Talk:Suggestion/@comment-25683568-20150227195108/@comment-25534439-20150228011641

Well, I like it and can appreciate the advantages, but I feel like playing devil's advocate for a bit:

I can't see this as being easier for new editors. The wikitext for editing tables and non-visual code changes is fairly easy to learn. It's possible to be a decent editor with a cheat sheet or just having the wikia/wikipedia editing help page open in another tab. Working with heavily rowspanned tables is a bear (I've done row-rearrangements in the DD page. I've taken to drinking to cope), but it doesn't require any more knowledge than the wikitext.

This system now adds the backend modules and Lua scripting to the mix. While simple changes to the tables will be made easier, adding ships or modules will not be, if only for the higher barrier to entry that is added by needing to know the arrangement of the backend modules and Lua.

It is more to ask of them.

Also the combination of the background color and stat highlighting on the Sandbox/EliteShipsKai page makes me ill. And the Sandbox/ShipInfoKai isn't allowing linebreaks between the infocards, which doesn't work so well on smaller monitors. Also echoing Fuji with E11 Hard Mode for the size of this overhaul. I generally support the idea of centralizing the stats, I just don't know if this is the best way of approaching it. I'll think on it some more, but for the moment I'll remain neutral overall.