Thread:Oradimi/@comment-32924908-20171125235416/@comment-28362468-20171126110149

Ok so, I will say something about each of your ships' setups (you sent me the message at 1 AM in my timezone, sorry that I couldn't answer fast):

-For Kongou : Bringing a 3 slots BB (Or any non kai ship) in an event map is a really bad idea, because you can't make a proper setup on your ship. A BB, in the vast majority of cases, has to equip 2 red guns, one recon seaplane, and an AP shell. If you put only one gun, your ship will not trigger any special attack, and thus will make only shitty single attacks.

-For Mogami : Bringing only 2 seaplane bombers for artillery spotting (the thing to get special attacks at day) is not recommended if the enemy has a high AA power, because if the two seaplane bombers gets shotdown completely (0 slot), your ship won't be able to artillery spot, so you want generally to put at least one standard recon seaplane. I think you're doing it in easy mode, so I guess this isn't really important, but be aware of that. Also, with your image I can't see in which slots your seaplanes are. Each slot has a different size, so when equipping planes, the place where you equip it matters : you should put them in the largest slots (the number you can see on the left of the equipment indicates the size of the slot.

-For Kirishima and Haruna : I already said the problem for Kongou, the standard setup is 2 red guns, 1 recon seaplane and an AP shell. If you put one red gun and one yellow gun, first it will directly reduce your firepower since the yellow gun you putted is +7 FP and the red one one you putted is +20 FP, so you lose 13 FP. Secondly, with your current setup, your ship will either do an AP cut-in, with a multiplier of 150%, compared to 100% for a single attack (obviously), or a secondary gun cut-in, with a multiplier of 110%. If you put a red gun instead of a yellow, you will trigger either an AP cut-in (150% multiplier) or a double attack (120% x2). As you can see, the double attack is far more powerful (120% x2) than a secondary gun cut-in (110% x1). So, replace the yellow gun with a red gun.

-For Ryuujou and Chitose : I can say the same as for Mogami in term of equipping order. Something you should know about aircraft carriers : the fighters should be on the smallest slots, and the bombers on the largest. Also, except when you want really high air power by equipping only fighters, you should ALWAYS place a bomber in the first slot of the CV(L/B). It will gain an additionnal 10% damage in case of a critical hit like that. Also each max proficiency bomber you put on your aircraft carrier will add an additionnal 10% damage in case of a critical, this value in the first slot is just doubled (10 + 10%).

-For Yura : do not, EVER, put a seaplane bomber on Yura. She has extremely small slots (between 1 and 2 depending of the slot) that can be shot down extremely easily, and that will not do any significant damage. If it's shot down, then she loses her ability to artillery spot. Also, if you put any kind of bomber or fighter plane (not recon plane) in escort fleet of a combined fleet, these will only launch when your fleet faces an abyssal combined fleet. Also, to gain more accuracy against PT imps, the best setup is 2 high angle guns (like the one on Harukaze), and a skilled lookouts http://kancolle.wikia.com/wiki/Skilled_Lookouts (this). You should equip that on Yura to rekt PT imps. Recon seaplanes or AA guns are also a good idea. For more information about rekting PT imps, I invite you to go on this page : http://kancolle.wikia.com/wiki/PT_Imp_Pack. Avoid equipping PT imp rekting setup on your BBs, that's not their job.

-For Harukaze : Forget that setup. If you made this to get an AA cut-in, okay, but this AA cut-in remains weak and she loses the ability to do double attack at night. I recommend you put the same equipment that the one for Yura I mentionned above (2 high angle guns and a skilled lookouts or an AA gun if you don't have any skilled lookoouts). Also, why would you take Harukaze in combat ?! She not meant for that ! You should replace her.

-For Choukai and Maya : That setup will trigger a luck based CI at night instead of an almost guaranteed double attack, and a weak secondary guns CI on day instead of a double attack. Remove the yellow guns, and put a auxiliary equipment like an AA gun or skilled lookouts to rekt PT imps, or a RADAR if you don't have to rekt PT imps.

-For Yukikaze : replace the AA gun with an high angle gun to trigger double attack at night instead of single attack, and your setup will be perfect.

-For Mutsuki : same setup as the others (2 high angle guns and a skilled lookouts / AA gun). Also, why would you take Mutsuki in combat ?! She not meant for that ! She can carry daihatsus for transport operations, but if it's not a transport operation, do NOT take her. You should replace her.

Okay, that concludes what I had to say about your setup. If you need any other help, send me a message, and I will try to answer it the faster I can. I live in west Europe, so it's sunday 12 PM at the time I'm sending this message.