Thread:CirnoX9/@comment-25174240-20161129033035/@comment-25174240-20161129044653

Indeed, while Tanaka and the development team do make questionable decisions at times (Aquila's stats compared to Akagi and Graf Zeppelin), I think in the long run they do want to keep the old player base and grow a newer player base.

They made events such that even newer players could have fun, and get rewards. The differences in rewards between difficulties are kept small so that players don't feel that they missed that much even if their fleet wasn't strong enough or they didn't have time for hard. Veteran players usually get an extra copy of some equipment given out that event if they clear all on hard, so they get more tactical options for the future.