Talk:General Discussion/@comment-24980562-20160325020240/@comment-221.249.12.98-20160406234859

@kurokami11

That only brings the issue of difficulity scaling though. If the pay advantage is large enough, it means hard is either too easy for paying players or too hard for non paying players. That is a reason why even in non pvp focussed games, too much pay to win makes a game unfair.