User blog comment:Hayashi H/Abyssal OHKO Chart/@comment-1421453-20151108151302

Nice work here as well. Looks like could be super useful. But I have some issues about this:

Let's say that I want to use this for arranging my fleet & equips. But some battles may force us to do different choices. Such as an enemy sub could make me go in Double Line, or a BWS could make me go in Diamond. In this case, I'd have to take those numbers and modify them by myself. Well, it IS okay for me but if you want other people to make use of this, you should make it easier to use for them. You could also be a bit more clear on the explanations.

Also some other things may change the damage such as orange/red ships, 50% chance for torpedo bombers (I know that it is impossible to predict this, so there is no need to work on this). However the remaining ammo modifier (especially for boss battles) might be needed since no one likes an enemy ship surviving with 2-5 HP in the final night battle.

And lastly, this work is valid for Parallel Engagement, I guess? Since Head-on also has a high chance to happen (30-40%), it might be better to include this. Maybe you could make it so that the numbers change when you selected your engagement? Just an idea.

I have been quite busy in the last week (final year on university), so this is the best I can do to help for now. GL