Board Thread:Game Updates/@comment-25730832-20151013050733/@comment-27132740-20151102090630

Hayashi H wrote: Arvin30p wrote: KazunaRei wrote: Man I just hope the RNG is toned down this time around. It's no fun to spend 10 minutes sprakling your girls only to get a orange or worst A RED on the first damn node. orz Summer was horrible with that.

Oh and plz no Lineabreast!Sub Taihas either that was all kinds of stupid. . .  I realized that subs in Line abreast can still hit you because I think the initial torpedo strike is not affected by the fleet's formation (or maybe they are just damn lucky). In One of my 3-2A run, I accidentally pressed the line abreast formation and when I knew that my sub won't be killing something, RNG decides to make my wish came true and hits a random DD from full health to sunk. But then again It's RNG that we are talking about. The initial torpedo strike is affected by formation both in damage and accuracy. It's the initial airstrike by aircraft carriers that ignores formations.

Also if early taiha is a problem, you might want to relook your fleet composition in case there's a way to improve it, since sometimes, using LOWER armoured ships may improve survivability over the more heavily armoured ones, even though it seems counterinuitive. User Blog:DynamitMC/How to use "Player Ship Protection Mechanism" in our advantage describes the line of thought and User Blog:Hayashi H/Anti-BWS Fleets describes the BWS-specific case, while this calculator we made allows you to autocalculate the cases you're personally interested in. (goes cross-eyed) Uh that's too much for my poor gaijin brain.

I think I'll just stick with crossing my fingers and hoping for the best. ..