Board Thread:Questions and Answers/@comment-73.220.89.40-20150318192417/@comment-26574811-20151231031808

Severstal wrote:

There are undoubtedly some that go for the imperialist line, but I doubt they are close to 20% and if they think like that, adding allied ships won't placate them. They'll next complain about the balance, or why THIS (something like Albacore) wasn't added. There are some people you can't placate and that's important to keep in mind as well. You don't quite know much about the Japanese, do you?

After WWII, Japan became extremely disgusted about ANYTHING that is visibly related to the war-time Japan. They blame the government for the whole war, and vows to stand against anything that is similar to what the pre-war Japanese government did.

Because of  that, every WWII game made in Japan has to face the same question: Is it trying to promote imperialism? Even a normal, not-at-all-propaganda-ish strategic WWII game like Teitoku no Ketsudan failed to satisfy the Japanese standard.

Does adding Allied ships placate them? Definitely better than Axis ships only. Do you know why Teitoku no Ketsudan faced disputes in Japan and China, while a similar game by the same company, called Kurogane no Hoko, did not? Because in Kurogane, the whole damn war is fictional, using WWII weapons, but not fighting historical WWII. By making Allied ships and Axis ships fighting together, KC will become just like Kurogane, and thus exempt from such disputes. This worked for Kurogane, supposedly it would work for KC as well.