Board Thread:General Discussion/@comment-1820055-20140724161707/@comment-24430017-20140724184257

@93.42.40.4 I think the idea is to help figure out the branching requirements efficiently, which are vital to any strategy involving what compositions to use.

I think it would be helpful if comments were allowed at the bottom of the page so players can put initial comments when they haven't been able to do enough runs to form any leads.

I think the main problem with the old database is how the information was presented and accessible. The same idea could work great if it harvested the same data but also included a way to collate and present the information in a way that would help us see the patterns.

For example, you could scan for existence of types of ships and the statisitics on the patterns it takes.

A > B (95% of composition include DD, 80% CL, 50% BB etc.)

Fleet including X has Y% reported chance of going A>B  (X = Ship, Drum, etc)

LOS mainly appears to affect chance of going from preboss to boss and it appears to show the recon plane animation to help indicate to players that it might be recon/LOS based.