Thread:Stremespoats/@comment-26294760-20151014194816/@comment-26154973-20151015063805

Some more theorycraft.

So the effect of improvements on attack power is determined by attack cap behavior which is effectively determined by pre-cap modifiers: engagement, formation, anti ground and health modifiers, let's assume normal health (i.e. it's important) and no anti ground, then FP - Damage (vs 260 armor) curve is something like this (for different formations, critical, but no other posr-cap modifiers):



add +10 FP for STF first fleet, +10 FP for all improved equipment, etc. So sometimes it matters, sometimes not.

And then you have post-cap modifiers: spotting, critical, AP modifiers (they can sometimes double the damage) and ammo penalty.