Talk:List of destroyers by upgraded maximum stats/@comment-24049657-20131021215805/@comment-24049657-20131022135814

Ok, this is going to be detailed so expect a wall.

Bear in mind this is still vulnerable to RNG, of my 20-30 sorties, you do get the odd few that gets cut short because 'lol Crossing the T, lol crit' by bullshit mechanics, however this setup allows me to get through it relatively unscathed with maybe the odd few in moderate damage or further. Also this is in no way COST EFFECTIVE. 3-2-1 will always be far more resource efficient. 5-2 runners is for those who have stocked a fair amount of resource as well as repair buckets. For me, while the costs are generally higher, I found it is offset by the exp per run (that and you RARELY ever get unhappy status due to the length of the sortie).

Flagship: Generally the ship you wish to level, so it can be a wildcard.

BB: Nagato with 2x 46cm Cannons, 15.5cm Secondary Gun, AP Ammo

CV: Zuikaku with Shiden Kai 2, Suisei (Comet) Model 12A, Ryuusei Kai + Type 52 Fighters

BB: Mutsu with  2x 41cm Cannons, 15.5cm Secondary Gun + Radar(Wildcard)

5th Ship: Wildcard, I tend to level up two boats at the same time so this can be anything, though you will want it to be at least decently geared/modernised since it is not the flagship.

Hyper-KTKM: Usual build, two torps with one midget sub.

This is by no means perfect. Ideally I want Mutsu to have the 46cm guns too and KTKM to have more than one midget sub (currently sharing them amongst other ship daughters) since night combat is normally ended by the time it reaches Mutsu.

Like I said, this isn't perfect and I went in expecting RNG to fuck me over every now and again, but the rewards, compared to 3-2-1, are far greater and you can get some very good drops from the boss node (Two Zuikaku's!)