Board Thread:General Discussion/@comment-25730832-20150715144558/@comment-25284995-20150716060716

OatMealFriend wrote:

Now, a solution to this would be to include more difficulty settings: that is easy, normal, hard, very hard, ultra hard... and well, pretty much every now and then a new setting would be added to accommodate the oldest players, while the previous settings remain more or less equal for the rest of players. Naturally, each difficulty will come with its respective rewards. Now, this method while functional is just too problematic for the developers: defining and balancing this difficulty settings is just way too much work and will clutter things quickly.

My original proposal was something considerably easier to implement and balance. Basically, by adding more routes in the maps the developers could accommodate far more people under the current 3 categories.

Naturally there are some basic ideas of the overall challenges you should expect from the event. For example, existing maps could be used for reference for what to be considered the basis for "hard" settings. The additional routes could bring better rewards with higher challenges. - More difficulty level selection (more then 3).

- More complexity in map route (and each map).

I also think these additional would help enhancing player's experience in this game, from the newbie to the veteran.