Talk:Combat/@comment-24049657-20131019214026/@comment-17677153-20131019222100

To add to this furball, the results of the different battle states you can start with in a fight aren't necessarily intuitive, either. Here they are:

You cross the enemy's T (T字有利, green text): EVERYONE gets 120% attack power. This means that glowing yellow battleship-lady staring at you across the screen too.

Parallel approach (同航戦): 100% attack power.

Opposite approach (反航戦): 80% attack power.

You get your T crossed (T字不利, red text): 60% attack power. Again like the other three states, this applies to all vessels in the combat.

The only control you have over Crossing the T is Saiun, which prevents you from getting crossed. Green-text basically becomes useful when you overpower the enemy and want to finish things as fast as possible during the day with fewer enemy shots. Surprisingly, you might actually need the red-text "T-crossed" state so you can absorb hits more easily in a node you're not fighting a boss in, so you can make it through; as a result, Saiun becomes more of a situational recon plane than a must-have.

For your thoughts, there's a bit on this in the bottom section of this page: http://wikiwiki.jp/kancolle/?%BF%D8%B7%C1 where a guy does a table of results using formations against the same enemies.