Board Thread:General Discussion/@comment-121.7.198.251-20151125140741/@comment-26091666-20151130032425

Originally the idea was based off the Summer 2015 Event; E-7 boss whereby the players has to run at least one or more other nodes in order to break the boss's armour. This was because the boss's armour was extremely high and therefore any attacks to the boss herself without running (enough) to one or more other nodes would make killing the boss herself virtually impossible.

At the time of introduction, such mechanism was simply called "Debuffing mechanism" but nobody knows exactly which nodes and how many times each extra nodes are required before going back to boss node other than the fact that nodes X and Y were "debuffing nodes". The boss at the time had no alternative CG to indicate that her armour had gone down which furthermore made it difficult for one to ascertain if the players had ran enough times to lower her armour.

Since the reintroduction of this "Debuffing mechanism" it has been now renamed as "Boss debilitating mechanism" and instead the game developers have added an alternative computer graphics (CG) to indicate that a specific boss's armour has been broken via the words "Armor Broken". The said mechanism applies to bosses such as Submarine Princess as well as Destroyer Water Demon. As a subsequent result the words "armor break" as well as "armor break reset timer" basically means "debuff", "debuff reset", "armour reset", etc.