Talk:Mackerel/@comment-28112544-20161022130041

Pretty good fishing trip so far. Just went about doing my usual sorties and caught 12 fishes today (plus finally cleared 6-4!). A lot of those fishes were from normal sparkling runs (no support equipment).

I have a vague theory of how over-fishing mechanism work; only conjectures though, I got no data to support it. Read it for your lulz, you've been warned xD:

*Fish drop rate depends on an arbitary "map morale." Any numbers mentioned below are completely 'arbitary' (to give a feel of what it's like for the sake of conveying the idea).

*Each map suffers "fatigue" from sorties. Similar to kanmusu, the "map morale" drains at different rate (eg -3 if no fish, -10 for each fish dropped).

*"Map morale" drains faster below certain threshold (eg -15 or -20 per sortie if "Map morale" is below 30 when returning to port)

*"Map morale" recovers naturally overtime (eg +1 per minute)

*Fish drop rate is treated similar to Accuracy, ie affected by "map morale" and "fishing equipments." Fishing equipments help raises "accuracy" (referred to as "drop/drop-rate" hereon)

*Each map has a cap of how many fishes can drop before going into "red faced." I'll call this the Soft Cap for the sake of simplicity.

The Drop equation I have in mind looks something like this:

Drop Rate = [Map Specific Soft Cap] x [ (Map Morale Modifier) + (Fishing Gear Bonus) ] / 100

where (Map Morale Modifier) = Max{ 0, Abs[ (Map Morale) - (Threshold) ] }

Example of how that works (assuming Threshold=30 for all maps):

*When (Map Morale) > (Threshold), the Drop Rate is inversely proportional to map fatigue.

*When (Map Morale) < (Threshold), the Drop Rate is 0 for un-aided fleet. Fleet with fishing gear can still get drops at a much lower rate than normal.

This idea came from my observation of 1-1-B. During my sparkling runs (no fishing gear), I only came across 2 fishes max. 1-5 runs (with sonar/bomb naturally) drops first 2(?) fishes quite easily, then slows down dramatically (still can get fish though).

Like I said, these were just my personal thoughts (not to mention lack of sample size =.=). I'm trying to save up, so my fleet haven't really farmed any fishing spot dry (and I don't think I will either). Maybe someone with more time and energy can finally figure out what's going on :)