Talk:Tutorial: FAQ/@comment-24049657-20131106164337/@comment-113.197.138.35-20131107051751

Just a quick note on DMM's actual gaijin policy. One of my dumber firends got a single B001 error and actually contacted Kancolle staff right away demanding they unlock his account (he reads and writes moon) instead of just clearing his cache. From his conversation with them, it turned out that (at least at the time) Kancolle staff were OK with gaijin playing via VPN. The real reason the game is Japan only right now is because Kadokawa isn't ready to cough up the cashola to localize the game to English and actually set up gaijin servers. They're new to the market and Kancolle is still a bit of an experiment for them. It would be a major undertaking for them at this point. Plus it's not clear whether an English Kancolle would be profitable and they don't have a way to gauge interest. Someone mentioned Sega here. Well, Sega thinks the same way, but they're quick to respond when they can gauge interest on a title. The way Sega did it when they localized Diva F to English was set up a "Will you buy this game if we made it in English" international poll and had Hatsune Miku's FB advertise it. IIRC it took less than 6 hours to hit the one-week minimum vote count. By the end of the polling week, they knew they HAD to localize it or crazy gaijin Vocaloid fans would invade Japan to burn down their head office. Hopefully Kadokawa Games can try something similar to justify localizing Kancolle.