Talk:Combat/Aerial Combat/@comment-30542734-20170326090533/@comment-28069733-20170326195201

Yes, this can be explained.

The AS+ requirement is FP ≥ 3*EFP, which translates to that you require at least 3x more fighter power than your enemy fighter power has. As your own fighter power is 0 in this case, the only time you will meet this requirement, is if your opponent also has 0 fighter power and aircraft is in play.

Let's look at Kruss's example here.

Your opponent sends out 19 planes that participates in the 1st phase and from the 19, 6 are shot down. In the 2nd phase, you see that there are 13 planes participating in the 2nd phase in which 12 are shot down. The 2nd phase plane counts matches exactly the amount of planes left from the 1st phase and as only bombers participate in the 2nd phase, it proves that all the planes that participated in the 1st were all bombers. Majority of the bombers dont have any stats, save for some named squadrons and the fighter bomber variants. The fact that you reached AS+ means that your opponent had 0 fighter power when he launched his planes.

Regarding Minhfongboy's scenario, its exactly the same case here.

Your opponent sends out 52 planes in the first phase in which 12 are shot down. From the planes left, 40 bombers participate in the 2nd phase, which is the exact amount of planes if we subtract 12 from the 52 total planes in the first phase. This basically proves that your opponent used full bombers and none of the bombers had stats, which contributes to exactly 0 fighter power.

The air control model is built around the fact that it always checks the player's fleet whether it fulfills the requirements for a specific air control, and never the other party. With that in mind, if you have 0 fighter power and your opponent has 0 fighter power as well, you fullfill the criteria of having 3x more fighter power than the enemy technically, because 3 x 0 = 0 basically.