Board Thread:Special Events/@comment-25730832-20151117074608/@comment-3131745-20151123000108

Emikou wrote: Thank you, I read the entire thing by the way, You're very knowledgeable, Now, One more concern is that, I should definitely equip my DD's with Drum Canister's, Right? Yes, definitely equip drums on your DDs, it will take less runs to clear it, the more drums you bring. But I advise you to do it on the main fleet DDs only. Here's why:

Transport Task Force works in a similar way as Carrier Task Force, in that the escort fleet goes before the main fleet. As such, it's adviseable to equip the escort fleet for maximum combat performance AND night battle. I dare to say that it is virtually impossible to S-rank the boss with such a gimped combined fleet type in day battle, even with support expedition. This leaves little to no room on escort fleet to load drums.

Since most of the battle is going to be done by the escort fleet, there's high chances that won't be much left standing for the main fleet to kill. Even if there are a few enemies still alive (most likely BBs, CAs and the Hime), most of the main fleet is DDs anyway, with the awesome day battle firepower we all love and adore :V. So, you have two options here: either fully load the main fleet DDs with drums, or equip a mix of guns + drums. It depends on how much time you want to spend on this map.

I cleared it on Hard, and brought all 4 DDs on main fleet loaded with drums, for a total of 12 drums. S-ranking the boss reduced 113 points from the gauge, while A-rank reduced 79. Less drums wields less points, thus requiring more runs to clear it, but allows a bit more firepower on the main fleet.

Keep in mind that DDs can't take advantage of artillery spotting (they only single attack in day battle no matter what), and main fleet doesn't participate in night battle. So IMO the best bet is to fully load the main fleet DDs with drums.