Talk:Fall 2017 Event/@comment-826197-20171201042018/@comment-826197-20171201055327

@Meomeongungu There's a difference between making something special and just creating shit.

@Gilgamesh404 The frustrating thing I'm running into with the new formation is the priority of enemy targeting. Yes, I'm aware the first 3 ships have even more increased evasion, but for some reason that mechanic seems to be overridden when using multiple emergency repair and/or fleet command facilities per sortie.

I use two emergency repair and one fleet command in my seven ship fleet, and for some reason it seems to cause enemies to attack and damage the first 3 ships and the one other unprotected ship a disproportionately high amount of the time, while strangely ignoring the ships that have those equipment attached. Of course I don't have any code or hard data to prove that, but a large sample size often doesn't lie.

@天津の風 Events are supposed to be fun and challenging, not challenging, infuriating, and stressful. Events in this game started out as fun and challenging because they were different and had some unique mechanics. Nowadays, they're getting increasingly more complex to the point where a 4 map event actually has something like 8 or 9 normal maps' worth of content because each one has a new route to open up, multiple bosses to defeat, a debuff or two to unlock, special branching rules that now require certain ships rather than just suggest them as a good alternative, etc. It's frustrating.