Phase 1/World 6/6-1

Tips

 * At least 3 SS(V) are required to reach the boss.
 * This map uses the F33(Cn=4) formula, this means that LoS from equipments weights 4 times more than usual.
 * There are LoS checks E -> F and F -> K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
 * LoS requirements to reach the boss node are lower if the fleet contains :
 * Required LoS value if the fleet contains : F33(Cn=4) ≧ 25
 * Required LoS value if the fleet does not contain : F33(Cn=4) ≧ 36
 * To trigger Night Scout at boss node, you need either Air Denial (28-56 FP), Air Superiority (126+ FP) or Air Supremacy. Night Scouts cannot be triggered if the day combat is done in Air Parity (with 57-125 FP when the boss battle starts).

Possible Fleet compositions

 * 1CLT 1CL 1CV(L) 3SS(V)
 * an effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class BB. Note that this fleet can send you to dead end node H.
 * 6SS(V)
 * An all-sub fleet will reach the boss with sufficient LoS, however, node C is pretty harsh on subs with late-model DDs and flagship CLs.
 * in a sub fleet avoids the battle in Node C by leading the fleet to node A -> D which can be very helpful. When she is equipped with recon seaplanes, she then allows all your subs to equip torpedoes while passing the LoS check.
 * Taigei 1CL 4SS(V)
 * another possible way to clear this map and also quest B91 with loaded with bulges and recons. CL recommended are  for extra slot or  for opening torpedo.
 * (for farming node H)
 * 1BB 3CLT 1CL 1CV
 * 1CL 3CLT 2CV
 * Pattern 1 on node H has a chance to drop.
 * Both fleets guarantee the routing to node H and are good enough to get S Rank.
 * 1CL 3CLT 2CV
 * Pattern 1 on node H has a chance to drop.
 * Both fleets guarantee the routing to node H and are good enough to get S Rank.