Talk:World 3/@comment-1335411-20151027111959

So far my runs in October has a 33% chance of getting to boss. And that's already bad. kek.

Ignore the above fleet with Yamato and Taihou. I was just using them so they'll get exp.

If I go North, I usually get two slow BB's, preferably the Nagato-class because of hp and armor. Then load them with double attack setup + AP shell (to kill those annoying Wo's in second node and hopefully one-shot the Ta in the first node).

As for the three heavy cruisers, I load two with double attack + Type-3 shell to disable Hoppo and provide fleet AA bonus. The third one is Maya Kai Ni, since her cut-in currently ranks first in decreasing incoming air bombing damage and enemy CV damage in shelling phase. Not to mention armor and hp.

Last is the CV reppu mule. Note that I don't bring a Saiun. Well, I'm hoping for a Red-T especially for the Hoppo node. It betters the chances that Hoppo doesn't wreck one of your ships (which happens more often in Parallel and Green-T, because of the higher damage modifier.) Second, I don't use a bomber because it will just get massacred in Wo node and Hoppo node, not to mention the Tsu-class in the last node.