Talk:Satsuki/@comment-26298568-20160229180737/@comment-4130506-20160307085410

You've answered the question why TE is "hated" - steel rarely becomes a necessity unless you're going on a construction/development spree.

More often than not, especially for "end game" admirals, the resource that goes down first is either fuel or ammo, with fuel more commonly depleted. Hence probably why Progeusz is adamant in claiming 5 and 21 is superior (IF you are in the end game, not interested in crafting/development, or if your subs are strong enough to clear 3-2 route on their own to farm steel there.)

Frankly, running TE when you can't login for a long time is less efficient - I'd rather run expeds 24 and 40, or even 15 and 16 back in the days when I couldn't login because of shifting schedule in an OJT I once had (1 shift = 8.5 hours; now add prep time and travel time and it easily reaches nearly 12 hours of not logging in.)