Board Thread:Game Updates/@comment-1820055-20150913021552/@comment-26574811-20150914073808

Hyper Shinchan wrote: The firepower bonus isn't even mentioned in the current wiki article and without getting the exact amount of bonus it's not possible to say whether base firepower matters or not.

24 isn't that much better than 18-20 when facing the little red bas*** known as Elite Tsu class in every single node, if anything the lack of bigger (30+) slots is yet another handicap of Shokaku class in those maps. FP bonus is not in the English wiki, but it is in the Japanese Wikiwiki page.

And, from the Kancolle Calculator, currently Shoukaku/Zuikaku have 147 FP when equipped with 2 Ryuusei-Kais, everyone else passes FP cap with these. In other words, for an average post-proficency-system setup, the effective FP disadvantage of the 5th Car Div is merely 3, and that's WITHOUT taking proficiency FP bonus into account.

You know, for intermediate-difficulty maps like 4-5, the difference between 18 and 20 is already enough to seperate "wiped out every 5 runs" from "only occasionally loses 1-2 marks, can earn them back quickly". For event maps like Summer E6 medium, 24-plane slots were still a lot safer than the 18/20-plane ones (during my run, 18-plane slots consumes trained squadrons almost twice as fast as 24-plane ones). With enemies becoming stronger and stronger every event, the day when 20-plane slots are regularly wiped out is almost here.

Having a single big slot surviving doesn't mean much you know. You need more slots to be actually effective. And those 20 slots of the 1st Car Div... let's just say they're not so ideal.