Board Thread:Game Updates/@comment-3502824-20171007024755/@comment-32647310-20171111030027

Hartor wrote:

Then what's the options? That seems too nice for someone like Tanaka to do to us. Expect 5/6/7 for easy/medium/hard
 * 1) At worst, requires 3-5/7 ships for hard and maybe 1-4 for Easy/Medium

I kind of agree with this one; The Devs implied that this event, or at the very least the last portion, was going to be brutal. Then there's the fact that most of the Nishimura Fleet is craftable as well as being (relatively) common drops through normal gameplay. The only exceptions are Asagumo and Yamagumo, with Yamagumo dropping on several maps and is common-ish enough that I can see being desireable for best routing on Easy and required for Medium and Hard.

Now, to be clear, this will be my 2nd full event, so I don't know the full extent of the salt-inducing rage and stuff that Kadokawa and Tanaka pull for events. I mean, there were points in the Summer 2017 event where I was hitting those salt-mines like the fist of an angry god (went and bought several hole-punches and Repair Goddesses), but I cleared everything (...didn't even use the Goddesses XD)

Zel-melon wrote:

Will I get fucked if I don't have the full Nishimura fleet?

No

Why?

It's just stupid if it is. Think of this from a business standpoint, what's the point of alienating more players than you already did? Yes, this apply to that idea of shiplock carrying over to next event.

Agreed. I started thinking about the implications of cross-event ship-locking and it just didn't make a whole lot of sense in far too many ways.

Just from my limited expereince in this game (will hit a year in March or April or thereabouts), there are panic-inducing things and salt-injectors abound...but they make the game difficult and challenging...but is surmountable by trying different things (equipment, formations, etc.)...and let's be honest here, if the game were stupid-easy, it wouldn't be as much fun.

Zel-melon wrote: Any Curve-ball they can throw? That's something I had not considered. Good news (for me) is that I have them both. Bad news is that they're sub-20. Good news for new players is that Yayoi is at least buildable in normal DD construction.
 * Recall those "Eve of Battle" Seasonal lines? http://kancolle.wikia.com/wiki/Seasonal/Eve_Of_Battle
 * Yeah....maybe they'll make an Uzuki or Yayoi branching rules to fuck with you lol.

Zel-melon wrote:

So what should I do?

Just play like usual. Prepare your fleet to be at least core minimum. Forget about Historical if you're new and go full easy. Take note on historical if you're planning on tackling Medium/Hard. I intend on going Easy this time just due to the implied requirements; things may change after things kick off. I also intend on farming as well, but it will probably be like Summer 2017 for me; I won't do hardcore farming.

However, I *am* grinding because while I may have most of the Nishimura fleet and the Shima fleet, there are a few of them that are not leveled because I completed the quests for Wakaba months ago, same with Michishio and Yamagumo...and I never bothered with Shiranui, so now I'm working on trying to get all 4 of these leveled up.

I'm also going to look hard at the other fleets for the next event and either try to get them or level them up...fortunately, looking at the list it seems that I have most of them (missing some of the OMG-Rare/Trophy DDs like Asagumo and no Yamato or Musashi), so now I at least have crafting and leveling goals after this event.

Zel-melon wrote: But I want to panic!

Don't you have anything better to do? ...well...yes, I do.

...but to be honest, I think the panic-mode part of these events is fun and part of the general experience that I kind of enjoy.