Talk:General Discussion/@comment-25280240-20141031073929/@comment-25477086-20141031090554

It was APC all the time every time! With a flamethrower too! Course there were also tons of things that would blow up your APC like landmines, turrets, tanks, lancers, machinegun apc...

VC1 and VC2 had like you said completely different game mechanics. VC1 your snipers, shocks, and lancers had crappy mobility so a lot of time you would send a scout ahead, grenade the enemy soldier out of their base, then capture it. VC2 clamped down on that by cutting the scouts all powerful mobility along with shrinking the map size. The later maps were also designed with plentiful amounts of turrets that would eat your scouts alive and tanks would be placed in base camps so you couldn't capture them easily.

What I liked about VC2 was being able to decide which fronts I wanted to push or defend and it became difficult with the limited supply of units you could have especially if you were fighting on 3 fronts. You also had to defend because with the random enemy locations if you spread yourself too thin they would counter cap you and then start spawning trash behind you. The huge class selection was also a major plus. Especially the AT snipers.