Thread:がか/@comment-27569068-20170320052009/@comment-26154973-20170324003140

I don't know how Ckwng created the first batch of data modules, but now we create and maintain a module per each entity (character, equipment, etc.) on each game update. What can be automated here:
 * API to module converters (what is not in API is edited manually afterwards), you don't actually write new modules.
 * API vs. module checkers, can check if any (API) stats have changed that way.
 * More complicated finders and checkers for data. E.g, in case of KC, finder/checker for soft stats (ASW/evasion/LoS) can be a thing, it should collect and work with certain data, not just convert an API object from a master file.
 * Operations on asset files associated with data modules (uploading, renaming, deleting, redirecting).