Board Thread:Game Updates/@comment-1820055-20150808000124/@comment-24447544-20150810132627

Vcharng wrote: I started in September 2013.

Fleet defense is something a Destroyer or a CVE should do, not a Fleet Carrier. That's why Reppu-mule definitely can't count as useful. Historically, resource-wise and balance-wise, Reppu-muleing means the carriers are indeed useless (not giving a non-negligible contribution).

If team bonus really counts, Akitsushima won't be what she is now. however this game isnt really a ww2 simulator, so history is followed very loosely... its too bad that the game system itself made fighter aerial phase crucial for AS or AS+, so that you can get aerial spotting advantage, aside from slightly crippling the enemy bomber power. AACI just adds icing to the cake with helping to shoot down additional bombers (the defence you're talking about).

as far as my gameplay goes, i noticed that current CVs shelling phase is quite underwhelming that only CLs and DDs actually gets one-shotted (if they actually hit) on later and harder maps. i hated making my CVs useless in shelling by reppu-muleing as well, but sometimes when you are forced to only carry one CV (ie: surface task force) her shelling doesnt even matter anymore as your BBs are the main damage dealer and shes there only to provide fighte cover.

devs can only get rid of reppu-muleing by making aerial phase deal better damage and reducing AS requirements so that people are more encouraged to depend on CVs instead of BBs