Board Thread:Game Updates/@comment-3502824-20180103030504/@comment-27999059-20180211124639

Shinhwalee wrote: Devs never make Quests that blindly appear without any pre-requisites these days, though the prerequisites mostly tend to be quite simple quests or just Weeklies/Dailies which some people are too freaking lazy to accomplish or even touch.

Are there even people who don't touch dailies and weeklies? 0.o. Didn't realise there are such TTKs. But, to be fair, I recently completed the Mikawa Fleet quest and it is hilarious and baffeling how much that quest gates of in terms of end-game content: like a reason to complete world 6-3/4/5 and other quests. And sometimes composition quests lock off a lot of goodies too: I only recently got Kawakaze, and I needed Kawakaze Kai Ni for a comp quest-line that eventually lead me to the Akagi quest for a free Skilled Crewmember (SCM) that led into the 6-1 quest that led into the Zara quest, the amazing Bow torpedoes  (special CI ones) Arsenal quest. I finally had enough SCMs to make those Skilled Type 2 Seaplane Fighter Kais too. So quest chaining can be really frustrating.

On the matter of ARs: I always chose ARs over anything else. Correct me if I am wrong, ARs are always offered as a choice with other equipment that is usually either buildable or come as standard equips on ships. I currently have 4 ARs, so people must have been not picking ARs in other quests. Even with the quarterly Naganami Kai Ni quest taken out, I would still have 3 ARs. In my opinion, always go for the item that can't be built or aquired otherwise.