User blog comment:Homuhomu123/Trigger Rates & Effectiveness of Anti-Air Cut-In (AACI)/@comment-26193115-20150528065509/@comment-26193115-20150609145235

@Homuhomu123 Thanks for information. I just want to ask why do we even test this lo. The api value is kinda sucks if you look in reality

I said api is irrelevant to AA cut-in trigger rate due to. First it only means who rolls first, it doesn't help Boost the trigger effect rate. For an example. Akizuki setup :HA+HA+13radar kai is api 1 and maya with 25mmc+radar+has an api of 11. Even that Akizuki triggers AA cut-in more effective.

Second, the only thing you care is bomber shot down. And Maya has the highest one so far. That is the onlything you should concern about. why?

1) In normal sorties, I don't even think anymap is that hard to bring 2 AA cut-in. If it's on DD or CL the popular is .H.H.R on DD and. B.B.R on CL.  And ofc you don't even want to put 2 cut-in on CA and DD at the same time anyway. So api of 1 for h.h.r and api of 4 for b.b.r. B.B.R will rolls first, but that is unflavor case anyway. (Who the fuck using bb for sanshikdan +aafd setup anyway)

2)In event, most likely you gonna use AA cut-in on DD for the most part. And Akizuki is the top choice with better trigger effect.  That's all.

So as I am saying, you actually only care the setup for bomber shot down. However due to restricted setup for map. I think DD=H.H.R with 10 cmaa+fd and radar. Maya kai ni =25 mmc+12.7 cmaa+fd +90 mm and fumor radar. Any others CA or cav want to use maya kai ni setup, it always be B.B.R .So I think these kinda nerfing power of AA cut-in that the devs were aiming for.