Talk:Combat/@comment-118.174.154.90-20180520045154/@comment-28069733-20180522082310

That's a known exception and it has to do when the attack order of each phase gets calculated. If a ship before the firing order is calculated has become unable to attack for whatever reason, it will pass the turn to the next ship that can attack whereas if a ship becomes unable to attack after it was included in the firing order, it will waste a turn instead.

I probably have to do some digging on this as to when exactly they are calculated, but it's the basic mechanic behind why it seems like your fleet gets to attack multiple times in a row in certain scenarios.