KanColle Kai talk:World 9/@comment-211.30.175.7-20160313233435

For the second map, it has the exactly same branching details as the browser. For Node E, it will do a check in terms of number of ships in your fleet. Exactly 4 will move you towards the node on the G whilst 5 or more will move you to C. However at C, it'll do a check again. Too many CL or a strong CVL will cause a dead end.

At G, it'll check your ships again, 4 or less will move onto F whilst anything else will be a random spin/dead end depending on the makeup (think I had too many CLs causing it to move to a enemy fleet). At F, if you have 1 CVL, it'll move you to the Boss node at I, else dead end at D.

Recommended fleet should be 1 CVL, 1 CL and 2 DD. Preferably, they should be within the lv15-18 range as that was the level I did it at. You also need Sonar and Depth Charges since submarines are very common on this map. What I did was have the CL equip Sonar and the DDs with depth charges. You can try with submarines on this map as they are very good taking out the submarine Hime if you're not doing enough damage.