Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-202.166.14.133-20150716122906

OatMealFriend wrote:

On the other hand the other routes could provide far more challenging nodes and much better rewards for those that want them, this could be implemented in a way that the node rewards are even better than the map clearing rewards. Hmm that might require some intricate coding for equipment rewards though which would be the main thing. Also, there would be an issue of equipment farming if they were to become node drops which would exacerbate the difference between newbies and vets.

Also, most veterans already have the ship rewards from past events so mere ship rewards for the challenging nodes is not good enough (unless they come with great equipment (Akizuki) or can be put to good use (Maruyu) of course)

A counter argument to your Utilitarianism approach that all TTKs (novices included) should be able to "finish" the event would be the fact that the final few maps are technically "Extra Operations" maps. Looking at the Ex Ops of the normal campaign where they are maps of a considerable difficulty (to novices at least). It seems to be a contradiction to allow novices to finish those as well. How would you address that? Stop calling those final maps "Extra Operations"?