Talk:Taihou/@comment-189.191.108.113-20140607164700/@comment-66.133.226.3-20140616044428

There is a mechanics that prevent taking overkill damage (this mechanics isn't applied to enemy ships). if our ships take damage more than their current health, the damage amount is reduced to appropriate value which cause moderate or heavy damage (to prevent them from sinking). i.e., DDs with 32 health 50 armor takes about 60dmg from enemy BB, then this mechanic kicks in. Damage is reduced to 16 to 23. this mechanic is disabled when the ship is already heaviliy damaged at the beginning of the battle. so, it is common that DD takes 16 critical hit from BB and moderately damaged (dmg is reduced by the mechanic), and CV takes 50 damage (which is not reduced by mechanic, due to CV has higher armor)