Talk:Fall 2016 Event/@comment-104.230.244.115-20161121015853/@comment-25174240-20161121023647

This is where close understanding of the game theory comes in - about how well you understand your equipment and combat mechanics. Think deeply:

If you use Kaga and Akagi as examples, they have big slots like 46 and 32 planes, most newer players cram their best fighters in there. Quite a good idea, but big slots also mean that any bomber there is harder to be wiped out by Abyssal Tsu class.

So what does this mean? Choose bombers that have some anti-air stat and put them in the big slots. Examples would be the Iwai squandron zero fighter-bomber model 52, Re.2001G Kai torpedo bomber(actually has 3 anti air stat). This means even your bombers will try to help you win air superiority

Now, let's advance the idea a bit further. You won air superiority but have weak bombers, what can you do? Kancolle games combat mechanics tells you that your carrier's firepower stat matters here. So what can you do if your CV is max modernised? Easy, equip fighters that give firepower stat to help out your bombers - examples include Fw. 190T Kai & Re.2005 Kai

Hope this helps you.