Board Thread:Game Updates/@comment-3502824-20180630051239/@comment-27811420-20180721193722

AC-Phoenix wrote: 103.208.220.146 wrote: '''I thought it's rather straightforward. '''Her ability to equip fighters can enhance the whole fleet, especially the carriers when they are very close to enable CVCI in some situations. It is. Even if you consider the myrad f things you can do with that 5th slot, someone who doesn't know how to make her double shoot will have the same problem on any ship girl from light cruiser to battleship. Yes and no. You can go basic BB setup with bonus 5th (and 6 with hole punch) wild card slot, but what's the point for one of the weekest remodeled BBs FirePower wise, outside of maybe some extra Fighter Power. It's good for 5-1 monthly, but that's about it.

I think she really shines when you look at her as less of an offense threat and more of the role of a support mage on a RPG team where with the right equip set she can "buff" the other girls in your fleet while "debuffing" the abyssal fleets (plus she's tanky herself).

Example would be 6-5, were since she's been available I've yet to fail a clearing run with her.

2 main guns + 2 Fighters + NB equip + Ise gun. The 2 fighters allow for extra bombers on my CVs for higher opening damage and best CVCI on all CVs. Ise's fire power doesn't matter all that much anyways, as the first ship to attack on pre-boss nodes(and boss too, I guess), she's usaully aiming at the weakest ship/already damaged ship. So she can clear out the trash for the CVs who can wreck evryhing. Since I don't have a problem getting AS/As+ on all nodes, I usually go with Night Recon, but I did use Searchlight and it's good at drawing aggro so DDs could do their job in Yasen.

TLDR:  She's more than just a copy/paste BB, counter intuition set-ups will probably be better.