Board Thread:Questions and Answers/@comment-27862274-20160926133222/@comment-61.120.190.116-20160928155908

Expedition:

Expedition 2: You need this. Potentially a free bucket, plus extra 100 ammo every half hour.

Expedition 3: Helps negate fuel loss from Expedition 2.

Expedition 5: If you have time during the day, Expedition 5 a bit is more efficient than Expedition 21. In 3 hours, you can get 400/400 instead of 320/270, on top of using one less destroyer and having no level reqs.

Expedition 6: I wouldn't recommend doing this unless you feel confident about fuel consumption. Gives out extra bauxite every 40 mins.

Expedition 9: Consider this for night expeditions (or day if you can spare 4 hours). Lots of fuel, plus buckets. Same comp as Expedition 5.

Expedition 11: Extra bauxite every four hours. Four ships, two can be subs, no CL needed.

Expedition 12: 8 hours, extra ammo and steel with some small amount of fuel and bauxite. 4 ships, 2 can be subs.

Expedition 13: Same as Exp9, but with six ships. Compared to Exp21, it provides more ammo at the cost of less fuel, but it also has a chance to provide buckets.

Expedition 14: 6 hours, 6 ships, needs one CL, allows two subs, ammo, steel and maybe a bucket. Not too hot on this, but you do need ammo.

Expedition 15/16: If you're busy and have a half a day away from the internet, I'd give these a shot. Obscene gains if combined, though Exp15 needs two CVL. Both of them allow for two subs each.

Expedition 38: Just a personal favorite. Allows one sub, doesn't need CL. I'd  only use this if fuel and steel start to become concerns.

Ships:

Consider dropping Yuubari (and maybe Jintsuu) as expedition ships. You're trying to save ammo, so it's counterproductive to use the one CL that eats up the most ammo. Jintsuu might be alright, but you're probably better off using a CL that eats up less ammo (non-K2 Sendai-class, Kuma-class, Isuzu K2,  ideally Tenryuu-class) Abukuma is alright but she needs her Daihatsu.

I'm probably repeating myself, try to add at least one sub to your expeditions. Exp2/3 can be all subs, Exp5/6/9/12/13/14/15/16/24/38 allow room for at least one sub.

PvP:

I'd try to stop using Iowa for PvP. Whatever you sub her for will probably be weaker, but if you're that desperate for resources, she could use a break. A Nagato-class might be enough, or K2 Fusou-class.

Some personal advice though: if you want to win in PvP, I'd recomend using a carrier. Though using carriers in PvP is questionable, if you're facing just one enemy carrier, it's not a bad idea to add one carrier (preferably CVL) loaded purely with fighters plus Saiun. You'll lose bauxite, but far less than a regular carriers. If they have no carriers, then free AS+ plus no bauxite loss. I'm suggesting this since Air Superiority helps out a weaker fleet win. (t. has S-ranked against Yamatos and Iowa with Mutsu and Fusous.)

I'd replace Pringles with a K2 CLT. Same ammo consumption (unless you're using Kiso), but less fuel. 2xTorp+Sub KTKM's opening attack will probably kill/cripple more things that Prinz usually does on her own. If you're facing a weaker fleet, Guns+Sub Kiso is better about taking out multiple weak targets.

If you're facing off against all sub-fleets, solo ships, or a low level torpedo squad, I'd recommend using it as a a chance to sparkle your destroyers. However, though they're sparkled, only the flagship and MVP will have enough morale to do multiple expeditions. So, try to keep those sparkled.