Talk:World 3/@comment-32914493-20180525154857/@comment-28069733-20180525163742

If you're referring to 3-5, AACI is basically the least useful thing you can take with you to the south route, mainly because you do not encounter any air power until LD. Even if you hit node G during LD, having AACI is the least of your worries because you're under AI with every enemy taking potshots at you.

1CL + 5DD is the traditional method which guarantees you BGK route, but it comes with a high retreat rate on both node B and G. The alternative is 1CL 4DD 1AV which provides you with some air power and possible opening attacks, but comes with a small risk of being off-routed to A at the start, in which you should just refresh or retreat. Last, there is the 2CL 2DD 2AV method, which gives you the highest survival rate and will probably guarantee you to the kill if you manage to hit the boss, but it gives you 50% chance of off-routing to A at the start. Unlike the 1CL 4DD 1AV comp however, this comp allows you to continue off from A to DBGK and still kill the boss because the routing allows it.

Your threats in 3-5 south route are light ships who will ruin your day when they get their ending torpedo phase and the rather spongy boss node due to the appearance of and. What you want are ships with opening attacks like and  and the AVs, which are capable of equipping seaplane bombers and  for opening torpedoes and strong DDs with high combat stats.

As long as you have the necessary ships and a proper setup, you should be able to clear 3-5 south just fine.