Board Thread:Game Updates/@comment-3502824-20171207155334/@comment-1915363-20171209023622

AnimeFreak40K wrote: I think this has far more to do with how the game started where the developers wanted to go at the time, but even they were caught off-guard by the intense popularity of the game and how rapidly it went beyond its intended niche audience both in Japan and overseas.

While I understand their reasoning and perspective (this is a game created for a strictly Japanese audience in mind), I think it was a little short-sighted because it's a bit harder to expand elsewhere (either for more content such as ships and gear or mission/event ideas)...but then again, maybe they weren't expecting the game to be as popular and long-lasting as it has been. Kancolle was one of these conceptual moe games, and considering that the failure rate of browser games were pretty high, it's hardly a surprise that Kancolle had a very small budget back then. They even had a "final event" ready in case the game would be shut down soon, but then Hirako Shock happened and Kancolle soon become overwhelming popular... and become the victim of its own success. The game developers in Chinese couldn't quite compete with Kancolle due to several reasons, but now Azur Lane managed to gain its foothold in Japan and is nominated as one of the best mobile game of the year there. Both games have completely different genre and can certainly coexist, but if nothing is done to geniunely improve the game. Kancolle will soon end up at the short end of the stick.

Jffgvzl wrote: but for me, the next event will be my last if the Kancolle Phase 2 is anything short of A Realm Reborn-tier of gameplay renewal. I wouldn´t mind a kancolle kai-like gameplay. Kancolle Kai is good gameplay-wise, but I don't think a copy-paste of the mechanic would be good enough. Skills and abilities were one thing, but the game mechanics (such as artillery spotting, AACI and ) need to be better documented in-game rather than being thrown to us as a guide-dang-it puzzle. Personally I'd advocate as far as upping everyone's hard stats by 100 and reduce the gap between ships of the same hulltype while widening the gap between different hulltypes (I.e. battlecruisers <- battleships), but I digress since I wouldn't really expect the developers to really overhaul it that way.