Board Thread:Anime/@comment-25730832-20150224105829/@comment-112.215.66.70-20150227073600

> More yurishit. Why the hell did they need to butcher Ooi's personality from a cute girl with a love to her big sister KTKM but still care for other, especially TTK to various degree to a generic yurishit who only selling point in the anime is her crazy obession in KTKM is beyond me.

Actually, if that's what you think about Ooi you haven't been around her enough. Anime Ooi is exactly like the game Ooi in that she is a total self-serving bitch with KTKM obsession who maintains a nice girl facade at TTK but looks down on TTK as lower than shit. All three of Ooi's secretary lines and her idle line reflect this, plus her dim view of TTK's tactical skills. Go sec her and start clicking, then listen carefully to her words and tone of voice. Then deploy her to battle as flagship and hear what she has to say. Also, the KTKM obsession has been there for a while. Roughly 15 of Ooi's 24 hourlies are about KTKM or comparing her treatment of TTK to her treatment of KTKM. The best example is her preparing miso soup with gluten (the cheapest, simplest ingredient in Japanese cooking) for TTK at 07:00 then making KTKM a lavish breakfast at 08:00.

The character of Ooi as an actually-kind girl is fan consensus, but the anime follows largely the devs' intent when they came up with the original game characters, with some fan input when they don't contradict the game character template. Yamato as a privileged but cloistered, lonely maiden is very different from the fan interpretation, because of course we use her every single time there's an event. Heck, I deploy her to 5-2 every week. But in both her game lines and in the official 4-koma, that's exactly her character.

We had a discussion about this before the anime started, and things have panned out as expected. The anime producers stick largely to devs' vision as far as characters go, which gave us mature and elite warrior (but still gluttonous) Akagi, because that's what she's actually like in the game. The dumbass glutton Akagi we know and love is a fan interpretation.

Basically, we're always going to be disappointed if we try to compare the anime characters to the versions we're used to, because the fandom interprets these characters differently from the devs. The problem here is that devs were working based on a formal corporate design script when they created the characters, and the anime producers are just reading off the same script, while fans don't even know there's a script. Think of it as the difference from your view of, say, G1 Starscream from Transformers and the description of Starscream (wait, Starscream is SMART AND COMPETENT?) printed on his G1 toy box. The latter is derived from his actual design script.

I feel that poi kai ni will definitely disappoint everyone as well. The scary nightmare Yuudachi is a fan interpretation. Go sec her and get used to her actual lines before you watch ep. 9. That will help you understand why she'll be very different from how we've always imagined her to be.

In fact, the only character in the anime who is very different from her game template is Fubuki, because here she's the MC and she's acquired attributes not found in her rather drab game version.