Spring 2016 Event/E-6

Branching rules

 * This map is a Combined Fleet map.
 * You may only use a Carrier-Task Force (CTF) on this map.
 * Using 2 CV(L) starts at start point 2.
 * Using 3 CV(L) starts at start point 3.
 * Using 4 CV(L) starts at start point 1.
 * Using a fast fleet will route A->C.
 * Route E-I-K-M-N
 * 1 CA, 2 fBB, 1 CVL, 2 CV(B) + 3 DD, 1 CL, 2 CA
 * Fleet must be fast. No fBB in 2nd fleet. If you test this fleet out and it routes M-L, please comment.
 * Please also test different comps similar to this fleet. Ideally an alternate ship to replace the 3rd DD.
 * An AV can be substituted for a third DD in the escort fleet and still reach the boss node. Chitose class are recommended as they are still fast ships and can equip both forms of daihatsu and also the Type 2 Ka-Mi.

Tips

 * Type 3 Shell appears to be effective against the boss
 * Boss-weakening mechanics might be present on this map
 * Boss-weakening mechanic:(Theory [Last Dance])

AkitsuMaru + CA + (F)BB + 3 CV(L) & 2 CA + CL + 2 DD (that can equip Daihatsu) + FBB.

This comp may route you to E-I-K-M-L wherein L is (Theoretically) the debuff node, after clearing L (S required) use the composition below to reach the boss node (Debuff wears off after one sortie) Results from the tests i ran, feel free to try them and report it in the comment section below:
 * Akitsumaru + Maya + 2 (F)BB + 2 CV & FBB + CL + 2 DD + 2 CA Routes you to nodes D-G-F-H-N (South)
 * Still has chance to route H->K

http://imgur.com/a/lsy9E