Thread:Vcharng/@comment-1915363-20160205145050/@comment-26574811-20160206041916

68.191.49.101 wrote: Actually, the fuses were introduced in late 1942, and became a common ammonition for front line ships by the middle of 1944(When the USA's industry was going on overdrive). That is what I read in Navweapons.com anyways, it's the source I use for naval weponary. I was wrong about the VT fuses with the Bofors though, got them mixed up with the 3"/50 AA guns.

Also, equipment in this game does take accessories into account, which is most highlighted in Yamato's 46cm cannons. Their AA stat is incredibly high compared to any other gun like it, mainly do to being the only BB guns that had a designated AA shell with the Sankaidans.

As for in-game stats if a USN DD is introduced, well, it's a tricky thing. Real world performance doesn't seem to be the end all factor that determines a ship's qaulities in KC. All you got to do is look at Prinz Eugene and how in Kai form, she is almost as powerful as Choukai is in Kai Ni when it comes to attack power. In reality, Prinz had two less gun barrels and only had around twelve torpedo tubes compared to a Takao class' sixteen(Not to mention having less powerful torpedoes the IJN had too). The problem is that proximity fuze don't necessarily come with 5"/38 DP or Fletcher herself, instead the devs would probably use AACI system to simulate the effect (along with radar assisted concentrated firing doctrine), so I would still suggest that we take proximity fuze out of the picture when predicting what their stats would look like.

And as far as I know, the earliest naval deployment of the proximity fuze was in late 1943, and the US had few applications in Pacific against non-kamikaze planes. It didn't play much role in the Battle of Leyte Gulf in late-1944 as well. While it was present in the earlier Battle of the Philippines Sea, it didn't have much chance to perform, as very few IJN planes survived far enough to face AA fire. Some data states that in the Philippine Sea, only about 20% AA shells are VT-fuzed.

As for Eugen's case, I would say it's a way to simulate accuracy issues, as only using in-game accuracy bonus sometimes don't grant the desired effect.