Talk:Construction/@comment-25336329-20141108163306/@comment-25477086-20141108185339

Preferable 4 BB 2 CV. With the exception of Node H, you will not find any enemy carriers along the way unless you deadend.

2 reds 1 seaplane on your BB. The sea plane allows cut ins or double attacks if you have air superiority. Last slot either AP shell, radar, or another red gun.

On your carriers stack them with all the bombers you got. If you have good green planes then you can shoot for around 123 fighter power for worse case scenarios. If you don't then don't bother with greens.

Your ships are likely unmodernized so that will work against you as well.