Board Thread:Fleet's Prepared-ness/@comment-28785499-20160731154316/@comment-27862274-20160801093800

Abukuma is definitely the best use of a blueprint because she is a cheat-ship (can perform opening torpedo attack with kouhyouteki equipped while still being a CL). I don't want to too criticising, but the use of a blueprint on Ooshio K2 was not the best route to take. It is much better using a blueprint on your Tone or Fusou classes, which give rare equipment (20.3(3)/Proto 41cm) and better Zuiuns. (ZUIUN NUKE E5 Spring 2016 :D).

From what i can see, you have a strong FBB, CLT and CV(L) base that are extremely high in some areas, but that has come at the cost of your other ship classes, especially your DD's, CL's and CA(V)'s. Im guessing you levelled your heavy ships in pvp, which led to level distortion. You have some good DD's, Satsuki (AA), Verniy (Daihatsu) and Ooshio (Daihatsu), which means you can easily deplete transport nodes, but just keep in mind to also level up strong night DA and CI dd's (e.g. Shigure, Yuudachi and Ayanami), which you currently lack.

YOU MUST K2 SENDAI ASAP - The lack of night equipment will spell your end (lower crit rates to kill boss on final dance = can't advance to next map because boss not dead) 

'''Start crafting Reppuu's/Shiden K2's. You will need them to secure AS+ for artillery spotting. Get around 4-6. Craft more AP shells. A MUST in order to actually damage abyssal battleships (installation) or you will do near scratch damage because of their high armour values. Get around 3-4 at least. '''

As you are doing the map on easy, ill just predict your current path for the event (Take this with a grain of salt) -

E1 - You will have no problem completing this map. Is comparable in difficulty to normal sortie maps at around world 4-5 level. Easy boss - e.g. Ru Elite/Flagship. :)

E2-E3 - Probably will have a transport node mechanic. You will have no problem diminishing transport node as you have daihatsu dd's. However, you only have 1 Daihatsu which means it may take around 6-8 sorties to deplete. Your lack of night DA and CI dds might make it tougher for you to defeat higher armoured hime classes, and if the devs put something as horrendous as E2 Spring 2016, it may cost you your insanity. Ships used in these maps - most likely DD's, CA(V)'s CLT and CVL's. Probably combined fleet.

E4- This is where your higher levelled CV and BB's begin to shine. Heavier fleets will probably be used. But this DOES NOT mean it will be easy AT ALL. The landbase mechanic means the devs can shove a bunch of tough enemies at the last node, which may be hard. Landbase mechanic most likely used here.

E5 - One word - Hell. Since it is the last map, it will be particularly hard. The rules from E4 still apply, e.g. heavier fleets and landbase mechanic. The hardest map of the entire event, due to multiple high armoured targets at boss node. I think you will be able to complete this with enough determination. Map will probably give Italian CV if cleared? Btw, it may take 20-30 sorties to clear (esp on last dance).

Just to end it off, if you are struggling on last dance - REMEMBER to sparkle your ships. It will dramatically increase evasion and accuracy, which means less Taihas/Chuuhas. - Number one tip i can give. Good luck!