Talk:Spring 2019 Event/@comment-826197-20190617073844/@comment-26082284-20190617132238

I wouldn't mind multi-stage maps - they can be interesting. But what really gets me is a difficulty spike of mid-boss final form. If you can clear the bar with four easy sorties only to hit the wall and spend extra 20 LD runs just to realise that you are not even halfway through the map, it's getting really tedious.

My rule of thumb: if map can't be cleared by average player with average luck playing on appropriate difficulty in under 30 sorites, it's too fucking long, regardless of how many phases there are. Three guesses what I think about this event?