Talk:Combat/@comment-861160-20150318035522


 * For multi-hit attacks, such as night battle torpedo cut-in attacks, each hit is calculated separately.

I'm actually not 100% sure if this applies to every single double attack in the game, for example daytime double attacks or even nighttime doubles, but I'm not exactly keen on incurring the costs to thoroughly check it out, because real misses complicate things. It does certainly seem to be the case for double-hit cutins, which have a seemingly unreasonably high rate of taiha compared to getting hit by other attacks, if only because it's really two capped hits instead of just one meaning damage taken can be higher.