Talk:Tutorial: Leveling/@comment-165.228.222.38-20141231035519

Was going to edit 2-4A but took a look at the editing page and got dizzy. Feel free to edit/copy this

[2-4A or B]

Overview A map that's not too difficult for low level admirals who have the right vessels. This map is generally for levelling ships that are armour and firepower heavy. Eg CA(V), BB(V), CV(L). The node offers a decent amount of exp at the cost of morale so be aware of that.

Note: If you're feeling lucky you may choose to advance to the second node but be aware that there's a BB(s) at the second node and dishes out quite a beating if you're not careful.

Suggested Composition Make the flagship the ship you want to level. -At least 1-3 CV(L)s. Load them up with strike aircraft and they'll take care of at least 2-4 enemy ships. -At least 1 BB(V) to allow you to enter the second shelling phase.

Note: I haven't really experimented with ship compositions so feel free to do so. The setup above often allows the CV(L)s to steal MVP.

Tips -End at node A if you're not feeling confident -When using carriers and battleships, don't bother sticking them into the repair docks until they hit minor damage to moderate damage. Since a -5DP could easily result in a 1hr timer, just bucket them after some damage. Take note that light damage does not put a disadvantage on ships. Only moderate damage does. -Never go past the 2nd node. 3rd node will have enemy carriers and battleships. Since your carriers are fitted with strike aircraft they'll stand no chance in the opening carrier battle phase. Trust me. I've made that mistake before.