Talk:Sandbox/Expedition/Tables/@comment-25730832-20150113164850/@comment-25637142-20150116173428


 * 1) I have not tested it myself but they say it does. So let's test this hypothesis "Expeditions will not fail if ships have enough supply to cover the cost". I'll give you the answer tomorrow.
 * 2) You can send moderate damage ships on expedition, the damage doesn't affect the success rate. As for heavy damage, you simply cannot send them on expedition, the game doesn't allow you to.
 * 3) Just put it in the same page, I'll see if I could trim the content down first
 * 4) This is entirely optional. I mean, as DJ pointed out, we don't necessarily have to do the Ammo/Fuel calculation for people. Those who want optimal yield will have to do it themselves.

I see some possible reworks to the Conditions section. First make the first subsection named "Normal Success" Make brief, one passage explanation (so that you won't have to break subsections) for each of the following conditions: Make another subsection named "Great Success", use "Normal Success" as the first condition then add "Morale/Sparkle" as the other condition. Note Daihatsu and Drum expeditions under Great Success subsection.
 * Flagship level
 * Total level of fleet
 * Number of ships in fleet
 * Fleet composition
 * Supply (if the hypothesis in #1 is true)
 * Number of drums
 * Number of ships carrying drums