Thread:Nanamin/@comment-25280240-20150928074545/@comment-26154973-20150929081540

Yes, basically put opening and closing part of the table in QuestList template with just one argument in which you place all Quest calls (Quest template is fine). I did it like this here (SeasonalGallery and SeasonalGalleryShip calls, now switched to just SeasonalGallery, but it's not possible for Quest template because of how many arguments it has).

Otherwise you will need to specify something like position=first and position=last for first and last Quest call and keep track of this, same way as with even and odd colors now (btw, if one can Lua Quest template I think it's possible to remove all Color arguments, because colors can be recovered just from ID).