User blog:KusoRNG/A totally biased study on 6-3

My first blog and first personal project

World 6-3: グアノ環礁沖海域

 * 6-3_Map.jpg

A small map which only allow you to use CLs, DDs and AVs (and katori, but why using her). Due to its ship restriction, the branching rules are simple:
 * A is a choice node, you can choose to go to B or C
 * 1 CL 4 DD 1 AV will ensure E-G, replace 1 DD with another CL and you will randomly go to G or F, other compositions ensure E-F
 * H-F is a eLoS check
 * This map is the first map to have "resource check" node. When you reach node G and H, a seaplane (or flying boat if your AV have it) animation will "fly" to the X spot and return with some resource. You can also get a great success, getting more resource than usual. BUT in order to get the resource, you need to get a B rank or higher in the next battle node, which is the boss node in this case. Since I is a non-combat node, you wont get anything if you reach there


 * You also need to sink the flagship at boss node 5 times to clear this map. You can visit World 6 page to see the enemies there (it's not an easy battle btw)

Why did i make this blog?

 * A little flashback, shall we?


 * During the first 4 kills, i used this composition


 * Sometimes, i used Akitsushima (2 flying boats + 1 zuiun) instead of Chitose A


 * It tooks me about 30 runs (cant help it, they arent as strong as top-tier DDs but i love using them) to finally reached final kill. During those 30-ish runs, i always get something from G-X and H-X.


 * For the final kill, i used "alternative compo" in the data file below


 * It only tooks me 3 runs (exp 1 to 3) to finish the hime (ushio's torp CI deals 230+ dmg). During those runs, i failed H-X check (get nothing there) but still get something from G-X, and it reached boss node all of the times


 * Due to my fleet's low eLoS, i think eLoS would affect the result of the resource check. Therefore this test were made to check that theory

The Result

 * All data (composition, HQ level, ships equipment and base LoS, ...) are recorded in the file below (download it for better viewing


 * https://drive.google.com/file/d/0B7MmNLRZ4PkZQTZMOU50Y2J4aHM/view?usp=sharing


 * During the test (at exp. 8), my fleet reached node I, which means eLoS is not enough to ensure H-J so i also check the H-J minimum eLoS


 * NOTE: Since im saving buckets for the incoming event and real-life stuff, the sample size is pretty low (~100 samples).

Analysis

 * NOTE: Because the sample size is low, all results may not be 100% accurate yet (some of them are just theories). So DONT TAKE THIS SO SERIOUSLY


 * ===About the resource check===
 * ====G-X check====
 * Exp. 51: i replace night scout and searchlight (total 8 eLoS) with type 33 surface Radar and another 15.5cm (total 7 eLoS) and failed G-X check


 * Exp. 52: i replace the type 33 surface Radar (7 eLoS) with night scout (6 eLoS) and G-X check success => even with lower eLoS, G-X still success


 * Exp 54: ooyodo's equipments are the same as exp. 51, but other DDs get their radar (17 eLoS more than exp 51) and still failed G-X check


 * => the "eLoS affect the resource check" is false


 * The difference between those test is the number of seaplane equipped. Exp 1-50 have 2 seaplanes (night scout and zuiun) and they always success (except exp 23-only 1 seaplane and exp 36-mentioned later) while Exp 51-100 (excluding the special exp) have only 1 seaplane and failed everytime


 * =>you need at least 2 seaplanes for G-X check


 * ====H-X check====
 * Since the success of G-X check depends on the number of seaplane equipped, i think the same rule would be applied to H-X check.


 * All exp have the same result: failed H-X check. But, during the first 4 kills, i used 3 seaplanes (night recon + 2 zuiun) and always success H-X check (it sounds biased, i know) so i believe at least 3 seaplanes are needed for H-X check


 * ====About Flying Boats====
 * The test is mainly focus on Chitose A (whose is unable to use taitei-chan) so i dont have many samples about her, but i've conducted 2 exp. on her (the mini test).


 * Exp 10': 1 night scout and 1 taitei equipped, G-X check and H-X check success


 * Exp 59': only 1 taitei equipped, only G-X success


 * =>1 taitei can act as 2 seaplanes 


 * Of course, this is the most biased theory in this test. It would be nice if someone else can help me check this


 * ===About H-J eLoS check===
 * Since i used skilled lookouts (its LoS modifier is unknown) so i use the excel file from Kouma231 (which can be found in this page). All eLoS listed below is calculated WITHOUT 2 skilled lookout 


 * Exp 51-56: 18.59 (excluding 52, 54)
 * Exp 57-74: 18.73
 * Exp 75: 18.95
 * Exp 76: 19.08
 * Exp 77: 19.23
 * Exp 78-82: 18.93
 * Exp 83-89: 18.62
 * Exp 90-94: 18.78
 * Exp 95+96: 18.90
 * Exp 97-100: 18.77
 * eLoS in exp 1-50 are roughly 1 point higher than these eLoS (8 eLoS from night scout + searchlight vs. 7 from type 33 surface RADAR)


 * Exp 51-74: the sample size is low, but seems like 18.73 eLoS have no chance to reach H-J (maybe it's really a really low-chance like 2-5 ammo node)


 * Exp 95+96: it's able to reach H-J with 18.90 eLoS


 * about Exp 90-94 and 97-100: the sample is too small to prove anything


 * Remember, those eLoS are calculated WITHOUT skilled lookout, i could have used other equipments to get better results, but too lazy for that :v