Talk:Fall 2016 Event/@comment-30664437-20161203054018/@comment-108.88.197.98-20161203080905

I just finished E-5 using a slow fleet with Nagato, Prinz, and Sakawa. I spent so much time trying to get the debuff at P that I was about 200 hp off from the Last Kill before I got jelly princess' hat off. I can't overstate how important it is to keep going (from P->T), even if your fleet isn't ideally set up. Nagato's daytime double attack can deal ~400 damage to the boss if she targets her, and Prinz can one-shot (with a double attack) the boss during Night Battle. Sakawa does between 50-75% of that performance, which is strong enough to one-shot any of the escorting himes. Chipping against this boss is more like swinging a sledgehammer. If you hit, you win. If you miss, maybe it looks bad and you use some more buckets. Worth it.

My recommendation for giving yourself the best shot at P:

1.  Get 4 boring ass T21 generic zeroes and level them to double chevron. NOTE:  If you don't have more than one Type 2 Large Flying Boat, then only bother getting 1 boring ass T21, and skip step 2.

2.  Put 3 of those T21 normies into your first airbase with a Type 2 Large Flying Boat. This creates your initial attacking airbase, with airpower ~138, which should be enough to achieve  Air Denial on its first attack wave at Node P.

3.  Put your T21 Skilled zeroes and the last T21 generic into your 2nd airbase with another Type 2 Large Flying Boat. This creates your following airbase, and will start with airpower ~162.

The stronger base goes second because it has a better chance of achieving AP instead of AD. That *probably* won't happen unless your initial airbase attacks get lucky rolls, but this is stacking the odds as best you can.

4.  Make sure your fleet has around 750-800 airpower at P. If you can achieve that, the 4 airbase attacks should generally whittle the enemy down enough for you to get AS+.

5.  Make sure your fleet has at least one member of "Maya and the 'Zukis" famous AACI supergroup. More than one is even better, because it will increase the odds of AACI triggering on any given trip to P.

6.  Profit. This occurs when you get AS+ and AACI at Node P, and the ships of your fleet dodge the remaining one or two torpedo animations by jiggling such that "miss" appears in the seaspray around them. Good luck!