Board Thread:Wikia Discussion/@comment-183.89.54.31-20150716102529/@comment-26460664-20150717234825

This sounds like adding RPG elements to the game. It might take alot of content just to make this happen. As for buff/debuff status, a maximum of 0.2 more exp gain should be added. I have a different idea as well: Notice how Ooi saves Kitakami in one of the anime expisodes? Maybe make it happen to game-mech like Ooi has a 0.4 chance of saving Kitakami by directing the damage to her instead. (maybe +3 chance for Kaga to save Zuikaku, -1 penaly for bad relation and so on) There are also notable character that may change in-game mech:

Mogami - colliding into one another, -1 relation with all kanmusu

Abukuma - dislike kitakami for colliding into her, -5 relation with Kitakami(maybe not so bad)

kitakami & Ooi - lovey dovey all day long, +5 relation with each other, +1 for saving each other +0.2 exp gain, +5 accuracy for torpedo hit(may sounds OP) (also specific 'speciality' stats buff for each ship class such as DD/CL(T)- better torpedo stats, CA/CAV- better gun accuracy,etc.)

and the list goes on.

What i'm trying to imply here is unique stats for every character, again i wanna highlight that content will be many and may take some time to implement it in-game. I say just put the idea on hold for now and let the company do what they do best.