Thread:Dragonjet/@comment-25687547-20150104133530/@comment-26316660-20151026020907

Crazy teitoku wrote: First off: Do NOT post screenshots containing your API key. I can see your API key from within the developer panel. Even though there were recent changes with API keys - the rules still stands that you should never reveal your API key. See Tutorial: Proxy Connection for more information.

Posting screenshots with your API link (but only if blurred out) for the key part is handy if you do not know what is the IP of the server you belong to.

Second: That IP address, is lacking context. You're pinging most likely an internal IP address used by your ISP which I am not seeing a link between that IP address and your connectivity issues.

At best you should be pinging your server's IP address which was something like 203.104.209.39 as noted in your screenshot (bottom right, where your API key was. (－‸ლ)). However that said the game server will block pings unless you use a custom method to see if the host is alive or not.

In general cases it could be intermittent issues with connectivity which pinging alone does not help but require something like tracerouting, however tracerouting to game servers does not work like it should normally so you'll need something like lft except for the fact that under windows there's no free version (sans installing cygwin). Although I don't think sharing API link is a problem now, since the changing of API mechanic last update. Now it's only one-time only.