Thread:Dragonjet/@comment-1915363-20151009143223/@comment-1915363-20151011140007

Dragonjet wrote: hm I have a bit of bad news. In the experiments while developing voice subtitles in KC3改, it was found out that custom loading has a separate cache than the game itself. Means even if you load all the assets, when the game wants it later, it will still load it anyway.

See: https://github.com/KC3Kai/KC3Kai/issues/860 Any idea on how the separate caching works? Caching length time or request header?