Talk:Summer 2016 Event/@comment-36.79.156.134-20160816171949/@comment-3131745-20160816175658

Mizuho K1 + Chikuma K2 were the real MVP on my E2H runs. In the 11 runs that took to clear the map, only got booted back to base once (Kasumi K2 critted from full down to 1 HP by an I-class LM, seriously?) and two A-ranks at boss.

AV, CAV, CL, 3 DD. Bring one AACI dedicated DD (Akizuki-class preferred), helps in both air battle node and preboss node. AV with 2x seaplane bombers + Hyoteki. CAV with 2x main gun + 2x seaplane bombers. CL with 2x main gun + seaplane/night recon. Remaining two DDs with 2x main guns + Daihatsu - this map was made for Ooshio K2 and Kasumi K2.

LBAS (suppose you only have one, from clearing E1): 3x best land base bombers + best fighter (minimum range 4), send twice to node I. Don't worry about enemy base attacks.

Mizuho Kai is good here, nice seaplane capacity with Hyoteki, performs both opening airstrike and opening torpedo, with decent results. Tone-class CAV has high LoS and saves your Mogami-class CAV for E3 branchings. Both can achieve AP at air battle node and AS+ (after LBAS strike) at preboss.

Night scout on CL, if it triggers on boss yasen, enables big taps on that phat ass. Bringing 2 Daihatsus drops TP bar by 46 on S-rank, 32 on A-rank. Ooshio K2 and Kasumi K2 are best choices here: high firepower, high night battle potential, can carry Daihatsus.

Can't bring Daihatsus? Load Drum Canisters, it will take a looong time to clear though, and nerfing the CAV, CL and AV combat potential to carry more will make things hard for you.

Another thing: diamond formation with AACI at air battle node. 'Nuff said.