Expedition

Unlocking Expeditions
You must complete Quest A4 (Have 1 light cruiser as your flagship, 6 ships total in your fleet) to unlock expedition mode. Each expedition will become available as soon as the previous expedition is successfully completed.

Reward Chart
An adaptation of this chart can be found on the Kancolle Collection Online Spreadsheet.

Conditions

 * You can use light carrier (CVL), seaplane tender (AV) instead of standard carrier (CV) for carrier expeditions. However, if the requirement stated that it's needed specific type of carrier, such as CVL or AV, the other type won't count.
 * You can use Aviation SS (SSV) for submarine (SS) expeditions, unless stated otherwise below.
 * Aviation CA (remodeled Mogami-class and Tone-class) will NOT be counted as CA for requirement.
 * Torpedo CL (remodeled Ooi, Kitakami and Kiso) will NOT be counted as CL for requirement.
 * Aviation BB (remodeled Ise-class and Fusou-class) will NOT be counted as BB for requirement. Likewise, normal BB class (Kongou-class, Nagato-class, Bismark-class and Yamato-class) cannot finish an expedition that requires BBV (Aviation BB).
 * To obtain Drum Canister you've to clear quest F11 and F12 or craft equipment.
 * Please see the Glossary for additional information on letter abbreviations.

Theoretical Hourly Net Earnings
Best possible income using ships with the lowest resource consumption possible.

Support Expeditions
Support expeditions involve sending a fleet into an expedition, which will then provide additional bombardment during the first phase. For the November 2013 event and Spring 2014, there were two support expeditions (109/117 and 110/118), and for more veteran admirals, expeditions 33 and 34. You will need to successfully finish expedition 18 to unlock expedition 33, and expedition 26 to unlock expedition 34. Currently, expeditions 33 and 34 work only in world 5.

There are two major differences between 109/33/117 and 110/34/118: To start a support expedition, you will need to bring a minimum of two DDs (Destroyers) with the other 4 slots comprised of whatever you like, however the composition will affect what type of firepower support is provided.
 * 109/33/117 supports you in general node battles, the amount of battles they help with seems to be random.
 * 110/34/118 however is for support in the BOSS NODE ONLY. This is generally the one you go for, and is more or less guaranteed to happen.


 * 1. Aerial Support
 * Sends a number of planes to carry out bombardment and torpedo attacks.


 * Condition: 3 or more CV, CVL or amphibious plane tender.
 * Resources: Bauxite and 4 units of Ammunition
 * Advantages:


 * Damage is spread out, and likely to hit the flagship (good for events)
 * Low cost since the only bauxite needed is for planes which were shot down by enemy AA.
 * Disadvantages:


 * Spread out damage is unlikely to sink any particular ship.
 * Planes sent are affected by enemy AA, so will be less effective against high AA enemy fleets.


 * 2. Long distance Torpedo Attack
 * High miss chance and low damage. Currently, no practical use (stated in wikiwiki). Damage is lower than even normal torpedo attacks.


 * Condition: At least 4CL, CLT or DD. And has total Torpedo stats above 250.
 * Resources: 4 units of Ammunition


 * 3. Support Shelling
 * If none of the aforementioned conditions are met, support fleet will use their main guns to shell the enemies. Damage depends on Artillery stats. CVs and CVL are counted slightly differently, and use the following formula to calculate their firepower. (Referenced from wikiwiki)
 * 55 + (1.5 × artillery) + (1.5 × torpedo) x slots + (2.0 × divebomb) x slots
 * e.g. Kaga Kai with 4 slots of Suisei 12A Divebombers:
 * 55 + (1.5 x 49) + (1.5 x 0) x 4 + (2.0 x 10) x 4 = 208, i.e. Kaga will effectively have 208 firepower.
 * Hence it is advisable to go 2DD 2CV 2BB for the strongest firepower (any more CVs/CVLs will change it to aerial support). CVLs have great cost-performance ratio here (no. of planes don't count, only slots).


 * Condition: Not meeting any of the two conditions above.
 * Resources: 8 units of Ammunition
 * Advantages:


 * High damage if hit, and likely to sink an enemy ship or badly damage it.
 * Disadvantages:


 * High cost, even if the support wasn't activated during sortie.

Support expeditions will end if either of these two conditions are fulfilled: Please make sure you run the sortie you wish to do the moment you start the expedition!
 * 1) You finish a sortie.
 * 2) The timer runs out.

Additional information can be found here: Wikiwiki Link for support fleet