Talk:World 4/@comment-7580628-20150926064046/@comment-26486243-20151007082214

By the way, against installation bosses, only firepower is taken into account, torpedo stat doesn't affect damage at all (partially why CLT is so shit against installations, the other part being unable to hold t3 shells). In terms of pre-cap bonuses, t3s gives x2.5FP and double attack gives x1.2, so you only need something with 100 firepower in order to deal maximum damage against the boss - a value easily achieved by any Myoukou-class K2. Bringing heavier fleets does increase the chances your ships reach yasen intact, but once they enter yasen, BBs aren't any more useful than CAs are. CAs would actually outhit them against non-boss targets, and they can evade some shots that BBs can't.

Anything short of CAs fails against the final boss at night, and anything in excess of an FBB increases resources costs more than the gain in winrate. Between FBB and CA depends on your ships' levels, and CV should be kept to 1 to ensure 5 ships have t3 shells.