Template:Leveling5-2

Overview : A good place to level DD, CL, CV & CVL with higher base XP and possible some rare drops (Taigei, Mikuma). This map is similar to 4-1 or 4-2, having 2 or more farmable nodes with medium-level ships (i.e. 30 or above, suggested post-remodel including maximum firepower and armor stats) if you survived the first node.

Suggested Compositions: Note: The first node has at least a Ri flagship CA that can easily rekt your low-level ship in a shot, hence medium-level ships or above have better chance to survive. The 2nd node not always give you all-submarine enemy pattern, fighter planes still necessary to increase survivability.
 * (Flagship) Whatever ship you want to level with ASW capability + 2 CV + 1 CVL + 1~2 BB(V) + any other ships (ASW capability unnecessary for this) if you still have empty slot in your fleet.
 * X are DD or CL, Y are all ships types except CV(L).
 * Example: X/BB(V)/Y/CVL/CV/CV or X/BB(V)/CV/CV/CVL/Y

Guide:
 * You can end the sortie on 2nd, 3rd or boss node, depending on fleet composition.
 * Fleet setup is similar to 4-1, be sure to bring ASW equipments to farm submarines in B or F node.
 * If you intend to reach the boss after 2nd node, ensure better fighter planes equipped (i.e. Reppuu/Shiden Kai 2) to handle air superiority and better guns for shelling.

Pros :
 * Easy for medium-level ships.
 * Higher base XP.
 * All submarine enemy fleet always ensures flagship MVP with sparkle.

Cons :
 * 1~2 flagship CA on first node.
 * 1 flagship CV/BB on third node.
 * Not bucket friendly (for boss node run).
 * Difficult to control MVP even in submarine nodes.

Tips:

Note: Keep in mind that 3rd node selection is random, hence you may encounter flagship CV or flagship BB there. Using anti-air cut-in setup will slightly reduce enemy CV chance to rekt your weak ships (DD/CL/CA(V)).