Talk:World 4/@comment-203.106.159.64-20150607135017/@comment-25730832-20150608063823

Branching rules should help in building up half of your composition. Based on the rules, you know that;
 * Having 2 or more DDs will always direct you to node A, which has BBs. 1 or less directs you to F or J.
 * You MUST have 2 or more CAs (not CAV) to go from F->G.
 * Having 1 or more CAV/AV will direct you from J->K. Similarly, 1 or more CAV/AV will direct you from B->D.
 * Any other setups will result in random zig-zags.

-Having more than 1 DD will lead you to node A which is harder. Therefore, you want to have only 1 DD. -Having 2 or more CA that are not CAV can lead you from F to G. Based on above, you don't want to go to node A which is the longer route and preferably go to node F or J. So you want to have only 1 DD and 2+ CA that is not CAV to ensure the possiblity of the route of F -> G -> I

-Having a CAV isn't main requirement but isn't restricted.

Therefore, you will need at least only 1 DD and 2 CA to ensure the simplest route obtainable. The pre-boss node is still for RNG (same goes for the starting node).

Now, you look at the node you'll be facing. You can see that at pre-boss node, there are carriers and you need at least 118 AS to ensure Air superiority. That means 1-2 CV or CVL are recommended and see if you can sastify the AS requirement.

Lastly, you might want a''' 1-2 BB for firepower and 2nd shelling phase. '''

This gives you with 0-3 wild cards that you can put anything you want (e.g. BB, CV, CVL etc.). You can put anything you want although ships that can attack subs are not recommended (i.e. DD, CL, CLT, CVL with torp-bomber etc.) since it'll reduce your damage power at boss node. Boss node has 2/3 chance of having a submarine escort which is high and can screw you up.

You can choose to either ignore the sub or try to take it down with your DD equipped with ASW.

Now good luck and may RNG be with you.