User blog comment:Homuhomu123/Trigger Rates & Effectiveness of Anti-Air Cut-In (AACI)/@comment-124.122.131.0-20150608051705

I've some questions about priority and loadout here.

Objective 1: Shot down/reduce aerial damage in PvP without wasting too much boxite

I tend to add Maya Kai (yes not kai ni yet) with this loadout to the PvP team:

20.3 Main/ 90mm HA from event/ T21AR/ 25mm AM. (did not have CD version yet) This should fall into only API 8 ?

I also add some DD like Shimakaze kai or Fubuki kai (not kai ni yet) as a secondary AACI with this setup:

10cmHA x2 / T91AAFD (API 9)

Will this setup always priority API 9 and prevent AACI from API 8 ?

Objective 2:  Hunt medal from boss node in 3-5. If possible, also want to farm 2nd Akashi from Hoppo node before boss too.

My loadut which give up AS on Hoppo node since I only have 2 Reppus:

OOi K2 : Midget/ 15.5cm2nd x2

KTKM K2 : Mideget/ OTO152+2 x2

Maya Kai : 20.3/ 90mm HA+3/ T21AR/ Type-3

Kongou Kai : 35.6+max x2/ T0 Observation SP/ Type-3

Akagi Kai : Suisei/ Shiden K2/ Reppu/ Saiun

Kaga Kai Shiden K2/ Suisei 601/ Reppu/ Suisei

Issue here is my team took too much damage from BWS before Hoppo node. Hoppo also frequently red-shot my ships when AACI didn't activated :( Should I put some AACI loadout on CLT or BB too ? And which is your recommendation to not lose too much fire power for S at both Hoppo and boss node ?

My other AACI related equipments are : 10cmHAmain, 8cmHA2nd, 10cmHA2nd, T13AR Kai, T21AR, T3Shell, 25mmAM (Not CD), 12cm 30RL, T91AAFD

Sorry for the long post and thank you for your input. I did not expect much for objective 2 since it's really depend on a lot of factors and RNG though.