Talk:World 2/@comment-84.90.161.45-20151117190724/@comment-84.90.161.45-20151117220158

Map 2-2

Fleet 1: Teruzuki Kai + Chitose CVL K2 + Chiyoda CVL K2 + Zuihou Kai + Shouhou Kai + RO-500

~80 fuel and ammo per run (2 combat nodes), bauxite costs negligible due to resource nodes.

Fleet 2: Teruzuki Kai + Taihou Kai + Zuikaku K2A + Shoukaku K2A + Imuya Kai + Ro-500

~120 fuel and ammo per run (2 combat nodes), bauxite costs negligible due to resource nodes.

Repair costs low, most damage is from scratch from enemy carrier fleets when available (further reduced by AACI, if enabled). Can do several runs before needing buckets. Spent resources easily recovered with expeditions 2, 5, 10, 13, 21, 24 (overnight), 37 and 38, also rewards from completed quests. Taking into account resting periods from orange faced morale to fully recovered (20~30 minutes), while being repaired by Akashi.

Map 2-3

Fleet 3: Shioi Kai + Hacchan Kai + Goya Kai + Iku Kai + Imuya Kai + RO-500

30 fuel + 58 ammo per run (2 combat nodes). Fuel gains, negligible ammo costs due to resource nodes.

Repair costs barely non-existant. Random bucket spending required, unless one is willing to wait 1~3 hours for repairs to complete, due to troll RNG on opening targeting (glares at Elite To-class CL and diamond formation boss node). Not affected by branching rules, routes are random, may increase the amount of sorties required to clear the weeklies. Taking into account resting periods from orange faced morale to fully recovered (20~30 minutes), no Akashi used.

Is the satisfaction of watching an enemy fleet being wiped clean, before having a chance to fight back, almost every time worth the extra resource costs? You be the judge.