Board Thread:Event Official Threads/@comment-26091666-20160210034202/@comment-25730832-20160212065436

Replay: http://kc3kai.github.io/kancolle-replay/battleplayer.html?fromImg=http://i.imgur.com/SONwcs4.png

Difficulty: Hard

Route: AEIJMO

Total Runs:

Pre-last dance: 4 runs

Did-not-get-to-boss: 10 runs

Last Dance: 6 runs

Total: 20 runs

56 Buckets was used. Most went to runs that didn't reach boss node.

Impression: This map feels like 3-5 with opposite comp. route. Instead of having heavy fleet north you have heavy fleet south and vice versa. Either way will be met with opposition (South via the Wo-Kai node and North via every node because DD can cause hiccups)

Overall, this map isn't as bad....or as trolling as E-1. While many hiccups occurred during north route it wasn't to the point of salty. Packing your girls with Land-base equipments like WG42 and Sanshiki will do your job well.

ABKM replaced Ooyodo during Last Dance because I need additional pre-torp to deal sink escorts. Using Rei-go fleet is mainly for the lulz (and because I spent a month lvling them so might as well).

Kasumi is placed in FS for AACI chance bonus and for chance to eliminate any leftover escorts during Night battle so Ashigara/Kiyoshimo/Asashimo can focus on boss if they're still alive.

Depression: This map took less time and dedication than E-1.....

Expression: BBShimo + 2 WG42 ain't something to underestimate! Last Dance ended with Kasumi shooting down all of the boss' plane rendering her useless during day battle.

Care-able drops:

1 Isokaze, 2 Kiyoshimo, 2 Urakaze, 1 Tokitsukaze, 1 Asashimo