Thread:Hayashi H/@comment-1421453-20160109043722/@comment-1421453-20160111070152

Okay, uploaded both the files. Didn't know whether you had other copies of them, so i named them as v2. The enemy dmg calculator only needs carrier FP changes. That can wait for now.

The ohko sheet needs those call-onto-screen functions for enemy, attack type (such as DA,CI), firepower, formation, and battle phase values. Can you make it so that when people choose the enemy and their own attack type, the min and max numbers will be called onto "Required FP values" cells? (For instance, when we pick "Ru Flagship" and "APCI", the min and max values will come to those specific cells)

The 2nd page in ohko sheet is a library which shows the required FP values to ohko all the enemies (that we have written so far). They have come from max values of their related attack types. 3rd page has a comparison table so just ignore that.

I'm also writing the theoretical part (as long as the previous one whohooooo >.< ) But still incomplete and needs some confirmations here and there. If you have time, please read it. I need your opinions and ideas about the process, especially if you find any mistakes. http://kancolle.wikia.com/wiki/User_blog:DynamitMC/How_to_OHKO_an_enemy_-_or_incrase_your_chance_to_sink_it_efficiently

Please ask if you have any problems.