Thread:Quilue/@comment-32924908-20180728233304/@comment-32009136-20180831190516

After a few weeks of testing various comps, i think world 2 might be a bit harsh, especially for the routine clearing of daily quests. Personally, i have stopped the 'five world 2 bosses' quest. On the old maps it was a good way to get a bucket or two, but with the current enemy comps getting five boss kills only needs five sorties, but the downside is that enemy comps will most likely hit and damage your fleet. So the return in buckets is basically down to zero, even with spacing sorties over the day and repairing in the downtime. World 2 is still easily clearable, but i don't see them as a way to level my non-combat ships anymore. On the upside, clearing specific quests got a lot easier, since the routing on maps is now very predictable. Especially when fielding fleets with destroyers and light cruisers a route to the boss node is basically guaranteed, while bringing heavier ships like battleships and aircraft carriers will usually end up in longer routes and possible off-routes. This makes farming boss kills or transports very easy, reliable and therefore fast. World 7, the new one, is currently only consisting of one map. This is map has mostly submarine nodes, with the odd surface node in between. I would say it is similar to E1 from the Winter 18 event. So far i found it to be a very good spot to level destroyers and light cruisers, similar to map 1-5, but with higher experience gain due to the higher risk. The boss node also drops several destroyers that were formerly event-only drops like Arashi, Hagikaze and Sagiri (although the last one still eludes me ^^). Well, i hope your work goes smoothly and you will have time to enjoy the game again at some point. If you do start again, drop by on the discord, we have collected a small assortment of guides and example compositions for all maps, so that should help to keep cost and salt down. But of course you are welcome to simply chat, if you can spare the time.