Board Thread:Questions and Answers/@comment-24731329-20150222102627/@comment-25730832-20150222105725

It's not that easy to judge when someone should proceed or not. I can't tell you if your fleet will succeed or not too since they are many factors involved in deciding that.

I'll try and answer your questions somehow but remember, it's up to you whether you want to give the next stage a hit or not (RNG sama might help or hate you).

1) Depends, I'll just try listing something that you kinda need to deal with each map.

2-1: It's like 1-4 but with more CVL/CV in the enemy's fleet (it's pretty much a carrier stage). A CV/CVL in your fleet will help to reduce their damges and with a BB you can do 2nd shelling to take most of them down (I guess). This map has quite a bit of RNG compass troll so don't complain if you're not reaching the boss.

2-2: If you have a CVL/CV/AV in your fleet you can get to the boss easily, the hard part is getting to the pre-boss node. There's more BB here and the boss' fleet is a lot tougher so if you can't pass this map, it can also be a good place to farm new ships.

2-3: More nodes, more ships, boss node has CV and BB. You'll need more firepower and air power for this one.

2-4: This is where you'll possibly be stuck in your early TTK carreer. Don't feel down if you can't pass this one. It's a pain in the butt. This one can serves to be a good lvling place (see Lvling tutorial page for more info).

2) This one is seriously up to you. Think you're lacking in some main class department? Try building them or just do sortie while lvling and they might show up. (Although you seems to have most of the required classes already)

3) I can't really say till what lvl...but if you want to play safe get them to their Kai form first (not Kai ni) and it might make your campaign smoother. Still not guarentee win, just less probability of them getting hit.