Talk:Chikuma/@comment-140.0.152.197-20150303144153/@comment-26214669-20150319220726

CA flagship with double attack/mixed setup, a stripped and unmodernized BBV, one sub for opening torpedo strike + meatshield, and 3 wilds, all with lower firepower than the CA. I recommend putting the BBV in the 5th or 6th slot so that their attack is the last in the second shelling phase (attacking order is flagship down in second phase).

I usually use my CA flagship, 3 wilds, a BBV, and then my sub in that order. I make sure my wilds only have one cannon so that they can't do a double attack or a cut-in (they might outdamage my flagship), but also have enough capability to take out the enemies so that they can't use finishing torpedo. The reason is to kill the enemies before your BBV gets to them, and we should all know how hard BBVs hit, even when stripped.

Some wilds I used were one cannon CAs and CLs, as well as double attack DDs (or else they might not even be able to take out the enemy at all). CVs and CVLs work, but if you're going to use them, equip them one fighter, one red plane with the least divebomber attack, and one Saiun if possible; if no Saiun, then just leave it. CVs and CVLs have high potential to steal MVP if you give them blue planes for the opening divebomb, and if you insist on using them, yet want your flag to have MVP, you'll need to cripple their damage by removing any blue planes and giving them a red instead.

Their might be better options, but this essentially worked for me. My flagship nabs MVP about 90% of the time.

@Nukekip

I honestly don't know why people even recommend to equip the BB(V)s at all; you're just giving them more firepower compared to if you stripped them entirely. :/