Talk:Winter 2016 Event/@comment-26095489-20160110130735

As usual, what new combat system/mechanism it is gonna be this time?

 Spring 14, we got Los requirement (At last no more random compass for now, neutral ~1)

Summer 14, we got combine fleet  (neutral ~1), Aerial node  (neutral ~1)  and ship locking (minus-1)

Fall 14, we got AACI (Help reduce incoming plane, plus +1)

Winter 15, we got difficulty selection (More chance to clear (for newbies, plus +1)

Spring 15, we got node selection (More choice to fight, plus +1)

Summer 15, we got aircraft proficiency (Stronger planes, plus +1), 5th slot (Money haters' moment, plus +1), Hayasui supply (If you're able to use her, plus +1), Boss armor reduction (Mix review, neutral ~1)

Fall 15, we got Torpedo IMP eva troll (trololol, -1), Transport Combine fleet (neutral ~1), Transport Gauge (Skip the boss kill, +1),

Winter 16, we got?

First I expect a new imbalance mechanism that bring up the difficulty for killing the event boss like difficulty jump from Fall 14 to Winter 15. Beside the armor reduction, let them introduce abyss repaire ships and training ships, if you don't kill or fail to kill those ships long the way to boss. The boss fleet gain acc/eva buff for each abyss training ship you left alive. And all the boss fleet will recover half of their full hp when entering night battle if you fail to kill the abyss repair ship pre-node.

But at the same time, dev will include something that will boost the player strength. This time I bet something that can strengthern the torpedo especially for CA/CL/DD in day battle for all ships to be able to hit damage cap such as with torpedo spotting from AS contact, combo torpedo damage multiplyer if multiple torpedo target the same enemy and torpedo + guns set up to activate...... something.