Board Thread:Game Updates/@comment-3502824-20171207155334/@comment-5380363-20171208041747

Ar-cen-ciel wrote: Even with these two upgrades Kancolle would still be hopelessly obsolete against the Chinese copies (nevermind that Azur Lane was right at their docks and started archiving the success Kancolle once did). The game was simply ill-equipped to give a convincing gameplay niche for foreign ships. Not to mention that it lacked so many features that modern browser games would have (such as gift boxes). That being said, Kancolle has a kind of gaming spirit that cannot be replicated by any of these cloned ship-personification games. I don't know how long hardcore Admirals would stay loyal to this game, but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal.

Well, Kancolle never was supposed to be an arcade-y action game. It's more on the lines of a resource management game where you're in charge of training and managing from the top. What happens during the action sequence is entirely RNG to represent each girl's individual decision. It's not like Red Alert where you command your troops in their exact maneuvers or their individual tactics like XCOM.

You're an Armchair Admiral. You're not a Destroyer Commander. You don't get to make field commands. At the very least, that's one thing that Azur Lane decided it doesn't want to do, which is fine. Azur Lane is much better as an action-oriented game.