World 5

Stage Guide

 * Two CA/CAV to guarantee sortie start->A, and H -> I (boss) route
 * Two DD for C to H.

Stage Guide

 * Two CV and one CVL (no more or less!) are needed to guarantee a boss fight.
 * Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
 * Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).

Stage Guide

 * ALL fights (except end nodes) are night battles only! There is also a 'fuck you' submarine node if you send any carrier or BB into the map! It is therefore highly recommended to use CA,CL or DD's only! (Note: Fast battleships (Kongou-class) can avoid the submarine node)
 * Fast ship only : A to C node
 * D to E,F or I is random
 * Three or more battleships: D to E node
 * with 2+ DD : I to K (boss) node
 * Killing the boss will bring down map meter 20%. You need to defeat the boss 5 times. Map meter does not regenerate.
 * There is a gold submarine in the boss node, unless you are confident to kill it quickly, bring less Light/Torpedo cruiser and more (aviation) heavy cruiser to hit the surface ship. Two destroyers are needed for I to K navigation, the rest should consist at least two heavy cruiser to hunt the boss.
 * Both enemy and ally submarines have lowered defense in night battles(except for end nodes which are normal battles)
 * To lower map meter, you do NOT have the kill the hime. You only have to kill the transport ship that is in the flagship spot.