Talk:Combat/@comment-26904848-20151012004928/@comment-139.216.148.160-20151012110403

Being literally part of the first wave of combat mechanics, the devs probably could not figure out how to separate positive and negative buffs/debuffs code for Allied and Enemy back then. They then later got their shit together for later mechanics such as Searchlight/Star Shells (modifying NBCI rates) and artillery spotting (being modified by AS)

As to why they haven't "patched" it, your guess is as good as mine. Probably game balancing reasons? It would certainly make Saiun the most OP equipment in the game. A 120% modifier vs 60% is sure to result in absolute victory while a 60% against 120% in a Torpedo Squadron/CV-less fleet will be a wasted sortie

Warship girls got the mechanic right but they "balanced" it in a way of 1. No Saiuns, 2. Only BB/BCs (and Monitors) have 2nd shelling phase, 3. No artillery spotting. If they were to "patch" this mechanic expect to lose something for balancing reasons. Or powercreep, maybe