Board Thread:Game Updates/@comment-25730832-20151013050733/@comment-26574811-20151115012743

Ar-cen-ciel wrote: Vcharng wrote: Ar-cen-ciel wrote: Psystemic wrote: Back to the event at hand, boss weakening mechanic; think it will be as bad as Summer or do you think there will be mercy? Basically Summer E7 plus a gauge for each miniboss. Alright, let's get back on topic before the mods get mad. Wasn't Summer E7 already with a gauge for miniboss (in a way)? We had to kill each miniboss a certain number of times. No it bloody didn't. Back in Summer Event we didn't have a slightest inkling about how the effect works until the clearers had thoroughly testing the mechanics. Not to mention that the whole thing is pretty much behind the curtain, so we have no clear effect progression apart from consensus that killing installations gives enough crit damage bonus to get by. And don't forget that we have to be tipped about the daily reset straight from the devs in the first place. Vcharng wrote: They say this time it will be easier to understand, so maybe with some sort of appearent signs of boss being weakened? Fixed reduction in stats in api_kyouka, like modernization, only negative? It's only a matter of the gauges being visible or not, it still kinda existed.

And sure, it will be much better if the devs make it visible this time, not exactly gauges, but at least give us a bloody green light or some kind of signal for weakened boss.

I don't know much about API so I can't really understand your suggestion, but it sounds like a permenent weakening effect?