Talk:General Discussion/@comment-25832576-20150110032727/@comment-25832576-20150110111701

Whoa this has certainly blown out of proportion...for all the wrong reasons! ._. Anyway I just want to clear some misunderstandings, I'm NOT talking about the regular event maps (which I agree should be left easy/clearable for everyone), I'm talking ONLY about the EO which as Cercospora mentioned, have historically been maps that were intended as a bonus challenge, and optional rewardwise - none of the recent EO rewards give players a significant advantage (e.g high stat ship or item), and that's because the devs knew/intended that it would not clearable by everyone and thus shouldn't give an unfair advantage to those that did (besides bragging rights)

Also I'm not suggesting EOs should be as difficult as AL/MI E6 again (because seriously no one deserves to go through that) but they should at least be a step up from the previous maps. << this was my main point, the EO was pretty much at a similar difficulty to E3.

Anyway lets put this to rest - the Maruyu challenge is a fantastic idea for self imposed difficulty. Will try this depending on how the event turns out!