Talk:World 5/@comment-37955540-20190206044221/@comment-103.208.220.146-20190206165715

Aiaiai. Even when someone like Nozomi came in and said his piece you still don't get it. This buff has created a mess for players who really should focus on progression. Like ya know? For blueprints? Even Ekel said, "I dread to think what newbies have to go through."

When a game continuously adds things behind a requirement gate, the gate should at least lower down a bit. 6-5 is a fine example of this. We get to use LBAS and then even Ise K2 when I heard from older players that none of those things were available when the map made its debut. How about 3-5? Newbies can use expensive carrier fleet but as they progress, they can start using the cheaper south route.

5-5 went complete opposite of all that. So, you cleared the map with Nagato being the most powerful in your fleet during daytime combat without support before? That's too bad. From now on, you need to use Yamasushi now. Ditch the carriers that have loyally followed you to clear the map. Oh yeah, you have to use boss support while ya at it just to kill the DD baits. Thus, Yamasushi and boss support became mandatory now. Use them all or use none.

What seem to be subtle chances given by the devs to newer players to catch up with the game are now suddenly negated by this buff. And you just simply suggested to everyone Yamasushi comps because they work or something. Of course they work. They use the best ships for firepower, you donut. But when comps that are more efficient and/or more readily available suddenly no longer work because of a twitch flip, leaving only a couple of the best comps on the table, it feels more like a slap in the face, but screw those players who didn't start as early as you, right? I'm willing to bet that you'll invoke the same challenge argument again if that Tsu-class in 3-5 is suddenly replaced with CA Hime IV.

TL;DR Progression shouldn't be hampered by a cheap tweak. Have some mercy on those players please.