Talk:Summer 2015 Event/@comment-175.138.248.65-20150907073603/@comment-23961351-20150909120542

^ Sorry if it looked like I implied the game was 0% luck/RNG, i certainly did not mean that, but people exaggerate too much on the comment sections and that makes it look like the game is only affected by luck and that you cant do anything to affect the odds of something happening.

And sorry again cus I really doubt a fleet of 12 lvl 150 ships sparkled can get stopped at, say for example, E-7's node E... repeatitively, unless by repeatitively you mean something like 5 times, which in that case its just that our concept of "many runs/many tries" is very different, same for LSC (Bismarck took me around 65 tries and i didnt thought it was "too many tries", it's suppossed to be rare).

You're right, thats why the difficulty system was introduced i belive and i dont know why did you mention this; with my first paragraph i just tried to say that a game that offers an easy and fast to reach goal is not fun from my point of view.