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General tip: an easy way to get equipment in the early game is to take off the stock equipment from ships you are about to use for modernization. The lack of the equipment doesn't have any effect on the stats gained from modernization, but when you modernize and the ship used for modernization is still equipped with its equipment, the equipment will be lost!


Recommended Equipment per Ship Class[]

See also: Further optimized equipment set ups - Reddit intermediate players' guide

There is no "Equipment Setup You Should Always Have". Admirals have the freedom to choose among different setups, depending on preference and situation.

Destroyer (DD)[]

Points for equipment selection:

  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated destroyer for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard High-angle Gun OR Small Caliber Main Gun High-angle Gun OR Small Caliber Main Gun Wildcard N/A
Standard+AACI High-angle Gun10cm HA+AAFD High-angle Gun10cm HA+AAFD RadarAir Radar N/A
Standard+Anti-Installation High-angle Gun OR Small Caliber Main Gun High-angle Gun OR Small Caliber Main Gun Landing Craft OR WG42 (Wurfgerät 42) N/A
Torpedo Cut In Torpedo-based WeaponTorpedo Torpedo-based WeaponTorpedo Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR Depth Charges N/A
(O)ASW duties+Utility SonarSonar Depth ChargesORSonar Wildcard N/A

Standard Setup[]

  • Small Caliber Main GunORHigh-angle GunMain Gun x2 + Wildcard
  • Using 2x Main Guns allows Double Attack for destroyers in night battle.
  • Wildcard can be anything except a Small Caliber Main Gun,High-angle Gun or Torpedo-based Weapon
    • Adding any Torpedo-based Weapon or a 3rd Small Caliber Main Gun/High-angle Gun to this setup will turn it into an inferior cut-in attack.
  • Allows AACI as well if you combine 2xHigh-angle Gun10cm HA+AAFD + RadarAir Radar
  • For Anti-Installation duties, you can use a Landing Craft or WG42 (Wurfgerät 42) depending on the type of installation you're facing.


Night Battle Cut-in type[]

  • Torpedo-based WeaponTorpedo x2 + any, Torpedo-based WeaponTorpedo x3
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • This setup is reserved for only high Luck destroyers such as Yukikaze KaiYukikaze Kai, Shigure Kai NiShigure Kai Ni, Hatsushimo Kai NiHatsushimo Kai Ni, Ayanami Kai NiAyanami Kai Ni and those with luck increased via modernization.
  • Because such attacks have a Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck destroyers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or Star ShellStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.

Anti-Submarine type[]

  • SonarSonar x2 + Depth ChargesDepth Charge OR SonarSonar
  • Setup for destroyers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Anti-Submarine AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND Depth Charges, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the destroyer can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.

Light Cruiser (CL)[]

Note:

  • In addition to what destroyers can equip, light cruisers can also equip medium caliber guns, large radar, and recon seaplane.
  • Light Cruisers can increase their range by equipping Main Gun or Secondary Gun with Range Medium, if their range is Short.
  • Fundamentally a strengthened destroyer, please refer to the destroyer section as well.
  • YuubariYuubari, OoyodoOoyodo, Abukuma Kai NiAbukuma Kai Ni, Kinu Kai NiKinu Kai Ni and Isuzu Kai NiIsuzu Kai Ni have special properties.
  • Take note that ships with no plane slots can not utilize Artillery Spotting.
  • Take note that some guns give fit bonuses for CL.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Do you need a dedicated light cruiser for (O)ASW duties?
  • Is an Anti-Air Cut-In necessary?
  • Are you fighting against an installation?
  • Are you using Abukuma Kai NiAbukuma Kai Ni?
  • Are you using Kinu Kai NiKinu Kai Ni?
  • Are you using Ooyodo KaiOoyodo Kai or Yuubari KaiYuubari Kai?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Seaplane OR Wildcard N/A
Night Double Attack (No AS) Torpedo-based WeaponTorpedo Auxiliary Gun OR High-angle Gun Auxiliary Gun OR High-angle Gun N/A
Night Cut In Torpedo-based WeaponTorpedo Torpedo-based WeaponTorpedo Torpedo-based Weapon OR Wildcard N/A
(O)ASW duties SonarSonar SonarSonar Sonar OR Depth Charges N/A
Anti-Installation+Type A Kouhyouteki
(Abukuma Kai Ni)
Torpedo-based WeaponType A Kouhyouteki Wildcard Landing CraftLanding Craft N/A
Anti-Installation DA Intermediate Caliber Main GunORAuxiliary Gun Intermediate Caliber Main GunORAuxiliary Gun Landing CraftLanding Craft N/A
4 Slot (O)ASW) SonarSonar SonarSonar SonarSonar Sonar OR Depth Charges
4 Slot Anti-Installation Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain WG42 (Wurfgerät 42)WG42 WG42 (Wurfgerät 42)WG42

Standard Setup[]

  • Intermediate Caliber Main GunMain Gun x2 + SeaplaneRecon Seaplane OR Wildcard
  • Standard setup for light cruisers which enables Artillery Spotting.
    • A seaplane is mandatory for artillery spotting.
  • Allows for double attacks during day and night, great damage can be expected at night.
  • Requires getting air superiority.
    • In case you cannot utilize Artillery Spotting or you want to use the 3rd slot for something else, feel free to use the 3rd slot as a wildcard. The wildcard can be anything except a Intermediate Caliber Main Gun, High-angle Gun, Auxiliary Gun or Torpedo-based Weapon.


Night Double Attack (No AS)[]

  • Torpedo-based Weapon + Auxiliary Gun OR High-angle Gun Secondary Guns x2
  • Make sure it's a Secondary Gun and not a Main Gun, as High-angle GunSmall Caliber Guns are treated as Main Guns, while High-angle GunMedium Caliber Guns are treated as Secondary Guns.
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • This setup is not recommended if you only have access to Auxiliary Gun15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In[]

  • 2x Torpedo-based Weapon + Wildcard; 3x Torpedo-based Weapon
  • Setup for strong torpedo cut-in attack at night (150%*2)
  • As no CL has a high base Luck to efficiently utilize Cut In attacks, this setup is mostly reserved for ships that have their luck increased through modernization.
  • Because such attacks have a Luck factor and are mostly inconsistent, unlike the Double Attack, you are not recommended to use this setup unless you are facing high armor targets.
    • This applies to high luck light cruisers as well. If a Double Attack is capable of defeating your enemies, then you have no reason to use a Cut In either.
  • You can improve your Cut In trigger rate with night battle gear like SearchlightSearchlight or Star ShellStar Shell. Flagships also have a higher trigger chance.
  • Any other Cut In setups are inferior to the Torpedo Cut In and are not recommended.


Anti-Submarine[]

  • SonarSonar x2 + Depth ChargesDepth Charge OR SonarSonar OR Wildcard
  • Setup for light cruisers hunting submarines.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Anti-Submarine AND they have at least a SonarSonar equipped.
    • Exception is Isuzu Kai NiIsuzu Kai Ni, she can always perform OASW attacks regardless.
  • There is a synergy effect when equipping at least a Sonar AND Depth Charges, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • Useful for maps in World 4 and World 5. Especially useful in 1-5.
  • As some maps have boss nodes which contains an enemy submarine, an OASW is especially useful to be able to efficiently eliminate it. This is especially important as some quests demands that you clear such boss nodes with a S rank.
  • You can utilize the 3rd slot as a Wildcard if the light cruiser can reach OASW requirements with only 2 ASW equipment. This allow the destroyer to have an utility role aside from carrying out ASW duties.
    • As ASW damage is heavily reliant on equipment, be careful that your damage output doesn't suffer too much by using your 3rd slot as a Wildcard.

Anti-Installation Setup[]


4 Slot CL[]

  • Yuubari KaiYuubari Kai and Ooyodo KaiOoyodo Kai both have 4 equipment slots, unlike the other CLs.
  • Yuubari KaiYuubari Kai has no plane slots. While it's still possible for her to equip seaplanes and gain stats and View Range, she cannot perform Artillery Spotting in any circumstances.
  • Ooyodo has terrible base Anti-Submarine stats, which makes it harder for her to reach OASW requirements, unlike YuubariYuubari Kai.
  • Ooyodo has low Torpedo Attack stats, but has better Health and Armor, which makes her excellent for Anti-Installation purposes.


4 Slot Anti-Submarine[]
  • SonarSonar 3x + Depth ChargesDepth Charge OR SonarSonar
  • The same rules applies to the 4 slots light cruisers, the only difference is that you now have another equipment slot available.
  • You only receive the synergy bonus once. Equipping 2x Sonar and 2x Depth Charges will not do anything extra.
  • Because of how poor the base Anti-Submarine stats is of Ooyodo, Yuubari is better suited for this role.


4 Slot Anti-Installation[]
  • Intermediate Caliber Main Gun Main x2 + WG42 (Wurfgerät 42)WG42 x2
  • A setup focused on destroying installations who are weak to WG42 during night battle.
  • As Ooyodo KaiOoyodo Kai has better survivability, she is recommended for this role.


CLT Abukuma[]

  • Abukuma Kai NiAbukuma Kai Ni is unique in the way that she functions exactly like a CLT, while being classified as a CL.
  • Check the CLT section for more information regarding Abukuma Kai NiAbukuma Kai Ni

Torpedo Cruiser (CLT)[]

Note:

  • Torpedo Cruisers can equip Torpedo-based WeaponType A Kouhyouteki to fire an opening torpedo. Torpedo Cruisers are recommended to always have at least a Torpedo-based WeaponType A Kouhyouteki equipped.
  • Note that Torpedo-based WeaponType A Kouhyouteki is NOT treated as a torpedo. Equipping one of those will not turn your attacks into Cut Ins.
  • CLTs have no plane slots.
  • Because CLTs cannot utilize Artillery Spotting, using Auxiliary Gun is perfectly acceptable.
  • Abukuma Kai NiAbukuma Kai Ni functions exactly like a CLT, even though she is classified as a CL.
  • Take note that some guns give fit bonuses for CLT.

Points for equipment selection:

  • Are you fighting a very tough surface boss?
  • Do you need a dedicated torpedo cruiser for (O)ASW duties?
  • Is an opening torpedo important?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Setup Torpedo-based WeaponType A Kouhyouteki Intermediate Caliber Main GunORAuxiliary Gun Intermediate Caliber Main GunORAuxiliary Gun N/A
Torpedo Setup Torpedo-based WeaponType A Kouhyouteki Torpedo-based WeaponTorpedo Torpedo-based WeaponTorpedo N/A
Anti-Submarine Setup Wildcard SonarSonar SonarORDepth Charges N/A

Standard Setup[]

  • Intermediate Caliber Main GunMain Gun x2 ORAuxiliary GunSecondary Gun x2 + Torpedo-based WeaponType A Kouhyouteki
  • Decent single attack during day battle and double attack during night battle
  • Since Artillery Spotting is not a factor here, the only thing that matters are stats. It does not matter whether you use a Intermediate Caliber Main Gun or a Auxiliary Gun.
  • Because CLTs have innate very high Firepower and Torpedo Attack stats, their double attack is incredibly powerful, being able to destroy most of the toughest enemies in the game.


Torpedo Setup[]

  • Torpedo-based WeaponTorpedo x2 + Torpedo-based WeaponType A KouhyoutekiType A Kouhyouteki 041 Card
  • Maximizes torpedo damage while allowing a torpedo cut in attack (150%*2)
    • This comes at the cost of having weaker shelling during day, since you're not using guns.
    • Keep in mind that both KitakamiKitakami Kai Ni and OoiOoi Kai Ni already hit the torpedo cap with only the Type A KouhyoutekiType A Kouhyouteki 041 Card. Equipping more torpedoes on them will not boost their torpedo attacks significantly, due to the soft-cap.
  • This setup is generally reserved for high Luck ships, generally for those who are really close to 50 Luck. Equipping ships with this setup, especially KitakamiKitakami Kai Ni who already has a base luck of 30, is generally bad practice if their luck nowhere near the 50.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary or if you know what you are doing.
    • Exceptions are Kiso Kai NiKiso Kai Ni and Abukuma Kai NiAbukuma Kai Ni. Since their Torpedo Attack stats are nowhere near KitakamiKitakami Kai Ni or OoiOoi Kai Ni, they generally benefit from using this setup if they have a sufficiently high Luck and they are fighting against tougher enemies. Likewise, both KitakamiKitakami Kai Ni and OoiOoi Kai Ni will not benefit as much, due to the soft-cap.


Anti-Submarine Setup[]

  • SonarSonar + Depth ChargesDepth Charge OR SonarSonar + SonarSonar OR Wildcard
  • Allow torpedo cruisers to have an ASW role.
  • Ships can perform pre-emptive OASW attacks on submarines if they have at least 100 Anti-Submarine AND they have at least a SonarSonar equipped.
  • There is a synergy effect when equipping at least a Sonar AND Depth Charges, which improves ASW damage by 15%
    • Note that while synergy effect is important, being able to perform OASW is even more important. If you can only perform OASW by equipping 3x Sonar, simply do that.
  • If it is possible to reach OASW requirements with 2 slots, you can use the 3rd slot for something else.
    • It is definitely possible to use a Torpedo-based WeaponType A Kouhyouteki in this scenario, which allows them to perform opening torpedo attacks aside from ASW duties.

Heavy Cruiser (CA)[]

Note:

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you using Maya Kai NiMaya Kai Ni for her AACI?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Radar OR Wildcard SeaplaneRecon
Standard+Anti-Installation Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Anti-Aircraft ShellType 3 SeaplaneRecon
Night Double Attack (No AS) Intermediate Caliber Main GunMain Auxiliary GunSecondary Auxiliary GunSecondary Auxiliary GunSecondary
Night Cut In Torpedo-based WeaponTorpedo Torpedo-based WeaponTorpedo Torpedo-based Weapon OR Wildcard Torpedo-based Weapon OR Wildcard
Maya AACIMaya Kai Ni Anti-aircraft Point-defense WeaponCD High-angle GunHA Gun RadarAir Radar Intermediate Caliber Main Gun OR High-angle Gun


Standard Setup[]

  • Intermediate Caliber Main GunMain Gun x2 + RadarRadar OR Wildcard + SeaplaneRecon Seaplane
  • Standard setup for heavy cruisers which allows day and night double attack.
  • The wildcard can be anything as long as its not a Intermediate Caliber Main Gun, High-angle Gun, Auxiliary Gun or Torpedo-based Weapon.
  • Requires getting air superiority.


Night Double Attack (No AS)[]

  • Intermediate Caliber Main GunMain Gun + Auxiliary Gun OR High-angle GunSecondary Gun x3
  • Mainly used when Artillery Spotting is not possible.
  • Maximizes firepower while maintaining double attack.
  • Firepower is what matters in the end with this setup, simply use your strongest guns to build this setup with your CA.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.


Night Cut In[]

  • Torpedo-based WeaponTorpedo x2 + Wildcard x2; Torpedo-based WeaponTorpedo x4
  • Setup focused on dealing heavy damage (150%*2) through a Torpedo Cut In during night battle.
  • This setup is generally reserved for high Luck ships.
  • Torpedo cut-in is only marginally stronger than the double attack, but activates less often and is inconsistent. Use this only if it is truly necessary.


Maya AACI[]

Aviation Cruiser (CAV)[]

Note:


Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Do you need a Double Attack or a Cut In setup for night?
  • Are you fighting against an installation?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Wildcard SeaplaneSeaplane
Anti-Installation Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Anti-Aircraft ShellORWG42 (Wurfgerät 42) WG42 (Wurfgerät 42)WG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup Intermediate Caliber Main GunMain Intermediate Caliber Main GunMain Seaplane FighterFighter Seaplane FighterFighter
Night Double Attack (No AS) Intermediate Caliber Main GunMain Auxiliary GunSecondary Auxiliary GunSecondary Auxiliary GunSecondary


Standard[]

  • Intermediate Caliber Main GunMain Gun x2 + SeaplaneSeaplane + Wildcard
  • Standard setup which allows double attack during day and night.
  • Using a SeaplaneSeaplane Bomber can help you to reach air superiority.
  • Good equipments for the wildcard are RadarRadar, SeaplaneSeaplane, Anti-Aircraft Shell, WG42 (Wurfgerät 42) and Skilled Carrier-based Aircraft Maintenance PersonnelSCAMP.
  • You cannot use a Seaplane FighterSeaplane Fighter for Artillery Spotting. Use the Wildcard slot if you need to equip Seaplane FighterSeaplane Fighters.
  • If equipped with a seaplane bomber, your CAV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Anti-Installation[]

  • Intermediate Caliber Main GunMain Gun x2 + Anti-Aircraft ShellType 3 OR WG42 (Wurfgerät 42)WG42 + WG42 (Wurfgerät 42)WG42
  • Standard anti-installation setup for CAV, which also allows double attack during night.
  • This setup does not utilize Artillery Spotting, but instead focuses on dealing maximum damage during night against installations.
  • Use Anti-Aircraft Shell or WG42 (Wurfgerät 42) depending on the weakness of the enemy Installation. Do not stack Anti-Aircraft ShellType 3 as the bonuses do not stack.
    • Multiple WG42 (Wurfgerät 42)WG42 does stack, but each extra giving decremented bonuses.

Seaplane Bomber Mule[]

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use CAVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred.
  • It is perfectly possible to replace SeaplaneBombers with AutogyroAutogyro if your goal is only ASW related.


Seaplane Fighter Setup[]

  • Intermediate Caliber Main GunMain x2 + Seaplane FighterFighter x2
  • Allows you to establish air superiority with CAV while retaining double attack during night.
  • This is an important setup to utilize if carriers are not available and you want to establish air superiority.


Night Double Attack (No AS)[]

  • Intermediate Caliber Main GunMain Gun + Auxiliary Gun OR High-angle GunSecondary Gun x3
  • Very rarely used on CAV, mainly because of the other utility options a CAV has in comparison to CA.
    CA also generally have marginally more Firepower compared to CAV.
  • Mainly used when Artillery Spotting is not possible and you cannot use CA for some reason.
  • Maximizes firepower while maintaining double attack.
  • Firepower is what matters in the end with this setup, simply use your strongest guns to build this setup with your CAV.
  • This setup is not recommended if you only have access to 15.2cm Single Gun Mount, because of the terrible stats. You are better off using the standard setup instead.

(Fast)Battleship ((F)BB)[]

Note:

  • BB have high firepower and use main guns to attack enemy ships.
  • Day battle attack power cap can be reached easily with most battleships.
    • The day damage softcap is 150. As most battleships can easily reach this cap, it is preferrable to focus on Accuracy stats instead.
  • Can use artillery spotting to further increase attack.(Air superiority required)
    • Artillery Spotting is a postcap multiplier that ignores the damage softcap. This allows you to deal even more damage during the day.
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Cannot attack submarines, even if you have SeaplaneBombers equipped.
  • Can equip Armor Piercing AmmunitionAP Shell
  • The V.V. Class KaiItalia
    Roma Kai
    , Nagato class KaiNagato Kai
    Mutsu Kai
    and Yamato class KaiYamato Kai
    Musashi Kai
    are capable of carrying SeaplaneFighters
  • Only ItaliaItalia and Roma KaiRoma Kai are capable of equipping SeaplaneBombers.
    • Because of their poor slots, you are not recommended to use any SeaplaneBombers.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Large Caliber Main GunMain Large Caliber Main GunMain SeaplaneRecon Armor Piercing AmmunitionAP Shell
Standard Double Attack Large Caliber Main GunMain Large Caliber Main GunMain SeaplaneRecon Wildcard
Anti-Installation Large Caliber Main GunMain Large Caliber Main GunMain SeaplaneRecon Anti-Aircraft ShellORArmor Piercing Ammunition
Night Battle Focus Large Caliber Main GunMain Large Caliber Main GunMain SeaplaneNight Recon Radar OR Wildcard


Standard[]

  • Large Caliber Main GunMain Gun x2 +SeaplaneRecon Seaplane + Armor Piercing Ammunition AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Firepower is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.


Standard Double Attack[]

  • Large Caliber Main GunMain Gun x2 +SeaplaneRecon Seaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Night Battle Focus[]

  • Large Caliber Main GunMain Gun x2 + SeaplaneNight Recon OR Wildcard + RadarRadar OR Wildcard
  • The setup for night battle focused maps.
  • Since Armor Piercing Ammunition bonuses does not apply to night battles, it becomes less useful.
  • Important for maps like 5-3
  • In case you don't have a SeaplaneNight Recon, you can treat the slot as a wildcard.
  • The wildcards can be anything, as long it's not a Large Caliber Main Gun or Auxiliary Gun

Aviation Battleship (BBV)[]

Note:

  • Basically Battleship with additional equipment possible
  • Can equip SeaplaneBombers for Aerial Combat, AutogyroAutogyro for anti-submarine attack
  • Fit gun mechanics are drastically different on battleships in the sense that aside from bonuses, there are also penalties included for using overweight guns. Each ship class also have their own set of guns that are fit and overweight, check out this page for more information regarding this.
  • Each equipment slot have their own size, make sure you make the most of it by equipping SeaplaneSeaplane Bombers on the largest slot sizes.

Points for equipment selection:

  • Can you utilize artillery spotting?
  • Do you want a Double Attack or a Cut In during day?
  • Are you fighting against an installation?
  • Are carriers not available and you still need to establish air superiority?
  • Do you want to be able to attack submarines?
Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard Large Caliber Main GunMain Large Caliber Main GunMain Armor Piercing AmmunitionAP Shell SeaplaneSeaplane
Standard Double Attack Large Caliber Main GunMain Large Caliber Main GunMain SeaplaneSeaplane Wildcard
Anti-Installation Night Focus Large Caliber Main GunMain Large Caliber Main GunMain Anti-Aircraft ShellORWG42 (Wurfgerät 42) WG42 (Wurfgerät 42)WG42
Seaplane Bomber Mule SeaplaneBomber SeaplaneBomber SeaplaneBomber SeaplaneBomber
Seaplane Fighter Setup Large Caliber Main GunMain Large Caliber Main GunMain Seaplane FighterFighter Seaplane FighterFighter


Standard[]

  • Large Caliber Main GunMain Gun x2 +SeaplaneSeaplane + Armor Piercing Ammunition AP Shell
  • The most used setup for battleships that allow both day cut-in and double attack.
  • Base Firepower is excellent and also allows a decent night double attack.
  • With two special attack types available, artillery spotting will have a higher activation rate.
  • Cut-in (150% modifier) is useful against high armor enemies
  • Also effective when facing Hard Installation targets.
  • Using a SeaplaneBomber can help you reach air superiority.
    • If equipped with a seaplane bomber, your BBV will prioritize attacking enemy submarines. If this is not desired, switch to a SeaplaneRecon instead.


Standard Double Attack[]

  • Large Caliber Main GunMain Gun x2 +SeaplaneSeaplane + Wildcard
  • Allows both day and night double attack
  • Utilize the wildcard depending on what you need


Anti-Installation Night Focus[]

  • Intermediate Caliber Main GunMain Gun x2 + Anti-Aircraft ShellType 3 OR WG42 (Wurfgerät 42)WG42 + WG42 (Wurfgerät 42)WG42
  • Unlike CAVs, BBV have very high Firepower and are easily capable of reaching damage cap with one or another. Use this setup only if you are dealing with a hybrid installation type and you cannot reliably hit the damage cap without utilizing both slots for anti-installation purposes OR Artillery Spotting is not available for you.
  • Use Anti-Aircraft Shell or WG42 (Wurfgerät 42) depending on the weakness of the enemy Installation. Do not stack Anti-Aircraft ShellType 3 as the bonuses do not stack.
    • Multiple WG42 (Wurfgerät 42)WG42 does stack, but each extra giving decremented bonuses.


Seaplane Bomber Mule[]

  • SeaplaneSeaplane Bomber x4
  • Pure SeaplaneBomber focus, no special attacks during day or night.
  • Usage is extremely situational and restricted to circumstances where you can only use BBVs in a map full of submarines or if for some reason, having a SeaplaneBomber mule is much preferred than being able to do double attacks.
  • It is perfectly possible to replace SeaplaneBombers with AutogyroAutogyro if your goal is only ASW related.


Seaplane Fighter Setup[]

  • Large Caliber Main GunMain x2 + Seaplane FighterFighter x2
  • Allows you to establish air superiority with BBV while retaining double attack during night.
  • This is an important setup to utilize if carriers/CAV are not available and you want to establish air superiority.
  • Keep in mind that this setup does not allow Artillery Spotting, which is a big prize to pay for a battleship.
    • In case you still want to be able to perform Artillery Spotting with your ship, consider replacing a SeaplaneFighter with a SeaplaneBomber or SeaplaneRecon instead.

Aircraft Carrier (CV(B)) and Light Aircraft Carrier (CVL)[]

Because the way of how carriers works, there simply is no static setups available for them as each map demands a different setup depending on the situation. However, we will provide guidelines here on how you want to equip your planes on your carriers, so you can maximize your efficiency as much as possible.


Note:

  • Aircraft are capable of ranking up, making them much more efficient in their role.
  • Carriers are capable of launching an opening airstike when equipped with bombers.
  • Dive BomberDive Bomber and Torpedo BomberTorpedo Bomber can participate in shelling phase
  • Carriers can NOT attack if they are not equipped with any bombers.
    • Carriers can NOT attack either if all the bombers are shot down during the opening phase.
  • Carriers cannot shell during day when they are medium damaged (中破).
  • Carriers cannot participate in night battle.
    • Exception is Graf ZeppelinGraf Zeppelin and the base form of SaratogaSaratoga, but since their planes are not capable of attacking during night, their uses during night battle becomes very limited.
  • Do not use bombers in a PvP match, because the bauxite loss can be terrifying depending on your opponent setup.
  • Take caution when you are facing enemies with high Anti-Air stats like the Tsu-classLight Cruiser Tsu-Class.
  • Establishing Air Superiority is your priority, Aerial bombing is just a bonus.
  • Your opening airstrike damage is affected by the plane slots and whether you use a Dive Bomber or a Torpedo Bomber.
  • Shelling damage is unrelated to plane count, as long as there is at least one plane.
    • Default range is Short for most of the carriers, but it may be increased by equipping Auxiliary Gun Secondary gun with range Medium or Aviation PersonnelSCAMP with range Long
  • Light Aircraft Carrier can attack submarines


Guidelines[]

Best practices when setting up your equipment where carriers are involved. Keep in mind that you can always freely switch slots around on the same ship, by holding your mouse for a few seconds and dragging it.

  • Always try to prioritize getting at least AS and preferably AS+ with FighterFighters. Do not overshoot your fighter power target, fighter power itself only helps you achieve a specific air control, but does not do anything else extra. Do not make the mistake in believing that having more fighter power equals to more opponent planes being shot down.
  • When equipping FighterFighters, prioritize equipping them on the smallest slots. Do not worry about the low plane slots, because fighters only suffer from proportional shot downs.
  • After that, use either Dive Bomber or Torpedo BomberBombers to fill in the rest of the slot. Always attempt to use bombers on the biggest slots or the first slot if possible.
    • When trying to conserve bauxite, avoid using big slots and prioritize using plane slot numbers that are closer to 17. This is to minimize proportional shot downs. Do not attempt this though, if the map does not allow you to conserve bauxite.
  • Now that your slots are loaded out, it is time to decide whether you want to use a Reconnaissance AircraftRecon or not. Recons have a higher chance of initiating Contact, which increases the airstrike damage.
    • SaiunSaiun 054 Card, if you also want to prevent Red-T during battles.
    • Anything else, if you're not interested in preventing Red-T, like Type 2 ReconType 2 Reconnaissance Aircraft 061 Card, KeiunPrototype Keiun (Carrier-based Reconnaissance Model) 151 Card
  • If you are using a CVL in an submarine infested map like 1-5 for example, you can choose to replace the bombers with Type 3 Spotter/Liaison and Autogyro.

Example 1: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 2-5 requires 35/69 to reach AS/AS+ respectively, if you use the south route. With 3 CVL, you can easily reach AS+ with the following setup:

2-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
Zuihou Kai Banner Torpedo BomberTenzan(Murata) x18 Torpedo BomberRyuusei x12 Torpedo BomberRyuusei x12 Torpedo BomberRyuusei x6
Ryuujou Kai Ni Banner Torpedo BomberRyuusei Kai x18 Torpedo BomberTenzan(Tomonaga) x28 Torpedo BomberRyuusei x6 Reconnaissance AircraftSaiun x3
Junyou Kai Ni Banner Torpedo BomberRyuusei Kai x24 Torpedo BomberRyuusei x18 Dive BomberSuisei(Egusa) x20 FighterM53(Iwamoto) x4


Example 2: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 4-5 requires 207/414 to reach AS/AS+ respectively, while you're using a 2CV(B) setup. Since the boss is an installation and getting AS+ with only 2 carrier is unrealistic, we use Dive BomberBombers as well as try to aim for AS instead. As you're simply lacking slots on carriers while the engagement modifier is not a threat, a Reconnaissance AircraftSaiun was not necessary.

4-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
Zuikaku Kai Ni Banner Torpedo BomberTenzan(Tomonaga) x28 Dive BomberSuisei Model 12A x26 FighterShiden Kai 2 x26 FighterM53(Iwamoto) x13
Taihou Kai Banner Torpedo BomberTenzan(Murata) x30 Torpedo BomberRyuusei Kai x24 Dive BomberSuisei(Egusa) x24 FighterM52C(Iwai) x8


Example 3: Note: Assume that all the planes are Aircraft Proficiency Gold Chevron.
Map 5-5 requires 207/414 to reach AS/AS+ respectively and assume you have 2 CV(B) and 1 CVL available. A Reconnaissance AircraftSaiun is out of the question as Red-T is very advantageous to you, simply because of how dangerous the enemy Re-classBattleship Re-Class is. To make the most out of it, you can also opt to use one of your CVL as a fighter mule and achieve AS+.

5-5 Carrier setup
Ship Equipment #1 Equipment #2 Equipment #3 Equipment #4
Junyou Kai Ni Banner FighterReppuu x24 FighterReppuu x18 FighterReppuu x20 FighterReppuu x4
Taihou Kai Banner Torpedo BomberTenzan(Murata) x30 Torpedo BomberRyuusei Kai x24 Torpedo BomberRyuusei Kai x24 FighterM52C(Iwai) x8
Zuikaku Kai Ni Banner Torpedo BomberTenzan(Tomonaga) x28 Torpedo BomberRyuusei Kai x26 Torpedo BomberRe.2001 G Kai x26 FighterM53(Iwamoto) x13

Fighters[]

  • FighterFighters
  • Primarily used to increase your fighter power for establishing air superiority.
  • Higher ranks gives more flat fighter power bonuses.
  • Keep in mind, if your opponent has no FighterFighters, your own FighterFighters become useless as well.
  • Having more fighter power than required will not do anything beneficial, avoid doing that to maximize the efficiency of your slots as much as possible.
  • FighterFighters only participate in the first phase of Aerial Combat. This means that FighterFighters only lose planes proportional to the slot size and are immune to Anti-Air fire.
    • This makes it very beneficial to equip fighters to very small slot sizes, because that will effectively prevent you from losing any planes provided you can consistently achieve air superiority or higher.
    • Another reason why equipping FighterFighters in smaller slots works, is because the majority of your fighter power comes from Aircraft Proficiency.


Torpedo Bomber[]

  • Torpedo BomberTorpedo Bomber
  • The primary bomber which you will always be using, except for a few exceptions.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • Torpedo BomberBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage damage.
  • Has a 0.8x or 1.5x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Weaker in shelling compared to Dive BomberBomber, but irrelevant as you use stronger planes.
  • Unlike FighterFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Anti-Air fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Anti-Air is going to be high.
  • Performs weaker in Support Expeditions.
  • Torpedo BomberBombers CAN attack installations.
  • Has a chance to trigger contact, unlike Dive BomberBomber.


Dive Bomber[]

  • Dive BomberDive Bomber
  • The secondary bomber which you will be using, in scenarios where using a Torpedo BomberBomber is disadvantageous.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • Dive BomberBombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Has a static 1x multiplier during pre-emptive attacks.
  • Bombers on bigger slots do more damage during the opening airstrike.
  • Stronger in shelling compared to Torpedo BomberBomber, but irrelevant as stronger planes are obtained.
  • Unlike FighterFighters, bombers participate in the first and second phase of the Aerial Combat. This mean that bombers are prone to being shot down by enemy Anti-Air fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Anti-Air is going to be high.
  • Prevents carriers from attacking installations during the shelling phase if the carrier has at least 1 Dive BomberBomber equipped.
    • This can be advantageous, because carriers lack the necessary anti-installation equipment to be able to efficiently deal with them. Instead, they can help assist in clearing out the other surface enemies.
  • The primary bomber you will be using for Support Expedition.
  • Cannot trigger contact.


Fighter Bomber[]

  • Torpedo Bomber or Dive BomberBombers with fighter properties.
  • Higher ranks gives increased critical hit rate and an increased critical damage up to 10%, while also providing minor boost to fighter power.
    • Dive Bomber and Torpedo BomberFighter Bombers on first slots of a carrier receives double bonus and can reach up to 20% increased critical damage.
  • Known fighter bombers are:
  • Functions exactly like a bomber, while providing a reasonable amount of AA power.
    • Because they function exactly like a bomber, they too are susceptible to enemy Anti-Air fire. It is thus not recommended to equip bombers on very small slots if you know your enemy Anti-Air is going to be high.
  • While they have an unique mechanic, their stats are worse than the FighterFighters and genuine Dive Bomber and Torpedo BomberBombers.
  • Unless you have no choice and you have to use those fighter bombers just to barely increase your fighter power above the AS/AS+ range, you generally should attempt to switch your carrier slots around to maximize your fighter power.


Recon Aircraft[]

  • Reconnaissance AircraftSaiun; Reconnaissance AircraftType 2 Recon; Reconnaissance AircraftKeiun
  • Higher ranks gives increased contact chance.
  • Does not participate in Aerial Combat phases and thus, cannot be shot down.
  • Reconnaissance AircraftSaiun is primarily used to prevent Red-T while also giving you a decent modifier for contact.
    • Note that preventing Red-T is not always advantageous or necessary. As Red-T also affects your enemy, it is sometimes even better to get Red-T.
  • Reconnaissance AircraftType 2 Recon or the Reconnaissance AircraftKeiun is used to increase your contact rate and damage modifier in scenarios where you don't want to prevent Red-T.
  • The use of a Reconnaissance AircraftRecon should only be considered when you can efficiently achieve air superiority while also maintaining a lot of bombers to attack your enemy with it or if the View Range stats provided is necessary for the branching rules.


Jet Aircraft[]

  • Jet-powered Fighter-Bomber Icon 1Jet Keiun KaiJet Keiun Kai 199 Card; Jet-powered Fighter-Bomber Icon 2Kikka KaiKikka Kai 200 Card
  • Can only be equipped by Shoukaku Kai Ni AShoukaku Kai Ni A and Zuikaku Kai Ni AZuikaku Kai Ni A.
  • As of now, only Jet Fighter-Bomber variants exists. The Aircraft Proficiency ranks functions the same as their regular counterpart.
  • Surviving planes uses Steel to resupply, while Jets that are shot down are replenished with Bauxite as normal.
  • Jets are unique in the way that they have their own "Jet Assault" phase in which they can preemptively launch an attack on the enemy before the 1st phase happens. After the Jet Assault phase ends, they participate along with the regular aircraft in the 1st and 2nd phase.
  • Jet Fighter-Bombers are susceptible to Anti-Air fire during the "Jet Assault" and the "2nd Phase". This means that they suffer twice the shot downs from the enemy and in theory, they can be attacked twice by AACI. They are however, more resistant to the proportional shot downs in the 1st phase of Aerial Combat.
  • Since they suffer twice the shot down rate from enemy Anti-Air fire, you are recommended to use them in bigger slots if you want them to be useful. You are not recommended to use Jets if the map features several high Anti-Air enemies like enemy tsu classesLight Cruiser Tsu-Class or Artillery ImpsArtillery Imp.


Anti-Submarine Aircraft[]

  • Primarily Type 3 Spotter/LiaisonType 3 Spotter/Liaison (ASW) and AutogyroAutogyro.
  • Used in conjunction with a Dive Bomber or Torpedo Bomber to increase your Anti-Submarine.
  • Keep in mind that Type 3 Spotter/Liaison and Autogyro alone cannot allow you to attack submarines, you are still required to have at least a Dive Bomber or Torpedo Bomber equipped.

Seaplane Tender (AV)[]

Seaplane Tenders are basically an even lighter and flexible version of CVLs, with most of them having the ability to equip a Torpedo-based WeaponType A Kouhyouteki. While they function pretty similar to a carrier, they perform their shelling without seaplanes, the aircraft they have access to are a lot weaker compared to standard aircrafts and they can attack as normal even when 中破, which separates them from carriers.
Currently, MizuhoMizuho, AkitsushimaAkitsushima, ChitoseChitose, ChiyodaChiyoda, Commandant TesteCommandant Teste and Kamoi KaiKamoi Kai are the only members of this versatile, but fragile class. Chitose and Chiyoda remain as seaplane tender on first and second remodels and change class to light aircraft carrier on third. KamoiKamoi starts as a fleet oiler and changes class to seaplane tender on her first remodel, on her second remodel she reverts back to fleet oiler.
AkitsushimaAkitsushima, while being listed as an AV, is actually a giant flying boat tender. Take note that AkitsushimaAkitsushima may not be able to equip the same equipments as the other AVs do.

Note:

  • Can participate in Aerial Phase when equipped with SeaplaneSeaplane Bombers.
  • Can participate in Opening Torpedo when equipped with Torpedo-based WeaponType A Kouhyouteki and closing torpedo phase.
  • Can participate in shelling, regardless of whether SeaplaneSeaplane Bombers are equipped.
    • Can attack submarines, but requires SeaplaneSeaplane Bombers to do so.
  • Can perform Artillery Spotting when Air Superiority is achieved or better.
  • Can participate in night battle.
  • Can equip Landing CraftDaihatsu to increase resource gained from expedition.
  • As AkitsushimaAkitsushima is a flying boat tender, she is the only ship at the moment capable of equipping flying boats like Flying BoatTaitei and Flying BoatCatalina.


Points for equipment selection:

  • Which AV are you using and how many slots does she have available?
  • Is the air power requirement low?
  • Do you want them to be able to perform Artillery Spotting?


Setups
Role Equipment #1 Equipment #2 Equipment #3 Equipment #4
Standard 3 slot AV SeaplaneSeaplane SeaplaneSeaplane Torpedo-based WeaponMinisubType A Kouhyouteki 041 Card N/A
Full Seaplane focus SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane SeaplaneSeaplane
Commandant TesteCommandant Teste Kai Double Attack Small Caliber Main GunMain Small Caliber Main GunMain SeaplaneSeaplane Wildcard
AkitsushimaAkitsushima SeaplaneSeaplane Seaplane FighterFighter Seaplane FighterFighter N/A

Standard 3 slot AV[]

  • SeaplaneFighter or Bomber / SeaplaneFighter or Bomber + Torpedo-based WeaponMinisubType A Kouhyouteki 041 Card
  • This setup deals an airstrike as well as an opening torpedo attack against your enemies. This will be the most common setup you will be using.
  • AV have small slots to begin with, so be careful of using bombers on small slots and prioritize them in big slots instead.
    • However, there's no problem with fighters on smaller slots, as they are immune to Anti-Air fire from the enemies.

Full Seaplane focus[]

Commandant TesteCommandant Teste Kai Double Attack[]

  • Small Caliber Main GunMain / Small Caliber Main GunMain / SeaplaneRecon or Bomber / Wildcard
  • Allows you to deal double attacks during day and night.
  • A setup which is only realistic for those who either cannot equip the Torpedo-based WeaponMinisubType A Kouhyouteki 041 Card or if they have 4 equipment slots available, while also having reasonable plain slots and base Firepower stats. As of now, only Commandant TesteCommandant Teste Kai fits this criteria.
  • You can substitute the wildcard with either a SeaplaneSeaplane or a Small Caliber Main GunMain gun.
    • Keep in mind while it is possible to equip a third main gun for increased shelling power during day, you will lose your double attack during night. If this is undesirable, avoid doing that.

AkitsushimaAkitsushima[]

  • Flying BoatSeaplane FighterSeaplane Fighter or Flying Boat / Seaplane FighterSeaplane Fighter / Seaplane FighterSeaplane Fighter
  • Allows you to use AkitsushimaAkitsushima as a seaplane fighter mule, as she is literally pretty much useless in any other role.
  • Since she has plane slot sizes of 1, she is the best fighter mule in the game as practically any fighter equipped on her is invincible, even during the 1st phase.
  • She is also capable of carrying giant boats like Flying BoatTaitei and Flying BoatCatalina, which provides a reasonable amount of stats and View Range.
    • You can freely use a seaplane fighter instead, if using a flying boat is not necessary at all.
  • Do not under any circumstances attempt to use bombers on her 1 slots instead, as they are susceptible to Anti-Air fire from enemies.

Amphibious Assault Ship[]

The only ship class outside of carriers who is capable of equipping FighterFighters. While definitely not strong by any means, she has her uses in certain maps.

Characteristics:

  • Can participate in Aerial Phase
    • Can equip Fighters, though unremodeled Akitsumaru has 0 plane slots, so this is only effective after remodelling
  • Can participate in shelling
  • Can attack submarines when equipped with Ka-type Observation Autogyro or Type 3 Spotter/Liaison (ASW)
  • Can participate in night battle, but cannot attack submarines at night
  • Can equip Daihatsus to increase resource gained from expedition

Currently, Akitsu MaruAkitsu Maru and Shinshuu MaruShinshuu Maru are the only members of this class.

Firepower and Armor are lower than a Destroyer, and her plane count is lower than that of a Light Aircraft Carrier, she is not suited at all to fight against other ships. But, she can act as a fighter mule by equipping fighters. This can be useful for maps where LHA branching rules comes into play.

Recommended equipment for Amphibious Assault Ship:

  • Aerial Support type (FighterFighter x3)
    • To get higher Fighter Power for Air Superiority.
  • Anti-submarine type (FighterFighter + (AutogyroAutogyro OR Anti-Submarine AircraftType 3 (ASW)) x2)
    • Can attack submarines while also contributing fighters.

Submarine (SS) Aircraft-Carrying Submarine (SSV)[]

Before level 10, can participate in opening torpedo only when equipped with midget subs. At Level 10 and higher, will always participate in opening torpedo.

Recommended Equipment for Submarines:

  • Torpedo type (Torpedo-based WeaponTorpedo x2)
    • Only setup for submarines that allows for night cut-in.
    • For maps where night battle is important or to increase preemptive torpedo damage
  • Aerial Bombing type (SeaplaneSeaplane x2)
    • SSV are capable of equipping Seaplane fighters as well as bombers.
    • As your plane sizes are really small, trying to use seaplane bombers is not recommended at all.

Equipment Type[]

Main Gun Small Caliber Main GunIntermediate Caliber Main GunLarge Caliber Main GunHigh-angle Gun[]

  • Main equipment used to increase shelling Firepower Firepower.
  • Main Guns with green icon give a better anti-air bonus but generally sacrifice firepower. (not always)
    • High Angle /w Built-In Fire Directors are guns with much stronger Anti-Air and are required in some Anti-Air Cut-In setups.
  • Types of guns based on caliber and which ships can equip them:
    • Small Caliber GunSmall Caliber Main Gun / High-angle Gun - Destroyer, Light Cruiser, Torpedo Cruiser, Seaplane Tender, Amphibious Assault Ship, Repair Ship, Submarine Tender
    • Medium Caliber GunIntermediate Caliber Main Gun - Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Battleship, Aviation Battleship
    • Large Caliber GunLarge Caliber Main Gun - Battleship, Aviation Battleship, Fast Battleship
  • For Large Caliber Guns, 2014/7/28 update 1 2 introduced the Overweight Penalty and Fit Gun Bonus. When equipping a gun "fit" to battleship class, there will be an increase in accuracy. Inversely, when equipping multiple guns that are "overweight" for battleship class, there will be a decrease in accuracy.
  • Influences double attack/cut-in attack for artillery spotting and night battle.
Main Gun Small QF 4.7inch Mk.XII Kai · 12cm Single (Kai 2· 120mm Twin · 12.7cm Single · 12.7cm Twin (Model A (Kai 2· Model B · Model C · Model D· 130mm B-13 Twin
High Angle 10cm Twin HA · 12cm Single HA ((Late Model)) · 12.7cm Twin HA (Late Model) · 5inch Single Mk.30 (Kai)
High Angle /w AAFD 10cm Twin HA + AAFD · 12.7cm Twin Model A + AAFD · 12.7cm Twin Model B + AAFD · 5inch Single Mk.30 Kai + GFCS Mk.37
Medium 14cm Single · 14cm Twin (Kai· 15.2cm Twin (Kai· Bofors 15.2cm Twin · 15.5cm Triple (Kai· 20.3cm Twin ((No.2) · (No.3)· SKC34 20.3cm Twin · 203mm/53 Twin
Large 30.5cm Triple (Kai· 35.6cm Twin (Proto 35.6cm · (Dazzle Camo) · Kai (Dazzle Camo)· 38cm Twin (Kai· 38cm Quad (Kai· 381mm/50 Triple (Kai· 38.1cm Twin (/N Kai· 16inch Mk.I Triple (+ AFCT Kai · + FCR Type 284· 16inch Triple Mk.7 (+ GFCS· 41cm Twin (Proto 41cm · Kai · Kai 2· 46cm Triple (Proto 46cm · Kai· 51cm Twin (Proto 51cm)

Secondary Gun Auxiliary GunHigh-angle Gun[]

  • Support equipment used to increase shelling Firepower Firepower and allow accurate Cut-In attacks.
  • Can be equipped by carriers, light cruisers and other large ships.
  • Influences double attack/cut-in attack for artillery spotting and night battle, but in a different way from main guns. Cannot trigger cut-ins when used alone; main guns must also be equipped. As day and night cut-ins involving secondaries are weaker in firepower, avoid using this gun with certain setups if a cut-in is not desirable.
  • Secondary Guns with green icon have higher anti-air bonus but sacrifice firepower.
    • High Angle /w Built-In Fire Directors are guns with much stronger Anti-Air and are required in some Anti-Air Cut-In setups.
Secondary Gun 15cm Twin · 15.2cm Single · OTO 152mm Triple · 15.2cm Triple · 15.5cm Triple (Kai)
High Angle 8cm Twin HA (Kai + Add. Machine Guns· 10cm Twin HA (Carriage) · 10.5cm Twin · 12.7cm Twin HA
High Angle /w AAFD 90mm Single HA · 10cm Twin HA Kai + Add. Machine Guns · 12.7cm HA + AAFD · 5inch Twin Mk.28 mod.2

Torpedo Weapon[]

Torpedo Torpedo-based Weapon[]

  • Equipment that increases Torpedo stat Torpedo Attack for torpedo phases of battle.
  • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser, Heavy Cruiser, Aviation Cruiser, Submarine, and Aircraft-Carrying Submarine. Bismarck drei can also equip torpedoes.
  • Influences night cut-in attacks. Ships equipped with torpedoes will perform an accurate powerful attack during night, but it is heavily dependent on Luck.
  • Ships cannot participate in day torpedo phases at moderate damage, though can still attack at night.
    • However, ships who can perform preemptive torpedo attacks can always fire regardless of health state.
  • There is a Submarine Torpedo Submarine 53cm Bow Torpedo Mount (8 tubes) that's exclusively for Submarines only.
  • Adding any torpedoes disables double attacks, allowing cut-ins only. Use it only on high luck ships, or avoid using any torpedoes at all.
Torpedo Weapon Torpedo 53cm Twin · 53cm Oxygen Bow · 533mm Triple · 533mm Quint (Initial Model) · 61cm (Triple · Quad· 61cm Oxygen (Triple (Late Model· Quad (Late Model· Quint · Proto Sext)
Sub Submarine 53cm Bow (8 tubes) · Prototype FaT Type 95 Oxygen Torpedo Kai · Late Model Bow Torpedo Mount (6 tubes) (+ Skilled Sonar Personnel)
Midget Sub Kouhyouteki (Type A · Type C)

Type A Kouhyouteki[]

  • Allows a preemptive torpedo to be fired when equipped.
  • Can be equipped by Torpedo Cruiser, Seaplane Tender, Abukuma Kai NiAbukuma Kai Ni and Submarine.
    • Submarines can fire preemptive torpedoes without a Type A Kouhyouteki if they're at least level 10.
  • It does not count as a torpedo, so this will not prevent ships from doing double attacks.

Carrier-Based Aircraft[]

Carrier-Based Fighter Plane (Fighter) Fighter[]

  • Fighters for Aircraft Carriers, Light Aircraft Carriers, and Amphibious Assault Ships. These aircraft participate in the 1st phase of Aerial Combat to help establish air superiority.
  • Each planes contribute to fleet Anti-Air defense, plane count decreases after a battle if shot down, decreasing fleet AA stat accordingly.
  • The better the air state you achieve, the less damage your planes suffer and the more your opponent loses their aircraft. Air superiority also enables Artillery Spotting (see Combat) which increases the damage done by your Cruisers and Battleships.
  • Aircraft Proficiency is a high flat bonus to the fighter power.
Carrier-based Fighters Type 96 Fighter (Kai· Zero (Model 21 (Skilled · Iwamoto· Model 32 (Skilled· Model 52 (Skilled · 52A Iwamoto · 52C 601 · 52C Iwai· Model 53 (Iwamoto)) · Shiden (Kai 2 · Kai 4· Reppuu (Model 11 · 601· Shinden Kai · Bf 109T Kai · Fw 190T Kai · Reggiane (Re.2001 OR Kai · Re.2005 Kai· Wildcat (F4F-3 · F4F-4· Hellcat (F6F-3  · F6F-5)  · Fulmar · Seafire Mk.III Kai

Carrier-Based Dive Bomber (Dive Bomber) Dive Bomber[]

  • Aircraft for Aircraft Carriers (CV, CVL).
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Afterwards, it participates in the 2nd phase where each bomber attacks the enemy ships by dive bombing. Dive Bomber Attack
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Unlike torpedo bombers, damage dealt during Aerial Combat is consistent.
  • Adds more damage during shelling phase, when compared with Torpedo Bombers.
    • However, this becomes less relevant as stronger ships and planes are used.
  • Has anti-submarine stat Anti-Submarine. When equipped on Light Aircraft Carrier, attacks on Submarines is possible.
  • Some planes have Line of Sight stat View Range. Cannot perform contact.
  • Having any Dive Bomber equipped prevents you from attacking Installation type bosses during the shelling phase.
    • You can still however, bomb them during the opening airstrike.
  • Fighter-Bomber variants exists, which have higher Anti-Air than usual, but still function the same as a bomber.
  • Aircraft Proficiency is a small increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
Carrier-Based Dive Bombers Type 99 (Skilled · Egusa· Suisei (Model 12A · Egusa · 601 · 634 (634/Skilled)) · Type 0 Fighter-bomber Model 62 (Iwai· Type 0 Fighter-bomber Model 63 · Prototype Nanzan · Ju 87C Kai (Kai 2 (Skilled)) · SBD · F4U-1D · FM-2 · Skua · SB2U

Carrier-Based Torpedo Bomber (Torpedo Bomber) Torpedo Bomber[]

  • Aircraft for Aircraft Carriers (CV,CVL).
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Afterwards, it participates in the 2nd phase where each bomber attacks the enemy ships by dive bombing. Torpedo Attack
  • Aircraft Carrier, Light Aircraft Carrier needs to be equipped with at least one dive bomber or torpedo bomber to participate in shelling phase.
  • Damage dealt during Aerial Combat is either 80% or 150%. Because of this, torpedo bomber damage is inconsistent: sometimes weak, sometimes strong.
  • Added damage during shelling phase is lower, when compared with Dive Bombers.
    • However, this becomes less relevant as stronger ships and planes are used.
  • Has anti-submarine stat Anti-Submarine. When equipped on Light Aircraft Carrier, attacks on Submarines is possible.
  • Has Line of Sight stat View Range.
  • Can trigger Contact which increases the damage of your Dive Bombers and Torpedo Bombers. The chance scales with the the View Range stats and the efficiency scales with the Accuracy stats.
  • Can attack Installation type bosses as normal.
  • Fighter-Bomber variants exists, which have higher Anti-Air than usual, but still function the same as a bomber.
  • Aircraft Proficiency is a small increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
Carrier-Based Torpedo Bomber Type 97 (Skilled · 931 (931/Skilled· Tomonaga · Murata· Tenzan (931 · 601 · Model 12 Tomonaga · Model 12 Murata· Ryuusei (Kai · 601· Re.2001 G Kai · Swordfish (Mk.II · Mk.III· TBD · TBF

Carrier-Based Reconnaissance Plane (Recon Plane)Reconnaissance Aircraft[]

  • Aircraft for Aircraft Carriers (CV,CVL).
  • Does not participate in the air phases and thus can never be shot down.
  • Gives a high amount of View Range while giving you a considerable chance of performing Contact, which increases your airstrike damage.
  • Bonus damage from Contact depends on Accuracy Accuracy stat of plane.
  • Saiuns will prevent Red-T.
  • Aircraft Proficiency gives a bonus to View Range and Contact rate.
Carrier-Based Recons Saiun (Eastern Caroline · 4th Recon Squad· Type 2 Recon · Prototype Keiun

Seaplane[]

Reconnaissance Seaplane (Recon Seaplane) Seaplane[]

  • Aircraft that is specialized in allowing ships to perform Artillery Spotting if at least Air Superiority is achieved.
  • Can be equipped by Battleship, Aviation Battleship, Heavy Cruiser, Aviation Cruiser, Light Cruiser, Seaplane Tender, Aircraft-Carrying Submarine, Submarine Tender.
  • Helps in detecting the enemy View Range. Can trigger Contact during Aerial Phase.
  • Some Light Cruisers (Tenryuu-class, Ooi, Kitakami, Yuubari, Isuzu Kai-2) have zero plane count. While they can still equip seaplanes and it still does give them stats and View Range, it does not allow them to perform Artillery Spotting.
  • Recon Seaplane have anti-submarine stat Anti-Submarine, but it does not enable any other ships, except CLs to attack submarines.
  • There exists a sub-class of recon seaplanes called "Large Flying Boats". They give tremendously more stats than regular seaplanes, but the usefulness is the same and they can only be equipped by AkitsushimaAkitsushima.
  • The plane only participates in the detection phase and it has a very small chance of getting shot down if you were to fail the detection.
    • Failing the detection is almost impossible under any circumstances, so this is something people shouldn't really ever be worried about.
  • Aircraft Proficiency gives a bonus to View Range and Contact rate.
Recon Seaplanes Type 0 Recon (Model 11B · (Skilled)) · Type 0 Observation · Shiun · Type 98 Night Recon · Ar196 Kai · Ro.43 Recon · OS2U · S9 Osprey
Large Flying Boats Type 2 Large Flying Boat · PBY-5A Catalina

Seaplane Bomber Seaplane[]

  • Aircraft that is specialized in performing dive bombing attacks on the enemies.
  • Participates along with fighters in the 1st phase to establish air superiority.
  • Similar to Dive Bombers, seaplane bombers will attack enemy ships with bombs Dive Bomber Attack during the 2nd phase of Aerial Combat.
  • Can be equipped by Aviation Battleship, Aviation Cruiser, Seaplane Tender, Aircraft-Carrying Submarine and the Italian ships.
  • Allows Artillery Spotting as well if at least Air Superiority is achieved.
    • Keep in mind though that in case the bomber gets wiped out by Anti-Air fire, you will lose the ability to perform artillery spotting as well.
  • At the start of battle helps in detection View Range.
  • Cannot trigger Contact unlike Recon Seaplane.
  • When equipped by Aviation Battleship, Aviation Cruiser, or Seaplane Tender, can attack submarines Anti-Submarine, but only during day battle.
  • Ships equipped with seaplane bombers will get a damage multiplier bonus against Artillery ImpArtillery Imps.
  • Aircraft Proficiency is a mediocre increase to fighter power, an increased chance to perform critical hits and a post-cap critical hit damage bonus of up to 10% per plane.
    • Unlike carrier-based bombers, the effects only apply during the opening airstrike and Anti-Submarine attacks.
Seaplane Bombers Zuiun (631 · 634 (634/Skilled)) · Model 12 (634)) · Seiran (Prototype Seiran · 631· Laté 298B

Seaplane Fighter Seaplane[]

  • Aircraft that is specialized in achieving air superiority, with superior Anti-Air stats.
  • Participates in the 1st phase to establish air superiority.
  • Can be equipped by Aviation Battleship, Aviation Cruiser, Seaplane Tender, Aircraft-Carrying Submarine, Italian ships, Nagato Class (Kai)Nagato Kai
    Mutsu Kai
    and Yamato Class (Kai)Yamato Kai
    Musashi Kai
    .
  • Each planes contribute to fleet Anti-Air defense, plane count decreases after a battle if shot down, decreasing fleet AA stat accordingly.
  • The better the air state you achieve, the less damage your planes suffer and the more your opponent loses their aircraft. Air superiority also enables Artillery Spotting (see Combat) which increases the damage done by your Cruisers and Battleships.
  • Does not allow Artillery Spotting.
  • Ships equipped with seaplane fighters gets a damage multiplier bonus against Artillery ImpArtillery Imps.
  • Aircraft Proficiency is a high flat bonus to the fighter power.
Seaplane Fighters Ro.44 Seaplane Fighter (bis· Type 2 Seaplane Fighter Kai (Skilled· Kyoufuu Kai

Radar Radar[]

  • RAdio Detection And Ranging acronym. Uses radio waves to detect and locate enemies from afar View Range.
  • Small Radar can be equipped by all surface ships but Large Radar cannot be equipped by Destroyer, Amphibious Assault Ship, Repair Ship, Submarine Tender, with the exception of Kasumi Kai Ni BKasumi Kai Ni B. Cannot be equipped by Submarines or Aircraft-Carrying Submarines
  • Reduces the effect of Maelstrom. Reduction is dependent on the number of ships carrying a Radar and maxes out with 3 Radar-carrying ships.
  • There are Air Radar and Surface Radar. Air Radar have Anti-air stat Anti-Air and are also mandatory for Anti-Air Cut-In setups, while Surface Radar have higher View Range and Accuracy Accuracy bonuses, but lacks any form of Anti-Air usefulness.
Radar Small Air Type 13 Air Radar (Kai· SG Radar (Initial Model) · GFCS Mk.37
Large Air Type 21 Air Radar (Kai· Type 42 Air Radar · 15m Duplex Rangefinder + Type 21 Radar Kai 2 · FuMO25 Radar · SK Radar (+ SG)
Small Surface Type 22 Surface Radar (Kai 4 · Calibrated Model· Type 33 Surface Radar
Large Surface Type 32 Surface Radar (Kai)

Armor Piercing Shells Armor Piercing Ammunition[]

  • Ammunition with special qualities shot from ship's guns. Armor Piercing Ammunition
  • Can be equipped by Battleship and Aviation Battleship. Increases Firepower Firepower and Accuracy Accuracy.
  • Affects artillery spotting cut-in, but does not affect night double attack/cut-in.
  • Originally could only be equipped by Nagato-class, Yamato-class and Aviation Battleships; but after the 2014/7/28 update, can also be equipped by Fast Battleships.
  • After the 2014/10/10 update, when Armor Piercing Shell and Large Caliber Guns are equipped together, the ship will gain a post-cap multiplier damage bonus against CA(V), (F)BB(V) and CV(B). As Installation bosses are usually classified as one of them, the bonus damage also applies to them.
    • This effect however, does not work during the night.
  • AP Shells are also extremely effective against Hard Installations like Artillery ImpArtillery Imp.
AP Shells Type 91 Armor Piercing Shell · Type 1 Armor Piercing Shell

Machine Gun and Rocket Launcher Anti-aircraft Point-defense Weapon[]

  • AA guns carry a strong Anti-Air multiplier and is effective in helping you shoot down planes.
  • Can be equipped by all surface ships.
  • AA gun with 9+ Anti-Air stats are treated as Concentrated Deployments and they are required in some Anti-Air Cut-In setups, notably Maya Kai NiMaya Kai Ni.
  • Increases fleet AA by a small amount, but vastly improves the adjusted AA.
  • Mandatory equipment for some Anti-Air Cut-In setups.
  • An excellent equipment to use for ships with Reinforcement Expansion.
  • If you don't want to affect your double attack/cut-in combination and have empty slots left, you can use this as a wildcard.
  • Also increases Evasion stats.
Machine Gun 7.7mm · 12.7mm Single · 2cm Flakvierling 38 · 25mm Single (Twin · Triple· 3.7cm FlaK M42 · Bi Type 40mm Twin · 12cm 30-tube Rocket Launcher (Kai 2· 20-tube 7inch UP Rocket Launchers
Concentrated Deployment 25mm Triple (Concentrated Deployment) · Bofors 40mm Quad · QF 2-pounder Octo

Anti-Submarine Warfare (ASW) Depth ChargesSonarAutogyroAnti-Submarine Aircraft[]

  • Anti-Submarine Warfare (ASW) equipment used to deal with submarines.Anti-Submarine
  • When a ship equips both Depth Charge and Sonar together, they get a synergy boost that increases the Anti-Submarine damage by 1.15x against submarines.
    • However, this bonus is applied only once per ship. Equipping 2 of each does not double the bonus damage.

Depth ChargeDepth Charges[]

  • Bomb that is dropped into water and set to detonate at a certain depth to damage submarines.
  • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser and Seaplane Tender
  • Seaplane Tender must also be equipped with Seaplane Bomber to be able to attack submarines.
Depth Charge Projector Type 94 Depth Charge Projector · Type 3 Depth Charge Projector ((Concentrated Deployment)· Prototype 15cm 9-tube ASW Rocket Launcher
Additional Type 95 Depth Charge · Type 2 Depth Charge

SonarSonar[]

  • Sound Navigation and Ranging. Basically works the same way the RADAR does but underwater.
  • Underwater listening device. Uses sound to detect and locate submarines.
  • Can be equipped by Destroyer, Light Cruiser, Torpedo Cruiser, Submarine and Aircraft-Carrying Submarine.
    • There exists also an extra large variant, which only is equip-able by Heavy Cruisers, Aviation Cruisers, Battleships, Carriers and Seaplane Tenders.
  • Anti-Submarine stats on Sonars also give an accuracy bonus against submarines, for each Anti-Submarine stat it gives.
  • Has higher Anti-Submarine stats in general, compared to Depth Charges.
  • Submarine-type ships cannot attack other submarines even when equipped with Sonar.
Sonars Type 93 Passive Sonar · Type 3 Active Sonar · Type 4 Passive Sonar · ASDIC (Type124 ASDIC · Type144/147 ASDIC · HF/DF + Type144/147 ASDIC)
Large Sonars Type 0 Passive Sonar

Ka-type Observation Autogyro Autogyro Type 3 Spotter/Liaison (ASW) Anti-Submarine Aircraft[]

  • Aircraft mainly tasked with anti-submarine patrolling
  • Has a much higher Anti-submarine stat Anti-Submarine compared to other aircraft.
  • Type 3 Command Liaison Aircraft (ASW) can be equipped by Light Aircraft Carrier and Amphibious Assault Ship.
  • Ka Type Observation Autogyro can be equipped by those and Aviation Battleship, Aviation Cruiser, Repair Ship and Submarine Tender
    • Keep in mind that Repair Ships and Submarine Tenders cannot attack submarines, even if they are equipped with these aircraft.
  • Cannot be equipped by Standard Aircraft Carriers.
  • Light Aircraft Carriers can equip then, but they still need a regular bomber for them to be able to attack.
Anti-Submarine Patrol Aircraft Ka Type Observation Autogyro · Type 3 Command Liaison Aircraft (ASW)

Night Battle Equipment[]

  • Equipment that are specialized in giving you an edge during the night battle phase.
  • Each equipment works uniquely and either needs a certain requirement for it to activate, or it gives you an immediate boost at the cost of something else.

Ssp cSkilled Lookouts[]

  • Surface Ship Personnel
  • Increases cut-in chance in the form of a Luck boost on the particular ship it's equipped with during night battle.
  • Since it's a Luck boost, this equipment is useless on anyone who already has reached 50 Luck.

SearchlightSearchlight and Type 96 150cm Searchlight[]

  • Uses a Searchlight to seek out the enemy, at the risk of being easier to get detected by the enemy as well.
  • Fleet's accuracy and cut-in rate increases while enemy fleet's cut-in rate decreases. The stronger the searchlight, the stronger the effect applied.
  • Both Searchlight and Type 96 150cm Searchlight are guaranteed to activate, but the ship with it equipped will receive an Evasion penalty and will also be targeted more often.
  • The regular Searchlight can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship and Aviation Battleship.
  • The larger Type 96 150cm Searchlight can only be equipped by Battleships, Zara dueZara due and Commandant TesteCommandant Teste.

Star ShellStar Shell[]

  • Fire flares to illuminate the skies and discover the enemies.
  • Fleet's accuracy and cut-in rate increases while enemy fleet's cut-in rate decreases.
  • Unlike the Searchlight, the Star Shell does not have any negative effects when triggered, but this comes at the cost of not being guaranteed to always trigger.
  • You can equip multiple Star Shells to increase the chance of this activating.
  • The Star Shell can be equipped by Destroyer, Light Cruiser, Heavy Cruiser, Aviation Cruiser, Seaplane Tender, Battleship, Aviation Battleship, Torpedo Cruiser, Repair Ship and Submarine Tender.

SeaplaneType 98 Reconnaissance Seaplane (Night Recon)[]

  • Similar to Recon Seaplane in functionality, but has additional effects during night battle.
  • Can trigger Night Contact which boosts the following:
    • 10% Accuracy boost
    • Increased critical hit rate
    • +5 Firepower
  • During day, the night recon functions the same as a regular recon, albeit a bit weaker.
  • Night Contact will only trigger if the air state is not Air Incapability or Air Parity if it started during day.
    • Night Contact will always have a chance to trigger if the battle started during night.
  • If all the requirements are met, Night Contact will always have a chance to trigger, even if it is equipped in a 0 plane slot.
  • Aircraft Proficiency increases the contact rate of both day and night.

Daihatsus and Anti-Installation[]

  • Equipment that specializes in increasing your resource gain, allowing you to clear the TP phase faster during events and deals extra damage against certain installation types.
  • Since Installation bosses are immune to Torpedo Attack, it is essential that you capitalize on their weaknesses. Each Installation is always weak against a certain equipment, so be sure to use them to maximize the amount of damage you can deal.
  • The Installation types are classified in the following:
    • Soft Installations
    • Hard Installations
    • Hybrid installations, who shares some, but not all of the weaknesses of the soft/hard installations, are more resistant than usual, or they have a unusual weaknesses that other installations don't share.
Ships that can equip Tanks
Ship Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 166 Card Special Type 2 Amphibious Tank 167 Card Ship Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 166 Card Special Type 2 Amphibious Tank 167 Card
Destroyer (DD)
Satsuki Kai Ni Banner Yes Yes Fumizuki Kai Ni Banner Yes Yes
Verniy Banner Yes Yes Umikaze Kai Ni Banner Yes Yes
Asashio Kai Ni D Banner Yes Yes Ooshio Kai Ni Banner Yes Yes
Michishio Kai Ni Banner Yes Yes Arashio Kai Ni Banner Yes Yes
Arare Kai Ni Banner Yes Yes Kasumi Kai Ni Banner Yes Yes
Mutsuki Kai Ni Banner Yes No Kisaragi Kai Ni Banner Yes No
Mikazuki Kai Banner Yes No Ariake Kai Banner Yes No
Kawakaze Kai Ni Banner Yes No Murasame Kai Ni Banner Yes No
Makigumo Kai Ni Banner Yes No
Shiratsuyu Kai Ni Banner No Yes Kuroshio Kai Ni Banner No Yes
Yukikaze Kai Ni Banner No Yes Kazagumo Kai Ni Banner No Yes
Okinami Kai Ni Banner No Yes Asashimo Kai Ni Banner No Yes
Light Cruiser (CL)
Tatsuta Kai Ni Banner Yes Yes Kuma Kai Ni D BannerKai Ni D Yes Yes
Tama Kai Ni Banner Yes Yes Yura Kai Ni Banner Yes Yes
Kinu Kai Ni Banner Yes Yes Abukuma Kai Ni Banner Yes Yes
Yuubari Kai Ni Toku BannerKai Ni Toku Yes Yes Gotland Andra Banner Yes No
Noshiro Kai Ni Banner No Yes Yahagi Kai Ni Banner No Yes
Aviation Cruiser (CAV)
Mogami Kai Ni Toku BannerKai Ni Toku Yes Yes
Battleship (BB)
Nagato Kai Ni Banner Yes Yes Mutsu Kai Ni Banner No Yes
Seaplane Tender (AV)
Kamoi Kai Banner Yes Yes Chitose Banner Yes Yes
Chiyoda Banner Yes Yes Mizuho Banner Yes Yes
Akitsushima Kai Banner Yes Yes Commandant Teste Kai Banner Yes Yes
Nisshin Banner Yes No Nisshin Kai Banner Yes Yes
Fleet Oiler (AO)
Kamoi Kai Bo Banner Yes Yes Hayasui Kai Banner Yes Yes
Amphibious Assault Ship (LHA)
Shinshuu Maru Banner Yes Yes Akitsu Maru Banner Yes Yes
Ship Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 166 Card Special Type 2 Amphibious Tank 167 Card Ship Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) 166 Card Special Type 2 Amphibious Tank 167 Card
[Edit]

Landing CraftDaihatsu Landing Craft[]

Landing CraftToku Daihatsu Landing Craft[]

  • Landing crafts used to transport personnel and equipment to the shore.
  • Increases the softcap multipler by 5% and the postcap by 2%, with diminishing returns on post-cap after you use 3 or more, up to the max of 4 Toku Daihatsus.
    • Using 2 Toku Daihatsus gives you 10% softcap and 4% postcap.
    • Using 3 Toku Daihatsus gives you 15% softcap and 5% postcap.
    • Using 4 Toku Daihatsus gives you 20% softcap and 5.4% postcap.
  • Can be equipped by any tank carrier on the list.

Landing CraftDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)[]

Special Amphibious TankSpecial Type 2 Amphibious Tank[]

Anti-Aircraft ShellType 3 Shell[]

WG42 (Wurfgerät 42)WG42 (Wurfgerät 42)[]

  • Anti-Ground Artillery.
  • Can only be equipped by Destroyers, Light Cruisers, Submarines and all type of Aviation ships.
  • Equipping a WG42 on a submarine allows them to attack Installations as well.
  • The efficiency of the WG42 depends completely on what kind of installation you're fighting, but it's generally very strong. However, each extra WG42 you equip on the same ship will grant diminishing returns on both flat and multiplier bonuses.
    • Flat power boosts are always +75 for the first WG42, +110 on the second.
    • For example: against Isolated Island PrincessIsolated Island Princess, you are given both a 1.4x pre-cap multiplier and a +75 Firepower bonus on top of that. With 2x WG42, that becomes 2.1x and a boost of +110 Firepower, which is very strong.
    • However, against Supply Depot PrincessSupply Depot Princess for example, you are given both a flat power boost and a post-cap multiplier, meaning that the multiplier only takes place after all the other pre-cap modifiers have taken place. This boosts the damages to a ridiculous amount, which is only made possible through the WG42

Engine Engines[]

  • Increases ship's evasion Evasion.
  • Can be equipped by all ships.
  • Can also be equipped in the Reinforcement Expansion.
  • By making us of both Turbine and Boilers, it is possible for a ship to change to a higher speed. A Slow ship can turn into a Fast ship, for example.
    • However, you always require at least 2 equipment slots for this, and the requirements for each ship is unique. Think carefully before you commit the equipment slots for using turbines and boilers.
Engines Improved Kanhon Type Turbine · Improved Kanhon Type TurbineEnhanced Kanhon Type Boiler · New Model High Temperature High Pressure Boiler

Extra ArmorAnti Torpedo Bulges[]

  • Increases defensive capabilities by adding more armor.
  • In exchange for more armor Armor, evasion Evasion decreases
  • Can be used in Reinforcement Expansion.
  • Medium can be equipped by Heavy Cruiser, Aviation Cruiser, Light Aircraft Carrier and certain other ships, like ВерныйВерный.
  • Large Can be equipped by Battleship, Aviation Battleship and Aircraft Carrier.
  • Keep in mind that increasing your armor might not be a good idea, if you don't know how Damage Calculation and overkill protection works, as it would actually decrease your chances to survival as opposed to increasing it.
Bulges Anti-torpedo Bulge (Medium · Large· New Kanhon Design (Medium · Large· Pugliese Underwater Protection Bulkhead · Arctic Camouflage (+ Arctic Equipment)

Emergency Repair Fairies!Emergency Repair[]

  • Manages repairs in a ship that has taken enough damage to cause sinking.
  • Also known as DameCon or Damage Control.
  • Can be equipped by all ships.
  • Can also be equipped in Reinforcement Expansion.
  • When equipped, the ship will be prevented from being sunk once, and equipment is consumed.
    • WARNING: The ship is only protected from further sinking only on the node she sank on. In case you decide to Advance, your ship will at risk of sinking again. Avoid advancing when one of your ships is in the 大破 state.
  • Can be obtained as Quest and Event Reward.
Emergency Repair Emergency Repair Personnel · Emergency Repair Goddess

Miscellaneous[]

Drum CanisterDrum Canister (Transport Use)[]

  • Drums are used for transport operations (Tokyo Express type expeditions), for affecting branching rules on certain maps, and for the TP phases during the events.
  • Can be equipped by Destroyer, Light Cruiser, Aviation Cruiser, Seaplane Tender and Amphibious Assault Ship.
  • Does not do anything during battle.

FacilityShip Repair Facility[]

  • Repair Facility equipped on a Repair Ship.
  • Increases the number of ships that can be repaired via Akashi'sAkashi Kai Anchorage Repair.
  • Does not do anything during battle.

Aviation PersonnelSkilled Carrier-based Aircraft Maintenance Personnel[]

  • Also known as SCAMP.
  • Can be equipped by Aircraft Carrier, Light Aircraft Carrier, Aviation Cruiser and Aviation Battleship.
  • Increases Firepower Firepower+10 and changes Range Range to Long if range is shorter than Long.
  • For Aircraft Carriers, increases shelling firepower by +15 (same as Ryuusei)
  • Does not affect Artillery Spotting and night double attack or cut-ins.

Command FacilityFleet Command Facility[]

  • Introduced during Summer 2014 Event for use with the Combined Fleet system.
  • Allows a Destroyer to tow a heavily damaged (大破) ship back to the base and allows the current fleet to continue the sortie with 2 ships less.
    • Both the Destroyer and the heavily damaged ship who got towed back will be drained of all fuel and morale.
  • For this to work, you are required to have the Fleet Command Facility equipped on the flagship of the main fleet and when a ship gets heavily damaged, you are required to have at least a healthy destroyer available that is not in any damage state and also not the flagship, on the escort fleet.
    • In case you have multiple healthy destroyers, the order gets chosen from top to bottom. The flagship cannot be chosen, even if the flagship is a Destroyer.
  • A retreat can only trigger once, so in case you have multiple ships who are heavily damaged in the same node, you will not be able to tow all of them back and you will be forced to retreat if you don't want to risk sinking your ships.

Anti Aircraft Fire DirectorAnti-Aircraft Fire Directors[]

  • Anti-aircraft fire control system.
  • Allows usage of Anti-air Cut-in when equipped with certain equipment.
  • Usage is deprecated with the introduction of High Angle Guns /w Built-In Fire Directors.
Fire Directors Type 91 Anti-Aircraft Fire Director · Type 94 Anti-Aircraft Fire Director

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