Talk:Fall 2014 Event/@comment-25251863-20141118105349/@comment-24332640-20141118113321

The easiest route is probably B-D-F. In order to go B-D-F you'll want at most 2 BB(V) and at most 1 CVL (and no CVs) in your first fleet. The rest should probably be cruisers (light or heavy, whatever you've got). Your second fleet can remain the same. B-D-F still isn't guaranteed because the initial A or B node is random, but if you go B you should completely avoid E which is the only node with enemy air power. Meaning you can trivially get air superiority and spotting attacks.

All BBs, CAs, and CLs (at leas the ones that have non-zero plane counts) should be equipped with two guns and a spotter plane. If you have a fourth spot use it for radar. For your second fleet, stop this gun+torpedo combo. Either equip double torpedos on high-luck ships for torpedo cut-ins or go with double guns. Actually, just go with double guns. The boss isn't tough enough to warrant cut-ins and double attacks are more reliable. Third slot should be radars if you have small radars. Otherwise maybe a boiler or something to increase evasion. Or a damecon if you're really desparate.