Talk:General Discussion/@comment-25189003-20141009091951/@comment-58.187.46.97-20141009164728

I get what you mean, but "possible" doesn't mean it'll always happen.

There's no telling what RNG gives us, statistic is the only thing that gives us the result closest to what things should be. Maybe just like you said, a ship with 95% dodge rate could get hit like 20 times in a row out of 100 shots, or a ship with 1% evasion could dodge 10 shots in a row, anything is possible. Yes, computer-generated random number is not "random", but statistics aren't 100% accurate either; mathematics and statistics is just the tool that gives us results closest to what things would be.

Most important note: we can't control luck, but we can change things to make favorable outcomes happen more often. Instead of sitting on our arses and pray that your ship girls dodge enemy's atk, how about we equip them with turbines to make it happens more often?

Slightly off-topic, this kinda reminds me when I play World of Tanks with XVM statistics mod on, specifically when people use it. It feels really funny when some players on your team see 19% win chance and immediately quit, but the actual battle result after match was a win (because I actualy stayed in the game and fought to make that 19% happen).

I think I should just conclude it like this:

Personally, I think turbines are very, very useful to be used on submarines if u plan to farm steel in 3-2.