Module:EnemyEquipmentListKai

local BaseTable = require('Module:BaseTable') local Equipment = require('Module:Equipment') local Formatting = require('Module:Formatting') local StatIcons = require('Module:StatIcons') local format = require('Module:Utils').format -- : hardcoded icons local EnemyEquipmentListKai = BaseTable{ _item_class = Equipment, _header_template = [=[! No. ! Rarity ! style="width: 320px" | Name ! style="width: 160px" | Type ${stat_columns} ! style="white-space:nowrap;" | Notes]=], _column_cell_templates = { name = ${values.name} ${values.icon} ${values.japanese_name} },	_columns = { "id", "rarity", "name", "equipment_type", "stats", "notes", },	_stats_column_label = "Stats", } function EnemyEquipmentListKai:id(equipment) return {values = {value = Formatting:format_stat(equipment:id)}, bg_color = self._transparent, text_align = self._center_align} end function EnemyEquipmentListKai:rarity(equipment) return {values = {value = Formatting:tooltip(Formatting:format_stars(equipment:stars), Formatting:format_equipment_rarity(equipment:rarity), nil, Formatting._display_inline_block_css)}, bg_color = self._transparent, text_align = self._center_align} end function EnemyEquipmentListKai:name(equipment) return {values = {name = Formatting:format_link(equipment:link), icon = Formatting:format_image{Formatting:format_equipment_icon(equipment:icon)}, japanese_name = Formatting:format_stat(equipment:japanese_name) }, 		bg_color = self._transparent, text_align = self._start_align, } end function EnemyEquipmentListKai:equipment_type(equipment) return {values = {value = Formatting:format_equipment_types(equipment)}, bg_color = self._transparent, text_align = self._center_align} end function EnemyEquipmentListKai:stats(equipment) local stats = { firepower = equipment:firepower, bombing = equipment:bombing, torpedo = equipment:torpedo, aa = equipment:aa, armor = equipment:armor, asw = equipment:asw, shelling_accuracy = equipment:shelling_accuracy, torpedo_accuracy = equipment:torpedo_accuracy, evasion = equipment:evasion, los = equipment:los, speed = Formatting:format_speed(equipment:speed), luck = equipment:luck, range = Formatting:format_range(equipment:range), special = false, }	return {values = {value = equipment:type == 48 and Formatting:format_stat_bonuses_interceptor(stats, " ") or Formatting:format_stat_bonuses(stats, " "), }, 		bg_color = self._transparent, text_align = self._start_align, } end

function EnemyEquipmentListKai:notes(equipment) local note = self._notes[equipment] if note then return {values = {value = note.note or ""}, bg_color = self._transparent} end return {values = {value = ""}, bg_color = self._transparent} end function EnemyEquipmentListKai:create_header self._header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}} end return EnemyEquipmentListKai