Board Thread:Fleet's Prepared-ness/@comment-33667919-20180120001844/@comment-32647310-20180121060946

PeroimFeld wrote:

AnimeFreak40K wrote: stuff about equipment You really need to study a lot more about this game if you want to give actual advice, because a lot of what you said is downright sabotage towards the OP. Torpedoes useless? Seriously? That alone is enough to disqualify everything you said as uninformed (and that's just my diplomatic way of saying "completely clueless"). I won't go into details so as not to derail this thread even further, but feel free to contact me elsewhere if you want a proper breakdown. I'll write a guide for OP after I get some sleep, but for now I'll just say that strong torpedoes are arguably the most important pieces of equipment to bring to an event. I will respectfully disagree with you an the points you illustrated and here is why:

1 - Torps aren't used the day except on Subs and the Closing Torp Strike (if applicable). The only exception is the Midget Sub which is a different piece of equipment altogether.

2 - OP is prepping for an event on Easy Mode. In the short time I have played this game (this will be my 3rd full event), I have noted that Easy Mode is a *LOT* less equipment dependant than anything else. In most cases, you can get away with just stock equipment, no upgrades necessary.

3 - I, personally, find Torpedoes to be not terribly viable as a general thing except on Submarines. To me, a DD set up with a Red/Green Main Gun CI setup is far more useful and reliable than a Torp CI setup. Why? 1. Torp setup is useless if you don't go to night in the first place(read: kill everything in the day) and having a torp setup removes one's abilityt to do this. 2. If you end up having to go to night mode, the Gun CI or Double-Fire is pretty effective on its own on making things dead.

In short, I find that sacrificing the benefits of the 2x Main Gun set up for the possibility of going to night mode to not be viable.

And the fact of the matter, this view even applies for maps that have day and ight nodes (like E4); sure, you have several nodes that are Night...but others that are during the day and go into night...again, making a torp setup not as appealling to me.

Now, maybe my view on Torps is completely incorrect on Hard Mode. I don't know, I've never tried Hard Mode...but we're not talking about Hard Mode are we? We're talking about Easy Mode. And if we are talking about more long-term development strategies, that's fine as well, but that does not undermine the fact that there are more, less circumstantial pieces of equipment that should be focused on first, such as aircraft and guns.

The problem with your assesment about the Devs being unreasable is only applicable if you don't do Easy Mode. Period. Is not a very common sight on Easy Mode, and where it does show up, they are part of the end (final nodes, mini-bosses, etc). Challenging, to be sure, but not insurmountable.

I stand by my assessment of Lupusregina. He sounds exaclty like every bittervet I have seen on the MechWarrior Online forums. Same salt...it may be dressed up to look different, but it's still the same salt, and that salt is not helpful to a new player, or a player asking for advice.