Board Thread:Fleet's Prepared-ness/@comment-34250367-20180130153156/@comment-32647310-20180130195940

BabyBone wrote: I have one blueprint and no medals and i know it isn't the smartest choice, but i reeaally want to Kai Ni Musashi - i know keeping it for say Abukuma, one of the Tones or maybe even Fusous would be smarter, but i can't help it.

I would not hold that blueprint in reserve for Musashi. I understand you really like her and I respect that (for example, Hamakaze is not the best Destroyer and her stats are pretty average average for a Kagerou-Class, but I love her and she is the only ship in my fleet above 99 right now). But the fact of the matter is that we don't know what will be required to get Musashi to K2; it could very well require Action Reports, or other materials which you may not have.

...besides, at Level 92, she will most likley slaughter pretty much anything thrown at her in Easy Mode...

You would be better served by giving that blueprint to someone that can use it.

PeroimFeld wrote: No to both questions. You should always be below your softcap to make the most of natural regen – resources are pretty much useless if you don’t have a decent fleet anyway. If you don’t have the time to burn those resources on training, then you can consider doing some extra crafting.

I have a personal disagreement with this, but I am also a resource whore (I get itchy if I'm ever below 10K in resources), but that's just me... ...however, my personal feelings on the matter aside, I agree completely with PeroimFeld here; you have far too many powerful ships that are at very low level (Kongou-class, Myoukou-class, Fusou-Class), and they *NEED* to be much higher level. As that guide I posted pointed out, ship-levels are *MORE* important than shockpiled resources. Your resources should be used as follows: Training first and foremost. Construction is a distant second; shoot for specific ship-classes (CAs for Suzuya/Kumano, for example), but don't go beyond the 4x per day unless you can't burn those resources in training. Crafting is a close-third; shoot for those pieces of equipment you don't have (20/60/10/110 for planes, for example), but again, don't go beyond the 4x per day unless you can't burn those up in training.