Module:ShipListKai

local BaseTable = require('Module:BaseTable') local Formatting = require('Module:Formatting') local MiscIcons = require('Module:MiscIcons') local ResourceIcons = require('Module:ResourceIcons') local Ship = require('Module:Ship') local StatIcons = require('Module:StatIcons')

local format = require('Module:StringInterpolation').format

local ShipListKai = BaseTable({	_header_template = [[! No. ! Name ! Class ! Type ! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: aquamarine;" | ${los} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: palegreen;" | ${luck} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: pink;" | ${hp} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: violet;" | ${evasion} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: #72E6E6;" | ${speed} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: silver;" | ${aircraft} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightseagreen;" | ${range} ! style="width: 30px; text-align: center; vertixal-align: middle; background-color: forestgreen;" | ${fuel} ! style="width: 30px; text-align: center; vertical-align: middle; background-color: darkgoldenrod;" | ${ammo} ! style="width: 30px; text-align: center; vertical-align: middle;" | Build / Remodel Info ! style="text-align:left;" | Notes]], _column_cell_templates = { id = ${values.value} },	_columns = { "id", "name", "class", "type", "firepower", "torpedo", "aa", "asw", "los", "luck", "hp", "armor", "evasion", "speed", "aircraft", "range", "fuel", "ammo", "build", "notes", },	_item_class = Ship, _class_number_template = "${class_name} - ${class_number}", _normal_construction = "Normal", _large_ship_construction = "LSC", _build_label = "Construction: ", _remodel_from_label = "Remodel From: ", _remodel_to_label = "Remodel To: ", _remodel_template = "${link} (Level ${level})", })

function ShipListKai:name(ship) local link, text, section = ship:link local value = {Formatting:format_link(link, text, section)} local japanese_name = ship:japanese_name if japanese_name and (text or link) ~= japanese_name then table.insert(value, Formatting:format_stat(ship:japanese_name)) end return {values = {value = table.concat(value, " ")}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:id(ship) local back = ship:back return {values = {value = Formatting:format_stat(ship:id)}, bg_color = self._transparent, --Formatting:format_ship_back(back), extra_style = "", --Formatting:extra_style_background_image(back and back > 7, back and back > 6) or "" text_align = self._center_align } end

function ShipListKai:class(ship) local class = ship:class local class_name = class and class:base_name or "??" local class_number = ship:class_number return {values = {value = format{self._class_number_template, class_name = class_name, class_number = class_number}}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:type(ship) return {values = {value = Formatting:format_ship_type(ship:type)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:firepower(ship) return {values = {value = Formatting:format_stat(ship:firepower)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:torpedo(ship) return {values = {value = Formatting:format_stat(ship:torpedo)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:aa(ship) return {values = {value = Formatting:format_stat(ship:aa)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:asw(ship) return {values = {value = Formatting:format_stat(ship:asw)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:los(ship) return {values = {value = Formatting:format_stat(ship:los)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:luck(ship) return {values = {luck = Formatting:format_stat(ship:luck)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:hp(ship) return {values = {value = Formatting:format_stat(ship:hp)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:armor(ship) return {values = {value = Formatting:format_stat(ship:armor)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:evasion(ship) return {values = {value = Formatting:format_stat(ship:evasion)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:speed(ship) return {values = {value = Formatting:format_speed(ship:speed)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:aircraft(ship) return {values = {value = Formatting:format_stat(ship:total_space)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:range(ship) return {values = {value = Formatting:format_range(ship:range)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:fuel(ship) local fuel = ship:fuel return {values = {value = Formatting:format_stat(fuel)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:ammo(ship) local ammo = ship:ammo return {values = {value = Formatting:format_stat(ammo)}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:build(ship) local remodel_from = ship:remodel_from local build_info = {} if not remodel_from then local buildable = ship:buildable local buildable_lsc = ship:buildable_lsc local buildable_methods = {} if buildable then table.insert(buildable_methods, self._normal_construction) end if buildable_lsc then table.insert(buildable_methods, self._large_ship_construction) end table.insert(build_info, self._build_label .. table.concat(buildable_methods, ", ")) else remodel_from = Ship(self:process_item_key(remodel_from)) table.insert(build_info, self._remodel_from_label .. format{self._remodel_template, link = remodel_from:link, level = ship:remodel_level}) end

local remodel_to = ship:remodel_to if remodel_to then remodel_to = Ship(self:process_item_key(remodel_to)) table.insert(build_info, self._remodel_to_label .. format{self._remodel_template, link = remodel_to:link, level = remodel_to:remodel_level}) end return {values = {value = table.concat(build_info, " ")}, bg_color = self._transparent, text_align = self._center_align} end

function ShipListKai:notes(ship) local note = self._notes[ship] if note then local bg_color if note.highlight == "outstanding" then bg_color = self._outstanding_stat_color elseif note.highlight == "good" then bg_color = self._good_stat_color else bg_color = self._transparent end return {values = {value = note.note or ""}, bg_color = self._transparent, text_align = self._start_align} end return {values = {value = ""}, bg_color = self._transparent, text_align = self._start_align} end

function ShipListKai:process_item_key(item_key) local split = mw.ustring.find(item_key, '/') local ship_base_name, ship_suffix if split == nil then ship_base_name = item_key else ship_base_name = mw.ustring.sub(item_key, 1, split - 1) ship_suffix = mw.ustring.sub(item_key, split + 1, -1) end return ship_base_name, ship_suffix end

function ShipListKai:create_header local header_icons = { remodel = MiscIcons.remodel, firepower = StatIcons.firepower, torpedo = StatIcons.torpedo, aa = StatIcons.aa, asw = StatIcons.asw, los = StatIcons.los, luck = StatIcons.luck, hp = StatIcons.hp, armor = StatIcons.armor, evasion = StatIcons.evasion, speed = StatIcons.speed, aircraft = StatIcons.aircraft, range = StatIcons.range, fuel = ResourceIcons.fuel, ammo = ResourceIcons.ammo, }	for key, value in pairs(header_icons) do		header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)} end self._header = format(self._header_template, header_icons) end

return ShipListKai