Board Thread:Game Updates/@comment-24980562-20160110031035/@comment-26486243-20160116093619

But my point was that the devs aren't afraid to use a new DD obtained the event before for branching rules. So I wouldn't be too sure about OceanSushi's "won't use in battle" statement Historically they have never used an event-only random ship drop as a branching requirement. All branching requirements have been event rewards or ships obtainable in normal gameplay. Doesn't mean the chance is zero into the future, but they've never done it before. So for Fall for instance, keeping Hagikaze is important while keeping Arashi is optional if you're worried about routing. Kamijou-san wrote: So what. The lack of artilerry spotting is not a great deal, the real problems lie elsewhere.

1. The 7 DD setup alone was meh, but acceptable. But the main fleet's accuracy was so pathetic, it made me cringe, even with max level guns, the hit rate was close to 0%.

2. The abyssal compositions. We have to use a fleet full of weak ships with very low accuracy, ok. But then we face flagship level BBs, who survive the shelling phase all the time, meanwhile rekting anyone with one shot, so you can't decrease the gauge.

3. AV hime in line ahead. When she was introduced at summer, shw was in diamond formation, but this time she reaappeared in line ahead. This means her opening torpedo gets one ship from the relatively accurate escort fleet, her shelling gets another one, and the closing salvo gets a third (except when the same ship gets hit). From the main fleet she can rekt maximum of 4 ships alone, since no one has enough dadmage output to at least cause moderate damage to her. Then the only hope to get A rank is the already battered escort fleet. I haven't seen this much C and D ranks in ANY map before, so excuse me for not having fun there with all these.
 * Guns add minor firepower. The problem with TTF main fleet is accuracy, so optimality during farming was triple radars on all main fleet DDs. If you loaded guns, the problem with accuracy is pretty much caused by your loadout. During clearing they should all bear Drum Canisters.
 * The flagship BB issue is more one caused by higher difficulties, Easy wasn't an issue at all. Node support also wrecks those compositions before battle even begins. If you were attempting higher difficulties without using the support expedition mechanic...
 * S-ranking is meant to be done with the escort fleet. In general across all maps, Hard is not meant to be a farmable difficulty setting for drops. And S-ranking in Easy was easy, since basically everything except AV hime can be consistently sunk in the day without any form of support expedition, while AV hime can be consistently sunk at night. I cleared the map on Easy about 220+ times for 203 S-ranks before Akizuki showed up, which is really quite a high S-rank rate. You're making it sound like C and D happen all the time, while C and D never happened even once on Hard in my case. If C and D happen in Easy, your fleet has serious equipment/composition/level issues, even admirals as low as HQ 47 have been reported to clear E3 on Easy. If they happened on a higher difficulty level it simply meant you were challenging a difficulty level above that which your fleet is capable of handling - which is a problem that can happen on any map, and is not TTF specific.