Talk:General Discussion/@comment-24677234-20140901033856/@comment-25314696-20140902053144

You indicate that you want no new changes to the game aside from shipgals, equips, maps, etc.

I guess we can do away with the remove-all-but-flagship option? Also, the remove-all-equipment button is never used? Get rid of the bucket and shipgal count on the main screen? Loading icon instead of wondering if you'll randomly Error Cat with no warning? Go back to being able to turn in only one quest at a time, reload main screen, then turn in another or you lose rewards? No interactive furniture that adds a little extra to your main screen? No different BGMs from certain furniture? No new furniture at all, and remove the coins too? No segmented boss gauges, you'll get there when you get there? Enemy air strike despite only subs being deployed in your fleet? Slower combat like it used to be:  Depth charges taking time to release and register a hit or miss? Centering the font, so it's not out of the way and sometimes aliased? That Combined Fleet deal... the "Combined" lettering just confused everyone? What about the refresh-API-every-hour-and-a-half that everyone, not just non-Japanese players, had trouble with? Should that be a thing again?

Any game (not just MMO) that aims to stick around and compete in any market should strive to communicate with their user base, address issues and manage ["quality"] tweaks, and hope to maintain a product people are willing to stick with. Kancolle isn't just a cow clicker, it is a bit more complicated than such a simple thing as those.

What doesn't keep this game going by itself? New shipgals and only new shipgals... or equipment... or maps. Those are finite, and updates to the way you manage those finite elements keeps people engaged. Ignoring this concept doesn't work for any game... period. Let alone one with an insanely fair business model that persists in an online environment. Having just "new" of the same ol' things will give way to many of your users losing interest quickly.

Also I don't understand how your personal standards of what makes a "gamer/otaku" applies to everyone else? Gamer, otaku, or just regular fella: It's up to each individual, not anyone else to dictate what they respectively are. Clicking less to me? I like that. Three sub fleets I swap between? I'd save that. It doesn't matter if I consider myself a gamer or otaku (or anything else), it's still something relevant that I would appreciate seeing implemented in the game. If it doesn't happen? I'll still play until I no longer feel interested in the game. My interest is beyond just "quality of life" improvements.

Please keep your tone civil and respectful. Attempting to devalue the opinion of someone else (be they anonymous or not) just because you do not share it and would rather push your own as the staple of what everyone should adhere to?

That is not what I hope any would consider respectful.