Talk:General Discussion/@comment-9676492-20140808070530/@comment-24332640-20140808074940

1) Locking out ships is not a hard thing to implement.  At all.  Seriously, not even a little.

2) You make it sound like they don't start programming this stuff until the servers are taken down.  That would be ridiculous.  It's normal to have a test machine they can try this stuff out on ahead of time, then it's just a matter of copying the code over and checking for any weird last-minute bugs that for some reason didn't manifest themselves until it got moved to the production environment (got to hate those...).