Talk:Suggestion/@comment-25283969-20150920190305/@comment-25637142-20150922031558

A few years ago, CDRW imported interactive maps from Dead Island wiki and implemented it in World 1 page. There are actually two ways to implement this. The old way and the Quest page's way. I have the sample interactive maps here for references.

It's nice and all but after a bit of experiments, I learn they have a lot of limitations. Neither of them works with tabview, in fact, nothing really fancy works with tabview.

For the old approach, the overlay template does not support third-tier page title (Sandbox/E-2-Z works but not Sandbox/Event/E-2-Z; it will convert the forward slash "/" into non-literal equivalence). The viewing screen cannot be customized either so I can't specify the height of the popup

For the new approach, the advance-tooltips class does not allow scrolling so anything too expansive will go out of the screen (as seen in the sandbox example). This is a problem with event maps as they require enemy patterns on 3 difficulties, 2 patterns each (6 patterns in total) but it won't (probably) be an issue on normal maps.

Keep in mind that neither tabview, tooltip nor overlay is mobile-friendly.