Talk:Recent Updates/@comment-93.44.181.104-20140325200619/@comment-24310064-20140326024649

personally i dont mind level scaling.. but please dont be like vague scaling like Arpeggio event.. in Arpeggio event, the scaling only affect enemy composition. but nots drops.. all level get same drops chance. thats kinda unfair.

i prefer, how about level affect drops. so veteran player get rewarded by really rare drops. but new player also can participate, but only get the map clear reward.. with this, everyone will got cake...

for veteran player, he got challenging map, but he will get event rewards + super rare drops. for new player, he still can clear the event, he will get event rewards, but he will not get super rare drops. if he want the rare drops, level his HQ first..

for everall difficulty, if the prize is Yamato-like, i think the last event map will not THAT easy even to new player... but this is IMO