Board Thread:Fleet's Prepared-ness/@comment-26427416-20160110134847/@comment-26848183-20160110210727

I'll put leveling goals in a more generalist way.

The overall goal should be to level a balanced fleet with enough levels to clear event maps in the hardest difficulty, while having enough diversity to overcome special branching rules, and have enough depth to overcome ship lock.

Players have a limited time playing this game, so players must estimate how many ships is actually need, and guess how strong they have to be to play effieciently.

Here is in my opinion what is needed for clearing events:

Level these close as possible to level 80 as a long term goal:

8+ Combat destroyers: At least two should have high luck. At least one should be an AA specialist.

3 CL

2+ CLT

6 CA

2+ CAV

8 (F)BB(V)

4 CV

4 CVL

Level these to respectable levels so you can at least use them for branching. (Level 60+):

5 Additional DDs to use for the main fleet for the transport combined fleet

2 AV

1 LHA

1 SS

1 CT

1 AO

1 AS

Leveling notes:

You should tighten up your leveling focus, and avoid spending time and resources on ships you don't need to level. Your CVL situation is a good example. You love your CVLs so much that you leveled 8 of them. Tighten your leveling focus to about 4.

I would level Yamato to Kai, and steal her 46cm cannon. Then ignore leveling her until the event is over. She eats 3x times the amount of resources compared to Kongos, and I think she drains too much resources to be really effective to your fleet. The 46cm cannon is welcome in the other hand, since it's the best battleship gun for the support fleet.

Level Akashi to kai to get another repair slot.

Equipment crafting dailies:

1) 10 90 90 30 with BB flagship: Craft AP shells and Type 3 shells until you have 3 each

2) 20 60 10 100 with CV flagship: Continue crafting until you have 8 Reppu and Ryuusei Kai