Talk:Type 0 Fighter Model 21 (Skilled)/@comment-192.0.250.101-20140808201443/@comment-24.205.80.38-20140904023910

Feels like it depends on how badly do you need fighters. MI is a bad example as most TTK were forced into going 2 green 1 blue/red 1 yellow per carrier or to stack nothing but greens and yellows. Most of your damage wasn't done by carriers anyways as they played a support role to maintain AS. Heck the second fleet did most of the work. If a map doesn't require you using your carriers to dish out some heavy damage at an accurate clip then the accuracy boost won't do much.

For other missions that don't require as heavy AA, you could use these for the additional accuracy and evasion because who doesn't like those on their carriers with their misses and weak armor? Hitting the FP cap isn't very difficult. In terms of slot sizes, a 20 slot type 21 skilled is equivalent to about a 12.66 slot reppu. If we swap a 20 and 12 plane slot from say ryuusei kai (20) + reppu (12) -> type 21 skilled (20) + ryuusei kai (12) the only thing that changes is the opening air strike where that ryuusei kai's FP will drop from 10 or 20 (15 avg since torpedo). Shelling FP and AA will be the same, but with the additional 2 accuracy and 2 evasion for whatever that is worth.

Course if you are a 3 green + 1 red/blue minimum CV(L) requirements only TTK that would rather stack their fleet with non carriers, this plane would have almost no use for you.