Talk:General Discussion/@comment-24945625-20140909194730/@comment-124.197.88.253-20140910100601

My situation on E1 to E2  is nearly the same as OP: 300 buckets wasted + nearly 20k of resources gone, my heart cried while my mouth started spewing curses with the rage of a thousand suns.

Heck, even some official artists like Momoi Ryouta( official 4koma) or the artist for the Mutsuki class DDs also raged on this event on their twiiter.

AL Operation(and this event to an extent) is basically a fine example of a Fake Difficulty design problem. What really pissed off the majority of the players is lack of information given from the Devs on the maps due to that ship locking rule and also adding troll sub nodes and NBs for the sake of being difficult.

And it's mostly due to stupid ship locking rule, it really takes out most of what I personally think is fun for Kancolle: the ability to find and use different fleet compositions to clear maps. It's always fun to see what new fleet compositions can be used to tackle a difficult map. Sometimes, we can get some unorthodox fleet setups that can easily clear the map compared to the standard setup, but with that rule, this is not possible.

As a result, Summer event is just nothing but banging your head( or ships) to the wall until one side crumbles since you got to save your other ships for the other maps This isn't about RNG anymore, this is just pure grinding and frustration combined.