Board Thread:Fleet's Prepared-ness/@comment-1915363-20170106035356/@comment-28112544-20170107010851

You got more experience than me, so it's probably best if I just explain the rationale behind my choice and the consequences; you can pick what you agree and adapt it to suit your fleet/equipments.

Bear in mind that there's a lot of RNG involved for this map and most people reports 20-40% success rate iirc...

All my ships are min-sparkled (53-65 morale).

I used the LEFT route. Tried right side a few time at start but had no success, you'll have to find someone else for tips for that one...

Target:
 * The Hime is an installation with 194 armour.
 * Chipping: 2 compositions demand FP=50~70 for AS, 1 comp requires ~120FP while 1 comp needs 110FP just for AP.
 * LD: AS needs 72FP, AS+ needs 144.

Constraints:
 * No CV(L), BB(V)<2, [BB(V)+CAV]<3

Choice of shortest route:
 * CL 3DD+ fast fleet goes B-D-C-F-N
 * Akistushima 2DD CA CAV FBB goes A-D-C-F-N

Since no CV(L) allowed, it makes sense to gun for AS at best. I used my best fighter (Zero T53 Iwamoto) + 3 land based bombers focus on boss node. The fighter is important for securing AP and frequently AS/+ when a seaplane fighter is present in fleet.

Initially I tried CL 3DD FBB CAV with anti installation gears. I didn't have any WG back then (sanma reward was my first) so the sanshiki on my Tone is more important than an additional fighter (settled for 2 guns + sanshiki + Ro.43). I find this compo unreliable for sinking the Hime and my DDs got rekt so often @C/F so I switched to the 2nd compo (exchange 1DD for CA).

You should definitely try compo#1 first if you have high level Ooyodo + tons of WG/anti-installation gears.

Compo#2 allows 1 CA in exchange of 1DD +Akitsushima flagship. Since Akitsushima's plane slots are close to useless, I used her for carrying night gears. Losing the CL was worth it, since 1 CA means 1 more sanshiki for that pesky 194 armour.

Having the CA also means less retreat @C/F (brought Maya for AACI, didn't have any ducks).

In the end this was the best setup I could afford. Those 4 landing crafts were all I had back then so I stacked Kasumi with 3 different LC to make the best of it. Chipping replay LD replay

This compo gave me ~50% success rate during chipping runs. LD took another 10 runs iirc =.=

Dunno if that's any help to you but it's a start I guess? :3