User blog comment:Homuhomu123/Trigger Rates & Effectiveness of Anti-Air Cut-In (AACI)/@comment-26193115-20150528065509/@comment-26193115-20150609055359

@Homuhomu123 I reread your post again, I can't still not beleving wtf DEVS are nerfing..

Frist there is only one thing I want to complain. It took a lot of screws and effort to get those 94 aafd and then upgrade to 12.7 cmha+fd or 10 cm ha+fd (which is the best gun for dd)  even 90mm those are classified as Built in cut-in which has an value api of 4? < Here is my point

Look at Maya and Akizuki. Maya kai ni has an api of 10 and 11, while akizuki has an  api of 7. However her trigger aa cut-in effectiveness seems better than Maya. So logically, we can say api vaule doesn't mean shit in trigger aa cut-in ? From the cite above, I can see it's like this way. Api value has no matter at all in normal sorties due to you only use 1 aa cut-in, who rolls first doesn't matter. What is important is the aa-cut in's trigger rate which is irrelevant to Api value. And the numbers of bomber plane got shot down. p/s what is high and low Priority, how are they different at API table above?
 * When multiple ships in your fleet are capable of AACI, the total activation rate can be increased.
 * Ship with higher api value rolls first.
 * For ships with the same api value, the one placed in higher position rolls first.
 * Only one type of AACI can be trigger per battle.

I am not happy to know while 10 cm aa+fd is the best gun on DD. However you have to equip them with 2 normal HA to get +7 shot down bomber (H.H.R) while with 10cmaa+fd  classified as B.B.R^ is only +4. That is extremely sucks for me. So far the best setup for AA CUT-IN. Maya :25MMC+ 25MMC(I have 2)+air radar+ 12.7 cmaa+fd (is having one weapon build in cut-in will change to pattern to B.B.R?) Akizuki : 10cm HA+10CM HA+13R kai Have those above tested with an upgrade guns?