User blog comment:Dethyl/Thoughts on preparations for large scale (and difficult) events/@comment-195.200.70.44-20150915111025/@comment-25174240-20150915223323

Hello there, thanks for leaving a commenrt.

You're correct to point out that I haven't mentioned those areas.

(1) CLT are separate from my CL numbers. Reason being that the game has thus far looked at CLT and CL separately with regards to map routing for varying fleet compositions. So it should be 2-3 CLT and 6-8 CL. As always it sounds like a lot but before the SN event [Summer 2015], a lot of senior players called me paranoid and said 3-4 CA and 2-3 CVL were enough - and they were burned badly during the event for that choice.

(2) Upgrading equipments is probably worth a guide on it's own. I'm searching for a guide to link it to. There's also the consideration of how far along the player is with the game. i.e. If they don't have the equipment already with them, they can't upgrade it.

As an example, I would advocate 9 pieces of AP ammo, +6 if they are type 91, and 8 to 12 pieces of quintuple oxygen launchers. The latter itself would eat up copious amounts of quadruple oxygen torpedo launchers. Again seems like a lot but the recent E-7  hard of Summer 2015 event had me using 12 pieces of quintuple torpedo launchers just for my 2nd fleet alone. The only event where I seriously used upgraded equipment was the most recent one, previously I kept all my screws and used un-upgraded stuff. A high level fleet(all 80+/full married fleets) equipped with the best (athough un-upgraded equipment) is capable of clearing events without issues. Upgraded equipment tends to be the tipping point for fleets who are barely able to scrape through due to low levels (under 80) and are having problems with accuracy and evasion.

What to upgrade is really a grey area. Different players advocate different priorities to upgrade equipments. e.g. guns? ap ammo? torps? upgrading to get rare equipment like the large searchlight? Intensive upgrading of equipment is usually later in a player's fleet preparedness programme. A player can do both (i.e. craft and upgrade in tandem) but it is even more resource intensive. A player doing dailies, running world 3-2 first node endlessly to train ships up might be tight on resources. Not everyone can run expeditions 12-16 hours a day, 6 to 7 days a week like me. So I can't fairly write a guide based on my own resource gains. There isn't a hard and fast rule here and I'd probably have to read more and think more about it if I want to add a small section here.

As mentioned in my conclusion - I'm still looking at the community's reaction to this blogpost. '' The response on the wikia live chat by most of the elders(admins) of the wikia about this blogpost has been rather lukewarm. ''So I have been rather hesistant to spend the time to keep updating this. I might change my mind if more players find this useful.

Once again, thanks for taking the time to leave a comment. You've given me something to think about to improve this. I'll defintiely consider your points.