Thread:Stremespoats/@comment-26567923-20151027055644/@comment-26289480-20151027232806

Stremespoats made me sound like a ghost.. (a quite harsh ghost) That is not 100% true. I am still alive and sound (in fact still around wiki) Just didnt post on this side of the wiki (or anyside in fact). Since I have been summoned here i am.

First thing first, summer is different to fall. Fall event is only medium scale and predicated to be much easier than summer so my review will be no where as strict as it was for summer event.

Fleet: Good news first BB fleet fine, Musashi could use more level, but PVP for next 2 weeks should solve that easily. CV looking strong too. CVL is fine i think.so is CLT.

Now the more problematic area, CL lack levels, Abukuma and Jintsuu aim to have 85+ (ideally 90+) Not super important but good to have. DD is bit weaker too .Terzuki and Shimkaze need more levels. They are all very important supplement to have. (high luck CI Yukikaze, AA CI Terzuki and best all arounder Shimakaze)  Yukikaze and aynami should be 85+ for final map combat!

CA is weak compare to rest of yoru fleet, only 3 combat ready and none above 85. Try to get other 2 Myoukou class up eventaully, but you will be ok with what you have. not ideal.

CAV is again the weakest area for you (and nearly everyone else out there). Tone need K2 eventually. and Try to get at least 2 more to 70-75 ish as backup. But again you should be ok, not ideal.

Overall your fleet is fine to fall event, lacking a bit level and depth here and there, but nothing critical.

Equipment:

7 reppuu is pass, ideally 10, (remove 2 for 601 from unryuu) Enough bombers and recon. Just enough shell. (should be fine) The rest mostly are just upgrade your items.

Golden rule to stick to, work on Quint Tropedo, no 3 (20.3) while you can (that is tuesday - thursday i think) rest of day work on 91 AP shell. Once all 91 Ap shell is to +6,

Switch to 41cm. Be careful not to upgrade too many of them because they chew through your 41cm reserve.

all quint oxy tropedo and no 3 (20.3) should be +6 by event starts. Ideally having 4 41cm +1 and 2 38cm Kai +1 (since you have Bismarck I assume you have these)

+1 is because your lack of reserve of 41cm, Ideally they should be +4 and evntually +9 to MAX, but thats a long way away.

No point worrying about radar, crafting radar is a slow and painful path. Take your time. having 1 wil not improve your fleet by leaps and bounds anyway. Assuming you have enough resources, stick to 4 daily craft of radar is alright (you can alternate b/w carfting 46cm and radar to balance things out a bit)