Talk:Recent Updates/@comment-114.160.109.33-20140407134553/@comment-139.194.86.80-20140407164948

It's not a glitch. What you call a "battle" is just animation. The way kancolle processes a battle is like this:

1. Start battle sequence, pick a formation

2. Calculate the battle results and save them. This includes firing sequence of ships, damages given out and incurred, and which ships get sunk. The real battle is already over in this split second.

3. Load and display animation. This is what we see as a "battle". In fact, it's just an illusion showing us "action" representing the calculations in 2.

4. If there are still surviving enemy vessels, give the option for night battle. If accepted, calculate and save night battle results. If not, go to 6.

5, Load and display night battle animation.

6. Start post-battle scoring animation. This is where things get stupid. You know that animation screen telling you your victory rank? That's actually a button. What's displayed until this point is the result of either process 2 or process 4. You have to click that button to start process 7.

7. Calculate battle rewards, then display scoring/rewards screen (where they give the ships exp). This process also calculates whether you get a ship drop and what the drop is.

8. Another button pops up. This is actually the "save" button for process 7. When clicked it either gives you the animation for a drop or just saves your rewards. This is the stupidest part of this system, that we actually need to click this button before rewards are properly saved. If we get dc'ed at any point before this, the rewards aren't saved.

9. With the rewards saved, you either get the "forward or retreat" option or get sent back home to Chinjufu.

As the sequence shows, getting dc'ed at any point before 8 but after 2 or 4 gets you the battle's results but not the rewards (including exp).