User blog:Stymphalian ID.27/Winter 2016 clearing guide for newbie. Panic edition.

Intro
Hello fellow teitoku, this is a guide writen in the last minutes and target the newer player who have more limited fleet and equipment, and resource, and sanity, and magic. If you have any complaint, send it, I won't be reading _(:3\ /)_

When you follow this guide, I will be assuming that you are doing map in easy (or maybe medium) difficulty. If you are doing hard, you are either experienced and have a decend fleet, or doomed. In both case you won't need to read this guide, but at least the experienced can read another guide, a proper one instead.

E-1 The Kissing stage
To be frank, being stucked here are an achievement by itself. Really. Also, you will need Anti sub gear, spam 10/10/10/20 and 10/30/10/10 with DD flagship will supply you with plenty of them.



Fleet composistion:

1 BBV for second shelling. Equip: 4 Zuiun, replace up to 3 of them with Autogyro if available. If not enough Zuiun, use red guns.

1 CVL with 3 bombers and a Saiun to prevent Red-T. If you have no Saiun, skip the CVL.

4-5 DD/CL to kill the boss. Equip: 1 Depth Charge, 2 Sonar or 1 Depth Charge, 1 Sonar and 1 Red gun for node F/D (not acutally recommened).

Recommend level: 10-20 and up.

E-2 The The Lube stage
New player may stuck here mainly for a reason: no dedicated equipment (WG42/Type_3_Shell) to kill Instalation Type enemy, which this stage boss are.

The WG, you can't help it but Type 3 shell can be crafted. 10/90/90/30 with BB flag (no BBV) give it and AP shell.

There are 2 way to get to the boss, 1 with high chance of reaching but low chance of killing. The other with a dangerous node that may prevent you from reaching boss but offer good chance to kill. We gonna do both, with the former for chipping and the later for last dance.

The chipping team
Fleet composition:

1 CA (no V): 2  Red guns, 1 Radar, 1 Type 3 shell, if type 3 shell are not available, try to craft 1, or 4 of them, or put either another red gun or a machine gun (for magic).

1 CL: 2 Red 1 Radar/Sonar

0-1CLT: a midget torp and 2 more torp/2 more gun (yellow) if it's a kai ni'ed, 1 if not. And if the CLT level are too low, consider using another DD instead.

3-4 DD: When choosing DD, pick the one with the highest firepower. The setup for DD are depend on what you have:

2 guns (green/red) and 1 other (torp, sonar, another gun or WG42).

If you have an AAFD then use it: AAFD+Green gun+Radar.

Also, you could use this fleet for M node farming (Akizuki Akashi)

The last dance team
Fleet composition:

1 CV/CVL: enough fighter for at least 80 Fighter power, best if you get to 150 then strap bomber on them.

2 DD: as above.

2 CA: 2 red guns, 1 seaplane, 1 type 3 shell or radar if shell are not available

1 BB: same as CA, if you don't have enough shell, the BB have higher priority.

Use support expedition as you may.

Recommend level: 20-30 and up.

E-2.5 Zara NTR stage
Send a fleet to expedition 175...do you really need help with this?

E-3 Transport gauge - The first Asscounter
Coming soon, gotta sleep :v