Sandbox/ExpeditionGuide

There are many expeditions in KanColle, but unfortunately most do not provide good returns. This guide attempts to sort through the good ones and help guide you to the expeditions most suited to your needs.

In terms of optimal expeditions, they are sorted into two general types: Active expeditions and Extended expeditions. There is no actual distinction between the two in game; they are simply created for the purpose of this guide. Active Expeditions:
 * Active: These expeditions are focused on higher rates of return.  They generally have shorter durations, as longer expeditions start to drop in returns per hour.  Running a number of these will yield much higher hourly returns than running a long-term expedition over the same time period.
 * Extended: These expeditions are focused on the highest return, but tend to have lower hourly returns.  If you are unable to be playing KanColle for extended periods of time (sleep, work, etc.), it would be a good idea to send out one of these expeditions.

2, 3, 5, 6, 21, 37, 38

Extended: Overnight/AFK Expeditions:

35, 36, 24, 40, 16, 37, 38

Tips: General Resupply comparison table
 * Great Success(GS): It is possible to achieve GS on expeditions by sparkling your ships
 * Daihatsu
 * Mutsuki/Tenryuu class: Mutsuki is a DD class that has lower ammo consumption.   Tenryuu/Tastuta are CLs that have much lower ammo consumption unremodeled.  If you can spare slots for them, they make for great expedition ships, and using these ships will help save ammo over time.
 * Submarines (SS): SS have very low fuel consumption. Maruyu unremodeled has the lowest consumption in the game.

Tips for newer players:
 * Try to unlock more expeditions when you have time (such as using extended times to unlock longer ones). In the long run access to later expeditions will provide much better returns.

links:

http://kancolle.wikia.com/wiki/User_blog:Dragonjet/Proposed_Consumption_Page#Light_Cruiser