Talk:Line of Sight/@comment-119.56.119.169-20141201061133/@comment-182.234.151.229-20141216012844

From :

http://jbbs.shitaraba.net/bbs/read.cgi/netgame/13745/1400461230/420

艦爆x0.6+艦功x0.8+艦偵x1.0+水偵x1.2+水上爆x1.0+電探x0.6+探照灯x0.5 -司令部レベルx0.4(端数切り上げ)+素索敵の平方根を個別に合計

2-5の難易度は30. +1ごとに到達率+12.5％ 暫定ですがこんな風にまとまりました. あとは端数をどう処理してるかが気になるところです.

This looks like a modified formula with different basis.

Dive Bomber x 0.6 + Torp Bomber x 0.8 + Carrier Scout x 1 + Seaplane Scout x 1.2 + Seaplane Bomber x 1 + Radar x 0.6 + Search Light x 0.5 - HQ level *0.4 (round up) + Sum(SqrtRoot(ship_LOS))

2-5 Difficulty level 30, Any additional value above 30 increases boss rate by 12.5%  (38 = 100% boss)