Board Thread:Event Community Discussion/@comment-28069733-20170521154728/@comment-26705246-20170525054107

IMO, I think the easiest way to settle this whole DE/EE/PF/KB/whatever and CVB/CVA debate (I'm surprised there isn't one for FBB following Gangut's introduction) is resort to WoG, and adopt hull codes based off what type of ship the dev tweets refers to, or what the library card says the ship type is, for all ships.

If it has an existing hull code according to the USN list (Destroyer, Light Cruiser, Carrier, etc) we'll continue using that code.

For ships that don't have a matching hull code (Aviation Cruisers/Battleships, Torpedo Cruisers, etc), make one up. Because most of these cases are Kai/Kai Ni remodels, use the hull code from the base form, and add the appropriate prefix/suffix to describe the extra functionality (eg -V to describe aircraft carrying capability, adopted from CV/AV).

If it fits under a normal hull code, but has some special attribute about it that differentiates it from the rest  (Fast Battleships, Armoured Carriers), we can also give it a unique prefix/suffix to describe the functionality/roll/purpose.

The fact is, the USN hull code system was meant to classify USN ships, not IJN, which is the focus of this game, and some of the USN codes just don't match up.