Talk:Combat/Equipment Guide/@comment-31115434-20170126030957/@comment-28069733-20170126112353

The standard double attack recommendation also gives the ship the option to double attack during night.

The problem with /// setup is that while you can still use double attacks during day, the night special attack becomes a triple gun CI, which is by far inferior to the double attack. This setup is of course legit, if you want to maximize during the day shelling, while night is not an issue.

/// however, is by far even more inferior, mainly because it turns both the day and night attack into an inferior CI attack that is nowhere as strong as the double attack. This setup should not be used in any circumstances at all.

As stated, ///Wildcard is the universal recommended setup. The Wildcard can be anything, as long as it's not a, , or a.

The /// has its niche uses, but should not be used if night battle is an important factor.

For developing shells, you always use a (F)BB(V) as the secretary, it does not matter whether you're using a FBB, BB or BBV.

If you're only aiming to get, the recommended recipe is 10/30/90/10.

If you're also aiming to get, which is incredibly important for anti-installation purposes, you might want to use the 10/90/90/30 recipe instead, which has a chance to give you both.

You should be set if you have around 5x and at least 4x.