Talk:Combat/@comment-5003891-20141116215619/@comment-5003891-20141125054935

Let's not talk about logic here, games always have things simplified one way or another, let's focus on the implementation in-game. Because the AA cut-in animation happens before the display of Air Superiority, it was hypothesized that AA cut-in happens before that (and possibly wishful thinking on an easier way to get AS). I tested a Fighter Power 209 fleet on 5-5-A against the Re+2xNu-flag composition and while AA cut-in triggered, AS message did not appear, which leads me to believe that AA cut-in does not help get AS.

While logic is a good starting point for theories, only in-game testing could provide us with answers on how the game works. Another thing is PvP is a pretty bad place to do tests because of the unpredictability of opponents. Any testing that involves RNG must be repeatable under the same conditions, PvP doesn't provide that (unless you abuse refresh, which I don't recommend). There are several maps with enemy carriers whose stats are constant and where you can repeatedly sortie, those places are better.

Now, I understand some people were talking about things that the old AA system did (shooting down bombers to receive less damage in aerial phase, shooting down all planes of enemy carriers so they don't attack during shelling) and while the combat page could be clearer on this matter, it wouldn't be of much help in a discussion about the new system. But hey, random wild guesses and a link to a 14-minute video is better for discussion that saying "fuck you devs, I want Iowa and Enterprise and not some crappy AA system" I guess.