Talk:Recent Updates/@comment-126.36.139.221-20140509071820/@comment-24332640-20140509090348

I strongly suspect the slowness of scrapping has much more to do with trying to keep the server-side and client-side information in sync than any of the things you mentioned (which still really aren't very dfficult operations). It's a network problem.

In which case scrapping a bunch of ships at once would really speed things up since you would only have to resync everything once.