Talk:General Discussion/@comment-24978536-20141122033616/@comment-5003891-20141122105318

While I find Lock System is quite interesting, I have a few problems with it. During Summer, it was really easy to know which ships to lock for AL and MI. The historical fleets used different ships and you can just use whichever ships were present then. For Operation Kon, there isn't such an option (or my history researching needs more work), because the three attempts had ships in common. And with the weird Myoukou&Haguro rule for E-3, you can't simply assume you'll be safe from branching rules as long as you base your composition on history.

What I like about the lock system and combined fleet is that players are now given a chance to (or rather forced to) use smaller ships and not just throw the same 4BB2CV at every map. This makes us more than a Captain of a single flotilla but the Admiral of the whole fleet. I think the developers want players to have well rounded fleets. When you look at the regular maps, while most can be cleared with capital ships only, there are the night maps for cruisers, and 3-2 for destroyers, and the occasional submarine nodes. They're not one-time things to troll players but challenges to make sure you're playing the game right. I see the combined fleet+ship lock as an extension of this challenge for players to have not just a varied fleet, but a fleet with numerous combat-ready ships.