Talk:Spring 2015 Event/@comment-119.73.248.2-20150508030247/@comment-24807748-20150508130905

If 0/10 was Fall 2014, and INFINITY/10 was Summer 2014 E-6 final form...

Probably a 2/10.

Why?

1. Shiplock is more forgiving that Summer 2014 (I can use my best ships at E-3/4/5 and again at E-6)

2. Manual node selection at some points = pick your poison (or in this case, pick your farming spot)

3. E-6 was more annoying than actually hard, due to #1 and #2. Also, COMBINED FLEET made it a LOT easier. (note : Winter E-5 HARD was absolute NOPE/10)

4. PROPER. DIFFICULTY. PROGRESSION. We didn't get the infamous AL to MI (BRUTAL first, free loots later) difficulty. It started easy and got a bit more difficult after a few maps.