Thread:Merrillz/@comment-749631-20160508155706/@comment-27265134-20160520000008

1. I am treating the LB squads as a carrier in terms of fighter combat. Thus, the calulations would be the same as the Figther Combat  section in Aerial combat page. FP = sum of sqrt(number of planes,ie 12) x plane AA+ rank.

2 Yea, I am aware that the amount of AA varries due to RNG. I was pointing out that with enough runs this value would average out and be a constant average. That way I could account for it as a constant source of noise rather than a significant contributing factor.

3. The reduction in max planes was about 50% if you take a look at the google docs. But this was heavly on the bomber side. Which happend to pass 60% of their plane slots. This was to indicated that in order to get 60% you have to be greater than AP. Thus. the first pass has to be AS or greater in order to go above 60% planes.

4. That is in reference to the bomber control where the repair on the bomber squad was 25/48 planes or 53%. Which means the enemy fleet hammered your fleet very hard. If you look reversely at the AP/AS table this means it falls in at least AI (air incapacity)

5. Average of all the planes remaining in the google spreadsheet for section. I took the average to wash out any noise from Air Raids or Fleet AA.

6. Air Incapacity,  the stage betwen AD and AP. I think I missed that term.

7. The reason for this can really be summed up when comparing the air/bomber controls to multiple passes. For the bomber control only 2 planes were shot down and you lost 25. However, when they pass after the fighter group they shoot down at least 5x more planes (note squad 2 and 3 have similar FP for the primary test)  Also the damage they take is significantly less. Which directly points to the enemy FP becoming weaker after each pass. I did make an assumption that FP became weaker instead of enemy AA. But this is justified by the end result under practical testing where I can modify  the enemy plane count and get AP consistantly.

8.  That was in referance to the BBs,  They consistantly take low damage 6-12 with a few crits for 40. I wanted to point out their lack of damage to these types of ships.

9. Significant refers to the statstic term Statistical signifcance of correlations referanced here. The error was high, but the trend was positive.

10.  The plane ranks are fairly linear,  So, I just summed them up because the varation in individual plane rank was normally +or - 1 per trial. Also, it spread out the data making finding correlations easier. Zero total plane rank would be 0 bonus and 28 total plane rank would be 50% bonus if it were a carrier with normal bombers.