Spring 2016 Event/E-5

Branching rules

 * This is a single fleet map.
 * Route A->B: Along this route, you'll meet CV Hime and BB Hime
 * Having any CV(L)
 * Having more than 2 BBs
 * Route A->C:
 * Having 3 DDs and not meeting any A->B requirements
 * Route C->E
 * Using 4 DD, 2 CAV you are directed to Node G rather than Node E which makes reaching the Boss easier.
 * By using 2 BBV, 3 DD, 1 CA(V), you can get AS/AP at node E. This may be the safest fleet going south.
 * Suggested Compositions:
 * A fleet consisting of 2CAV, 4DD will route through A→C→G→I→L→M

Tips

 * The boss is an installation. Type 3 Shell and  WG42 are effective against her.
 * Interestingly, unlike Artillery Imps from previous maps, the boss is not vulnerable to Landing Craft-based weaponry, since their animations do not even trigger nor do they take any extra damage.
 * For the South BBV route, you can equip both sanshiki and AP so you'll be more effective against those pesky Ru's at boss. You won't get AS at boss anyway so seaplanes won't matter.
 * Currently boss's FP is unknown and I'm not sure if 55 seaplane bombers (23 on both Fusou and 9 on Tone-class. This is the most effective plane count without losing firepower) can get AS on boss node.
 * On easy it is possible to achieve AP with this