Board Thread:Special Events/@comment-25730832-20150801135604/@comment-25289497-20150824212657

I finally cleared this final event map after 3 days of attempting and even more days "re-stockpiling"! ^_^

This event map is the most challenging one I've ever cleared. The "walls" in this map aren't that huge/tall (enemies in pre-boss nodes were not very problematic). However, compass-chan was a real troll in this map. There were a number of times where you get sent south (node B) right off the bat with a carrier task force. Other times, you’ll be routed from node J to node Y. I am not a fan of such a troll compass, right from the start even. You’ll lose your sparkles immediately after your retreat (refreshing the game). The debuff mechanic was a new, interesting, and refreshing one. Getting kills (or even S ranks) on these “minibosses” wasn’t particularly hard.

Killing node K’s flagship might take a few turns though. Normal node support is recommended for node K kill (to pass node E “safely”). A somewhat important note: Although node K is an air battle node, I used the fourth formation (“line ahead”) for maximum damage. If you get routed to node B, just continue to node X and kill the flagship (“miniboss”) there.

Node X & Y kills were very straightforward. Appoint Akitsumaru as your main fleet’s flagship, and you’ll reach node Y through X. Type 3 Shells are required on ships in your escort fleet as the miniboss is an installation type. Node X can easily be S ranked during day time battles, while it takes a night battle as well at node Y. Normal node support was not necessary at all for node X & Y kills.

You might get a couple of retreats at node E. This mainly happens if you are not able to kill or moderately damage the enemy torpedo cruiser there before the closing torpedo phase. Sending normal node support is quite important here. If you happen to start at node B, retreat immediately (by refreshing the game, or opt to get another node X kill). Node J has one Wo-class Kai Flagship with the “takoyakis”, while node M has two. They may pose a danger to your girls, but surprisingly quite often not (Only sent back ~3 times at either node J or M). Bringing along a Fleet Command Facility for pre-final kill runs is recommended, however not for final kills, as you’ll want every ship to participate in the boss battle. If you get routed from node J to node Y, retreat immediately (refresh the game). Getting a clean boss kill on this map is very hard, even with boss support. You’ll have to chip down the boss meter. However, my (moderately damaged) Yamato managed to critical hit the boss for 130 damage during day battle in her final form! You can do it too!

In short: Normal node support was not necessary at all for node X & Y kills, but highly recommended for node K kills. Normal node and boss support required for boss runs. At least air superiority was achieved on all nodes.



Maya BB BB CV CV CV + CL CA fBB DD CA DD (Boss kills, Carrier Task Force, 68.64 eLoS, 336.06 air power + 18.22 eLoS)

Maya BB(V) BB(V) CV CV CV + CL DD DD CA CA fBB (Node K kills, Carrier Task Force, 70.06 eLoS, 364.83 air power + 50.62 eLoS)

Akitsumaru BB(V) BB(V) BB CA CV + CL DD DD CA CA fBB (Node X & Y kills, Surface Task Force, 56.65 eLoS, 255.37 air power + 40.6 eLoS)



Route E-G-I-K or B-X (Node K kills)

Route B-X-D-H-Y (Node X & Y kills)

Route E-G-J-M-Z or E-G-J-Y(Retreat) or B(Retreat) (Boss kills)



Fleet formations:

Fourth, first, fourth (E-G-I-K)

<p class="MsoNormal">First, fourth (B-X)

<p class="MsoNormal">First, fourth, fourth (B-X-D-H-Y)

<p class="MsoNormal">Fourth on all nodes (E-G-J-M-Z)

<p class="MsoNormal">*First = ASW, fourth = “line ahead”

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<p class="MsoNormal">HQ Level 120 @ Hard difficulty

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<p class="MsoNormal">Day 1: 1 node K kill, 6 node X kills, 5 node Y kills

<p class="MsoNormal">12 Attempts, 3 Boss encounters, 0 Boss kills

<p class="MsoNormal">Day 2: 1 node K kill, 3 node X kills, 2 node Y kills

<p class="MsoNormal">16 Attempts, 11 Boss encounters, 3 Boss kills (including Final dance: 7 Attempts, 3 Boss encounters)

<p class="MsoNormal">Day 3: 1 node K kill, 3 node X kills, 2 node Y kills

<p class="MsoNormal">1 Attempt, 1 Boss encounter, 1 Boss kill

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<p class="MsoNormal">For more details and screenshots: http://imgur.com/a/ZxZdy

<p class="MsoNormal">Fleet compositions and equipment for other event maps: http://kuropo.imgur.com