Board Thread:Questions and Answers/@comment-27.32.61.130-20150227095243/@comment-26091666-20160729010358

There are not enough claims describing the amount of refreshes could lead to bans. There has been some reddit users claiming that they have refreshed numerous times (as in several times a week) and have not faced the ban message.

The KC developers has been constantly improving their search and eradication algorithms which specifically target those who bot on their account(s) and their main intention wasn't necessarily to thwart those who constantly refresh their game apart from the fact that it puts extra load on the servers.

KanColle Android is now a thing, considering how the use of handheld devices (smartphones, tablets, etc) was mainly restricted to only windows tablets as a workaround measure. These Android devices for instance may not have the capacity to store the entire game asset, neither it is probably the devs' intention to force their player base to download the entire game asset which is worth more than 1GB. Therefore, there are "transient assets" which may get stored on one's Android device for instance whilst the rest are not cached. In other words, there is still a need to download certain game assets which gradually add up over time to an instance similar (note, not identical) to one refreshing the game constantly.

Needless to say is that this is an age old forum thread that has been necroposted time and time again when the information as provided in the OP and the fair few relevant (by date) threads have already discussed for what was predominantly the ban scare. Let's face it, Kancolle is not a static game where the game developers are not necessarily targeting the wrong set of people but if you keep refreshing the game you may potentially face several catbombs in a day as a the game/developers are seeing if you're a bot or not.

TL;DR:-
 * Please start a new thread as this is an age old thread with topics that are potentially out of date in regards to new(er) implementations that has been made since then.
 * Don't try and make a habit of refreshing the game because you're ultimately putting a strain on the KC server which subsequently (and potentially) leads to excessive transfer charges for both parties.
 * I am now going to close this thread as it is now drawing unwanted attention and for the fact that for the reasons I have already stated above.

Crazy teitoku   ADMIN      TalkBlogContributionsEdit Count 01:03, July 29, 2016 (UTC)