Talk:World 5/@comment-31265343-20180129092343/@comment-26082284-20180130194903

I don't have time atm to get into details, but a couple of general points:

- AS (or even better AS+) is generally almost always worth it. It doesn't only prevents enemy from artillery spotting/enables your artillery spotting and CVCI, but also it means less planes lost/more enemy planes shot down - that means you use less res AND get better results. No real downside unless you have to resort to fighter mulying to achieve enough fighter power.

- Main selling point of using FBB is that with fast fleet you don't have to rely on 2CV1CVL to get best routing. 2FBB4CV(B) or even 1FBB5CV(B) are popular because with so many carriers it's easy to get AS/AS+ and you still have enough slots for multiple attack planes for devastating opening air and CVCI during shelling phase. Meanwhile FBB in flagship position does artillery spotting with AP shell, which usually can one-shot pretty much anything, including Re on good roll. Downside is that FBB and CV(B) are somewhat more vulnerable to Re attacks, but frankly, who isn't? You should be tanking through evasion rather than armor here anyway.

- I'm not sure if using Yamato-class is a good idea. They are strong, sure, but not particularly cost-effective, and you seem to be strained for res, from what I reckon. One sortie cost 2.5x more than, say, Bisko Zwei, and that's even not counting repair costs. I'm not telling you one way or the other, because I don't know what works for you. But calculate your relative costs: 1in5 success rate with Bisko might be more economical than 1in3 success rate with Yamato.