Talk:Fall 2015 Event/@comment-26095489-20151022235925

What new combat system/mechanism it is gonna be this time?

Spring 14, we got Los requirement (At last no more random compass for now, neutral ~1)

Summer 14, we got combine fleet  (neutral ~1), Aerial node  (neutral ~1)  and ship locking (minus-1)

Autumn 14, we got AACI (Help reduce incoming plane, plus +1)

Winter 15, we got difficulty selection (More chance to clear (for newbies), plus +1)

Spring 15, we got node selection (More choice to fight, plus +1)

Summer 15, we got aircraft proficiency (Stronger planes, plus +1), 5th slot (Money haters' moment, plus +1), Hayasui supply (If you're able to use her, plus +1), Boss armor reduction (Mix review, neutral ~1)

Autumn 15, we got?

From the pattern, i would predict this new mechanism would be pro-player, what would you like?

I would go with:

1) Upgrade on closing Torpedo salvo, A new system that we can upgrade torpedo ability during closing salvo from gaining experience like aircraft. Ability such as spread attack, daytime torpedo CI, or even ability to guarantee target flagship

2) Upgrade on carrier submarine with surface combat, Carrier Submarine can do shelling just like CV(L) with correct set up but will submerge and not take part in shelling if enemy fleet success in triggering thier contact

3) There are 2 bosses, you can select which one to kill.