Board Thread:Game Updates/@comment-1820055-20150701022818/@comment-26095489-20150731035719

Imo, we should not be afraid of such warning on 7 maps, resourse and ships as we known the risk before hand and we prepare well in advance. But what we should be afraid is the sudden unpredictable imbalance new mechanic introduced by Dev,

For example, in AL/MI, Got lock> alright we know> Train more ships> Lock some ship> Lock ship can't support < ???  Fail not enough "correct unlocked Strong" ship> GG many prepared fronteir and less prepared follower, Don't let me started on with LOS

Then they rebalance that immediately in fall event. And follow by new non-combat system affected game mechanics or player friendy system like mode selection and node selection which won't effect the event much.

Conclusion is that the true "hard mode" is the new prototype game mechanic the dev might throw at their guine pigs (TTKs aka us).

But fear not, i am setting up "Pride breaking" club for thoses who will go all the way in easy mode with me. =D