Board Thread:Wikia Discussion/@comment-26091666-20160719105741/@comment-26464279-20160719141705

Of the suggested Layouts I find McDerp's to be the best one for design and ease of finding the information I need.

I especially like the arrangement of the different sections with "Branching Rules", "Drop List" and "Enemy Fleet Pattern" close together in that order. While having any 2 of the 3 expanded there is hardly any scrolling required to get all the information you need from them. (Branching, Drops, Drop Nodes on the map, Enemy encounters,...)

I also like the use of the old reward box from my first events (Spring/Summer 2015) where you don't need to hover over the pictures to get the names of the equipment but have them right away together with the pictures. But unless you are planning to change difficulty halfway through a map for whatever reason you usually only need the reward box at the beginning, when deciding which difficulty you want to go on a map. Therefore making it an expandable table that is by default minimized might be an idea.

The main problem I have with the current design that was used for the Fall 2015 to Spring 2016 events is the missing function to minimize the parts you don't want to look at. This is especially a problem with the "Enemy Fleet Pattern" section on large maps like Spring 2016 E6 and E7. The only thing that prevents scrolling through this all the time in the old layout is that the part is the last one of the whole page which imo isn't a good solution either. You have to scroll down to the accompanying map and scroll back up again to the top while planing out your routing.