Talk:Combat/@comment-112.208.64.108-20150822172343/@comment-27352614-20150822181740

There's no real "best setup", it's always situational. Firstly, have enough fighters to secure at least air superiority (at all nodes), then you can pick the rest. Torpedo bombers can deal more damage than dive bombers at the opening air strike, but they have a risk of getting a lower multiplier (0.8 vs 1.0). But dive bombers increase the carriers's shelling damage (by bombing value*2). So most of the time I put fighters on the largest slots for AS, then fill the rest with bombers (1 dive bomber per carrier for the shelling bonus). Also, if you need saiun, put it on the lowest plane slot (same goes for type 2 recon, and SCAMP).

But be advised, when you're facing Tsu-class, your lower bomber slots can be totally wiped out (I lost a 36-plane count Tomonaga Squadron today, and it's not even low), in this case put your bomber on the largest slot for increased survivability, this is the meta.

Also, if you're facing installation-type bosses (like Wanko or Hoppo), carriers equipped with dive bombers can't attack them at all (because of dev logic). In this case, use torpedo bombers only.