Board Thread:Game Updates/@comment-3502824-20180408152909/@comment-32647310-20180412025516

2605:6001:F447:8400:B897:3AFE:3DA7:7D69 wrote: He probaly doesn't have any evidence. The only way to know a game is going to die for sure is when the Devs cancel support/close the servers. I guess you could always try to predict a game dying going by a company's fiscal reports. That's exactly why I called him out.

The only real way to tell if a game like this is dying outside of direct confirmation from the developers is the lack of actual support (patches, bug fixes, updates, etc.)

For example, while some people were saying that MechWarrior Online was a dying game and pointing to the fact that Russ (the president/CEO of PGI) was no longer touting the game's numbers via Twitter as an indicator of this, PGI ws pretty consistant in releasing patches, updates, new mechs and the like on a somewhat regular basis. While the company was generally terrible about communicating with the players/fans, updates were/are happening pretty much on a monthly basis. This is not what a game game that is slowly dying looks like.

On the other hand, you could tell Hawken was dying a slow death because despite announcments and communication from the developers, there seemed to be very little movement on anything. There were balance patches and such, but no new actual content outside of 1 or 2 mechs and a map. The game shut down all PC/Steam servers earlier this year.