Talk:General Discussion/@comment-24903916-20140826230651/@comment-25085594-20140827055749

My personal thoughts (for now) mostly my own gripes:

1) I agree with Ameno Miragu, we need an extra fleet or two. Would help tons.

2) I would personally love to see the UI/gameplay graphics for the game revamped. For battles, make it more dynamic. For example, in air combat phases, instead of just showing the planes flying off, make it show a short animation of your CV launching the planes, and make dive bombers actually dive bomb when attacking enemies instead of just flying by. For torpedo phases, making all ships fire torps simultaneously gets boring after awhile. Instead, make both sides fire in rapid succession back and forth for added awesomeness. Secretary ships when in your home port should be like a living, breathing CG portrait (if you played theNeptunia/Trinity Universe JRPGs you'l know what I mean) instead of a static, lifeless picture. Imagine how awesome this would be when they're in damaged state, or when saying their hourlies/idle lines, complete with appropriate animations.

3) Combo attacks. I'm talking about with RNG-sque chances, 2 or more of your ships can team-up for sick damage. This would help alot on bosses I think. Imagine Nagato/Mutsu or the Kongou sisters firing off their 46cms together. Or Ooi/KTKM sending barrages of torpedoes. Maybe the devs can restrict them by classes or by equipment setup for balancing. And since they have the combined fleet mechanic now, imagine the possibilities they can do.

4) I think this would sit well at home with alot of admirals out there, but we seriously need some control during sorties. For example, being able to choose what ships to attack during battles. This alone would help immensely during events especially.