Board Thread:Game Updates/@comment-3502824-20181113042748/@comment-26574811-20181115093032

AnimeFreak40K wrote: Devsquad74 wrote: Vcharng wrote: Devsquad74 wrote: I'm predicting Carrier focused map similar to old 5-4. I hope so. Carriers now have almost nowhere to go, especially slow CVs like Shinyo. It's a pain in the butt to level Shinyo because she's so weak used as normal light carrier role. 1-5 map leveling is way too slow to level her and I tried 5-2 air raid node and it doesn't work too well because her luck is not too high and get rekt too easily. What are you talking about?

4-2 works wonders on leveling carriers. Get her to about level 20 or so, then put her as the flagship and send her Transport Hunting.

My Shinyou is almost ready for her K2 (she's like level 82 or 83), and it's been entirely thorugh sending her to 4-2 and 3-3 for the weekly quests there.

...heck, I found the map has done wonders for Makigumo too. I added her to that fleet shortly after learning that she's getting her K2 and she's already almost level 50...and this is taking into account that I cut down on arbitrarily going to 3-3 or 4-2 because of event prep.

Shinhwalee wrote:

DC23A wrote: I'm going to miss seeing my girls in yukatas, but I'm even more curious about 7-2 now. I just want a node with three or four Transports on it. Want Three Transports? Go 4-2 You know, I keep telling people that 4-2 is an *amazing* place to complete the transport weeklies. 1 CV(L/B), 2 CVL, 1 (F)BB(V) and 2DD will almost always send you to the boss node, which nets a total of 5 Transports per run.

...and if you do it right, it's also a great place to train. If they're lower level (like 20 or so), abuse the Flagship Protection mechanic.

The only real downside is that it's not exactly resource-friendly, and it can be costly bucket-wise...but it's not insurmountable if you don't spam it. 4-2 limits carriers at 3, and when one of them is a CVE that means frequent taiha. I would probably prefer 3-2 instead...