Talk:Fall 2017 Event/@comment-32924908-20171129015139/@comment-29655823-20171129023141

> Indeed that might be the case, but there has to be a line in which you take things too far. The game is alerady littered with excessive rng aspects across its mechanics. At one point it just becomes reliant on too many variables and ends up becoming nothing more than frustrating.

The arcade, in constrast relies on ships and equipment, but the ultimate control rests on you as a player, and makes the skill immediatelly noticiable. The browser version is nothing more than sppinning roulletes after spinning roulettes. Its not that bad, but I believe could use some improvements across several areas.