Talk:Spring 2016 Event/@comment-26095489-20160407121510

Recap as usual, what new combat system/mechanism it is gonna be this time?

Spring 14, we got Los requirement (At last no more random compass for now, neutral ~1)

Summer 14, we got combine fleet (neutral ~1), Aerial node (neutral ~1) and ship locking (minus-1)

Fall 14, we got AACI (Help reduce incoming plane, plus +1)

Winter 15, we got difficulty selection (More chance to clear (for newbies, plus +1)

Spring 15, we got node selection (More choice to fight, plus +1)

Summer 15, we got aircraft proficiency (Stronger planes, plus +1), 5th slot (Money haters' moment, plus +1), Hayasui supply (If you're able to use her, plus +1), Boss armor reduction (Mix review, neutral ~1)

Fall 15, we got Torpedo IMP eva troll (trololol, -1), Transport Combine fleet (neutral ~1), Transport Gauge (Skip the boss kill, +1),

Winter 16, we got one-way abyss aerial attack (fuel wasted, -1) and fleet start-off braching rule (Need variety of fleets in single map, -1)

There were introduction of land-base warfare post winter event. Hence IMO there might be new mechanism that annoy -1 and limit the player in this event. Say you need to deploy transport ship to crush the land base mid boss to weaken their powerful one-way aeriel assult on main fleet before taking on the boss behind. And some mechanism that may force you to make way for planes on BBs to attack new type of land-base abyss.

This event might as well be a prequel to 6-5 with monsters(Iowa) way stronger than Re and require strict braching rules to fight while superdysons is just a mid boss or escort. Possible candidate after peacock island (6-4): Saipan, re-Midway or Hawaii.