Board Thread:Wikia Discussion/@comment-1820055-20150405150632/@comment-1820055-20150405155534

Counting Mechanism

True, the current reporting mechanism had its limitations. I think of it somewhat of a failed attempt. TBH I don't wanna edit it further, too much Javascript limitations. Though if anyone is willing to dive in to improve, it's much appreciated. But at its current state, I'm planning not to include it for next event.
 * Highly dependent on user input means higher chance to break
 * Didn't actually highlight best compos since all bars seemed short
 * Doesn't work with combined fleets, etc etc

Enemy Composition

Ah enemy comps. Since there had only been a handful of enemy reports for the past few events, we left this out and just entertained screenshots on the report threads. Thanks to fuji on the previous event, we will again shed some light on this issue and work on it for the best.

One cause could be because of the limitation of the  template. Currently, tere is no keyword for anyone to input enemy list.
 * 1) shall we put it on the event template and let anyone to edit and add enemy patterns?
 * 2) do we retain enemy reports on threads and have someone compile it?