Board Thread:Game Updates/@comment-25730832-20151013050733/@comment-26870258-20151110060105

It's a good design... for developers. Basically they make us choose a path and stick with it. Your player example shows how stingy we could be in games like this. Your friend decided farming over completion, in the end he couldn't get both at all. The maps are made so veterans who can finish events in less than three days could do something else after. It's what developers wish us to do: to keep playing. I'm not justifying their acts, just pointing the awareness of their pretensions.

Maybe it's because I'm not a veteran Admiral at all, so I'm seeing things from another perspective. You see a useless third Prototype Flight Deck Catapult it will be useful for an immediate third Kai Ni, I see a quest free hard working reward I couldn't meet the requirements for another through quests. Not until later into the game. You see unfair farming drops, I see optional hard working rewards that if I couldn't get them this event, they will be there for me after... or the event after. Now which rewards are important or less important depends on each one.