Board Thread:Wikia Discussion/@comment-26091666-20160719105741/@comment-35182244-20160720011303

@DynamicMC

1. I had to make use with all the horizontal spacing and I simply followed an older design to lay out the groundwork. Namely from Summer 2015. It is mostly a choice of aesthetics, but I have agreed that the rewards box is too big, but when inside the infobox it is too small. However, now you wouldn't have to hover over them to see their names etc. The space reserved for them is for both their icons and their names, hence their size. There should always be room for a name, and you never know what kind of long name devs will implement, such as "Type-1 Land-based Attack Aircraft (Nonaka)", which in the end was too long and I had to abbreviate it into "T-1 LBAA (Nonaka)". You will have to forgive me on this choice.

2. The top is a whiteboard for vital information. Again, it should only be reserved for need-to-know information, such as:
 * Vital information related to the map. Yes, you might have to repeat "This is a Combined Fleet Map a couple of times before it sinks into people.
 * Emergency notifications such as potential bugs encountered during these maps
 * Changes to the Map, such as a rare Limited-time shipgirl made available, such as Yahagi many years back during her initial introduction.
 * Or a Re-class Flagship Kai 9001 added somewhere on the map #thankstanaka, we need to be flexible, and something like this is definately need-to-know
 * Other vital need-to-know information, they should be selected carefully, while less important information should be left to the Tips or Trivia section.
 * Of course, it seems like all kinds of tips etc are important, but we must be selective about information that are of utmost importance. Things such as "Farming Oyashio on medium may find..." or stuff like this should be left in the trivia or tips department. It's like when you have to highlight texts in your textbook back in school, and you'd end up highlighting pretty much everything. You have to be selective about which one is the highlight of highlights.

3. I've gone over this clicking vs scrolling discussion with Fujihita for a protracted period of time, and we came to a conclusion that there has to be a balance between clicking and scrolling. We are working on a remedy for that to have an option to [Expand All] from the get go at the top of the Table of Contents as of right now, to give people and option to opt out of the all the clicking and have all the scrolling in the end. Due to input from Kenji135 I have added a map under the Branching Rules header, simply expand it and you will see a map next to all the branching rules to make it easier. Similarly, Enemy patterns already has an interactive map inside it as default, which you can click on the nodes to be directed to that particular node's contents.

4. The last two sections are unique only to this map, since they apply here. E-7 has access to Land-based Air Support and it would thus have a section dedicated for it under a header, for example, but would not have Boss-Weakening and Map Specific Air Attacks. As you can see, they are MAP-SPECIFIC. These are here due to the unique nature of each map, we can not make an all encompassing layout, we must tailor each page for each map's demands. For example, we can already predict that next event will probably have an ASW theme, and some pages will have a detailed section dedicated for the new ASW mechanics in convenient format, but also having a redirect to a more comprehensive ASW page, should people want to know more, such as damage formulas etc.

5. That is not necessary, people would like to have immediate access to a specific map's information on the spot, rather than having to open another page and having to search for it, only get something like "Oyashio, Node X, E-6" and then they'd have to go back to the page and look for the map, defeating the purpose of the point you presented in 3. in a sense. I'm on a phone or a tablet now and then for example, and can ill afford to switch back and forth between tabs as easily as a PC or a tablet. This is just an extra, unnecessary hassle much more inconvenient than having to click more or scroll more on the page. While originally this was all fine and dandy, but as the events became more complicated, as evident from the previous event, which caused each individual event map's page to bloat into enormous proportions, we deemed that it would be easier to have them all as separate entities rather than something like Summer 2015 Event. We prefer to be comprehensive rather than too lax and providing too little information.

6. The criticism is understandable, but as I said. Having that extra space for worst-case scenarios is a good idea. We never know how much information we will have to throw into that in the end, just as the unpredictable nature of events that will throw the community into chaos, such as last event. Quite many highly respected and skilled TTKs such as User:Hayashi H, User:Absoluteluck, User:ArcticaFrost etc. had their asses handed to them. I stress. It is better to have too much reserved instead of having too little space reserved, when we do not know what to expect.

7. I did envision that, but then I realized it would seriously make the event map look clumsy from the Main Event page, which utilizes tabviewer to present you (Info|Mechanics|FAQ|E-1|E-2|E-3|Guides). This particular view that you see, such as the ambox indicating that is a prototype and the smaller one underneath it is not present when using tabviewer. Anything under information is shown while everything above it disappears, this has been the case with the actual pages of previous event. Most users will be using these pages from the master event page via tabviewer anyway.