Talk:General Discussion/@comment-24903916-20140917174726/@comment-139.193.100.161-20140919030407

As for "second season", the game we're playing is actually still in what could be considered a pre-alpha stage. If you had been one of the original Kancolle players when the game went online (no, I'm not one of them, I just know the history), you would have been told when you signed in that features would be added in time, and we're sorry that the social functions have been disabled for the time being; they'll be implemented next season (which basically means going alpha) so in the meantime please enjoy Kancolle.

Let's just say that whatever plans were involved in that initial dev message have been dropped. Kancolle is one of those games that actually caught its developers by surprise in the way it grew.

See, this is why we keep seeing crazy game mechanics being tested out each event and then either implemented or discarded (night battle start and regenerating map HP in Ironbottom, arty spotting, day double attack and cut-in, and LOS requirement in Spring, double fleets this summer). Devs are still experimenting with the way this game is supposed to work. This is also why we now have a ship (Ooyodo) with a special item (C&C console) which has become TOTALLY USELESS after the event ended. Maybe they'll re-implement double fleets later, but for now we know that it was an experiment that didn't quite work out as hoped. In a way, we're still playtesting Kancolle. It's just that the way we give our feedback can be a bit visceral at times (note the crazy nico videos or players going berserk and of course the evil sacrificial DD tactics in Ironbottom).