Talk:Fall 2017 Event/@comment-826197-20171201042018/@comment-31265343-20171201091827

Even if the past events were difficult... is it correct to say that because past players had suffered under the old design of Kancolle, it is perfectly okay to keep the game as it is? But after reading one of the interviews with Tanaka, it sounds like part of the problem stems from the origin of Kancolle, whereby its success was unexpected. So I am personally hoping that things may change, as part of its phase 2 redesign.

It's generally not testing skill, but just whether you were at the right moment to roll the numbers. There's some element of planning your strategy, but part of the strategy involves data that you usually cannot even obtain from the game itself (i.e. air power, LoS, routing information). These aren't good design elements.

The silly thing about this formation is that it's supposed to increase evasion of your ships in the rear slots. But evasion in this game doesn't quite work.