Talk:Shigure/@comment-175.139.209.219-20140724042800/@comment-24978536-20140724051033

4-3 is your best bet. It will cost you some repairs unlike 3-2-A, but a DD and a CL are easily able to get MVP there in two submarine nodes, and the base EXP is quite high.

Obviously, put Shigure as your flagship and equip the best ASW equipment you have on her. The rest of the composition should be something like this:  BB/CV/CV/CL/CL.

BB is just there for a second shelling phase turn, which is sometimes necessary for the flagship to get MVP. Also, because you might get thrown by the compass to a node with surface ships only and possibly a gold enemy BB within them, you want that extra firepower.

CVs can be replaced with CVLs. Equip a mix of Red and Blue planes, but do not equip the best possible planes, two star planes should be good. Their job is to clean the enemy fleet of any additional ships what the submarine nodes may have, and also to provide extra damage in case compass directs you to the surface ship node. This happens around 50% of the time by the way, but it doesn't cost all that much in repairs to be honest, though that Gold BB in one of the compositions may hurt your ships badly.

Lastly, the CL are to provide some extra ASW to take down all the submarines. Just equip a single depth chare and sonar on them, to lessen their damage output. Usually the second shelling phase will get the flagship the MVP though, but if you have a BBV or CVL with you who is able to take down a submarine from full health, the CL might steal your flagship's MVP.

There are two submarine nodes you will go through each time, and possibly a single surface ship node. Always abort the sortie after you finish the second submarine node, as you do not want to go into any additional battles. Make sure you do not bring a CA or CAV with you, as won't be able to go to the second submarine node if you do. Also do not bring a second DD with you, as the compass will direct you to a BB node if you do.