Talk:General Discussion/@comment-25832576-20150110032727/@comment-24477438-20150112015844

You guys don't understand how this game actually works. Let me explain.

There're 3 types of maps, varying by difficulty: newbie maps, standard maps and "gay" maps.

1. Newbie maps are, obviously, for newbies. You are able to clear them even by the 1st or 2nd week of playing. It could be due to low-level enemies, easy branching rules or tools to help you in sortie (think about christmas event). Whatever you do, if you're not a total scrub, you will be able to clear this type of maps.

2. Standard maps are something we should expect from events. They can bring a lot of challenge to newbies (you guys can remember your first 2-4, right?), but they'll be no threat to high-rank admirals for obvious reasons: '''if your fleet cannot be oneshootted on normal nodes, you're free to clear the map without issues. '''This is a thing you guys are trying to forget. Playing with a full 99+ lvl fleet is not playing the same game half of admirals do. After clearing the entire event with almost no fails, I looked at some lower lvl admirals. Their tries were much more frustrating, usually due to levels and lacking of ships. If you wanna know more, try combined with lvl30 ships and no accuracy equip.

3. "Gay maps" are the worst admiral's nightmare. Full night battle map with regenerating boss gauge? Sure, why not? A map full of ASW you have to clear with subs? All my buck(et)s for this. A last map of event where you have already locked all the ships rendering them unavailable, with a boss duplicate as a bonus? Great! I'll make a fleet of duplicates and hope I won't run out of resources/buckets. "But maps should not be that hard", say you. Alright, then how hard? You all know, at a certain point (yeah, some maps don't have it), a map goes from a wasted everything, can't clear tier to an alright, this is manageable tier (and sometimes even below). You want a difficulty desifned specifically for you? A lot of admirals would suffer about this exclusiveness, you know. Wanna level scaling? Won't you suffer about "Oh dat noob cleared the map on easy mode while I can't beat this ultra-hard boss at all"?

There's no map can satisfate everyone. And will never be. It's impossible to balance maps between newcomers and 300k-resource admirals. Level scaling isn't a true salvation: admirals of the same level (at least under 100+) are too different, and branching rules are the same for each difficulty. Considering the rng factor, the chance for you to fully enjoy the challenge (considering you are seeking it) is quite low.

TL;DR: Eat what they're feeding you.