Talk:World 5/@comment-26082284-20191222200908/@comment-37971548-20191228095241

Common consensus is taht 5-5 is simply the worst map. My own personal experience tend to agree. It's seemingly all just RNG, from the flagships 10% insta-taiha chance on anything below a BB to one-shot submarines in the first node and meeting an elite Re-Classs. Running into Red-T is just icing on the cake, though it wouldn't surprise me if there is some secret mechanic based on enemy fleet level or specifically for this resource garbage disposal of a map.

Node P specifically has almost no rhyme or reason. If you're very lucky, you'll meet a "normal" Re-Class, and with a heavy enough carrier presence, you can actually one-shot her. If you're less lucky, you'll get one of the other compositions and then it's just cross-your-fingers time.

The only comparably decent strategy in the long run is to run Double-Line, as it might increase your survival chance (and I very much do mean the long run). Out of 50 Taiha's, 20-30 might turn into simple Chuuha instead.

And then, of course, there's the boss node itself and it's stupid fucking submarine.

World 6 is a joke in comparison. For all of World 6's various RNG factors and need for LBAS and anti-installation stuff, it's still far easier than 5-5. Even 6-4 without the right gear is far more doable than 5-5.