Board Thread:General Discussion/@comment-1820055-20150308034756/@comment-26874340-20151004193742

Syaondri wrote: UvebeenHAZED wrote: The worst combination is 3BB 3SS you can use 1CV to gain Air superiority and avoid disadvantageous cross T while adding early punches, put ASW ship (either 1DD/CL/CLT(plus one midget sub for extra punch to the surface ships) with two sonar 1 depth charge if you're satisfied with A or 2 for a chance of getting S) put one of em on the Flagship, as long as they don't get taiha you'll be fine (friendly SS is not that strong on PvP, but if you're not confident with your ASW equips, do use double line). Use the rest of the slot for BB or CA or CAV with day artilerry spotted firing (cut in with AP Shell for BB while additional night gear for CA(V))

that should make things easy enough I'd say '-'b I would do it like...

1CVL, ASW loadout and Saiun. 1CV, all bomber loadout. 2BB, DA/AP loadout. 2CL, ASW loadout. Double line.

A CV with all bomber loadout will hit really hard, even against BBs in opening strike and should be able to knockout 1 or 2 of them. 2CL+1CVL ASW loadout in double line should be able to deal enough damage to the SS, provided at least 1 of them survive.