Talk:Summer 2016 Event/@comment-1853279-20160820073322

Finished the event a few hours ago. Now that I've had some time to reflect, I'll give my thoughts on each of the maps, and how I ran them.

E1 (Hard) -- The standard appetizer that we're used to, except maybe the Spring event this year. Incredibly easy with a nice bomber as a reward for sticking it out. Kind of wish I could choose the normal Daihatsu variant, though. Did Easy to try for I-26, which dropped after 43 S-ranks.

E2 (Hard) -- A transport map without combined fleet? So weird. I started on Normal and did 20-ish runs to try for an extra set of SKCs and FuMO, but got impatient and took to clearing. It was no real obstacle. I've since been back for another 25 runs, but no extra Eugen yet. I'll probably do this off and on until the event's end. This is probably a one-off gimme from the KC Devs, and it's a good idea to take advantage of it while we can.

E3 (Normal) -- Here's where my resolve was broken. The 20-ish runs it took for Aquila (I know, many are suffering far worse, and that's usually my luck, too) were already sapping my sanity from how fast resources were flying out the window, even in Easy. A few test runs on Hard confirmed my sanity likely wouldn't last. RIP Ginga, but at least the clear went smoothly.

E4 (Normal) -- I probably could have handled Hard, but didn't care to repeat the E3 experiment, and besides the Class-A Medal I had literally nothing to gain. Overall it went pretty smoothly. Helping immensely was purposefully breaking off the pre-final engagement to leave her HP in the twilight territory, and I was able to clear the map without encountering the actual final formation.

Overall, satisfying. I think I prefer medium scale events, that have this balance of relaxing maps and nerve-wracking ones. No game-breaking bugs encountered this time, and they set up the drops to be fair enough. While it's not the kind of Summer event we're used to, I'd say that's pretty successful.