Board Thread:Game Updates/@comment-1820055-20150701022818/@comment-26410416-20150714120847

Tennousu wrote: Some people just have that kind of patience and resources, so they asked for harder events.

And to make the time invested for their girls, rings, equipment, and such, be worth it.

And I think we already reached the 'rolling the dice right enough times' point already. Just look at that 5-1 quest. While I understand that some masochists would want that sort of thing (luck and patience based events). I believe that the best way for everyone is an approach where -choice- is the answer.

For example, a multiple route maps, one for the easy clear, one of the well prepared and one for the masochists:

- The "easy" path: For those that want to finish the event and get the important new ships for the event. While reasonably challenging it should be resource intensive and its drops (outside of the new ships for the event) will be less than stellar.

- The well prepared path: a map that will challenge the ships and gears of the ttks ready to tackle it. Less resource intensive than the easy one (giving the ttks a good chance to farm at will) and with valuable drops ranging from rare ships to valuable gears. (Could include some of the masochist path's drop but with painfully low chances)

- The masochist's path: for those willing to challenge their luck and patience. Insanely resource intensive maps, fully dependant on luck and patience. Could include the rewards of the "well prepared path" but also some "only for collection"/"braging right" ships/gears.

Naturally, I understand that the "select your difficulty" system already offers something more or less like that... however, the current system leaves a lot to be desired. Specially since it has to accomodate way too much for only 3 options (ttk's lvl, preparations, knowledge, commitment, time in the game, etc.)

The difficuly system couple with more diverse routes allows more balanced events with a good chance to please the highest amount of folks. And looking back at the last event, I believe the developers are looking for something like that: E-6, for example, had 3 different routes with different challenges for those that faced them, the 2 hardest of them offered better chances at scoring some of the new valuable ships.

Naturally, a lot could be improved, and I seriously hope we will see exactly that in the next event.