Talk:Combat/@comment-68.104.195.81-20140208003326/@comment-24.0.171.206-20140208055751

You're basically trading at best 34 fighter power, 20 to a single carrier's base firepower, or a single torpedo barrage that likely will do insignificant damage to targets that matter so that you can remove the chance of your entire fleet's base firepower being reduced by 40%.

Also, the enemy fleets don't have to deal with other penalties from ammo and being damaged at the start of a battle. If you have a few even just yellow damaged ships on your third or fourth fight on a map the red T can be enough to push those ships from still doing respectable damage to scratch damage.