Board Thread:General Discussion/@comment-104.51.53.50-20150415225527/@comment-749631-20150804113554

Actually, I have just come across some interview on kancolle staffs back in 2013 that stated the concept of abyssal ship come from the despair of sunken ships from both sides.

However, I don't think the current player base would allow them to say it again in a more authoritative way. While sinking shipgirls is still a taboo and treared as a bad thing among player committee, a lot of things have changed since then, first we the IBS that opened the pandora box of achieving goals by sinking ships, and the tactic is continually employed by players in different events, and then it is further used at 1-1 and 1-5 for sparkling, 1-1 and 1-6 to obtain extra resources, and also in 1-5 for post-lv.80- CL/DD levelling, all of these have already come to form a small but non-neglectable percentage of player. If dev want to turn this from a concept into actually part of the game, it is hard to judge how would it be perceived by those players who have use them, as knowing it is bad is one thing, and knowing how bad it is is another thing, especially when some people nowadays simply call those ship ad part-timer which they probably don't feel any bad from doing so. If these players have a strong reacrion against a more official stand on this issue, then it is not impossible for those players to ragequit and devs' lost would then be incalculable. And the fact that the game operator rely on sales of merchandises to profit from the series unlike DMM the platform that directly profit from in-game sale would make the influence from a particular group of player become more unpredictable as in the game, you can clearly see who purchased what and amount of money spent by each individual player can be tracked and the income would be more averagely distributed among different players, while on the other hand it is the opposite scenario in merchandise side, and it would simply make devs more hesitate to do so, which is added by the factor which currently the revenue gained by Kadokawa from the kancolle series is unsatisfactory due to several factors invluding poor performance from the TV anime, subsequently fewer income received from the series than what DMM get, the profitability of the whole kadokawa especially aftervits merger with dwango and such. Also, Unlike game poibts sales that could happen internationally, merchandise selling is a more local way to make profit, which also make dev possible to prioritize the feeling of a small local group of player over feeling of a wider, more international playerbase that involve some players from Allied countries.