Talk:Spring 2016 Event/@comment-32389360-20160414010212/@comment-114.121.134.217-20160415083511

Lately clearing events at full hard has been much more manageable due to clear requirements and branching rules being implemented on almost all maps. The really hellish maps of the past were the random branching maps which combined unpredictability of ever reaching the boss node with the difficult bosses themselves. No, the main problem TTKs have been facing in the past 6 events or so is the drop hunting (as exemplified by Roma) which could triple or even quadruple event runtime for less lucky TTKs.