Board Thread:Questions and Answers/@comment-73.220.89.40-20150318192417/@comment-26091666-20150701064737

I am actually surprised despite how old this thread is - it continues to be the subject that still continues to be discussed. Let me guess, the people who continue it are those hoping in vain for Allied ships such as the likes of Iowa-class or even Enterprise?

Needless to say is that:


 * For starters there are plenty of ships Kadokawa has yet to add in, there is even that famous Amagiri destroyer which rammed and destroyed a patrol boat.


 * Time and time again the targets or the abyssals we as players are fighting against are mostly allied targets. Sure they have included some axis ships such as CL oni, BB water oni, or even DD hime but again chances of us getting allied ships are rare considering there are yet many more axis ships that Kadokawa can add.


 * There are Chinese rip-off games whom allows the use of and are not limited to allied ships and/or abyssal units. That is really another avenue for all these people who desires so much of allied units being playable characters.


 * The language barrier imposed by adding the real stats and equips of allied ships. Theoretically yes it is possible to add stats and equips basing from some of those abyssal ships whom most of us already knew they were based off real life allied ships but with rather insane stats however, adding description about the ship and all into a Japanese game using Japanese would be yet another interesting limitation for the game developers themselves.

If you were to look at this from a perspective, axis ships are probably easier to implement given the fact some of which the information are freely available. Ok sure, not so much for foreign axis ships. Also it probably stems as some dreams of certain equipment and or setup that a ship historically never had but the game offers that. Examples of these are Ju87Kai and Bismarck drei.