Talk:Fall 2013 Event/@comment-126.36.23.195-20131124032435/@comment-49.98.147.169-20131124054801

Kancolle is actually on a really nice timer, grinding every ~30 minutes as opposed to 5 or 10 like other mobage I used to play. If making a plan, a quota, and executing it is autism, then yeah, got me there!

My build is taken straight from one of the jwiki builds. Aside from two Kongous which are a must, CA has the best balance of firepower/evasion/toughness out of the other ship types, extra slot equipment definitely helps. The DD/Submarine increases the stability (high evasion using DD, removes light/torpedo cut-ins using SS).

Ordered the team DD/CA/CA/BB/BB/SS, to increase the chance of hitting the boss with something. CA/BB hits the boss for ~100-150/150-200 per hit with Sanshiki equipped, so two double attacks can be a kill. The SS will probably never deal damage, but in the bar draining stage, it makes it easier to reach the day battle.