Talk:World 5/@comment-37955540-20190206044221/@comment-2001:8A0:7A55:8801:4DFF:A903:D945:EB3-20190209081107

»Yes, it costs time for them to catch up, but if BPs are that easy to obtain, everyone will have their end-game ships and equipment easily, and people will leave because the game will be boring after that, if all maps are so easy to clear. For my sample size of 4, all my firends and I who played Azur Lane gave up the game because it is just too easy and repetitive.

And this game isn´t, at least, repetitive? Even 5-5 quests are all basically 2DD+4XX, clearing EOs is using the same comps because they work (which leads to the fact that the South routh i.e. for 5-5 might not even be there, because I never saw anyone use that).

And one map should have enough BS to compensate the lack of it on the other maps?

Finally, about the challenge that the game should give us, we have something for that, it´s called Events and we can choose now 4 levels of difficulty, if i want a challenge i go full hard, if not or i´m experiencing too much BS i can lower the difficulty and we can´t do that on normal maps.

At the very least, having a way to force a certain enemy comp to appear would be nice (like, if your comp has 2 DD the enemy comps throughout the route would be one thing and for heavier would be other).