Talk:Fall 2019 Event/@comment-38416376-20191204022743/@comment-103.208.220.147-20191204081139

No, even when you need to use radars, don't get tempted into using Gun+Torp setup. Always start with DA because it's the most consistently activated attack. Then, if you calculate/feel that you need more power, like to fight a 300+ armor boss, you have a combination of the following options: Historical ships, CLT, and TCI for lucky ships.

Triple-gun consists of a single attack, unlike DA and TCI (you see only one torp animation but your ship actually attacks twice. The damage you see on screen is the sum of two attacks), and it's luck-based like TCI but since it has the highest damage multiplier, I can only imagine an incredibly niche situation to use it, like a finisher move. If you just want to chip the boss away knowing very little chance to sink her, don't use this setup. DA is better at doing that.

As for G+T, it's a shitty version of TCI. Don't use it just because it has higher multiplier than DA.

For further ingestion, read Combat/Night_Battle