Talk:Fall 2016 Event/@comment-27662847-20161207194746

'Event Conclusion... (TLDR) :'


 * Starting : 12 / 2 / 2016 (very late cause busy with life stuff...)


 * Ended : 12 / 8 / 2016


 * All done in Hard...Event_clear.jpg


 * E-1 H, E-2 H in 1 day.


 * E-3 H, in 1 day. 18 runs (debuffing included)


 * E-4 H, in 3 days... (almost give up whole event because of this)

- Transport Fleet on Last attempt

- Versus CV Hime Fleet on Last attempt

'- Sparkling Every Run... '

- '81 total runs. 31 on Transport phase. 50 runs on CV hime phase...(fml)'


 * E-5 H, in 1 day... (dafaq?)

    - 21 total runs (debuffing included)

    - No Nagamon and Sakawa

    - No 2nd Taitei Boat (only 1 LBAS to support Boss node)

    - No Support expedition needed (...)

    - No Sparkling attempt except for last dance

    - 3 S rank Boss node without Debuff

    - Last Dance Fleet 

My personal thought :

- Can't post replay link on KC3 kai for unknown reason (Invalid URL)

- These all 2016 event, tons of mechanic introduced, including total shutdown on STF route (nearly impossible to do Hard with STF) since Spring 2016. This must be because STF mechanic alot easier to use than CTF on last dance attempt (including lesser bauxites output)

- Branching guide quite messed in E-3 & E-4 (making some mistake in here, especially for E-4)

- E-4 Hard really throw all of my sanity to Nightmare. Messed all things around because trying to save Kaga-Akagi-Iowa for E-5 hard. Now this map surpassed E-6 Hard Spring 2016 as my number 1 Nightmare Map.

- While you can miss the old-easy mechanic (send Kitakami-Ooi combo and 1 hit boss all the way), you can't forget the bullsh*t Boss Regen & Random routing mechanic for most veteran player suffered back in the past.

- In the end, this year, devs introduced lot of mechanic that can be challenging & fun (and shit...). This game has turn into new level (i guess).

- And not forget to thx for Kancolle Wikia & Community (Including Frontliner) for all of it.