Talk:Suggestion/@comment-25683568-20150328181757/@comment-25683568-20150330021211

This is more a feasibility study for a Lua template, which is why I am trying a design myself, because the current design has elements which are difficult to automate (combined rows for different ships, irregular ratios of rowspan between columns, special borders around rowspanned cell groups).

The benefits would be automatic information updates when names of things are changed, but it doesn't have to be Lua. Also, it opens the possibility of the equipment pages themselves showing their own improvement possibilities, rather than just a link to AIA. Keep in mind that just because no other pages reference the data now, doesn't mean that there is no purpose in doing it.

After doing this feasibility study though, and given the volatility of our current understanding of the current AIA mechanics (we don't really know exactly how much an improvement path can change with different helper ships), I'm actually inclined to not make this Lua right now; the system is still too young. But I still think the design itself is solid; just because the information takes up more space does not mean it is a worse presentation. I will keep trying to reduce vertical real estate usage; but since I see you are preparing the AIA sandbox for presentation I'll put this on the backburner. I look forward to what you do with the AIA.