Spring 2016 Event/E-7

Branching rules

 * Carrier Task Force will start you at Point 1.
 * 2BBV + 4CV and 1CL + 2DD + 2CA(V) + FBB
 * Seems to go a stable north route.
 * Pick node F as node C has a huge amount of ships that hit very hard. You will be routed north afterwards anyway.
 * Surface Task Force will start you at Point 2.

Optimal Land Base Aircraft Configurations

 * 1) AA Defense Squad and 2 Sortie Squads (All boss Targeted)
 * 2) * This setup will have the AA Defense squad with Fighters and interceptors. The more interceptors you bring the more vulnerable your bombers will be.
 * 3) * Depending on the strength of your AA Defense squad. One fighter may be needed in your lead bombing squad.
 * 4) * Pros: Allied aircraft take less damage. Enemy Raids deal less damage.  Less fighters are needed in your main fleet.
 * 5) * Cons: Significantly Less overall damage
 * 6) * Ideally used for pre last dance runs, as this deals with the diamond formation of the boss
 * 7) All Sortie Squads (All boss Targeted)
 * 8) * This setup will have 2-3 fighters in your leading bombing squad. The number of fighters will depend on which difficulty you choose.  Calculating AP/AS/AS+ requirements is recommended.
 * 9) * The second bombing squad will have 1 fighter or a FighterBomber and 3 bombers.
 * 10) * The last squad will have all bombers
 * 11) * Pros: Heavy damage to the boss and supporting ships. Will often result in a kill on the boss before shelling phase occurs.
 * 12) * Cons: Enemy Raids have a greater chance to damage your groups. If you do not calculate your fighter requirements or the diamond formation occurs a significant amount of bombers will be killed.
 * 13) * Ideally used for last dance when AP/AS/AS+ is guaranteed.

Tips

 * On this map Land Based strikes does Zuiun-nuke level damage.
 * This only works if you meet the non-AA variant of the Boss.