Talk:World 6/@comment-26355143-20170719231921/@comment-28069733-20170720070133

I was about to ask why in the world you are using CTs to 6-3, but as I saw the posts below, I'll refrain from being too harsh on you. The same cannot be said for the people below who suggest such subpar thing without actually properly thinking through the consequences.

Lets start with addressing the flaws in your setup:
 * First of all, bringing CTs to 6-3 of all ships. Sure, they are not restricted by the branching rules, but they have literally the worst stats out of anything you can properly choose from. literally has more than 2 times the firepower any of the CTs has, not to mention that the evasion and armor stats of CTs are even worse than the weakest destroyers in your fleet. No way in hell would being able to use 4 slots compensate this large difference in stats in any way, I don't see why you would want to specifically bring a CT for utility if literally all DDs you bring have a 3rd wildcard slot that could be used for the same purpose. If using 4DDs would make you grit your teeth, using a CT instead would make you slam you face on the wall.
 * Bringing 2AVs is completely unnecessary. The reason you are bringing an AV in the first place is, is to secure AS+ while also obtaining enough LoS to pass the check. One thing people forget, is that this map uses a Cn3 modifier, which means that any LoS you get from equipment is multiplied by 3 times. Now all of a sudden, getting the LoS requirement isn't as hard as it seems anymore. As has an useful opening torp attack, ditch  and replace her with either a DD or CL.
 * Your average setup should be 1CL 4DD 1AV, because that guarantees you the best possible routing, while also actually giving you the most optimal firepower instead of relying on subpar CTs. TCI setups are generally not required, but if you're really stuck when it comes to damaging your opponents, feel free to give your ships such setup.
 * If you want to pack more punch in your fleet, use 2CL 3DD 1AV instead, which gives you more firepower by utilizing a 2nd CL, but at the cost of enabling random routing. Still, this is a good way to get more firepower in your fleet without risking too much. If you're still lacking when it comes to firepower at this point, feel free to use TCI setups on your high luck ships again.