Talk:Summer 2017 Event/@comment-139.194.227.90-20170814172520/@comment-208.70.28.122-20170814195602

I tested the rules using Ekel's comp (the only difference being using 2 CAs in the main fleet instead of 2 CAV). With 3 CVs, I went start to D. With 2CV/1CVL I went start to A. This corraborates with Ekel's report.

Based on this,

1. Difficulty does not affect branching. Ekel tested on E4H. I tested on E4N. I find it very unlikely that E4E would be any different.

2. Ekel tested this while on the first phase. I had already cleared this map when I tested. This probably makes a bigger difference than it looks because half the map is sealed off until you complete the first phase, and we know the rules change from D once the other half opens up

3. CAs and escort ships (that isn't an FBB) do not affect branching. I actually automatically assumed it from the start, but it was kind of nice that my own test, along with Ekel's, seem to suggest this

4. It's too early to call, but I don't think the rules would change if you use specific ships (like using Warspite versus not using Warspite)

As such, my take on the rule would probably be something like this:

If on first phase, to branch start to A, either have no more than 1 BB of any variety, or no more than 2 CV(B) (and not CVL).

Either way, if the original poster is reading this, try switching out an FBB for something else, like another CA. You should go start to A, then. If not, then post specific ships and we'll go from there.