Talk:Summer 2015 Event/@comment-175.138.248.65-20150907073603/@comment-50.27.23.77-20150909112519

RNG has a lot to do with if one clears an event or not. Good equipment, high ship levels, and a good fleet composition can help shift the odds, but seriously, if RNG is sadistically against someone then even a fleet full of sparkled level 150 shipgirl with the best equipment will still be unable to get past the first node... repeatitively, while a newcomer with a modest fleet RNG's blessing could actually reach and (barely) defeat the boss just because they got lucky.

Kancolle is a luck-based game and disregarding RNG's effect over the game (from construction to drops to enemy fleet compositions to hit rate, evasion, cut-ins, damage given and taken to branching in maps like E7) is rather ignorant in my opinion.

Saying an event like this separates the men from the boys is like saying that in-universe Yukikaze is a mature, fully-developed woman, Mutsu is a loli, and Taihou is an infant. ;p

Also, if I was a game developer I wouldn't bother spending the time to put in difficulty settings (especially Easy Mode) or level scaling or make rewards that be obtained at any difficulty unless I actually wanted most people to clear it (though I would have a bad habit of invoking Supicious Videogame Generosity way too often).