Talk:Recent Updates/@comment-26222800-20170110210932/@comment-25284995-20170111020924

Now we have 4 speed types in the game; slow, fast, fast+ and fastest. It is possible the new incoming mechanics (for the next event and so on lel) will be related to each speed type and its effect with the fleet.

For the examples as I imagined...


 * you must have at least 2 fastest ships and all of your ships in the fleet must be fast for going to node B from node A. If the requirement is not eligible, your fleet will go to node C instead.


 * Faster ship will has hidden evasion (boost) state and can reduce (or even neglect to) torpedo damages.