Talk:World 5/@comment-101.165.115.158-20190109135418/@comment-37955540-20190114073503

Off.. what? My comp does not off-route if you check branching rules carefully. And I agree, there are loads of fun in optimizing the fleet, and cutting expected costs per boss sink. So how is what I am doing not fulfilling that? You mean a light comp can nail down boss node reliably or what?

@Ekel Glad it helps. Bulge is very useful because every time you get hit for more than scratch damage, you take 9 or 10 damage less in expectation. And that makes a huge difference on your HP when you enter pre-boss and boss nodes. Another thing I find useful is that you should always use PVP as your free sparkles. 6 PVPs and you have a fully sparkled yamasushi. CAVs can be sparkled through daily sorties if you use them. As shown by KC simulator, sparkling usually gives you ~10% additional chance in sinking the boss. That is the same level of improvement as if you send a support fleet, but the difference in cost is huge.

Are you sure it is really rng that throws you off? I am sending boss support to increase effectiveness of nelson touch (because you do not want that to hit destroyers), and I use a 46 cm on nelson for a chance to  trigger her special attack instantly. Maybe you can show your equipments so we can see if there is anything we can improve on.

Ah and one more thing, never sortie at 3X conditions, wait till you get 49. Why that is important? The worst case is that you sortie at condition 30, and the game mechanic says you have -3 condition when you enter a battle, so you get orange face even though it does not show you. On the other hand, if you start with 49 condition and obtain a MVP somewhere before boss node, you get a free sparkle, and it could just be the difference of sinking the boss or not.