Template:Map/Nodes/doc

Basic

 * Description
 * This template is used to insert an enemy pattern table into articles.


 * Skeleton

Syntax

 * NodeInfo table is divided into nodes separated by
 * Nodes has its own name and node type specified by the General fields and detailed information specified by further fields belong to its node type.

General fields

 * Field  contains an alphabet character A-Z. Nodes of the same name will be automatically merged.
 * Field  specified the node's type and hence this field must not be blank. It accepts multiple tags separated by a forward slash "/" (:i.e.:   denotes a night battle final form boss node)
 * List of tags:
 * Boss (boss battle node): overrides all tags
 * Normal (normal combat node): stacking errors resolve into Normal
 * Resource (resource nodes): stacks only with Boss tag
 * Storm (maelstorm nodes): does not stack with any other tags
 * Empty (empty nodes): does not stack with any other tags
 * Select (selection nodes): does not stack with any other tags
 * List of auxiliary tags:
 * Final (final form patterns)
 * Night (night battle nodes)
 * Aerial (air battle only nodes)

Battle nodes

 * Field  accepts "Line Ahead", "Double Line", "Diamond", "Line Abreast" and "Echelon" as its value.
 * Field  accepts values specified by Name List section. Any number of   fields are acceptable before next the node.

Storm and Resource nodes

 * Field  accepts every type of resource Sandbox/Help:KanColleMedia has without the image extension. Images are automatically resized to 22x22px to fit the table.
 * The more common  are: "Fuel", "Ammunition", "Bauxite", "Steel", "Coinbox1", "Coinbox2", "Coinbox3", "Bucket", Devmat, Itorch
 * Field  accepts numeric and units, as well as calculation (e.g. "50 + (Drums * 50)" or "1-2 bars").

Empty nodes

 * Only  and   fields are processed.

Selection nodes

 * Only  and   fields are processed.

Variables

 * may be passed in to have the NodeInfo table be collapsed with a button over it to unfold.  should be specific to the table or it will unfold any others with the same ID.
 * may be passed in to specify what the button has for text. If this is not provided, the default is "Show/Hide Formation Table".

Name list
More information on enemy units can be found here.