Talk:General Discussion/@comment-25361436-20140905175045/@comment-24930367-20140905184215

I think, for multiple bomber slot targeting the same target, they calculated the final bombing damage per bomber slot, then sum it up, displaying the damage as a single (sometimes big) number. If one misses, then it's just zero damage for that attack. At least that's what I'd like to believe.

As for torpedo-involved cut-in, they calculated the damage for each attack first, then add them together. So yeah, it's after armor.

And for the difference, I don't know to be honest, since except the beginning animation, their attacking animation are similar (unless there are some tiny details in the animation that I missed).