Talk:General Discussion/@comment-24896437-20140610023737/@comment-139.193.105.119-20140611191456

^ That's two of one type and one of another. The original comment was that no map requires more than two of the same type of ship. This still stands.

Generally speaking, EXCLUSION rules have consistently required only two of the same type of ship. What would force us to use crazy combos requiring more of the same type is usually either node composition or guaranteed branching rules. If that sounds contradictory, exclusion rules are rules that prevent a fleet from entering a node unless a specific composition is obeyed. 3-3 is one example. Any composition without 2 CVs/CVLs will never reach the boss. Guaranteed branching rules are rules that guarantee an encounter if a specific composition is obeyed. Spring 2014 E-4 is one example. With 4 DDs you're guaranteed a boss encounter (assuming you can pass the node of doom) but you can still get there as long as you have 2. The key point is that exclusion rules are much stronger than guaranteed branching rules because the latter will not exclude you from a node. You'd still have some percentage of probability of getting there. It's just that following the rule gives you 100% chance.