Board Thread:General Discussion/@comment-4257976-20150406223949/@comment-26171095-20150406225810

Fleets are always built according to situation. I've never had the same fleet for two maps (not even in world 1).

With that aside, for world 2, I would focus on having no CL or DD in the fleet. If you want to power through world 2, you need to survive the opening air strike, which basically requires you to either have enough fighter planes (green) to get air superiority or just have the sheer armor to tank it.

Out of the ships you have there, you should just go with...

"Mogami, Furutaka, Takao, Nachi, Aoba, Kinugasa"

I would not bring Hiei along because that would make you have a second shelling phase. Your fleet is not strong enough to completely wipe out the enemy forces, so you should just settle for having one shelling phase so you can move onto the next node (assuming you survive the ending salvo). At the boss nodes, you just go into the night battle if you don't think you've met the conditions to win (easiest way to get a victory without trying to calculate is just sinking 4 of the boss node's 6 ships).