Talk:Type 0 Fighter Model 63 (Fighter-bomber)/@comment-28397969-20170406043626/@comment-25174240-20170423051101

@Migdaloo

Then I think your understanding of Kancolle theory has some gaps. I've played since 2013 and every event since difficulty selection was implemented, I've done every map on hard mode  and cleared it. These kind of planes are essential for helping me to clear at leats 2 events. It's essn

(1) You need at least air superiority at some nodes along the way so that it prevents the day time artillery spotting from Abyssal fleets. (think 4 gold Ru class BBs at pre-boss)

(2) The boss node for hard mode has strict AS/AS+ requirements and needs all 4 slots on your 2 CV(L)s to contribute anti-air power.

(3) Then there are certain maps don't allow you to bring BBs due to routing rules. Hence you need every single ship of yours to contribute to the damage totals. This means even your CV/CV(L) mules. So you need planes like Re.2001 G Kai  torpedo bomber, model 62 Iwai squadron, or this plane. Place this in your largest slot, and fill the rest with fighters.

I think why most players feel these kind of planes are "useless" is because they see info for an event and dive straight in. I look at all the information for every map and sit down to plan on an excel file for 6 to 8 hours of who to deploy for each and every map, and exactly what equipment I will give them; before even sortieing to the first map of the event.