Talk:Summer 2016 Event/@comment-24097240-20160827003155/@comment-25938809-20160827012950

Your ships and levels are similar to/higher than mine, I think you could clear it. It comes down to typical boss snipe luck. Thoughts:

I used Maya for AA duty here, but think Akizuki would work OK. Problem is, with 2 guns and searchlight, she can't trigger AACI, which is pretty damn important here, without an air radar. She won't do jack in yasen in any case, so I'd either a) put her last and hope the 5 before her will make the kill or b) Keep her as flag/in a position before your damage-dealing ships can make the kill shot. That said, searchlight on flag seems to be valuable here - I had Sendai with 2 main guns, searchlight. You could opt for flag KTKM for this, maybe Abukuma.

I had terrible luck with an FBB in fleet 2, I'd consider taking Kongou out for a high luck CA/DD like Ayanami or Prinz. If you do choose to do this, just equip the yasen plane on someone else.

I don't know who's squishier, the Fuso K2s or Nagatos, but I opted for Nagato-class in the main fleet (forever Yamato de nai). If you're relying on the Zuiun 12s for fighter power, do they not get all shot out by boss node? If they do, you may want to opt for the Nagatos.

 And speaking of FP, 440-460 at the start is enough - I had ~450 spread out through 3 CVs. Let your LBAS set with a lot of fighters  take the brunt of fighter power/bauxite costs on Node I. I opted for 2 1/2 Reppu waves, then land bombers for remaining slots, usually good enough to disable the bosses + take out trash. Do optimize your CVs figher/bomber slots, figther on Shoukaku's smallest slot, for example.

Good luck m8