Board Thread:General Discussion/@comment-7401186-20160521093529/@comment-1915363-20160625053441

Mytyl wrote: 4. On that same token, the end of Flash is basically upon us, and there has been no communication or indication that they have a real plan for dealing with it. No, forcing players to allow an exception in their browser isn't a real solution, and there is no telling when even that will be going away. Whether it's porting the game to HTML5 (seems to be the most ideal, since the back end API can remain the same), Unity Player, or whatever, there needs to be some movement on this.

Unfortunately, the cynic in me sees KanColle Android as a move away from being a browser game. When pressed, I sense they will simply stick their fingers in their ears and discontinue the browser version entirely. I would like to say yes for games that doesn't need the power and CPU hungry Flash plugin to play as well, but the odds for that to ever to happen is very unlikely. This game is a brainchild of a rather flimsy DMM-Kadokawa alliance, with DMM taking most of the revenue (which is why Kadokawa resorted to franchising instead). I'm not really sure who Tanaka really worked for, but afaik they have very few people (only 6 people, go figure!) employed for the browser game development. At any rate, improving the browser game is less within the best interest for the franchise so as to milking the loyal players in it.

As for the Android version, it is developed via Adobe AIR, and the result is about as good as you would expect. Even if they get out of the beta version, I seriously doubt they'll ever hire a separate Android team for the browser platform. Anyway, if they discontinue the browser version then my career with Kancolle will end with it.