Talk:World 5/@comment-26336020-20170318023335/@comment-28069733-20170318154208

The recommended setup of 1CVL (Flagship) 3BB and 2CV(B) only applies when you are using a slow fleet, as otherwise, you could simply just use a fleet like 3FBB 3CV(B).

Aside from that, there are some flaws in your setups which I want to point out:
 * This is the wrong map to be using CAs, let alone . Do not make the mistake thinking that having AACI is overpowered and takes top priority. Using a CA instead of a BB or CV for example would cost you the shelling power which you will need to consistently take down the boss node, while also suffering the consequence that a CA survival is the worst of the bunch.
 * Even going with the argument that you still insist on wanting to use, you've given her an inferior setup. Using // turns your night attacks into an inferior gun CI, which you want to be avoiding at all costs.
 * Instead, give her the optimal //// instead. This allows her to artillery spot during day, maintain double attack during night AND allows her to AACI. You can't ask for more really, but I still dont recommend you to use Maya here in this map.
 * is not recommended at all, considering that the torpedo attack from the is the main cause of your retreats happening. A Red-T is actually advantageous to you in this case.
 * You have no specific reason to be bringing, as her aviation capabilities is not needed here. You couldve brought instead and maintain a fast fleet instead, allowing you to run 3FBB 3CV(B) setups for example. A CVL is only mandatory for branching rule if your fleet is also slow to begin with.
 * Consider using a stronger CV instead, because is not exactly the most excellent carrier you could've used here.
 * Re-order the fleet to having BBs first and carriers last. This is so that they get to fire of the shot earlier in the 2nd shelling phase and night battles. Keep the CVL as flagship in case you are using one, but make sure that she is not equipped with any bombers.
 * In case you're using a CVL for routing purposes, avoid using bombers on her and use her as a fighter mule instead. The reason why is that her uses becomes limited, due to enemy submarines being present in the maps. Stacking her with fighters and then putting her up as flagship allows her the best survival chances while also allowing the 2nd ship to fire instead. Her being unable to attack causes her turn to be passed over to the 2nd ship in your fleet.