Talk:Saratoga/@comment-26082284-20170912205143

Alright, I think I have the carrier cut-in thing figured out, more or less. So it goes like that:

Daytime CCI:

prerequisites:

- have TB and DB equipped, and

- AS or AS+

setups:

- DB+TB = double plane CCI

- DB+TB+(fighter/TB/DB) = triple plane CCI; if and what difference third plane makes is under investigation, but triple CCI seems to deliver visibly better damage;

note: even with three planes equipped your CV can sometimes trigger double CCI - it seems to be decided by rng.

note2: NF (night fighter) can count as fighter for daytime CCI, but seems to have lower trigger rate than regular fighter; NB (night bomber) counts as TB for daytime CCI, and trigger rate doesn't seem to be affected.

Nighttime CCI:

prerequisite:

- have NF and NB equipped.

There doesn't seem to be fighter combat at night, so AS doesn't seem to be a factor.

setups:

- NF+NB = double plane CCI

- NF+NB+(NF and possibly NB) = triple plane CCI, again triple CCI seems to be better, but there is a lot of rng in night combat - the same setups could result in dmg ranging from 50 to 250, so it's unclear what factors determine damage output)

note: Sara Mk.II needs at least one night plane (NF or NB) equipped to attack at night. Other (not night) planes doesn't seem to affect damage much (maybe indirectly).

Warning: those are preliminary results from about 50 sorties, and might be subject to errors and weird rng.