Talk:General Discussion/@comment-202.67.37.25-20140615214828/@comment-139.193.105.119-20140616193315

I think it should be noted that HP regen had been a feature in Kancolle events since the very first one in May 2013. So had sacrificial DD tactics. What changed things in November 2013 wasn't that players started using sacrificial DD tactics, but that too many did. See, HP regen as originally implemented in earlier events was paired to fairly linear and simple maps (look at the Event pages in this wiki) with much lower difficulty levels than Ironbottom Sound's E-4 and E-5. The combination of map difficulty, crazy branching rules, and HP regen for Ironbottom Sound just pushed players over the edge and forced them to contemplate the use of suicide DDs. This is why the HP regen went away. However, it's not as if the system itself was new. If devs think they can restore balance or come up with a system to prevent sacrificial DD tactics, then they might choose to implement it again.