User blog comment:Hayashi H/30 October Fighter Quest-chain/@comment-175.156.32.28-20151104080603/@comment-175.156.32.28-20151110053510

I don't think you understand what i mean by wipe out. Wipe out means zero bombers left in all slots. It happens extremely often on maps with tsu-elites and fairly often even without tsu-elites when there are enemies with ~100 AA or more(you have to include equipment AA), and a significant number of nodes with many enemy CVs, esp those with the red takoyaki planes. It doesn't matter if you put bombers on 3 slots or 1 slot per CV, AACI cuts them down equally. But at this point, if you aren't persuaded by my reasons for not using bomber-heavy CVs along these gauntlet-style event maps, I don't think anything I can say will dissuade you. I am fully aware of everything you mentioned and I don't think wo-kai is the reason e7 was hard. It was far more of the boss node itself being such a hard nut to crack, having a boss with an insane amount of armour, evasion, AA, damage+torps, and extremely strong escorts, and the sheer number of preboss nodes. Firepower 193 is mighty fine but it's 1) still just a CV, 2)still diamond, which means pretty bad accuracy. Diamond and head-on or T-disadvantage, suddenly that 193 firepower is looking more and more like scratch damage to BBs. As for opening airstrikes, you have AACI too, and the accuracy of opening airstrikes is worse than opening torpedoes, despite e7 being submarine-infested too. Aren't you putting too much effort into skirting around one particular problem but ignoring the many others? 115 damage from opening strike sounds laughable to me. Even some submarines do more damage than that, and you can't even do do anything about their torpedoes.

"It's not entirely clear at the moment which shoots down more."

Assume you have air superiority, whether with t62iwai or say a ryuusei 601. In typical situations with CTF CVs with reppuu or better you get 500-700 FP, that t62iwai, assuming max rank, will give you around 20-25FP on an average slot, which equates a negligible impact on the number of your planes shot down. It's less than a 5% increase in FP which will still be well within air superiority but nowhere near air supremacy(150% to 300% of enemy FP). Maybe you might lose 1 or 2 planes less, which is negligible for most slots 20-30 size. 5% is simply nowhere near the 300% needed to make a big difference. Enemy AACI will easily trash 20 planes from each bomber slot, if not more(note, that's not even counting the flak guns themselves on tsu-elite, just the AACI). Judge for yourself, 2 planes versus 20 planes per slot, which one is worse? If you aren't convinced, I'll rest my case.