Board Thread:General Discussion/@comment-201.42.74.232-20161213193635/@comment-30533693-20161214112636

Also, some tips maybe useful:

PvP: Rank B and Rank A reward with the same amount of xp. So if you have taken B in the day battle but see no chance to advence to S, don't bother with the night battle to save a bit of ammo and morale. The amount of xp gainned by PvP is determine by the level of the first two ships in your opponent's fleet. That's why you'll see some admrial only place 1 to 2 high level ships or a submarine fleet to benefit other players from PvP. Please give them a like in the heart if you see such ladies/ gentlemen.

Basic equipments for DD, CL and CA: It's mainly about night battle, where they really punch, it basically goes:

LUCK below 30 > 2 guns to trigger double strike

LUCK above 30 > 2 torpedos for a chance to trigger Cut-in strike

Submarine: They are special. All ships have anti-sub capability will force to enage enemy submairnes until all are sunk (or 1hp left in PvP)  It works in both ways. Also submarines are immune to damage at night, means that you cannot sink submaries at night battle so need not to bother. Again, work in both ways.

If you are using a submarine fleet, always pick the Line Ahead Formation. If you are going into an anti-submarine battle however, pick the Line Abreast Formation, and equip your ships with both SONAR(s) and depth charge. Oh, submarine CANNOT go against submarine, this is the WW2 era after all (I suppose......).

Oh, one more thing, add a reason why push through Map 1-4 is important, other then open up Map 2, but also gain you the access to Map 1-5, which is an all anti-submarine map. There you have the most easy xp for your DDs, CLs, and CVLs.