Board Thread:Game Updates/@comment-1820055-20150808000124/@comment-26574811-20150819013814

139.216.148.160 wrote: Fearpils wrote:

they need to balance their difficulities better. Hard should be insane, but easy should be for the newbies. Guessing you're one of those who joined when the events started becoming so easy that even a casual with less than a month of gameplay can complete the hard difficulty?

Just be thankful that newbs don't have to face ship locking. If you're complaining about E7, it isn't uncommon for newbs to not finish their first event. If it's your second event and you're still having trouble then clearly you haven't been doing enough leveling in between the events (Or you're jumping the gun too early and you're still probably going to clear E7 by the end of the month). This is the game you signed up for, if it isn't to your liking then maybe you should find an easier game to play

This event is definitely what was needed. Something for the newbs to experience what we went through and finally understand why we look at them as greedy entitled brats (Some of you would probably do the same to the newbs that join after this event)

It's also a good event for those mid-range admirals who think they're hot stuff to prove their worth or know thy place. There have been too many of those who think they can theorycraft better than vets after gaining some worthless sense of confidence for clearing Hard in Spring 2015 What you promote is a sense of respect toward better and more experienced players, which is usually considered part of what we call "Veteran Player Bias". And unfortunately, from the introduction of difficulty selection, this is exactly what the devs wanna get rid of. And this doesn't seem like the first time I mentioned this....