Talk:General Discussion/@comment-203.217.88.46-20141112225114/@comment-1820055-20141113043234

I think shiroproject is nice.

just to comment on some of @114.198.34.37's statements

>nothing really unique about each class of character (a warrior is just a gunner with different set of stats)

there are also castle types. we have Mountain Castles, Water-type, Sea-type, Plains, and Hybrids. They also have different stats, map placement - which affects battle performance, composition fulfillment, whatnot.

> ''tried to replicate the sink mechanism in Kancolle with character can be permanently killed. But this only happened after you have lost, and you can pay game resources to stop it.''

well, I don't think a game needs to "replicate" another game to have a perma loss mechanism XD

and there's a little fun mechanic to it. you pick a rear guard while the other girls escape. some can trip over while running, but the guard can fend off enemies. but if she fails to do so, she and the ones who tripped will be "kidnapped". you can claim them back for ransom within 24 hours. afaik it also depends on a specific stat for the rear guard's success rate to defend.