User blog:RedTagRaid/RTR's Harukaze farming for the broke TTK

This guide deals with the CTF route on easy and is meant to be short and concise since I don't want to be spending all night writing this so first lets look at exactly why E7 is so expensive and heavy on the bauxite. (This is also a work in progress, as I get more bauxite I can test more and it'll look prettier as time goes on)

The route I'll be taking you on is A-D-H-L

The first node we come to is A which has Light_Cruiser_Tsu-Class  which is capable of doing AACI's. This ship alone will take out 10-25 of your bombers and the Wo class carriers create an AS+ standard of 168 (600 on final dance. ouch)

D node, You will lose a good chunk of your bombers here even with AS+ due to the Seaplane_Tender_Princess possesing HA guns and the AS+ standard can be as high as 864 because you can still run into the Wo class kai flagships outside of last dance. at the worst you can expect to lose 40-50 bombers here even if you achieve AS+.

H node really isn't that dangerous; a Zuki class destroyer can easily take out all the incoming bombers but the AS+ is 306 so you can expect maybe a few bombers to be lost here.

L node has two Wo class and another Tsu in two formation. The As+ is 168 so expect most of your bombers losses to be attriubted to the Tsu's AACI. So another 10-25 bombers lost here.

So before you even reach the boss node you can basically lose half of your bombers even with AS+.

The boss node has an AA formation and that is the only one that will take out your planes. With a CV hime and an Airfield Hime accompaning the boss you have a ton of fighters to confront. The AS+ requirment is 489 which is flat out ridiculous for a boss that depends on bombers to defeat it.

There will be enemy air raids in this map. You will always end up with two of them and as the entire mechanic is rng based expect a fluctuating loss of bauxite maybe reaching 100. I don't care what people say repairing those bases definitely costs bauxite.

And then there is the new mechanic LBAS, if you aren't doing it properly you can waste around 300 bauxite or so when you meet the AA formation at the boss.

With all of this combined its no wonder we lose 1k worth of bauxite per run.

So the solution? Fuck bombers. If you're as poor as me in the bauxite department you literally have no choice but to forgo them.

With the bombers in your fleet gone you need to start focusing on a way to achieve AS while having the remainder of your ships capable of taking out the boss and the prenodes on a map that is bomber dependent.

Your goal is at least A rank at the boss, so it doesn't neccesarily mean taking out the boss itself.

2CA, 2CV, 2BB + 1CL, 2DD, 1CLT, 1FBB, 1CA is a good compromise of fire power and resources.

In case you haven't noticed both of the boss node formations has two installations and two regular class ships so you are going to need a mixture of AP shells and Type 3's. With this in mind I loaded up two of my CA's with type 3 and 1 BB carrying AP and the other Type 3.

The CVs MUST be mules with fighters no lower than Shiden Kai with max proffiency. Keep in mind Shiden Kai has crap range so if you are limited on Reppuus make sure you put your Shidens on your carriers for the Reppuus are more important on the LBAS which I will soon get to.

Make sure you put the BB carrying the AP shell in the flagship position to give it the increase CI chance and use one with extra long range.

Your escort fleet should consist of ABKM and a CLT for their opening salvos which are guaranteed to attack non-installations, 1DD with a WG and 1 Zuki class for AACI along the way (if you reallly can't handle those installations go ahead and put another firepower DD here with another WG) 1FBB for ap shell and firing range, and one CA for well night battle installation since the boss or the other installations are the ones most likely to survive.

So over all your fleet should look like this.