Talk:Sandbox/Expedition/Tables/@comment-25637142-20150110103234/@comment-25477086-20150110184830

The other problem with theoreticals is it doesn't account of sparkling or resources used in sparkling. Any expedition over an hour worth running for resources is worth running sparkled and that's the majority of them. Even for those who never sparkle, 21, 37, 38 are popular choices and you will get some great successes regardless of which camp you fall into.

Lots of people have different approaches to how they run expeditions. For me personally at worst I'm running 4 subs on exp 2 (-20 fuel per run or -40 per hour). Most of the time i'm doing other stuff like 1-1 sparkling, 2-3 dailies, 3-2A grinding, etc. and rather than burn 40 fuel an hour on Exp2, I'm only using 10 fuel per hour because I have 1 sub flag and 3 level 1 ships that I drain of resources and then use as scrap/modernize/meatshields. My theoretical exp2 is -10 fuel per hour vs. -56 with mutsukis. A shrewd non sparkling ttk would be running drums on 4 ships for exp 37/38 and then filling the last 2 slots with level 1 DDs that are lying around. Plenty of savings right there for practically no effort.

Absolute values are the most important because that's what it is. You run it, you get it. Some people are on sorties, some people step away, some people sleep or go to work or eat. Expeditions aren't turned around the second they are finished. Even so, the hourly rate is nice for comparing between expeditions. It gives you a rough idea of comparing the rates with the arbitrary durations.

For all the technical sides of how to run expeditions to maximize gains, a wiki just won't cut it. You really need a document like with the AS calculator that lets people check boxes for things like 'never sparkle' 'sometimes sparkle', 'run subs', 'uses mutsukis/unremodeled tenryuu/tatsuta' 'rotates level 1 ships', etc. Or I guess it can be up to the individual players to make their own because this  ain't just your moe game!