User blog comment:Kuras/Fall Event 2016/@comment-29735334-20161130183006

Report from E-5H:

I am currently in the middle of unlocking the second, hidden, starting node. Since Kuras had spare fast CVL to use in the unlocking process, he got an easier time to go through the shortest route to A node (BCGIHDA) with fast fleet with less than 5 FBB and CV combined, all the while maintaining serious air power and opening strike. For people like me, who had all my fast CVLs locked in E-4, it will need a bit of thinking. Therefore, I'd like to provide a sample fleet that can run BCGIHDA without CVL.



Basically, it was 2FBB 2CA 2CV(B) + 1CA 1CL 2DD 2CLT. Detailed equipment loadout can be checked via battle player. I believe one the CAs in main fleet can be subbed with a DD, just in case that one has his/her Maya K2 locked out and only has DDs for AACI duty. My carriers all have 3 fighters and 1 torpedo bombers each, with total fighter power of around 470 at the beginning. This makes their opening air strike a bit weak, but it is the consequence of having one less aircraft carrying ship. However, my priority in this run is to secure air superiority in all nodes, which this fleet did. By the time I reached node A, the fleet still has about 410 fighter power, and still got AS. Total LoS was about 43 with 33 formula.

If one prefers more carriers, 2CA 4CV(B) main fleet with an appropriate escort fleet may get similar routing. Further testing is still needed. Regarding the A node battle, like Kuras had noted, night battle CI-oriented setup is not an urgent necessity, though I rolled with it anyway. :P

In this particular run, I was still in the middle of meeting the perfect air defense requirement, so I had all my LBAS planes set to air defense. The setup is very similar to Kuras' guide, but I subbed Saiuns for Raidens to complement the Reppus - and they did really well. Once I satisfied the air defense requirement, I may deploy them to the boss node and G node.