Talk:Summer 2014 Event/@comment-173.63.70.6-20140823192930

After a day of E-6 some personal thoughts on E-6

BBs whle able to take out non-boss ships and being likely able* to take hits more than other ships; have mediocre damage against bosses are resource intensive and allow a second volley on node H.

Equipping damcons are fairly mediocre as they take up slots, and E-6 every slot matters due to LOS requirement and proper set-up for damage output.

Sparkling is another issue that probably most people would disagree with. It requires 4 bars of ammo/fuel per sortie. In other words if you get sent back at Node H you literally wasted almost double the resources and time spent on sparkling. So in terms of just resource usage a sparkled fleet needs to be almost have double success rate a non-sparkled fleet would. And thats not counting in the time spent sparkling a fleet (which, while unlikely, can result in scratch damage from 1-1). And let's be honest there's nothing that drains sanity faster than spending like 15 mins sparkling only to get sent back and having to resparkle all over again.

And this is just my own personal opinion, in the ends its mostly RNG that dictates success or failure. Also having abundant resources, and being somewhat lazy also makes it somewhat bias :P.

In terms of fleet composition I've found that 3BBs 1 CLT 2 CVLs tend to make it to the boss more often, but not as much damage done. Tried 2 CLTs and 2 CAV 2 CLV but haven't really gotten much favorable results. Have tried 2 CLT 1 CAV 2 CVL 1 CV and while being sent back quitea bit, I found it quite good as it allows more chances to sink ships before shelling phase and AS on every node. Have tried middle route but due to having atleast 2 non-participating ships in night battles, didn't like it to much.

Also not hating Aircraft Hime makes it less taxing on my sanity point, side ponytails *.* ♥

And once again, my own opinon. In the end its RNG that presumes over all else.