Talk:Spring 2015 Event/@comment-24777033-20150511172148/@comment-1914684-20150512092522

This new player vs elite player debate exists in all similar games. I have seen it many times. As a former hardcore gamers that lost its former habits because real life, I feel many hardcores fail to see how the other prespective as equal as their own prespective.

New player or elite player, busy-in-real-life player or have-time-to-play-alot player (or any arbituary contrasting types of player) are all equal in terms of business (from the game developer perspective) and playing community population. If the community or devs excessively cater to one type of player, the community and the game will eventually fail.

Also, most people will talk here is often a "vocal minority"; this applies to players that would be hardcore enough to do live video feeds and blogs. They are not neccessary representive to the view or gameplay data of the "silent majority". This is in light that the devs actually have the actual data all player, and they weigh what they want to do with the game based on that data, and use that to attract stable revenue to support the game.