User blog comment:Hansoo5/List of important ships to level/@comment-25730832-20181105181709/@comment-25730832-20181106105252

2. I disagree. Remodel Level requirement can be important depending on the situation of the player. Let's say an event is coming up in 2 weeks and you want to make the most out of your resource to trade with EXP. You will want some TCI ship, so your option is Shigure and Ayanami in term of easy-drop. Shigure K2 lvl is 60 for 181,500 EXP compared to 265,000 EXP for lvl 70. 83.5k is a lot for early game.

Shigure and Ayanami are great comparison. But you have to account for long-term vs. short-term goal. You can make the most out of Yuudachi and Shigure in less investment than Ayanami, Kasumi and especially the Blueprint/Action-report girls. Short-term, Shigure (and Yuudachi) will be the better investment. However, if you do not care about participating in any event, Ayanami will be your long-term goal as she dominates Shigure late-game.

The same can be applied to CLs such as Nagara and Kuma.

3. Torpedo Cut-In CLT is an extremely iffy setup because Ooi/KTKM can reach damage cap even without Torpedo Cut-in (double attack is enough). This is why you barely see people use TCI KTKM anymore once they figure out what to do. However, that doesn't change the fact that TCI's damage is higher than DA's albeit barely, but you trade certainty for a small boost in damage which can turn ugly unless (even if) you have 50+ luck KTKM. Unless luck gives some bonus accuracy stat, it puts KTKM around the same spot as Ooi.