Talk:Spring 2019 Event/@comment-37269664-20190605075530/@comment-32647310-20190606014554

What folks seem to be forgetting as a general thing is that at its core, KanColle *is* RNG-based. It always has been and it always will...

...but another massive factor is the act of "stacking the deck" or "loading the dice" in your favor. This is done by optimizing things that clearly matter (such as equipment set-ups, upgraded equipment), things that matter but may not be obvious (such as gun fit-bonuses, equipment/girl synergies) and taking into consideration back-end things that folks don't think matter but can be a big factor (such as ship-order and Luck-modding). All of these things are factors and are important to consider.

If you think about this along the same lines as a Table Top RPG (such as Dungeons & Dragons), think of proper setups as bonuses to your character's armor/defense, skill checks, damage, saves and to-hit attributes and the d20 as your RNG (...which is exactly what a dice is really...).

Even though rolling a 1 on the dice is always a failure, no matter what your character has with regard to bonuses and such, optimizing your character increases the liklihood of success when you roll anything other than a 1.

KanColle follows this same princepal.

OP's statement is based on the fact that a LOT of people run suboptimal setups and then blame RNG for their failure.