Talk:Summer 2016 Event/@comment-29692459-20160824162158/@comment-26247760-20160824170853

First off, use AP shells in your main fleet. Second, you have wayy too much air power, minimize that properly. Third, get better/more AACIs. A single DD in the 2nd fleet AACIing has a fairly low rate since effective AA is reduced by 40% or more compared to the main fleet. Fourth, getting LBAS crit to 1 hp doesnt matter as you only lose 1-4~ planes starting with the first slot of the LBAS every time your bases get hit for more than 50 dmg. Just put a fighter on the first slot and boom, your bombers aren't really affected by air raids. The only way to lose an excessive number of bombers is b/c of enemy AA and by having AD/AI (granted the imps in E3H boss node have a pretty high amount of effective AA).

E3H boss node is fairly easy to S rank as long as you can get there. I'm not exactly sure what youre struggling with as everything you posted has little effect on boss node. The issue in E3 is generally getting ot the boss consistently.

If you are indeed strugglign to kill the boss, use ooyodo with 2x gun 2x wg42 or a DD with kami/tankhatsu/wg42. Having a single wg42 with 2 guns has little effect against the boss b/c of how armor works. Move your fBBs (or CAs) to the bottom of the fleet so they can attack the boss last after your other ships scratch the boss. And Id personally drop hayasui, bismarck, and iowa as theyre not really efficient in this map, but thats up to you.

And finally, make sure you've debuffed. I persoanally have no idea what this debuff does, but since it exists it probably does something that helps.

Also, I cleared E3H in <10k fuel using the historical comp. Using a CTF is probably more expensive than the historical comp, but I cant imagine it costing that much more. You're probably fine on rscs to clear E4M as long as youre efficient in exps and sorties.