Board Thread:Questions and Answers/@comment-749631-20150613152316/@comment-1820055-20150614023940

I tried to look at it quick, and I'm a bit concerned by its terminologies

https://github.com/yudachi/poi/blob/v1.1.0/lib/proxy.coffee



especially the use of "retry". I haven't checked the other files in the package, but it might be retrying the API call if it failed every 3 seconds. I hope it doesn't. Coz its dangerous if it did.

IMHO we really shouldnt stop catbomb. An error is an error. If you go around it, you'll never know what consequences it might have. If the request was success, if the server execution was recognized and successful, but the catbomb happened on the response transfer, then one should not "re-try" the API call, or even wait for it to work. If you retried it, the server will receive TWO calls of the same action (e.g. equipping reppu on 4th slot) server will think you are trying to equip it the 5th time - which is bannable.

Otherwise, if it doesn't actually "re-try", I still don't believe one should go against a catbomb. I could not possibly explain all situations that will yield unwanted results, but there are things out there that may happen what could be bannable if you go against catbomb.

Even shima-go's rumored anti-cat mechanism that freezes your game if it fails, in-game client mechanism may count that as speed-hack.