Talk:Tutorial: FAQ/@comment-32662793-20170608114353/@comment-2014227-20170608120540

With branching logic and Abyssal compositions being different between maps there isn't really a one-size-fits-all fleet to use. Examples would be using a light carrier or seaplane tender to improve boss routing in 2-3 or having a heavy fleet of battleships and carriers for survivability in 2-4. The map restrictions and tables for branching rules and enemy compositions will give you an idea of what's necessary.

Development is good because there's also two daily quests that use it. I wouldn't use it for equipment that I can readily get from ships, but for more rare equipment. After all, there's no need to use resources on building something like 12.7cm guns when a few minutes in 1-1 can give you a handful through ship drops.

There's nothing wrong with doing PVP now. Experience is experience, after all.