Board Thread:Event Official Threads/@comment-25730832-20171129180751/@comment-29655823-20171130075638

Nice! was looking for this.....Let's start:

> Overconvoluted game design that is clearly beyond the capabilities of implementation on behalf of the devs (E4);

>Restrictions on fleet composition based upon historical setups that make branching a massive undertaking (Nishimura and Z6(this one not that bad though));

>Requirements for Perfect LBAS defenses when not even a single interceptor is craftable puts a choke on new players;

>Event size being meaningless given how large and how many requirements are put on a single map;

>Seaplane fighters being pretty much mandatory for the last boss on anything other than easy, when they are very restricted and expensive;

>Many pieces of equipment being extremely useful for players while not being available in the game for a long time (proto 51, one day, one day.....);

>Underwhelming rewards compared to the level of difficulty and salt required to obtain them (this one is for E4 specifficaly, Hard);

> Like comrade Tennousu pointed out, Slow ship discrimination and Transport phase, I don't like both.

That's it for now