Board Thread:Fleet's Prepared-ness/@comment-2132878-20170706210650/@comment-5046483-20170707002218

I've been playing since February 2014 so while I wouldn't call myself an expert I do have some experience with what ships are most useful in which situation and when. OFC this probably will include some personal bias and you should also include some of your own as having KanMusu you like playing because of their personality or whatever should always come before anything like 'you need ship X for event situation Y' because they will make the game more fun for you,

Right, as far as I can see you have a fairly nice collection there to begin with. Firstly are you planning to buy port expansions or are you sticking to your standard setup? I ask because I may end up recommending more than your port and gear storage can handle. Secondly comes my personal bias. Shigure where?

Now that's out of the way I'll get round to recommendations for each class. For destroyers I'd recommend getting ahold of Ayanami and Shigure and getting them to K2 alongside the Poi-Inu, stealth ship Hatsushimo K2 and Ooshio K2 for the backbone for a really strong DD force useful for clearing events, normal maps and extra maps. Bep comes in useful too for 1-5 or other submarine heavy maps because she can perform ASW cutins fairly easily and if you couple her with Isuzu K2 you can severely limit the effects of any opening torpedo attacks. Mutsuki, Kisaragi and Satsuki are useful for getting to K2 because of their ability to fit daihatsu which can really boost your expedition income and they don't need to be super high level either (I think it's 66 for Mutsuki and Kisaragi) so it won't take too long. They almost always come in useful during events for transportation fleets too. Ushio and Hatsuharu are also good low level K2 targets.

When it comes to event DDs Kawakaze is always worth aiming for because she is really good at K2 and lets you field your other powerful DDs more confidently during events without fear of shiplocking all your best DDs and Libeccio gets one of the best (possibly even THE best) pre-marriage ASW stat. Finally theres the ducks, but they tend to be a pain in the arse to get, probably because of how bloody useful they are. I'd aim for at least 2 of the 3 if you can as they don't really differ much stat-wise so it comes to personal preference there as to which,

Next on to cruisers. It's gonna cost you a blueprint but Abakuma K2 is perhaps one of the best investments you can make. She can do opening torpedo attacks, she can do transport maps, she has good ASW....basically a really good all-rounder with the added bonus of not being a CLT for event routing purposes. You already have Sendai and Jintsuu at K2 which is really useful as they are damn strong night battlers and Isuzu K2 is another good all-rounder. I'd try and get ahold of Oh!Yodo! too when she's available as her 4 slots and aircraft carrying capability makes her really versatile, plus she gets the command facility at Kai which is invaluable for combined fleets.

For CA's you're looking good. When it comes to K2 order I'd do Maya first, then the Myoukou class as you get them because they are basically necessary for clearing some event maps in anything like a reasonable number of attempts because of their strong day battle firepower combined with the ability to do both day and night cutins when going for the double attack setup. Furutaka, Kako and Kinugasasan are worth getting to K2 as well for their cheap upkeep and low K2 level. Choukai is...well...I'd recommend getting her before the Myoukou class if it wasn't for her K2 needing a blueprint. The equipment she comes with is amazing but that blueprint is going to be mighty expensive for a newer player and it could be better spent elsewhere (ABUKUMA KAI NI!) for now. CAVs are sort of optional other than for specific maps that require them so I'd say pick the ones you like .Tone and Chikuma are probably the 'best' ones but best is sorta not really all that important given how little difference there is between CAVs, especially seeing as how Suzuya and Kumano reach their best performance levels as CVLs rather than CAVs.

Here comes some more personal bias: I like my light carriers. They perform just as well as fleet carriers on most maps when it comes to the air phase and on some maps they are even preferable because of their ASW ability plus they are far cheaper to operate. Personally I'd recommend getting Chitose and Chiyoda to carrier K2 and then farming them back later if you still want their AV versions. Next I'd say Junyou K2 and Hiyou as high as you can because of their nice uniform plane counts but they are slow speed light carriers so they might not be as useful for some map routing conditions. RJK2 is always optional but I don't find much use for her outside of being a Saiun mule because of her odd slot counts. Taiyou really needs blueprints to reach her best, same with Ryuuhou. Mama Houshou is good for training fighter crews while Shouhou and Zuihou are good all-rounders if you can put up with Zuihou's pornstar damage voice.

Fleet carriers come next. You're in a good position as far as they go. Hiryuu and Souryuu K2 come with some nice equipment but have a sort of highish K2 level. Akagi and Kaga are expensive to run but you can't go wrong with having them levelled because of their outstanding fighter power potential and their ability to utterly decimate the enemy in the air phase when equipped with torpedo bombers. The cranes....ah the cranes; imho they are the best CA in the game hands down. Unfortunately you need a proto flight deck catapult to get access to their armoured carrier forms which make them so much more useful than the other carriers because they can launch planes all the way down to heavy damage. If you are only able to get one, pick the one you like the most imo as though their stats vary they can both easily reach the day battle damage cap.

With FBBs theres only one answer: All Kongou class all K2. They are so amazingly versatile, so while Roma can increase your fighter power she reduces the fit bonus you get from using her guns due to the -acc on them which doesn't sound major tends to impact your accuracy more than you'd think. The Kongous on the other hand get a fit bonus for easily obtainable 35.6cm prototype guns. Plus Kongou is utterly barmy so theres that too. Your standard BBs are looking good as it is, BBVs are good for some maps either for sub hunting or additional air power without sacrificing a night battle attack so its your choice as to whether to prioritise them or not for levelling, I will say though that they come in useful for 1-5 to enable a second round of shelling against the boss node, making for more consistant clears.

Lastly the auxilliaries. They tend to be good only in certain circumstances such as Akitsu-maru on maps that forbid carriers but you need AS for shelling cutins or Whale Mama for 6-1 routing so its a kinda level them if you like them but they aren't really a priority.

PHEW! Sorry, I didn't think it would turn out that long. Would you like me to do a more concise version with a recommended levelling priority? I'll take a look at your equipment in a seperate post too.