Talk:General Discussion/@comment-24903916-20140826230651/@comment-24332640-20140827063218

No, please, no fancy animations during combat. If anything I wish battles went faster, not slower.

And controlling your fleet during battles would completely change the game. It would also have to be totally rebalanced, because it would just get way too easy if you could pick who should attack who, etc. But anyway, this isn't supposed to be a combat simulation game. It's about time and resource management, properly developing and equipping your fleet, etc. And seeing what you can do within those limitations. You might as well ask them to get rid of the random compass and let you pick where you go (actually I bet a lot of people who go for that...).

I wouldn't mind a spin-off game with more SRPG-style combat (maybe that's what the Vita game will be, nobody friggin knows...), but I kind of feel like you would have to build the game that way from the ground up. It's not something you can just tack onto the current game.

My gripes are mostly about balance issues and technical aspects. I wish, for example, that the chances of shooting down a plane with AA fire was in some way related to the quality and experience of the plane in question. Type 97 Torpedo Bombers launched from a level 1 CV will be shot down at the exact same rate as Ryuusei kais launched from a level 99 CV. That makes no sense, and has significant implications for the viability of attack planes at higher levels (where everyone has better AA). That's just one example, but there's a lot of crap like that in this game. Look at how irrelevant base ASW has become, for another. Or base LoS for that matter now that everything is using effective LoS...

I guess you could argue that the weird inconsistencies in the game are part of its charm...