World 3

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Stage Guide

 * In order to get to Boss Node H, you will need to use a fleet of destroyers helmed by a light cruiser (i.e., CL + 5 DDs) or a full destroyer fleet. Using any other types of ship will direct you to Node A.
 * Even with an all-destroyer fleet, Node A is still slightly possible.
 * Other than at the start, branching is random
 * All destroyers should be remodeled, equipped with double attack setup (cut-in for ships with high luck) and have maxed their stats (with the exception of AA).
 * Equip「Emergency Repair」(応急修理要員) if you don't feel confident.
 * Use Line ahead in boss node.
 * As of 17 July 2015, Light Cruisers are allowed as flagship for map completion. Previously, only destroyers could be used.
 * Generally speaking, remodeling your first ship and maxing modernizations in the armor stat, firepower stat, and torpedo stat should already be enough to get pass this map but it requires multiple attempts to succeed. By leveling your ship further, you can reduce the number of failed runs. Some may even opt to get their fleet to second remodel (kai ni) first before attempting this map to further save their sanity since there isn't an urgent need to clear the map. Abukuma Kai Ni is also a nice helper here but it takes some time, effort and a blueprint to acquire.
 * Levelling in this map
 * 3-2-A is a great place to level up using the following fleet composition:
 * Flagship: whatever ship you want to level up.
 * If you have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A Ko-hyoteki) SSx1」. Enemies will prioritize attacking your submarine since all of them can attack submarines. You will therefore incur minimum cost to resources, time (Submarines are cheap and quick to repair) and risk while gaining 576 EXP per battle for flagship, 768 EXP for MVP, or 1152 EXP for flagship MVP.
 * If you do not have a submarine: 「CV/CVLx2 (Torpedo Bomber) CLTx1-2 (Type A Ko-hyoteki) BBx1」. CV will take out 4-5 ships while BB takes out the remaining ships. With this composition, you can level 2 DD at the same time. Although not as resource efficient as the first, it's more reasonable if you do not have a submarine that can evade well.
 * Having the CV/CVLx2 equipped with at least 1 fighter plane each and going to 3-2-C with double line formation can help rid of problems like having to change the ships out every few times because of low morale and can also lead to additional EXP per sortie. However, this is risky and may result in the loss of few buckets. Visit the Leveling Guide for more details on recommended formations to use.
 * You are encouraged to try various compositions depending on your situation, as long as you can destroy all enemy ships before the torpedo phase—an enemy ship that is not moderately damaged will fire onto your non-submarine ships. Adding a BB/BBV for the second shelling phase is also an option.

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 * Fleet composition requires 2 or more CV/CVL to make it to the boss node. Other compositions will always take you to node B.
 * One of the best ways to farm furniture coins (node J gives medium box, node K gives large box)

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 * There are no branching rules for this map. All paths are chosen randomly.
 * Bearing a 9 star difficulty compared to 4-4's 8 stars, it is one of the hardest maps to clear. Almost every node past the first nodes contain Flagship BBs and/or Elite BBs. The boss node, however, has a small chance of at a fleet without BBs at all.
 * Recommended compositions:
 * 4BB 2CV
 * With the implementation of the Aircraft Proficiency system, a fleet consisting of 4~6 CV and 0~2 BB is also recommended. This fleet focuses on an extremely powerful opening strike and equally strong shelling phase critical hits from CVs, which most likely will deal over 200 damage. The detailed equipment setup follows:
 * 5~6 fighters to achieve AS+, one put in each CV's smallest slot. 5 Reppuu should be enough, but lower quality fighters may require more. Also, reward/stock equipment fighters which gave less but more  and  are also preferred.
 * The rest of the slots are filled with torpedo bombers and dive bombers, with the best torpedo bomber on each CV be placed in her largest slot. Recommended planes are Ryuusei Kai and Suisei Model 12A, but planes acquired from quests and stock equipments of Unryuu-class CVs are also good -if not better- replacements.
 * The first slot of each CV  has to be filled with a torpedo/dive bomber to gain the x1,2 proficiency bonus, twice of that of other slots.
 * Saiun may be brought, depending on one's choice.
 * It goes without saying that all these planes be at rank [[File:Aircraft Proficiency Gold Chevron.png]]
 * Clearing this map with only submarines is possible but requires incredible luck as there are golden CLs equipped with both sonar and depth charges that will hit your subs hard even with turbines equipped.
 * Recommended to use remodelled SS.

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 * To clear 3-5, you need to sink the boss 4 times.
 * LoS requirement from lv90 to 99 is 28 Effective LoS [by the 2-5 old formula, not the conventional one] for G->K . There is a lower LoS requirement for lower HQ levels.
 * One of the more efficient ways in which you can level DDs in an Extra Operation, boasting 600 exp for the flagship position and 400 for the other ships with just a B rank. Take note that enemy patterns have a good chance to deal heavy damage to DDs in the closing torpedo phase even with maximum firepower and armor.
 * The central routes (A-E-F-K or B-E-F-K) are not recommended as there is an enemy submarine on E node which diverts attacks from DD & CL while stronger enemy ships will deal heavy damage.
 * Some recommended fleet compositions:

North Route (A-C-F-K)

 * 3 CV + 3 CLT/SS
 * Opening torpedo and air attack can clear out the enemy easily, but not effective against Hoppo.
 * Hoppo always attack submarine first and her ASW is weak, but other light ships such as CL in first node may taiha them.
 * 3 CV + 3 CA
 * CA can bring Type 3 Shell to disable/destroy Hoppou. Hoppu may hit you hard but less RNG and reliable way to go through north route.

South Route (B-G-K)

 * 1 CL + 5 DD
 * Guaranteed to reach the boss via B-G-K if you can pass the LOS check.
 * Bring more surface RADAR if you cannot meet the LoS requirement with the CL seaplane only.
 * You should bring your best DD, player without enough good DD should consider north route.

North-then-South route (A-D-B-G-K)

 * This route allows bringing more powerful ships than the regular south route composition, but have the chance to go B-G-K, node E after A-D-B or A-C. The possible formations are the following:
 * 1 CAV + 1 CLT + 1 CL + 3 SS
 * 1 CLT + 2 CL + 3 SS(V)
 * 1 CLT + 2 CL + 3 DD
 * 1 CLT + 2 CL + 1 CAV + 2 DD
 * Hayasui + 1 AV + 1 CA + 3 CL

Nodes and Enemy Encounters
- "F" means "Final". You will always encounter this pattern when the boss gauge is 1/4 or if you've already completed this map.

- Although there is no visual difference, players at HQ 84 and below will face a weaker version of the Northern Princess at node F.

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