Thread:Flixwito/@comment-25730832-20160201174904

I've read the new comp. for 6 CVL that you added (also found the origin http://kancolle.wikia.com/wiki/World_2:_%E5%8D%97%E8%A5%BF%E8%AB%B8%E5%B3%B6%E6%B5%B7%E5%9F%9F#comm-383182) and I must say it doesn't sound that legit enough to be recommended.

The randomness for dead-end node is high and also the chance to go another node for an extra battle is high too, not to mention resource cost. I'll put the stuffs here for now until this comp can be proven to be a legit 2-5 comp with benefit.

The South-mid route A comp feels like a copy of South-mid route I comp with an addition of CVB. A notice that CVB might redirect you to H should be enough.


 * South-mid route A, 4 battles (B-E-I-H-L):
 * Recommended fleet compositions: 1(F)BB(V) 3CA(V) 2CV(L)/CVB
 * 20% dead end chance to node F
 * Substituting CV for CVL/CVB will minimize dead end chance.
 * South-mid route B, 4 battles (B-E-I-H-L):
 * Recommended fleet compositions: 4-6 CVL 0-2 CVB
 * 17% dead end chance to node F
 * Make sure all planes are Double Chevron for higher accuracy in the shelling phase and for the possible obliteration of the enemy's fleet during aerial combat phase.
 * 5% chance to become B-E-H-L (tested with 6 CVLs), reducing 1 battle, so you only fight 2 battle before boss.


 * South-mid route A, 4 battles (B-E-I-H-L):
 * (+) no night battle node
 * (+) fairly strong fleet
 * (-) high risk of forced retreat due to heavy damage if ships are under-leveled
 * (-) high resource consumption & repair costs
 * South-mid route B, 4 battles (B-E-I-H-L):
 * (+) no night battle node
 * (+) instantly deal heavy damage to enemies during aerial phase
 * (-) if you fail to kill the boss at day battle, there is no chance to sink her at night battle
 * (-) high resource consumption & repair costs 