Talk:World 5/@comment-29655823-20190123031821/@comment-37955540-20190125125700

@ Meomeongungu For this kind of things we can talk about numbers. Let's begin with raw statistics. Ise has 78 HP, 94 armor, 82 evation, and 40 luck. Soukaku has 78 HP, 83 armor, 81 evation and 20 luck. The difference is +0 HP, +11 armor, +1 evation, and +20 luck. Evations are already cap-ed so you do not gain much here. But +11 armor means every time you are hit, you expect to take 11 damage less!, or roughly 1/7 of your total HP. Slight better luck helps there too.

If you want actual taiha rates, I can give you that too. I will give you four numbers. The settings are the following. We are going for parallel engagement, and assume our ship girls are all at full hp and are not sparkled. Let's see the taiha rates on the two ships with and without bulges. With bulges, Ise taihas for 13.5% of the times, soukaku taihas for 23.0%. Without bulges, Ise taihas for 21.4% and soukaku taihas for 26.6%. My calculations considers all mechanics in the game so they are accurate.

So Ise does not taiha as much as CVs, as proven by the numbers. You get that impression because Ise is more likely to taiha than something like yamashushi. For instance, full hp yamato with bulge only taihas for 4% of the times, with no sparkle. And you just get random sparkle in the node before, because yamasushi is just yamasushi.

On the topic of node support, I am not doing that because it takes too much time for me. Not worth it personally. But if you have enough time, go for it.