Talk:KanColle Android/@comment-3131745-20160720123721

I've recently subscribed a mobile internet plan for my phone.

After testing around with various games, I've found out that KC Android eats a hefty amount of data. About 9MB just for sending some expeditions and do a bit less than 10 Orel runs.

I also play Panzerwaltz - for those who don't know about it, it's the Kancolle of tanks, fully translated in english - and doing 18 Special runs (if you play it, you'll know what that is) only consumed about 250KB.

The devs should do something to decrease the data consumption, maybe include a bigger database with the client, so that it doesn't have to pull so much data from the server, and instead pull it directly from the client. KC Android weights about 220MB, while Panzerwaltz weights about 550MB. That should say something.