Board Thread:Event Official Threads/@comment-26091666-20160430054444/@comment-25730832-20160514052153

Main Fleet'

Runs: 6 Debuff runs + 14 Boss-chipping runs + 2 Last Dance

Buckets: ~80

Replay: http://kc3kai.github.io/kancolle-replay/battleplayer.html?fromImg=http://i.imgur.com/QCSD8Sv.png

http://imgur.com/QCSD8Sv

Pre-final: Just replace Full Zuiun set-up for typical BB setup + Type 3

Escort

Pre-boss Support:

Boss Support:

Strategy:

Focus on only one thing during pre-final, getting your ass to the boss node and throw that airstike at the boss. That means BBV with AP shells for better survivability on normal nodes or Type 3 shell for higher chance of whooping boss' ass.

CVB goes first for chance to chip off smaller escorts and BBV can do the big hit later (I used AP shell for a while). Akitsumaru at bottom because she can't hit shit. Escorts have Ooyodo for 4 slots for 2 WG42 and double attack. CLT to help eliminate additional enemy, goes 2nd to help chip off non-base stuff (if lucky). Next, the DD tries to take off whatever possible and the CAs are the aces.

The bulk of your damages will come from them. After that, you can switch it around for a more all-in type to increase probability of killing boss with the cost of rekt.

Overall, this map makes bauxite rains. A disgusting map. I dare say I don't want to come back to this map ever again and that is after the salts at E2 and E5 (and I'm still going back to the former for farming).

Final Kill: Myoukou finished the job with 37 dmg. However, Ooyodo is the real MVP of this map dishing out ~250 dmg on the boss. In addition, she was the tanker FS, taiha'd and not dying and someone all the enemies wanted pieces of her ass so they keep attacking her. In far-far-away addition, her FCF is the reason this map became a lot more "bearable".

Final Impression: