Board Thread:Fleet's Prepared-ness/@comment-181.64.232.220-20150722095639

Hey. I started playing KanColle 4 months ago, somehow managing to clear the Spring Event on Easy. This time, I'm hoping to be able to tackle Medium all the way through. Levels may seem exceedingly bizarre, but I prioritized getting as many second remodels as possible while attempting to balance training everyone. My main concern is whether my current fleet is able to get through ship locking. I'm also currently training Maya and attempting to establish a baseline level range of 70 for all non-SS shipgirls.

FLEET

Destroyers: Fubuki Kai2 (71), Ayanami Kai2 (71), Shimakaze Kai (71), Yuudachi Kai2 (71), Yukikaze Kai (71), Shigure Kai2 (71)

Light Cruisers: Jintsuu Kai2 (71), Naka Kai2 (71), Sendai Kai2 (71), Ooyodo Kai (71)

Torpedo Cruisers: Kitakami Kai2 (71), Ooi Kai2 (71), Kiso Kai2 (71).

Heavy Cruisers: Maya Kai (72), Choukai Kai2 (70), Haguro Kai2 (70), Ashigara Kai2 (70)

Aviation Cruisers: Tone Kai2 (70), Chikuma Kai2 (70)

Battleships: Nagato Kai (68), Mutsu Kai (68), Kongou Kai (69), Kirishima Kai (68), Haruna Kai (68), Yamato Kai (66)

Light Carriers: Junyou Kai (65), Ryuujou Kai (65), Hiyou Kai (56)

Standard Carriers: Akagi Kai (65), Kaga Kai (65), Zuikaku Kai (65), Hiryuu Kai (65), Souryuu Kai (61)

Submarines: I-168 Kai (59), I-58 Kai (51), I-8 Kai (50), I-19 (39)

NOTABLE EQUIPMENT

Fighters: x9 Reppuu, x6 Shiden Kai2

Dive Bombers: x8 Suisei M12A, x2 Ju97C Kai, x5 Type 62 Zero F/B

Torpedo Bombers: x2 Ryuusei Kai, x1 Tenzan 601

Recon: x3 Saiun

Shells: x6 Type 3 Shell, x4 Type 91 AP Shell

Radar: x1 Type 33 Surface RADAR, x1 Type 32 Surface RADAR, x5 Type 22 Surface RADAR, x1 Type 22 Surface RADAR Kai4

RESOURCES

120K Fuel, 140K Ammo, 150K Steel, 140K Bauxite

929 Instant Repairs 