Talk:World 3/@comment-84.90.161.45-20150307234243/@comment-84.90.161.45-20150308232703

And surely enough, after that first run, did some 10+ runs with the same fleet (never sparkles) and got sent home at first or second node. Oddly enough, if my fleet passes the first node with at least one orange, on second node it's one of the green untouched/scratched who gets 1-shotted to red ... That's the RNG we all love.

Oh, and using double line to try and compensate for the line ahead missfest is an illusion, the missfest is still strong and if the enemy closing torpedo focuses 2+ shots on one ship, it's byebye back to base guaranteed.

Well, this is that kind of map where I don't really be bothered if I don't get the medal, just going to send my fleet once or twice a day after all the routine weeklies are done. If they pass, very well, if they don't, put them in the repair docks and wait it out. No use bashing it up and wasting buckets. I'm going to play the waiting game, RNG will let her guard down eventually.

Too bad this is the only "reliable" composition to do it, the north route is too harsh and expensive.