Talk:World 4/@comment-7580628-20150926064046/@comment-23961351-20150927154322

I dont agree with CLT = USELESS on this map; granted, they dont have potential to sink the enemy flagship, but if thats the reason you have for saying that bringing a CLT is pointless, then using more than 1 CV should be pointless too, since they cant sink wanko, right?. Anyways, why do i think they aren't a bad choice? the middle route has 4 battles before boss, 2 of which the opening torpedo can sink any ship, sub node becomes a victory + CLT should always be sparkled from that node on, plus at boss it can sink the dds/white things or hurt/sink Ne class. Starting a battle with a 6 vs 5/4 is a huge advantage, if you put an AP on your BB the first hit will most likely sink something which makes it 2 or 3 ships less on the enemy side before their shelling (this is why i dont use T3 on FBB here).

The aircraft proficiency system should have made it even more obvious that using a fleet setup with a strong opening airstrike (+torp) is perfectly viable, and in my opinion much better than the frequently used: 5BB 1CV brute forcing

2 cents from someone who doesnt have as much knowledge of stats/mechanics as the previous posters.