Talk:Ushio/@comment-69.166.124.25-20151016133710/@comment-69.166.124.25-20151016180122

@Zeraphix ... I've only been playing since last Wednesday so I might have some gaps in how important some stats are. To defend my method though, it's actually agnostic of individual stats. It places the ship in order of normal distribution and depending on how important that stat is, you multiply it accordingly. I simply chose the sum of all destroyer's FP to determine how FP should be scored. If you need a specialist, you can just throw in another multiplier. If you think a particular stat isn't that important, multiply it against a fraction. You can set the multipliers to define what you think is important in a destroyer. By increasing the sum for that stat, the actual gap between the scores gets bigger between percentiles and the difference shows in the final score. You don't care what the actual value of the number is, only that you can create disparity in stats you think that matter. In my case, a flat sum of everything gives you the best all-rounder against other destroyers. I did this to the whole fleet and used a fraction as a multiplier for fuel and ammo, factored in how many ships had 0 for AC, and the Sendai sisters actually came out on top as best all-rounder. The only non-CL(T) on the top ten were Yukikaze and Hideki which makes sense if you judge ALL ships on the SAME criteria. They do provide the best ALL-AROUND value and versatility. If you're a lazy player like me who doesn't want to be switching ships around for every single sortie, those are the ships you would be favouring to put in your standard fleet. Switch out when you need a specialist but they should do a good enough job anyway.