Talk:Summer 2015 Event/@comment-99.10.190.84-20150817193749/@comment-26329527-20150817194120

too make it not too useable, if it is something powerfull, you'd want to limit it too x uses per time unit (quest wise) making it valuable and the use a tactical choice.

It could also be a money grabbing scheme, but it seems too situational really to be a normal money stealing scheme i've seen in most similar games.