Board Thread:Game Updates/@comment-3502824-20180105024208/@comment-27811420-20180106022749

AllTrianglesMakeASquare wrote:

Could you maybe also explain to me how it is good design that every (if not all) updates seem to be catering to the longest and most loyal players? The only reason why I get left in the dust is because I didn't start early enough. Well it's not good design for new and long term casual/F2P players, but it is good for the developers. Remember this is game that needs revenue to operate. I'd assume revenue streams from long term P2P players from high ticket items like slots/rings/expansions decreases as those players reach the max levels they want/need. Devs need to replace the lost revenue and it's seems they are going after the screw/irako market. Therefore they get players to spend BPs on remodels, not screws. This also accounts for influx of equips with high screw cost to improve and troll nodes in event maps that force you  to buy sparkle fodder. Devs are chasing those dollars (or yen)

I agree it sucks, but hopefully with the upcoming phase 2 they'll be able to address this and balance P2P tactics with F2P.