User:Reikyu

Fleet= =Standard Carriers=

=Battleships=

=Light Carriers=

=Heavy Cruisers=

=Light Cruisers=

=Destroyers=

=Submarines=

=Sortie Notes= Very much under construction! This page contains a lot of self notes on AS requirements and fleet comps that I generally use when clearing maps for various reasons.
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=Construction= =Expeditions for = Expeditions can be divided up into a few categories based on their duration.
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Short: Under 1 hour. These are good for working towards the 3 + 10 expeditions daily. The 10 expedition daily is worth 150, 300 , 300 , 150 , and 600 furniture coins. These are usually not worth sparkling for but still have decent efficiency.

Medium: 1.5 - 3 hours. These expeditions are bulkier in that you might only be able to run them a few times a night depending on how long you play. You should sparkle for these as they tends to have the best efficiency when sparkled.

Long: 4 - 9 hours. These are usually reserved for overnight or when you are at school/work. Their returns/hour aren't as good as shorter expeditions, but they require less visits to 1-1 for sparkling and you aren't playing the game during this time anyways. Always be sparkling.

When it comes to sparkling and expeditions, you can't just sparkle the minimum number of required ships. To guarantee great success you will need to send a full fleet of sparkled ships.

Feel free to mix and match expeditions based on your needs, time, and what you have available. This is just a list of the expeditions that I regularly run.

Expeditions with good returns are marked with:

=Short Expeditions= Expedition 2: 30 minutes Short and a great source of ammo and buckets. If you have spare lv 1 DDs from 1-1 sparkling, you can put a SS as flag, and add in 3 DDs to run the expedition once, then scrap/modernize the DDs and rotate in fresh ones. Not worth the trouble to sparkle for as it doesn't increase bucket chance.

Expedition 6: 40 minutes Short and a great source of bauxite. Although it is a lot of work to sparkle for this expedition, if you are really desperate for bauxite then you gotta do what you gotta do. I run this with 6 sparkled DDs (usually Mutsuki class) =Medium Expeditions= Expedition 5: 90 minutes In terms of efficiency, this is one of the best expeditions out there. It's also short enough that you could run it a few times a night if you are on a lot.

Expedition 21: 140 minutes A good return on fuel and ammo, but not as efficient as expedition 5. If you are against sparkling your ships, you can run this unsparkled with a roughly 50% chance of still getting a great success since it's a drum canister expedition.

Expedition 37: 165 minutes Ammo and steel, although there's expedition 2 for that. Expedition 37 and 38 are used in the D9 and D11 weeklies for additional fuel, bauxite, and 1 screw. Another drum canister expedition.

Expedition 38: 175 minutes Fuel and steel, but a whole lot of fuel. Unfortunately expedition 37 and 38 have long durations which limits how much they can be used. I usually run these on the weekends to get the weekly quests out of the way. Drum canister expedition. =Long Expeditions= Expedition 36: 9 hours You probably don't sleep 9 hours, so run this an hour or so before you sleep. It gives a lot of fuel, steel, and bauxite, and if you have Daihatsus then you can use them on the AVs as well. One of my favorites to run overnight and during the day.

Expedition 35: 7 hours For bauxite this can't be beat, and a good amount of steel as well. You could use AVs for this expedition as well if you have extras or if you decide not to run expedition 36.

Expedition 11: 5 hours The second best long expedition for bauxite but with a simpler fleet setup.

Expedition 13: 4 hours Started running this during events when fuel and ammo are taking hard hits. It's second to expedition 38 in long term ammo returns but provides the always important fuel along with buckets. Similar to expedition 21 though you probably wouldn't run expedition 13 during playing hours.

Expedition 16: 15 hours (SUPER LONG) This expedition is long enough that you will only be able to run it once a day but it returns a lot of resources of all types. =Sparkling= Unfortunately it's boring, but the great returns from a sparkled expedition cannot be denied. The table below includes the cost of one run of sparkling in 1-1 which is worth about 4 expeditions. The right columns are the equivalent additional resource cost of sparkling said ship for one expedition. ex. 6 sparkled DDs would cost an additional 9 fuel and 9 ammo for one expedition vs. fielding 6 non sparkled DDs. If you were looking at efficiency, you'd then have to consider the cost of fielding 6 DD instead of maybe 4 DD when comparing sparkled vs non-sparkled expeditions, but to put it simply it's just about always better to sparkle if you have time and energy to do so. Most of the numbers below are for unremodeled and/or efficient ships.

=How to Prepare for Events= Development
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I'm placing this first as it can't be emphasized enough: develop, develop, develop. You can begin developing good stuff at a low HQ of 20-30. A lot of events have Line of Sight (LoS) checks which are highly equipment based. Your carrier's default planes are also pretty crappy and can receive a massive upgrade with developed planes. Developing equipment will help you succeed in events and sorties so there's no reason why you shouldn't start now. The last thing you need to happen during an event is realizing that you are short X item and are burning resources trying to develop an item that only has a 2% success chance. Following is a list of items that you should have developed before going into an event. You can research recipes here.

Fleet

The general rule of thumb is take 2 ships of each type and level them up. It pays to be versatile though. Focus on getting your ships to Kai status first and modernized, then gradually work your way to Kai Ni or higher levels. Leveling up your ships is important, but so is having the appropriate ships for branching rules which you won't know until the event has started. Don't neglect developing your equipment!

"Two ships good, four ships better!"

These are a few ships which I recommend leveling either for their unique abilities or for their equipment. Feel free to love/level whichever ships you want though.

=Event Record= =Useful Kancolle Links= Kancolle AS Calculator - Air Superiority Calculator. Very useful! JP Kancolle LoS Calculator - A LoS calculator including red/blue plane LoS KC Player - Play your favorite voice clips! http://zh.moegirl.org - Lots of good stuff, but all in JP
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=Random Kancolle Videos= Taigei - Because Hnnnngggg Kancolle MMD - 1, 2, 3, 4 【手書き】　艦これ絵日記〜第六駆逐隊〜 - Because sad video is sad 第13回MMD杯本選　イーノックが艦娘たちと踊ってみたようです - My favorite from the 13th MMD cup 第12回MMD杯Ex イーノックが艦娘たちと踊ってみたようです - The above guy's previous video [https://www.youtube.com/watch?v=wa-NBuzZPhA 【第13回MMD杯本選】海の日なのです! ] - Because I happen to like Nichijou Is the order a kanmusu? (niconico) 1, 2, 3, 4, 5, 6, 7, 8, 9 【最新版】艦これ 戦闘BGMまとめ【2014.8.8】 - BGM Music Collection 【艦これBGM】 艦これオーケストラアレンジメドレー 【完成版】 - Short collection of some instrumental BGM Music 艦娘とティータイム出来る様に艦これBGMを色々喫茶店風にアレンジ - Coffee house music 【作業用BGM】 艦これ『雨音これくしょん』　【アレンジ】 - Another nice collection of instrumental music