Talk:Summer 2017 Event/@comment-25366430-20170903060404/@comment-861160-20170903085957

There are a lot of reasons for bringing Saiun:


 * 1) Prevents red T at T node. In red T, it will be very hard to damage the Battleship Summer Princesses there in shelling if they aren't heavily damaged by airstrikes, but at shouha and even chuuha they will still easily chuuha/taiha your fleet thanks to their dumb firepower values.  You want to be able to damage them before they damage you.
 * 2) Prevents red T at the boss. With 3 bombers on each carrier they should hit day firepower cap even in head-on.  However at red T you will likely get very sad damage out.
 * 3) Contact. You are relying on opening airstrike to clear out stuff in G, Q, T, and U and contact gives you a ~1.2x post cap modifier that will stack with critical and gimmick.  Saiun contact trigger rate is very high.

Of course you can't draw red T at the sub node, which would be nice, but the benefits far outweigh the loss there.