Talk:Winter 2018 Event/@comment-33667919-20180316221444/@comment-33792799-20180316231919

This is just one of the biggest drawbacks of this game. Poor RNG system of prizes. In the initial versions of the already legendary World of Warcraft there were tasks like picking up a lot of something. They fell from killed enemies with a certain probability of falling out. This chance has always been the same, no matter how many times you killed the same opponents. It caused that many players were limping on a task for a very long time or completely. Which, in turn, caused many people to leave the game. This problem was solved only when the probability increase was introduced for every time when nothing happened. It was sure that the player will eventually finish the task. Something similar would be useful here. It would make us unwise to deal with situations when players have from one hundred to two hundred and more attempts without the coveted reward. Would the creators lose something, rather not much, and they could keep more players at the game (hence more potential money). If someone does not agree with me, I will be happy to hear his arguments / ideas.