Thread:Dragonjet/@comment-1915363-20150704043919/@comment-1820055-20150704112201

though we don't really need to prefetch all, the game already has triggers when you'll need a specific CG


 * for ship drops which are determined on the battle results screen we can fetch the single ship CG in an iframe just to make the browser cache that specific asset. it has a few seconds window since the results screen has frustratingly unskippable short animations. within those few seconds it should be available when the drop is actually animated


 * for construction, the moment it has been constructed, cache the built ship using the same mechanism, so when the construction is complete, browser already has it. or if he torched it, still there are few seconds and browser could have already completed caching it after torch.


 * to make the browser cache newly-released ships, either developer-specified or by checking differences in old master vs new master data. using the same mechanism, loading the CG in a separate invisible iframe just for the browser to cache it

the problem is with already existing ships in your fleet. they're bound to get lost somewhere, but thats seems to be out of the scope since as I've seen you only want to deal with screenshot moments