Talk:General Discussion/@comment-202.67.37.25-20140615214828/@comment-24980562-20140617081223

If they really want to bring back HP regen, I'd love a system like "divide the HP bar into 20% increments and let it regenerate only until the current one is filled" (e.g. if the bar is at 74%, it only regs to 80%; if it's at 52% then to 60%; if at 13% then to 20% etc.), maybe with a reasonable regeneration rate. Because seriously, otherwise you'd force everyone to clear each map in one sitting, ignoring everything else. But when we already have a dev team that gives us fun stuff like ridiculous fleet requirements and trollololololol pre-boss nodes (I'm looking at you, Spring Event E-2 and E-4...), throwing regenerating boss gauges into the mix would be overkill. But maybe that's just me.