Board Thread:General Discussion/@comment-25730832-20160520184224/@comment-26486243-20160522051956

Animations may not always reflect what's happening. In shelling phase the type of gun used is also randomly selected and displayed in the game, but it actually has no gameplay effect - for instance a CA with red-yellow-seaplane-t3 attacking PT Imps hits exactly as often when the yellow gun animation is displayed as when the red gun animation is displayed.

It's for this reason that I'm largely ignoring which animation displays where and just using the pure damage value instead, since that pretty much always works.