Board Thread:Special Events/@comment-1820055-20150207023715/@comment-130.113.69.48-20150212221247

Hard mode

HQ: 100

1st fleet:

Kaga 85: Reppu 601, Reppu 601, Reppu kai, Fleet command center

Kongou 115: 46 cm, 41 cm triple, type 91 ap shell, zero seaplane

Hiei 125: 46 cm, 41 cm triple, type 91 ap shell, zero seaplane

Kirishima 97: 46 cm, 41 cm triple, type 91 ap shell, ar196

Haruna 90: 46 cm, 41 cm triple type 91 ap shell, zero seaplane

Tone 90: 20.3 triple barrel, 20.3 double barrel, type 32 radar, zuiun model 12

2nd fleet:

Jintsuu 117: 20.3 skc, 20.3 triple barrel, night scout plane

Shigure 91: 10 cm HA, 10 cm HA, 10 cm HA with fire director

Goya 63: 53 cm torpedo tubes x2

ooi 95: 20.3 triple barrel x2, kyoteki

ayanami 86: quint torpedo x2, star shell

kitakami 120: quint torpedo x2, kyoteki

common sense but you dont need to fall back if submarine is red on the last prenode. The boss never has anything that can attack subs.

For chip runs, the command facility is better than a dive bomber or the saiun. It prevents dead runs at the cost of 1 dps.

For the final run, saiun for sure, best battleships, sack like hell.