Board Thread:Off Topic/@comment-1820055-20141004021359/@comment-25477086-20141017063254

I feel like the game has balancing/pacing issues. Stuff either hits for nothing, hard, or clearly you are underleveled hard. Leveling through the first levels is instant and hitting 30 is very quick if the event exp dungeon pops up. Unlocking character's level cap to 30 isn't difficult, but going any higher will require a lot of grinding for class gems and you have almost no choice it seems short of farming for random recipes and then farming for crafting material for that particular recipe. The harder medium tier class gem dungeons are available, but those don't guarantee that they'll drop the second tier gems! (they should for their difficulty and cost). Money is tight but at least there's the friday dungeon. Outside of that you pick one of the easier farm levels like 2-6-2, hit fast forward, and go grab a drink.

To me too much emphasis is placed on levels, and levels can be obtained quickly (low levels), slowly (non low levels), or very quickly (exp dungeon). And if you haven't uncapped your characters enough then the next tier of dungeons will just steamroll you. Gear feels too limited as it is tied to finding the right recipe and finding the right material. Even then the stat boosts won't save you compared to the stat gains possible with uncapping your next level tier.

World 3 pretty much required a full team of lv 30s to finish and they just get demolished in 4-1 so the only real option is class gem farming x 50 x 5 characters