User:Alan Kaho/Sandbox/CLT setup

Torpedo Cruiser (CLT)
Note:
 * Torpedo Cruisers can equip Kouhyouteki to fire an opening torpedo. Torpedo Cruisers are recommended to always have at least a Kouhyouteki equipped.
 * Note that Kouhyouteki is NOT treated as a torpedo. Equipping one of those will not turn your attacks into Cut Ins.
 * CLTs have no plane slots.
 * Because CLTs cannot utilize Artillery Spotting, using is perfectly acceptable.
 * functions exactly like a CLT, even though she is classified as a CL.
 * Take note that some guns give fit bonuses for CLT.

Points for equipment selection:
 * Are you fighting a very tough surface boss?
 * Do you need a dedicated torpedo cruiser for (O)ASW duties?
 * Is an opening torpedo important?

Standard Setup

 * Main Gun x2 ORSecondary Gun x2 + Kouhyouteki
 * Decent single attack during day battle and double attack during night battle
 * Since Artillery Spotting is not a factor here, the only thing that matters are stats. It does not matter whether you use a or a.
 * Because CLTs have innate very high and  stats, their double attack is incredibly powerful, being able to destroy most of the toughest enemies in the game.

Torpedo Setup

 * Torpedo x2 +
 * Maximizes torpedo damage while allowing a torpedo cut in attack (150%*2)
 * This comes at the cost of having weaker shelling during day, since you're not using guns.
 * Keep in mind that both and  already hit the torpedo cap with only the . Equipping more torpedoes on them will not boost their torpedo attacks significantly, due to the soft-cap.
 * This setup is generally reserved for high ships, generally for those who are really close to 50 . Equipping ships with this setup, especially  who already has a base luck of 30, is generally bad practice if their luck nowhere near the 50.
 * Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary or if you know what you are doing.
 * Exceptions are and . Since their  stats are nowhere near  or, they generally benefit from using this setup if they have a sufficiently high  and they are fighting against tougher enemies. Likewise, both  and  will not benefit as much, due to the soft-cap.

Anti-Submarine Setup

 * Sonar + Depth Charge OR Sonar + Sonar OR Wildcard
 * Allow torpedo cruisers to have an ASW role.
 * Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 AND they have at least a Sonar equipped.
 * There is a synergy effect when equipping at least a AND, which improves ASW damage by 15%
 * Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
 * If it is possible to reach OASW requirements with 2 slots, you can use the 3rd slot for something else.
 * It is definitely possible to use a Kouhyouteki in this scenario, which allows them to perform opening torpedo attacks aside from ASW duties.