Talk:World 6/@comment-32271810-20180627143926/@comment-26082284-20180627214849

You really should check Installation_Type page on this wiki. All three types of installation abyssals on 6-5 are somewhat atypical and each have different strengths and weaknesses.

For example mixing two daihatsu-class equip is mostly useless (unless it's two tankhatsus which are special case), because only one multiplier from this class is taken into account. But if you mix two or more classes of equips (eg. daihatsu, Ka-Mi tank and WG42) then multipliers will be cumulative. So your Kawakaze can't really do much damage with that (toku daihatsu works just like regular daihatsu), since she only gets one 1.8x pre-cap multiplier against Imps and IsoHime and none against DepoHime. But mixing tankhatsu with Ka-Mi get you 7.224x pre-cap multiplier vs Imp (2.15 x 2.4 and extra 1.4x for being DD) and 2.21x post-cap modifier vs DepoHime. Of course, you still have to win armor roll. Rng is rng.

All those calculations might be confusing at first, but once you get a hang of them you'll be able to combine equips for impresive multipliers. For example on my previous sortie on that map Kasumi did one-shot DepoHime for 708hp in daytime shelling (with 2x max tankhatsu + 1x max Ka-Mi).