Talk:Combat/@comment-24430017-20141108233739/@comment-24430017-20141109071344

That is a completely different situation. For ship stats in general, higher is better. For equipment set ups it depends a lot on the situation (Rather than thinking of it in terms of pure max damage, it is more useful to think of it as a probility distribution for damage). You typically want to evaluate your odds of sinking enemy ships not how much your max hit can be for.

KTKM and Ooi are generally better with double attack setup but in certain situations like Event bosses, you might consider using cut-in on KTKM.

For DD this is often a question of their luck stat, amount of enemy CV opposition (one of major sources of DD damage), and the amount of damage they might take. The last part about damage is a huge factor in considering what setups work. Cut-in chance and their relative effectiveness rises (you have to hit over armor) as you take damage whereas double attack damage decreases.

I think that we could highlight some more typical recommended set-ups, but it is highly misleading to try to oversimplify this into better/worse.