World 2

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 * 70% chance Node E to F (Boss Node) if fleet contains one or more of the following: CV, CVL, or AV.
 * 70% chance Node E to G (Transport Node) otherwise.

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After you level up your submarines above level 20 and upgraded to 4-5 stars, you can use them (either solo or both) to grind 2-3 for some Daily and Weekly quests, as well as picking up resources.

1. A fleet which contains 3 submarines is recommended.

2. Submarine with high luck should be arranged at the end of fleet in case to obtain A or S victory though night battle when encountered main fleet at area G.

3. Submarines should be fully modernized(at least fully merge torpedo attack and armor) and non-remodeled because non-remodeled ones don't cost too much time to repair or many resoures especially ammo. Please note that compared to a non-remodeled one, a remodeled submarine will cost double amount of time to repair.

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 * 1) If you aiming for the boss node and end up going A-B route on 2-4, just end the sortie. You will run out of fuel/ammo by the time you get to boss node. For highest EXP gain, end it around at G-H-I node.
 * 2) A-F route will guarantee you a boss fight.
 * 3) Subs can be a cheap way to clear the map, but will require a lot of patience. This generally involves trying over and over so you can avoid the highly dangerous line abreast formations, and hoping you get to boss.  It is possible to clear it with a single moderately leveled sub with a lot of luck.  Consider farming 1-5 if you are in need of subs.
 * 4) A more conventional way to finish 2-4 is using 「BBx4 CVx2」or「BBx3 CVx3」. (BBs are stronger; Modernizing/Leveling them is highly recommended).
 * 5) It is strongly recommended to make use of the Artillery spotting and Night Combat mechanics to deal higher damage.

Stage Guide
Tips
 * Medium sized ships=CA/CAV/CVL
 * Small sized ships=DD,CL?CLT?
 * 2 CVL, 2 CA(V), 2 DD or 1 CVL 1 CLT 2 CA(V), 2 DD are recommended compostions with a 100% chance to reach the boss by southern route in 3 battles. CA/CAV cannot be mixed.
 * You must still meet LoS requirements to reach the boss node.
 * 2 CV, 4 FastBB, will usually reach the boss through B -> E -> I -> L.  There is about a 25% chance of getting sent to the dead end after the first node.
 * You must still meet LoS requirements to reach the boss node.
 * 1 FastBB, 1BB, 1 CVL, 3 CA can reach boss node through B -> E -> I -> L.  100% chance to reach the boss as long as LoS requirements are met.
 * Not as good for those with HQ level more than 100, as 'I' node will have Wo-class Flagship Kai requiring 150+ air superiority.
 * Tactically, flagship selection is vital because nodes D, E, and (usually) I will go to a lineup order round of attacks and the enemy flagship is by far the strongest. High damage output is preferred to preemptively damage/sink the enemy flagship before their attack.
 * Equipping a searchlight onto the flagship and/or star shells is recommended if taking the northern route.
 * 2*(Recon Plane LoS) + Radar LoS + √(all other LoS) ≥ 76 required to go H-L. However, H-L is not guaranteed by meeting this requirement.
 * Thus, all BB/CA/CAV/CL/DD are recommended to be equipped with radars/recon seaplanes/seaplane bombers.

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