Talk:Kasumi/@comment-27213666-20160120014545/@comment-26486243-20160120085652

It's just lazy. Assume base form has id 1, kai has id 2, kai ni has id 3, kai ni b has id 4.

This version will result in unlimited gear and is bad: 1>2>3>4>3>4>3>4

This version will result in only initial gear the first time the ship reaches kai ni: 1>2>3>4>5>4>5>4 Where 5 is an exact copy of id 3, except with no initial equipment.

In both cases, every remodel type can only be derived from one ancestor, and they will only ever remodel to one other descendant type. This system allows for initial equipment per ship.

The quest way of doing things allows for only initial equipment once per account, and gates rewards behind maps or even prerequisite quests needed for the actual 'equipment' quests.

Either the developers want to scrap the system of kai ni equipment being farmable because they believe it creates too large of a power gap between newfaces and veterans, or they actually want the map/quest gating effect, or they're lazy in the extreme. The above remodel algorithm should be obvious to anyone capable of programming the game.

I'm tired of seeing the argument that there's no way to use the existing system to give initial equipment without risking unlimited remodel abuse.