Talk:World 3/@comment-26117975-20150913021324/@comment-84.222.216.45-20150913164645

In my experience, once you get a fleet of lv75+ DD/CLs, your biggest enemy on the south route is the compass (if you're using the CAV for AS+). I still get the occasional retreat on B node due to closing torpedo, but 2/3 of the times I can get past it. The problem is getting sent off route from the start or going to E, which kills your run and waste morale/resources.

If you have trouble with node B, I suggest to equip radars on every ship who has a slot available (meaning all DDs and the 4th slot of the CAV), killing or disabling as much as you can is crucial. Other than that, you can sparkle for some extra bonus accuracy and evasion, but getting sent off route is even more frustrating afterwards (Summer E7 docet). Line ahead first node, your choice of line ahead/double line on second node (some people suggest echelon/line abreast, personally I never found it more useful for dodging, while it effectively kills your damage output, which means more chances to get fired upon and more torpedoes to dodge).

If you're not doing it already, DA setup for everyone, CI is useless there, nothing survives a single night time attack on the boss node anyways. Because of this, don't carry searchlight/starshell, use the slots for a radar. Bring the night recon, it helps with the night time damage output.