Board Thread:General Discussion/@comment-175.140.222.16-20160629134324/@comment-460323-20160629183523

I highly recommend the himeuta load out guide (http://himeuta.org/showthread.php?649-Guide-Load-out-and-Equipment-how-to-get-your-Kanmusu-s-to-perform-at-their-best), it helped a lot when I first started (Fackifiknow's link can't be reached for some reason). The details are optional, what's important is that you read up the recommended load out for each ship type to know their difference and what's best for when.

There's no any real 'aim' in this game other than preparing for and tackling event maps (the next one would be around mid-late August if we based it on last year's) so I'll give suggestions based on that in mind. Generally, you will want a few ships of every class at decent levels, around 50~60 should be ok for large ships while smaller ships are recommended to be at 70~80 for better survivability. All should be K2 (Kai Ni; remodelled twice) wherever possible.

DD - Any K2 with high luck (>30) will do. DD with anti-air capability is good as well (Kasumi K2 should be the only non-event ship accessible to you atm. Reading up anti-air cut-in at the combat page is recommended, followed by http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Trigger_Rates_%26_Effectiveness_of_Anti-Air_Cut-In_(AACI).

CL - Sendai K2 is mandatory for night battle equipments, then maybe 1~2 more. Ooyodo/Yuubari would be nice as well if you've them.

CLT - Kitakami K2 a must, followed by Ooi and finally Kiso. At least Kitakami/Ooi K2 is recommended.

CA - Any Myoukou-class is fine, but Myoukou herself is best as her luck's pretty high. Maya K2 is practically mandatory for her AACI capability.

CAV - Just try to raise any Mogami-class that you chance upon. They're mostly not used other than for branching.

BB/FBB - Focus more on Kongou-class for the moment. A few slow BB could be useful for branching but you're gonna bet on the Kongous during your first event.

BBV - Ise/Hyuuga's the only you can realistically get, so level them to around ~40 would be great.

CV/CVL - Look up the stat page for CV(L) and just go for the ones with bigger slots. Do note that there's difference in speed (fast/slow) for CVL so try to get some of each type.

Before you hit HQ lvl 80, it's recommended to train your DD/CL/CLT at 1-5 as they're the hardest to level and the likeliest to force you to retreat. Just spam the map with 4~6 DD/CL if you want, read it up at the map page or any leveling guide.

I recommend daily development of Type 3 / Type 91 shell (you'll need at least 6 of the former and 4 of the latter for the event) and Reppuu (around 5~6 would be nice, Shinden K2 works as substitute) at least for a month while you're learning your way through the game. Check the equipment page for recipe and the secretary ship type required to craft them.

A lot of new mechanics had been introduced every season so it's really more of a D&D guidebook than a browser game anymore. If you're planning to tackle the events, then just take it easy and try not to get any of your ships sunk. Good luck!