Winter 2017 Event/E-1

Fleet compositions
Normal Run Last Run (0 TP Gauge)
 * 3-6 SS/SSV
 * 3 CL, 3 DD
 * CLT, CL, 2DD, LHA, CVL
 * 3 CL, 3 DD
 * CLT, CL, 2DD, LHA, CVL
 * CLT, CL, 2DD, LHA, CVL
 * 3-6 SS/SSV
 * CLT, CL, 2 DD, LHA, CVL
 * CLT, CL, 2 DD, LHA, CVL
 * CLT, CL, 2 DD, LHA, CVL

Tips

 * This map features a TP gauge. After depleting the TP gauge, doing 1 more successful run will clear the map for good.
 * The branching rules will change depending on the state of the TP gauge.
 * There is no boss at the final node, making it safe to advance with heavily-damaged ships after I node.
 * Equipping seaplane bomber like Zuiun or Seiran can help in depleting the TP gauge faster.
 * A submarine fleet consisting of 4 to 6 submarines has the lowest resource consumption when clearing the map, however their inability to kill the Submarine Princess at Node I makes this composition unsuitable for ship farming.
 * Destroyers and light cruisers equipped for preemptive anti-submarine capability are recommended for farming runs at Node I.
 * Having at least 1 DD equipped for AACI can help in safely getting past the air attack node at Node D.
 * One airbase for LBAS is available.
 * Since enemy cruisers and destroyers equip Depth Charge Projector and Sonar, using LBAS to destroy them can be helpful for the submarine fleet.
 * If the fleet contain some slow speed ships like submarine, slow CVL (before the TP gauge is destroyed) or LHA, equip them with at least one pair of turbine and boiler to make them fast. Can be helpful for neglecting in going to L node.