Talk:KanColle Android/@comment-94.154.66.240-20160624021352/@comment-202.166.43.37-20160701153557

Like what previous posters have said:

And what I too will say: Don't expect too much from KDKW.

DMM already has an english partner company: Nutaku. Nutaku did ask to translate Kancolle previously, but Kadokawa or Powerchord Studios said "No.", and that was the end of it.

 Kancolle has political baggage, based on its premises. And political baggage is tricky.

A lot of games get by untranslated. Their fans just deal with it by learning the native language or by fan-made guides, as other posters have pointed out. If not, they get by from pure memorization of the menus placement and such. Some fans will make full client fan translations into their own local languages, but those take a lot of effort. Games that do get publisher translations but are hosted by the same provider, will usually include the option to change the displayed language. Is this option what you're asking for?

If by localization you mean: another company who gets the game source code from the parent company. That translated source code is then rehosted on the partner company servers. Like what Nutaku already does for a few DMM games. It introduces the game to a wider audience. However a smaller portion of the player base will play both versions. It doesn't stop players from swapping between versions though.

 In the event the less popular version get shut off, its fans tend to move onto the native language client or quit & go to other games. However the parent company may decide to  merge  that localized player database with the native version (and include translations) to become the above-mentioned "one global game client but you may select from many displayed languages". But that happens less often.

tl;dr: Don't expect too much from KDKW.