Talk:General Discussion/@comment-24980562-20160325020240/@comment-5046483-20160331033721

Depends what you mean there Kurokami because although KanColle isn't PvP based it IS competetive, even if not everyone chooses to compete. When it comes to convenience items like dock spaces, construction slots and fleet expansions they don't give any real advantage to players who buy them over those that don't depending on how frugal the non-buyer is with buckets and rapid construction items, and no matter how many fleet girls you have you can only use up to 24 at any one time anyway which everyone can use through regular gameplay.

However purchasable items like resources, buckets, screws, onigiri, underway repleneshment Irako and Mamiya and to a lesser extent equip expansion slots definitely skew the game in the favour of those who can afford to keep their fleet supplied over those who can't. Even if two players play all day every day the one who buys buckets and resources will be able to keep going for longer than the one who relies on quest rewards and expeditions and therefore score higher at the end of the month. Same issue with screws, those who can afford to buy them will have their equipment enhanced much faster than those who can't and will therefor have a more efficient fleet.