Board Thread:Game Updates/@comment-1820055-20150701022818/@comment-26410416-20150714062504

There are way too many ways for the devs to troll hard, and that's one of the reasons why I don't understand people asking for harder events.

Take for example a hard node with a high chance for returning you to base, say a 50% chance. Put 2 of those nodes before the boss and make the boss diffcult to kill too, say another 50% to take it down... to finish the joke, you need to kill the boss 10 times to clear the map (Sounds familiar?). This makes things pretty damn ugly: basically, you have a 1/8 opportunity to defeat the boss... in other words, if things go as expected, it will take you 80 runs to defeat it. Make it a combined fleet operation with some fleet locking and mandatory support expeditions and you have a map that will take no less than 100k fuel/ammo and 300 buckets to clear. No gears or ships can save you from this sort of hell... only luck and insane patience.

I mean, yeah, we all want to have our girls and gears tested... but the RNG factor in this game is way so damn big that at some point it's not longer about your preparations but rolling the dice right enough times.