Talk:Construction/@comment-24374261-20140918134108/@comment-24980562-20140918223740

Lol, it's not cheating when the only thing KCV does is displaying info you could find in-game anyway but doing so would be just too tedious due to loading times caused by server requests (fleet status [health, level, EXP needed for next level, fuel/ammo stock, equipment, morale, etc.], number of buckets/flamethrowers, occupied ship/equipment slots, etc.) and stuff you could keep track of either with a DOC file (ships/equipment in possession, who's equipped with what, fleet AA rating, fleet LOS rating, which quests are active at the moment, etc.) or a stop watch (time till fleets return from expeditions, time till repairs/constructions finish, etc.). So far the only thing KCV does that a player without it can't do is see the development and construction results ahead of time. The former is not even noteworthy because being able to see the result 5 seconds earlier than the game displays it is more like a cute gimmick than anything else. This leaves the construction result, which a "regular" player technically shouldn't know until the timer hits zero. Well, what about determining the result by looking up the construction timers on this very wiki, for example? What about that? I dunno, but claiming that KCV immediately telling you what you're getting is cheating while looking up the very same info on a wiki apparently is a-okay despite the fact both give the exact same end result seems pretty hypocritical to me. And to elaborate on your example: Yes, a mod that increases your fleets accuracy is cheating, no questions asked. But this implies that the game code and the server requests are actively altered, which KCV simply doesn't. All it does is read info the game servers are sending you anyway and display stuff I just can't be bothered to look up or calculate myself.

tl;dr

KanColleViewer is neither a mod nor a cheat, it does nothing that violates DMM's ToS, and just does stuff the player could do manually but is too lazy to do so. I'm pretty sure the devs have known about KCV for a long time and simply don't care because the only thing they don't want is people abusing macros and messing with API calls a.k.a. plain old cheating. Stuff that you can't do with KCV. So please spare us your cheat accusations, they're bullshit. Besides, KCV is very popular, even among Japanese players, and see how many of them got banned just for using it compared to all those other players, especially those that allow actual cheating and modding...


 * 1) feedingthetroll #bringmesomepopcorn #whyamieventypingallthis