Board Thread:General Discussion/@comment-9676492-20140729224826/@comment-24807748-20140804092430

-No Clones. 1 of each ship with the following exception: Subs (for 2-2, 2-3 perma farming. Working on my 2nd set of 99'd I-8, I-168, I-19, I-58)

-No Daughter Left Behind. First of everyone = KEEP. Had to hate money, but it's worth it.

-Combat Readiness. Everyone is maxed stat (except AA, but that can be fixed). Even the lvl 1 (non-clones) ones who are not yet leveling.

'''-NO SINKING. ''' I've broken that rule long ago (before I read the battle mechanics) with 2 DDs. No one else has sunk ever since.

'''-GO HOME. '''1 Red ship is enough to retreat except for...

-TRUST YOUR DDs.  Pushed an event map (spring E-4) with 2 red DDs in pre-boss. Akebono used her DAMCON in the preboss, but I pushed anyway. Sazanami "sank" but had DAMCON. They both dealt enough damage to do the final kill.

-Equipment is key.  All my main ships (CV(L), CL(T), BB(V), ASW) are geared with (IMO) the best (craftable) eq in game, because I'd rather spend more resources making that extra Reppu / 46cm instead of repeating the same map again because of bad gear.

-Scrapper.  Any common item = scrap for more resources

-HATE MONEY WHEN NECESSARY. I got a CC (reloadable) for the sole purpose of KanColle. Because I don't like the idea of running out of space and having full baths.