User blog:TenkouKuugen/Air Power Calculator For Non-Moonrune-Readers

Hi Hi!

This time I'll try to introduce the Air Power Calculator to TTKs who can't read Japanese. Hopefully this article will help you find what you need quicker and make the process not as intimidating as before. :)

Introduction
The Air Power Calculator (aka Air Supremacy Calculator) is a convenient online tool that calculates fleet air power without a viewer (or the game itself). It has been around for a long time, but a lot of TTKs are still missing out due to language barrier - the site is written in Japanese!

Don't worry though, you don't need to learn Japaneses to use this tool. This article will cover the basics and allow you to learn where/what things are and, with some practice, you can go about business as usual just like how a lot of you navigates the game despite not being able to read a thing at the beginning.

Abbreviations
First thing's first: as usual, I like to list the abbreviations used throughout the article to avoid confusions.


 * The Calculator: Refers to the tool itself
 * FP: Fighter/Air Power
 * Size: Slot Size

Main Screen
The Air Power Calculator can be access by visiting http://kancollecalc.web.fc2.com/air_supremacy.html

You are greeted by this screen upon arrival:

MOONRUNES!!!

...well don't panic, here's an overview of what those buttons are:

Not so bad now is it? It may seem a little complicated at first, but it'll click once you play around for a bit.

Your Fleet
First let's take a look at your fleet.

Ship Selection
Here you can specify the kanmusu/LBAS by selecting from the dropdown menu. It displays 4 ships by default, but you can click the "6 Ships" button for more.

It's ok if you need less than 4 ships, just leave other slots as "なし" (means "none" "nothing" etc).

Click the expand button below for a translated version of the ships dropdown list. Note that ships are arranged by types (so is equipments) and re-model state, so even if new ships are added in the future they're not so hard to find. Also note that the highest re-models are listed first (for ease of use perhaps).

Alternating colours were used for ease of reading.

Translated Ship List (as of 2017-Oct-07)

Equipment Selection
Here you can specify the equipment loadout of the ship. Once you select a kanmusu, the slot size will be automatically populated so you don't have to manually enter them. The slot size can be tweaked manually to simulate plane losses if you so wish.

Pay special attention to which sector corresponds to which ship (a lot of people get caught by this kek).

Click the expand button below for a translated version of the planes list. Once again the planes are also arranged by types, so that they're easier to find even if new ones are introduced.

Note that alternating colours were used to ease of reading and does NOT necessarily represent aircraft type.

Translated Planes List (as of 2017-Oct-07)

You may be wondering why some planes are left untranslated. Well...

This article aims to give you a starting point for learning how to fish (in this case, "read" Japanese by comparing), which will be covered in later chapters. You can imagine how tedious it'll be if I have to take new screenshots and post translations everytime a new plane makes it into the game (and sure as hell I'm not gonna do that) =.=

Enemy Fleet Info
Pre-defined enemy formation can be loaded by selecting Maps & Nodes from the drop list. It should be trivial for most cases, but pay special attention to those with formation changes; eg 4-5 Boss node has different FP requirement for Pre-LD, LD and post-clear.

Formation change happens most often on boss node (ボス). Look for these suffix:
 * 削り (kesuri): chipping, pre-LD
 * 最終 (saishuu): final, LD
 * クリア後 (kuria go): post-clear, hey that's English!

If there're multiple formations available, it'll display the FP requirement for the hardest enemy compo for that given situation.

The enemy formation can be edited manually too, but most of the time you wanna leave that alone. I'm not gonna translate the enemy list heh

Your fleet FP vs the enemy's are also listed in this section.

Air Control State and The Rest
The Air Control State is displayed as a bar: AI/AD shown in Red, AP in Black and AS/AS+ in Green.

The advanced proficiency settings should be left untouched unless you know what you're doing.

The Disclaimer states that the FP requirements are taken from wikiwiki and if you see something different from wikia (which is based on Poi iirc), that could be the reason why. In any case, take it with a grain of salt and use your best judgement.

Examples
Alright, example speaks a thousand word so let's do a few. Try reproducing the results in these example and you'll see that it's actually quite easy to use.

4-5 Pre-LD
Say if we're gonna do 4-5 middle route with 2BB 3CA 1CV. Old school I know, but it's a good single CV example.

Here we have Ark Royal with T0M21S *max and Reppuu in her bottom 2 slots. Note that once the planes are selected, the Proficiency and Improvement values can also be manually specified. Feel free to play around with these.

On the right hand side, Map is 4-5, Boss Node (ボス) pre-LD formation (削り). There it shows Wanko (pre-LD) + 2x escort fortress giving 138 FP, vs your fleet's 120 FP.

At the bottom, the Air Control State shows AP in a black bar. (Recall Combat/Aerial Combat section: AP requires you achieving 2/3 of enemy's FP, which is 138*2/3=92)

Well that wasn't so hard is it? Let's try another one.

6-5 LBAS
Say if you're wondering how to get AP at 6-5 boss node:

You may have noticed that the table looks a bit different (and you're absolutely right). When calculating LBAS FP, make sure you select the correct mode (Sortie vs Defense) so that the calculator reports the correct FP value.

Also note that you can only populate 1 LBAS. That's intentional, because in Sortie mode only 1 base can fight during each pass (for more information see my other blog). Why does it allow only 1 base for Defense mode then? Well beats me, probably because it's easier to code but we know how to add :3

Well that should be enough to get you started I hope. Feel free to play around with it and familiarise with how it works.

Kanji Matters
TBA