Talk:Summer 2015 Event/@comment-111.222.66.242-20150813150449/@comment-25730832-20150813153053

If it was overlooked by the devs until now then they did a pretty bad job considering difficulty setting has been in 3 events already. Most of the "abusable" methods are lock down pretty fast when they notice it (e.g. Switching difficulty too drastically, using submarine as 2nd fleet FS for unkillable tank, etc.). And ship-locking has been with us for a year already.