Talk:World 4/@comment-95.24.101.183-20180829082805

Update on farming

It's pretty much playing with 4-1 comps and rigging MVP. there's nothing else so far.

World 2 allows new admirals get Kai remodels, there is farmable 2-3. Once you reach J or K - retreat, don't go to the boss node.

World 3 just sucks, the only useful map is 3-1, where you can go C-D-F-G, but I would avoid going to G there, double or triple Ru BB flagship isn't what you want to fight against with your farming fleet. So C-D-F, ~150 + ~180 + 180 exp, acceptable and its very safe.

Map 3-3 isn't farmable, A-C-G-M has maelstorm, Wo CV flagship and Ru CV flagship/elite in G, annoying boss node with 2 Ru escorted by a carrier, annoying 156 fighter power req for AS+, double DD req, 2 CV / BB limit. Just sortie 5 times per week to complete the quest for screws and forget about farming this one.

World 4 has farmable 4-1, scroll down comments. 4-2 is so close to become good for weekly quests, A-C-G-L or A-E-G-L are both amazing, but random Start-A or Start-B makes it awful. One change - guaranteed Start-A and this map will become viable for non-stop farming. Right now when you go Start-B you have to retreat, which rapidly drains morale. 4-3 is just a mess, why the hell it gives LESS exp than the previous map of the same world? 4-4 has 2DD 1CA(V) req, weak enemy fleets on route to the boss A-E-I-K, but carrier princess and double Ta BB flagship in K. You can bring a sub at the cost of one BB or CV, not recommended. Farmable with dozens of buckets and tons of steel to repair your ships.

Btw, if you have buckets and steel + fuel, just go 5-2 fleet with historics or 5-3 night battles. Overall my impression about W5 - payoff is okay, but repair costs are too high.