Board Thread:General Discussion/@comment-7401186-20160521093529/@comment-26151245-20160629100425

1. Mighty BBs shooting to useless enemy minions, while mighty enemy BBs are targeted by 'the only thing I have in day battles is a certain amount of dodge possibility' DD.

2. High level ships with maxed equipment missing the shoot, and in the next turn, the enemy 360 noscope headshoting your girls to Taiha.

3. Animations: waiting for Ooyodo at the quest menu, waiting for the animation when sending an expedition, waiting for the girls when been damaged, when they return from expedition, etc.

4. Long lines. Italia for example: she ends her attack lines after 3 of your other ships have attacked. The voice of Akashi. They made her a bit silly, and you must use her every day. Make me nervous.

5. Very often, this game is like a date simulator. You have a strategic browser game with a militar theme, where you manage a naval base and sortie your kanmusus to battles. But then:

6. Bitchy lines. 'Oh, don't touch me there', 'oh i like you teitoku'. Ok, DMM is a fap factory, but battleships flirting with you it's too much...

7. in this game, militar references are welcome, as long as don't cover boobs and booties. i don't pretend a girl in a Space Marine armor but... Because of this, you have, for example, Iowa fitting better in a 'Pole Dance Collection' than in this game.

8.    Kuu Ro Kuro  character designs.

9. Bad balanced maps. I remember Sumemr E2: you need Wulfgarats to had a chance to scratch that damn DJ Hime. You could obtain that usefull item... at E3.

10. Thinking 'what will happen if something bad occurs to this wikia'. Something worse than an atomic Catbomb: a hughe, taiha like 'game over'. Yeah, you can't play the game without the efforts of this community.