Talk:General Discussion/@comment-24903916-20140826230651/@comment-24903916-20140827075207

When it comes to combat, I've been pondering about the control aspect a bit. I'm all for it if it's possible but I feel like it isn't. Why? Because if this were the case then 1. Fights would be suddenly be biased towards the side with human control, 'cause face it no AI (esp. one for a simple browser game) is going to outsmart us nerds. 2. It would create a enormous amount of additional latency and make fights longer and more prone to error cat. The second issue is more the case, even if all we get to control is the flagship.

Though I really like Kiryuu87's idea of combo attacks. This is a lot more realistically possible with the current game engine (which prolly calcs battle results based on a general view of your fleet comp and its equipment). It could be made to encourage many things like Sister ships together in the fleet. Too many fleets out there right now (including mine) are really just amalgamations of "the best ships stat-wise"->"Taihou has more planes than Akagi and can launch at orange? Screw Akagi, Kaga + Taihow ftw" basically happened when she was released.

Also, the devs really need to revamp the quest system imho. I sometimes wish I didn't have to see Oyodo like 10+ times per day to just do my dailies. Why not just have the factory dailies checkable at the factory?