World 5

Tips

 * Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
 * Two DD for C to H.

Nodes and Enemy Encounters
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Drops
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Tips

 * Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
 * Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).

Nodes and Enemy Encounters
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Drops
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Tips

 * All nodes, except end nodes, are night battles only; there's also a submarine node if you have any slow ship in your fleet.
 * Sinking the Flagship Wa-class transport ship at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
 * 2DD, fast ship, and high torpedo stat (for night battle) is recommended. You can also use an all submarine fleet, but it will often be directed to J instead of Boss.
 * Taking advantage of night battle equipment (Star Shell, Searchlight, Type 98 Recon Seaplane (Night Scout) ) is recommended and Sparkling your ships should be considered as well.
 * Unless you need S rank for drops, you do not need to destroy the Hime and can bring a light fleet to deal with the Flagship Wa-class transport for map clear purpose.
 * There's a gold submarine in the boss node. A possible tactic is to bring 1 CL flag with heavy ASW gear and 5 DD, enter battle in Line Abreast formation to deal with it quickly and get less damage from enemy ships, to focus on night battle. This fleet composition is the most resource efficient and can often succeed. Try double line or echelon on pre-boss nodes to better absorb enemy cut-in attacks.
 * Another possible strategy is to run 2 Fast Battleships, 2 CA and 2 DD. This has a high chance of reaching the boss node and can get a lucky kill on the Wa-Class, but is extremely expensive in fuel, steel and ammo.  Make sure not to equip bomber seaplanes so that your ships do not target the SS.  A variation of this is to replace 1-2 CA with CLT, but 2 CA should be used for the final form because of the changes in boss composition.
 * A possible strategy is to run 3 CLTs, 1CA(V), and 2 DDs. This is the most efficient with highest Attack power/torpedo and possible to lowest encounter rate (C-D-I-K)
 * Akitsumaru can do air superiority at boss node with at least 2 Reppu + Type 52 Zero Fighter or 3 Shiden Kai 2 so your fleet can perform artillery spotting and prevent enemy ship do artillery spotting to you. Keep in mind that she is slow ship so you will suffer at submarine node instead.
 * Both enemy and ally submarines does not have increased evasion in battles STARTING with night battles, i.e. hitting them are as easy as in any day battle.
 * The last possible tactic is to send a fleet consist of 4 or more SS. This composition is very resource-efficient, but the drawback is a low chance of going to the boss node from I(16%) This low chance is often offset by the higher rate of making it to the pre-boss node without suffering critical damage.  A SS fleet tends to go to node B, where you can avoid damage by getting a C rank.
 * If you are willing to sacrifice to achieve your goals, a variation of the composition is to use 4 SS with two disposable DD to meet the branching requirements. Use Line Abreast at node B to increase evasion vs enemy SS. If both DD survive, you have a very high chance of going to boss node when compared to pure SS fleets.

Nodes and Enemy Encounters
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