Talk:Suggestion/@comment-25683568-20150227195108/@comment-25683568-20150228101230

_stars is the number of stars on the equipment card. This is often the same as either the _rarity or the _back, but not always.

_upgradable is a table consisting of information for Akashi's Improvement Arsenal.

The properties I listed aren't the only properties that need to be done by hand. _back, _localized_name, _reading (api_yomi comes close), _class, all need to be done by hand, I think.

Would a note like how Template:Documentation works be sufficient to direct would-be editors of the infobox to the data module? From there I think simple edits like _asw_max, _los_max, _evasion_max become self-explanatory, at least as self-explanatory as the current Template:Shipinfo calls.

AS for writing actual templates in Lua itself, I agree that it will be beyond the new or casual editor. But I think the editors that will be writing templates that require such complex logic will be somewhat seasoned. Perhaps some sort of Lua help page for people who have questions about Lua?

Is it not possible to make the activity feed show edits in Namespace:Module?