Talk:General Discussion/@comment-25251863-20140922074100

Might be a wierd question to ask, but does anyone have an idea how to make combat fair and balanced in a text-based RPG about Kancolle?

It shouldn`t have too much number-crunching and if possible it should be easily understood. I was going to make an RPG forum based on the series, but the combat remains a huge problem seeing how there´s so many weapons with different ammo, and range is involved in the damage, the enemy armor, the angle of attack... if its just two people its easy, but in fleet battles with more than two players it would become a major problem.