Talk:Spring 2019 Event/@comment-32924908-20190529123607/@comment-81.170.195.211-20190529183106

In terms of theme, I actually think that the event is pretty cool. The MOs are a bit "whatever", and it feels a bit weird that something like Ten-Go is a throwaway second map, but the flair of the EOs is great. I mean, you just have to look at the maps and you'll feel intimidated by that giant hole staring back at you. The music for those is also top-notch (the circus song remaster for the MOs - less so).

In terms of gameplay, my feelings are far less positive. E1 is a joke in terms of difficulty, but that is fine - it is E1 after all. E2 is probably the worst map I have played in Kancolle so far (which, granted, is only ~1.5 years, but still). Way too much RNG BS with way too little options for the player to mitigate anything. E3 was actually pretty okay, although it gave me the nagging feelign that it is really time to add a quest with anti-installation rewards to give newer players at least some chance to deal with stronger installation setups. I haven't been to E4 and E5 yet, but what I have seen on frontliner livestreams looked pretty silly. I am glad that I'll tackle these on easy.

In terms of drops, I'd say the drop roster itself looks quite solid, but the % and the way they are spread out is just brutal. E1 and E3 are probably again the most reasonable maps, given that they have quite a few rare ships at okay-ish chance-vs-difficulty ratio. The TP phase in E2 is also quite farm friendly for newer players when it comes to not-so-exclusive rares, which is nice. That being said: Yamato is a fantastic drop, but I can't see anyone suffer through E2P2 for that, even on easy. Looking at the drop rates on E4 & E5, I fear that I'll have to sortie at least 100 times each to get what I want. I think the one drop that feels the most outragous is Fletcher - I honestly believe that a new shipgirl random drop like her should not have drop chances below 2% on any difficulty, and I'd set 4% as a reasonable number (at least for non-hard S ranks). Ishigaki is bad, but she is a trophy DE. Fletcher, otoh, has serious utility, particularly for newer players.

Also, as a sidenote: Seeing some of the frontliners burn through the 300k resource cap in 4 maps feels awkward. If a max stockpile is no longer enough to clear an event, then where can this game go in terms of difficulty?