Talk:Fall 2017 Event/@comment-32924908-20171208232555/@comment-26850872-20171209012450

You see, I do not think we should continue using the event difficulty level classifications in English as we have been doing up to this point.

In original Japanese these difficulty levels are called A, B and C-class difficulties hence the Kou, Otsu and Hei nomenclatures (甲、乙、丙) which is, to say, while there are clear differences in enemy compositions, requirements and rewards, nothing is stopping developers from making even a C-class map as hellish to go through.

I believe the reason we are using the Easy-Normal/Medium-Hard nomenclature is because it is easier to read and interpret. When what is reflected in these difficulty levels do not necessarily make it look any easier than it supposedly must sound like to us English-speaking players.