Board Thread:Game Updates/@comment-3502824-20180804055750/@comment-33295205-20180810163510

AC-Phoenix wrote: SunnyTTK wrote: Older world maps arent supposed to be challenge for end-game players, becuase that's literally what you have in the beginning of the game. When a newbie is clearing World 3/4, they dont even have many K2 ships, not mentioning strong equipments/rare ships like duckies. Right now these maps are fairly easy for people who went through some events, but when you started out - .. not so much.

Since the devs STILL remember that there are new players in our ranks (seasonal quests being mostly W1-2, introduction of so-called casual mode), I doubt that their goal is to destroy them right from the start. There's no reason to do them too much harder, well, maybe only to compensate guaranteed boss routings. That's why, for "older" people who are re-clearing them, it should be pretty easy.

... making high HQ level EOs harder, however, is fair game. What i can definitely see them do, is giving each x-4 map a boss gauge. Imho that'd be good though - it prepares them for what is to come later on. It's possible the dev might put the level of difficulty similar to 1-5 HQ level 0-39 (Easy), 40-79 (Moderate) and 80+ (Hard).