Talk:Summer 2014 Event/@comment-25237954-20140807000445/@comment-24332640-20140807022321

Clovernight: Air superiority is pretty unambiguous. It's based on nothing but the plane count for each slot and the plane's AA stat. And that's been thoroughly tested since it's one thing the game actually explicitly tells you. You can send different configurations up against different enemies (who's air superiority values are also known) and be able to reliably predict whether they will get air superiority or not based on just those values.

Ship AA shoots down planes after that. But the specifics seem like kind of a mess...there are fleetwide defense bonuses for certain equipment, sliding animations, blah blah blah. I haven't seen a single reliable guide to what all that shit does. But I think to get the most out of your ship's AA stat you also need to have AA or high angle guns of some sort, which you won't typically equip on CVs (you could, but nobody does...) which is why I said it's the least important on CVs.