Board Thread:Game Updates/@comment-1820055-20150913021552/@comment-26574811-20150919061244

139.216.148.160 wrote: Vcharng wrote: Please, no.

Soryuu/ Hiryuu's sort of distribution means only one is needed in each fleet (Like, how many Saiuns do you need in one fleet?). The current distribution is fine, perfect if it becomes like 30/27/24/12, then we can do whatever we like with the first 3 slots, and leave the last for Reppus. Actually Souryuu's 6 slot is not too bad with the new aircraft proficiency system. I've placed a fighter there for a great Fighter Power bonus during my 5-5 runs (I run 2fBB4CV now) and it hardly gets damaged (If you're concerned about losing proficiency). Well my concern was more about flexibility. You know we spend most of our time on lower difficulty maps (leveling and the like), and a 12- or 10-planes slot can actually carry bombers in those maps without serious issues. It comes in particularly handy when you suffered serious losses in, like, event maps, and require urgent re-leveling for the bombers.

There's another problem about those maps that gives AS+ at 220~250 fighter power as well, with Shoukaku and Zuikaku's 12-slots, I can take 4~5 CVs with just the smallest slots carrying fighters, and bomb the enemy to hell with the mighty aviation phase attacks, a very bucket-friendly way to train new ships. But with a 6-slot I may just have to put 1~2 more slots of fighters, reducing the aviation firepower.

For example, 4 slots of 12/12/12/10 fighters gives 235 fighter power, while 12/10/6/6 (assume if Shoukaku class' K2 becomes like this) gives 215 fighter power. And that's the difference between AS and AS+ in quite a number of maps.

And finally, I think evenly distributed slots is the crane sister's specialty/ exclusive feature, and I would prefer keeping it.