Talk:Summer 2014 Event/@comment-9676492-20140804002216

Speculation on Event Mechanics:

There will be 5 sorties, but there will be more than 5 maps, possibly as many as 10. Each sortie will require you to commit 2 fleets, one to the MI map, one to the AL map. You'll run one map, then rather than being dropped back to the home port, you'll run the second map. This means that you can't use ships in both MI and AL (as has been stated), but doesn't cause any sort of weird 'locked' status which would require additional implementation.

The question comes up with how clearing these sorties will work. Some possibilities:


 * Boss bars by map, both bars must be depleted to clear the sortie.  This is probably the kindest way the devs could implement it.


 * Boss bars by sortie, they only take damage if the bosses of both maps are killed.


 * Boss bars by sortie, defeating one boss (probably MI) decreases the boss bar, defeating the other (probably AL) prevents the bar from regenerating.

Because if managed improperly the last two have a strong possibility of the RNG totally screwing people out of ever completing it, if these methods are used it is likely that there are branching rules that provide a 100% chance to reach the boss (like 1-5, 2-5, 5-2, 5-4 and 5-5 have).