World 6/6-3

NOTE: There is a chance of failing the scout mission at node H if less Seaplanes are brought. Having one or more Type 2 Large-sized Flying Boat will have a high chance of Great Success on both nodes.
 * Requires sinking the flagship at the Boss node 4 TIMES to deplete the gauge and clear the map.
 * You CANNOT bring BB(V), CA(V), CLT, CV(L), SS, DE or Auxiliary Ships.
 * Katori/Kashima can be brought to this map.
 * At least 1 AV, 1 CL/CT and 1 DD must be in the fleet to be able to sortie to the map.
 * It is not possible however to bring more than 3 [CL+CT] or more than 2 AV.
 * There is a LoS check from H->J. The LoS requirement is 38 for guaranteed routing is F33(Cn=3) according to tests (data yet to be published )
 * Node G and H are a new type of "Aviation Detection" node
 * Resources obtained in these nodes can only be received if you have obtained Rank B or higher at the Boss Node. **Otherwise, the resources obtained are nullified. The mechanism was first introduced into this map and then subsequently used in future events.
 * Node B and C are Submarine nodes with no warning. So watch out.
 * You may also opt to farm either nodes to complete Quests Bd8 and Bw5.
 * Going to Node B route is NOT RECOMMENDED as you will increase the amount of battles before reaching the Boss.
 * Akitsushima equipped with a Type 2 Large-Sized Flying Boat gains more resources at node G and H but she is not recommended due to her overall weak stats and no combat capability.
 * Bringing Chitose AV/Chiyoda AV/Mizuho Kai/Commandant Teste Kai instead is highly recommended due to their higher plane capacity and combat capability.
 * Battleship Ta-Class Flagship is the Flagship of node J before the 4th Final Kill
 * Destroyer Princess becomes the Flagship at the 4th Final Kill.
 * Great Success yields resource such as more often.

Compositions

 * A-C-E-G-H-J : 1 AV + 1 CL + 4 DD (3 Battles Total)
 * Guarantees node G, letting you avoid node F which has Heavy Cruiser Ne-Class Elite. This route also lets you go through only 2 battles before the Boss Node (J).
 * Great fleet to use for consistent routing to Boss. However, your DDs may be heavily damaged during Day Battle.
 * A-C-E-F/G-H-J : 1 AV + 2 CL + 3 DD (3~4 Battles Total)
 * Sacrifices 100% routing to node G by introducing a chance to be sent to node F.
 * Higher Combat capability compared to the previous Fleet Composition due to the 2 CLs with Double Attack potential via Artillery Spotting.
 * With 1 AV + 2 CL + CT + 2 DD, there's a chance that you could go either way. Source: Nicovideo
 * A-C-E-F-H-J : 1 AV + 3 CL + 2 DD OR 2 AV + 3 CL + 1 DD (4 Battles Total)
 * This option completely gives up the routing to node G and will go down to node F all the time which permanently increases battles to 4 total.
 * Prioritizes Firepower by using more AV or CL.