Board Thread:Fleet's Prepared-ness/@comment-25689155-20151014115846/@comment-26848183-20151016182922

@Lici Ui

Triple gun cut-ins are generally not recommended. The damage potential for battleships other than Yamato, Musashi, and Bismarck is higher for targets with 100 armor or above, but the problem with the triple gun setup is their proc rate. It is softcapped 49% with 40 luck, and Flagship position can raise it by 15%, and searchlight and starshell activation can raise the proc chance by 5% each. In the best case scenario Italia can do 300+(cap) damage, firing once at a 75% proc rate.

But this is what a Bismarck Drei flagship with 50 luck can do:

(Bismarck nightbattle power + armaments + improvement bonus)1.5= firepower, triggering twice

Bismarck: 38cm Kai☆9 + Quint torpedo☆4 + Quint torpedo☆4 +96cm searchlight ☆1

(135 + 17+ 12 + 12 + 4.5 + 2 + 2 + 1)1.5 = 278, firing twice at an 82% proc rate

Bismarck: 46☆4 + Quint torpedo☆4 + Quint torpedo☆4 +96cm searchlight ☆1

(135 + 26+ 12 + 12 + 3 + 2 + 2 + 1)1.5 = 293, firing twice at an 82% proc rate

I'd go with Bismarck's torpedo cut in over Italia's triple main if reaching damage cap is so important to me. But the only time I would make Bismarck cut in is if all my other ships in the escort fleet are cutting in too.

I'm not saying that 381mm/50 Kai is a bad gun. I love it. I'm almost done with upgrading my second 381mm Kai to ☆9. It's just that I mainly use it to control shelling order.

For example my Bm4 fleet. I have an Ise with 4x Zuiun that needs to shell with a low shelling priority. 381mm Kai and 52cm cannons make that happen. I would build one to ☆9, and then switch to a different caliber like the 41cm so you have a mixed toolbox of armaments.