Talk:Recent Updates/@comment-220.255.2.156-20140308201049/@comment-139.193.100.28-20140309094649

Kongou sisters can reliably one-shot flagship battleships if you give them the standard 2x46cm setup. They're useful in the sense that they don't break the bank when deployed, as opposed to Nagato and Yamato. Of course, the story changes when you kai ni Kongou and Hiei, who do break the bank in that form. There's nothing in the game the Kongous can't reliably take out that you'd need Yamato or Nagato for.

Type 3 ammo might prove useful. See, we're told to prepare our carriers but not WHY. Most people assume that Midway will be aircraft-heavy, as it should be. That said, the game itself allows us to reliably fight a fleet of flagship carriers with a fleet of destroyers once we level them up enough, so AA might not be the driving factor here. While carriers are the best AA we can of course hack it with Type-3s and radars, so when the event rolls around AA might not be the driving force for deploying carriers. Last time too in fall's E4 deploying the Kongou sisters was actually detrimental to the fleets because they're costly for what was actually a job for destroyers and subs (night battle), but we had to use them to get to Henderson-chan. In short, we might find maps where the AA requirement is not particularly high and can be handled with CAs and DDs but which force us to deploy 4 CVs just to get to the boss.