Talk:Winter 2017 Event/@comment-30469464-20170226103933/@comment-27265845-20170226111148

Apologies if I have repeated what others have stated.

Battleships in first fleet should definitely have 2x guns, seaplane, and AP shell. They help tremendously. For carriers, try to have fighter planes in the smaller slots, because they aren't easily shot down, and the bomber planes in larger slots, because they get shot down easily.

Fubuki should replace her anti-air director for a starshell, to help Shigure and Kitakami cut-in. Ooi should go back to 2x guns 1x Kouhyouteki, her luck is too low for consistent cut-in. Give Kitakami 2x torpedoes 1x Kouhyouteki, she needs 2 torpedoes to activate her torpedo cut-in, though I wouldn't advise torpedo cut-in set-up if your Kitakami has below, say, 50 luck (give her 2x guns 1x Kouhyouteki instead, like Ooi). Give Shigure the sonar, so she holds 2x torpedoes 1x sonar.

For your support fleets, you'd generally want to field two battleships and two carriers. For each battleship, give them 46cm guns (don't worry, there's no overweight penalty) until they hit 150 firepower, then radars all the way. For each carrier, give them red planes until (sum of dive bombing stats increase from red planes x 2 + firepower x 1.5 + 55) hits 150 (complicated, I know, but yeah), then again, radars all the way.

The destroyers should have 2x guns 1x radar.