Talk:Fall 2016 Event/@comment-116.87.19.230-20161123161607/@comment-26082284-20161123172508

I only just finished E3H (work and farming for Yamakaze took me a lot of time), and didn't even bother with debuff. After reading all that "get dozen of S-ranks in all nodes over two maps" bullshit I decided to try bruteforce, and lo and behold - just first attempt got me to boss and while she didn't sink, she was left with no escorts and 158hp... 15 runs total, six out of those were aborted after getting trolled by subs or planes in preboss nodes, 3 S-ranks, all other were decent chippings save for one rng troll at boss node, when my girls decided to concentrate all fire on main flee, leaving Hime chuuha and everybody else sunk by yasen, but 4 of escort fleet ships untouched... So, yeah.

Anyway, it looks like 1CA1FBB2CV2CVL+1CL3DD2CA (or 1CA and 1CLT) [BEILQ] is best compo, and if you have decent setup they can pound Hime hard enough in yasen.

My compo:

Main: Choukai 2xguns,seaplane,radar Kongou 2xguns,seaplane,AP Souryuu 3xfighters,torpedo bomber Hiryuu 2xfighters,torpedo bomber, saiun Shouhou 3xfighters,torpedo bomber Zuihou 3xfighters,dive bomber

Overall about ~680 FP, which was enough to get AS everywhere and reduce plane losses, as well as minimise damage from airstrikes. Kongou got fit guns (2x35.6cm proto) and did well, despite CTF being bad for accuracy. First run was with FCF on Choukai, but then I decided that it's useless - route is short enough, and you don't really want your fleet decimated anyway

Escort: Teruzuki 2x10cmFD+t13kai radar, mostly AACi, which is important on this map, also did decent damage, even against Hime, I gueass upgrading the guns paid off Kawakaze 2xgun+searchlight, mostly as decoy and to finish off surviving escorts Jintsuu 2xgun + night scout, as above Kiso 2xOTO+Ko-Hyouteki, general purpose sinker - she scored finishing hit on last dance, though that was supposed to be job of next two: Myoukou 2xgun, seaplane, torpedo; mixed cut-in setup, when triggered, she wreaks havoc, when not, she still does decent double attack Ayanami 2xtorpedo+lookouts, set up for luck based finishing cut-ins; did a couple of them in chipping runs, even finishing Hime once, but wasn't needed on last run.

Wasn't bad map at all, save for occasional rng-sama trolling, and all that armor on AV Sui Hime isn't really as bad as it seems - she apparently has rather low evasion, as she did get hit often, and it wasn't unusual for her to enter yasen with half health, making it easy to finish her off.