Talk:Exercises (PvP)/@comment-222.127.68.50-20150322070610/@comment-26117481-20150322071803

I've noticed this happening before, and I think it works something like this:

Since you can't 'kill' another player's ships, they always default to 1hp when they 'sink'. However, there is also the fact that you can damage a ship until it has 1hp without sinking it (eg. Doing 69 damage to a ship with 70 hp). Both of these show up as 1hp during PvP, and we, as players, can't tell the difference. This is why you sometimes see your ships attacking 1hp ships. They really do have 1hp left, and are not actually sunk. Regardless of whether your attack hits or misses on a 1hp ship, it will default as 'miss', which makes it even more confusing.

The only thing I can think of for you getting an A rank is that one or more enemy subs actually had 1hp, and since they are subs, it is very hard to damage them at night. So, it was probably bad luck, and one of the ships did manage to survive with 1hp, giving you an A rank victory.

Keep in mind that this is just observation/speculation on my part, and I would be very glad if someone could say whether this is right or wrong.