User blog:Lici Ui/How to screw 7 historical ships in E3H Summer 2016 event

Acknowlegement: Thanks for the community and administration here for setting up and sharing the wikia as well as the effort of frontier for providing information.

Writter note: This the first time I write a guide and english isn't by first language. So please bear with me.

Abstract:

This guide is for those who have problem in E3 Hard mode Last dance or for reference in clearing E3 Last Dance in general without using the 7 historical ships for braching rule require for B-C-G-H-J. This guide will introduce the background and the journal into this set up as well as recommandation and conclusion.

Introduction

As noted by everyone in the comment section, E3 is the jumping gab of difficulty of the usually Kancolle event were E1 and E2 Hard can be consider as a walk in the park but E3 is Hell in so many ways, although not as hellist as previous event as this map is the last map with lock mechanism while everyone could manage to give in everything they had but not with they best potential yet. Various challenger had run insane or just despair with resource shortages. Hence, from the frontier recomendation of using 7 historical ships had been seem to be the best hope of light to clear E3 for everyone.

Background

Resource after E2 Hard: ~140k fuel, ~65k ammo, ~110 steel, ~80k bauxite, ~2.5k bucket

Fleet strength: HQ lvl 110, 70+ ships are level 90 and above, ~15 ships level 90~80

Experience: Start since spring 2014 event, play casually because of lack of time

Goal: Aim for the reward except Medal with lesser effort

15 August (Monday)

Clear H2 Hard and start H3 Hard

Because of lack of slot and lack of 1 more historical ship: Kongou (98), Haruna (98), Choukai (97), Fubuki (89), Mikuma (84), Mogami (82), I gave up on using the braching rule and look for alternative road. During that time, frontier had assumed that (BB+CV)>4? result in D > F which will bring you down to a maelstorm node that eat fuel after going through an airstrike node, after that have to face punishment of Wo at G and Duo Summer BB Hime in H, result in discouragement of the use of Heavy ships in this map. When the information are so little, hence the fleet composite set up recommended by frontier for  during that time was something like 1BB 3CA 2CV + 1CL 3DD 1 CA 1 FBB, with so many CA, one would get Taihaed easily by Wo and DuoBBs as even more in Boss node, hence less player here would actually took on this composite and clear it. But during that time I found the excelsheet with ships used and braching don't match up as mention, some with 4 (BB+CV) still directed to maelstorm while some already 6 (BB+CV) still going D to G. Curious with this result, I decided to make more runs beside scripping the boss hp while wasting resources to find out more about its braching rule.

16 August (Tuesday)

Unexpected E3 Hard clear

In the beginning, I start up with fleet composite mention on the article and increase the fleet strength little by little in the process of scripping boss hp if the fleet make it through the boss with only LBAS focus on pre-boss and pre-boss support expedition. During the run Kenji135 share that wikiwiki say Bismarck or 4 CV(B) bring your to F node from D while Kurokami11, the OP varified the claim of Bismarck in braching. With the available information from frontier in the spreadsheet that prove 4 CV or Bismarck direct to maelstorm, I slowly challenge the limit of the braching rule with my heavy ships but to my suprise, it when into Final Dance much more earlier than I expect. I switching in offencieve ships and gears, start boss support expedition, train all LBAS plane ranks andset 1 LBAS to boss. First try, reached boss with 1 chuuhaed, all support triggered and duel damage, only left 2 chuued Boss vs Taiha/Chuuha DD/CL, Green CA/BB after day battle. But in night battle, my FBBs got Taihaed/Chuuhaed before they fire while Choukai barely did any damage to Harbour Hime but manage to bring her down to Taihaed. Finally my last chuuhaed Kongou aim and kill DJ hime result in no clear. After rest for a while to regain my sanity after got shock by how all my LBAS plane got reck into no rank, I decided to give up in ranking my LBAS plane and go for another round. Second try, 3 chuuhaed ship passed DuoBBHimes, when to boss node, LBAS done crap damage, boss support not trigger, both FBBs got Taihaed. I was very disapointed that time that I do not bother to look. But untill the end of the day battle I look back, my escort fill with 3 chuuhaed DD/CL/CA and 2 Taihaed FBB vs 2 Green Princess. I was almost going to retried at that point but screw it just have some fun until the end. Night battle start, Bang Bang, Ooshio double 200+ damage, follow by Ooyodo coup de grace both snipe the Harbour summer Hime. I was speechless. Then I posted the fleet into the comment section, update the braching rule main article and when to sleep.

17 August (Wednesday)

Total of 30+ runs with various compositeto test for braching

After unlocking the 3rd LBAS base, I set it into air defence to protect my planes ranking. Still curious about the D node braching, I keep using various kind of composite untill I had a clearer picture of the braching to match the spreadsheet such as the effect of Yamato and Hayasui in the composite. Along the way Aquila drop and scraped. And finally came to the recent update in the main article of the composite with probably the strongest way to reach boss without going through the maelstorm. When I almost call it a day, Aquaila drop again. In the process I lost another 20k~30k resources and now softcap in scrapping E4 boss node normal casually. Hopefully I could finish it in time.

Result

Braching rule for E3 D node priority Strongest possible Fleet Composite Fleet composite and equipment set up used in E3 Hard FD Recommendation for improvement Conclusion
 * With Hayasui in the fleet go G
 * Have 4 CV(B) or Yamato-class or Bismarck in escort go F
 * Else go G
 * Main: 1CVL, 2BBV, 3CVB
 * Escort: 2DD, 1CL, 1CA, 2FBB
 * Main
 * ​Junyou:  Suisei (601 Air Group), Reppuu, Reppuu, Reppuu
 * Fusou:  381mm/50 Triple Gun Mount Kai, 38cm Twin Gun Mount Kai, Type 1 Armor Piercing Shell, Zuiun Model 12
 * Yamashiro:  381mm/50 Triple Gun Mount Kai, 38cm Twin Gun Mount Kai, Type 1 Armor Piercing Shell, Zuiun Model 12
 * Taihou:  Suisei (Egusa Squadron),   Suisei (601 Air Group) ,  Reppuu ,  Saiun
 * Zuikaku: Tenzan Model 12 (Murata Squadron), Tenzan Model 12 (Tomonaga Squadron), Reppuu ,  Reppuu
 * Shoukaku: Tenzan Model 12 (Murata Squadron), Reppuu ,  Reppuu ,  Reppuu
 * Escort
 * ​Ooshio: 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director, 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director, Special Type 2 Amphibious Tank
 * Ooyodo:  20.3cm (No.3) Twin Gun Mount, 20.3cm (No.3) Twin Gun Mount, WG42 (Wurfgerät 42), WG42 (Wurfgerät 42)
 * Akizuki:  10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director ,  10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director ,  Type 13 Air Radar Kai
 * Choukai:   20.3cm (No.3) Twin Gun Mount ,  20.3cm (No.3) Twin Gun Mount ,  Type 0 Observation Seaplane, Type 3 Shell
 * Haruna:  16inch Triple Gun Mount Mk.7, 38cm Twin Gun Mount Kai ,  Type 98 Reconnaissance Seaplane (Night Recon), Type 3 Shell
 * Kirishima:   16inch Triple Gun Mount Mk.7 ,    16inch Triple Gun Mount Mk.7 ,  Type 0 Observation Seaplane ,  Type 3 Shell
 * LBAS
 * ​1st fleet (H x2):  Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron), Ryuusei (601 Air Group), Ryuusei (601 Air Group), Ryuusei (601 Air Group)
 * 2nd fleet (H and J):  Type 0 Fighter Model 53 (Iwamoto Squadron), Type 1 Land-based Attack Aircraft Model 34, Type 1 Land-based Attack Aircraft, Type 1 Land-based Attack Aircraft
 * 3rd fleet (After):  Type 3 Fighter Hien (244th Air Combat Group), Type 3 Fighter Hien, Raiden, Type 3 Fighter Hien Model 1D
 * Pre-boss support
 * ​2DD:  Type 33 Surface Radar x3
 * 2BB:   381mm/50 Triple Gun Mount Kai,   381mm/50 Triple Gun Mount Kai ,  Type 1 Armor Piercing Shell ,  Type 32 Surface Radar
 * 2CV: Ryuusei Kai x4
 * Boss support
 * ​2DD:  Type 33 Surface Radar x3
 * 4CV(L): Suisei Model 12A x4
 * Make use of CL and DDs with   WG42 (Wurfgerät 42) and Special Type 2 Amphibious Tank. Especially Ooyodo and Ooshio.
 * Better go for AS+ to reduce bauxite cost.
 * Ignore FCF during Last Dance, since in my case it rarely activate as Akizuki often get shohaed and losing a AACI DD in boss node usually get reck easily and more chance for boss to Chuhaed/Taihaed for main killer before Night battle.
 * CA(V) can't produce good damage on boss especially Hard mode Last dance when the Boss had 214 armor. Might as well replace it with Maya with AACI set up and bring in a high level damage DDs with installation set up.
 * Set 3rd LBAS base into interceptor fighter to reduce bauxite lose when farming
 * Never test fleet composite in Hard mode (Lesson learned TT_TT)
 * Hayasui in escort with Special Type 2 Amphibious Tank can be fun and have any kind of ship you like to join the fleet, Yamato ect.

More guns, more airpower, more armor = better survival to reach and kill boss. But watchout for resource comsumption.

Apendix

Spreadsheet