Talk:General Discussion/@comment-24978536-20141122033616

Am I the only one who actually enjoys the ship lock mechanisms in combination with combined fleet?

I do realize that it is pretty much a middle finger from the devs to newer players with smaller fleets, and the frustration of those newer players is definitely justified, at least to some degree. However, as a veteran(ish) admiral, I love how these ship lock +  combined fleet mechanisms give us a chance to actually use most members of our larger fleets and makes us think about how to go seperating our fleets. I actually feel that it gives the game a bit of a sense of realism too: AL and MI were operations which were performed around the same time, right? (Or at least, there was very little time span between them.) It makes sense that ships who participated in AL can't do so in MI, how can you fight two battles at the same time in different places? ( I do feel that E-6 shouldn't have had a ship lock though, considering it was a completely fictional operation, which logically would be performed some time after AL+MI)

As someone who easily starts to like most cute ship girls in the game, I have way too many destroyers I want to train and have participate in battles. However, the normal maps only give us a chance to use 6 destroyers at most, which is very little in comparison to how many destroyers there actually are in the game. Now, the events actually give us a chance to use more destroyers, and having 8 and more of them at high level is not at all a waste anymore - that is the main essence why I love the ship lock + combined fleet mechanisms.