Talk:World 3/@comment-27119040-20151209135516/@comment-24676403-20151209155606

Not that you have much of a choice what path you take, hitting C is actually quite bad for 3-4. While it means higher odds to get to boss, that maelstrom drains ammo meaning if you have to yasen on boss, you'll be doing little to no damage.

Hitting J/L to H means you're in much better shape ammo-wise. Running through K has it's pros and cons. One less battle means higher damage at boss. However, you not only have a much less chance to get there (1/4 chance) and when you do get there, you'll have next to no evasion. So I'd actually say going A/J -> whatever -> H -> Boss is probably the "easiest" route.

I'm actually going back there (and why I'm here in the first palce) to test some fleets out because that 4BB/2CV recommended fleet is from before artillery spotting and much has changed since then. (It was the recommended fleet when I cleared it in March 2014). The plane veterancy means you can run much fewer fighters and much more bombers than before. Personally I'm trying out a CA(Maya)/CLT/4CV cause wiping out the fleet before shelling is much easier than dealing with shelling with maya providing AACI and radar for the maelstroms. But also trying out BBs, both CLTs with CV radar, etc.