Talk:Jun'you/@comment-26287117-20150531064634/@comment-76.167.67.201-20150601191030

Getting a ship sunk is easy, depending on a few things.

1. Like the OP, being distracted. Fatigue also lets slip obvious clues that you probably shouldn't be doing what you're doing :)

2. The UI. The UI I do believe is designed in a way to nudge you towards making that bad mistake to get a ship sunk. A game tends to be uniform in general UI behavior. "Yes" and "No" tend to be in the same general spots. "Aggressive" or "Defensive" command confirmations tend to be in the same spots. But Kantai Collection in a combat scenario?

Left:

Continue with Sortie (attack; aggressive command)

Refuse Night Battle (defensive, conservative command)

Right:

Retreat / End Sortie (defensive, conservative command)

Engage in Night Battle (attack; aggressive command)

The command placements above are contradictory. In other games, it would be uniform. Continue with Sortie and Engaging in Night Battle, more aggressive commands (attack) would be on the same side. Refusing Night Battle, Retreat / End Sortie, more defensive commands, would be on the same side. You throw in distractions or fatigue in the mix, esp for the non-Japanese reading players, then it can lead to ship sinkings.