Talk:Fall 2014 Event/@comment-24978536-20141109152644/@comment-1914684-20141110090147

If you do the maths 2-4, 3-1, and 4-1 are better in preventing in HQ rank inflation:

Map     (A) S win exp    (B) Admiral Rank      A/B

2-3        200                        80                   2.5

2-4        300                      100                   3.0

3-1/4-1   310                      110                   2.8125

3-2/4-2   320                      120                  2.6666....

4-3        330                       130                 2.5385

3-5 (lol)   400                      150                 2.6666...

3-5 is surprisingly good in this catergory, but I am not advocating leveling in 3-5 (haha) unless you don't care about your buckets and repairs. 2-4 stands at the top of leveling efficiency if you do not want rank inflation with some compromise in not taking too much damage.

I found a "funny" way to level subs is with 5-3 (o_O). It is much better exp than 2-3 even if you will see B-D battles. If you don't plan to send your ships out and out and out again, 5-3 is a place to consider for sub leveling. Your subs WILL take damage in 5-3, but hey they are subs anyway... cheap to patch up.

Some people like leveling and grinding 1-5 and 5-4, but they are quite terrible in the A/B values.