Talk:Combat/@comment-9676492-20140731032742/@comment-9676492-20140731092721

That'd be easy to test if I could get an environment where I could get an undamaged Kirishima to fire at a Wo-flagship in a Night Battle regularly, but compiling a list of the numbers I'd need to see and the number of variables (was it a double attack?  If so have to include the 1.2 multiplier in there, was Kirishima damaged? Were ammo supplies right? etc) would be tricky or time and resource consuming. Might be doable with destroyers in 1-1, since at those levels the armor roll is pretty meaningless against ~30 combined FP + Torpedo. I'm more an armchair theorycrafter than a hard experimenter, though.

Ah, yes, with Floor added into the spreadsheet my numbers agree. Point still stands: with 2 less planes, Shoukaku has the same multipliers because square roots.