Talk:Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)/@comment-78.192.218.97-20160926222003/@comment-108.88.197.98-20161224174052

I would use a large slot because:

1. it needs to survive more casualties than a fighter. I have had FBs wrecked by Tsu class, at least. Maybe they changed the rules? I have not noticed, myself.

2. Pure fighters need large slots less because they get a +25 AA bonus (at >>) anyway.

3.  You maxed it out to get that +2.5 AA boost, so you might as well take advantage of it.

I would not use a large slot because:

1.  The Divebomb stat is inferior for airstrikes because it can't get the 1.5 boost that really makes airstrikes viable against tougher targets.

2.  The Divebomb stat on this is particularly lousy on this plane. It basically needs crits to do real harm unless its facing weak enemies. (example: in Kaga's 46 slot & not subtracting enemy armor, it should deal 52 damage, up to ~62 on a 1.2 Contact bonus.  You can see that without a crit, it will not be much once armor is subtracted.)

3.  Slot size doesn't matter for shelling damage, which is what this plane is best for - giving a fighter mule back its shelling phase without sacrificing too much airpower.

4.  Using a large slot for this instead of a high-power torpedo bomber is sacrificing a potential capped-damage airstrike, which can get up to ~180 damage with Contact (not even counting crits). That's a lot to give up, if you can do that instead.

Just use it for the right reasons/right purpose and it will be good.