Talk:World 5/@comment-37955540-20190206044221/@comment-81.170.195.211-20190209191313

Fair enough. For reference, my remark was mostly aimed at the original post, which specifically referenced complaining about 5-5.

Adding to the more specific topic of difficulty, failure & player behaviour, I'd like to offer another perspective to this: I work as a QA tester for a game company, and while I don't want to let players off the hook here - because I pretty much see the behaviour you describe in our games on a daily basis (and oh boy, it *is* annoying) - I also want to point out that it is very easy to tunnel vision with experience and dismiss legitimate complains that way. Which isn't really of much consequence here, because I assume this is not your intend in the first place, and the devs will probably never know of this random wiki anyway. But it is probably the main reason why this thread has gone on for so long.

I have already typed out and deleted several additional paragraphs here. There is so much stuff that has to be taken into consideration, but I feel this whole reply would just balloon out of proportion with it...

I guess my tl,dr takeaway here is: I agree that players should always try to be (more) introspective. P2 5-5 is a poorly designed map and deserves criticism. I really want Yamato. :'(

Also, as a personal disclaimer: My current stance on 5-5 is to not bother with the map until I have accumulated several quests that require clearing it. I am pretty sure I *could* clear it if I really wanted / needed to do so, but in the end I feel my resources are better spent on LSC or stockpiles for extended event farming, since I am still at a point where I am missing quite a few important ships & pieces of equipment.