User blog:AdArill/Event fleet preparation guide

Event fleet preparation guide

I decided to write this guide to help new admirals have better chances at clearing the event stages, or simply, events. One of the most frustrating things when starting in the game and facing your first event is realising your fleet sucks in many aspects, going from underleveled ships, unrepresented classes, low tier equipment, to incorrectly used resources, unoptimized grinding and hoarding, etc. This guide will cover what's recommended to face the event and defeat all the possible (standard) maps, going from an early game fleet to a robust one.

First, it's necessary to understand some concepts of how events work: That said, it's easy to see why events should be your priority in the game.
 * Events will happen 4 times each year, each representing the corresponding season. This leaves us with an event every trimester.
 * Events last from 2 to 4 weeks, with the duration usually matching its size (small-scale events tend to last less than large-scale ones).
 * Events are the major part of the game, where it'll test how you can organize and face the maps, as well as how the comunity as a whole will collect all data possible and trace the best strategies to defeat them.
 * Events enable rare and/or unobtainable otherwise ships that are extremely good, like the Akizuki-class DDs, the Italian BBs, Prinz Eugen, Unryuu-class CVs, which add a lot to your fleet, and usually come with extremely good default equipment (FuMO Radar, 601 planes, 10cm HAFD, etc).
 * Events always bring new ships that are certain to be unobtainable for a good time, with the example of Iowa which is still to reappear in the game. These "reward" ships usually come back but usually are extremely hard to farm and obtain, with difficulty usually decreasing over time, or come back as LSC only ships.
 * Each map in the event will offer you three possible difficulties, where the hardest one will most of the time grant you the best rewards possible, with the lower difficulties offering downgraded versions of the equipment or no variant at all, so being able to do all-hard should be a possibility in the long term.

This guide will not focus on how you should level your ships, but which, why, and their priority, and as well which equipments you should try to get and how they make things easier. This guide will also try to not rely on ultra-specific or rare ships that are not available early on in the game.

Starting out