Talk:General Discussion/@comment-26226431-20150706124038/@comment-26293410-20150714171514

I think it would be interesting, Liquidfreedom88. But i don't think it would be like some kind of expedition because normal maps have at least 4 nodes and you only can send 3 fleets to expeditions...

For that kind of game play I think devs should introduce a "海軍基地娘" (kaishikigun-musume) =  "Naval Base Girl"... The Abissal Fleet already have some of them... Why we not? She would be asigned according to our Servers ... For example, I'm on the Kanoya Airfield's Server, so my Kaishikigun musume will be "Kanoya". She is an airfield so she will be like the Airfield Princess, if you are on the Truck Ancorage then you Basegirl will be like Harbor Princess, and so on because there is plenty number of Imperial Japan Naval Bases and Facilities.

Now an event like Abyssal Fleet attacking our bases will be like: "Get ready your Naval Base Girl, Send your fleets to interception"; We prepare our naval base girl with equipment for her to defend by herself, and use the first fleet as main defense. The second, third and fourth fleets could be used to make weaker the enemy (one on air raids, other on shelling attacks and the last one on a torpedo attacks).

One example of a map should be that we must "stand" 5 waves of attacks: 2 air raids, 2 shelling attacks and 1 mixed attack)...

Rules for Home Defense Fleet and the naval base:

1. No CVs can be used on the main defensive fleet, just BBVs, CAVs, CLVs, AVs, SSVs; if you want to use planes (Some Naval Base Girls can do it like Kanoya, some other like the harbour type will not be able to).

2. Before each attack we can change the fleet equipment or composition to face the attacks. (Just one of the two options).

3. The Naval Base Girl equipment can be change but only once on the event.

4. There is not SS or SSV on the enemy fleet so you don't need ASW equipment.

5. You can change 5 damage ships before the next attack but meanwhile you can't repair them.

Rules for the Interception fleets:

1. The Air Interception Fleet must have atleast 2 CV/CLVs + 2 DDs and the rest could be wild cards, the 3 CV/CLV max, higher the LOS  means higher chance to spot and destroy/damage more enemies.

2. The Shelling Interception Fleet must have at least 2 DDs and the rest must be heavy ships (CA, BB, BBF, BBV), having at least one light ship (with radars) or a ship able to carry reconnaissance aircraft to spot the enemy will give you advantage.

3. The torpedo Interception fleet must have atleast 3 ships with opening torpedo face: AVs (With A-Kyouteki), CLTs (With A-Kyouteki) or SSs. A complete SS fleet will give to you the advantage that the enemy will not have it easy to spot your fleet.