Board Thread:Game Updates/@comment-25730832-20151013050733/@comment-26705246-20151115203250

Ar-cen-ciel wrote: The Summer E7 mechanism works by adding post-cap damage bonus to critical hits to Air Defense Princess while leaving her monstrous defense intact, which was done behind the curtain by Kancolle server, which means the Air Defense Princess are practically invincible to anything short of critical hits back in Summer.

This is also the reason why we have to wait 2 days for the devs to unlock E6 and E7, they have to work on the boss weakening mechanism because it's kind of a new gimmick never used on any other Abyssals. That has got to be the most pants on head retarded game mechanic I've seen to date. Might as well have replaced E7 with a lottery with a 0.05% success chance that required a large amount of resources to enter, but I suppose that would have been too easy - no Wo Kai Gandalf nodes to contend with.

Not only do we have to deal with standard RNG accuracy and damage, we also had to deal with RNG routing AND hope RNG gives us criticals to actually stand a chance of killing the boss? Yeah, I honestly don't know what I'd prefer: this BS or Boss Guage regeneration. I'm leaning towards regeneration. I would have managed to clear E7, despite me spending 19 hours straight on E7.

I seriously hope that this mechanic either gets completely overhauled or removed. If not, I guess KC will soon be taking the title of 'Worst Game I've Played To Date Because Of...' away from BF3, and that game was so terrible I don't actually think anything could top it.

I had a fair bit of generated by E7, mainly by the Gandalf Wo Kai nodes, but this bit of info now means only the Salar de Uyuni currently rivals the amount of  I currently have. Chances are, this time around I'm not going to do my usual pre event purchase of base expansions support of KDKW. Good Job guys.