Fall 2016 Event/E-4

Branching Rules
This map has two phases: Transport and Combat phase. Please plan your fleet accordingly.

Transport Phase

Combat Phase

Fleet compositions & Tips
NOTE: If you clear the Transportation phase, you CANNOT go back there unless you reset the map. Do take note of this when considering farming node M for Asakaze

1/ Transport Phase

 * 3DD + 1CL + 2CAV = C-H-K-M (2 battles)
 * 3CV(L) + 3DD = C-D-F-I-J-H-K-M

Transport Phase Tips

 * Using 3CV(L) + 3DD will be easier to pass, being able to achieve AS at node H. However, it will take the longer route.
 * On the other hand, 2 CAV + CL + 3DD will give much more TP bar points per run and is cheaper, but you will only be able to reach AP at node H at the most.
 * Sparkling is recommended.
 * As the map has very tough preboss nodes, it is strongly recommended to bring node support shelling.
 * There is a LoS check before boss, be sure to bring some planes.

2/ HP Bar Phase
Long route (From P->N/R):
 * 2 (F)BB(V), 4CV(L) or 2 CV(L) 4 (F)BB(V) = O-P-N-R-S-Q-V
 * 2 CVL/CA, 2 CV, 2 FBB/CV = O-P-R-S-Q-V. (CV+FBB More than 4 will go to Node N)
 * Due to the heavy Abyssal forces, it is recommended to use one of these two formations.Light ships are more likely to be heavily damaged at air battle node.
 * Note: If you are unable to finish last dance, you can also replace a CV with a high luck DD as flagship and with torpedo cut-in or using the "short route fleet" below.

Shorter route (From P->S):


 * FBB + 2CVL + 2DD + CL - must be fast fleet to go O-P-S-Q-V. You can also replace 1CVL with CAV.
 * Abukuma Kai Ni and Akizuki-class DD are recommended for short route setup.
 * AS: 150+ for easy, 300+ for hard

Combat Phase Tips

 * You are up against 12 enemy ships with only 6 ships. Plan accordingly!
 * Sparkling is recommended, but not crucial.
 * Boss support is recommended for pre- and last-dance
 * As the map has very tough S node, it is strongly recommended to bring node support shelling even if it only affect one node
 * It is worth noting the the reward plane from normal has a combat range of 10 and the plane from hard only has 8 range with 1 additonal AA and accuracy. Players should consider the value of both planes carefully as clearing E-4 on normal still allows for E-5 hard to be selected.