Board Thread:Event Community Discussion/@comment-1915363-20160530025709/@comment-1853279-20160601034050

I've had mixed feelings about it. I like the new land-based aviation mechanic, and the maps themselves were fairly straightforward. However, it feels like the KC Staff tried to get too ambitious and cram too much in, and we get a pile of bugs and flaws as a result, that were only worked out after a week or so in to a limited time envelope. I fail to believe some of this was actually tested before it went live. It takes time to develop content, and I appreciate it, but they have months between these things. Most of the errors would have been caught by a small team testing for a week.

The other thing I have to complain about is the apparent new paradigm of princess-class off tanks as challenge. E-7 in particular was basically a one node struggle against the dice. The game is always going to be random rolls, I know, but isn't six himes in one node becoming a little too ridiculous? Give poor Battleship Princess a break, too, and at least vary things a little. She was in so many nodes this event. She's becoming just another mid-boss now.

Lastly, I didn't like that it felt like I was penalized for taking my time instead of rushing. I've never felt that way in an event before. People that rushed this time received: Early access to an aircraft, and presumably a duplicate for Summer. Unrestricted drop rates for U-511 and I-401. An exclusive furniture. People that took their time, or didn't have much to play? Tough luck. Give the crap to everybody, or don't do it at all.