Board Thread:Game Updates/@comment-1820055-20150913021552/@comment-26574811-20150914003414

Hyper Shinchan wrote: Vcharng wrote:

Edit: I realised that FP meant "Firepower" not "Fighter Power", but here's the deal: after the Aircraft Proficiency system, base fire power seriously matters a lot less. Not just that aerial battle phase became more powerful, but also that carriers' barrage phase damage is now determined more by aircrafts (type and proficiency) they carry, and less by their base firepower. An improved modifer for the critical hit, which is what the new system appears to bring for bombers, is hardly enough to make firepower (shelling phase) and slot count (opening air phase) less important, other carriers benefit of this new system in the same way, while keeping their previous advantages. Shokaku class sucked before and keep sucking after the new system, only better slot distribution and higher firepower can make them more competitive.

Not just modifier for critical hit, but also a post-cap bonus.

Now remember a few things:

1. That post-cap bonus is favoring the first slot (have extra 10%), which favors carriers with bigger first slots. That's Shoukaku-class and Taihou. 2nd CarDiv's first slot only carriers 18 planes while the 1st carries 20, not as ideal as the 5th's 24 or Taihou's 30.

2. All air superiorities are easier to acquire plus bombers' firepower bonus due to proficiency => daytime firepower cap is much easier achieveable, once achieved, base FP is nothing inside cosideration.