Template:Sandbox/ViarhetShipquoteTest

{| style="padding:10px; margin:20px; border:1px solid gray; border-radius:10px;background:#BDE9FF;width:648px;"
 * valign="center" |



Headquarter= {| class="wikitable" style="width:95%; background:white; border:0px;" ! style="background:#DBF3FF;" | Event ! style="background:#DBF3FF;" | Japanese ! style="background:#DBF3FF;" | English ! style="background:#DBF3FF;" | Note
 * Library Intro
 * Library Intro
 * Library Intro


 * Secretary(1)
 * Secretary(1)
 * Secretary(1)
 * Secretary(1)
 * Secretary(1)


 * Secretary(2)
 * Secretary(2)
 * Secretary(2)
 * Secretary(2)
 * Secretary(2)


 * Secretary(3)
 * Secretary(3)
 * Secretary(3)
 * Secretary(3)
 * Secretary(3)


 * Secretary(idle)
 * Secretary(idle)
 * Secretary(idle)
 * Secretary(idle)
 * Secretary(idle)


 * Show player's score
 * Show player's score
 * Show player's score
 * Show player's score
 * Show player's score


 * Joining a fleet
 * Joining a fleet
 * Joining a fleet
 * Joining a fleet
 * Joining a fleet



{| class="wikitable" style="width:95%; background:white; border:0px;" ! style="background:#DBF3FF;" | Event ! style="background:#DBF3FF;" | Japanese ! style="background:#DBF3FF;" | English ! style="background:#DBF3FF;" | Note
 * -|Factory, Supply & Docking=
 * Ship construction
 * Ship construction


 * Equipment(1)
 * Equipment(1)
 * Equipment(1)
 * Equipment(1)
 * Equipment(1)


 * Equipment(2)
 * Equipment(2)
 * Equipment(2)
 * Equipment(2)
 * Equipment(2)


 * Equipment(3)
 * Equipment(3)
 * Equipment(3)
 * Equipment(3)
 * Equipment(3)


 * colspan="5"| Equipment(3) is shared with expedition selection, resource collection, instant repair and development.
 * Supply
 * colspan="5"| Equipment(3) is shared with expedition selection, resource collection, instant repair and development.
 * Supply
 * colspan="5"| Equipment(3) is shared with expedition selection, resource collection, instant repair and development.
 * Supply
 * Supply

≤ minor damage
 * Docking
 * Docking
 * Docking
 * Docking
 * Docking

≥ moderate damage
 * Docking
 * Docking
 * Docking
 * Docking
 * Docking

completed
 * Docking
 * Docking
 * Docking
 * Docking
 * Docking




 * -|Sortie=