Board Thread:Fleet's Prepared-ness/@comment-34250367-20180130153156/@comment-32647310-20180212175120

Historicals you have that need to be leveled up (if you do not have them at level already): (Note - I am looking at your initial Historical Image and those levels and nothing else. I am referring to the most recent list you posted to see if there are any new ships (such as Zuihou). If they are at Kai, giving them more levels won't hurt them at all!)

Kurita Fleet CAs - Hagura, Takao, Atago, Choukai

Suzuki Fleet CAs - Tone, Chikuma (they may be Kai, but a few more levels won't hurt them!)

DDs - Yukikaze (may also be Kai, but a few levels won't hurt her either!)

Ozawa Fleet BBV - Hyuuga (get her on par with Ise)

CV(L) - Zuihou. If you end up snagging a Chiyoda, get her to CVL like Chitose.

CL - Tama

Nishimura Fleet Level all of them up

Shima Fleet CAs - Ashigara, Nachi, Aoba

DD - ushio, Kasumi, Shiranui, Hatsushimo, Wakaba

Non-Historicals but still dammed useful These should be leveled up because they are VERY useful because of equipment and/or abilities.

CV - Hiryuu

CA - Kinugasa (strong gear at K2)

CL - Yuubari (4-slot CL), Kiso (to eventually turn her into a CLT), Kuma (strong stats)

DD - Ooshio (one of the strongest DDs in game), Akatsuki, Arashio (also very strong), Fubuki

Fleet Composition You are doing Easy Mode, so you do NOT have to worry about ship-locking. This is good, because it gives you a lot more wiggle-room. Better sthill is that by and large what you're lacking in Destroyers are 'Trophy DDs' (Trophy DDs are very rare or event-only DDs that are potent, but are not as good as many other, more common destroyers. For example, Hamakaze is a strong Destroyer but very 'meh' when compared to Ayanami, Ooshio, Asashio, Kasumi or Yuudachi at thier K2 level), which means that you can fill in these blanks with other Destroyers that are pretty good. For example, instead of Naganami, have Yuudachi.

This said, fill out the rest of the historical gaps with other ships of the same class, but don't double-up (that is, if you use Yuudachi to make up for Fujinami (Kurita), don't use Yuudachi to cover down for Nowaki (Suzuki), for example).

The logic behind this is that if you have enough ships to cover down on what's missing, you should be okay.

An alternate rule-of-thumb, would be to make sure you have enough ships to make a full Carrier, Surface and Transport Task-force without using the same ship more than once.

Either way, while you may not have to worry about ship-locking, you MAY have to worry about ship-tags still because Fall showd us that certain tags can (and would) be used to establish starting-points and routing.

Leveling I agree that Katori should remain in your PvP fleet, as she is too useful there...but there is no point in leveling Musashi past 99 unless you intend on Ringing her (which you should do anyway because of the benefits that provides), swap her out for your other BBs.

3-2A does not cut it for me, but you may not have a choice. If you have them available; 4-3 is great for CLs and DDs and 5-4A is like 3-2A, but better.

4-3 is not exactly spammable as you will take damage that, eventually, needs to be repaired and you do need to mind your morale. With 5-4A, your ships need to hit a bit harder to get that S-Rank and your sub-tank *will* get wrecked...but it's ~1,500 exp for the flagship if she gets MVP (sometimes one of the carrier's that's leeching steals it, meaning the Flag gets about 750...)....but the exps are worth it IMHO.

Bucket Use Holy shit dude, you should golden on buckets! Now, I will agree with Devsquad that it's better to have 'too many' rather than 'not enough'. This said, it is my view that there is no such thing as 'too many' until you're sitting on the hard-cap.

As far as using buckets, that's only a decision that only you can make. I have 4 repair-bays and my rule of thumb is no buckets for anything less than 2 hours unless I am doing something with that particular ship right now. 2-4 hours I repair 1-2 ships at a time (want to leave bays open just in case) during normal play, 4-6 hours are before work/sleep anything more than 8 hours gets a bucket.

Resources Resources are like buckets; best to have too much than too little and there is no such thing as 'too much' unless you're at or near the hard-cap. This said; Devsquad said it perfectly; continue to train as much as you can, but do not allow that training to overtake your income.