Board Thread:Game Updates/@comment-3502824-20161013032927/@comment-26574811-20161029134933

Mytyl wrote: Vcharng wrote: Hellcats are the best USN air supremacy fighters of WWII, period. So strong that I think they might not introduce them due to game balance...  KanColle versions don't need to be 1 for 1 to real life. They balance it however they want. See the hand wringing over Zara's armor, or my personal pet peeve, Warspite not being able to equip floatplane bombers. Ships that shouldn't even have torpedoes can still launch them, because that's what KC's system expects of their roles. Relative strength doesn't matter that much for fighters in the game, anyway.

Imagine those admirals that have the Shinden Kai, almost certain to never be offered again. Does anyone really feel disadvantaged (on a mechanical level) by not having one? Would it greatly improve your fortunes if you had it? A 13 or whatever air power fighter wouldn't be that big a deal, especially if you can only ever field one. Shinden Kai has 15 air power, after complete improvent the Zero 52 Iwamoto is equivilant to 14.

Well there are intels about jets coming this fall, so I guess if the hellcats are too strong they can simply make them just a bit weaker then jets, and they can use Japanese aces to balance them again.

Then again, from the tales of "Maya has no Japanese gear onboard anymore", maybe the devs don't mind letting the American gears to be the strongest.