Talk:General Discussion/@comment-180.191.72.141-20141205060028/@comment-84.90.161.45-20141210130533

My fleet for 4-3 is DD/CL, CLT, 3 CVL, BB (in this order).

Flag with best ASW, CLT with usual 2x 15.5cm yellow + hyoteki (to help with firepower at node J), BB with 2x 46cm + seaplane + AP shell (reliable wrecker at node J).

CVL with best fighter in larger slot, Ryuusei in medium slot, Tenzan in remaining slots. One of them carries a Saiun in smallest slot.

BB will inevitably get MVP at node J, flag will get MVP at sub nodes about 90% of the times. The sub node formations with 4 subs and 2 DD/CL will most likely get MVP to one of the CVL.

At node J, I feel that the formation with 2 gold CA is more dangerous than the one with a gold BB, due to targetting troll making my BB aim for the "oh-so-dangerous" enemy CL/DD about 80% of the times.

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For 3-2-A, I'm still a bit confused about it. I've tried a bunch of different compositions trying to get a reliable non-stop grind team, but either the MVP almost always gets stolen or the survivors from the opening phases knock someone off during shelling.

I've been doing 4-1 first and second nodes with a similar composition as for 4-3 (any flag, BB, 2 CVL, 2 CLT). Gives a bit less exp per node than 3-2-A, but can do 2 nodes per sortie (one of them is sub node), which is a bit less taxing on the fatigue. CV(L) can go full bomber gear, as there are no enemy carriers in those nodes. There's also the possibility to get some fuel from a resource node, but then there's the danger of the I node, which has BB.