Talk:Partials/Blueprint Priority/@comment-122.150.237.85-20170313082047/@comment-28069733-20170314153404

@217.10.52.10

Your claim is literally stating that event should not be weighted into deciding whether the ships are a priority or not, because they are situational in this context. There are so many things wrong with this, so let me list the following:
 * By claiming that events don't matter, its like saying that people shouldn't be prepared for events at all. Considering how events are the main events of the game where people can actively gain rare equipment and ships which are not available anywhere else, nobody will agree with you on this.
 * The priority lists considers the overall usability and usefulness based on both normal AND event maps. By stating that we should not consider situational contexts, its the same as saying that we shouldn't prepare for the worst. Did you ever faced an installation where you had thought: "Why didn't I blueprinted more Daihatsu carriers?" or situations where you are heavily in need of carriers and you didn't bother to blueprint the cranes? In your explanation, you didn't even consider the situations one might face and what other advantages ships like and  bring to the table.
 * Of course not everyone would have the ships on the list when they start out, I dont even expect them to. But that does not mean that this list encourages people to do so, and it is not wrong either, because of the advantages the ships bring on your fleet. I wouldn't expect people to be mindlessly LSCing for a certain ship either, just because they dont have her yet and I've never stated that people should do so either.

By your logic, if someone accidentally blueprints and he actually is short of CAVs during the event, you would just tell him "too bad, better luck next time in the next event". That is in no way a good advice and with that, I'm striking your argument off the board here.

So, with all respects, your conclusion is drawn from a half-assed analysis which does not consider the circumstances which happens the most, and rate the ship's usefulness based on those said circumstances. Of course it's impossible to go through all possible scenarios, as the list is built upon situations which happens the most, hence why I bothered to add a note stating that one should consider to blueprint based on what you actually need.

With that said, Ill just add the Daihatsu stock equipment on the said ships, and add a statement that people shouldn't recklessly pursue them.