Talk:World 3/@comment-34372948-20171104174224/@comment-3502824-20171104185613

My favorite one to use is 3 CV(B) 2 CA(V) 1 SS(V).

Reason the 1 SS(V) is there is because of Hoppo, but there is the risk of the submarine getting taiha in the first two nodes. Hence why 3 CV(B) 3 SS(V) compo exists as well, but then you won't be able to take down Hoppo (which isn't really a problem because your goal is to reach the boss and not take down Hoppo anyways)

The opening is stronger thanks to the submarines' opening torpedo salvo as well, but the risk of them getting chuuha/taiha by enemy DD/CL still exists if you can't take them out ASAP.

Note that Hoppo can sometimes chuuha your Submarine (this is more apparent on Final Kill composition as her equipment changes), but it's quite rare for that to happen as she doesn't have a good ASW stat in the first place (it only comes from her Planes and her base ASW is 0)

3 CV(B) 3 CA(V) is a more balanced setup, but Hoppo can wreck one of your ships sometimes if she doesn't go down to Chuuha at least.

I usually use the 3 CV(B) 2 CA(V) 1 SS(V) composition in general for clearing, but if I want to save resources, I just take south route with 1 AV 1 CL 4 DD (small risk of going to node A at start), and/or outright 1 CL 5 DD for fixed routing.

I usually do South Route for Weekly World 3 Boss 5-kills Quest with 1 AV 1 CL 4 DD.