consistent Cut-In Attacks.
 * Shigure Kai Ni: Remodel Level 60. 3rd Highest Luck (50). Very Versatile to be used for both Anti-Air and Night Battle Cut-In. Has great Firepower and Torpedo stats.
 * Akizuki: Has the highest Anti-Air stats (able to go up to 140 AA stats) in the entire game. Able to use Anti-Air Cut-In without a Anti-Aircraft Fire Director. However she is only available to players who have cleared Fall 2014 Event .

Light Cruiser (CL)
Please be advised that some Event Maps will have Branching Rules to have 1-2 CLs to be in your fleet for you to go to a more easier route in the map.
 * Sendai Kai Ni: Remodel Level 60. Great stats. Gives you the full Night Battle Equipment Package.  Highest priority to level! 
 * Naka Kai Ni: Remodel Level 48. Lowest Kai Ni Remodel Level. Has very good stats.
 * Jintsuu Kai Ni: Remodel Level 60. Highest Firepower and Torpedo stats out of all CLs.
 * Ooyodo Kai: 4 Equipment slots. Very good Anti-Air stats, Highest LoS stat, and very versatile. However she has very low Torpedo stats (in fact she starts off with 0 Torpedo stats when Level 1), making her effectiveness in Night Battle a bit low than most Light Cruisers. However she also has 30 Luck, which means she can be utilized to use a Night Battle Cut-In Attack. She is currently known to drop in World 1-6. She also gives the Equipment: Fleet Command Facility which enables you to retreat Heavy Damaged Ships + 1 Destroyer when Combined Fleet is involved, which will make your life easier when doing the Event.  Highest priority to Obtain and level! 
 * Kuma Kai: High Firepower and Torpedo stats. As good as Kai Ni Sendai-class ships. Alternative for players who do not have the time to raise Sendai-class to Kai Ni.
 * Nagara and Natori Kai: High Firepower and Torpedo stats. Equivalent to Kuma in stats. As good as Kai Ni Sendai-class ships. Alternative for players who do not have the time to raise Sendai-class to Kai Ni.
 * Yuubari Kai: Not exactly the best CL you would use due to her low armor and HP along with Evasion, also the fact she cannot even utilize Artillery Spotting as she has 0 Plane Slot stats. However she is very useful if you don't really have any other CLs and require some diversity. She is mostly used for either Anti-Air Cut-In, Anti-Submarine, or Night Battle specifically.

Torpedo Cruiser (CLT):

 * Kitakami Kai Ni: Remodel Level 50. Highest Torpedo stat in the entire game. Attacks with a preempetive torpedo strike by having Type A Ko-Hyoteki equipped. Has 30 Luck which means consistent Night Battle Cut-In attack and even with Double Attack via two Main/Secondary Cannons, the damage is very deadly.  Highest priority to level! 
 * Ooi Kai Ni: Remodel Level 50. Equivalent to Kitakami Kai Ni except Ooi has low Luck, which means she is mostly good for Double Attack during Night Battle. Attacks with a preempetive torpedo strike by having Type A Ko-Hyoteki equipped. Good to use along with Kitakami.

Heavy Cruiser (CA)

 * Maya Kai Ni: Remodel Level 75. 2nd highest Anti-Air stats in the game. Comes with Type 94 Anti-Aircraft Fire Director, enabling Anti-Air Cut-In. She can use Anti-Air Cut-In with 25mm Triple Autocannon Mount (Concentrated Deployment), Anti-Air Gun (Ex. 12.7cm Twin High-angle Mount), and an AIR RADAR.  High priority to level! 
 * Choukai Kai Ni: Remodel Level 65. Currently the CA with the highest Firepower. Comes with very good stock equipments such as Skilled Lookouts, which increases Cut-in Attack rate during Night Battle, and Type 22 Surface RADAR Kai 4, which is an extremely rare Radar that can be used on Destroyers.  However she requires a Blueprint to become Kai Ni. 
 * Myoukou, Haguro, Nachi, Ashigara Kai Ni: The most elite CAs in the game. They all have extremely good stats. Highly recommended to use any of the 4.
 * Prinz Eugen Kai: Has the highest Luck out of all CAs which means she is viable to use consistent Night Battle Cut-In Attack. Great Stats also and has the highest HP out of all CAs.  However she is only available to players who have cleared Fall 2014 Event .

Aviation Cruiser (CAV)
'''Required majority of the time for Branching Rules for Event Maps and especially when used in maps that require Combined Fleet that will lead you to a more easier and simple route in the Map. Usually 2 CAVs are required.'''
 * Tone and Chikuma Kai Ni: Remodel Level 70. Highest LoS stats, great Firepower, Torpedo and Anti-Air stats. Very good to use when Effective Line of Sight mechanism is involved in the Maps and it has a high requirement. However both requires a Blueprint to become Kai Ni.
 * Mogami-class Kai: Alternative to using Tone and Chikuma Kai Ni if you are unable to level Tone and Chikuma or remodel them to Kai Ni. Moderate stats but low resource consumption rate. Mogami has Level 10 Remodel Level while Mikuma has Level 30 Remodel Level. Suzuya and Kumano both have Level 35 Remodel level.

Battleship (BB)

 * Kirishima Kai Ni: Remodel Level 75. 2nd Highest Firepower out of the entire Battleship-class, even higher than Nagato-class.
 * Haruna Kai Ni: Remodel Level 80. Has the highest Luck out of all Battleships, giving you the option to use Night Battle Cut-In Attack with 3 Main Cannons. Also has the highest Evasion.
 * Kongou and Hiei Kai Ni Remodel Level 75 for both. They are recommended to have in your fleet, as they are balanced Fast Battleships which will help you.
 * Bismarck Drei: Has Torpedo stats, increasing her battle capability in Night Battle.  However she is only available by LSC and requires 2 Blueprints to reach Drei. 
 * Yamato & Musashi: Strongest Battleship of the entire game in Firepower and Armor.  However they are only available by LSC and they have very high resource consumption rate. They aren't really required in order clear the Event, although they are more sturdy compared to the other Battleships, giving them higher survivability.
 * Nagato & Mutsu: Standard Battleships that are very good to use for all players. If you have them, consider using them as they are bit more sturdy and has higher Firepower than most Fast Battleships.

Aviation Battleship (BBV)
They are considered Slow Battleships, so for players who do not own Nagato nor Mutsu, they may consider using BBVs instead to fill that requirement, especially when a Branching Rule requires Slow Battleships to be included in the fleet.
 * Fusou / Yamashiro Kai Ni: Remodel Level 80. They have great Firepower stats as good as Kai Ni Kongou-class and Nagato-class. They have a (23) Aircraft Slot on their 4th Equipment Slot which can support Air Superiority Power by equipping them with your best Seaplane Bomber with high Anti-Air stats.  However they require Blueprint to become Kai Ni. 

Aircraft Carrier (CV)
It is worth noting that if you use the Surface Task Force (水上部隊) option in Combined Fleet, you may only use 1 CV'''. If you use The Carrier Task Force (機動部隊)''' option, then you may bring up to 4 CV. This is important as gaining Air Superiority will be important in the Event as there will most likely be Wo-class Kai Flagship and maybe even Aircraft Carrier Princess or Demon (last 2 previous Event always had her appearing either as Semi-Boss or Boss itself), where you will most likely require high Air Superiority power if you want to enable Artillery Spotting Effects for your fleet. However beware that Carrier Task Force option makes your 2nd Fleet which consists mostly of CL, CLT, DDs attack first.
 * Kaga Kai: 1st best CV in the entire game in terms of HP and Air Superiority power. She is highly recommended to level and to be used in the Event. Recommended to use 3 Reppuu + 1 Bomber during Events.
 * Akagi Kai: 3rd best CV in the entire game in terms of HP and Air Superiority Power. She is obtainable from Quest B10. It is highly advised for players who did not do the Quest to do it immediately and power level her to Kai and max her stats via Modernization. Recommended to use 3 Reppuu + 1 Bomber during Events.
 * Taihou Kai: 2nd best CV in the entire game in terms of Air Superiority Power. She also has the special ability to attack even while in Moderate Damage which the other CVs cannot do.  However she is only available by LSC. 
 * Hiryuu and Souryuu Kai Ni: Kai Ni Remodel Level 77 and 78 respectively. Not exactly the best CVs in terms of Air superiority power as they have somewhat unbalanced set of Plane slots. However they give you extremely good stock equipments which makes them worth leveling up to Kai Ni. They also have the best Firepower, Anti-Air, and Evasion stats compared to other CVs.
 * Shoukaku and Zuikaku Kai: Both have very balanced Plane slots, making them good for Air Superiority power, while having good HP. However their Firepower is low compared to most other CVs.

Light Aircraft Carrier (CVL)
It is worth noting that if you use the Surface Task Force (水上部隊) option in Combined Fleet, you may only use 2 CVL. If you want to use this option while having Air Superiority Power, then CVLs will become important factors.
 * Junyou Kai Ni: Remodel Level 80. Best CVL in the game at the current time. Has balanced Plane Slots which enables good Air Superiority power. Also gives you a free Reppuu. Also has highest Firepower, Anti-air, Armor and Evasion stats.
 * Chitose and Chiyoda Kai Ni: Remodel Level 50 for both. Very Balanced Plane slots, making them have good Air superiority power. They also have the highest HP out of all CVLs. Their stats are as good as Junyou Kai Ni. One thing to note is that they are considered " Fast Ships ", which may be an important factor in the Branching Rules.

Submarine (SS/SSV)
The last Event in Winter 2015 had a Branching Rule that involved players using a Submarine in E-5 for a better route in the Map, also the fact one of the bosses there, the Light Cruiser Demon, was in fact a CL, making the use of Submarine in your 2nd Fleet very viable so that your other ally ships would have an easier time while the boss herself attacked the Submarine all the time (LOL). It is always possible that use of Submarines may be involved again in the upcoming Event due to Branching Rules or maybe because of a Boss. However due to the fact majority of the enemies in the Event are Flagship-level DD/CLs, Tsu-class, along with Late Model Enemy DDs equipped with both SONAR and Depth Charge, using Submarines are very risky as they will be prone to getting Heavily Damaged easily by the enemies with ASW equipments.

There are only two Submarines that are worth using in the Event in case they are required:
 * U-511 / Ro-500: Highest Evasion Stats out of all Submarines. Ro-500's potential full Evasion especially is 93 by the use of two New High Pressure-Temperature Steam Boiler which may increase her survivability although it is still not guaranteed. Also the fact Ro-500 has the 2nd highest Luck out of all Submarines while even U-511 herself has the 3rd highest Luck. Using either forms should be considered.  However they are only available for players who have cleared E-3 from Winter 2015 Event. 
 * I-58 (SSV): She was actually used the most in E-3 and E-5 of the last Event for those who preferred to bring a Submarine due to the Boss and the Branching Rules. She herself has the highest Luck of all Submarines, letting her do consistent cut-in attacks during night battle. She should be considered to be used by players who do not own U-511/Ro-500.

Akitsu Maru (LHA)
Akitsu Maru has been required for some branching rules in the Event Maps to go to a more simpler and easier route for several past Events. If you have her, it is highly recommended that you train her up to Kai and maximize her stats via Modernization. You never know when you might need her for to follow Branching Rules in the Event maps. She can also equip 3 Reppuu or other Fighter Planes which can help you gain more Air Superiority.

Mandatory Equipments for the Event
Other than standard equipments you may obtain from majority of ships, some equipments are mandatory to be prepared to increase your success in clearing the map.

Night Battle Equipment
As stated before, the full package is available to you if you level Sendai to Kai Ni. The Night Battle Equipments are crucial to your success especially when Combined Fleet is involved, as your CA, CL(T), DDs and 1 FBB will be responsible in taking down the Enemy Boss (which will most likely be a Demon or Princess with an insane amount of Armor). ''' In Combined Fleet, the Night Battle Equipments must be equipped on the ships in the 2nd Fleet for the equipments to take effect during Night Battle! '''
 * Searchlight Star Shell
 * During Night Battle, used to support fleet's shelling.
 * Fleet's accuracy rate and cut-in rate increases while enemy fleet's cut-in rate decreases.
 * But, ship equipped with the searchlight is more likely to be targeted and hit by enemy ships.
 * Star Shell does not have demerits when triggered but has lower chance of triggering.
 * Searchlight can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship and Aviation Battleship.
 * Star Shell can be equipped by the ships stated above, Torpedo Cruiser, Repair Ship and Submarine Tender.
 * Night Reconnaissance Seaplane (Night Scout)
 * Similar to Recon Seaplane, but has additional effects during night battle.
 * Can trigger Night Contact which boosts your ships' attacks and critical rate.
 * Similar to Contact, Night Contact will trigger only with Air Superiority during the day, or if the battle begins at night.
 * Can trigger Artillery spotting during day battle but lower effect than normal recon planes.
 * Skilled Lookouts
 * Surface Ship Personnel
 * Choukai Kai Ni Stock Equipment
 * Increases cut-in chance and critical hit chance of the particular ship it's equipped with during Night Battle.

Fleet Command Facility
Stock equipment of Ooyodo Kai. The Fleet Command Facility allows a Destroyer in the 2nd fleet of a Combined Fleet to escort a heavily damaged ship away from the sortie.

This equipment will most likely decrease the amount of times you will have to retreat from an Event Map when Combined Fleet is used.
 *  Must be equipped by the Flagship of the 1st Fleet  and needs a non-flagship DD not Heavy, Moderate, or Light damaged in the second fleet for it to give the option to escort the ship.
 * The DD doing the escort will be the first to meet the requirements. Positioning most important DDs last (or flagship) is recommended.
 * The screen will show up after [Results], and before the [Continue/Retreat] screen. The heavily damaged ship and another DD will show up, with green sentences. Left button will remove the damaged ship and a DD from combat and they will lose 25 morale. Right button will continue without escorting.
 * You cannot escort fleet flagships (Either in first fleet or second fleet).
 * Since the combined fleet mechanic only appears during events, the Fleet Command Facility currently has no use other than stats for the majority of gameplay.
 * Escorted (and escorting) ships cannot participate in combat and cannot be targeted.

Type 3 Shell
Does increased damage against "Installation type" bosses such as Airfield Princess, Isolated Island Demon, Northern Princess, and Midway Princess. This equipment should be highly considered to be developed during your Daily Development Quests in case an Installation-type Boss is included in the Event (Although we haven't seen any since Summer 2014 Event).

Type 91 / Type 1 Armor-Piercing (AP) Shell

 * Can be equipped by Battleship and Aviation Battleship. Increases firepower and accuracy.
 * Affects artillery spotting cut-in, Does not affect night double attack/cut-in.
 * When Armor Piercing Shell and Large Caliber Guns are equipped together, daytime shelling damage and accuracy are increased against enemies with thick armor and installation type bosses.
 * Type 1 AP Shell has higher stats than Type 91 shell, but only 2 can be obtained from quest. As of the January 23rd update, more Type 1 shell can be obtained by upgrading through Akashi's Improvement Arsenal.
 * Highly recommended in order to take down the Boss with more effectiveness.

Reppuu / Shiden Kai Ni
Practically one of the Best Fighter Planes (10+ AA and 9+ AA respectively) in the game. At least 3 copies should be considered to be equipped on each of your CV(L) to gain Air Superiority against the enemy, especially when the Enemy has powerful CV such as Aircraft Carrier Princess or Demon, who now appears quite frequently in the Event usually as a Semi-Boss. If you don't have any, please try to craft them immediately through Development using the 20/20/10/90 recipe with a CV as Flagship.''' HIGH PRIORITY TO OBTAIN!!! '''

Depth Charge &amp; SONAR
Mandatory when Enemy Submarines are involved or the Map itself is a Submarine map.
 * Using 1 Depth Charge + 2 SONAR is required for maximum output against enemy submarines.
 * In case of using Ooyodo Kai, Yuubari Kai, or Katori Kai who has 4 Equipment slots, then it is recommended to use 1 Depth Charge + 3 SONAR.
 * However they can also use 2 Main/Secondary Guns + 1 SONAR + 1 Depth Charge to be Surface Combat + Anti-Submarine Combat hybrids in case non-Submarine enemies are involved along with Enemy Submarines.
 * If you do not have either of the two or lacking some, it is recommended to spam 10/10/10/20 recipe for SONARs and 10/30/10/10 for Depth Charges. 10/30/10/31 recipe works as a hybrid recipe for getting either of the two.

10cm Twin High-angle Mount + Anti-Aircraft Fire Director

 * Akizuki and Akizuki Kai stock equipment.


 * Can be upgraded from Type 94 Anti-Aircraft Fire Director through Akashi's Improvement Arsenal.
 * Enables Anti-Air Cut-in when equipped. Cut-in rate increases when an Air RADAR is also equipped.
 * Mandatory for at least 1 Destroyer or Light Cruiser in your fleet to be equipped with this equipment whenever an Enemy CV is involved.
 *  HIGH PRIORITY TO OBTAIN!!! 

Type 91 Anti-Aircraft Fire Director

 * Stock equipment of Hatsushimo Kai Ni.
 * Can be upgraded into the Type 94 Anti-Aircraft Fire Director, through Akashi's Improvement Arsenal.
 * Quest reward from D16.
 * Enables Anti-Air Cut-in when equipped along with a high-angle mount (main or secondary) (e.g 12.7cm Twin High-angle Mount) or Type 3 Shell. Cut-in rate increases when an Air Radar is also equipped.
 * Should be considered to be used if you cannot obtain the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director.
 *  HIGH PRIORITY TO OBTAIN!!! 

Type 94 Anti-Aircraft Fire Director

 * Stock equipment of Fubuki Kai Ni and Maya Kai Ni.
 * Can be upgraded from Type 91 Anti-Aircraft Fire Director, and upgraded into 10cm Twin High-angle Mount + Anti-Aircraft Fire Director or 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director, through Akashi's Improvement Arsenal.
 * Enables Anti-Air Cut-in when equipped along with a high-angle mount (main or secondary) (e.g 12.7cm Twin High-angle Mount) or Type 3 Shell. Cut-in rate increases when an Air Radar is also equipped.
 * Should be considered to be used if you cannot obtain the 10cm Twin High-angle Mount + Anti-Aircraft Fire Director.
 *  HIGH PRIORITY TO OBTAIN!!! 

Equipment Setup
It has come to my attention that some newer Admirals are still not familiar with the proper equipment setups that are supposed to be used not only in regular runs, but also in Events. The following section will show Equipment setups that are practically mandatory to use in everyday runs and specifically in Events. If possible, don't use Equipment setup outside the ones that are shown below.

Battleship (BB) / Fast Battleship (FBB) / Aviation Battleship (BBV)
When against a Demon or Princess Boss, using Mixed Attack (Armor-Pierce) should be considered to deal more damage against them as they have an insane amount of armor that is very difficult to penetrate. In Combined Fleet, the Battleships' role is to deal heavy damage against the Boss and their supporting ships, so that the 2nd Fleet composed of CA, CL(T), and DD (0-2 Fast Battleships may also be added into the 2nd Fleet but this depends on Branching Rules) has more easier time finishing the boss off.

Double Attack (Anti-Installation-type) is only required if the Event has a Land Base Boss similar to Northern Princess or Midway Princess. Otherwise it is practically ignored. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 200px; width: 750px; margin: 0px auto;" ! scope="col" style="text-align: center;"|Double Attack ! scope="col" style="text-align: center;"|Mixed Attack (Armor-Pierce) ! scope="col" style="text-align: center;"|Double Attack (Anti-Installation-type) ! scope="col" style="text-align: center;"|Damage Modifier: 120% x2 ! scope="col"| Damage Modifier: 150% (Cut-In) / 120% x2 (Double Attack) ! scope="col" style="text-align: center;"|Damage Modifier: 120% x2 ! scope="col" style="text-align: center;"|Trigger Rate: 53~60% ! scope="col" style="text-align: center;"|Trigger Rate: ~70% (Total) ! scope="col" style="text-align: center;"|Trigger Rate: ~50% ! colspan="3" style="width: 750px; height: 40px; text-align: center; vertical-align: middle;"|
 * colspan="3" scope="col" style="text-align: center;"|
 * colspan="3" scope="col" style="text-align: center;"|

Fast Battleship (FBB)
! colspan="3" style="width: 750px; height: 40px; text-align: center; vertical-align: middle;"|
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-19563966.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-19565470.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-20072751.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-20072751.jpg

Standard Battleship (BB)
! colspan="3" style="width: 750px; height: 40px; text-align: center; vertical-align: middle;"|
 * style="width: 750px; height: 200px; vertical-align: middle; text-align: center;"|KanColle-150413-22435577.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22440534.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22441557.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22441557.jpg

Aviation Battleship (BBV)
(You may replace the Zuiun-type Seaplane Bomber with a Type 0 Recon Seaplane)
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22450636.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22451856.jpg
 * style="width: 750px; height: 200px; text-align: center; vertical-align: middle;"|KanColle-150413-22452938.jpg
 * }
 * }

Combined Fleet: Fast Battleship (FBB) in 2nd Fleet
If you are planning to use a Fast Battleship in the 2nd Fleet, there are only two ships that are highly recommended to use: Haruna Kai Ni and Bismarck Drei. Haruna Kai Ni has 41 Luck, enabling consistent Night Battle Cut-In Attack, while Bismarck Drei has Torpedo stats which means she can do a very powerful attack during Night Battle. You may just consider using a Kongou-class Fast Battleship with Double Attack setup, but beware because Battleships lack Torpedo stats, sometimes their damage output in Night Battle tends to be garbage due to RNG. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 200px; width: 750px; margin: 0px auto;" ! scope="col" style="text-align: center; vertical-align: top; width: 250px; height: 50px;"|

Haruna Kai Ni
Day Battle Double Attack + Night Battle Cut-In Attack ! scope="col" style="text-align: center; vertical-align: top; width: 750px; height: 50px;"|

Bismarck Drei
Mixed Attack (Armor-Pierce) ! scope="col" style="text-align: center; vertical-align: top; width: 750px; height: 50px;"|

Bismarck Drei
Double Attack ! style="text-align: center; vertical-align: top; width: 250px; height: 50px;"| Damage Modifier: 120% x2 (Double Attack) / 200% (Night Battle Cut-In) !Damage Modifier: 150% (Cut-In) / 120% x2 (Double Attack) ! style="text-align: center;"|Damage Modifier: 120% x2 ! style="text-align: center; vertical-align: middle; width: 250px; height: 50px;"|

Trigger Rate: ~50% (Double Attack) / Luck Based (Night Battle Cut-In Attack) ! style="text-align: center; vertical-align: middle; width: 250px; height: 50px;"| Trigger Rate: 70% (Total) ! style="text-align: center; vertical-align: middle; width: 250px; height: 50px;"|Trigger Rate: 53~60%
 * style="width: 750px; height: 200px;"|KanColle-150414-01254290.jpg
 * style="width: 750px; height: 200px;"|Bismarck_mixed.jpg
 * style="width: 750px; height: 200px;"|Bismarck_Double.jpg
 * }
 * }

PLAYERS BEWARE: Overweight Gun Penalty
This was introduced in the 2014/07/28 Update, where if a Battleship had too much heavy caliber guns that is actually over their capacity equipped on them, they would lose accuracy. This is VERY IMPORTANT, as when Combined Fleet is used, both sides will suffer some accuracy issues where your ships will have issues actually hitting the enemy. For more details, please CLICK HERE

It is highly recommended that you avoid using the 46cm Triple Gun Mount on Fast Battleships and stick with 35.6cm Twin Gun Mount (Prototype ones included) or 41cm Twin Gun Mount (Prototype included) on them. Just let Yamato-class use the 46cm Triple Gun Mount. I would in fact even try to avoid having Nagato-class use 46cm Triple Gun Mount if possible and use 41cm Twin Gun Mount instead, just to increase the accuracy potential.

Heavy Cruiser (CA) / Aviation Cruiser (CAV)
Heavy Cruiser or Aviation Cruiser are available to be added in both 1st and 2nd Fleet, depending on the Branching Rules. It should be mentioned that a Heavy Cruiser in the 2nd fleet will be practically responsible in taking down the Boss during Night Battle in Combined Fleet along with the DDs and CLs. Also, it is recommended that a Heavy Cruiser or Aviation Cruiser become the Flagship of the 1st fleet in case of using Fleet Command Facility during a map that involves Combined Fleet, as compared to Battleships, CA(V)s have less of a role when placed in the 1st fleet because it is mostly up to the Battleships to take down majority of the enemies during Day Battle, so the 4th slot is very important for the Battleships.

Players should take caution that Aviation Cruisers (CAV) equipped with Seaplane Bombers will attack Enemy Submarines if they exist in the Enemy Fleet. In this case, the player should equip the CAV with a Type 0 Recon Plane to avoid it attacking an Enemy Submarine. Also, Aviation Cruisers (CAV) in the 2nd Fleet  DOES NOT  send out Seaplane Bomber during Aerial Combat phase. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; height: 40px; width: 750px;" ! colspan="3" scope="col" style="text-align: center;"|

Heavy Cruiser (CA)
! style="text-align: center; width: 250px; height: 20px;"| Standard Double Attack setup

(1st + 2nd Fleet Applicable) ! style="text-align: center; width: 250px; height: 20px;"|Combined Fleet: 1st Fleet Flagship w/ Fleet Command Facility ! style="text-align: center; width: 250px; height: 20px;"|Combined Fleet: 2nd Fleet Night Battle Support Trigger Rate: ~50% Allied Ship Higher Accuracy & Cut-In Attack trigger chance during Night Battle  {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 750px; height: 750px; margin: 0px auto;" ! colspan="3" scope="col" style="text-align: center;"|
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Trigger Rate: 53~60%
 * style="text-align: center; width: 250px; height: 20px;"|Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"| -
 * style="text-align: center; width: 250px; height: 20px;"| -
 * style="text-align: center; width: 250px; height: 20px;"|(Equipped with Searchlight, Star Shell, or Type 98 Night Scout)
 * style="text-align: center; width: 250px; height: 40px;"|KanColle-150413-20015863.jpg
 * style="text-align: center; width: 250px; height: 40px;"|KanColle-150414-09033599.jpg
 * style="text-align: center; width: 250px; height: 40px;"|KanColle-150414-09454337.jpg
 * }
 * style="text-align: center; width: 250px; height: 40px;"|KanColle-150414-09454337.jpg
 * }

Aviation Cruiser (CAV)
! style="text-align: center; width: 250px; height: 20px;"| Standard Double Attack setup (Combined Fleet 1st + 2nd Fleet Applicable) Zuiun may be replaced by Type 0 Recon Seaplane

 2nd Fleet CAV DOES NOT send out Seaplane Bombers in Combined Fleet  ! style="text-align: center; width: 250px; height: 20px;"| Combined Fleet: 1st Fleet Flagship w/ Fleet Command Facility

Zuiun may be replaced by Type 0 Recon Seaplane ! style="text-align: center; width: 250px; height: 20px;"| Combined Fleet: 2nd Fleet Night Battle Support

(Equipped with Searchlight, Star Shell, or Type 98 Night Scout) Double Attack Trigger Rate: ~50% Allied Ship Higher Accuracy & Cut-In Attack trigger chance during Night Battle ! style="text-align: center; width: 250px; height: 20px;"| Double Attack: SCAMP Maximum Firepower Setup (1st + 2nd Fleet Applicable)
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: 53~60%
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-09361674.jpg
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 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-11031551.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10255957.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10513318.jpg
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 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-11024063.jpg

Zuiun may be replaced by Type 0 Recon Seaplane

 2nd Fleet CAV DOES NOT send out Seaplane Bombers in Combined Fleet  ! style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2 ! style="text-align: center; width: 250px; height: 20px;"|Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-09404834.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10494517.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10555076.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10511362.jpg
 * }
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10555076.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-10511362.jpg
 * }
 * }

Anti-Air Heavy Cruiser: Maya Kai Ni
On March 13, 2015, Maya had received a Kai Ni which turned her into an Anti-Air focused Heavy Cruiser. She boasts the 2nd highest Anti-Air stats in the game with the 1st highest being Akizuki. Before, CAs could not utilize Anti-Air Cut-In without sacrificing Artillery Spotting and use a very crappy equipment setup. But now it is possible for CAs to utilize both Artillery Spotting and use Anti-Air Cut-In at once by using the 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director, although capabilities are still limited because Day Battle Double Attack is IMPOSSIBLE to use with Anti-Air Cut-In setup. However in the past, DDs were mostly the ones responsible for using Anti-Air Cut-In to shoot down enemy aircraft. However with Maya, it is now possible to use her to utilize a proper CA to use Anti-Air Cut-In. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; height: 20px; width: 750px;"
 * scope="col" style="width: 250px; height: 40px;"|
 * scope="col" style="width: 250px; height: 40px;"|

Day Battle Cut-In Attack + Anti-Air Cut-In

 * scope="col" style="width: 250px; height: 40px;"|

Day Battle Cut-In Attack + Anti-Air Cut-In

 * scope="col" style="width: 250px; height: 40px;"|

No Artillery Spotting + Anti-Air Cut-In
Must have 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director equipped Must have 12.7cm Twin High-angle Mount or 10cm Twin High-Angle Cannon along with 25mm Triple Autocannon Mount (Concentrated Deployment) Must have Type 91 Anti-Aircraft Fire Director, Type 94 Anti-Aircraft Fire DirectorOR 25mm Triple Autocannon Mount (Concentrated Deployment) equipped Damage Modifier: 120%
 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|
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 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|

Double Attack in Night Battle Damage Modifier: 110%
 * style="width: 250px; height: 40px;"|

Double Attack in Night Battle Single Attack in Day Battle
 * style="width: 250px; height: 40px;"|

Double Attack in Night Battle
 * style="width: 250px; height: 40px; text-align: center;"|Day Battle Cut-In Attack Trigger Rate: 72~80%
 * style="width: 250px; height: 40px; text-align: center;"|Day Battle Cut-In Attack Trigger Rate: ~50%
 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|KanColle-150414-11550331.jpg
 * style="width: 250px; height: 40px;"|KanColle-150415-00284199.jpg
 * style="width: 250px; height: 40px;"|KanColle-150414-12043422.jpg
 * style="width: 250px; height: 40px;"|
 * 20.3cm(no.3) Twin Gun Mount
 * 12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director
 * Type 0 Observation Seaplane
 * Type 14 Air RADAR
 * style="width: 250px; height: 40px; text-align: left; vertical-align: top;"|
 * 20.3cm(no.3) Twin Gun Mount
 * 10cm Twin High-Angle Cannon
 * Type 0 Observation Seaplane
 * 25mm Triple Autocannon Mount (Concentrated Deployment)
 * style="width: 250px; height: 40px;"|
 * 20.3cm(no.3) Twin Gun Mount
 * 12.7cm Twin High-angle Mount
 * 25mm Triple Autocannon Mount (Concentrated Deployment)
 * Type 14 Air RADAR
 * style="width: 250px; height: 40px;"|Maya Kai Ni 12.7cm AAFD Anti-Air Cut-In
 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|Maya Kai-2 25mm (Concentrated) Anti-Air Cut-In
 * }
 * style="width: 250px; height: 40px;"|Maya Kai Ni 12.7cm AAFD Anti-Air Cut-In
 * style="width: 250px; height: 40px;"|
 * style="width: 250px; height: 40px;"|Maya Kai-2 25mm (Concentrated) Anti-Air Cut-In
 * }

Light Cruiser (CL)
In a map that requires a single fleet, CLs will most likely be just required for Branching Rules, which means you don't necessarily need to use a CL unless required by that map. However in Combined Fleet, having at least 1 CL is MANDATORY (CLT doesn't count) in the 2nd Fleet. How you utilize your CL is up to you but using the correct Equipment setup is required. {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="margin: 0px auto; height: 20px; width: 750px;" ! colspan="3" scope="col" style="text-align: center; vertical-align: top; width: 250px; height: 20px;"|

Light Cruiser (CL)
! scope="col" style="text-align: center; vertical-align: top; width: 250px; height: 20px;"| Standard Day/Night Double Attack

(Night Scout may be added instead of Type 0 Recon Seaplane) ! scope="col" style="text-align: center; vertical-align: top; width: 250px; height: 20px;"| Anti-Air Cut-In

(Sacrifices Artillery Spotting)

In case of using Type 91 or 94 Anti-Aircraft Fire Director, You may add in a Air RADAR to increase AACI trigger rate at the cost of being unable to use Double Attack during Night Battle. ! scope="col" style="text-align: center; vertical-align: top; width: 250px; height: 20px;"| Anti-Submarine Warfare

Practically used if a Map is infested with Submarines (Ex. World 1-5, Winter 2015 Event E-1). ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Damage Modifier: 120% x2 ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| - ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| - ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Trigger Rate: ~50% ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| - ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-13595111.jpg
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 * }
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 * }

Light Cruisers with 4 Equipment Slots: Yuubari and Ooyodo
Yuubari and Ooyodo are known to have 4 Equipment slots despite being CLs. However both have one difference: the Aircraft Slot. Yuubari may have 4 Equipment Slots, but her Aircraft Slot stat is 0, which means she cannot utilize a Recon Seaplane and cannot gain any Artillery Spotting effects. Ooyodo however does have Aircraft Slot stats and it is actually quite big for a CL, which means she can utilize Artillery Spotting Effects via Recon Plane, such as using Double Attack. In fact because she has 4 slots, she practically has the same Double Attack trigger rate as CAs and BBs. Also the fact Ooyodo has very high LoS stats which will help you in Branching Rules that require high Effective Line of Sight (ELoS) requirements. Yuubari and Ooyodo can do either the same kind of roles or a different role due to their difference. {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="margin: 0px auto; height: 20px; width: 750px;" ! colspan="3" scope="col" style="text-align: center; width: 250px; height: 20px;"|

Ooyodo Kai
! scope="col" style="text-align: center; width: 250px; height: 20px;"| Standard Day/Night Double Attack

(Night Scout may be added instead of Type 0 Recon Seaplane) ! scope="col" style="text-align: center; width: 250px; height: 20px;"| Day/Night Double Attack + Anti-Air Cut-In

Requires 10cm Twin High-angle Mount + Anti-Aircraft Fire Director ! scope="col" style="text-align: center; width: 250px; height: 20px;"| Day/ Night Double Attack

Night Battle-Focused Support

(Mix of Night Scout, Searchlight or Star Shell) ! style="text-align: center; width: 250px; height: 20px;"|Day/Night Double Attack + Semi-Anti-Submarine Hybrid ! style="text-align: center; width: 250px; height: 20px;"|Night Double Attack + Anti-Submarine Hybrid ! style="text-align: center; width: 250px; height: 20px;"| Anti-Submarine Specialist Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: 53~60%
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: 53~60%
 * style="text-align: center; width: 250px; height: 20px;"|Double Attack Trigger Rate: ~50%
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14443527.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14451941.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15181526.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15180217.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15185733.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15182210.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15180217.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15185733.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-15182210.jpg
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 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|

Double Attack Trigger Rate: ~50% Single Attack in Day Battle
 * style="text-align: center; width: 250px; height: 20px;"|

Double Attack in Night Battle ! style="text-align: center; width: 250px; height: 20px;"|Anti-Air Cut-In + Anti-Submarine ! style="text-align: center; width: 250px; height: 20px;"|Anti-Air Cut-In (Anti-Aircraft Fire Director) + Double Attack ! style="text-align: center; width: 250px; height: 20px;"|Anti-Air Cut-In (Anti-Aircraft Fire Director + Air RADAR) Able to use Artillery Spotting but sacrifices firepower.
 * style="text-align: center; width: 250px; height: 20px;"|Only recommended for a Map that is infested with Enemy Submarines.
 * style="text-align: center; width: 250px; height: 20px;"|Usually used to support in World 4-3 when Power leveling another DD/CL. Usually good if there is a node where there are 1 or 2 minor submarines.
 * style="text-align: center; width: 250px; height: 20px;"|Only recommended if a Submarine Map also contains surface battle enemies (Ex. Winter Event 2015 E-1)
 * style="text-align: center; width: 250px; height: 20px;"| -
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14490879.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14491954.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14513253.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14491954.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14513253.jpg
 * style="text-align: center; width: 250px; height: 20px;"|Not recommended to use unless you are involved with a map similar to World 1-6 where Night Battle is totally non-existent.
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|

Double Attack in both Day and Night Battle Sacrifices Artillery Spotting for better Anti-Air Cut-In trigger rate. Damage Modifier: 120% x2
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|
 * style="text-align: center; width: 250px; height: 20px;"|

Double Attack Trigger Rate: ~50% Single Attack in Day Battle
 * style="text-align: center; width: 250px; height: 20px;"|

Double Attack in Night Battle
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14522971.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14455324.jpg
 * style="text-align: center; width: 250px; height: 20px;"|KanColle-150414-14460530.jpg
 * }
 * }

{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; height: 20px; width: 750px;" ! colspan="3" scope="col" style="text-align: center;"|

Yuubari Kai
! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Anti-Submarine Specialist ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Night Battle Specialist ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Anti-Air Cut-In Focused Single Attack in Day Battle
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Only used in a map infested with enemy Submarines (Ex. Winter 2015 E-1)
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|

Uses Double Attack in Night Battle while utilizing Star Shell and Searchlight. Not recommended if you got better CLs to use. ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Surface Combat + Anti-Submarine Hybrid ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Anti-Air Cut-In + Anti-Submarine Hybrid
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Single Attack in Day. Double Attack in Night Battle.
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-14542818.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-14480539.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-15523040.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-16452388.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-15525077.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-16132153.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| -
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-16132153.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Only recommended if there are non-Submarine enemies mixed in a Submarine Map (Ex. Winter 2015 E-1). Uses Double Attack in Night Battle.
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Only recommended for maps that are similar to World 1-6 that consist of both Submarines and Enemy CVs. Otherwise not required.
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-14482390.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-14530991.jpg
 * }
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-14530991.jpg
 * }

Torpedo Cruiser (CLT)
Torpedo Cruisers are extremely essential and required for any maps possible if they are allowed to be brought (Some maps blocks CLTs from entering). In Night Battle, they are practically One-Shot KO Boss Killers, especially Kitakami Kai Ni. One mandatory equipment that a CLT must always have is the Type A Ko-hyoteki, which enables the CLTs to do pre-emptive Torpedo Attack after the Aerial Combat phase.

Destroyers (DD)
It has caught my attention for a while that a lot of the newer Admirals always have trouble giving Destroyers the proper Equipment setup. But in fact it is very simple. It should be noted that players should try to level up standard/common Destroyers at least, just in case Ship Locking mechanism happens in the Event. One thing to mention for sure is that in Combined Fleet, you need about 3 to 4 Destroyers in the 2nd Fleet.

Destroyers below 30 Luck stats
It has come to my attention for quite a while that a lot of people for some reason equip all of their Destroyers that are below 30 Luck stat with Torpedoes or 3 Main Guns. This is however  INCORRECT . If Destroyers (CL/CA included in fact) were equipped with Torpedoes alone, or along with Main Guns, this would make them use Night Battle Cut-In Attack, which they cannot consistently trigger if their Luck stat is very low as the trigger rate is completely Luck stat based. Ships below 30 Luck should be utilizing the Double Attack setup to be used in Night Battle which is a consistent and powerful attack. {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin: 0px auto; height: 20px; width: 750px;" ! colspan="3" scope="col" style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|

Destroyers (DD) BELOW 30 Luck
! colspan="3" style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Standard Night Battle Double Attack Setup ! colspan="3" style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|
 * colspan="3" style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * Day Battle: Single Attack
 * Night Battle: Double Attack
 * Night Battle Damage Modifier: 120% x2
 * Minimum Equipment Requirements: 2x Main Guns (Red or Green)
 * colspan="3" style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 *  3rd Slot must NOT have Torpedo nor a 3rd Main Gun 
 * 3rd Slot may have RADAR, SONAR, Depth Charge, Engine, Repair Team, Star Shell, Searchlight.
 * If the Destroyer is not yet remodeled, then just equip two Main Guns.
 * 3rd Slot may have RADAR, SONAR, Depth Charge, Engine, Repair Team, Star Shell, Searchlight.
 * If the Destroyer is not yet remodeled, then just equip two Main Guns.

Equipment Setup Examples

 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150310-11413544.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150306-11272392.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150310-11412281.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150310-11414394.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-22454532.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-22474638.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-22564620.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-22590299.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150306-11092282.jpg
 * }
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150414-22590299.jpg
 * style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|KanColle-150306-11092282.jpg
 * }

Anti-Air Cut-In Destroyers (DD)
Ever since Akizuki's debut, the Anti-Air Cut-In system has come into play which enables the ship equipped with the correct setup able to shoot down several of the Enemy CV(L)'s Aircraft. In fact, sometimes you may even shoot down all of the Enemy bombers down to 0, which would totally disable the enemy CV from attacking due to them running out of Bomber Planes. This is extremely important and a very high priority as the Event will be infested with powerful CV Enemies such as Standard Carrier Wo-class Kai Flagship (Black Wo Shooter) and Aircraft Carrier Demon or Princess, who have powerful Air Superiority Power and Bomber Planes that can even potentially wreck your Yamato-class. This is where Destroyers equipped with Anti-Air Cut-In setup comes to play, where they try to protect your allied ships from getting bombed by the Enemy Aircraft. {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="margin: 0px auto; width: 750px;" ! colspan="3" style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|

Anti-Air Cut-In Destroyer (DD)
(Luck stats does not matter) ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| Anti-Air Cut-In + Night Battle Double Attack #1 ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Anti-Air Cut-In + Night Battle Double Attack #2 ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|

Anti-Air Cut-In Focused: Night Battle Double Attack Sacrified ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"| Equipment Requirements ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Equipment Requirements ! style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|Equipment Requirements ! colspan="3" style="text-align: center; vertical-align: middle; width: 250px; height: 20px;"|
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * Day Battle: Single Attack
 * Night Battle: Double Attack
 * Night Battle Damage Modifier: 120% x2
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * Day Battle: Single Attack
 * Night Battle: Double Attack
 * Night Battle Damage Modifier: 120% x2
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * Day Battle: Single Attack
 * Night Battle: Single Attack
 * Night Battle: Single Attack
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * 1) 10cm Twin High-angle Mount + Anti-Aircraft Fire Director
 * 2) 10cm Twin High-angle Mount
 * 3) Type 13 Air Radar Kai (Non-Kai is fine as well)
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * 1) 10cm Twin High-angle Mount x2
 * 2) Type 91 or Type 94 Anti-Aircraft Fire Director
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|
 * 1) 10cm Twin High-angle Mount
 * 2) Type 91 or Type 94 Anti-Aircraft Fire Director
 * 3) Type 13 Air Radar (or Kai)
 * 1) Type 13 Air Radar (or Kai)

Equipment Setup Examples

 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|KanColle-150413-20092711.jpg
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|KanColle-150414-22432716.jpg
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|KanColle-150414-22431633.jpg
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|【KanColle】 Shigure Kai 2 10cm AAFD Anti-Air Cut-In
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|【KanColle】 Shigure Kai 2 10cm x2 Type 91 AAFD Anti-Air Cut-In
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|【KanColle】 10cm Gun Type 91 AAFD Radar Anti-Air Cut-In
 * }
 * style="text-align: left; vertical-align: top; width: 250px; height: 20px;"|【KanColle】 10cm Gun Type 91 AAFD Radar Anti-Air Cut-In
 * }