Board Thread:Game Updates/@comment-25730832-20151013050733/@comment-26289480-20151110084321

stuff 1) a good design is a design which encourage players to try harder diffculty. Summer event does not do that. I dont know how it is good design.

Spring design is so much better. You are rewarded for doing hard mode, and drops are farmable in hard mode (like in pre boss node). I dont know why devleoper is going backwards.

2) I dont undersand why someone wiht 200K resources can't get everyuthing he wants. He trained so hard for it. The game is punishinig him and many others for chossing hard.

If they kep doihng this. Most of players will just go easy and (medium for a few maps for unique gear). then cruise along.

You realize this is bad for the game. Because i dont need to train as hard for easy, i will not put as much time into the game. And since easy is easier, I will not need to waste much resources. (which again is bad for the game, because i dont need to spend time in game farming it)

3)The quest reward path is not optional. You do realize the best fighter (apart fromm Reppuu kai and Shiden kai) is rewarded after those quests. So yeah everyone has to do it (at least everyone who can). So no. This is not valid reasoning.

4)Lets be honest here, I (or anyone) do hard for bragging right. It is same in any game. (speically in MMO) We beat Dark soul to brag to our friend. We do very hard raid in WOW for shinny gear which no one else have (to show off and brag).

This time... the TTK who did hard are fucked. They are not rewarded but punished.

Tell me that is a good design.