Talk:Spring 2015 Event/@comment-24777033-20150511172148/@comment-137.111.13.200-20150512034612

Nep-Nep I understand how you want the event to be harder but my gripe is about the 'better rewards' part. Imagine if the devs made an even harder difficulty, lets call it 'lunatic' for the sake of reference. People who complete lunatic would get better equipment rewards, hypothetically a shinden kai. Now the people who have completed the event on lunatic have a clear advantage over the people who didn't. The devs need to raise the difficulty of the next event to compensate for the powerful equipment rewards from the previous event. The difficulty of the event would get progressively harder until it is impossible to for new admirals to complete the event on lunatic difficulty. While new admirals cannot complete the event on lunatic, some veterans would complain that the event is too easy (due to their op equipment). This is how I view the situation now, albeit on a much more manageable scale. Where should the devs draw the line about better rewards, to avoid power creep? If the rewards were better than the previous event, we have the situation above. If they were worse, veterans don't have much incentive to play on the hardest difficulty and people would complain. My opinion is that I prefer rewards to have moderate stats to avoid power creep since I have seen games turn to shit because of powercreep and I don't want Kancolle to be one of those games.