Talk:List of fleet standard aircraft carriers by upgraded maximum stats/@comment-121.210.128.112-20131228100005/@comment-87.145.116.118-20131228134035

Look at the combat page to see how carrier damage is calculated, which is taken from the Japanese wiki and validated by numerous tests. Each slot does its own initial strike - they are only grouped together for the shelling phase, by which time the carrier should cap out with decent equipment anyway.

Re: original anon I was arguing with:

I made a fixed spreadsheet to be enjoyed by the both of us:

http://i.imgur.com/PWHjbMy.jpg

As you rightly say, it's very important to get as close to that 150 damage cap as possible. The way I see it, anything above 140 is close enough, so if we're only going after initial strike damage here, those three slots are all roughly equivalent. Having a 170 torp stat is completely useless, and if you get the 0.8 modifier, you do scratch damage ANYWAY.