Sandbox/Event/E-6 formatted


 * To KC3K users
 * In KC3 prior to Version 30.1.0, node L is displayed as N. Players who experiences this are recommended to perform a data backup before upgrading KC3 to latest version.



Branching rules

 * Only Carrier-Task Force (CTF) can be used in this map.
 * Start nodes are decided by the number of carriers in the fleet. Light Carriers and Armored Carriers are also considered as carriers for this purpose, while Akitsumaru and Hayasui are not.
 * 4CV fleets start at point 1
 * 2CV fleets start at point 2 (D → G → F → H normally occurs)
 * 3CV fleets start at point 3 (E → I → K → M normally occurs)
 * Fast fleet will route A → C. Slow fleet routes A → B → C.
 * C → F → H is guaranteed routing.
 * Having only two carriers in your fleet can guarantee M → N routing. To achieve the condition of having only two carriers in your fleet while still starting at point 3, you can send a carrier back home via FCF escort before the node.
 * There might be a higher chance to go M → N if there is 1CVL+2CV/CVB rather than 3CV/CVB ( Requires Confirmation). M → L → J → N is more likely to occur otherwise.
 * Presence of Fast Battleships in escort fleet will increase the chance the fleet will route in a partial circle.
 * H → N is more likely to occur when there is no Fast Battleship in Escort fleet. H → K → M → N is more likely to occur otherwise.
 * M → L is more likely to occur when there is Fast Battleship in Escort fleet.
 * LOS check? G → F, upon failing G → O.
 * Offroute condition
 * K → P unknown.
 * J → O unknown.

Fleet compositions

 * 1LHA, 2BBV, 2CVB, 1CA + 2DD, 1CLT, 1CL, 2CA - 100% routing D->G->F->H->N
 * 2CAV, 2BBV, 2CV + 2DD, 1CLT, 1CL, 2CA has a fairly good chance to reach the boss node from H → N

Tips
 After May 5 patch update, it is possible to significantly damage or outright sink the Central Princess with dive bombers (including Zuiun) in E6. Some claim that they feel armor debuff could increase the chance of successfully getting a critical off the Opening Air Strike.
 * Players intending to farm Oyashio on Medium and higher difficulties may find the northern routing efficient regardless of the random factor; should the compass direct the player to the boss, attempt to clear the boss. Otherwise if offrouted to L, S-rank node L for Oyashio drop chance, retreat, and repeat
 * At least 234 Fighter Power required for AS, 468 FP for AS+ at boss node for Hard Last dance.
 * Airstrike Buff

"Zuiun nuke" is confirmed to be result of debuff mechanism which affects all dive bombing attacks. There's no reason to use Zuiun because carrier based dive bombers outclass Zuiun. This effect also applies to Aerial support expedition
 * As the fleet will have to rely on initial airstrike to sink the Central Princess, it is of paramount importance that the fleet makes it to the boss node with bombers reasonably intact (≥60% of starting bombers).
 * Achieving AS/AS+ in Air combat can help a lot in making sure these bombers survive.
 * Aerial Support engages the enemy carriers in a second Aerial Combat phase. It is recommended to give support fleet at least some fighter planes.
 * Some might also load Zuiun onto AVs.
 * Preboss support is optional.

Drop list
As of the update on 13 May 2016, the Easy patterns for node L now drop Oyashio.