Talk:Spring 2017 Event/@comment-26368747-20170504153009/@comment-25730832-20170504221339

We have two ways to add the enemy patterns:

1) Wait for PoiDB information, run a script that add those in, let it do its job to avoid mistake and to reduce the amount of workload on our part, takes more time to prep this up.

2) Wait for PoiDB information, add in those enemy composition ONE BY ONE for a total of at least 4-6 per node, for three difficulties, for 5 maps, by hand (typing), with high possibility of error, and a shitload of time wasted on the mods part, takes less time to prep up, more time to fucked up.

Now, we can accept not bringing out the basic infromation about each map such as recommended fleet composition or some NOTICE about fucked up stuffs in a map; however, enemy composition is another case. Ever try looking at the codes? Wanna guess how much time is spent doing them? We'll welcome you to help, mate.