Board Thread:Wikia Discussion/@comment-35182244-20160725041959/@comment-460323-20160726191133

There's 4 days left but regardless of who emerge victorious, I hope that ideas that are plainly superior will be incorporated on the winning party, including:

- Map near branching rule

- Scrollable enemy pattern

- Reward in infobox

- Expand/Hide functionality (This is subjective since to implement it in Fujihita's layout would change it to mostly McDerp's, but things that are usually checked once a day at most (i.e. Enemy pattern and Drop list) should be hidable.)