Thread:Nanamin/@comment-25683568-20150421221225

Hi,

I went ahead and made EnemyShipData a subclass of ShipData, as well as implementing dynamic air power calcs. If you need the static air power values, you can add the function back under the same name, I made the dynamic calc under the air_power name.

I also filled out the enemy modules with ship types, and backgrounds, and fixed some of the speed and range values. The ship equipment is also linked to the new equipment modules now. 