Talk:Combat/@comment-25779449-20150214205948/@comment-25832576-20150215065334

Going by that study (and my own observations running 1-5 with level 1 fodders), whenever something gets overkilled, the game generates a random value between 50~75% of the target's total HP, and assigns it as the damage value.

Obviously you can't get an integer out of that with odd numbers, so to our benefit, the game rounds the damage down. This would explain why ships with an odd-number for HP are capable of being 1hp away from chuuha/taiha while the even-numbered HP ships are not so lucky