Talk:World 1/@comment-26407881-20150522083248/@comment-154.5.164.69-20150524065142

I mean no offense, but I'd hardly recommend using 1-5A for grinding past level 80. The experience gain of an S-rank MVP flagship equivalent to just an S-rank flagship in 3-2A. Even though a destroyer is unlikely to achieve MVP in 3-2A in a mixed fleet, it'll consistently gain experience at the same rate. Additionally, another ship consistently achieving MVP can maintain its morale enough to allow for consistent S-ranking, meaning you're effectively grinding out two ships. The other four will also gain a relatively significant amount of experience over the long run. This leads to more even ship levelling and less artificial inflation of the HQ level compared to 1-5A.

There's no specific progression required by the game, but level 80 should be about when worlds 3 and 4 have been unlocked. World 4's submarine nodes provide much better experience than 1-5, and shouldn't be a challenge for any anti-submarine ship in their kai form. For grinding anything before that, or for ships with low damage output such as Akashi, Akitsu, or the tenders, 3-2A can provide a virtually zero damage grinding experience when using a submarine to tank.

After level 80, 1-5 should really only be used for easy submarine drops, quests, and the monthly medal. Also, obligatory "shitty admiral" comment for suggesting the use of sacrifice tactics.