Talk:Winter 2015 Event/@comment-25033430-20150211175942/@comment-25177888-20150211213556

NO, NO. I said Fighter Power, not fire power. Fighter Power is a measure we (and he game) use to determine the power of the fighter planes of a fleet. It is calculated by adding the square root of [slot number*Antiair of plane used]. It's the thing the game looks when you and the enemy lunch the planes and they fight at the beggining of the battle.

If any side has 1.5 more fighter power than the other, the first will get AS (Air superiority), which allows to use "Artillery spoting"  Artillery spotting, in short, allows you to attack twice or do cut ins DURING THE DAY. It's really strong and the enemy shouldn't get it by any way possible. Because enemy fleets can use it as well.

The losing side will also have more planes shut down, meaning less bombing damage. And the winning one wil get less shot down, meaning more damage.

Boss has 168 fighter power (270 in final kill form, since she has better carriers). So, for having AS you need t least 1.5 her score, so 252 or 405 fighter power in your fleet. (A bit more really, since every battle decreases your fighter power a bit)

And to avoid the enemy getting AS you need at least 168/1.5= 112 or 270/1.5=180 fighter power in your fleet. This way anyone gets ir superiorit, so you are in equal terms.

It's just something that will let you attack the boss more times and/or getting attacked less often. It has nothing to do with firepower or enemy armor.

Go to combat page and read about Air superiority and how to use Artillery spotting (as teh result of it depends on the ships equips)