Talk:Summer 2016 Event/@comment-26095489-20160803081327

Recap* copy and paste, what new combat system/mechanism it is gonna be this time?

Spring 14, we got day DA/CI(+1) and Los requirement (At last no more random compass for now, neutral ~1)

Summer 14, we got combine fleet (neutral ~1), Aerial node (neutral ~1) and ship locking (minus-1)

Fall 14, we got AACI (Help reduce incoming plane, plus +1)

Winter 15, we got difficulty selection (More chance to clear (for newbies, plus +1)

Spring 15, we got node selection (More choice to fight, plus +1)

Summer 15, we got aircraft proficiency (Stronger planes, plus +1), 5th slot (Money haters' moment, plus +1), Hayasui supply (If you're able to use her, plus +1), Boss armor reduction (Mix review, neutral ~1)

Fall 15, we got Torpedo IMP eva troll (trololol, -1), Transport Combine fleet (neutral ~1), Transport Gauge (Skip the boss kill, +1),

Winter 16, we got one-way abyss aerial attack (fuel wasted, -1) and fleet start-off braching rule (Need variety of fleets in single map, -1)

Spring 16, we got skipable map (but almost mandatory,+1) and land base arieal support big mechanism (help your planes in battle, +1)

Summer 16, we got?

*All those +1/-1 are just subjective opinion

I will be bias here considering dev have to takecare of apps, hence they will not add to much mechanism this time and focus on balancing the LBAS. But still, I hope they had mechanism that improve torpedo capability of normal ships were those CLT/ABKM had well dominated