Board Thread:Fleet's Prepared-ness/@comment-27638944-20160119090650/@comment-232062-20160119111649

The first thing I notice without even looking at the full image is the complete lack of Modernization, maxing Firepower, Torp and Armor for Kai/Kai 2 ships is important.

You need to understand Air superiority/supremecy, how to get it and how to utilize its effects, Artillery Spotting to be specific. Use http://kcascalculator.azurewebsites.net to plan the fighter power you'll need for AS/AS+ in any given situation fill the rest of the carrier slots with Torp bombers (Blue planes) and bring only 1 Saiun other yellow planes are not necessary.

Combat pretty much lays out the standard fits. Anything that can use a seaplane to artilley spot uses the daytime double attack setup (2 red guns, a seaplane and a radar/ap if possible, a second seaplane if you dont have either) DD (which can't artyspot) use either nighttime double attack or torp cut in depending on their luck stat (40+ luck for cutin)

Forget Anti-air guns exist.

Some helpful pages - Ship Maximum Status , List of ships required by quests and expeditions, Sandbox/List of ships by combat performance, Equipment Ranking and http://www.himeuta.net/f6-kancolle-guides/guide-load-equipment-kanmusus-perform-767.html#P011    That one's a bit dated on the variety of gear but still does a good job of laying out who uses what and when.