Board Thread:Fleet's Prepared-ness/@comment-26859246-20180619201936/@comment-26859246-20180709181131

Thank you so much for the advice.

This is the first event that i'll be entering do im a bit nervous.

AnimeFreak40K wrote: For your girls: In addition to the advice provided above, I would suggest you get Akashi to level 35. At Kai, she has a significantly higher success-rate in her improvements...plus you will get a 2nd construciton crane which means she can repair one additional ship

For your equipment: I want to first point out that most of what I am going to point out are broad brush-strokes based on my personal preferences and expereince. None of these things are a 'must do it now!' sort of thing, but rather are things that you should work towards getting.

Small Guns The 12.7cm Twin guns should suffice for Easy Mode. There are better guns out there, and they will come naturally in time. This being said, do *not* bother upgrading the 12.7cm Twins or the B K2s; they are a resource-sink that you would be better served putting in other developments.

In fact, you may want to consider scrapping a bunch of those 12.7cm twins; they're just taking up space. Just make sure that you can equip them on some DDs when needed.

Medium Guns You don't have anything (in my opinion) worth putting resources into here. I mean, you will get more 20.3cm (no.2)s in time as you get more of your CAs to Kai and/or K2, and as you play more you will get Mikuma dupes, and I highly recommend you get those to Kai, as she only needs to be level 30 and gives the far superior 20.3cm (no.3).

This being said, keep any 20.3 (no.2)s you get, keep a handful (4-6) of the 15.5cm Triples (just in case) and scrap all but 10 of the 20.3cm and all of those 14cms.

Large Guns You should, resources permitting, get to upgrading those 35.6cm twins. You are going to want 4-8 of those for your FBBs.

Dual Purpose Guns Not much to say here. There are better Dual-Purpose/High-Angle guns, and they will come in time. However, none of these are (in my mind) worth doing anything with... though you may want to scrap some of those regular 12.7cm guns to clear out some space if you need it.

Secondary Guns Keep about 5 or 6 of those Triples, they're good for CLTs, but dump those 15.2cm Singles; they're garbage.

Torpedoes Nothing much to say here; some folks swear by TCI, I don't see the purpose of it...so if you want advice here, talk to someone cares about such things. TCI is for punching through heavy-armored enemies to get the kill at night...something that is really only necessary when playing at the harder difficulty levels.

Either way, at your level of play, Night-Time Double Attack is far more reliable and worthwhile.

Torpedo Bombers (Blue Planes) Resources permitting, I would suggest trying to get some more Ryuusei Kais. There are some better planes out there, and they will come in time, but as it stands, the Ryuusei Kai is the best torp bomber you can build.

Fighter Aircraft (Green Planes) Try to build more Reppuu and Shiden K2, resources permitting. There are more powerful planes out there, but again, they will come in time and some of them require Reppuu and Shiden K2 as fodder for upgrades.

You will aslo want a fleet of Type 0 Model 21s for both fighter support on LBAS (even if you don't have this feature unlocked normally, it is given to everyone during events) and as upgrade fodder, as *lots* of planes need these as an upgrade.

This said, do not bother upgrading the M52s or M32s.

Dive Bomber/Fighter Bomber (Red Planes) Try to get some more Suisei Model 12A; they are the best craftable Dive Bombers in the game at this point. They are also good for filling out Support Expeditions, so I would say 8-10 should be sufficient. The M62s can be conveniant, but I would not bother with trying to get more of these.

Shells You are going to want some more T91 AP shells; about 6 in total, and you want to get them to about +6 through Akashi.

You will want at 8-12 T3 Shells, as these are needed for (F)BB(V)s and CA(V)s to beat up on certain installation-type bosses.

AA Guns Keep as many of those 12cm Rocket Launchers and Triple AA guns as possible. The 12cm RLs eats itself in upgrading (that is to get a 12cm RL to +1, you use a 12cm RL in the process), and these things are awesome if put on a BBV or Carrier of any type. The 25mm Triples are the best AA gun you can craft, and will be useful when it comes time to fight PT Imps.

Radar I cannot comment too mcuh on here; I think you're okay... though you could use some more Radars, those will come in time as you get more ships upgraded.

Seaplanes You will want... no *NEED* to get some Seaplane Fighters. Since you do not have any Italians, you are stuck making T2 Seaplane Fighters, which are expensive.

If there is anything on this list that you need to get, it is these. I say this because the game has become rather unfriendly to aircraft carriers as of late, meaning the only way to get any sort of air cover/protection is by using Seaplane Fighters. While Zuiuns can cover down, I will be clear, they are not enough...even on Easy Mode.

Recon Aircraft (Yellow Planes) You really don't need that many Saiuns; 4 at most. If you feel up for it, the T2 Recon Aircraft is also nice. Some folks swear by them for the contact bonus, but I prefer the Saiun, as they prevent Red T.

ASW Gear Get yourself a total of about 5 or 6 T3 Depth Charge projectors, 5 or 6 T2 Depth Charges (made from upgrading T95 Depth Charges) and 5-6 T4 Sonars (made from upgrading T93 Sonar). Between that, the Spring Event rewards and what will come naturally from some ships, such as Jervis, will be more than enough for your submarine-kiling needs.