User blog:Hayashi H/Spring 2016 Event Guide - Part I

Hard Clear
Tentatively, for E-1, run 4 CA 2 CVL in main fleet, 1 CL 5 DD in escort fleet. Use your weakest K2 CAs and DDs for this purpose, and Naka as the CL as the boss is extremely easy. CVLs run Air Superiority config against CV Hime. The Escort Fleet should run as many destroyers as possible due to the presence of Ka Flagships - a strong ASW punch that is also capable of high base AA AND night battle double attack is ideal. As the boss is extremely weak, no CI-based destroyers are necessary. Shouhou and Zuihou are optimal here as they are not only sufficient for AirSup, but will also do parallel damage cap in shelling due to the combined fleet's 1.1x multiplier; save the more powerful light carriers for later maps.

Later testing by other players has indicated 5 DD is the requirement for passing through D. Therefore CLT is inadvisable as it will increase taiha chances at H.

Usage of fBB will increase the chance of S-ranking node H if you intend on farming Hayashimo, Hayasui, Kiyoshimo or Uzuki. Otherwise just use the CAs as-is to keep sortie costs lower.

Results: No supports used. 5 S ranks out of 6 attempts.

Notable drops: None.

Resource utilisation: 1688, 1177 , 952 , 261 , 20.

Hard Clear
Use your strongest artillery spotting-type CL in flagship position. The CL's role here is to get rid of PT Imp Packs so the DDs with the special equipment can hit the installations. For once, I'm not using Yahagi here just because she's my waifu, but also because Agano-classes have the highest artillery spotting rates in the CL class, and Yahagi has the highest firepower in that class.

Results: Out of 22 attempts 20 reached boss. Aside from horrendous targeting RNG the fight was not hard. No supports used for HP bar drain, twin support used for Final clear. Boss support at least is recommended on the final clear to avoid wasting valuable anti-installation attacks on PT Imp Packs.

Notable drops: None.

Resource utilisation: 237, +2567 , 905 , 312 , 39.

E2 Anti-installation Equipment
WG42 (Wurfgerät 42) are ideal if you possess more as they provide damage bonuses against BOTH Artillery Imps AND the Supply Depot Princess. You can farm it off U-511 in E3 (after this map, hurhurhur) if you don't have enough, because it's Wurf™ the effort. And while there is an advantage in converting the Type 89 from E1 Hard into a Special Type 2 if you were taking this map slowly, there isn't much point converting a normal Daihatsu all the way to a Special Type 2 since it can't damage 'soft' installations very well. Farming WG42 would be more efficient as it generally has enough firepower, damages both 'soft' and 'hard' installations, and can be mounted on ANY surface ship, while the anti-hard installation equipment is far more situational. More on how to do that in the E3 section.

Duck Farm
This build's Air Power is 150, enough to secure Air Supremacy against node F for consistent double attacks, while the Type 32 Surface Radars greatly reduce the amount of ammo lost in node D. Stop at node F. Ducks are the best source of the best DD guns in the game, so if you are unable to field at least 6 (preferably 10) of them at once, you may wish to farm some. Over 12, the benefits fall drastically as you will basically never field more than 6 DD at once to the same map.

There's not much difference between farming on Easy or Hard, so it might be good to clear Hard, farm E3 on Easy, get enough Wurf, clear the rest of the whole event, then spend your spare time and resources post-event farming Ducks.

What's with the duck?
Old MacDonald had a farm, EIEIO And on that farm he had some ducks, EIEIO So they... **** **** here And they **** **** there And they **** **** **** **** everywhere, O~ Old MacDonald has more ducks, EIEIO!

More seriously, 秋月 → Akidzuki → Akiduki → Akiducky. Ditto for the other ships in the class.

And no, I didn't invent this nickname.

Subway™
Drop rates of U-511 is 0.8% and I-40I is 0.7%. Just farm this while you can, they're not going to be so easily farmable anytime in future, and you'll love what the Wurfs™ do in E6.

What DDs you put in the first fleet doesn't matter. They're just there because the game insists you have four in main fleet. If they get taiha'd you may wish to reconsider your career choice as an Admiral anyway, because your luck would be godly-tier bad. And in case you're wondering, the CAVs bear Obs seaplanes as the Escort fleet can't launch seaplane bombers, so the +2 accuracy of said seaplane would be better than any seaplane bomber's. SuzuKuma are used as their armor is the only thing of relevance within the class - you'll pretty much always onehit any target and slot size doesn't matter for obs seaplanes.

Current farm record: 951 S-ranks (479 sorties * 1-2 S-ranks/sortie). I'm going to end up in the ranking tables at this rate.

Notable drops: U-511 x2 (S-rank 130, 184), Shioi (S-rank 221). And 700+ nodes of soul-crushing nothingness in a row.

Resource utilisation: 2465, 9200 , +14487 , +11563 , +11. So I can literally do this forever if need be.


 * What difficulty should I opt to work at Subway™?
 * Subway™ is an Easy job.
 * As of 13 May the drop rate for Hard now finally seems higher than that of Easy (it was the other way around initially). However, Easy is still much easier to farm, particularly node F (it's Flagship Chi-classes at Hard).


 * When does my part-time work at Subway™ end?
 * When you're Wurfy™ enough.


 * What is that supposed to mean :O
 * Think of 4x WG42 as a minimum. This isn't a joke. Farm it. If you want to farm more, 10 is the practical limit for the ultimate formation in E6 (1 for Ooyodo, 3 for each DD). 10 also happens to be the maximum number of useful FaT torpedoes; when the 2 Bow torpedoes from quests are added, this gives a total of 12, which is the required number to arm a full fleet of submarines with the best torpedoes in the game. If stopping somewhere in between because there's not enough time in the event to farm that many, (farm 4 + 3x) WG42s; x is the number of DDs that will be able to use the ideal build in E6. Odd numbers of WG42s don't really help much.


 * What happened to the 1 Yuu section?
 * I 1 Yuu for my fleet.


 * More seriously the bug where TTK with more than one U-511 or I-401 will no longer get any more drops has been fixed, as per hidden update on 6 May at about noon JST.


 * Stop scrapping Yuu, because she's Wurf™ keeping for her FaT loot!


 * But I want to rush-
 * E5 will screw you when you have 4x WG42. When you have fewer, screw starts sounding like a euphemism in comparison. Farm it. Should you clear E3 Hard already, farming this will be much harder because not only do the Chi Elites on F turn into Flagships, but the drop rates of both Yuu and Shioi will also drop.

Hard Clear
If you do not have at least 4 WG42 yet, stop and go back and farm them at Subway™, or you WILL be screwed at E6 and possibly E5 as well. Do not give up the chance to farm at Easy.

Hard Clear
Shouhou shells for damage cap in parallel, Zuihou shells for damage cap in head-on. Routing is unconfirmed at present. BWS at node I makes getting AS there very expensive as all other nodes in the route need 0+ for AS+, thus this is intended to get AP there. Since it is at node 2, evasion should be high enough to survive Ru flag attacks, and single attack damage with three guns should be sufficient to sink them (and chuuha BWS) before the Escort fleet's turn. Fleets with lower levels may need to revert to radar build for accuracy.