Talk:Yuubari/@comment-218.212.69.66-20140905122313/@comment-25361436-20140912010125

When I mentioned 4-3 I meant for clearing/farming, instead of leveling. For leveling, CLT(s) are usually the optimal choice in case of that occasional J node, and you usually want to stop the sortie after 2 sub nodes.

4-3 can be farmed for ships (20.3 no.3 holders for those who need them) and a combination of ASW and shelling power is what would be most efficient, if you're trying to keep your fleet as light as possible, and helps to get an S at the boss node. I'll admit this is a pretty conditional way to use combination ASW/shelling, and it'll probably only matter again during a random event map