Talk:General Discussion/@comment-25416231-20140917170815/@comment-24933041-20140918122820

I've thought that AP has its benefits against heavily armoured bosses. Went to do some random quick calculations to see if it was true, and "heavy" is like Battleship Hime levels of armor though, which most things don't reach.

Assuming Kongou K2:

AP build: 46/46/AP/Plane = 146 firepower (with all precap modifiers as 100%, 150 as day cap)

CI 1.5x = 219 (If crit, 328)

DA 1.2x = 175 (If crit, 262)

Radar build: 46/46/Radar/Plane = 138 firepower

DA 1.2x = 165 (Crits 247)

Ignoring installation types since Type 3>all, I would say lategame enemies and Flagship Kais are around 100 armor, with Battleship Hime topping at 160. Then they get a random multiplier of 2/3 to 4/3, so worst case is 133 for enemies or 213 for Hime.

Against lategame enemies, 165x2 is pretty solid. For crap like Hime though, that's only 5 damage more than her average armor so that's probably gonna be a lot of scratches. CI's single 1.5x multiplier brings it out of scratch levels and if it crits (which AP helps with), it's a massive nuke. The mixed DA is also poweful.