Talk:Recent Updates/@comment-58.89.1.92-20140329091245/@comment-139.194.86.84-20140329135230

^ Actually, my IP from the original post should already show you that I AM playing via DMM's site (it's a VPN-assigned IP). I always do, because I'm a paying customer and I can only access my funds through the DMM site. You are halfway correct.

The situation is like Dragonjet says. Yes, the result is automatically calculated when the battle begins, the actual "battle" being nothing more than animation. However, that's the result from the battle, which manifests as the damage and consumption to players and as damage to the enemy. The night battle (or day battle in the inverted sequence) triggers another set of calculations.

The REWARDS are only calculated after all battles are concluded and the scoring page loads fully (the scoring animation is completed). What that means is that if we get d/ced before the scoring page fully loads, then we're screwed. We get all the damage from the battle, but none of the rewards from the scoring page.

Yes, I understand WHY they do it and that it's a security feature, but there's gotta be a way to make it fairer to players. If botting is the worry here, just penalize the d/c itself. Set all ships' fatigue points to 0 when a d/c happens after start battle is triggered, but allow the scoring page to recall the results of the last battle fought when the player reconnects. The rewards are still given, but the fleet is disabled for 30 minutes unless the player buys Mamiya's ice cream or just risks it with a fleet prone to getting heavily damaged and shooting like a blind drunkard in a battle against green DDs. This will at least skew the cost/benefit ratio against the botter.