Board Thread:Game Updates/@comment-3502824-20171207155334/@comment-32647310-20171209142244

Ar-cen-ciel wrote: Kancolle was one of these conceptual moe games, and considering that the failure rate of browser games were pretty high, it's hardly a surprise that Kancolle had a very small budget back then. They even had a "final event" ready in case the game would be shut down soon, but then Hirako Shock happened and Kancolle soon become overwhelming popular... and become the victim of its own success. Yeah, I figured that was pretty much the case. I know KanColle has been around for awhile and even if they weren't the 'first' browser game of its kind, it certainly was one of the most successful.

From what I know up to this point, I don't think its a victim of its own success, but I do think the devs may have unintentionally painted themselves into a corner...which, again, I think is due more to them not expecting a short life due to the very transient nature of browser games. This doesn't mean that they can't get out of it... and I hope this migration and the updates that are intended going forward will do this.

Ar-cen-ciel wrote: The game developers in Chinese couldn't quite compete with Kancolle due to several reasons, but now Azur Lane managed to gain its foothold in Japan and is nominated as one of the best mobile game of the year there. Both games have completely different genre and can certainly coexist, but if nothing is done to geniunely improve the game. Kancolle will soon end up at the short end of the stick. Agreed; I have little interest in Azur Lane myself, but I can certainly see the appeal (especially with the artwork and character designs), and both games are different enough that they are not necessarily in direct competition with each other.

This said, I do think that more needs to be done to improve the game, just to keep things fresh, interesting and new otherwise it will end up losing out to games that both are in direct competition for it *and* don't have a problem with an international audience. Note - I am aware that the devs tacitly approve of non-Japanese players as they have not done much (to my knowledge) to lock down the loopholes we use to get in and play...but they aren't doing themselves many favors by continuing to do this, especially when competing games have no problems in throwing the doors open for everyone.

Jffgvzl wrote:

A bunch of really cool stuff Okay, this is a really REALLY neat idea. I do not see this as something that could be implemented with the game in its present form, but I *DO* think it is worth merit and is something that the Devs should look into working on as, perhaps, a KanColle II or something, you know?