Talk:Summer 2014 Event/@comment-173.63.70.6-20140823192930/@comment-24928130-20140823214501

Personally I see three compositions that are commonly used in E-6:

1) Heavy fleet - Looking at 2-3 BBs, usually Yamato/Nagato class involved. They make it to the boss more often cause, presumably, their tankiness allows them to take hits and keep going (though experiences from myself and other admirals will probably say otherwise, especially the Nagato-class). However they're not well-suited for the boss fight since they don't really put out a whole lot of damage, especially in yasen. CAs and CLTs shine there. Another problem is that you have to pray that the paper thing CVLs survive.

2) Medium fleet - The composition I used for chipping consisting of 2CAVs, 1BB, 1CLT, and 2CVs. There can be variations of it, but the idea is to have ships that can take at least one hit from Ta/ACP and keep going. By this I mean a regular attack that will result in medium damage. This has been my experience using this fleet. The BB is there to clear trash and the CAVs can help in this respect. CVs can generally take 1-2 hits from heavy hitters before retreating. Boss fights are a bit of a coin toss. The fleet can wipe out most of the mobs before yasen, but that's dependent on the type of engagement you get. Head-on pretty much means you won't sink the boss aside from the miraculous KTKM cut-in, but you can get a pretty good chunk off. Parallel gives a decent chance of getting 1-2 mobs left at the beginning of yasen and sinking BB-hime. Green T well... works when it works, hell when it doesn't.

3) Light fleet - The 2CLT, 2CAV, and 2CV composition (basically, no BBs) is what I used for the last kill and the purpose is to kill as much as possible before any shelling happens. Otherwise you pray the hardest you can that nothing hits. I think both support expedition can certainly help with survivability, but I didn't use any. A composition that disregards defense for all offense.