Board Thread:Fleet's Prepared-ness/@comment-26336728-20150720013158/@comment-25174240-20150720032646


 * Disclaimer: Since you've request advice about going hard mode all the way, I'll craft my reply accordingly here. If you decide to go normal or easy mode, you can disregard or tone down most of my comments.***

More information is required.

(1) Equipment available: This matters a lot more in hard mode. Enough heavy guns, ap ammo, type 3 ammo, good planes, quintuple oxygen torpedo launchers, night battle equipment. We need to know all these before we can say whether hard mode is recommended or not.

(2) Resources avaialbe: Hard mode will eat resources due to massive number of repairs and attempts.

(3) Buckets: The "last dance" syndrome of the boss at the final map for the final kill is famous every event for this. Reserve a minimum of 500 buckets just for the last map alone in hard mode.

~Fleet assessment~

Firstly, I disagree with several points that Jenesis33 mentioned because he/she has neglected several areas/possibilities.

Secondly, one common question high level admirals ask each other about event preparations is "How many girls above level 80 do you have now?" This isn't a joke. Level 80 is the benchmark for hard mode. NOT 70. Why? Level 80 ensures that if a girl has kai ni available, she would have it (unless lacking in blueprints). highest kai ni requirements so far are just slightly under level 80.

DD: You are not safe for hard mode. You lack anti-air DD diversity (high level Shigure, Ushio, Hatsuharu, Hatsushimo, Akizuki, Fubuki). If there are 3 or 4 maps with map locking, and each needs one anti-air DD to do AA cut in to help protect the fleet. Can your fleet handle this?

CL: I would say 6-8 high level CL is a safer number. Even Tatsuta, Tenryuu, Isuzu, Yuubari will do. Why? If E1 or E2 is enemy sub heavy, you won't waste having Ooyodo or any of the Sendai sisters or Kuma being locked out if there is ship locking. You haven't seen what a level 95 Tenryuu/Tatsuta can do during events. They will work fine for earlier maps even in hard mode. also note that the Devs have been paying a lot of attention to CL recently. i.e. implementing fit gun weightage on CL, craftable CL equipment. The question you should ask is "if 3 or 4 maps have ship locking and each needs 1 or 2 CL, will I have enough?"

CLT: You should be fine with what you have.

CA/CAV: Personally, I prepare 13 CA and 6 CAV above level 80. I find them the easiest class to train. For most players I would say at least 8 CA and 4 CAV for hard mode. That way you can handle ship locking. Myoukou class if you have them or if not Takao/Atago above level 65 will do the trick. Map routing and ship locking with CAs cause even some senior players to stumble. Be prepared.

BB/BBV: I would say a minimum of 2-4 slow BB, 4 fast BB, 2 BBV for hard mode. If short of BBs, Fusou class kai ni can do the job of slow BBs since they have as much firepower as Nagato class. Just make sure you have enough equipment for them. My experience is that Kongou class has barely enough to insufficient firepower for final map boss node in hard mode.

CV/CVL: Hard mode, prepare 4-6 high level CVL and 7-8 high level CV. Not joking here. CVL need the high levels to boost their evasion since they have paper armour. CVs, why eight(8)? If we have 3 maps with ship locking. let's say E3 needs combined fleet with 4 CV like midway event. E4 needs another 2 CV for a single fleet for easier map routing. E5 can't use E3 and E4 ships and needs 1 CV. Now, if you only had 6 CV, you'd have a problem. Please train Kaga up ASAP. Sometimes you are only allowed 1 CV for routing that she needs to win air superiority for you to get day time double artillery spotting for that extra damage. She needs high level to increase her chances of survival.

SS/SSV: You should be fine with what you have.

~Concluding Statements~

It sounds harsh and the requirements I've set down seem a bit high but we are dealing with a large scale event (like the previous AL/MI event) and you did ask about hard mode. Map routing, requirements are all currently unknown, better to err on the side of caution and prepare extra. I hope it helps you. More information on the points I mentioned initially will help other players give a better assesment.