Board Thread:Fleet's Prepared-ness/@comment-26874176-20151107232816/@comment-26848183-20151108083756

StremespoatsStemespoats is a great guy, and I see him helping a lot of admirals, but I have some points that I disagree  regarding Akashi. So here's my opinion on how many to upgrade with Akashi. 5-6x 20.3cm (No.3) >>> +4 (Currently the mainstay staple of CA and CL guns. Prioritize improving these over 20.3(No.2) due to the night battle accuracy and evasion the No.3 provides. Judging by how game mechanics are added to this game, this gun will remain as the best night battle gun for CA for a very long time.)4x 20.3cm (No.2) >>> +4 (These guns will phase out eventually, at least sooner than the No.3 counterpart. When stronger CA guns appear, or if SKC34 becomes upgradable, people will start taking the No.2 guns before replacing out the No.3 guns.)41cm>> Agree with Stemespoats.2x 38cm>> Max [If you ran out of 41cm to improved] I see you already have a Bismarck Drei, so you should have 3 of these already in stock. It's an alternative to the 35.6cm if you can afford the extra improvement materials. Though more expensive, it preforms slightly better than the improved 35.6cm guns.7x 61cm Quintuple (Oxygen) Torpedo >>>4* (three for destroyer1, two for destroyer2, and the last two for Abukama Kai Ni. Technically, up to 8 upgraded quint torpedoes can be used in an combined fleet envirnoment, but don't improve any more than 8. All other relevant ships in a combined fleet environment can hit night battle cap with non-upgraded quad oxygen torpedoes.)Type 91 AP Shell >>>Agree with Stremespoats1x Searchlight>>>4* (It will be brought to EX maps, it can be loaded on almost any ship, and upgrading gives a ship extra firepower. However, do not upgrade this to the T96 searchlight!) Also, Akashi's improvement works with square roots, and the game rounds down. So if you have 2x 6* equipment with a modifier where k=1, it will look like this: 2√6=√4*√6=√24= 4.9You can see that this value is less than 5, so this bonus will get rounded back down to 4. In order to squeeze the last 1 attack power, you need a 6* and a 7* (non battleship)  gun equipped together.