Board Thread:Game Updates/@comment-25730832-20151231155935/@comment-26114347-20160104142214

Hayashi H wrote:

Rei miko wrote:

Hayashi H wrote: Just tested the theoretical comp: Maya K2 - Kitakami K2 - Ooi K2 - Kiso K2 - Shoukaku K2A - Zuikaku K2A.

Branching: BFEHK as predicted. First sortie oneshot req 1/2. Sortie costs: 256 fuel, 360 ammo, 390 bauxite.

Not too bad. could you post your equipment ? 4 runs needed for 6-2 on the earlier comp. Run 1 was Perfect S Perfect S S S, Run 4 was Perfect S Perfect S Perfect S S. Never had to yasen.

Run 2 Kiso took 11 attacks in a row, including all 4 from node 3's dual Ru-flags. Run 3 Ooi took 7 attacks in a row, including all 4 from node 3's dual Ru-flags. They seem to like bullying the injured.

In any case, 6-2 wasn't as remotely bullshit as Quest 3's record of pathing me to transport 10 times for 2 kills or the followup additional 21 offroutes for the remaining 5 kills for the weekly. Then again, Quest 4's reward isn't remotely as good as Quest 3's Type 1 AP Shell either, so I guess it's fair.

Too lazy to build a proper table for something this easy. so you bring 3 CLT huh ? ok imma try your build, thanks for the reply :)
 * Aircraft setup: http://imgur.com/wXY4BN9
 * Maya uses standard AACI build of No.3-90mm-25mmCD-FuMO
 * KTKM and Ooi use standard DA builds with OTOs.
 * Kiso uses standard Torp CI builds with Triple O2s.