User blog:Kappakaze/something on improvement priorities

assuming you have many of one eqiupment that you want to improve what is the best way to go about it as an example lets say you have 10 10cm+AAFD guns on +0 with the end goal to have all on +9

the first question to consider would be how many of the equipment will you be using? in a fleet every DD gets a set of 2 guns or less its very frequent that you use 1-2 DDs in one fleet meanwhile using 3-5 DDs equipped with guns in one fleet is rare

from this we can take that first focusing on a small number of guns can be beneficial with this in mind it would make sense to have your first set of guns better than your second set, your second set better than your third etc.

this raises the question where the breakpoints are so that one set can be considered better than the other

the value of improvements is not a linear growth but rather works with squareroots simplifying the maths this means that not every improvement gives the same value the way this system works the important breakpoints for individual guns are at +1, +4 and +9 and for combining 2 guns some of the most notable breakpoints are reached when combining improved guns at +1/+1, +3/+2, +4/+4, +7/+6 and +9/+9

combining this knowledge concludes to -first establishing a solid core of 2 sets of guns that you will be mostly using -your latter sets can be neglected at first with this in mind a possible progression of improvements in the example would be as follows +3/+2, +1/+1 +4/+4, +4/+4, +1/+1 +9/+9, +7/+6, +4/+1, +1/+1 +9/+9, +9/+9, +6/+7, +4/+1, +1/+1

the system is similar for all non-linear improvements, just that in some cases the breakpoints change the same breakpoints as given above do apply for -all Yasen stat improvements (all main/secondary guns and torpedos at night) -day FP from small/medium caliber guns, AAMGs, most secondary guns