Talk:Tutorial: FAQ/@comment-24403956-20140207092011

I am sure this is the best place for what I found out about refreshing the game. there is quite a few thing I found out, and I couldn't see any refernce about it:

1) the result of the battle is determined when the battle begin.... if you refrensh when the battle just begin. you shipdaughter will get damaged when you are back to the headquarter. But there is no ammo/fuel used in that battle 2) there will be no price no exp no resource from any resource node ,if you refresh before the end of the next battle (I haven't tried two resource nodes then refresh, maybe you could get the resource from the first node but I doubt it!?)

testing sequence: resource node>F5, resource node>battle entered>F5, resource node>battle>battle end>F5 during ending screen(the one with damg on both side), resource>battle>quite formally

apart from the last test, the worst is the second last test, because you get no resource, but exp and fuel/ammo consumption. others just test cannot get the resource from the first resource node. Hence my idea of the sortie sequence is like this:

sortie route(fatigue subtracted)> battle(result pre-defined in the beginning)> battle graphic> battle result(consumption, exp, moral+) > rewarding phase(new ship/resource gained)