Talk:Isuzu/@comment-27466725-20180202065057/@comment-26154973-20180204094615

I think in that context "statfag" wasn't just someone who "go for the stats", but someone who also (fully?) understand the game mechanics and corresponding implications. In other words, "min-maxing" isn't just for raw stats, but for (relevant) functions of them, including probabilistic ones. E.g., you go from raw stats, to some derived values, to some probabilistic characteristics, like for a single ship it can be rates of getting "rekt" by a given attack or doing good damage to a given target, while for a fleet it can be map clear rates (there is even a simulator for that).