Talk:General Discussion/@comment-14810231-20140615170349/@comment-24430017-20140615233820

I haven't seen anything to suggest torpedo bombers get shot down more than dive bombers. I think the idea generally comes from players putting torpedo bombers in the larger slots. Torpedo bombers have a lot of variance to their damage, whereas dive bombers are a lot more fixed. The main problem with dive bombers is that they often don't have enough firepower to one hit ships, whereas torpedo bombers are coinflip. Damage during preemptive airstrike depends a lot on the plane count. You can put bombers in the smaller slots for their shelling damage. Both dive bombers and torpedo bombers are about the same damage in terms of shelling boost, so I generally use torpedo bombers since they have a higher chance of damaging enemy ships.

Saiun: Generally only useful if boss is 4th node (since reduced damage+T-red is often undesirbale), or if you care about rankings for drops.

Ryuusei Kai: Generally the best craftable plane in terms of damage

Suisei 12A: Best divebomber, which is sometimes required to hit floating bosses and Ryuusei wont help.

Akitsumaru ASW planes - generally not used, but can give your CVL or aviation vessels a lot of ASW firepower.

I generally run 3 Reppu and 1 Ryuusei Kai/Suisei 12A on harder maps to reduce bauxite costs. Bombers cost a lot of bauxite since enemy AA can shoot them down.