Talk:Summer 2015 Event/@comment-70.83.39.226-20150826233504/@comment-26139998-20150827010608

@70.83.39.226 The same thing that makes any event, EO or standard map in this game 'easy' or 'hard', the enemy compositions and map routing/fleet restrictions.

The formulae in the games background don't change at all, instead the variables become more and more stacked towards the abyssal fleet. It's not that the chance a CI will trigger has changed, it's just that now you absolutely need it to trigger multiple times to beat a boss because her armour (yes I mean you AA Hime) has been set at such a level that extremely high damage attacks are the only effective way to defeat her.

Now granted that does mean that this event has become a lot more reliant on RNG, but that doesn't mean anything has changed, high luck ships always had at best ~75% chance to perform a CI, you just notice it more when it fails because you rely on it so much more.