Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-25283969-20150716123046

OatMealFriend wrote: Here is the thing, a single map can give the same rewards, even with routes of varying degrees of difficulty.

The trick is to make the easiest route comply with the challenge you would expect from the selected difficulty. In other words, the easiest route isn't easy, it's fair.

On the other hand the other routes could provide far more challenging nodes and much better rewards for those that want them, this could be implemented in a way that the node rewards are even better than the map clearing rewards.

Edit: better wording.

that would mean: Im gonna clear the map with the easy route,save resources and sanity after that,im gonna come back and farm the hard route for the rewards(rewards = dropps?) no one is gonna use the hard route if he has all ships except the ones given in the event(vets) people who dont have these ships are forced afterwards to use the hard route to get them (newbies as well) where is your 'balance' ?