Talk:Combat/@comment-198.179.137.241-20151209171315

This has almost undoubtedly been brought up multiple times before, but I figured I'd post a "discovery" I figured out anyways.

For PVP Purposes, obviously ships "sink" when they hit 1 HP, meaning that they are not targettable and cannot be sunk from that point on. And it works, if the ship actually receives damage that would make them sink with zero HP.

However, if a ship receives EXACTLY enough damage to be left with 1 HP, then the ship is still targettable, even though it is considered "sunk". It won't be hit by anything (everything will Miss), but enemy ships can still waste attacks trying to attack it. This applies to both enemy and friendly ships. A submarine that gets to 1 HP exactly, for example, will always be targetted by enemy DDs, CLs, etc., all but gauranteeing the match to be rigged in favor of one victor.

I've "tested" (see: had it happened randomly) a few times, and it seems pretty consistent. Thus far, I don't know if this is confirmed or not. Needs further community confirmations unless already acknowledged.