Board Thread:Wikia Discussion/@comment-25683568-20150318062713/@comment-24430017-20150607002856

For ASW, i mean the ASW firepower that is currently listed under ASW attack in extra stats.

For planes i mean the torpedo/divebomb stat (influences their preemptive airstrike). Ryuusei Kai =  13 for example. So people who aren't familiar with all the plane types know about how strong they are. So if you see a slot of 40 with torpedo bombers you can estimate their strength. (But i guess if there isn't enough space on the page its fine).

The Air supremacy battle shoots down a percentage of enemy planes. After that, the AA stats and AA Cut In have the chance to shoot down # of bombers. For smaller slots like Nu, it is possible to decimate the planes and highly reduce premptive firepower. For larger slots like Re, it is pretty much impossible. This can make it easier to analyze the numbers when they are kept seperately.

I just noticed one more thing. I think it might also be a good idea to keep firepower in pre-softcap format (maybe add a softcap number in parenthesis). This way you can perform estimations like factoring in engagement form (T green/red) and health modifier (reduction from med/heavy damaged ships) and formation etc. This would make it easier to compare firepower for really strong ships, which can still hurt you even under very poor conditions.