User blog:EchoHolic/Echo's Corner: Marriage, Expansions and You

Hi everyone, I'm the famous procrastinator and vaporware developer, Echo. Recently I've ringed my 74th ship in the game, and will probably ring many more in the months to come. Its a great feeling, knowing my wallet hates me for spending so much on 2D illustrations and the fact that I'm a giant fucking weeb. And my wallet doesn't even actually have feelings! But I digress.

In many communities there are people who often say that Level 99 ships can get the job done as well as Level 165 ships, and I generally agree. However, in Kancolle, there are certain ships, that when married, have some interesting properties as a result of certain game mechanics added over the years. Some also have very fun things that are possible, due to the new variation of items that can be equipped in the expansion slot. This post will highlight some of these special girls and what you can do with them.

But before that, lets go over a brief summary of what giving a ring to a ship does. For further info, Marriage page is always available as well!

Level Cap Increase
First of all, ringing a ship raises her level cap from 99 to 165, as well as a free level up to 100. Going from level 100 to 165 is Generally this means that if you're a pessimist, this means longer repair times and equates to increased bucket usage. If you're an optimist, this means Akashi gives more bang for her buck as she will generally repair HP at a fixed rate. (Don't tell me its wrong, I'm not gonna explain Akashi in this post)

Level in KanColle affects a few things. First off, a ship's base internal accuracy is based off Level and Luck, both playing a minor role in boosting your overall chances of hitting things. A level 1 ship has an innate +0  from her level stat, and a level 99 ship has an innate +9.90  as a comparison. What about a married ship? Let's say we're really devoted to PvP and 3-2, and have a level 165 ship. Her internal accuracy from the level stat is +12.81 , which is a +2.91 increase in accuracy. Disappointed by the numbers? Yes, for all that grinding, if you round up the numbers, its basically a 3% increase in chance to hit shit. Whether you think that its something worth grinding for, is in the eye of the beholder.

HP Cap Increase
Upon ringing your ship, depending on its class, and type, they enjoy a boost in vitality ranging from as low as +2 (Maruyu, Hayasui and Kamoi), or as high as +9  (Yamato and Iowa). This as a result also 'raises' the damage state threshold slightly and may come in handy in those close shaves with Red or Orange HP. HP however, is a weird thing in KanColle where due to the Overkill Protection mechanic, some of the real tryhard Admirals out there punch in armor values and stuff trying to figure out the chances of hitting red, and for some destroyers, ringing them actually INCREASES their chance of hitting red.

Pessimists and monogamists out there also will point out that increasing the HP pool once again, increases overall repair times, increases the amount of damage taken from scratching, and all sorts of good stuff. I'm obligated to point that out as well, but what do I care, and why should you?

Luck Increase
All ships, once ringed, will additionally enjoy a random luck boost ranging from +3-6. Generally this will give minor boosts to your accuracy and evasion, but more importantly for night-battle oriented ships, this is a helpful boost to their chances of Torpedo Cut-ins. No one can complain about more Luck.

Uncapped ASW, Evasion and LoS Stats
This is rather somewhat of a side effect of the Level Cap increasing. , and  are stats that scale with your level, and as such, when you continue to level, they also go up. This is particularly interesting on ships that have high growth stats for these values, as they will out-scale those with a high initial base, but low growth values. This also has the amusing side effect of certain ships having lower at 165 at Kai-2 as compared to Kai, as their growth values were reduced due to a higher base stat. (Example: Murakumo and Ayanami's Kai-2 has 2 less than their Kai forms, 116 compared to 118 initially.)

Cutting Resupply Consumption by 15%
This right here is the main proponent for marrying Large ships. 15% off ships like Yamato-class, or Iowa is no small amount, and during event time, this discount can make every resource count when it comes down to it.

Unfortunately it has a few shortcomings. Bauxite resupply for plane-users is not counted, as well as repair costs. Full price for both instances, so if Yamato gets hit, you're still paying by the truckloads on and

Other minor things

 * You get a new line when you molest them on the home screen.
 * Your office will be littered with sakura petals.
 * A ring will appear in the library entry, but only for the version you married at that time.
 * You get to watch a marriage ceremony where they zoom in so hard, everything is more pixelated than your favorite doujin.
 * If your ship is damaged before marriage, the ring works as a glorious 700 Yen

Interesting Ships to Marry/Punch
Okay, now that we have that out of the way, we can get into the real reason I'm typing this post. I feel like its worth mentioning these at least somewhere even if its somewhat niche, so if you ever feel like a hipster, you can try these out for yourself with your own wallet.

Yuudachi
"But wait Echo, Yuudachi isn't niche you fucking fossil!", you'd say, and you're right. Yuudachi is definitely a prime ring consideration for many, partly because she's cute as fuck, and also that she gains much needed luck for building her into a devastating Poi Cannon. But, Yuudachi can actually be much more than a simple Event Boss killer and I'll explain:

OASW Yuudachi at Kai 2 has a pretty remarkable stat, being one of the few ships that can achieve it even without marriage. But once she hits level 145, that's when she has enough to OASW with only 1 Type 4 Passive Sonar. This means she can now equip something along the lines of , and if your torpedoes are a pair of well upgraded Prototype 61cm Sextuple (Oxygen) Torpedo Mounts, she'll still hit Night Battle Damage cap easily. Equipping an improved Sonar will also increase her torpedo evasion as well. This greatly increases her survival odds against submarine nodes that are often around in Event maps, while yet having maximum Night Battle potential. This OASW won't kill something like New Submarine Princess, but it'll easily take out/disable a So-class.

MORE TO COME