Board Thread:Game Updates/@comment-26091666-20160112013256/@comment-26870258-20160118155857

Probably I didn't explain myself clear, since the beginning both last paragraphs are exactly what I mean. Anything that makes the game difficult and long lasting is preferable for developers' profit. What would be the point in creating an event Lv 99 ships finish in a short span... or for new admirals to do an all easy event just for the sake of good drops at the end? That was exactly what was happening with the introduction of difficulties in order to not alienate new admirals, yet keeping veterans by getting better rewards. Then summer came with almost equal rewards on every difficulty for anyone to try at their own will. How do you avoid people from hoarding 300,000 in everything (not playing anything but expeditions for +3 months) or those who don't care about ranks nor rare equipment? That's why there aren't "good" drops at the end anymore.