Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-26410416-20150716120909

Hmm... while the long posts could have caused misinterpretations, I believe the readers also should practice caution when addressing it without fully understand what was said.

With that said, I'll keep my post short, makes things easier for everyone.

202.166.14.133 wrote: @OatMealFriend

My misinterpretation came from you rejecting the current difficulty system and suggesting a single map with different branching routes of different difficulties (and presumably the same rewards since it's the same map)

If the rewards part was not part of your suggestion then I'd apologize for my misinterpretation

Your walls of text makes it hard to read and grasp what idea you're going for Here is the thing, a single map can give the same rewards, even with routes of varying degrees of difficulty.

The trick is to make the easiest route comply with the challenge you would expect from the selected difficulty. In other words, the easiest route isn't easy, it's balanced.

On the other hand the other routes could provide far more challenging nodes and much better rewards for those that want them, this could be implemented in a way that the node rewards are even better than the map clearing rewards.