Board Thread:Game Updates/@comment-3502824-20170916104500/@comment-1915363-20171011140807

Tennousu wrote: Meh, having OP stat doesn't stop a ship to be implemented. Sorry, but 'the most OP DD if it ever get implemented' reasoning just doesn't work, when there are some OP things already in this game, be it allied side or Deep Sea Fleet side.

Seriously.

You also forgot that devs can literally make a workaround of those OP stats. Remember Zara? You cannot guarantee the same thing doesn't happen to Fletchers later. Zara and Richelieu were even lower on the "fame" radar compared to Fubuki. In fact, the Japanese Wikipedia (which was apparently Tanaka's main, if not the sole source of his knowledge about the ships) didn't even divulge about their key defining traits (Zara's and Richelieu armor, plus the latter's barrel issues and upgrade at New York were omitted there). In comparison, Fletchers were quite well-known and well-documented, with the Japanese Wiki entries mentioning the numbers of Bofors and Oerlikon autocannons equipped on them. It's quite baffling that the game developers missed out these key info while JiJi somehow researched well enough to be aware of the motto taglines embedded on their turrets.

Now, an overpowered stuff IRL can certainly be nerfed in game. And since Kancolle is a single-player (for now?) game about the shipgirls rather than the ships themselves, so they could get away with some rather blatant historical inaccuracies. Personally, I'd see the following nerfs:


 * Anti-Air: since they aren't specialized AA destroyer like Akizuki-class. People would cry afoul if their AA were reduced way too much though.
 * Torpedo: They could ignore the twin quint and nerf them to be 20-30 point lower, because Type 93 is the standard-issue torpedoes in Kancolle.
 * Evasion: Because of nationality-affixed standard stats. In Kancolle, American shipgirls has what I would say as "boxy" stats: high HP and armor, but low evasion.