Board Thread:General Discussion/@comment-104.51.53.50-20150415225527/@comment-50.139.23.84-20150722071236

It's a Japanese game and sure they have every right to develop it as they like. Yes. many of the operation call signs and plots do LOOK like they were drawn from a onesided view of WW2 and if that is intentional, then its unfortunate but c'est la vie!

HOWEVER This whole dispute could be material for good story telling and even players and watchers on the outside just might learn something if the developers choose.

Let's suppose that final victory and survival requires Japanese and USN shipgirls to work together but both sides hate it because the Japanese carriers think that The US carriers are screw ups or Zuikaku hates Enterprise (And vice versa) and Arizona is still holding a grudge and reoccuring nightmares like Akagi has before Midway and the big ships flub an operation and only barely survive because the small ships like Fubuki on one hand and say... Johnston on the other perform heroic feats to get them out. The big ships need to realize that then is not now and the enemy are the Abyssals, not each other. Then they learn to appreciate each other's strengths: The Japanese carriers are very precise and well trained and coordinate well. US carriers can go in and take hard punches and keep swinging. Taiho has awful luck and Hornet is for the most part a well meaning klutz while Akagi is amazingly proficient and Enterprise has the luck of the gods.Kongo finds that Arizona is very proud (Having been named the "Ship of Destiny") but her nightmares make her a litle more worried about going into battle than say Maryland while West Virginia is simply hell bent on showing she's just as tough as a 3rd gen type or any other battleship. Destroyer Stewart could even be a liason as the small ships help the big ones see the whole picture.

Good story arc, good lessons for anyone who wants them. And frankly, I think MOST true fans of this genre are less about the ACTUAL war than about seeing the ships they love represented as well rounded characters.

But again that is not my call. Though if I were to suggest, even if USN were added as friendly units, I would not want more than a few anyway. Say at most six carriers... (The 5 big prewar ships and Essex as the very promising but inexperienced rookie) And maybe four or five BBs (North Carolina, Arizona, West Virginia, California, Maryland perhaps) Cruisers (Houston, Atlanta, Astoria, Salt Lake City and Northampton) subs... (Nautilus, Tambor, Darter, Dace, Barb) and destroyers ranging from Stewart to the incredibly brave Johnston to the William D. Porter who it might be joked could win the war by herself if she'd just go over to the enemy...

Again, never ever gona be my call but I can dream.