Thread:Homuhomu123/@comment-25283969-20150525220819/@comment-24430017-20150526182107

A lot of these tests, I feel like the best approach is to automatically track and combine data so that we can see patterns. A lot of sites seem to have developed this approach as well. Mainly to construction, development and ships drops. An example is https://myfleet.moe/

Collecting data from many different sources will make it much more difficult to analyze, but also offers the opportunities to see things we might have missed.

Information and data could be the next generation of improvement to game clients. This could be like telling which guns are the most suited for CL or what artillery set up works best in which situations. With enough statistics and understanding of game mechanics, we could even simulate whole sorties thousands of times and test different compostion to find different solutions.