User:Admiral Mikado

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 Admiral Mikado Resources

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Ships I have yet to obtain

{| style="width:100%;text-align:center;height: 100px" Ah yes, my first event... Good times... As I said, it was my very first event. Which obviously means: my ships were shit, my equipment was shit, my resources were shit, everything was shit. Not to mention that the very same event introduced Artillery Spotting and LOS checks, so no one had any clue what was going on or how things worked at first. Needless to say, I was unable to clear all maps. Well, I would have been able to beat E-5, but I ran out of buckets, so whatever. Meh, it was my first event, I expected as much. Oh, I don't even know how to properly express how much I hated this event, but I'll try... Aleutian Islands AL would be easy, they said. It'd be nice for beginners, they said. Well, fuck you too, devs. When the very first node on the very first map threw a troll sub at me, followed by a night battle node, I knew I was in for a tough ride. And I was by no means a beginner anymore. Luckily the boss was ridiculously easy, so as long as I somehow managed to survive my trip to it, S-Rank was pretty much guaranteed. I used 1 BBV 3 CA 2 CVL and hardly faced any problems. The next map, the last level of AL, was a whole different story. I wanted to take the "easy" route with 2 CA 2 DD 2 CVL, but at that time I didn't have enough destroyers and needed to save them for MI, so I opted for the "hard" route with 1 BBV 2 CA 1 DD 2 CVL. Each node had its own kind of bullshit. The first node simply had strong ships. The second node was yet again a night battle node, which also showed me why I should hate those new Late Model destroyers they introduced with the event. When my ships could tank double attacks from flagship Ru & Ta and take scratch damage at worst, only to get OHK'd by a single attack from a Late Model destroyer, I knew something was off. Not to mention their ridiculous evasion. Hooray for bullshit enemy ships. The next node basically boiled down to flipping a coin and hoping I guessed right. It had two fleet patterns. One consisted of a rather strong surface fleet with a battleship, light carrier and other shit. The other one consisted of submarines only. No sub icon on the map to tell me it's a sub node. So yeah, in the end it meant I had to pick either Line Ahead or Line Abreast and hope I face the right enemy fleet. Picked the wrong formation? Well, sucks to be you. And once I reached the boss node, I had fun dealing with Hoppo. Luckily I had enough Type 3 Shells for my ships, otherwise it would have meant scratch damage against her. Luckily she wasn't THAT bad. Yet again, the boss was rather easy while the normal nodes were fucking bullshit. And AL was supposed to be beginner-friendly? ggwp, devs. Midway After the various kinds of bullshit I had to endure in AL I was prepared to face even bigger bullshit in MI. Turned out I was wrong. Oh so wrong. Midway was a joke. After the trouble I had with AL I really thought MI would be harder. But nope, I cruised through it without even trying. Only my resources were suffering - especially my bauxite reserves - since I had to use two fleets at once. The compass on E-4 was a bit annoying, but that's it. Little did I know that what would come after Midway came close to make me ragequit this game altogether... The Counterattack Oh gawd, E-6... words fail to accurately describe how horrible this map was, but I'm gonna try. Only those who tried to beat it can understand the pain. First of all, no ship allowed that had been used in AL or MI. Also, no Combined Fleet. Which translated to an extremely bad start as I had already used the majority of my strong ships in the previous maps. And yes, I did plan ahead for every single map. Didn't help me much in the end. Anyway, the first node already threw flagship Ta & Nu at me, and it only got worse from there. Brought more than one subs? Say hello to the dead end. Then I had to choose between a full sub node or a night battle node. Didn't want the night battle node, so I had to bring either 2 CA(V), 2 CVL or 3 CV(L) to avoid it. The subs were just horrible. Even though they were in Echelon or Line Abreast they managed to crit my ships more often than not. And it didn't get any better, because then I had to choose yet again. Night battle node? Bring 1 CVL at most and pray to the compass. Want to avoid it completely? Bring 2 CVL and enjoy a pre-boss node with CV Hime and flagship Wo with takoyakis among other things. And no matter which route I took, in order to reach the boss node I needed a ridiculously high LOS, so a Saiun on each carrier was pretty much mandatory. The CV Hime node was the worst part of the entire map, probably even worse than the boss node itself... Almost all sorties ended there. I could pick whatever formation I wanted. I could bring Yamato or Musashi with their OP armour (At that point I didn't have them yet, so whatever). I didn't matter. If CV Hime hit my ships, they were done for. It didn't help matters that to ensure this route I had to bring 2 CVL, which aren't exactly known for their durability. And even when I managed to pass that node, the boss didn't get easier. I tried I don't know how many different fleet setups, but in the end it didn't matter because CV Hime just wrecked everyone and that's it. My resources were dwindling faster than expected, so near the end I just went YOLO and used 2 BB 2 CAV 1 CLT 1 CV, and to my surprise I actually made some progress. Then came the final kill... If you thought one BB Hime was bad enough, how about TWO of them? Reading up on other players' experiences with their last dances, I was prepared to run out of resources before I could even reach the final kill, but here I was, one boss kill away from clearing this fucking map... And despite my worst expectations, I got that final kill on my first try. It all went down in night battle. Only Ooi could still attack, both BB Princesses were still alive. Ooi targeted the right one and managed to kill her. E-6 clear, Isokaze obtained, Summer Event completed. I seriously don't want to experience an event like this ever again... Oh right, the Fall Event. Meh, whatever... There's not much to say about it. As if it was an apology for the clusterfuck that was the Summer Event, this one was laughably easy. This event yet again featured the ship locking mechanic, but fortunately it was veeeeeeery lenient this time around. Ships used in E-1 & E-2 couldn't be used in E-3, and vice versa. But unlike in the Summer Event you could use all ships in E-4 and there were no restrictions for support fleets. E-1 was nothing special. I cruised through it in less than an hour. E-2 wasn't that hard either. Sure, you could use only light cruisers and destroyers, and it had a night battle node, but it still was surprisingly easy. The boss could get annoying sometimes, especially with her hilariously high luck which pretty much guaranteed Cut-Ins, but that's it. E-3 wasn't exactly easy, but medium difficulty at worst, especially with the right fleet setup. Which I used, fortunately. Avoiding both whirlpools sure made life a while lot easier, especially for farming. E-4 was meh at best. It had once again CV Hime at the pre-boss node, but if you passed her the rest was piss-easy. Not even the boss posed that much of a threat. Needless to say I cleared that map pretty fast as well. Then I spent the rest of the event in E-3, farming Akitsumaru and Noshiro since I didn't have them back then. As a nice bonus I also got 11 Maruyus, which made my KTKM-sama very happy. I didn't have to worry about Asagumo, the new event-exclusive random drop, because I got her on my last E-2 boss kill. All in all this event felt more like a nice vacation. The maps were easy, the rewards were awesome. Ah yes, the Winter Event, with lots of new stuff... First of all, no more difficulty scaling that's depending on your HQ Level, now you could just pick the difficulty level for each map individually. Basic rewards, like ships, stayed the same for everyone, while those who liked it hard got awesome extra perks. Especially the Hard Mode rewards for E-1 and E-2 were pretty sweet. E-1 was a joke regardless of the difficulty setting. Just give everyone sonars and depth charges, that's it. E-2 wasn't exactly hard - even on Hard Mode - but merely tedious due to the number of boss kills necessary to clear it. But it was totally worth it. That Prototype 51cm Twin Cannon sure packs quite the punch. E-3 was piss-easy; I needed only five sorties to clear it. E-4 in turn was a lot harder. Which is hardly surprising when the boss is yet again CV Hime. The last kill would have been a nightmare if it wasn't for my boss support fleet which literally managed to kill everyone except CV Hime and a lonely flagship Nu that was left heavily damaged. E-5 was on a completely different level, though... I tried it on Hard Mode at first since I cleared every other map on the same setting, but quickly realised that it was futile. I would have run out of resources before I could have got to the final kill, no to mention clear it. So I just settled with the next best difficulty level and cleared the map without too much trouble. I spent a day or two trying to get Shioi in E-4, but gave up on that because yet again my resources wouldn't have survived it. There wasn't much else for me to farm anyway. I got Asashimo, this event's exclusive random drop, from the pre-boss node in E-5 while clearing it, and Hatsukaze & Kiyoshimo, the other two destroyers that were still missing, came to me while I was clearing E-2. So in the end I called it quits after just one week and threw the rest of my resources into LSC. Which was probably a good decision because I finally got Bismarck, whom I then levelled in event maps among other places.
 * colspan="2"| Sortie and Event Log
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 * style="text-align:center;background-color:#A596B5;" | Battle of Java Sea,Wake Island and Darwin Island
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 * varlign="top" style="height:50px" | bn_140808_on.jpg
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 * varlign="top" style="height:50px" | bn_140808_on.jpg
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 * style="text-align:center;background-color:#A596B5;" | Operation AL/MI
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 * varlign="top" style="height:50px" | Bn 141114 on.jpg
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 * varlign="top" style="height:50px" | Bn 141114 on.jpg
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 * style="text-align:center;background-color:#A596B5;" | Western New Guinea campaign
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 * varlign="top" style="height:50px" |Bn 150206 on.jpg
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 * varlign="top" style="height:50px" |Bn 150206 on.jpg
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 * style="text-align:center;background-color:#A596B5;" | Operation Hailstorm
 * style="text-align:center;background-color:#A596B5;" | Operation Hailstorm


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