Talk:KanColle Android/@comment-94.154.66.240-20160624021352/@comment-232062-20160629031218

Kancolle makes money from non-natives already and without doing a single thing to entice outside audiences.

Why is localization the difference between Kancolle and those other games in terms of ability to generate revanue? Are people more willing to pay money for a game that is largely deviod of text beyond the name of an item or a few sentances for a quest, it's not like there's a story mode or paragraphs of important content that leaves you in the dark most of the time, or is it that they wanna hear and or read the same Abukuma bullshit tens of thousands of times... but in English. Not to mention any kind of actual content changes.... I'll pass on Robotech and stick with Macross tyvm.