Talk:World 4/@comment-24246774-20131229095100/@comment-24246774-20131229223157

Subs are useful for -damage- yes, but that's not why you bring them - you bring them because DD-chans get scratch damage or critted to orange/red every so often regardless of level or sparkle status, and subs can tank/dodge 6+ shots from DD/CLs that might have otherwise contributed to DDs being knocked to red by Wos. Remodeled/sparkled subs are good enough to generally do the job without getting knocked to red themselves, in my experience, and their first strike is still fairly nice if you pick one of the 84+ torpedo stat sub-chans. They also save a LOT of resources each run, which is nice when preboss node sends you south half the time.

Having another "big" ship is a very valid option as well though, gambling a bit on DDs to survive in return for being able to deal with the Wos and BBs better. CLTs don't seem to do that great here to me either though, so I feel like the final slot is best off as either a sub (for aforementioned reasons) or a carrier (first strike/shelling hase damage), though honestly my experiments with 2CV didn't really impress me, especially given the cost. Better shelling phase damage for sure though, but you don't NEED to kill everything on the way to boss, just survive.