Talk:Recent Updates/@comment-58.89.1.92-20140329091245/@comment-1820055-20140330041737

no no, rewards first, before score screen

the flash game is just an interface for you to see whats happening .. but in reality, everything happens in the servers ..

[How the game Works]  ill do this in Story Telling mode: "the Flash game just Asks the Server, ? hey what Happened in the Battle "", ? what did we Get "", ? How much exp ".. the Server Calculates then ... Applies to database in the backend ... then Tells the Flash, "OK heres the Results" .. Flash game goes " OK thanks, ill show this to the player "

so whatever Happens to your Flash game (internal memory hack, Cheat engine), it Will not work .. Since Everything IS Calculated by the Server ... the Security feature ( my whole point in this thread ) IS all up to the timing of when the server calculates battles vs rewards.

[Defining botting]  Automation of Certain mechanisms for the game player to Achieve Desired actions Without manual Intervention ... if a bot WAS successfully made ​​for the game, it would:

- send you to a Fleet Sortie

- Battle Call APIs

- Call Reward APIs

- Call "next" node

- Resupply Ships

( all of Which Are Theoretically Possible )

one of the obstacles of the above botting, it the timing between battle APIs and reward APIs, as I've previously mentioned, cannot be called consecutively, and you must wait some time before you can proceed (they want you to watch the animation)... see that, a security implementation against bots - they separated battle and reward APIs... because if the two are on the same API call, botting will take one step further.