Board Thread:General Discussion/@comment-25054726-20150114164249/@comment-120.168.0.98-20150117134959

1. somemaps require fast fleet for better routings, like 5-4 and 5-3 for example. i think it's just a rumor

2. if you want to disable enemy ships before shelling phase, it's better to use CLTs instead of BBVs.. if you are aiming for a heavy armored fleet to withstand damage from enemy ships, go with 4FBB/2CV.

3. it's the extra operation maps that will upgrade their composition when you reach certain level. this is a good chance for you to train your CL and DD at 1-5-A before you hit HQ lv 80 since you will be meeting a deadly sub on the first node once you hit HQ lv 80. grinding the other ships like BB, CA, CV can wait, since their grinding spot doesn't have difficulty change from HQ levels. 1-5 A has less risk, efficient(consumption wise) and can be an infinite grind for levelling CL and DD. just make sure you have depth charge and sonar equipped in your Flagship that you're aiming to level.