Talk:World 5/@comment-29655823-20190123031821/@comment-26082284-20190126152844

Just to set record straight: after doing all quests and playing in 5-5 some more, I definitely think that Divinity123 compo is best thing we can throw vs double Re at the moment and only compo of all I tried that succeeded in S-ranking them.

But it's not silver bullet either.

If I don't count sorties failed at pre-boss, those with boss compo other than double-Re and those where I was using other comps, I faced double-Re five times and still had three fails. One was with Nelson getting opening torpedo to the face, one was where she waited for second round of shelling to activate touch, only she never did - being shelled into taiha during first round of shelling. And third one where she actually did Touch, but Yamato was taiha and Musashi chuuha after opening phases exacerbated pre-boss nodes damage and they didn't do much difference anyway. It is possible that I just had bad luck - it's very small sample and because post-clear enemy comps are different I can't really do more runs to test it further. So right now I'm two minds about it. Either you have ships. equipment, resources and willpower to use it - then it's definitely doable, double Re included, but it might be still painfull and will cost you. Or you can just go for F5 strategy and use any comp (double DD included) that works for non-double Re bosses and in case of double Re just did another run.

I honestly cannot advice one over the other. But word of warning, if you are going to use Divinity comp, go the whole hog. Trying to cut corners and using less fighter power, putting things other than bulges into expansion slots or saving on support will bite you in the ass if you actually meet double Re. And there's still rng.