Talk:Aquila/@comment-26151245-20170112042113/@comment-26337865-20170112115116

Whatever, not going to argue semantics.

"branching rule that stops CV but allows CVL is rare" - It's like you don't even play the game.

Fall 2016 E5 (before unlocking 2nd start point): 2 extra nodes if  (F)BB(V) + CV(B) ≧ 5

Fall 2016 E4 (combat phase): goes to N if  CV + BB ≧ 5, also restrictions on CV are more severe than CVL for P -> S branching.

Fall 2016 E3: Dead end if a mount of CV(B) ≧ 3

Fall 2016 E2: CV(B) in fleet goes to a different start point

Fall 2016 E1: CV(B) in fleet make to go through a pretty crappy route (not that you need to use CV(B) anyway)

"You are playing a different game, right?" - Perhaps, my main problem with support expedition is issues with targeting.

" From Japanese KC study, accuracy drops by about 1% per 10 luck" - Yes, which creates a 4% difference vs Hiryuu or Zuikaku, and more if sparkled.

"Do you even grind at 5-4?" - More than you I bet.

"   If you have to complain about Aquila in 5-4, you should begin with her aircraft capacity, then HP bar" - Wrong, her 15 slots are great for bombers and her 10 slot is good for a fighter. The only problem is the size 26 slot but that can be remedied by equipping a bulge/boiler/saiun. I didn't argue about hp because high hp is pretty bad for 5-4. I levelled Saratoga and boy she was expensive to use, she takes a lot of chip damage since it's based on the % of hp. It's Aquila's armour that lets her down, costing more buckets and resources for repairs and her low FP. She's not as reliable in taking down abyssals.