Thread:Exill7/@comment-33792799-20180304133234/@comment-32009136-20180304171247

In general:

Order as seen in fleet export of March 4th, 2018

I personally think that you could ditch most of your duplicates, if you don't level them for equipment. Most ships with Kai Ni (K2) are worth leveling, either because of stats and usability or simply for equipment.

The ability to carry Daihatsus usually includes Toku Daihatsus, Daihatsu with tanks and the Special Type 2 Amphibious Landing Craft (tank, Ka-Mi), but there are exceptions regarding the tank. Better check the idividual ship before leveling.

I marked those, that i think are important or useful with (***) I marked useful, but not the highest priority ships with (**) Useful back-ups and niche type destroyers i marked with (*)

Please keep in mind, that i tried to stick with stats and abilites, combined with some epxerience in events. But in the end Kanmusu are a more than a bundle of stats, so your personal opinion will influence my idea of priorities.

Classes:

DE: Could generally use some level Use either as HP/ASW/Luck Mod or level 2-4 for use as OASW in events, was surprisingly handy this time

DD: Shigure (***) Could use level for K2, since she becomes incredible versatile at higher levels, due to high ASW/AA stats, which makes her a good OASW and secondary AACI DD. Her high luck at K2 gives you another option for TorpCutIn.

Yuudachi (***) Could use level, to increase survivability and accuracy.

Akatsuki Her K2 has very good LoS stats and good night attack, which makes her great for map 2-5, and general use.

Ooshio (***) Her K2 has very good night battle stats. She can also carry Daihatsus, which makes her a good damage dealer and a Daihatsu mule for expeditions.

Hatsushimo (**) Her K2 has very good luck stats, making her great at TorpCutIn, also good stats in general. Probably not your highest priority, since you have a high level Yukikaze and hopefully a Shigure Kai Ni in the near future.

Hatsuharu (*) Her K2 has good allround capabilities, but not a high priority. good back-up to rely upon in Combined Transport Fleets (although she can't carry Daihatsus).

Fumizuki (**) Similar to Satsuki with integrated AACI, Daihatsu capabilities and very good ASW stats, which makes her a very good ship for earlier event maps (OASW), Combined Transport Fleets and Expeditions (Daihatsu).

Asashio (***) The best ASW destroyer by far, once she hits her K2D (lvl 88?), she combines outstanding ASW with high survivability (unlike DEs).

Kisaragi/Mutsuki (?) Similar to Satsuki and Fumizuki, but no AACI and less ASW, not a high priority, but any Mutsuki class capable of carrying Daihatsus is good for expeditions. It basically boils down to 'have i enough Daihatsu carriers for my expeditions?'.

Arashio (**) Very good at day combat and, due to the combination of high firepower and Daihatsus, Anti-Installation attacks, can carry Daihatsus, K2 needs BP though.

Kasumi (***) Her K2 combines a lot of good destroyer traits, good combat power, high luck and good allround stats coupled with the ability to carry Daihatsus make her an extremly versatile destroyer. Add to that the ability to equip Fleet Command Facilites (FCF) and she is a very good event destroyer. Her second K2 is not worth it in my eyes, if you can field enough Akizuki class destroyers and perhaps have a small RADAR upgraded.

Fubuki (*) Turns into an AA destroyer upon her K2, a good back-up if you don't have a lot of Akizuki class destroyers.

Murasame (* or **) Her K2 can equip FCF, which would make her great for Strike Fleets. Due to lack of experience i can't say much more.

Z1/Z3 Have good allround stats at K2, and their K2 gives decent equipment (i like their AA guns on extension slots of DDs/CLs), all around capable, but not outstanding.

Libeccio (**) Very good ASW stats, somewhat fragile, but a good addition to the OASW fleet.

Asashimo (*) Similar to Libeccio, good ASW, making her OASW capable at relativly low level.

Akizuki (***) Akizuki class destroyer, together with Maya one of the best AACIs in the game. I would make leveling her top priority.

Amatsukaze (*) High armor, hp and evasion make her a very durable destroyer, even if her offensive stats are average. Comes also with good equipment on Kai.

Naganami (** or ***) Very good K2, combined with the 12.7cm K2D guns a durable and devastating destroyer, priority depends mostly on availability of other high damage dealers.

Ayanami (** or ***) Very good combat destroyer, also has high luck upon K2. Similar to Yuudachi, but with the ability to efficiently use TorpCutIn. (haven't seen her in your regular line-up).

CL: Tatsuta (*) Basically a larger OASW destroyer, useful for early maps in events and getting rid of troll subs.

Jintsuu (***) At K2 a CL with high survivability and night battle power second only to the CLTs and Choukai (CA). Has also decent ASW, which makes her very versatile at high level.

Yuubari (- or *) A 4 slot CL that can help with ASW duties, but rather fragile.

Yura (***) At K2 a extremely versatile CL. Kouhyouteki, Daihatsus, Seaplanefighters (and to a lesser extent Seaplanebombers), AACI and the ability to use 8cmHA on her Reinforcement Slot make her great in events. I would make leveling her top priority, even before Jintsuu.

Abukuma (** or ***) Basically a CLT under false colours. Similar to Yura, she can equip Kouhyouteki and Daihatsus. Used to be the easiest cheat in the game, but then Yura came along and stole some of her thunder. Abukuma has higher offensive stats, making her better at dealing damage, still giving her an edge. If you decide against leveling Yura, she should be your top priority.

Agano/Noshiro/Yahagi/Sakawa A good allround CL. Good stats in all regards, but (statwise) nothing outstanding. Yahagi gains slightly better stats than her sisters and Sakawa has luck high enough to use TorpCutIn at Kai.

Tama (**) At K2 a good allrounder, with the ability to equip Medium-Anti-Torpedo-Bulges, Auto-Gyro, SCAMP (giving her long range and higher FP), Seaplanefighters (and to a lesser extent Seaplanebombers) and Daihatsu. Comes with good equipment at K2, if you decide to run her (or Kiso) with an Reinforcement Expansion.

Kinu (**) At K2 a CL with a built-in Daihatsu. Invaluable for expeditions and transport operations in events. Able to equip Daihatsus and has a simple AACI setup, which becomes a very powerful tool, especially if you run her with a Reinforcement Expansion. The AACI, the built-in Daihatsu and the ability to carry more make her ideally suited for transport operations in events.

CLT: In general they could use more level for better survivability and accuracy. A priority would be Kitakami, since she has enough luck for efficient TorpCutIn. Not often needed, but when it is needed, there are few ships that can dish out as much damage in a single attack.

Kiso Can equip Medium Anti Torpedo Bulges and the Arctic Camouflage and Winter Equipment of Tama's Kai Ni, which receives the same improved stats as if equiped on Tama. This gives her aditional survivability

CA: In general, you could use a lot more high level CAs. They are usually present in almost all forms of fleets and compositions, not even acounting for historical ships.

Maya A very good CA for use as AACI ship in Combined Fleets. With a Reinforcement Expansion, equiping the CDMG there, she can equip a Recon seaplane, giving her a RADAR/Secondaries CutIn at day, improving her daytime combat characteristics.

Kinugasa (*) At K2 similar to Furutaka and Kako, cheap to run but still capable. Her K2 is at low level (55).

Choukai (***) One of, if not the strongest night battle CA in the game. Truly starts to shine with her K2, which not only updates her CG, but also increases her stats tremendously. BP for K2 though. Gains good equipment on K2.

Haguro (**) Similar to Choukai, no special gimicks, but night battle power on almost the same level as her.

Myoukou (**) Also very good night battle power, but not quite as good as Choukai or Haguro. Instead she gains high luck on her K2, that enables her to use TorpCutIn efficiently.

Ashigara (*) A very good CA, but not quite on the same level of devastation as Myoukou or Haguro. Very good back-up for Combined Fleets.

Nachi (*) Almost identical to Ashigara, just very slightly less night battle power.

CAV: More! If you plan on participating in events with shiplocking, CAVs are an invaluable tool to gain Air Superiority over enemy fleets (and therefore giving your ships the ability of daytime double attacks and denying the enemy fleet theirs), or at least attempt to lessen the damage of air attacks. Especially, since all events so far (that i remember) had sections, where you could not bring a CV(L/B), making the ability to bring Seaplanefighters and Seaplanebombers incredibly powerful.

Suzuya/Kumano (***) At K2 so far, in my eyes, the best CAVs implemented yet. Combines very good planeslots/capacity with good CA stats. Level ASAP!

Mogami (* or **) Not as good as Suzuya and Kumano, but has a single large plane slot, which ensures, or at least helps with, plane survival.

Mikuma (*) Similar to Mogami, but lacks the large plane slot. A good back-up, if your other five CAVs are ship-locked or otherwise busy.

Tone/Chikuma (**) At K2 similar to Suzuyy and Kumano. They have trade small anounts of attack power for slightly better survivability. Plane capacity and slot distribution less ideal compared to Suzuya/Kumano. K2 at level 70, costs a BP, but gives a good Seaplanebomber and a 20.3cm(No.3).

SS/SSV You could use some more here, since you can't put 6 Imuyas in a single fleet. They are generally not that often required, but sometimes an event pops up, where you need a fleet full of subs. The higher armored ones/high evasion one are also usable as a tank against light fleets. A high level is recommended for this use. Subs basically turn into necessity, once you hit world 6, since one map is tailored around Taigei and submarines. A lot of Admirals also use them for Orel Cruising (farming fuel on map 2-3 with 4~6 non-kai subs), which is also a good was to level them fuel-effiently. One way to find them is farming on map 1-5. Several of the subs turn into a SSV, capable of equiping Reconplanes, Seaplanefighters and Seaplanebombers. On the downside, repairs will take more than twice as long (due to the modifier to repair time changing from 0.5 to 1.0 and increased hp). Still recommended for use in combat. [I'm sorry, all those Imuyas blinded me, i didn't immidiately see your SSVs. I apologize for my rant. Left it in for lol purposes.]

I-168 Imuya Listed as a baseline, since you seem familiar with this one.

I-8 Hacchan (*) Has better combat characteristics than Imuya. Remodels into SSV.

I-58 Goya (**) Similar to I-8, but high luck for TorpCutIn at night. Remodles into SSV.

I-401 Shioi (**) Very tanky, while still retaining good combat stats. SSV from lvl 1.

Maruyu (?) Combat characteristics, that have trouble with 1-1A, but an 'easy' way to increase luck via modernization. Recommend leveling them to Kai and using them in batches of five, for a guaranteed luck increase of +8, if my memory serves correctly.

I-19 (Iku) Best combat characteristics out of the generally available subs.

BB: Except for perhaps Yamato, not much to do here. They will level fast enough during sorties and events.

FBB: Basically the same.

Gangut A very frugal FBB, while still retainig decent combat stats at Dva/K2. Care with her slow speed though, even if she is listed as a FBB.

Richelieu (*) Similar to the Kongous, with a slight edge in hp and armor. Her Kai equip are very good guns though.

BBV: All at examplary status.

CV: Unryuu/Amagi/Katsuragi (**) Frugal CV still capable of tackling an event. Well suited for support during the leveling of other ships (i.e. map 3-2 or 4-3). Kai usually comes with good planes, in trade for a BP.

Ark Royal (?) Good CV, a source of Swordfish torpedobombers, which enable her to attact at night and can be used in conjunction with Night Operations Aviation Personel (NOAP) on other carriers. Priority depends on how interested you are in CV night combat.

Saratoga/Intrepid (***) Saratoga is a good CV in general and a very good CVB in her Mk2. Mod.2 version. Since we got a Prototype Steam Catapult this event, i assume that we will see a K2 for Intrepid in the reasonably near future (my personal guess, no evidence afaik). They also impact the crafting/availability of Nightplanes/NOAP.

Graf Zeppelin (*) Has decent fighters that increase FP of the carrier, priority depends on your available planes.

CVB: Not much more to do.

CVL: Mostly at good to usable level.

Hiyou (*) At Kai a good CVL, a nice back-up to have for earlier event maps, since her slow speed restricts her use in later maps (which usually have routing geared against slow ships).

Shouhou Similar to Hiyou, but fast and more fragile.

Gambier Bay (**?) Currently i am not sure about her use as an escort carrier with mechanics similar to Taiyou (OASW at less than 100 ASW and usable in a Combined Transport Fleet). If this should be correct, then she will be a nice addition for Transport Operations. This could free up Zuihou, to revert back to her regular K2, which i think is more useful in general combat operations.

AV: Mizuho (**) Several maps (in events and outside) have preferable routing for fleets containing a Seaplane Tender. Mizuho is not one of the best AVs, but her ability to equip Kouhyouteki makes her viable. She is also a nice complement for the Hayasui-Fleet used on map 3-5 (my personal favorite to clear it).

Commandant Teste (***) If you can get her as a drop in an event, she is the AV to level. Four slots make her very versatile and with four Prototype Seirans or Seiran(634(?)) her opening airstrike can rival that of a CVL. Her shelling is rather underwhelming in this configuration though.

Akitsushima (***) If you can get her as a drop in an event, she should be leveled at lest to Kai, where she gains a Large Flying Boat as equipment, that extend the range of your LBAS by 2-3. A look at E7 should show why this is important.

AS: Taigei (- or *) Taigei has an integral part in clearing parts of world 6 (6-1). She should have a decent level, to reduce saltiness during clearing. After clearing (and only after) she can be remodelled into a CVL. A second Taigei kept as AS and leveled decently could be useful, no guarantees though. Priority depends on the clearing of map 6-1.

AO: Hayasui (*) So far i have never used her as an Fleet Oiler, but at Kai she gains the ability to equip torpedo planes. This in combination with SCAMP (i.e. 2x Ryusei Kai + SCAMP) turn her into a surprisingly effective pseudo-CVL with a hefty punch. As stated above, she is my favorite way of clearing map 3-5, which in turn is a very good way to level her, once she reaches Kai.

Kamoi: At Kai Bo (K2) she gains the ability to equip Large Flying Boats, while still being able to use Underway replenishment. Her ASW stats are better than Akitsushimas, making her more usable this way, but in turn she is somewhat more fragile. A very niche application, but sometimes useful. No priority though.

LHA: Akitsu Maru (***) If you lack Daihatsu carriers for expeditions, she can help, although that should be checked beforehand, since she uses more fuel than a destroyer. At Kai she gains the ability to equip carrier-born fighters, which turns her into an invaluable help during events, since there are usually section where the routing is against CV(L/B) but a high Airpower still desirable. Her she absolutely shines. That, and she can still equip Daihatsus, possibly helping with Transport Operations. In Addition she gets very good ASW equipment on Kai, which is very useful on CVLs and especially Taiyou.

AR: Nothing left but a ring. Thank you for taking your time to level Akashi. A great boon for everyone facing you in PvP.

That would be my first assessment of your fleet and possible leveling. I'm sure i missed someone or something, but with a bit of luck some others will comment here.

Good Luck and have fun.