Talk:World 2/@comment-114.179.18.37-20140525162359

After several days of grinding World 2-5 I have some results that might prove useful with helping the branching rules.

These runs were done from HQ LVL 60 to 62 and LoS was calculated at the end of each set of runs

Set1 5 runs :- 1 slow BB 1 CV + 4 other varying selection of other ships

Total LoS 220 - 300  B-F 5/5 times

Set2 5 runs :- 1 fast BB 1 CV + 4 other varying selection of other ships

Total LoS 220 - 300  B-F 5/5 times

Set3 4 runs :- 3 fast BB 1 slow BB 2 CV (4x type 0 recon, 4x 21 Radar, 1x Saiun, 1x Ryuusei kai, 3x type 97 TBomber)

Total LoS 292 (equipment=50)  B-F 4/4 times

Set4 8 runs :- 4 fast BB 2 CV (4x type 0 recon, 4x 21 Radar, 1x Saiun, 1x Ryuusei kai, 3x type 97 TBomber)

Total LoS 289 (equipment=50)   B-E-I-L 6/8 times, B-F 1/8 times,

forced to return early 1/8 times

Set5 4 runs :- 4 fast BB 2 CV (4x type 0 recon, 1x Saiun, 1x Ryuusei kai, 3x type 97 TBomber)

Total LoS 275 (equipment=34) B-E-I-L 4/4 times

Set6 5 runs :- 4 fast BB 2 CV (4x type 0 recon, 1x 21 Radar, 1x Ryuusei kai, 3x type 97 TBomber)

Total LoS 270 (equipment=29) B-E-I-L 4/5 times B-F 1/4 times

Now here's an interesting one

Set7 10 runs :- 4 fast BB 2 CV (4x type 0 recons) thats it. The CVs had fighters and dive bombers

Total LoS 266 (equipment=20) B-E-I-H-L 5/10 times, B-F 5/10 times

All of these results of course, can be due to my "low" HQ LVL compared to the other people posting here, and that node requirements may change for higher HQ lvls so all of this might prove irrevelent in helping with branching rules and this page in general, but I would like to point out that I did all of this straight after completing World 2-4 with exactly the same fleet composition so I believe that all this work might prove helpful to the up and coming Admirals out there.