Talk:General Discussion/@comment-5046483-20150915073834/@comment-139.216.148.160-20150915234001

There's an easy solution for combat mechanics arguments you know. Just run a test

200 sample size each. 4-5 middle route. Shoukaku/Zuikaku vs whatever.

Primary Endpoints: Average opening airstrike damage. Average shelling damage

Secondary Endpoints: Hit rate. Number of times plane slot gets rekt to 0. Number of times CV gets chuuha'd or more. Number of enemies sunk. Number of times map cleared

You could go into a deeper analysis of correcting for target armor. But ain't nobody got time fo that. Remember that this will be a test of functionality (and usefulness to fleet performance) not a direct comparison of hard values. (You might have to switch those endpoints around a bit. I don't know, i typed this on a whim)