Talk:Exercises (PvP)/@comment-42.150.32.193-20141123070618

Can they work on mechanics a bit to make daily quest PvP more worthwhile? Here are several functions as of 11/23 and I think at least one of these must change.

1. Resource reward for completing C3 = 50x Ammo 50x Steel. a joke considering what you put in for resupplying and does not reflect the challenges of #2 below. you don't even need the steel since repair is free; bump it up a bit to 100-150 each)

2. C2 completion needed to open C3 = instead of 10, you're actually left with 7 matches to get 5 wins for the day (C2 completes just by challenging any 3 PvP matches). 2 of the 10 are already "uber", which is usually a disadvantage for low level admirals. But even if you're left with 5 matches that aren't uber, leaving your chances for a 5 for 5 is quite questionable, especially if some of them have ships with 20+ levels over yours. Have C3 not dependent on C2 completion or omit match ups that put you up against ubers and/or players whose avg. ship levels significantly exceeds yours.

3. Admiral lvl does not reflect quality of ships. This actually ties in with #2 above. Disregarding the ubers at the top of each roster, even if you face admirals whose level equal yours, their ships aren't necessarily so. They should encourage matchups that provide you the opportunity to be on equal footing with your opponents, regardless of admiral lvl. Meaning to say the ships in your PvP roster for the day shouldn't be significantly better than your best ships. This could in turn promote fleet diversification so you don't have to keep on switching to your best fleet every time just to be able to stand up to the PvP matches. If you level your fave ships equally (and I'm sure there's more than just the ones in your main), even your secondary fleets could be on par with your main fleet for consideration in PvP.