Board Thread:General Discussion/@comment-7401186-20160521093529/@comment-70.241.152.149-20160625043219

Rather than list my top 10, I'd like to give people the idea that their posts are being read by responding to Mytyl's!

1. This bothers me a lot too. Adding to your examples, one of the quests I can't complete right now and hate because of it is "Have Unryuu in your main fleet". I'd love to, but she's kind of hard to get at the moment, devs!

2. I actually find the defeat 50 transport ships, 20 aircraft carriers, beat 5 world 2 bosses, etc. quests to be easy and cost effective with subs. 5-4? Doing it with subs. Gathering resources through resource nodes? Using a sub for that. I've seen some compositions involving a sub for some event maps. And of course 3-2. They have their uses.

3. Part of me thinks the developers are geniuses because they implement seemingly impossible stuff and just have faith that we'll figure out some way to win. Again, I agree with you.

4. Gonna skip this one since this isn't something I'm knowledgeable about.

5. I hadn't even noticed since I avoid Hard mode if the reward isn't good enough/I don't have enough resources. They want your RNG to be inconvenient more often than ever before since RNG is the deciding factor for battles. How can you fix something like this though? Use specific equipment, which is already a thing? Make fights like a puzzle to solve? That too is a thing because of #3. You could stop altogether, but players might complain about the game being less challenging for some crazy reason, forcing the developers to keep stressing us out with harder and harder stuff.

6. Yes, please. The game needs to at the very least warn you about a Taiha'd ship.

7. Yes, maintenance takes longer than usual for events. I haven't played anything that I can compare Kancolle to, but when you give the public a release date, your priority is to meet it whether or not you're actually 100% prepared. Kancolle seems to add new mechanics every one or two events that may change the entire game considerably. It's hard to test everything in cases like this. This also reminds me of what I said for #3. It's as if nothing is tested very much and they just believe we'll find a way to win. Wouldn't it be great if they had a simulator they could run that could do pretend sorties lightning fast and give the devs a percent chance of that fleet beating the map?

8. That's how I always felt. I'm still on 5-4 right now. I wanted to unlock every map and complete all of the quests. Some of them, as you said, are ridiculous though and others, like I said, are hard to do because I don't have Unryuu.

All I do right now is level up ships so I can complete quests while gathering resources for events, knowing full well most of that will either be spent on one specific RNG heavy event map or farming. The thrill of resource management, creating ideal ship compositions, and equipment placement is mostly found there, after all. This may be a sign that you know way too much and your ships are way too strong for the game to provide new things for you that you'd enjoy outside of events. Again, the devs are trying their best (see #5) to please this type of player, but can only do so much.

9. Okay, there may be some merit to events costing a third of what they currently do...but what will you use the remainder of your resources on? Assuming you have everything now, there's nothing you can do but clear more quests or play the hardest available maps if you haven't beaten them yet.

10. This is very annoying, yes.