Board Thread:Event Official Threads/@comment-26091666-20160430054444/@comment-25637142-20160509110303


 * Hard difficulty
 * Guarantee D-G-F-H-Boss
 * Upgraded equipment used
 * 2x Prototype 41cm Triple Gun Mount +2
 * 2x Type 91 Armor Piercing Shell max
 * 2x 38cm Twin Gun Mount Kai max
 * 2x OTO 152mm Triple Rapid Fire Gun Mount max
 * 2x 61cm Quintuple (Oxygen) Torpedo Mount +6


 * Double support, debuff boss (S-rank CV-hime 3 times and kill 16 subs at node A)
 * No sparkling.
 * With 3 S-rank preboss is enough to bring fleet morale to 52-53 (sparkled level) at boss.



Main goal Bringing down boss in map is all about airstrike and support RnG, focus your fleet on pre-boss journey so that you can get as many dice rolls as possible. Go ahead and head to boss over and over and over again until the law of large numbers beats the boss up. Luckily, I got my good roll after only 7 runs in last dance.

Rationale for fleet load-out [Main]
 * Maya K2 in flagship 1 position to boost her AACI chance. Since she won't participate in yasen, double attack load out is not needed so I put a Sanshiki there just for fun (no, she can't hit anything at boss beyond scratch damage daytime anyways)
 * Fusou and Yamashiro with AP shells to deal with preboss Wo kai and Ru flagship, allowing more boss encounters compared to Sanshiki load-out. I tried the Sanshiki load out, due to daytime firepower cap and the great likelihood of losing all Zuiuns, BBVs with Sanshiki do very mediocre damage to everything at boss (40-60 scratch damage and cannot kill the imps). With AP shell, I can at least rely on their firepower to kill the imps.
 * Kaga is used in last dance without Saiun for AS+ everywhere.
 * This helps and with the plane losses and artillery spotting chance (AS+ has better chance than AS).
 * Since planes tend to lose ranks very often, and enemies at boss are installations--meaning CVB without critical from double chevrons planes would do nothing in shelling--, running an extra CVB is a waste of resource. I would run Kaga and Hiryuu in this map to maximize the number of bombers and fighters in the air but I locked my Hiryuu in E4 so I couldn't.
 * Akitsumaru with 3x Reppuu is required for AS+ in this route. I don't know about special branching rule but I simply cannot AS+ without her using only 2CVs in fleet.

In total, I have a starting of ~484 fighter power, up and down by 10 depending on the ranks of Tomonaga and Zuiuns. I need ~468 fp to AS+ at boss and the estimate ~465 for preboss Wo kai nodes in last form. This gives me ~20 buffer which negates the air combat RnG (which happens when I used Zuikaku instead of Kaga) and guarantees AS+ everywhere.


 * Main fleet

Rationale for fleet load-out [Escort]
 * Stack three boss killers up front. The risk of turn canceling is too great to rely on late sniping damage.
 * KTKM with triple torp load-out so that she can rekt Ru-class flagship preboss and join the 2 CVs on endless assault against the lone BB-hime in daytime.
 * I find Yukikaze with a searchlight did a decent job soaking up hates from boss escorts in yasen. Double AA guns help too, somewhat.


 * Escort fleet

Escort load-out
 * Boss support (Aerial)


 * Node support (Shelling)