Talk:Spring 2016 Event/@comment-26357385-20160527090459

Alright. I'm done with my first large-scale event. Cleared E1,2,4 on hard; E3,5,6 on medium; E7 on easy. Probably could have done more levels on hard if I had more resources. Farmed in E2 F node with whatever resources and buckets I have remaining and got both Teruzuki and Amatsukaze in 50 runs. Not bad at all.

Still, what I really want to say is I am not a fan of the new land-based aircraft system (as it currently stands, anyway). IMO Sending all squadrons to support boss node is just silly and boring. There is little (if any) tactical depth using them like that. Enemy raids to the airfield? Forget it, the damage is negligible. No need to spare an air group to intercept them. En-route nodes? Pffft, those are easy enough. We just need to finish off the boss! The fact that they do great damage to the boss makes it even worse. Your fleet is just there to escort those planes to the boss instead of the other way round. How lame.

What I want to see is these land-based aircrafts helping the fleet progress through the map. Restricting the range of aircrafts is a good idea by the devs, but the current mechanics simply screw those up. Currently the range of the whole air group is that of the air unit with the longest range. This doesn't make sense at all if you think about it; shouldn't it be the range of the unit with the shortest range? If the devs change this along with increasing the difficulty of en-route nodes, it would be way more fun to plan and use the land-based planes.

A fundamental change that can help is increasing the relevance of en-route performance of sorties. Say, if the fleet manage to get 4 (or more) S Ranks en-route, the boss would be debuffed for this run (only). Now you have to plan where to send your land-based aircrafts according to the enemies and your fleet composition. This would drastically increase the playability of the game as well, giving players more sense of control but not necessarily lowering the difficulty. Do you want to risk a night battle at pre-boss for an S-rank and get a easier boss battle? Or do you just push forward and hope for the best? To me this sounds way more interesting on a gameplay level.

And there goes my rant. Not that the devs will see these ideas anyways. I just hope they will change the mechanics and do better in the next event. These land-based air support have so much potential after all. Oh, and good luck to the fellow admirals who are still struggling with the event and RNG! =]