Talk:Exercises (PvP)/@comment-25806814-20150920031853/@comment-26874340-20150924183747

@Fackifiknow

With the way this new aircraft proficiency works, depending on enemy composition, unless you want a sizable chunk of your ships getting rekt in the opening air strike, you are really forced to bring along a reppuu mule or two.

For example, PvP'ing against 3BB+3CV is an exercise in futility with a surface fleet. The only possible way to win is to either bring the same composition and waste a lot of bauxite, or use an all sub fleet. You can forget about bringing 4BB+2CLT, because your CLT, and even a BB or two will get rekt in the opening air strike. Since you don't even have air parity, your ships get rekt in the shelling phase quite badly as well. Bringing an AACI ship is out of the question, as your own AACI, without air support, isn't very effective in PvP, and you will lack the necessary firepower, as AACI ships don't have very high shelling phase fire power.

If there is only 1CV or only CAV/BBV/AV in the enemy PvP fleet, then there is hope yet, because you can load up Akitsumaru as a Reppuu mule for air parity, and let the other ships in your fleet do the work in shelling phase.

If the enemy has no fighter power whatsoever, bringing along an AV with a Zuiun, that you don't mind having its proficiency reset, or Akitsumaru loaded with any fighter is the best way to achieve AS+. Fighters aren't affected by enemy AACI as much, so there's minimal bauxite loss and you don't waste a slot with a Reppuu mule that can't attack. If you get AS+, Red-T doesn't matter as much. As a bonus, you get to level up ships that don't normally get much use, but can be important in some event maps.

Currently, the only reason to bring CV/L to PvP is to achieve AP/AS/AS+. CV/L have a VERY easy time achieving MVP in standard leveling maps now, thanks to the proficiency system, so there's no need for them to leech PvP XP from other ships that have a harder time earning MVP.