Talk:World 2/@comment-27138246-20151106015111/@comment-84.90.161.45-20151109162457

3 CV(B), 3 SS(V). Enough fighter power for AS+, rest best bombers, Saiun optional. Subs with best torps.

What isn't vaporized by opening airstrike is murdered by opening torpedo. In the unlikely chance that anything survives the opening phases, one round of shelling should be enough to finish the fight.

The use of T62FB on medium slots together with fighters on small slots can help with gaining enough air power, while keeping the big slots for torpedo bombers. All planes should be double chevroned.

To ensure that a specific CV shells first, for MVP purposes, equip SCAMP. The use of CVL to reduce resupply costs may not be a good idea, due to lower plane count (more fighters needed to maintain air power, with consequent lower bomber count) and lower firepower. Your subs will suffer if any enemy DD/CL survives until their shelling turn.

Almost no repair costs (with RNG shenanigans nothing is certain), bauxite costs can be partially covered with the resource nodes.