World 5

World 5-1: 南方海域前面

 * Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
 * Two DD for C to H.

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World 5-2: 珊瑚諸島沖

 * Two CV and one CVL (no more or less!) are needed to guarantee a boss fight.
 * Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
 * Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).

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World 5-3: サブ島沖海域

 * ALL fights (except end nodes) are night battles only! There is also a 'fuck you' submarine node if you send any carrier or BB into the map! It is therefore highly recommended to use CA,CL or DD's only! (Note: Fast battleships (Kongou-class) can avoid the submarine node)
 * Fast ship only : A to C node
 * D to E,F or I is random
 * Three or more battleships: D to E node
 * with 2+ DD : I to K (boss) node
 * Killing the boss will bring down map meter 20%. You need to defeat the boss 5 times. Map meter does not regenerate.
 * There is a gold submarine in the boss node, unless you are confident to kill it quickly, bring less Light/Torpedo cruiser and more (aviation) heavy cruiser to hit the surface ship. Two destroyers are needed for I to K navigation, the rest should consist at least two heavy cruiser to hunt the boss.

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