Winter 2019 Event/E-1

Before you start the Event

 * A friendly reminder that once you clear a map — destroying the gauge by sinking the boss on her final form — at your chosen difficulty, there is no going back to change it.
 * Please read the mechanics tab first - especially 'Ship locking' and 'Difficulty selection' — or the Info tab to plan before starting. Consider asking the Discord channel for help.
 * Anyone who wishes to tackle Medium+ should not rush into the map. Check other maps and see their requirements unless you wish to fight later maps
 * Remember that in normal situation, your final objective of every map is the boss. You only need to deplete her gauge and sink her a final time to clear the map; her fleet is optional.

Historical Fleet: Battle of Blackett Strait
A supply run to the Kolombangara island that turned into a naval battle after and  encountered the Task Force 68.
 * DD: ,

Historical Bonus
The following ships has been confirmed to have bonus damage on Node L (Phase 2 Boss):
 * : 1.5x
 * 1.44x
 * Jintsuu also has an even greater bonus in E2. It is recommended that you leave her for E2 if you are doing Medium+.
 * 1.3x
 * 1.3x
 * 1.25x
 * Non-stackable radar bonus: 1.15x
 * A typical set-up is 2 guns and 1 radar. This will satisfy this bonus.

Map Guide
This is a single fleet map. This map is separated into two phases: TP and HP
 * 1) Transport phase's (TP) gauge can be depleted by reaching the boss node and obtaining at least A-rank; you DO NOT need to sink the
 * 2) *Bring and/or  on ships that can carry them; for more info, see Mechanics under "Transport Load-Off".
 * 3) *Compositions (Please understand that this is still early and error is possible)
 * 4) **5 DD
 * 5) *** will be useful due to her absurd bonus. There is one night battle node; node support is not needed but can be useful here if you have problem proceeding. There is also one submarine node albeit unlikely to cause trouble.
 * 6) HP guage requires you to sink ?? times.
 * 7) *In this phase, you will be introduced to the new mechanic of this event — the Ambush node . Failing to evade the ambush will have the enemy ships take free shots on your fleet without any retaliation from you. The fight will act like day battle and therefore no cut-in will occur.
 * 8) **To avoid the 'ambush', you are required to bring a certain amount of radar in which the map's radar requirement seems to differ; the radar amount will be accounted by each ship that equips a radar and not vice versa — i.e., E-1H Phase 2 requires 5, if you have 6 ships for then you must bring 5 radars on 5 different ships, not 5 radars on 2 ships. Note, the requirement may be tweaked in the future as the amount of radar may be adjustable.
 * 9) *Compositions (Please understand that this is still early and error is possible)
 * 10) **1 CL 5 DD, 2 CL 4 DD (composition based on Hard)
 * 11) ***Since boss only has ~200 armor, DA (double attack) setup should be sufficed. TCI (torpedo cut-in) is possible if you want. Node support is optional unless having trouble with night battle nodes. Boss support is recommended.