Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-187.192.46.106-20150716161530

202.166.14.133 wrote: I realize you new TTKs love to emphasize the Shinden Kai a lot when comparing newbs and vets to make yourselves look disadvantaged. Do note that it was a May 2013 event reward and only ONE server (Yokosuka) was opened at that time. Not even 0.1% of the current population even has that plane

I’m not a new TTK, just like you, I post without use a wikia account. If you read the question that I quoted, you saw that it used Shinden Kai as example. Reppuu Kai is a more realistic approx., but the analogy is the same. In the end of the day, a player with Reppuu as main fighter will be able to clear normal maps, EO and become a ranking player if he wants to; you don’t need better planes (or any other piece of equipment that you can’t normally get during your main game experience) because they are not necessary and I think this model should be preserved and remain true for event proposes.

202.166.14.133 wrote: @187.192.46.106

It's easy to downplay other newbies achievements as "dumb luck" or saying something like you have a "life" or something. But in reality, those are just excuses.

Again, if you read the question you should know that it used a newbie with nothing but a hundred buckets and your fleet as a prime scenario; the newbie cleared the event in hard and you failed. Since the newbie just have hundred buckets it means that it fleet is not in well shape, it has default equipment (which means no night gear or good fighters), and don’t own rare ships. To be a realistic example, this player should at least unlock the third fleet and played for a month. Why? Because there isn’t a way to stockpile hundred buckets unless you keep doing dailies and expeditions for at least one month. He stockpiled just for event and that indeed need effort and dedication. But now its time to back the scenario: He finish the event in hard and you no. I certainly can’t talk for you, but in my case, the only way that something like that happen (not finish an event myself with the current hard mode standard) is a last, heavy, if not insane, RNG based map, because I have a well shape it fleet, proper equipment, over thousands buckets and resources to spend, and a lot of time and patience to keep trying if I hit a wall. It that or that I can’t play the event for IRL problems, but if that was the case I don’t have nothing to What would be your reaction then? Was the question and my answer is the same. He cleared the event and I did not. Since the only way of finish that map was luck, I will be not even mad. He had better luck than me. That’s all.

202.166.14.133 wrote: Level grinding and having the Yamato-class would go a long way to reduce the chances of RNG screwing with you. 187.192.46.106 wrote:

Sure, you can try to increase your odds with the knowledge of the game mechanics and access to right setup, but in the end that will not prevent that an enemy ship one shot your max level married, 85 morale, Yamato class

But back to the main topic, hard difficulty it should be that: hard. Most of the Spring 2015 hard maps feels more like normal difficulty compared with previous events; even maps in world 5 were more challenging. I don’t think that we need something like Harder Than Hard option, because, like I said, that just foments the power creep, but we definitely need to rise the challenging of hard maps to the EOs levels.