Board Thread:Special Events/@comment-1820055-20141114104452/@comment-84.90.161.45-20141120213900

HQ 97

Fleet 1: ELoS = 85; AS = 194

CL      Jintsuu Kai           (45): 2x 20.3cm + Type 0 Recon BBV    Hyuuga Kai          (61): 2x 41cm + Type 91 AP Shell + Zuiun CVL    Chitose CVL K2   (65): Ryuusei Kai (24) + 3x Reppuu (16/11/8) fBB     Haruna Kai           (69): 2x 41cm + Type 0 Recon + Type 21 Air RADAR CVL    Junyou K2            (80): Ryuusei Kai (24) + 2x Reppuu (18/20) + Saiun (4) CA      Tone Kai               (55): 2x 20.3cm + Type 0 Recon + Type 21 Air RADAR

Fleet 2: ELoS = 29

CLT    Kitakami K2    (89): 2x Quint O2 Torpedo + Type A Ko-Hyoteki CL      Isuzu K2         (51): 2x 20.3cm + Type 21 Air RADAR DD     Ayanami Kai   (43): 2x 10cm HA + Type 13 Air RADAR Kai DD     Akizuki Kai      (42): 2x 10cm HA+AA Fire Detector + Type 22 Surface RADAR DD     Hibiki Kai         (43): 2x 10cm HA + Type 13 Air RADAR Kai DD     Yukikaze Kai   (43): Quint O2 Torpedo + 2x Quad O2 Torpedo

Boss Expedition Fleet:

fBB    Kongou Kai       (54): 3x 46cm + 41cm fBB    Hiei Kai              (54): 3x 46cm + 41cm CV     Kaga Kai           (53): Ju87CKai (20) + Suisei M12A (46) + Suisei (20/12) CV     Akagi Kai           (54): Ju87CKai (20) + Suisei M12A (32) + Suisei (20/10) DD    Shimakaze Kai   (43): 3x 10cm HA DD    Yuudachi Kai      (40): 3x 10cm HA

Routes:

14 runs - 7x A-B-F-H-I; 1x A-B-F-E-G-H-I; 2x retreat at H; 3x retreat at F; 1x relog at F-E (to avoid another failure) Battle Formation (bottom right) all the way.

Boss drops: Yamashiro, Kuma, Hyuuga, Mikuma, Kirishima, Hiei, Asagumo

Operation costs: 6k fuel, 6k ammo, 5k steel, 1k bauxite, 65 buckets (repair times over 30 minutes), 5 hours

Notes:

- Read somewhere that no more than 1 CLT in the fleet, 1 CL in 1st fleet and 4 DD in 2nd fleet would go Start-B, yet it was 100% Start-A. - Started with 2x 46cm triple guns on Haruna and Hyuuga, but felt that they were missing a lot, so changed to 2x 41cm twin guns for the 2nd run till the end. Don't know if it was placebo effect, but they seemed to hit more consistently, with high enough firepower. - At map bar 50% (3rd run), elite Ne-class started showing up at node H. To show that she meant business, she rekt Junyou and Hibiki and was the sole survivor of enemy fleet, forcing a retreat. - Map bar hit 25% after 8th run, started boss expedition at 9th run to help with final kill. - Curiously, precisely at 9th run, the compass sent me A-B-F-E-G-H-I. Not surprisingly, it was an utter failure and spent 11 buckets. Node H dropped Shimakaze almost seeming like a consolation prize. - 10th run was missfest all over the place, got C rank without drops at boss, but got Ooi at node H, again it seemed like a consolation prize. - 12th run was sent F-E, immediately closed the game and relogged. It would have been a deja-vu from 9th run. No damage was taken. - 14th run was the money shot. Yukikaze scored a torpedo cut-in with the last possible attack at night, sinking the Hime once and for all. Got the best reward ever: Asagumo from S rank and Prinz Eugen for E-3 clear. - Akizuki proved to be a key addition to the fleet, her AA cut-ins almost disabled Wo at H and <25% boss node whenever they triggered. One time it didn't trigger at H (11th run), Wo rekt Hyuuga and forced retreat. Her double attack cut-ins at night weren't bad either. - I was afraid Ayanami and Hibiki would become liabilities, due to not being Kai Ni yet, but they managed to hold their ground. They didn't do much, but were useful to draw fire from the other, more important ships: KTKM, Isuzu and Yukikaze.

tl;dr: WELCOME ASAGUMO & PRINZ EUGEN!!!