User blog comment:Kitahara/Review on participated events/@comment-24477438-20150227165359

I wanna write a lot about the events, but I'm feeling too lazy. Gonna keep it short.

May 2013: more like a beta-test event. Map design was very simple, so were enemies. Yokosuka only.

Implemented: the event itself, regenerating gauges, the plane the'll likely never see.

Rating: was not registered, so can't rate this.

August 2013: well, at least maps are not that straight, though we still have a stable route w/o much dead-ends (I think there's still no routing). Heard the last map regen was quite funny.

Implemented: better quality maps, a ship every newfag wants to get.

Rating: was not registered, so can't rate this. November 2013: oh well, devs were trying hard. And they made players try even harder. Do I have to explain, how much suffering had the guys who never seen anything harder than 4-4?Implemented: branching routes, night battle starting nodes (only the case there you could continue in a day battle), insane difficulty, sexy bosses.Rating: was not registered, so can't rate this (however I feel it's something like Midway-tier).December 2013: I've registered 3 days before it and felt like I was buried under a pile of presents. Although I had to farm those presents, the difficulty allowed to do it a lot. I think I got like half of the rares existed at that time (had to spend 16 hrs per day, but that's fine).Implemented: difficulty level scaling, event-only ships, quests for unlocking the maps, insta-rekt special attacks, hilariously screaming bosses overlapping theirselves.Rating: I think that's something an event should be in terms of being noob-friendly. It doesn't have to be super-easy like this one, but giving a newbie the tools to grind the maps (either via drops or quests) is a very good idea. Bonus points on those quests: they forced players to examine diffirent aspects of the game, so they worked like an advanced tutorial (for example: after I got to clear the pvp quest I suddenly realized the pvp is ridiculously useful to grind levels).April 2014: okay, the devs thought: "the seaplane is literally the most useless item in the game, let's get the revenge". And then seaplane became the most useful item in the game. Good side: most non-event maps are now twice easier with the mechanic, bad side: the new meta is so strict, you have to rarely use anything than a BB+CV fleet (if not branching), and they should have only a single set of equipment - everything else is so much useless, you don't want to use it until you have to. Also, the subs are officially fucked now - no more event facerolling. For the maps, 3 first were nice, 2 last maps were kinda gay (though not too hard).Implemented: new "get this equip or gtfo"-meta, awesome E4/E5 track, the first event with crappy last map reward.Rating: I think the event itself was more about game mechanics change, with 5 maps as a bonus. Aside from this, didn't find anything interesting (cleared everything in 2 days, yeah).August 2014: the interesting relation: the more devs are trying - the more players are suffering. At this event devs were trying too much. I think there was just a lack of beta-testing (if there's still any), but this resulted in nightmares. Troll nodes, gay routes, insane los-checks and the worst of all, 3-stages shiplock.Implemented: "a noob-friendly event", combined fleet (carrier-type), ship locking, burger Wo, Hoppo and a definition of insanity.Rating: The event was 10/10 with the content but around 3/10 with the execution. The devs stupidly overkilled everythhing and made everyone suffer. That's the type of event anyone would want.November 2014: the ship lock is still here but in a more adequate way. The map difficulty was easy for the older players, but kinda challenging (yet clearable) for newcomers. Not much new stuff though, aside from AA cut-in (which was kinda helpful at the maps).Implemented: surface-type combined, AA cut-in, a boss who gives too much speculation about other bosses and a DD you don't want to see in pvp.Rating: without the locks, it could be another event everyone wants to see (though the locks there not too lethal). The only thing uncomfortable was the combined at the very first map. AA cut-in made DDs another role (before it they just "cut-in" or "not cut-in").February 2015: so, the devs finally got the idea about dealing with the highlevel scrubs, and it was quite good. Now we have to choose difficulty and the higher level makes only minor changes. The only bad side was impossibility of revert the difficulty after clear, yet considering the fact we didn't have a choise in previous events, this is already an improvement. Also, that achievment-type badge, yeah baby.Implemented: choosable difficulty, an acievment prototype(?), useless anti-land equip, a sub 40% of players do not want to remodel, 2 already heared tracks as boss themes on every map (meh), the worst droprates in kancolle history.Rating: I think this is the beginning...of something. In the best case, we'll have events which satisfy everyone. I still don't like the event's unfriendliness, E3 and up were too challenging for newcomers and droprates for it were kinda bad. I hope devs will make it better for next one.